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Posted by abbygale on Fri, 08 Jul 2011 22:55:18
Feral By Night is a roation helper . meaning it shows your what spells you need to cast . i would like to make it clickable instead of just showing .
.Lua Feral By Night Code
.3--
-- Feral by Night -- An addon by Nightcrowler of Runetotem, with credits Yukizawa (creator of the original version of the suggester frame -FaceMauler-) of Aggramar, Aytherine of Maelstrom. -- Special thanks to Kaelbear for 4.01 -- Special thanks to Daefecator for 4.02 -- Our base array FeralbyNight = {} -- Feral by Night variables NOT SAVED FeralbyNight.currentTarget = {} FeralbyNight.currentSpell = "" FeralbyNight.srTime = 0 FeralbyNight.tfTime = 0 FeralbyNight.berserkTime = 0 FeralbyNight.srDuration = 0 FeralbyNight.oocTime = 0 FeralbyNight.currentTarget.guid="A" FeralbyNight.currentTarget.id=0000; FeralbyNight.currentTarget.unitType=0000; FeralbyNight.currentTarget.bosshp={} FeralbyNight.currentTarget.bosshp_time={} FeralbyNight.damage=0; FeralbyNight.currentTarget.dps={} FeralbyNight.shreded_rip=0; FeralbyNight.old_rip=0; FeralbyNight.elder_rip=0; FeralbyNight.rip_damagextick_saved=0; FeralbyNight.notice_timer=-2; FeralbyNight.playertargetchanged=0; FeralbyNight.castfinish=-30 FeralbyNight.castdurat=-30 FeralbyNight.castname="nil" FeralbyNight.trinket1="nil" FeralbyNight.trinket2="nil" FeralbyNight.trinket1special = nil; FeralbyNight.trinket2special = nil; FeralbyNight.trinket1cd=0 FeralbyNight.trinket2cd=0 FeralbyNight.berserkplyph = 0; FeralbyNight.mangleglyph = 0; FeralbyNight.shredglyph = 0; FeralbyNight.ripglyph =0; FeralbyNight.srglyph =0; FeralbyNight.crit_meta =0; -- Define list of terms that need translation. function FbN_GetSpellNameById(spellId) if (spellId == nil) then return nil end local spellName, rank, _, _, _, _, _, _, _ = GetSpellInfo(spellId) if rank==nil then return spellName elseif string.len(rank)>1 then return spellName.."("..rank..")" end return spellName end local bearform, _, _, _, _, _, _, _, _ = GetSpellInfo(9634); local catForm, _, _, _, _, _, _, _, _ = GetSpellInfo(768); FeralbyNight.L = { ["Rake"] = "Rake", ["Rip"] = "Rip", ["Mangle (Cat)"] = "Mangle (Cat)", ["Mangle (Bear)"] = "Mangle (Bear)", ["Trauma"] = "Trauma", ["Faerie Fire"] = "Faerie Fire", ["Clearcasting"] = "Clearcasting", ["Savage Roar"] = "Savage Roar", ["Tiger's Fury"] = "Tiger's Fury", ["Berserk"] = "Berserk", ["Shred"] = "Shred", ["Ferocious Bite"] = "Ferocious Bite", ["Faerie Fire (Feral)(Rank 6)"] = "Faerie Fire (Feral)()", ["Faerie Fire (Feral)"] = "Faerie Fire (Feral)", ["Cat Form"] = "Cat Form", ["Sting"] = "Sting", ["Acid Spit"] = "Acid Spit", ["Expose Armor"] = "Expose Armor", ["Sunder Armor"] = "Sunder Armor", ["Master Poisoner"] = "Master Poisoner", ["Lacerate"] = "Lacerate", ["Maul"] = "Maul", ["Demoralizing Roar"] = "Demoralizing Roar", ["Demoralizing Shout"] = "Demoralizing Shout", ["Curse of Weakness"] = "Curse of Weakness", ["Vindication"] = "Vindication", ["Barkskin"] = "Barkskin", ["Survival Instincts"] = "Survival Instincts", ["Swipe (Bear)"] = "Swipe (Bear)", ["Growl"] = "Growl", ["Bear Form"] = "Bear Form", ["Enrage"] = "Enrage", ["Heroic Presence (a)"] = "Heroic Presence (a)", ["Heroic Presence (b)"] = "Heroic Presence (b)", ["Maim"] = "Maim", ["Bash"] = "Bash", } local language = GetLocale(); FeralbyNight.L["Rake"] = GetSpellInfo(1822) FeralbyNight.L["Rake Debuff"] = GetSpellInfo(1822) FeralbyNight.L["Rip"] = GetSpellInfo(1079) FeralbyNight.L["Rip Debuff"] = GetSpellInfo(1079) FeralbyNight.L["Mangle (Cat)"] = GetSpellInfo(33876) FeralbyNight.L["Mangle (Cat) Debuff"] = GetSpellInfo(33876) FeralbyNight.L["Mangle (Bear)"] = GetSpellInfo(33878) FeralbyNight.L["Mangle (Bear) Debuff"] = GetSpellInfo(33878) FeralbyNight.L["Trauma"] = GetSpellInfo(46857) FeralbyNight.L["Faerie Fire"] = GetSpellInfo(770) FeralbyNight.L["Clearcasting"] = GetSpellInfo(16870) FeralbyNight.L["Savage Roar"] = GetSpellInfo(52610) FeralbyNight.L["Tiger's Fury"] = GetSpellInfo(5217) FeralbyNight.L["Berserk"] = GetSpellInfo(50334) FeralbyNight.L["Shred"] = GetSpellInfo(5221) FeralbyNight.L["Ferocious Bite"] = GetSpellInfo(22568) FeralbyNight.L["Faerie Fire (Feral)"] = GetSpellInfo(16857) FeralbyNight.L["Cat Form"] = GetSpellInfo(768) FeralbyNight.L["Sting"] = GetSpellInfo(56626) FeralbyNight.L["Acid Spit"] = GetSpellInfo(55749) FeralbyNight.L["Expose Armor"] = GetSpellInfo(8647) FeralbyNight.L["Sunder Armor"] = GetSpellInfo(7386) FeralbyNight.L["Master Poisoner"] = GetSpellInfo(58410) FeralbyNight.L["Lacerate"] = GetSpellInfo(33745) FeralbyNight.L["Lacerate Debuff"] = GetSpellInfo(33745) FeralbyNight.L["Maul"] = GetSpellInfo(6807) FeralbyNight.L["Demoralizing Roar"] = GetSpellInfo(99) FeralbyNight.L["Demoralizing Roar Debuff"] = GetSpellInfo(99) FeralbyNight.L["Demoralizing Shout"] = GetSpellInfo(1160) FeralbyNight.L["Curse of Weakness"] = GetSpellInfo(702) FeralbyNight.L["Vindication"] = GetSpellInfo(26016) FeralbyNight.L["Barkskin"] = GetSpellInfo(22812) FeralbyNight.L["Survival Instincts"] = GetSpellInfo(61336) FeralbyNight.L["Swipe (Bear)"] = GetSpellInfo(779) FeralbyNight.L["Growl"] = GetSpellInfo(6795) FeralbyNight.L["Bear Form"] = GetSpellInfo(5487) FeralbyNight.L["Enrage"] = GetSpellInfo(5229) FeralbyNight.L["Heroic Presence (a)"] = GetSpellInfo(28878) FeralbyNight.L["Heroic Presence (b)"] = GetSpellInfo(6562) FeralbyNight.L["Maim"] = GetSpellInfo(22570) FeralbyNight.L["Bash"] = GetSpellInfo(5211) FeralbyNight.L["Rend"] = GetSpellInfo(772) FeralbyNight.L["Garrote"] = GetSpellInfo(703) FeralbyNight.L["Rupture"] = GetSpellInfo(1943) FeralbyNight.L["Pounce Bleed"] = GetSpellInfo(9007) FeralbyNight.L["Rake (Pet)"] = GetSpellInfo(59881) FeralbyNight.L["Deep Wounds"] = GetSpellInfo(12834) FeralbyNight.L["First Aid"] = GetSpellInfo(3274) FeralbyNight.bossid={ ["Expert's Training Dummy"] = 32666, ["Master's Training Dummy"] = 32667, ["Training Dummy"] = 30527, ["Grandmaster's Training Dummy"] = 31144, ["Heroic Training Dummy"] = 31146, ["Flame Leviathan"] = 33113, ["Flame Leviathan Turret"] = 33139, ["Ignis"] = 33118, ["Iron Construct"] = 33121, ["Razorscale"] = 33186, ["Dark Rune Watcher"] = 33453, ["Dark Rune Sentinel"] = 33846, ["Dark Rune Guardian"] = 33388, ["XT-002"] = 33293, ["Heart of the Deconstructor"] = 33329, ["Stormcaller"] = 32857, ["Steelbreaker"] = 32867, ["Molgeim"] = 32927, ["Kologarn body"] = 32930, ["Kologarn left arm"]= 32933, ["Kologarn right arm"]= 32934, ["Auriaya"] = 33515, ["Sanctum Sentry"] = 34014, ["Feral Defender"] = 34035, ["Mimiron"] = 33350, ["Leviathan Mk II"] = 33432, ["VX-001"] = 33651, ["ACU"] = 33670, ["Hodir"] = 32845, ["Thorim"] = 32865, ["Dark Rune Acolyte"] = 33110, ["Dark Rune Evoker"] = 32878, ["Dark Rune Champion"] = 32876, ["Dark Rune Commoner"] = 32904, ["Dark Rune Warbringer"] = 32877, ["Iron Ring Guard"] = 32874, ["Runic Colossus"] = 32872, ["Iron Honor Guard"] = 33125, ["Ancient Rune Giant"] = 32873, ["Freya"] = 32906, ["Elder Brightleaf"] = 32915, ["Elder Ironbranch"] = 32913, ["Elder Stonebark"] = 32914, ["Detonating Lasher"] = 32918, ["Ancient Water Spirit"] = 33202, ["Storm Lasher"] = 32919, ["Snaplasher"] = 32916, ["Ancient Conservator"] = 33203, ["Eonar's Gift"] = 33228, ["General Vezax"] = 33271, ["Yogg-Saron"] = 33288, ["Guardians of Yogg-Saron"] = 33136, ["Immortal Guardian"] = 33988, ["Brain of Yogg-Saron"] = 33890, ["Crusher Tentacle"] = 33966, ["Constrictor Tentacle"] = 33983, ["Corruptor Tentacle"] = 33985, ["Algalon"] = 32871, ["Collapsing Star"] = 32955, ["Living Constellation"] = 33052, ["Emalon"] = 33993, ["Tempest Minion"] = 33998, } --1-4---5-7---8-39 --aggiungi staticità dei proc con reset quando oo-combat FeralbyNight.procaura={ ["Misdirection"]=GetSpellInfo(34477), ["Hysteria"]=GetSpellInfo(49016), ["Trick of the Trade"]=GetSpellInfo(57933), ["Shattering Throw"]=GetSpellInfo(64382), ["Primal Wrath"]=GetSpellInfo(64951), ["Primal Instinct"]=GetSpellInfo(43738), ["Agile"]=GetSpellInfo(67355), ["Evasion"]=GetSpellInfo(67354), ["Berserking"]=GetSpellInfo(59620), ["Mongoose"]=GetSpellInfo(28093), ["FrostforgedChampion"]=GetSpellInfo(72412), ["FrostforgedDefender"]=GetSpellInfo(72414), ["Executioner"]=GetSpellInfo(42976), ["Blood of the Old God"]=GetSpellInfo(64790), ["Dark Matter"]=GetSpellInfo(65025), ["Heart of Iron"]=GetSpellInfo(64763), ["Mark of Norganon"]=GetSpellInfo(60319), ["Mjolnir Runestone"]=GetSpellInfo(65020), ["The General's Heart"]=GetSpellInfo(64764), ["Vaniquished Clutches of Yogg-Saron"]=GetSpellInfo(64981), ["Wrathstone"]=GetSpellInfo(64800), ["Alacrity of the elements"]=GetSpellInfo(65005), ["Furnace Stone"]=GetSpellInfo(65011), ["Pyrite Infusion"]=GetSpellInfo(65013), ["Bandit's Insigna"]=GetSpellInfo(60442), ["Defender's Code"]=GetSpellInfo(60286), ["Fury of the Five Flights"]=GetSpellInfo(60313), ["Grim Toll"]=GetSpellInfo(60436), ["Platinum Disk of Battle"]=GetSpellInfo(64524), ["Platinum Disk of Swiftness"]=GetSpellInfo(46088), ["Anvil of Titans"]=GetSpellInfo(62115), ["DC_Berserk"]=GetSpellInfo(60196), ["Greatness"]=GetSpellInfo(60233), ["FH Insigna of Fury"]=GetSpellInfo(59818), ["Loatheb's Shadow"]=GetSpellInfo(60439), ["Reflection of Torment"]=GetSpellInfo(60065), ["Resolute"]=GetSpellInfo(60180), ["Tears of Bitter Anguish"]=GetSpellInfo(58901), ["Valor medal of the first war"]=GetSpellInfo(60054), ["Essence of Gossamer"]=GetSpellInfo(60218), ["Emerald Boar"]=GetSpellInfo(56188), ["Monarch Crab"]=GetSpellInfo(59757), ["Ruby Hare"]=GetSpellInfo(56121), ["Incisor Fragment"]=GetSpellInfo(60299), ["Meteoriute Whetstone"]=GetSpellInfo(60301), ["Seal of Panthaleon"]=GetSpellInfo(60214), ["Furya"]=GetSpellInfo(67671), ["Fortitudea"]=GetSpellInfo(67753), ["Tremendous Fortitude"]=GetSpellInfo(67596), ["Hardening Armora"]=GetSpellInfo(67742), ["Rage"]=GetSpellInfo(67695), ["Celerity"]=GetSpellInfo(67683), ["Risen Furya"]=GetSpellInfo(67746), ["Comet's Trail"]=GetSpellInfo(64772), ["Defensive Tactics"]=GetSpellInfo(67694), ["Paragona"]=GetSpellInfo(67772), ["IcyRagea"]=GetSpellInfo(71401), --45 ["Invigoratea"]=GetSpellInfo(71575), --no cd stack ["Angercapacitora"]=GetSpellInfo(71406), --no cd stack ["AegisofDalanara"]=GetSpellInfo(71635), --1 min on use ["Rageofthefallen"]=GetSpellInfo(71396), --no cd stack ["agilityofthevyrkula"]=GetSpellInfo(71485), --30 sec time, 90 sec cd ["StrengthoftheTaunkaa"]=GetSpellInfo(71561),--30 sec time, 90 sec cd ["SpeedoftheVrykula"]=GetSpellInfo(71560),--30 sec time, 90 sec cd ["HardenedSkin"]=GetSpellInfo(71586), -- 1 min cd on use ["ThickSkina"]=GetSpellInfo(71633), -- 30 sec cd ["PiercingTwilighta"]=GetSpellInfo(75458), -- 45 sec cd ["ScalyNimblenessa"]=GetSpellInfo(75477), -- 45 sec cd ["FatalFlaws"]=GetSpellInfo(71403), -- 50 sec cd ["IncreasedFortitudo"]=GetSpellInfo(71569), -- 180 sec cd on use } FeralbyNight.proccd={ ["Misdirection"]=0, ["Hysteria"]=0, ["Trick of the Trade"]=0, ["Shattering Throw"]=0, ["Primal Wrath"]=0, ["Primal Instinct"]=0, ["Agile"]=0, ["Evasion"]=0, ["Berserking"]=0, ["Mongoose"]=0, ["FrostforgedChampion"]=60, ["FrostforgedDefender"]=0, ["Executioner"]=0, ["Blood of the Old God"]=50, ["Dark Matter"]=45, ["Heart of Iron"]=120, ["Mark of Norganon"]=120, ["Mjolnir Runestone"]=45, ["The General's Heart"]=0, ["Vaniquished Clutches of Yogg-Saron"]=120, ["Wrathstone"]=120, ["Alacrity of the elements"]=45, ["Furnace Stone"]=120, ["Pyrite Infusion"]=50, ["Bandit's Insigna"]=45, ["Defender's Code"]=120, ["Fury of the Five Flights"]=0, ["Grim Toll"]=45, ["Platinum Disk of Battle"]=120, ["Platinum Disk of Swiftness"]=120, ["Anvil of Titans"]=45, ["DC_Berserk"]=0, ["Greatness"]=45, ["FH Insigna of Fury"]=0, ["Loatheb's Shadow"]=120, ["Reflection of Torment"]=50, ["Resolute"]=180, ["Tears of Bitter Anguish"]=50, ["Valor medal of the first war"]=120, ["Essence of Gossamer"]=0, ["Emerald Boar"]=300, ["Monarch Crab"]=60, ["Ruby Hare"]=180, ["Incisor Fragment"]=120, ["Meteoriute Whetstone"]=45, ["Seal of Panthaleon"]=120, ["Furya"]=45, ["Fortitudea"]=180, ["Tremendous Fortitude"]=180, ["Hardening Armora"]=120, ["Rage"]=120, ["Celerity"]=120, ["Risen Furya"]=120, ["Comet's Trail"]=45, ["Defensive Tactics"]=120, ["Paragona"]=45, ["IcyRagea"]=45, ["Invigoratea"]=0, ["Angercapacitora"]=0, ["AegisofDalanara"]=60, ["Rageofthefallen"]=0, ["agilityofthevyrkula"]=105, ["StrengthoftheTaunkaa"]=105, ["SpeedoftheVrykula"]=105, ["HardenedSkin"]=60, ["ThickSkina"]=30, ["PiercingTwilighta"]=45, ["ScalyNimblenessa"]=45, ["FatalFlaws"]=50, ["IncreasedFortitudo"]=180, } FeralbyNight.bossaura={ ["Tempest Minion - Overcharged"] = GetSpellInfo(64217), ["XT - Exposed Heart"] = GetSpellInfo(63849), ["XT - Tympanic Tantrum"] = GetSpellInfo(62776), ["XT - Searing Light"] = GetSpellInfo(63018), ["XT - Gravity Bomb"] = GetSpellInfo(63024), ["Razor - Devouring Flame"] = GetSpellInfo(64733), ["Razor - Fuse Armor"] = GetSpellInfo(64771), ["Ignis - Slag Pot"] = GetSpellInfo(62717), ["Ignis - Strength of the Creator"] = GetSpellInfo(62717), ["Ignis - Constructor - Molten"] = GetSpellInfo(62373), ["Ignis - Scorch"] = GetSpellInfo(62549), ["Ignis - Heat"] = GetSpellInfo(62343), ["SteelBreaker - Council - Fusion Punch"] = GetSpellInfo(61903), ["SteelBreaker - Council - Static Disruption"] = GetSpellInfo(61912), ["SteelBreaker - Council - Overwhelming Power"] = GetSpellInfo(61888), ["Runemaster - Council - Runic Barrier"] = GetSpellInfo(62338), ["Runemaster - Council - Rune of Power"] = GetSpellInfo(64320), ["Runemaster - Council - Rune of Death"] = GetSpellInfo(63490), ["Stormcaller - Council - Lightning Whirl"] = GetSpellInfo(61915), ["Stormcaller - Council - Lightning Tendrils"] = GetSpellInfo(61887), ["Kologarn - Focused Eyebeam"] = GetSpellInfo(63976), ["Kologarn - Crunch Armor"] = GetSpellInfo(64002), ["Kologarn - Rumbler - Stone Nova"] = GetSpellInfo(63978), ["Auriaya - Terrifying Screech"] = GetSpellInfo(64386), ["Auriaya - Seeping Feral Essence"] = GetSpellInfo(64459), ["Auriaya - Strength of the Pack"] = GetSpellInfo(64381), ["Freya - Fungi"] = GetSpellInfo(62619), ["Freya - Conservator's Grip"] = GetSpellInfo(62532), ["Freya - Nature's Fury"] = GetSpellInfo(62589), ["Brightleaf - Brightleaf Flux"] = GetSpellInfo(62262), ["Ironbranch - Impale"] = GetSpellInfo(62310), ["Stonebark - Fist of Stone"] = GetSpellInfo(62344), ["Stonebark - Petrified Bark"] = GetSpellInfo(62337), ["Stonebark - Broken Bones"] = GetSpellInfo(62354), ["Snaplasher - Hardened Bark"] = GetSpellInfo(64191), ["Hodir - Freeze"] = GetSpellInfo(62469), ["Hodir - Biting Cold"] = GetSpellInfo(62039), ["Hodir - Frozen Blow"] = GetSpellInfo(63512), ["Hodir - Starlight"] = GetSpellInfo(62807), ["Hodir - Stormpower"] = GetSpellInfo(65134), ["Hodir - Toasty Fire"] = GetSpellInfo(62821), ["Hodir - Singed"] = GetSpellInfo(65280), ["Mimiron - Napalm Shell"] = GetSpellInfo(63666), ["Mimiron - Plasma Blast"] = GetSpellInfo(62997), ["Mimiron - Magnetic Field"] = GetSpellInfo(64668), ["Thorim - Lightning Charge"] = GetSpellInfo(62279), ["Thorim - Unbalancing Strike"] = GetSpellInfo(62130), ["Thorim - Frostbolt Volley"] = GetSpellInfo(62580), ["Thorim - Frostnova"] = GetSpellInfo(62597), ["Thorim - Blizzard"] = GetSpellInfo(62576), ["Thorim - Runic Colossus - Runic Barrier"] = GetSpellInfo(62338), ["Vezax - Surge of Darkness"] = GetSpellInfo(62662), ["Yogg - Sara's Fervor"] = GetSpellInfo(63138), ["Yogg - Sara's Blessing"] = GetSpellInfo(63134), ["Yogg - Sara's Anger"] = GetSpellInfo(63147), ["Yogg - Dark volley"] = GetSpellInfo(63038), ["Yogg - Sanity"] = GetSpellInfo(63050), ["Yogg - Brain Link"] = GetSpellInfo(63802), } FeralbyNight.bosscast={ ["Emalon - Lightning Nova"] = FbN_GetSpellNameById(64216), ["Razor-Watcher-Chain 1"] = FbN_GetSpellNameById(64758), -- ["Razor-Watcher-Chain 2"] = FbN_GetSpellNameById(64759), -- ["Steelbreaker - Council - Fusion Punch"] = FbN_GetSpellNameById(61903), -- ["Stormcaller - Council - Chain Lightning"] = FbN_GetSpellNameById(61879), -- ["Stormcaller - Council - Lightning Whirl"] = FbN_GetSpellNameById(61915), -- ["Stormcaller - Council - Overload"] = FbN_GetSpellNameById(61869), ["Auriaya - Sonic Screech"] = FbN_GetSpellNameById(64422), ["Auriaya - Sentinel Blast"] = FbN_GetSpellNameById(64389), -- ["Auriaya - Terrifying Screech"] = FbN_GetSpellNameById(64386), ["Freya - Ground Tremor"] = FbN_GetSpellNameById(62437), ["Stonebark - Fist of Stone"] = FbN_GetSpellNameById(62344), ["Mimiron - Plasma Blast"] = FbN_GetSpellNameById(62997), ["Mimiron - Shock Blast"] = FbN_GetSpellNameById(63631), ["Mimiron - Laser Barrage"] = FbN_GetSpellNameById(63293), ["Thorim - Acolyte - Greater Heal"] = FbN_GetSpellNameById(62334), -- ["Thorim - Evoker - Runic Mending"] = FbN_GetSpellNameById(62328), -- ["Vezax - Surge of Darkness"] = FbN_GetSpellNameById(62662), ["Vezax - Searing Flame"] = FbN_GetSpellNameById(62611), -- ["Yogg - Dark volley"] = FbN_GetSpellNameById(63038), -- ["Yogg - Drain Life"] = FbN_GetSpellNameById(64159), -- ["Yogg - Drain Life2"] = FbN_GetSpellNameById(64160), -- } --20 FeralbyNight.fontvector={ "ABF.ttf", "Adventure.ttf", "Avqest.ttf", "base_font.ttf", "Bazooka.ttf", "BigNoodleTitling-Oblique.ttf", "BigNoodleTitling.ttf", "BlackChancery.ttf", "croissant.ttf", "Emblem.ttf", "Enigma__2.ttf", "Movie_Poster-Bold.ttf", "Perpetua_Italic.ttf", "Porky.ttf", "rm_midse.ttf", "Tangerin.ttf", "Tw_Cen_MT_Bold.ttf", "Ultima_Campagnoli.ttf", "VeraSe.ttf", "Yellowjacket.ttf", } --62 FeralbyNight.texturevector={ "Aluminium.tga", "Armory.tga", "BantoBar.tga", "Bars.tga", "Bumps.tga", "Button.tga", "Charcoal.tga", "Cilo.tga", "Cloud.tga", "Comet.tga", "Dabs.tga", "DarkBottom.tga", "Diagonal.tga", "Empty.tga", "Falumn.tga", "Fifths.tga", "Flat.tga", "Fourths.tga", "Frost.tga", "Glamour.tga", "Glamour2.tga", "Glamour3.tga", "Glamour4.tga", "Glamour5.tga", "Glamour6.tga", "Glamour7.tga", "Glass.tga", "Glaze.tga", "Glaze2.tga", "Gloss.tga", "Graphite.tga", "Grid.tga", "Hatched.tga", "Healbot.tga", "LiteStep.tga", "LiteStepLite.tga", "Lyfe.tga", "Melli.tga", "MelliDark.tga", "MelliDarkRough.tga", "Minimalist.tga", "Otravi.tga", "Outline.tga", "Perl.tga", "Perl2.tga", "Pill.tga", "Rain.tga", "Rocks.tga", "Round.tga", "Ruben.tga", "Runes.tga", "Skewed.tga", "Smooth.tga", "Smoothv2.tga", "Smudge.tga", "Steel.tga", "Striped.tga", "Tube.tga", "Water.tga", "Wglass.tga", "Wisps.tga", "Xeon.tga", } --GUID Parser function ParseGUID(guid) if guid==nil then FeralbyNight.currentTarget.id=0000; --print("No target, ID #",FeralbyNight.currentTarget.id) return end local first3 = tonumber("0x"..strsub(guid, 3,5)) local unitType = bit.band(first3,0x00f) FeralbyNight.currentTarget.unitType=unitType; if (unitType == 0x000) then --print("Player, ID #", strsub(guid,6)) elseif (unitType == 0x003) then local creatureID = tonumber("0x"..strsub(guid,9,12)) FeralbyNight.currentTarget.id=creatureID; local spawnCounter = tonumber("0x"..strsub(guid,13)) elseif (unitType == 0x004) then local petID = tonumber("0x"..strsub(guid,6,12)) local spawnCounter = tonumber("0x"..strsub(guid,13)) -- print("Pet, ID #",petID,"spawn #",spawnCounter) elseif (unitType == 0x005) then local creatureID = tonumber("0x"..strsub(guid,9,12)) local spawnCounter = tonumber("0x"..strsub(guid,13)) -- print("Vehicle, ID #",creatureID,"spawn #",spawnCounter) end end -- -- Input Language translations if language == "deDE" then FeralbyNight.L["Faerie Fire (Feral)(Rank 6)"] = "Feenfeuer (Tiergestalt)(Rang 6)" elseif language == "zhTW" then FeralbyNight.L["Faerie Fire (Feral)(Rank 6)"] = "\231\178\190\233\157\136\228\185\139\231\129\171 (\233\135\142\230\128\167)(\231\173\137\231\180\154\229\133\173)" elseif language == "ruRU" then FeralbyNight.L["Faerie Fire (Feral)(Rank 6)"] = "\208\146\208\190\208\187\209\136\208\181\208\177\208\189\209\139\208\185 \208\190\208\179\208\190\208\189\209\140 (\208\183\208\178\208\181\209\128\209\140)(\208\163\209\128\208\190\208\178\208\181\208\189\209\140 6)" -- Needs review elseif language == "frFR" then FeralbyNight.L["Faerie Fire (Feral)(Rank 6)"] = "Lucioles (farouche)(Rang 6)" end FeralbyNight.timeSinceLastUpdate = 0 FeralbyNight.timeSinceLastUpdate_dps = 0 FeralbyNight.playerName = UnitName("player") FeralbyNight.textureList = { ["last"] = nil, ["current"] = nil, ["next"] = nil, ["misc"] = nil, ["int"] = nil, } FeralbyNight.notice={ ["kitte"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\kitte.tga", ["go away"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\go_away.tga", ["use surv cd"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\use_surv_cd.tga", ["out of range"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\out_of_range.tga", ["turn"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\turn.tga", ["aggro1"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\aggro1.tga", ["aggro2"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\aggro2.tga", ["go all out"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\go_all_out.tga", ["taunt"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\taunt.tga", ["wait"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\wait.tga", ["can't use"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\cant_use.tga", ["attention"]="Interface\\AddOns\\FeralbyNight\\arts\\notice\\attention.tga", ["ooc"]="Interface\\AddOns\\FeralbyNight\\arts\\ooc.tga", ["bleeds"]="Interface\\AddOns\\FeralbyNight\\arts\\bleeds.tga", } FeralbyNight.noticestatus=0; FeralbyNight.getability = { [1]=FeralbyNight.L["Enrage"], [2]=FeralbyNight.L["Survival Instincts"], [3]=FeralbyNight.L["Barkskin"], [4]=FeralbyNight.L["Demoralizing Roar"], [5]=FeralbyNight.L["Lacerate"], [6]=FeralbyNight.L["Growl"], [7]=FeralbyNight.L["Maim"], [8]=FeralbyNight.L["Berserk"], [9]=FeralbyNight.L["Faerie Fire"], [10]=FeralbyNight.L["Mangle (Cat)"], [11]=FeralbyNight.L["Rake"], [12]=FeralbyNight.L["Rip"], [13]=FeralbyNight.L["Savage Roar"], [14]=FeralbyNight.L["Tiger's Fury"], } FeralbyNight.getbossaura={}; FeralbyNight.getmyaura={}; FeralbyNight.getproc={}; FeralbyNight.getbossaura.icon = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getbossaura.stack = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getbossaura.timer = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getmyaura.icon = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getmyaura.stack = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getmyaura.timer = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getproc.icon = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getproc.stack = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getproc.timer = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getproc.cd = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.getproc.finish = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, } FeralbyNight.currentTarget.bosshp = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, [6]=0, [7]=0, [8]=0, [9]=0, [10]=0, } FeralbyNight.currentTarget.dps = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, [6]=0, [7]=0, [8]=0, [9]=0, [10]=0, } FeralbyNight.currentTarget.bosshp_time = { [1]=1, [2]=2, [3]=3, [4]=4, [5]=5, [6]=6, [7]=7, [8]=8, [9]=9, [10]=10, } FeralbyNight.abilitycdmon = { [1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, [6]=nil, [7]=nil, [8]=nil, [9]=nil, [10]=nil, [11]=nil, [12]=nil, [13]=nil, [14]=nil, } FeralbyNight.abilitycdmon1 = { [1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, } FeralbyNight.abilitycdmon2 = { [1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, } FeralbyNight.abilitycdmon3 = { [1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, } FeralbyNight.bossfight= { [1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, } FeralbyNight.myfight = { [1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, } FeralbyNight.proc = { [1]=nil, [2]=nil, [3]=nil, [4]=nil, [5]=nil, } FeralbyNight.bossaurabossindex={ FeralbyNight.bossaura["Tempest Minion - Overcharged"], FeralbyNight.bossaura["XT - Exposed Heart"], FeralbyNight.bossaura["XT - Tympanic Tantrum"], FeralbyNight.bossaura["XT - Searing Light"], FeralbyNight.bossaura["XT - Gravity Bomb"], FeralbyNight.bossaura["Razor - Devouring Flame"], FeralbyNight.bossaura["Razor - Fuse Armor"], FeralbyNight.bossaura["Ignis - Slag Pot"], FeralbyNight.bossaura["Ignis - Strength of the Creator"], FeralbyNight.bossaura["Ignis - Constructor - Molten"], FeralbyNight.bossaura["Ignis - Scorch"], FeralbyNight.bossaura["Ignis - Heat"], FeralbyNight.bossaura["SteelBreaker - Council - Fusion Punch"], FeralbyNight.bossaura["SteelBreaker - Council - Static Disruption"], FeralbyNight.bossaura["SteelBreaker - Council - Overwhelming Power"], FeralbyNight.bossaura["Runemaster - Council - Runic Barrier"], FeralbyNight.bossaura["Runemaster - Council - Rune of Power"], FeralbyNight.bossaura["Runemaster - Council - Rune of Death"], FeralbyNight.bossaura["Stormcaller - Council - Lightning Whirl"], FeralbyNight.bossaura["Stormcaller - Council - Lightning Tendrils"], FeralbyNight.bossaura["Kologarn - Focused Eyebeam"], FeralbyNight.bossaura["Kologarn - Crunch Armor"], FeralbyNight.bossaura["Kologarn - Rumbler - Stone Nova"], FeralbyNight.bossaura["Auriaya - Terrifying Screech"], FeralbyNight.bossaura["Auriaya - Seeping Feral Essence"], FeralbyNight.bossaura["Auriaya - Strength of the Pack"], FeralbyNight.bossaura["Freya - Fungi"], FeralbyNight.bossaura["Freya - Conservator's Grip"], FeralbyNight.bossaura["Freya - Nature's Fury"], FeralbyNight.bossaura["Brightleaf - Brightleaf Flux"], FeralbyNight.bossaura["Ironbranch - Impale"], FeralbyNight.bossaura["Stonebark - Fist of Stone"], FeralbyNight.bossaura["Stonebark - Petrified Bark"], FeralbyNight.bossaura["Stonebark - Broken Bones"], FeralbyNight.bossaura["Snaplasher - Hardened Bark"], FeralbyNight.bossaura["Hodir - Freeze"], FeralbyNight.bossaura["Hodir - Biting Cold"], FeralbyNight.bossaura["Hodir - Frozen Blow"], FeralbyNight.bossaura["Hodir - Starlight"], FeralbyNight.bossaura["Hodir - Stormpower"], FeralbyNight.bossaura["Hodir - Toasty Fire"], FeralbyNight.bossaura["Hodir - Singed"], FeralbyNight.bossaura["Mimiron - Napalm