1. This one has my completely mystified: I've got a FauxScrollPane with a bunch of buttons in it and I want to show some data on the currently selected entry on Mouseover.

    I can get the tooltip to display exactly once. When I hide it, it will not display anymore. As long as I don't hide the panel and just use ClearLines(), everything is ok and data is displayed exactly as I want it. Downside is that I've got this gray half-transparent rectangle hanging off my cursor :(

    Changing the code to directly using GameTooltip worked, except that I doesn't display as long as I haven't 'touched' a game object, and it shows the last touched object's name in the tooltip header instead of my own header.

    I've tried changing the owner to UIParent, but that didn't help. Changing Anchors didn't help either.

    Am I missing something obvious here?

    Any help would be appreciated.

    Below is the code to fill/display/hide the tooltip.

    ===========

        local function updateTooltip (id, entering)

            if entering then

                if not bListTooltip then

                    bListTooltip = CreateFrame("GameTooltip", fName .. "Tooltip", UIParent, "GameTooltipTemplate")

                    bListTooltip:SetOwner(bListFrame, "ANCHOR_CURSOR")

                end

               

                local userDKP, dateCollected = addon:GetDKPData(bNames[id + offset])



                -- bail out if no dkp data returned           

                if not userDKP then return end



                bListTooltip:AddLine("User DKP for " .. userDKP["Name"])

               

                for i,j in pairs(userDKP) do

                    bListTooltip:AddDoubleLine(i,j)

                end

                bListTooltip:AddLine("DKP collected: " .. dateCollected)

               

                bListTooltip:Show()

            else

                bListTooltip:Hide()

                bListTooltip:ClearLines()

            end

        end

    ====================

    Complete addon source can be found at http://code.google.com/p/whisperloot3/

  2. This one has my completely mystified: I've got a FauxScrollPane with a bunch of buttons in it and I want to show some data on the currently selected entry on Mouseover.

    I can get the tooltip to display exactly once. When I hide it, it will not display anymore. As long as I don't hide the panel and just use ClearLines(), everything is ok and data is displayed exactly as I want it. Downside is that I've got this gray half-transparent rectangle hanging off my cursor :(

    Changing the code to directly using GameTooltip worked, except that I doesn't display as long as I haven't 'touched' a game object, and it shows the last touched object's name in the tooltip header instead of my own header.

    I've tried changing the owner to UIParent, but that didn't help. Changing Anchors didn't help either.

    Am I missing something obvious here?

    Any help would be appreciated.

    Below is the code to fill/display/hide the tooltip.

    ===========

        local function updateTooltip (id, entering)

            if entering then

                if not bListTooltip then

                    bListTooltip = CreateFrame("GameTooltip", fName .. "Tooltip", UIParent, "GameTooltipTemplate")

                    bListTooltip:SetOwner(bListFrame, "ANCHOR_CURSOR")

                end

               

                local userDKP, dateCollected = addon:GetDKPData(bNames[id + offset])



                -- bail out if no dkp data returned           

                if not userDKP then return end



                bListTooltip:AddLine("User DKP for " .. userDKP["Name"])

               

                for i,j in pairs(userDKP) do

                    bListTooltip:AddDoubleLine(i,j)

                end

                bListTooltip:AddLine("DKP collected: " .. dateCollected)

               

                bListTooltip:Show()

            else

                bListTooltip:Hide()

                bListTooltip:ClearLines()

            end

        end

    ====================

    Complete addon source can be found at http://code.google.com/p/whisperloot3/

  3. You must run SetOwner()every single time you want to display the tooltip, not just when it is created as far as I recall.  Can you please test that for us?

  4. With your suggestion I changed the code to

                if not bListTooltip then

                    bListTooltip = CreateFrame("GameTooltip", fName .. "Tooltip", UIParent, "GameTooltipTemplate")

                end

                bListTooltip:SetOwner(bListFrame, "ANCHOR_CURSOR")

    and it works like a charm, jnwhiteh. Thanks a lot!