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Posted by enorox on Fri, 13 Feb 2009 22:06:13
I'm just curious, with all the information in this book on how to write addons for wow, would it be enough to transition to other games that use this type of language and such to make addons? I don't play warhammer, but I know it uses the same addon system. Just curious if the information I learn in this book is universal. I know the API would be different, but with how it's all set up and coded.
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Posted by enorox on Fri, 13 Feb 2009 22:06:13
I'm just curious, with all the information in this book on how to write addons for wow, would it be enough to transition to other games that use this type of language and such to make addons? I don't play warhammer, but I know it uses the same addon system. Just curious if the information I learn in this book is universal. I know the API would be different, but with how it's all set up and coded.
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Posted by jnwhiteh on Sat, 14 Feb 2009 04:20:49
I can't speak terribly much about the API or widget system for warhammer, but any of the more general principles would still apply. Warhammer isn't playable on a Mac so I can't really even experiment to say what would or wouldn't work.
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Posted by enorox on Sat, 14 Feb 2009 10:02:12
The general principles, That's what I'm looking for. =)
And not just for warhammer, for any game that uses this system.I just want to know if I can go through this book and learn what it has and be able to transfer to another game or something with the same knowledge and only have to learn the new API/Widgets
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Posted by jnwhiteh on Sat, 14 Feb 2009 20:42:59
I think most of the general ideas should apply, if you find out otherwise please let me know =)
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Posted by morlando on Sun, 15 Feb 2009 14:46:39
It's worth pointing out that, for your purposes, the chapters generally go from most useful to least useful. Part I is mostly not wow-specific, so it will be extremely relevant. Part II contains a lot of general concepts that should be easy to translate assuming their UI system uses some object orientation and event driven systems. Part III may be less useful since it deals with specific WoW systems, but it's good practice to get yourself thinking in the right direction. And of course Part IV will probably be mostly useless since it's specifically a reference to the WoW API.