Shell"], FeralbyNight.bossaura["Mimiron - Plasma Blast"], FeralbyNight.bossaura["Mimiron - Magnetic Field"], FeralbyNight.bossaura["Thorim - Lightning Charge"], FeralbyNight.bossaura["Thorim - Unbalancing Strike"], FeralbyNight.bossaura["Thorim - Frostbolt Volley"], FeralbyNight.bossaura["Thorim - Frostnova"], FeralbyNight.bossaura["Thorim - Blizzard"], FeralbyNight.bossaura["Thorim - Runic Colossus - Runic Barrier"], FeralbyNight.bossaura["Vezax - Surge of Darkness"], FeralbyNight.bossaura["Yogg - Sara's Fervor"], FeralbyNight.bossaura["Yogg - Sara's Anger"], FeralbyNight.bossaura["Yogg - Sara's Blessing"], FeralbyNight.bossaura["Yogg - Dark volley"], FeralbyNight.bossaura["Yogg - Sanity"], FeralbyNight.bossaura["Yogg - Brain Link"], } FeralbyNight.bossauramyindex={ FeralbyNight.bossaura["Tempest Minion - Overcharged"], FeralbyNight.bossaura["XT - Exposed Heart"], FeralbyNight.bossaura["XT - Tympanic Tantrum"], FeralbyNight.bossaura["XT - Searing Light"], FeralbyNight.bossaura["XT - Gravity Bomb"], FeralbyNight.bossaura["Razor - Devouring Flame"], FeralbyNight.bossaura["Razor - Fuse Armor"], FeralbyNight.bossaura["Ignis - Slag Pot"], FeralbyNight.bossaura["Ignis - Strength of the Creator"], FeralbyNight.bossaura["Ignis - Constructor - Molten"], FeralbyNight.bossaura["Ignis - Scorch"], FeralbyNight.bossaura["Ignis - Heat"], FeralbyNight.bossaura["SteelBreaker - Council - Fusion Punch"], FeralbyNight.bossaura["SteelBreaker - Council - Static Disruption"], FeralbyNight.bossaura["SteelBreaker - Council - Overwhelming Power"], FeralbyNight.bossaura["Runemaster - Council - Runic Barrier"], FeralbyNight.bossaura["Runemaster - Council - Rune of Power"], FeralbyNight.bossaura["Runemaster - Council - Rune of Death"], FeralbyNight.bossaura["Stormcaller - Council - Lightning Whirl"], FeralbyNight.bossaura["Stormcaller - Council - Lightning Tendrils"], FeralbyNight.bossaura["Kologarn - Focused Eyebeam"], FeralbyNight.bossaura["Kologarn - Crunch Armor"], FeralbyNight.bossaura["Kologarn - Rumbler - Stone Nova"], FeralbyNight.bossaura["Auriaya - Terrifying Screech"], FeralbyNight.bossaura["Auriaya - Seeping Feral Essence"], FeralbyNight.bossaura["Auriaya - Strength of the Pack"], FeralbyNight.bossaura["Freya - Fungi"], FeralbyNight.bossaura["Freya - Conservator's Grip"], FeralbyNight.bossaura["Freya - Nature's Fury"], FeralbyNight.bossaura["Brightleaf - Brightleaf Flux"], FeralbyNight.bossaura["Ironbranch - Impale"], FeralbyNight.bossaura["Stonebark - Fist of Stone"], FeralbyNight.bossaura["Stonebark - Petrified Bark"], FeralbyNight.bossaura["Stonebark - Broken Bones"], FeralbyNight.bossaura["Snaplasher - Hardened Bark"], FeralbyNight.bossaura["Hodir - Freeze"], FeralbyNight.bossaura["Hodir - Biting Cold"], FeralbyNight.bossaura["Hodir - Frozen Blow"], FeralbyNight.bossaura["Hodir - Starlight"], FeralbyNight.bossaura["Hodir - Stormpower"], FeralbyNight.bossaura["Hodir - Toasty Fire"], FeralbyNight.bossaura["Hodir - Singed"], FeralbyNight.bossaura["Mimiron - Napalm Shell"], FeralbyNight.bossaura["Mimiron - Plasma Blast"], FeralbyNight.bossaura["Mimiron - Magnetic Field"], FeralbyNight.bossaura["Thorim - Lightning Charge"], FeralbyNight.bossaura["Thorim - Unbalancing Strike"], FeralbyNight.bossaura["Thorim - Frostbolt Volley"], FeralbyNight.bossaura["Thorim - Frostnova"], FeralbyNight.bossaura["Thorim - Blizzard"], FeralbyNight.bossaura["Thorim - Runic Colossus - Runic Barrier"], FeralbyNight.bossaura["Vezax - Surge of Darkness"], FeralbyNight.bossaura["Yogg - Sara's Fervor"], FeralbyNight.bossaura["Yogg - Sara's Anger"], FeralbyNight.bossaura["Yogg - Sara's Blessing"], FeralbyNight.bossaura["Yogg - Dark volley"], FeralbyNight.bossaura["Yogg - Sanity"], FeralbyNight.bossaura["Yogg - Brain Link"], } FeralbyNight.procindex={ FeralbyNight.procaura["Misdirection"], FeralbyNight.procaura["Hysteria"], FeralbyNight.procaura["Trick of the Trade"], FeralbyNight.procaura["Shattering Throw"], FeralbyNight.procaura["Primal Wrath"], FeralbyNight.procaura["Primal Instinct"], FeralbyNight.procaura["Agile"], FeralbyNight.procaura["Evasion"], FeralbyNight.procaura["Berserking"], FeralbyNight.procaura["Mongoose"], --10 FeralbyNight.procaura["FrostforgedChampion"], FeralbyNight.procaura["FrostforgedDefender"], FeralbyNight.procaura["Executioner"], FeralbyNight.procaura["Blood of the Old God"], FeralbyNight.procaura["Dark Matter"], FeralbyNight.procaura["Heart of Iron"], FeralbyNight.procaura["Mark of Norganon"], FeralbyNight.procaura["Mjolnir Runestone"], FeralbyNight.procaura["The General's Heart"], FeralbyNight.procaura["Vaniquished Clutches of Yogg-Saron"], --20 FeralbyNight.procaura["Wrathstone"], FeralbyNight.procaura["Alacrity of the elements"], FeralbyNight.procaura["Furnace Stone"], FeralbyNight.procaura["Pyrite Infusion"], FeralbyNight.procaura["Bandit's Insigna"], FeralbyNight.procaura["Defender's Code"], FeralbyNight.procaura["Fury of the Five Flights"], FeralbyNight.procaura["Grim Toll"], FeralbyNight.procaura["Platinum Disk of Battle"], FeralbyNight.procaura["Platinum Disk of Swiftness"], --30 FeralbyNight.procaura["Anvil of Titans"], FeralbyNight.procaura["DC_Berserk"], FeralbyNight.procaura["Greatness"], FeralbyNight.procaura["FH Insigna of Fury"], FeralbyNight.procaura["Loatheb's Shadow"], FeralbyNight.procaura["Reflection of Torment"], FeralbyNight.procaura["Resolute"], FeralbyNight.procaura["Tears of Bitter Anguish"], FeralbyNight.procaura["Valor medal of the first war"], FeralbyNight.procaura["Essence of Gossamer"], --40 FeralbyNight.procaura["Emerald Boar"], FeralbyNight.procaura["Monarch Crab"], FeralbyNight.procaura["Ruby Hare"], FeralbyNight.procaura["Incisor Fragment"], FeralbyNight.procaura["Meteoriute Whetstone"], FeralbyNight.procaura["Seal of Panthaleon"], FeralbyNight.procaura["Furya"], FeralbyNight.procaura["Fortitudea"], FeralbyNight.procaura["Tremendous Fortitude"], FeralbyNight.procaura["Hardening Armora"], --50 FeralbyNight.procaura["Rage"], FeralbyNight.procaura["Celerity"], FeralbyNight.procaura["Risen Furya"], FeralbyNight.procaura["Comet's Trail"], FeralbyNight.procaura["Defensive Tactics"], FeralbyNight.procaura["Paragona"], FeralbyNight.procaura["IcyRagea"], FeralbyNight.procaura["Invigoratea"], FeralbyNight.procaura["Angercapacitora"], FeralbyNight.procaura["AegisofDalanara"], --60 FeralbyNight.procaura["Rageofthefallen"], FeralbyNight.procaura["agilityofthevyrkula"], FeralbyNight.procaura["StrengthoftheTaunkaa"], FeralbyNight.procaura["SpeedoftheVrykula"], FeralbyNight.procaura["HardenedSkin"], FeralbyNight.procaura["ThickSkina"], FeralbyNight.procaura["PiercingTwilighta"], FeralbyNight.procaura["ScalyNimblenessa"], FeralbyNight.procaura["FatalFlaws"], FeralbyNight.procaura["IncreasedFortitudo"], } FeralbyNight.proccdindex={ FeralbyNight.proccd["Misdirection"], FeralbyNight.proccd["Hysteria"], FeralbyNight.proccd["Trick of the Trade"], FeralbyNight.proccd["Shattering Throw"], FeralbyNight.proccd["Primal Wrath"], FeralbyNight.proccd["Primal Instinct"], FeralbyNight.proccd["Agile"], FeralbyNight.proccd["Evasion"], FeralbyNight.proccd["Berserking"], FeralbyNight.proccd["Mongoose"], FeralbyNight.proccd["FrostforgedChampion"], FeralbyNight.proccd["FrostforgedDefender"], FeralbyNight.proccd["Executioner"], FeralbyNight.proccd["Blood of the Old God"], FeralbyNight.proccd["Dark Matter"], FeralbyNight.proccd["Heart of Iron"], FeralbyNight.proccd["Mark of Norganon"], FeralbyNight.proccd["Mjolnir Runestone"], FeralbyNight.proccd["The General's Heart"], FeralbyNight.proccd["Vaniquished Clutches of Yogg-Saron"], FeralbyNight.proccd["Wrathstone"], FeralbyNight.proccd["Alacrity of the elements"], FeralbyNight.proccd["Furnace Stone"], FeralbyNight.proccd["Pyrite Infusion"], FeralbyNight.proccd["Bandit's Insigna"], FeralbyNight.proccd["Defender's Code"], FeralbyNight.proccd["Fury of the Five Flights"], FeralbyNight.proccd["Grim Toll"], FeralbyNight.proccd["Platinum Disk of Battle"], FeralbyNight.proccd["Platinum Disk of Swiftness"], FeralbyNight.proccd["Anvil of Titans"], FeralbyNight.proccd["DC_Berserk"], FeralbyNight.proccd["Greatness"], FeralbyNight.proccd["FH Insigna of Fury"], FeralbyNight.proccd["Loatheb's Shadow"], FeralbyNight.proccd["Reflection of Torment"], FeralbyNight.proccd["Resolute"], FeralbyNight.proccd["Tears of Bitter Anguish"], FeralbyNight.proccd["Valor medal of the first war"], FeralbyNight.proccd["Essence of Gossamer"], FeralbyNight.proccd["Emerald Boar"], FeralbyNight.proccd["Monarch Crab"], FeralbyNight.proccd["Ruby Hare"], FeralbyNight.proccd["Incisor Fragment"], FeralbyNight.proccd["Meteoriute Whetstone"], FeralbyNight.proccd["Seal of Panthaleon"], FeralbyNight.proccd["Furya"], FeralbyNight.proccd["Fortitudea"], FeralbyNight.proccd["Tremendous Fortitude"], FeralbyNight.proccd["Hardening Armora"], FeralbyNight.proccd["Rage"], FeralbyNight.proccd["Celerity"], FeralbyNight.proccd["Risen Furya"], FeralbyNight.proccd["Comet's Trail"], FeralbyNight.proccd["Defensive Tactics"], FeralbyNight.proccd["Paragona"], FeralbyNight.proccd["IcyRagea"], FeralbyNight.proccd["Invigoratea"], FeralbyNight.proccd["Angercapacitora"], FeralbyNight.proccd["AegisofDalanara"], FeralbyNight.proccd["Rageofthefallen"], FeralbyNight.proccd["agilityofthevyrkula"], FeralbyNight.proccd["StrengthoftheTaunkaa"], FeralbyNight.proccd["SpeedoftheVrykula"], FeralbyNight.proccd["HardenedSkin"], FeralbyNight.proccd["ThickSkina"], FeralbyNight.proccd["PiercingTwilighta"], FeralbyNight.proccd["ScalyNimblenessa"], FeralbyNight.proccd["FatalFlaws"], FeralbyNight.proccd["IncreasedFortitudo"], } FeralbyNight.time_to_die=9999999; FeralbyNight.damage=nil; FeralbyNight.ooctexture=nil; FeralbyNight.noticetexture=nil; -- Our sneaky frame to watch for events ... checks FeralbyNight.events[] for the function. Passes all args. FeralbyNight.eventFrame = CreateFrame("Frame") FeralbyNight.eventFrame:SetScript("OnEvent", function(self, event, ...) FeralbyNight.events[event](...) end) FeralbyNight.eventFrame:RegisterEvent("ADDON_LOADED") FeralbyNight.eventFrame:RegisterEvent("PLAYER_LOGIN") FeralbyNight.eventFrame:RegisterEvent("PLAYER_ALIVE") FeralbyNight.eventFrame:RegisterEvent("PLAYER_TARGET_CHANGED") FeralbyNight.eventFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") FeralbyNight.eventFrame:RegisterEvent("COMBAT_RATING_UPDATE") FeralbyNight.eventFrame:RegisterEvent("PLAYER_TARGET_CHANGED") FeralbyNight.eventFrame:RegisterEvent("PLAYER_REGEN_ENABLED") FeralbyNight.eventFrame:RegisterEvent("PLAYER_REGEN_DISABLED") FeralbyNight.eventFrame:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- Define our Event Handlers here FeralbyNight.events = {} function FeralbyNight.events.PLAYER_ALIVE() FeralbyNight.eventFrame:UnregisterEvent("PLAYER_ALIVE") end function FeralbyNight.events.PLAYER_LOGIN() FeralbyNight.playerName = UnitName("player"); -- FeralbyNight.spellHaste = GetCombatRatingBonus(20) end function FeralbyNight.events.ADDON_LOADED(addon) if addon ~= "FeralbyNight" then return end local _,playerClass = UnitClass("player") local playerlevel = UnitLevel("player") if (playerClass ~= "DRUID" or playerlevel<80) then FeralbyNight.eventFrame:UnregisterEvent("PLAYER_ALIVE") FeralbyNight.eventFrame:UnregisterEvent("ADDON_LOADED") FeralbyNight.eventFrame:UnregisterEvent("PLAYER_LOGIN") FeralbyNight.eventFrame:UnregisterEvent("PLAYER_TARGET_CHANGED") FeralbyNight.eventFrame:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED") FeralbyNight.eventFrame:UnregisterEvent("COMBAT_RATING_UPDATE") FeralbyNight.eventFrame:UnregisterEvent("PLAYER_TARGET_CHANGED") FeralbyNight.eventFrame:UnregisterEvent("PLAYER_REGEN_ENABLED") FeralbyNight.eventFrame:UnregisterEvent("PLAYER_REGEN_DISABLED") FeralbyNight.eventFrame:UnregisterEvent("PLAYER_EQUIPMENT_CHANGED") return end -- Default saved variables if not FeralbyNightdb then FeralbyNightdb = {} -- fresh start FeralbyNightdb.interrupt={} FeralbyNightdb.versionNumber = 4.02 end if not FeralbyNightdb.versionNumber then FeralbyNightdb.versionNumber=3.0 end if FeralbyNightdb.versionNumber==nil then FeralbyNightdb.versionNumber=3.0 end if FeralbyNightdb.versionNumber < 3.22 then FeralbyNightdb = {} -- fresh start FeralbyNightdb.interrupt={} FeralbyNightdb.versionNumber = 4.02 end if FeralbyNightdb.versionNumber < 3.3 then FeralbyNightdb.interrupt={} end if FeralbyNightdb.versionNumber ~= 4.02 then FeralbyNightdb.versionNumber = 4.02 end if FeralbyNightdb.badspec == nil then FeralbyNightdb.spec1 = true end if FeralbyNightdb.spec1 == nil then FeralbyNightdb.spec1 = true end if FeralbyNightdb.spec2 == nil then FeralbyNightdb.spec2 = true end if not FeralbyNightdb.updateinterval then FeralbyNightdb.updateinterval = 0.1 end if not FeralbyNightdb.killmodeupdateinterval then FeralbyNightdb.killmodeupdateinterval = 1.0 end if not FeralbyNightdb.scale then FeralbyNightdb.scale = 0.70 end if not FeralbyNightdb.cdmonscale1 then FeralbyNightdb.cdmonscale1 = 1.15 end if not FeralbyNightdb.cdmonscale2 then FeralbyNightdb.cdmonscale2 = 1.15 end if not FeralbyNightdb.cdmonscale3 then