1. I'm attempting to write a section of code that will monitor a specific unit's health and do some stuff at a percentage. Specifically, the "boss1" unit. More specifically, Megaera.

    I tried registering the event to my addon object (I'm using AceAddon) like so:

    MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceEvent-3.0");
    MyAddon:RegisterEvent("UNIT_HEALTH_FREQUENT", "HealthChanged");
    function MyAddon:HealthChanged(u)
        if UnitName(u) == "Name of desired unit" then
            --Do stuff...
        end
    end
    

    But the event doesn't fire a single time... Which has made me wonder, does this event need to be registered to the specific unit frame I want to monitor? Something like

    boss1:RegisterEvent("UNIT_HEALTH_FREQUENT", "HealthChanged");
    

    And if this is the case, how do I access a specific unit frame in this manner? I don't recall ever coming across a "GetUnit" function or anything like that...

    Any and all guidance is appreciated :) Thanks!

  2. You may need to use RegisterUnitEvent in order to get that event. It's worth testing this out with something simple like a mob in the world-- using /eventtrace to see what events fire in different situations.