FeralbyNightdb.cdmonscale3 = 1.15 end if FeralbyNightdb.lagcorrection== nil then FeralbyNightdb.lagcorrection = true end if not FeralbyNightdb.bossfightscale then FeralbyNightdb.bossfightscale = 1.15 end if not FeralbyNightdb.myfightscale then FeralbyNightdb.myfightscale = 1.15 end if not FeralbyNightdb.procscale then FeralbyNightdb.procscale = 1.15 end if not FeralbyNightdb.hudscale then FeralbyNightdb.hudscale = 0.75 end if not FeralbyNightdb.meleescale then FeralbyNightdb.meleescale = 0.75 end if not FeralbyNightdb.CPscale then FeralbyNightdb.CPscale = 1.6 end if not FeralbyNightdb.timetokillscale then FeralbyNightdb.timetokillscale = 1.6 end if not FeralbyNightdb.energyscale then FeralbyNightdb.energyscale = 1.6 end if not FeralbyNightdb.srscale then FeralbyNightdb.srscale = 1.3 end if not FeralbyNightdb.oocscale then FeralbyNightdb.oocscale = 2 end if not FeralbyNightdb.noticescale then FeralbyNightdb.noticescale = 0.25 end if FeralbyNightdb.locked == nil then FeralbyNightdb.locked = false end if FeralbyNightdb.showPrediction == nil then FeralbyNightdb.showPrediction = true end if FeralbyNightdb.SRCP == nil then FeralbyNightdb.SRCP = 2 end if FeralbyNightdb.manglebot == nil then FeralbyNightdb.manglebot = false end if FeralbyNightdb.FFF == nil then FeralbyNightdb.FFF = true end if FeralbyNightdb.Berserk == nil then FeralbyNightdb.Berserk = true end if FeralbyNightdb.hud == nil then FeralbyNightdb.hud = true end if FeralbyNightdb.hudshow == nil then FeralbyNightdb.hudshow = true end if FeralbyNightdb.cdmonshow1 == nil then FeralbyNightdb.cdmonshow1 = true end if FeralbyNightdb.cdmonshow2 == nil then FeralbyNightdb.cdmonshow2 = true end if FeralbyNightdb.cdmonshow3 == nil then FeralbyNightdb.cdmonshow3 = true end if FeralbyNightdb.bossfightshow == nil then FeralbyNightdb.bossfightshow = true end if FeralbyNightdb.myfightshow == nil then FeralbyNightdb.myfightshow = true end if FeralbyNightdb.procshow == nil then FeralbyNightdb.procshow = true end if FeralbyNightdb.timetokillframeshow == nil then FeralbyNightdb.timetokillframeshow = true end if FeralbyNightdb.energyframeshow == nil then FeralbyNightdb.energyframeshow = true end if FeralbyNightdb.cpframeshow == nil then FeralbyNightdb.cpframeshow = true end if FeralbyNightdb.statsframeshow == nil then FeralbyNightdb.statsframeshow = true end if FeralbyNightdb.suggesterframeshow == nil then FeralbyNightdb.suggesterframeshow = true end if FeralbyNightdb.oocframeshow == nil then FeralbyNightdb.oocframeshow = true end if FeralbyNightdb.noticeframeshow == nil then FeralbyNightdb.noticeframeshow = true end if FeralbyNightdb.srframeshow == nil then FeralbyNightdb.srframeshow = true end if FeralbyNightdb.shred == nil then FeralbyNightdb.shred = true end if FeralbyNightdb.showdummyvariables==nil then FeralbyNightdb.showdummyvariables=false end if FeralbyNightdb.MeleeFramefont==nil then FeralbyNightdb.MeleeFramefont=FeralbyNight.fontvector[1] end if FeralbyNightdb.MeleeFramefontsize==nil then FeralbyNightdb.MeleeFramefontsize=14 end if FeralbyNightdb.barfont==nil then FeralbyNightdb.barfont=FeralbyNight.fontvector[1] end if FeralbyNightdb.barfontsize==nil then FeralbyNightdb.barfontsize=14 end if FeralbyNightdb.energyFramefont==nil then FeralbyNightdb.energyFramefont=FeralbyNight.fontvector[4] end if FeralbyNightdb.energyFramefontsize==nil then FeralbyNightdb.energyFramefontsize=15 end if FeralbyNightdb.timetokillFramefont==nil then FeralbyNightdb.timetokillFramefont=FeralbyNight.fontvector[4] end if FeralbyNightdb.timetokillFramefontsize==nil then FeralbyNightdb.timetokillFramefontsize=15 end if FeralbyNightdb.cpFramefont==nil then FeralbyNightdb.cpFramefont=FeralbyNight.fontvector[4] end if FeralbyNightdb.cpFramefontsize==nil then FeralbyNightdb.cpFramefontsize=15 end if FeralbyNightdb.srFramefont==nil then FeralbyNightdb.srFramefont=FeralbyNight.fontvector[4] end if FeralbyNightdb.srFramefontsize==nil then FeralbyNightdb.srFramefontsize=15 end if FeralbyNightdb.cdmonFramefont1==nil then FeralbyNightdb.cdmonFramefont1=FeralbyNight.fontvector[4] end if FeralbyNightdb.cdmonFramefont2==nil then FeralbyNightdb.cdmonFramefont2=FeralbyNight.fontvector[4] end if FeralbyNightdb.cdmonFramefont3==nil then FeralbyNightdb.cdmonFramefont3=FeralbyNight.fontvector[4] end if FeralbyNightdb.cdmonFramefontsize1==nil then FeralbyNightdb.cdmonFramefontsize1=14 end if FeralbyNightdb.cdmonFramefontsize2==nil then FeralbyNightdb.cdmonFramefontsize2=14 end if FeralbyNightdb.cdmonFramefontsize3==nil then FeralbyNightdb.cdmonFramefontsize3=14 end if FeralbyNightdb.bossfightFramefont==nil then FeralbyNightdb.bossfightFramefont=FeralbyNight.fontvector[4] end if FeralbyNightdb.bossfightFramefontsize==nil then FeralbyNightdb.bossfightFramefontsize=14 end if FeralbyNightdb.myfightFramefont==nil then FeralbyNightdb.myfightFramefont=FeralbyNight.fontvector[4] end if FeralbyNightdb.myfightFramefontsize==nil then FeralbyNightdb.myfightFramefontsize=14 end if FeralbyNightdb.procFramefont==nil then FeralbyNightdb.procFramefont=FeralbyNight.fontvector[4] end if FeralbyNightdb.procFramefontsize==nil then FeralbyNightdb.procFramefontsize=14 end if FeralbyNightdb.bartexture==nil then FeralbyNightdb.bartexture=FeralbyNight.texturevector[61] end if FeralbyNightdb.bordertexture==nil then FeralbyNightdb.bordertexture="FBN_border.tga" end if FeralbyNightdb.suggestinterrupt==nil then FeralbyNightdb.suggestinterrupt=false end if FeralbyNightdb.showcast==nil then FeralbyNightdb.showcast=true end if FeralbyNightdb.mincasttime==nil then FeralbyNightdb.mincasttime=1.5 end if FeralbyNightdb.bossmode==nil then FeralbyNightdb.bossmode=true end if FeralbyNightdb.killmode==nil then FeralbyNightdb.killmode=true end if FeralbyNightdb.targetidshow==nil then FeralbyNightdb.targetidshow=false end if FeralbyNightdb.interrupt.razorchain==nil then FeralbyNightdb.interrupt.razorchain=true end if FeralbyNightdb.interrupt.stormchain==nil then FeralbyNightdb.interrupt.stormchain=true end if FeralbyNightdb.interrupt.sentinelblast==nil then FeralbyNightdb.interrupt.sentinelblast=true end if FeralbyNightdb.interrupt.stormwhirl==nil then FeralbyNightdb.interrupt.stormwhirl=true end if FeralbyNightdb.interrupt.thorimGL==nil then FeralbyNightdb.interrupt.thorimGL=true end if FeralbyNightdb.interrupt.thorimRM==nil then FeralbyNightdb.interrupt.thorimRM=true end if FeralbyNightdb.interrupt.searingflame==nil then FeralbyNightdb.interrupt.searingflame=true end if FeralbyNightdb.interrupt.darkvolley==nil then FeralbyNightdb.interrupt.darkvolley=true end if FeralbyNightdb.interrupt.drainlife==nil then FeralbyNightdb.interrupt.drainlife=true end if FeralbyNightdb.saveforheart==nil then FeralbyNightdb.saveforheart=true end if FeralbyNightdb.saveforrazor==nil then FeralbyNightdb.saveforrazor=true end if FeralbyNightdb.shredontentacles==nil then FeralbyNightdb.shredontentacles=false end if FeralbyNightdb.energypooling==nil then FeralbyNightdb.energypooling=3 end if FeralbyNightdb.shredvsrake==nil then FeralbyNightdb.shredvsrake=0.9 end if FeralbyNightdb.ripvsfb==nil then FeralbyNightdb.ripvsfb=1 end if FeralbyNightdb.srvsfinisher==nil then FeralbyNightdb.srvsfinisher=1 end if FeralbyNightdb.manglepriority==nil then FeralbyNightdb.manglepriority=2 end if FeralbyNightdb.oocoverride==nil then FeralbyNightdb.oocoverride=true end if FeralbyNightdb.conservativeplay==nil then FeralbyNightdb.conservativeplay=true end -- Create GUI FeralbyNight:CreateGUI() FeralbyNight.displayFrame:SetScale(FeralbyNightdb.scale) FeralbyNight.hudFrame:SetScale(FeralbyNightdb.hudscale) FeralbyNight.MeleeFrame:SetScale(FeralbyNightdb.meleescale) FeralbyNight.oocFrame:SetScale(FeralbyNightdb.oocscale) FeralbyNight.noticeFrame:SetScale(FeralbyNightdb.noticescale) FeralbyNight.CPFrame:SetScale(FeralbyNightdb.CPscale) FeralbyNight.timetokillFrame:SetScale(FeralbyNightdb.timetokillscale) FeralbyNight.srFrame:SetScale(FeralbyNightdb.srscale) FeralbyNight.energyFrame:SetScale(FeralbyNightdb.energyscale) FeralbyNight.cdmonFrame1:SetScale(FeralbyNightdb.cdmonscale1) FeralbyNight.cdmonFrame2:SetScale(FeralbyNightdb.cdmonscale2) FeralbyNight.cdmonFrame3:SetScale(FeralbyNightdb.cdmonscale3) FeralbyNight.bossfightFrame:SetScale(FeralbyNightdb.bossfightscale) FeralbyNight.myfightFrame:SetScale(FeralbyNightdb.myfightscale) FeralbyNight.procFrame:SetScale(FeralbyNightdb.procscale) -- Create Options Frame FeralbyNight:CreateOptionFrame() FeralbyNight:CreateOptionFrame1() FeralbyNight:CreateOptionFrame5() if FeralbyNightdb.locked then FeralbyNight.displayFrame:SetScript("OnMouseDown", nil) FeralbyNight.displayFrame:SetScript("OnMouseUp", nil) FeralbyNight.displayFrame:SetScript("OnDragStop", nil) FeralbyNight.displayFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.displayFrame:EnableMouse(false) FeralbyNight.cdmonFrame1:SetScript("OnMouseDown", nil) FeralbyNight.cdmonFrame1:SetScript("OnMouseUp", nil) FeralbyNight.cdmonFrame1:SetScript("OnDragStop", nil) FeralbyNight.cdmonFrame1:SetBackdropColor(0, 0, 0, 0) FeralbyNight.cdmonFrame1:EnableMouse(false) FeralbyNight.cdmonFrame2:SetScript("OnMouseDown", nil) FeralbyNight.cdmonFrame2:SetScript("OnMouseUp", nil) FeralbyNight.cdmonFrame2:SetScript("OnDragStop", nil) FeralbyNight.cdmonFrame2:SetBackdropColor(0, 0, 0, 0) FeralbyNight.cdmonFrame2:EnableMouse(false) FeralbyNight.cdmonFrame3:SetScript("OnMouseDown", nil) FeralbyNight.cdmonFrame3:SetScript("OnMouseUp", nil) FeralbyNight.cdmonFrame3:SetScript("OnDragStop", nil) FeralbyNight.cdmonFrame3:SetBackdropColor(0, 0, 0, 0) FeralbyNight.cdmonFrame3:EnableMouse(false) FeralbyNight.bossfightFrame:SetScript("OnMouseDown", nil) FeralbyNight.bossfightFrame:SetScript("OnMouseUp", nil) FeralbyNight.bossfightFrame:SetScript("OnDragStop", nil) FeralbyNight.bossfightFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.bossfightFrame:EnableMouse(false) FeralbyNight.myfightFrame:SetScript("OnMouseDown", nil) FeralbyNight.myfightFrame:SetScript("OnMouseUp", nil) FeralbyNight.myfightFrame:SetScript("OnDragStop", nil) FeralbyNight.myfightFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.myfightFrame:EnableMouse(false) FeralbyNight.procFrame:SetScript("OnMouseDown", nil) FeralbyNight.procFrame:SetScript("OnMouseUp", nil) FeralbyNight.procFrame:SetScript("OnDragStop", nil) FeralbyNight.procFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.procFrame:EnableMouse(false) FeralbyNight.hudFrame:SetScript("OnMouseDown", nil) FeralbyNight.hudFrame:SetScript("OnMouseUp", nil) FeralbyNight.hudFrame:SetScript("OnDragStop", nil) FeralbyNight.hudFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.hudFrame:EnableMouse(false) FeralbyNight.MeleeFrame:SetScript("OnMouseDown", nil) FeralbyNight.MeleeFrame:SetScript("OnMouseUp", nil) FeralbyNight.MeleeFrame:SetScript("OnDragStop", nil) FeralbyNight.MeleeFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.MeleeFrame:EnableMouse(false) FeralbyNight.CPFrame:SetScript("OnMouseDown", nil) FeralbyNight.CPFrame:SetScript("OnMouseUp", nil) FeralbyNight.CPFrame:SetScript("OnDragStop", nil) FeralbyNight.CPFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.CPFrame:EnableMouse(false) FeralbyNight.timetokillFrame:SetScript("OnMouseDown", nil) FeralbyNight.timetokillFrame:SetScript("OnMouseUp", nil) FeralbyNight.timetokillFrame:SetScript("OnDragStop", nil) FeralbyNight.timetokillFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.timetokillFrame:EnableMouse(false) FeralbyNight.energyFrame:SetScript("OnMouseDown", nil) FeralbyNight.energyFrame:SetScript("OnMouseUp", nil) FeralbyNight.energyFrame:SetScript("OnDragStop", nil) FeralbyNight.energyFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.energyFrame:EnableMouse(false) FeralbyNight.srFrame:SetScript("OnMouseDown", nil) FeralbyNight.srFrame:SetScript("OnMouseUp", nil) FeralbyNight.srFrame:SetScript("OnDragStop", nil) FeralbyNight.srFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.srFrame:EnableMouse(false) FeralbyNight.oocFrame:SetScript("OnMouseDown", nil) FeralbyNight.oocFrame:SetScript("OnMouseUp", nil) FeralbyNight.oocFrame:SetScript("OnDragStop", nil) FeralbyNight.oocFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.oocFrame:EnableMouse(false) FeralbyNight.noticeFrame:SetScript("OnMouseDown", nil) FeralbyNight.noticeFrame:SetScript("OnMouseUp", nil) FeralbyNight.noticeFrame:SetScript("OnDragStop", nil) FeralbyNight.noticeFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.noticeFrame:EnableMouse(false) else FeralbyNight.displayFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.displayFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.displayFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.displayFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.displayFrame:EnableMouse(true) FeralbyNight.cdmonFrame1:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.cdmonFrame1:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame1:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame1:SetBackdropColor(0, 0, 0, .4) FeralbyNight.cdmonFrame1:EnableMouse(true) FeralbyNight.cdmonFrame2:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.cdmonFrame2:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame2:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame2:SetBackdropColor(0, 0, 0, .4) FeralbyNight.cdmonFrame2:EnableMouse(true) FeralbyNight.cdmonFrame3:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.cdmonFrame3:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame3:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame3:SetBackdropColor(0, 0, 0, .4) FeralbyNight.cdmonFrame3:EnableMouse(true) FeralbyNight.bossfightFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.bossfightFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.bossfightFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.bossfightFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.bossfightFrame:EnableMouse(true) FeralbyNight.myfightFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.myfightFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.myfightFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.myfightFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.myfightFrame:EnableMouse(true) FeralbyNight.procFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.procFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.procFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.procFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.procFrame:EnableMouse(true) FeralbyNight.hudFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.hudFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.hudFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.hudFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.hudFrame:EnableMouse(true) FeralbyNight.MeleeFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.MeleeFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.MeleeFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.MeleeFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.MeleeFrame:EnableMouse(true) FeralbyNight.CPFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.CPFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.CPFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.CPFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.CPFrame:EnableMouse(true) FeralbyNight.timetokillFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.timetokillFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.timetokillFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.timetokillFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.timetokillFrame:EnableMouse(true) FeralbyNight.energyFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.energyFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.energyFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.energyFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.energyFrame:EnableMouse(true) FeralbyNight.srFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.srFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.srFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.srFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.srFrame:EnableMouse(true) FeralbyNight.oocFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.oocFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.oocFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.oocFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.oocFrame:EnableMouse(true) FeralbyNight.noticeFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.noticeFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.noticeFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.noticeFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.noticeFrame:EnableMouse(true) end -- Register for Slash Commands SlashCmdList["FeralbyNight"] = FeralbyNight.Options SLASH_FeralbyNight1 = "/FeralbyNight" SLASH_FeralbyNight2 = "/fbn" end function FeralbyNight.events.COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, arg9, arg10, arg11, arg12,...) if (event == "SPELL_CAST_FAILED") then if (arg12==SPELL_FAILED_OUT_OF_RANGE) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["out of range"]) FeralbyNight.noticestatus="out of range"; FeralbyNight.notice_timer=GetTime() -- print(arg12); elseif (arg12==SPELL_FAILED_NOT_BEHIND) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["turn"]) FeralbyNight.noticestatus="turn"; FeralbyNight.notice_timer=GetTime() -- print(arg12); end elseif (event == "SPELL_CAST_SUCCESS") then if(FeralbyNight.noticestatus=="out of range" or FeralbyNight.noticestatus=="turn" or FeralbyNight.noticestatus=="can't use") then FeralbyNight.noticetexture:SetTexture(nil) FeralbyNight.noticestatus="nil"; end end end function FeralbyNight.events.COMBAT_RATING_UPDATE(unit) FeralbyNight:EquipBonuses() end function FeralbyNight.events.PLAYER_EQUIPMENT_CHANGED(...) FeralbyNight:EquipBonuses() end function FeralbyNight.events.PLAYER_TARGET_CHANGED(...) FeralbyNight:EquipBonuses() -- target changed, set last target, update current target, will be nil if no target if UnitGUID("target") then FeralbyNight.currentTarget.guid = UnitGUID("target") else FeralbyNight.currentTarget.guid = "A" end FeralbyNight.playertargetchanged=1 --DEFAULT_CHAT_FRAME:AddMessage((FeralbyNight.currentTarget.guid)); FeralbyNight.time_to_die=9999999; FeralbyNight.damage=nil FeralbyNight.currentTarget.bosshp = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, [6]=0, [7]=0, [8]=0, [9]=0, [10]=0, } FeralbyNight.currentTarget.dps = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, [6]=0, [7]=0, [8]=0, [9]=0, [10]=0, } FeralbyNight.currentTarget.bosshp_time = { [1]=1, [2]=2, [3]=3, [4]=4, [5]=5, [6]=6, [7]=7, [8]=8, [9]=9, [10]=10, } FeralbyNight.timetokillFrame:SetText("") FeralbyNight.timetokillFrame:Hide() end function FeralbyNight.events.PLAYER_REGEN_DISABLED(...) FeralbyNight.trinket1="nil"; FeralbyNight.trinket2="nil"; FeralbyNight.trinket1special=nil; FeralbyNight.trinket2special=nil; FeralbyNight.trinket1cd=0 FeralbyNight.trinket2cd=0 end function FeralbyNight.events.PLAYER_REGEN_ENABLED(...) FeralbyNight.time_to_die=9999999; FeralbyNight.damage=nil; FeralbyNight.currentTarget.bosshp = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, [6]=0, [7]=0, [8]=0, [9]=0, [10]=0, } FeralbyNight.currentTarget.dps = { [1]=0, [2]=0, [3]=0, [4]=0, [5]=0, [6]=0, [7]=0, [8]=0, [9]=0, [10]=0, } FeralbyNight.currentTarget.bosshp_time = { [1]=1, [2]=2, [3]=3, [4]=4, [5]=5, [6]=6, [7]=7, [8]=8, [9]=9, [10]=10, } FeralbyNight.timetokillFrame:SetText("") FeralbyNight.timetokillFrame:Hide() --[[ local numTabs = GetNumTalentTabs(); for t=1, numTabs do DEFAULT_CHAT_FRAME:AddMessage(GetTalentTabInfo(t)..":"); local numTalents = GetNumTalents(t); for i=1, numTalents do nameTalent, icon, tier, column, currRank, maxRank= GetTalentInfo(t,i); DEFAULT_CHAT_FRAME:AddMessage("- "..nameTalent..": "..currRank.."/"..maxRank.." ("..t..", "..i..")"); end end ]]-- end -- End Event Handlers function FeralbyNight:CreateGUI() local hudFrame = CreateFrame("Frame","FeralbyNightHudFrame",UIParent) hudFrame:SetFrameStrata("Low") hudFrame:SetPoint("BOTTOM",0,150) hudFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local MeleeFrame = CreateFrame("SimpleHTML","FeralbyNightMeleeFrame",UIParent) MeleeFrame:SetFrameStrata("Low") MeleeFrame:SetWidth(220); MeleeFrame:SetHeight(62); MeleeFrame:SetPoint("BOTTOM",250,140) MeleeFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.MeleeFramefont, FeralbyNightdb.MeleeFramefontsize); MeleeFrame:SetTextColor(1,1,1,1) MeleeFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local displayFrame = CreateFrame("Frame","FeralbyNightDisplayFrame",UIParent) displayFrame:SetFrameStrata("Low") displayFrame:SetWidth(250) displayFrame:SetHeight(90) displayFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local oocFrame = CreateFrame("Frame","FeralbyNightoocFrame",UIParent) oocFrame:SetFrameStrata("Low") oocFrame:SetWidth(128) oocFrame:SetHeight(128) oocFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local noticeFrame = CreateFrame("Frame","FeralbyNightnoticeFrame",UIParent) noticeFrame:SetFrameStrata("Low") noticeFrame:SetWidth(256) noticeFrame:SetHeight(256) noticeFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local cdmonFrame1 = CreateFrame("Frame","FeralbyNightcdmonFrame1",UIParent) cdmonFrame1:SetFrameStrata("Low") cdmonFrame1:SetWidth(175) cdmonFrame1:SetHeight(30) cdmonFrame1:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local cdmonFrame2 = CreateFrame("Frame","FeralbyNightcdmonFrame2",UIParent) cdmonFrame2:SetFrameStrata("Low") cdmonFrame2:SetWidth(175) cdmonFrame2:SetHeight(30) cdmonFrame2:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local cdmonFrame3 = CreateFrame("Frame","FeralbyNightcdmonFrame3",UIParent) cdmonFrame3:SetFrameStrata("Low") cdmonFrame3:SetWidth(175) cdmonFrame3:SetHeight(30) cdmonFrame3:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local bossfightFrame = CreateFrame("Frame","FeralbyNightbossfightFrame",UIParent) bossfightFrame:SetFrameStrata("Low") bossfightFrame:SetWidth(175) bossfightFrame:SetHeight(30) bossfightFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local myfightFrame = CreateFrame("Frame","FeralbyNightmyfightFrame",UIParent) myfightFrame:SetFrameStrata("Low") myfightFrame:SetWidth(175) myfightFrame:SetHeight(30) myfightFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local procFrame = CreateFrame("Frame","FeralbyNightprocFrame",UIParent) procFrame:SetFrameStrata("Low") procFrame:SetWidth(175) procFrame:SetHeight(30) procFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local CPFrame = CreateFrame("SimpleHTML","FeralbyNightCPFrame",UIParent) CPFrame:SetFrameStrata("Low") CPFrame:SetWidth(40); CPFrame:SetHeight(20); CPFrame:SetPoint("CENTER",-100,0) CPFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cpFramefont, FeralbyNightdb.cpFramefontsize); CPFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local timetokillFrame = CreateFrame("SimpleHTML","FeralbyNighttimetokillFrame",UIParent) timetokillFrame:SetFrameStrata("Low") timetokillFrame:SetWidth(40); timetokillFrame:SetHeight(20); timetokillFrame:SetPoint("CENTER",0,0) timetokillFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cpFramefont, FeralbyNightdb.cpFramefontsize); timetokillFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local srFrame = CreateFrame("SimpleHTML","FeralbyNightsrFrame",UIParent) srFrame:SetFrameStrata("Low") srFrame:SetWidth(40); srFrame:SetHeight(20); srFrame:SetPoint("CENTER",0,-50) srFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.srFramefont, FeralbyNightdb.srFramefontsize); srFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) local energyFrame = CreateFrame("SimpleHTML","FeralbyNightenergyFrame",UIParent) energyFrame:SetFrameStrata("Low") energyFrame:SetWidth(40); energyFrame:SetHeight(20); energyFrame:SetPoint("CENTER",100,0) energyFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.energyFramefont, FeralbyNightdb.energyFramefontsize); energyFrame:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 32, }) displayFrame:SetBackdropColor(0, 0, 0, .4) displayFrame:EnableMouse(true) displayFrame:SetMovable(true) displayFrame:SetClampedToScreen(true) displayFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) displayFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) displayFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) displayFrame:SetPoint("BOTTOM",0,260) oocFrame:SetBackdropColor(0, 0, 0, .4) oocFrame:EnableMouse(true) oocFrame:SetMovable(true) oocFrame:SetClampedToScreen(true) oocFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) oocFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) oocFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) oocFrame:SetPoint("CENTER",0,0) noticeFrame:SetBackdropColor(0, 0, 0, .4) noticeFrame:EnableMouse(true) noticeFrame:SetMovable(true) noticeFrame:SetClampedToScreen(true) noticeFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) noticeFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) noticeFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) noticeFrame:SetPoint("BOTTOM",-550,450) cdmonFrame1:SetBackdropColor(0, 0, 0, .4) cdmonFrame1:EnableMouse(true) cdmonFrame1:SetMovable(true) cdmonFrame1:SetClampedToScreen(true) cdmonFrame1:SetScript("OnMouseDown", function(self) self:StartMoving() end) cdmonFrame1:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) cdmonFrame1:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) cdmonFrame1:SetPoint("BOTTOM",-160,70) cdmonFrame2:SetBackdropColor(0, 0, 0, .4) cdmonFrame2:EnableMouse(true) cdmonFrame2:SetMovable(true) cdmonFrame2:SetClampedToScreen(true) cdmonFrame2:SetScript("OnMouseDown", function(self) self:StartMoving() end) cdmonFrame2:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) cdmonFrame2:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) cdmonFrame2:SetPoint("BOTTOM",20,70) cdmonFrame3:SetBackdropColor(0, 0, 0, .4) cdmonFrame3:EnableMouse(true) cdmonFrame3:SetMovable(true) cdmonFrame3:SetClampedToScreen(true) cdmonFrame3:SetScript("OnMouseDown", function(self) self:StartMoving() end) cdmonFrame3:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) cdmonFrame3:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) cdmonFrame3:SetPoint("BOTTOM",20,70) bossfightFrame:SetBackdropColor(0, 0, 0, .4) bossfightFrame:EnableMouse(true) bossfightFrame:SetMovable(true) bossfightFrame:SetClampedToScreen(true) bossfightFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) bossfightFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) bossfightFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) bossfightFrame:SetPoint("BOTTOM",-160,150) myfightFrame:SetBackdropColor(0, 0, 0, .4) myfightFrame:EnableMouse(true) myfightFrame:SetMovable(true) myfightFrame:SetClampedToScreen(true) myfightFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) myfightFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) myfightFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) myfightFrame:SetPoint("BOTTOM",160,150) procFrame:SetBackdropColor(0, 0, 0, .4) procFrame:EnableMouse(true) procFrame:SetMovable(true) procFrame:SetClampedToScreen(true) procFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) procFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) procFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) procFrame:SetPoint("BOTTOM",160,300) hudFrame:SetBackdropColor(0, 0, 0, .4) hudFrame:EnableMouse(true) hudFrame:SetMovable(true) hudFrame:SetClampedToScreen(true) hudFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) hudFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) hudFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) MeleeFrame:SetBackdropColor(0, 0, 0, .4) MeleeFrame:EnableMouse(true) MeleeFrame:SetMovable(true) MeleeFrame:SetClampedToScreen(true) MeleeFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) MeleeFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) MeleeFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) CPFrame:SetBackdropColor(0, 0, 0, .4) CPFrame:EnableMouse(true) CPFrame:SetMovable(true) CPFrame:SetClampedToScreen(true) CPFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) CPFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) CPFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) timetokillFrame:SetBackdropColor(0, 0, 0, .4) timetokillFrame:EnableMouse(true) timetokillFrame:SetMovable(true) timetokillFrame:SetClampedToScreen(true) timetokillFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) timetokillFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) timetokillFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) srFrame:SetBackdropColor(1, 0, 0, .4) srFrame:EnableMouse(true) srFrame:SetMovable(true) srFrame:SetClampedToScreen(true) srFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) srFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) srFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) energyFrame:SetBackdropColor(0, 0, 0, .4) energyFrame:EnableMouse(true) energyFrame:SetMovable(true) energyFrame:SetClampedToScreen(true) energyFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) energyFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) energyFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) local displayFrame_last = CreateFrame("Frame","$parent_last", FeralbyNightDisplayFrame) local displayFrame_current = CreateFrame("Frame","$parent_current", FeralbyNightDisplayFrame) local displayFrame_next = CreateFrame("Frame","$parent_next", FeralbyNightDisplayFrame) local displayFrame_misc = CreateFrame("Frame","$parent_misc", FeralbyNightDisplayFrame) local displayFrame_int = CreateFrame("Frame","$parent_int", FeralbyNightDisplayFrame) local hudFrame_powerbar=CreateFrame("Frame","$parent_powerbar",FeralbyNightHudFrame); local hudFrame_powerbar_frame=CreateFrame("StatusBar","$parent_frame",FeralbyNightHudFrame_powerbar); local hudFrame_castbar=CreateFrame("Frame","$parent_castbar",FeralbyNightHudFrame); local hudFrame_castbar_frame=CreateFrame("StatusBar","$parent_frame",FeralbyNightHudFrame_castbar); local hudFrame_healthbar=CreateFrame("Frame","$parent_healthbar",FeralbyNightHudFrame); local hudFrame_healthbar_frame=CreateFrame("StatusBar","$parent_frame",FeralbyNightHudFrame_healthbar); local hudFrame_bosspowerbar=CreateFrame("Frame","$parent_bosspowerbar",FeralbyNightHudFrame); local hudFrame_bosspowerbar_frame=CreateFrame("StatusBar","$parent_frame",FeralbyNightHudFrame_bosspowerbar); local hudFrame_bosshealthbar=CreateFrame("Frame","$parent_bosshealthbar",FeralbyNightHudFrame); local hudFrame_bosshealthbar_frame=CreateFrame("StatusBar","$parent_frame",FeralbyNightHudFrame_bosshealthbar); local hudFrame_manabar=CreateFrame("Frame","$parent_manabar",FeralbyNightHudFrame); local hudFrame_manabar_frame=CreateFrame("StatusBar","$parent_frame",FeralbyNightHudFrame_manabar); local hudFrame_threatbar=CreateFrame("Frame","$parent_threatbar",FeralbyNightHudFrame); local hudFrame_threatbar_frame=CreateFrame("StatusBar","$parent_frame",FeralbyNightHudFrame_threatbar); for i = 1, 5 do local cdmonFramedumb1 = CreateFrame('SimpleHTML',"$parent_"..i,FeralbyNightcdmonFrame1) cdmonFramedumb1:SetWidth(30) cdmonFramedumb1:SetHeight(30) cdmonFramedumb1:SetPoint("LEFT",(i-1)*35,0) cdmonFramedumb1:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 30, }) cdmonFramedumb1:SetBackdropColor(0, 0, 0,0) cdmonFramedumb1:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); local t =cdmonFramedumb1:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(cdmonFramedumb1) t:SetAlpha(0.1) cdmonFramedumb1.texture = t FeralbyNight.abilitycdmon1[i] = t end for i = 1, 5 do local cdmonFramedumb2 = CreateFrame('SimpleHTML',"$parent_"..i,FeralbyNightcdmonFrame2) cdmonFramedumb2:SetWidth(30) cdmonFramedumb2:SetHeight(30) cdmonFramedumb2:SetPoint("LEFT",(i-1)*35,0) cdmonFramedumb2:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 30, }) cdmonFramedumb2:SetBackdropColor(0, 0, 0,0) cdmonFramedumb2:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); local t =cdmonFramedumb2:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(cdmonFramedumb2) t:SetAlpha(0.1) cdmonFramedumb2.texture = t FeralbyNight.abilitycdmon2[i] = t end for i = 1, 5 do local cdmonFramedumb3 = CreateFrame('SimpleHTML',"$parent_"..i,FeralbyNightcdmonFrame3) cdmonFramedumb3:SetWidth(30) cdmonFramedumb3:SetHeight(30) cdmonFramedumb3:SetPoint("LEFT",(i-1)*35,0) cdmonFramedumb3:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 30, }) cdmonFramedumb3:SetBackdropColor(0, 0, 0,0) cdmonFramedumb3:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); local t =cdmonFramedumb3:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(cdmonFramedumb3) t:SetAlpha(0.1) cdmonFramedumb3.texture = t FeralbyNight.abilitycdmon3[i] = t end for i = 1, 5 do local bossfightFramedumb = CreateFrame('SimpleHTML',"$parent_"..i,FeralbyNightbossfightFrame) bossfightFramedumb:SetWidth(30) bossfightFramedumb:SetHeight(30) bossfightFramedumb:SetPoint("LEFT",(i-1)*35,0) bossfightFramedumb:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 30, }) bossfightFramedumb:SetBackdropColor(0, 0, 0,0) bossfightFramedumb:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.bossfightFramefont, FeralbyNightdb.bossfightFramefontsize); local t =bossfightFramedumb:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(bossfightFramedumb) t:SetAlpha(0.1) bossfightFramedumb.texture = t FeralbyNight.bossfight[i] = t end for i = 1, 5 do local myfightFramedumb = CreateFrame('SimpleHTML',"$parent_"..i,FeralbyNightmyfightFrame) myfightFramedumb:SetWidth(30) myfightFramedumb:SetHeight(30) myfightFramedumb:SetPoint("LEFT",(i-1)*35,0) myfightFramedumb:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 30, }) myfightFramedumb:SetBackdropColor(0, 0, 0,0) myfightFramedumb:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.myfightFramefont, FeralbyNightdb.myfightFramefontsize); local t =myfightFramedumb:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(myfightFramedumb) t:SetAlpha(0.1) myfightFramedumb.texture = t FeralbyNight.myfight[i] = t end for i = 1, 5 do local procFramedumb = CreateFrame('SimpleHTML',"$parent_"..i,FeralbyNightprocFrame) procFramedumb:SetWidth(30) procFramedumb:SetHeight(30) procFramedumb:SetPoint("LEFT",(i-1)*35,0) procFramedumb:SetBackdrop({ bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 30, }) procFramedumb:SetBackdropColor(0, 0, 0,0) procFramedumb:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.procFramefont, FeralbyNightdb.procFramefontsize); local t =procFramedumb:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(procFramedumb) t:SetAlpha(0.1) procFramedumb.texture = t FeralbyNight.proc[i] = t end local t =oocFrame:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(oocFrame) t:SetAlpha(0.5) oocFrame.texture = t FeralbyNight.ooctexture = t local tt =noticeFrame:CreateTexture(nil,"Low") tt:SetTexture(nil) tt:SetAllPoints(noticeFrame) tt:SetAlpha(0.5) noticeFrame.texture = tt FeralbyNight.noticetexture = tt displayFrame_last:SetWidth(45) displayFrame_current:SetWidth(70) displayFrame_next:SetWidth(45) displayFrame_misc:SetWidth(45) displayFrame_int:SetWidth(45) hudFrame:SetWidth(274); hudFrame_powerbar:SetWidth(238); hudFrame_powerbar_frame:SetWidth(228); hudFrame_castbar:SetWidth(238); hudFrame_castbar_frame:SetWidth(228); hudFrame_healthbar:SetWidth(238); hudFrame_healthbar_frame:SetWidth(228); hudFrame_bosspowerbar:SetWidth(238); hudFrame_bosspowerbar_frame:SetWidth(228); hudFrame_bosshealthbar:SetWidth(238); hudFrame_bosshealthbar_frame:SetWidth(228); hudFrame_manabar:SetWidth(24); hudFrame_manabar_frame:SetWidth(14); hudFrame_threatbar:SetWidth(24); hudFrame_threatbar_frame:SetWidth(14); displayFrame_last:SetHeight(45) displayFrame_current:SetHeight(70) displayFrame_next:SetHeight(45) displayFrame_misc:SetHeight(45) displayFrame_int:SetHeight(45) hudFrame_powerbar:SetHeight(24); hudFrame_powerbar_frame:SetHeight(14); hudFrame_castbar:SetHeight(16); hudFrame_castbar_frame:SetHeight(4); hudFrame_healthbar:SetHeight(24); hudFrame_healthbar_frame:SetHeight(14); hudFrame_bosspowerbar:SetHeight(24); hudFrame_bosspowerbar_frame:SetHeight(16); hudFrame_bosshealthbar:SetHeight(24); hudFrame_bosshealthbar_frame:SetHeight(14); local bar_height=180; if FeralbyNightdb.hud==false then bar_height=180; else bar_height=72; end hudFrame:SetHeight(bar_height+10); hudFrame_manabar:SetHeight(bar_height+10); hudFrame_manabar_frame:SetHeight(bar_height); hudFrame_threatbar:SetHeight(bar_height+10); hudFrame_threatbar_frame:SetHeight(bar_height); displayFrame_last:SetPoint("TOPLEFT", 0, -45) displayFrame_current:SetPoint("TOPLEFT", 90, -10) displayFrame_next:SetPoint("TOPLEFT", 200, -45) displayFrame_misc:SetPoint("TOPLEFT", 0, 0) displayFrame_int:SetPoint("TOPLEFT", 200, 0) hudFrame_healthbar:SetPoint("BOTTOM",0,0); hudFrame_healthbar:SetBackdropBorderColor(1,1,1,1) hudFrame_healthbar:SetBackdrop({ edgeFile = "Interface\\AddOns\\FeralbyNight\\arts\\border\\"..FeralbyNightdb.bordertexture, tile = true, edgeSize = 16, insets = {left=8, right=8, top=8, bottom=8} }) hudFrame_healthbar_frame:SetFrameStrata("BACKGROUND"); hudFrame_healthbar_frame:SetPoint("CENTER",0,0); hudFrame_healthbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); hudFrame_healthbar_frame:SetStatusBarColor(0,1,0,0.5) hudFrame_healthbar_frame:SetMinMaxValues(0,UnitHealthMax("player")) hudFrame_healthbar_frame:SetOrientation("HORIZONTAL") hudFrame_powerbar:SetPoint("BOTTOM",hudFrame_healthbar,"TOP", 0,-7); hudFrame_powerbar:SetBackdropBorderColor(1,1,1,1) hudFrame_powerbar:SetBackdrop({ edgeFile = "Interface\\AddOns\\FeralbyNight\\arts\\border\\"..FeralbyNightdb.bordertexture, tile = true, edgeSize = 16, insets = {left=8, right=8, top=8, bottom=8} }) hudFrame_powerbar_frame:SetFrameStrata("BACKGROUND"); hudFrame_powerbar_frame:SetPoint("CENTER",0,0); hudFrame_powerbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); hudFrame_powerbar_frame:SetStatusBarColor(1,1,0,0.5) hudFrame_powerbar_frame:SetMinMaxValues(0,UnitPowerMax("player")); hudFrame_powerbar_frame:SetOrientation("HORIZONTAL") hudFrame_castbar:SetPoint("BOTTOM",hudFrame_powerbar,"TOP", 0,-8); hudFrame_castbar_frame:SetFrameStrata("BACKGROUND"); hudFrame_castbar_frame:SetPoint("CENTER",0,0); hudFrame_castbar:SetBackdropBorderColor(1,1,1,1) hudFrame_castbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); hudFrame_castbar_frame:SetStatusBarColor(1,1,0,0.5) hudFrame_castbar_frame:SetMinMaxValues(0,100) hudFrame_castbar_frame:SetOrientation("HORIZONTAL") hudFrame_bosshealthbar:SetPoint("TOP",0,0); hudFrame_bosshealthbar:SetBackdropBorderColor(1,1,1,1) hudFrame_bosshealthbar:SetBackdrop({ edgeFile = "Interface\\AddOns\\FeralbyNight\\arts\\border\\"..FeralbyNightdb.bordertexture, tile = true, edgeSize = 16, insets = {left=8, right=8, top=8, bottom=8} }) hudFrame_bosshealthbar_frame:SetFrameStrata("BACKGROUND"); hudFrame_bosshealthbar_frame:SetPoint("CENTER",0,0); hudFrame_bosshealthbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); hudFrame_bosshealthbar_frame:SetStatusBarColor(0,1,0,0.5) hudFrame_bosshealthbar_frame:SetMinMaxValues(0,UnitHealthMax("Target")) hudFrame_bosshealthbar_frame:SetOrientation("HORIZONTAL") hudFrame_bosspowerbar:SetPoint("TOP",hudFrame_bosshealthbar,"BOTTOM",0,7); hudFrame_bosspowerbar:SetBackdropBorderColor(1,1,1,1) hudFrame_bosspowerbar:SetBackdrop({ edgeFile = "Interface\\AddOns\\FeralbyNight\\arts\\border\\"..FeralbyNightdb.bordertexture, tile = true, edgeSize = 16, insets = {left=8, right=8, top=8, bottom=8} }) hudFrame_bosspowerbar_frame:SetFrameStrata("BACKGROUND"); hudFrame_bosspowerbar_frame:SetPoint("CENTER",0,0); hudFrame_bosspowerbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); hudFrame_bosspowerbar_frame:SetStatusBarColor(1,1,0,0.5) hudFrame_bosspowerbar_frame:SetMinMaxValues(0,UnitPowerMax("Target")); hudFrame_bosspowerbar_frame:SetOrientation("HORIZONTAL") hudFrame_manabar:SetPoint("BOTTOMLEFT",0,0); hudFrame_manabar:SetBackdropBorderColor(1,1,1,1) hudFrame_manabar:SetBackdrop({ edgeFile = "Interface\\AddOns\\FeralbyNight\\arts\\border\\"..FeralbyNightdb.bordertexture, tile = true, edgeSize = 16, insets = {left=8, right=8, top=8, bottom=8} }) hudFrame_manabar_frame:SetFrameStrata("BACKGROUND"); hudFrame_manabar_frame:SetPoint("BOTTOM",0,6); hudFrame_manabar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); hudFrame_manabar_frame:SetStatusBarColor(0,0,1,0.5) hudFrame_manabar_frame:SetMinMaxValues(0,100) hudFrame_manabar_frame:SetOrientation("VERTICAL") hudFrame_threatbar:SetPoint("BOTTOMRIGHT",0,0); hudFrame_threatbar:SetBackdropBorderColor(1,1,1,1) hudFrame_threatbar:SetBackdrop({ edgeFile = "Interface\\AddOns\\FeralbyNight\\arts\\border\\"..FeralbyNightdb.bordertexture, tile = true, edgeSize = 16, insets = {left=8, right=8, top=8, bottom=8} }) hudFrame_threatbar_frame:SetFrameStrata("BACKGROUND"); hudFrame_threatbar_frame:SetPoint("BOTTOM",0,6); hudFrame_threatbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); hudFrame_threatbar_frame:SetStatusBarColor(1,0,0,0.5) hudFrame_threatbar_frame:SetMinMaxValues(0,100) hudFrame_threatbar_frame:SetOrientation("VERTICAL") local t = displayFrame_last:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(displayFrame_last) t:SetAlpha(.8) displayFrame_last.texture = t FeralbyNight.textureList["last"] = t t = displayFrame_current:CreateTexture(nil,"Low") t:SetTexture(nil) t:ClearAllPoints() t:SetAllPoints(displayFrame_current) displayFrame_current.texture = t FeralbyNight.textureList["current"] = t t = displayFrame_next:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(displayFrame_next) t:SetAlpha(.8) displayFrame_next.texture = t FeralbyNight.textureList["next"] = t t = displayFrame_misc:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(displayFrame_misc) t:SetAlpha(.8) displayFrame_misc.texture = t FeralbyNight.textureList["misc"] = t t = displayFrame_int:CreateTexture(nil,"Low") t:SetTexture(nil) t:SetAllPoints(displayFrame_int) t:SetAlpha(.8) displayFrame_int.texture = t FeralbyNight.textureList["int"] = t displayFrame:SetScript("OnUpdate", function(self, elapsed) FeralbyNight:OnUpdate(elapsed) end) local cooldownFrame = CreateFrame("Cooldown","$parent_cooldown", FeralbyNightDisplayFrame_current) cooldownFrame:SetHeight(70) cooldownFrame:SetWidth(70) cooldownFrame:ClearAllPoints() cooldownFrame:SetPoint("CENTER", displayFrame_current, "CENTER", 0, 0) FeralbyNight.MeleeFrame = MeleeFrame FeralbyNight.displayFrame = displayFrame FeralbyNight.cdmonFrame1 = cdmonFrame1 FeralbyNight.cdmonFrame2 = cdmonFrame2 FeralbyNight.cdmonFrame3 = cdmonFrame3 FeralbyNight.bossfightFrame = bossfightFrame FeralbyNight.myfightFrame = myfightFrame FeralbyNight.procFrame = procFrame FeralbyNight.hudFrame = hudFrame FeralbyNight.hudFrame_powerbar = hudFrame_powerbar FeralbyNight.hudFrame_powerbar_frame = hudFrame_powerbar_frame FeralbyNight.hudFrame_castbar = hudFrame_castbar FeralbyNight.hudFrame_castbar_frame = hudFrame_castbar_frame FeralbyNight.hudFrame_healthbar = hudFrame_healthbar FeralbyNight.hudFrame_healthbar_frame = hudFrame_healthbar_frame FeralbyNight.hudFrame_manabar = hudFrame_manabar FeralbyNight.hudFrame_manabar_frame = hudFrame_manabar_frame FeralbyNight.hudFrame_threatbar= hudFrame_threatbar FeralbyNight.hudFrame_threatbar_frame= hudFrame_threatbar_frame FeralbyNight.CPFrame = CPFrame FeralbyNight.timetokillFrame = timetokillFrame FeralbyNight.srFrame = srFrame FeralbyNight.energyFrame = energyFrame FeralbyNight.displayFrame_last = displayFrame_last FeralbyNight.displayFrame_current = displayFrame_current FeralbyNight.displayFrame_next = displayFrame_next FeralbyNight.displayFrame_misc = displayFrame_misc FeralbyNight.displayFrame_int = displayFrame_int FeralbyNight.cooldownFrame = cooldownFrame FeralbyNight.oocFrame = oocFrame FeralbyNight.noticeFrame = noticeFrame FeralbyNight.hudFrame_bosspowerbar = hudFrame_bosspowerbar FeralbyNight.hudFrame_bosspowerbar_frame = hudFrame_bosspowerbar_frame FeralbyNight.hudFrame_bosshealthbar = hudFrame_bosshealthbar FeralbyNight.hudFrame_bosshealthbar_frame = hudFrame_bosshealthbar_frame local text_cap = FeralbyNight.hudFrame_powerbar:CreateFontString("FeralbyNightHudFrame_powerbar_text","OVERLAY") text_cap:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize) text_cap:ClearAllPoints() text_cap:SetPoint("CENTER",0,0) text_cap:SetTextColor(1,1,1,1) text_cap:SetJustifyV("CENTER") text_cap:SetJustifyH("CENTER") text_cap:SetText(nil) text_cap:SetShadowColor(0,0,0,1) text_cap:SetShadowOffset(1,-1) FeralbyNight.hudFrame_powerbar.text=text_cap text_cap = FeralbyNight.hudFrame_bosshealthbar:CreateFontString("FeralbyNightHudFrame_bosshealthbar_text","OVERLAY") text_cap:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize) text_cap:ClearAllPoints() text_cap:SetPoint("CENTER",0,0) text_cap:SetTextColor(1,1,1,1) text_cap:SetJustifyV("CENTER") text_cap:SetJustifyH("CENTER") text_cap:SetText(nil) text_cap:SetShadowColor(0,0,0,1) text_cap:SetShadowOffset(1,-1) FeralbyNight.hudFrame_bosshealthbar.text=text_cap text_cap = FeralbyNight.hudFrame_healthbar:CreateFontString("FeralbyNightHudFrame_healthbar_text","OVERLAY") text_cap:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize) text_cap:ClearAllPoints() text_cap:SetPoint("CENTER",0,0) text_cap:SetTextColor(1,1,1,1) text_cap:SetJustifyV("CENTER") text_cap:SetJustifyH("CENTER") text_cap:SetText(nil) text_cap:SetShadowColor(0,0,0,1) text_cap:SetShadowOffset(1,-1) FeralbyNight.hudFrame_healthbar.text=text_cap text_cap = FeralbyNight.hudFrame_bosspowerbar:CreateFontString("FeralbyNightHudFrame_bosspowerbar_text","OVERLAY") text_cap:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize) text_cap:ClearAllPoints() text_cap:SetPoint("CENTER",0,0) text_cap:SetTextColor(1,1,1,1) text_cap:SetJustifyV("CENTER") text_cap:SetJustifyH("CENTER") text_cap:SetText(nil) text_cap:SetShadowColor(0,0,0,1) text_cap:SetShadowOffset(1,-1) FeralbyNight.hudFrame_bosspowerbar.text=text_cap text_cap = FeralbyNight.hudFrame_castbar:CreateFontString("FeralbyNightHudFrame_castbar_text","OVERLAY") text_cap:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize) text_cap:ClearAllPoints() text_cap:SetPoint("CENTER",0,0) text_cap:SetTextColor(1,1,1,1) text_cap:SetJustifyV("CENTER") text_cap:SetJustifyH("CENTER") text_cap:SetText(nil) text_cap:SetShadowColor(0,0,0,1) text_cap:SetShadowOffset(1,-1) FeralbyNight.hudFrame_castbar.text=text_cap text_cap = FeralbyNight.hudFrame_threatbar:CreateFontString("FeralbyNightHudFrame_threatbar_text","OVERLAY") text_cap:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize) text_cap:ClearAllPoints() text_cap:SetPoint("CENTER",0,0) text_cap:SetTextColor(1,1,1,1) text_cap:SetJustifyV("CENTER") text_cap:SetJustifyH("CENTER") text_cap:SetText(nil) text_cap:SetShadowColor(0,0,0,1) text_cap:SetShadowOffset(1,-1) FeralbyNight.hudFrame_threatbar.text=text_cap text_cap = FeralbyNight.hudFrame_manabar:CreateFontString("FeralbyNightHudFrame_manabar_text","OVERLAY") text_cap:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize) text_cap:ClearAllPoints() text_cap:SetPoint("CENTER",0,0) text_cap:SetTextColor(1,1,1,1) text_cap:SetJustifyV("CENTER") text_cap:SetJustifyH("CENTER") text_cap:SetText(nil) text_cap:SetShadowColor(0,0,0,1) text_cap:SetShadowOffset(1,-1) FeralbyNight.hudFrame_manabar.text=text_cap if FeralbyNightdb.oocframeshow == false then FeralbyNight.oocFrame:Hide() else FeralbyNight.oocFrame:Show() end if FeralbyNightdb.noticeframeshow == false then FeralbyNight.noticeFrame:Hide() else FeralbyNight.noticeFrame:Show() end if FeralbyNightdb.cdmonshow1 == false then FeralbyNight.cdmonFrame1:Hide() else FeralbyNight.cdmonFrame1:Show() end if (FeralbyNightdb.cdmonshow2 == false or catform == nil) then FeralbyNight.cdmonFrame2:Hide() else FeralbyNight.cdmonFrame2:Show() end if (FeralbyNightdb.cdmonshow3 == false or bearform == nil) then FeralbyNight.cdmonFrame3:Hide() else FeralbyNight.cdmonFrame3:Show() end if FeralbyNightdb.bossfightshow == false then FeralbyNight.bossfightFrame:Hide() else FeralbyNight.bossfightFrame:Show() end if FeralbyNightdb.myfightshow == false then FeralbyNight.myfightFrame:Hide() else FeralbyNight.myfightFrame:Show() end if FeralbyNightdb.procshow == false then FeralbyNight.procFrame:Hide() else FeralbyNight.procFrame:Show() end if FeralbyNightdb.hudshow == false then FeralbyNight.hudFrame:Hide() else FeralbyNight.hudFrame:Show() end if FeralbyNightdb.suggesterframeshow == false then FeralbyNight.displayFrame_last:Hide() FeralbyNight.displayFrame_current:Hide() FeralbyNight.displayFrame_next:Hide() FeralbyNight.displayFrame_misc:Hide() FeralbyNight.displayFrame_int:Hide() else FeralbyNight.displayFrame_last:Show() FeralbyNight.displayFrame_current:Show() FeralbyNight.displayFrame_next:Show() FeralbyNight.displayFrame_misc:Show() FeralbyNight.displayFrame_int:Show() end if FeralbyNightdb.statsframeshow == false then FeralbyNight.MeleeFrame:Hide() else FeralbyNight.MeleeFrame:Show() end if FeralbyNightdb.cpframeshow == false then FeralbyNight.CPFrame:Hide() else FeralbyNight.CPFrame:Show() end if (FeralbyNightdb.timetokillframeshow == true and FeralbyNight.time_to_die>0 and FeralbyNight.time_to_die<99999) then FeralbyNight.timetokillFrame:Show() else FeralbyNight.timetokillFrame:SetText("") FeralbyNight.timetokillFrame:Hide() end if FeralbyNightdb.energyframeshow == false then FeralbyNight.energyFrame:Hide() else FeralbyNight.energyFrame:Show() end if FeralbyNightdb.srframeshow == false then FeralbyNight.srFrame:Hide() else FeralbyNight.srFrame:Show() end end function FeralbyNight:OnUpdate(elapsed) FeralbyNight.timeSinceLastUpdate = FeralbyNight.timeSinceLastUpdate + elapsed; while (FeralbyNight.timeSinceLastUpdate >= FeralbyNightdb.updateinterval) do local catform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Cat Form"]); local bearform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Bear Form"]); ParseGUID(UnitGUID("target")) if FeralbyNight.playertargetchanged == 1 then if FeralbyNightdb.targetidshow then print("NPC, ID #",FeralbyNight.currentTarget.id) end FeralbyNight.playertargetchanged = 0 end if (FeralbyNightdb.cdmonshow2 == false or catform == nil) then FeralbyNight.cdmonFrame2:Hide() else FeralbyNight.cdmonFrame2:Show() end if (FeralbyNightdb.cdmonshow3 == false or bearform == nil) then FeralbyNight.cdmonFrame3:Hide() else FeralbyNight.cdmonFrame3:Show() end local spec=GetActiveTalentGroup(isInspect); if( ((FeralbyNightdb.spec1==false and spec==1) or(FeralbyNightdb.spec2==false and spec==2))) then FeralbyNightdb.badspec=true; FeralbyNight.MeleeFrame:Hide() FeralbyNight.cdmonFrame1:Hide() FeralbyNight.cdmonFrame2:Hide() FeralbyNight.cdmonFrame3:Hide() FeralbyNight.bossfightFrame:Hide() FeralbyNight.myfightFrame:Hide() FeralbyNight.procFrame:Hide() FeralbyNight.hudFrame:Hide() FeralbyNight.CPFrame:Hide() FeralbyNight.timetokillFrame:Hide() FeralbyNight.srFrame:Hide() FeralbyNight.energyFrame:Hide() FeralbyNight.displayFrame_last:Hide() FeralbyNight.displayFrame_current:Hide() FeralbyNight.displayFrame_next:Hide() FeralbyNight.displayFrame_misc:Hide() FeralbyNight.displayFrame_int:Hide() FeralbyNight.cooldownFrame:Hide() FeralbyNight.oocFrame:Hide() FeralbyNight.noticeFrame:Hide() end if( ((FeralbyNightdb.spec1==true and spec==1) or(FeralbyNightdb.spec2==true and spec==2)) and FeralbyNightdb.badspec==true) then FeralbyNightdb.badspec=false; if FeralbyNightdb.oocframeshow == false then FeralbyNight.oocFrame:Hide() else FeralbyNight.oocFrame:Show() end if FeralbyNightdb.noticeframeshow == false then FeralbyNight.noticeFrame:Hide() else FeralbyNight.noticeFrame:Show() end if FeralbyNightdb.cdmonshow1 == false then FeralbyNight.cdmonFrame1:Hide() else FeralbyNight.cdmonFrame1:Show() end if (FeralbyNightdb.cdmonshow2 == false or catform == nil) then FeralbyNight.cdmonFrame2:Hide() else FeralbyNight.cdmonFrame2:Show() end if (FeralbyNightdb.cdmonshow3 == false or bearform == nil) then FeralbyNight.cdmonFrame3:Hide() else FeralbyNight.cdmonFrame3:Show() end if FeralbyNightdb.bossfightshow == false then FeralbyNight.bossfightFrame:Hide() else FeralbyNight.bossfightFrame:Show() end if FeralbyNightdb.myfightshow == false then FeralbyNight.myfightFrame:Hide() else FeralbyNight.myfightFrame:Show() end if FeralbyNightdb.procshow == false then FeralbyNight.procFrame:Hide() else FeralbyNight.procFrame:Show() end if FeralbyNightdb.hudshow == false then FeralbyNight.hudFrame:Hide() else FeralbyNight.hudFrame:Show() end if FeralbyNightdb.suggesterframeshow == false then FeralbyNight.displayFrame_last:Hide() FeralbyNight.displayFrame_current:Hide() FeralbyNight.displayFrame_next:Hide() FeralbyNight.displayFrame_misc:Hide() FeralbyNight.displayFrame_int:Hide() else FeralbyNight.displayFrame_last:Show() FeralbyNight.displayFrame_current:Show() FeralbyNight.displayFrame_next:Show() FeralbyNight.displayFrame_misc:Show() FeralbyNight.displayFrame_int:Show() end if FeralbyNightdb.statsframeshow == false then FeralbyNight.MeleeFrame:Hide() else FeralbyNight.MeleeFrame:Show() end if FeralbyNightdb.cpframeshow == false then FeralbyNight.CPFrame:Hide() else FeralbyNight.CPFrame:Show() end if (FeralbyNightdb.timetokillframeshow == true and FeralbyNight.time_to_die>0 and FeralbyNight.time_to_die<99999) then FeralbyNight.timetokillFrame:Show() else FeralbyNight.timetokillFrame:SetText("") FeralbyNight.timetokillFrame:Hide() end if FeralbyNightdb.energyframeshow == false then FeralbyNight.energyFrame:Hide() else FeralbyNight.energyFrame:Show() end if FeralbyNightdb.srframeshow == false then FeralbyNight.srFrame:Hide() else FeralbyNight.srFrame:Show() end end local bar_height=180; if FeralbyNightdb.hud==false then bar_height=180; else bar_height=72; end FeralbyNight.hudFrame:SetHeight(bar_height+10); FeralbyNight.hudFrame_manabar:SetHeight(bar_height+10); FeralbyNight.hudFrame_manabar_frame:SetHeight(bar_height); FeralbyNight.hudFrame_threatbar:SetHeight(bar_height+10); FeralbyNight.hudFrame_threatbar_frame:SetHeight(bar_height); local name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Mangle (Cat)"]) mangle_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Shred"]) shred_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Rake"]) rake_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Rip"]) rip_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Savage Roar"]) sr_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Ferocious Bite"]) fb_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Cat Form"]) catform_mana=powerCost; local currentTime = GetTime() if (currentTime-FeralbyNight.notice_timer)>4 then FeralbyNight.noticetexture:SetTexture(nil) end local name, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Clearcasting"]); if name ~= nil then FeralbyNight.ooctexture:SetTexture("Interface\\AddOns\\FeralbyNight\\arts\\clearcast.tga") else FeralbyNight.ooctexture:SetTexture(nil) end local sr_frame_count=0 local name, _, _, _, _, _, expirationTime, _, _ = UnitAura("player", FeralbyNight.L["Savage Roar"]); if name ~= nil then sr_frame_count = expirationTime - currentTime end if (bearform~= nil) then name, _, _, _, _, _, expirationTime, _, _ = UnitAura("player", FeralbyNight.L["Barkskin"]); if name ~= nil then sr_frame_count = expirationTime - currentTime end name, _, _, _, _, _, expirationTime, _, _ = UnitAura("player", FeralbyNight.L["Survival Instincts"]); if name ~= nil then sr_frame_count = expirationTime - currentTime end end local lacerate=0 local lacerate_stack=0 local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Lacerate Debuff"]); if name ~= nil and caster == "player" then lacerate = expirationTime - currentTime lacerate_stack=count end local cp = GetComboPoints("player") local bosspower=UnitPower("Target"); local bosshealth=UnitHealth("Target"); local bossmaxhp=UnitHealthMax("Target"); local bossmaxpower=UnitPowerMax("Target") local bossUID=UnitGUID("Target") --local bossindex=tonumber(string.sub(bossUID, 6,10),16) -- DEFAULT_CHAT_FRAME:AddMessage("Target ID: ", bossindex); local power=UnitPower("player"); local maxpower=UnitPowerMax("player") local maxhp=UnitHealthMax("player"); local energy=UnitPower("player",3); local rage=UnitPower("player",1); local mana=UnitPower("player",0); local health=UnitHealth("player"); local bossname, _=UnitName("Target"); local bosslevel = UnitLevel("Target"); if bosslevel ==nil then bosslevel=0 elseif bosslevel ==-1 then bosslevel = 83 end FeralbyNight.hudFrame_bosspowerbar.text:SetText(nil) FeralbyNight.hudFrame_bosshealthbar.text:SetText(nil) FeralbyNight.hudFrame_threatbar.text:SetText(nil) while ((currentTime-FeralbyNight.timeSinceLastUpdate_dps) >= FeralbyNightdb.killmodeupdateinterval) do --FeralbyNight.time_to_die=9999999; --FeralbyNight.damage=0; for i = 1, 9 do --DEFAULT_CHAT_FRAME:AddMessage(FeralbyNight.currentTarget.bosshp[i]..", "..FeralbyNight.currentTarget.bosshp[i]..", "..FeralbyNight.currentTarget.dps[i]); FeralbyNight.currentTarget.bosshp[i]=FeralbyNight.currentTarget.bosshp[i+1] FeralbyNight.currentTarget.bosshp_time[i]=FeralbyNight.currentTarget.bosshp_time[i+1] FeralbyNight.currentTarget.dps[i]=FeralbyNight.currentTarget.dps[i+1] end --DEFAULT_CHAT_FRAME:AddMessage(" "); FeralbyNight.currentTarget.bosshp[10]=bosshealth if FeralbyNight.currentTarget.bosshp[10]>FeralbyNight.currentTarget.bosshp[9] then for i=1,9 do FeralbyNight.currentTarget.bosshp[i]=FeralbyNight.currentTarget.bosshp[10]-10*(10-i) end end FeralbyNight.currentTarget.bosshp_time[10]=currentTime FeralbyNight.currentTarget.dps[10]=(FeralbyNight.currentTarget.bosshp[9]-FeralbyNight.currentTarget.bosshp[10])/(FeralbyNight.currentTarget.bosshp_time[10]-FeralbyNight.currentTarget.bosshp_time[9]) FeralbyNight.damage=0.15*FeralbyNight.currentTarget.dps[10]+0.14*FeralbyNight.currentTarget.dps[9] +0.13*FeralbyNight.currentTarget.dps[8]+0.12*FeralbyNight.currentTarget.dps[7] +0.11*FeralbyNight.currentTarget.dps[6]+0.10*FeralbyNight.currentTarget.dps[5]+0.08*FeralbyNight.currentTarget.dps[4] +0.07*FeralbyNight.currentTarget.dps[3]+0.06*FeralbyNight.currentTarget.dps[2]+0.04*FeralbyNight.currentTarget.dps[1]; if (FeralbyNight.currentTarget.bosshp[1]>0 and FeralbyNight.currentTarget.dps[1]>0) then FeralbyNight.time_to_die=bosshealth/FeralbyNight.damage if ((FeralbyNight.time_to_die>0) and FeralbyNightdb.timetokillframeshow and FeralbyNight.time_to_die<99999) then FeralbyNight.timetokillFrame:Show() if math.floor(FeralbyNight.time_to_die/60)<10 and (FeralbyNight.time_to_die-math.floor(FeralbyNight.time_to_die/60)*60)<10 then FeralbyNight.timetokillFrame:SetText("0"..string.format("%.0f", math.floor(FeralbyNight.time_to_die/60))..":0"..string.format("%.0f", FeralbyNight.time_to_die-math.floor(FeralbyNight.time_to_die/60)*60)) elseif math.floor(FeralbyNight.time_to_die/60)<10 and (FeralbyNight.time_to_die-math.floor(FeralbyNight.time_to_die/60)*60)>10 then FeralbyNight.timetokillFrame:SetText("0"..string.format("%.0f", math.floor(FeralbyNight.time_to_die/60))..":"..string.format("%.0f", FeralbyNight.time_to_die-math.floor(FeralbyNight.time_to_die/60)*60)) elseif math.floor(FeralbyNight.time_to_die/60)>10 and math.floor(FeralbyNight.time_to_die/60)<=59 and (FeralbyNight.time_to_die-math.floor(FeralbyNight.time_to_die/60)*60)<10 then FeralbyNight.timetokillFrame:SetText(string.format("%.0f", math.floor(FeralbyNight.time_to_die/60))..":0"..string.format("%.0f", FeralbyNight.time_to_die-math.floor(FeralbyNight.time_to_die/60)*60)) elseif math.floor(FeralbyNight.time_to_die/60)>10 and math.floor(FeralbyNight.time_to_die/60)<=59 and (FeralbyNight.time_to_die-math.floor(FeralbyNight.time_to_die/60)*60)>10 then FeralbyNight.timetokillFrame:SetText(string.format("%.0f", math.floor(FeralbyNight.time_to_die/60))..":"..string.format("%.0f", FeralbyNight.time_to_die-math.floor(FeralbyNight.time_to_die/60)*60)) else FeralbyNight.timetokillFrame:SetText(" ") end else FeralbyNight.timetokillFrame:SetText("") FeralbyNight.timetokillFrame:Hide() end else --FeralbyNight.time_to_die=9999999 end -- DEFAULT_CHAT_FRAME:AddMessage(FeralbyNight.currentTarget.bosshp[1]..", "..FeralbyNight.time_to_die..", "..FeralbyNight.currentTarget.dps[1]); FeralbyNight.timeSinceLastUpdate_dps=currentTime end FeralbyNight.hudFrame_bosshealthbar_frame:SetMinMaxValues(0,bossmaxhp) FeralbyNight.hudFrame_bosspowerbar_frame:SetMinMaxValues(0,bossmaxpower) local durat=0 local finish =0 local castprc=0 FeralbyNight.castfinish=currentTime-30 FeralbyNight.castdurat=-30 local spell, _, stext, _, startTime, endTime,_,_,_ = UnitCastingInfo("Target") if spell then durat=(endTime-startTime)/1000 FeralbyNight.castdurat=durat finish = endTime/1000 - currentTime FeralbyNight.castfinish=finish castprc=(1-finish/durat) end local spellc, _, stextc, _, startTimec, endTimec,_,_ = UnitChannelInfo("Target") if spellc then spell=spellc durat=(endTimec-startTimec)/1000 FeralbyNight.castdurat=durat finish = endTimec/1000 - currentTime FeralbyNight.castfinish=finish castprc=(finish/durat) end FeralbyNight.castname=spell if(catform~=nil) then if((FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Emalon - Lightning Nova"]) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Stormcaller - Council - Overload"]) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Mimiron - Shock Blast"])) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3; end end if(bearform~=nil) then if((FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Stormcaller - Council - Overload"]) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Mimiron - Shock Blast"])) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3; end local isTanking, _, _, _, _ = UnitDetailedThreatSituation("player","target") if isTanking == nil then isTanking =0 end if((FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Emalon - Lightning Nova"]) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Vezax - Surge of Darkness"] and isTanking~=0) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Mimiron - Plasma Blast"] and isTanking~=0) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Steelbreaker - Council - Fusion Punch"] and isTanking~=0) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Freya - Ground Tremor"] and isTanking~=0) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Stonebark - Fist of Stone"] and isTanking~=0)) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3; end end if((FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Mimiron - Laser Barrage"]) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Auriaya - Terrifying Screech"]) or (FeralbyNightdb.bossmode==true and FeralbyNight. castname==FeralbyNight.bosscast["Auriaya - Sonic Screech"])) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3; end local pdurat=0 local pfinish =0 local pcastprc=0 local pspell, _, pstext, _, startTime, endTime,_,_,_ = UnitCastingInfo("player") if pspell then pdurat=(endTime-startTime)/1000 pfinish = endTime/1000 - currentTime pcastprc=(1-pfinish/pdurat) end local pspellc, _,pstextc, _, startTimec, endTimec,_,_ = UnitChannelInfo("player") if pspellc then pspell=pspellc pdurat=(endTimec-startTimec)/1000 pfinish = endTimec/1000 - currentTime pcastprc=(pfinish/pdurat) end if energy<(rake_energy) then FeralbyNight.hudFrame_castbar_frame:SetStatusBarColor(1,1,0,0.2) elseif energy<(rake_energy+shred_energy-10) then FeralbyNight.hudFrame_castbar_frame:SetStatusBarColor(1,1,0,0.5) elseif energy<(rake_energy+shred_energy+rip_energy-20) then FeralbyNight.hudFrame_castbar_frame:SetStatusBarColor(1,1,0,0.8) else FeralbyNight.hudFrame_castbar_frame:SetStatusBarColor(1,1,0,1) end FeralbyNight.hudFrame_castbar_frame:SetValue(energy) if sr_frame_count<0.1 then FeralbyNightsrFrame:SetTextColor(1,1,1,0) elseif sr_frame_count>4 then FeralbyNightsrFrame:SetTextColor(1,1,1,1) else FeralbyNightsrFrame:SetTextColor(math.abs(math.sin(currentTime*3.28)),0,math.abs(math.cos(currentTime*3.28)),1); end FeralbyNightsrFrame:SetText(string.format("%.0f", sr_frame_count)) FeralbyNight.hudFrame_powerbar_frame:SetMinMaxValues(0,maxpower); if UnitPowerType("Player")==3 then if power<(rake_energy) then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,1,0,0.2) elseif power<(rake_energy+shred_energy-10) then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,1,0,0.5) elseif power<(rake_energy+shred_energy+rip_energy-20) then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,1,0,0.8) else FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,1,0,1) end if power<(rake_energy) then FeralbyNightenergyFrame:SetTextColor(1,1,1,1) elseif power<(rake_energy+shred_energy-10) then FeralbyNightenergyFrame:SetTextColor(1,1,0,1) elseif power<(rake_energy+shred_energy+rip_energy-20) then FeralbyNightenergyFrame:SetTextColor(1,0.5,0,1) else FeralbyNightenergyFrame:SetTextColor(1,0,0,1) end FeralbyNightenergyFrame:SetText(string.format("%.0f", energy)) if cp<1 then FeralbyNightCPFrame:SetTextColor(1,1,1,1) elseif cp<FeralbyNightdb.SRCP then FeralbyNightCPFrame:SetTextColor(0,1,0,1) elseif cp<5 then FeralbyNightCPFrame:SetTextColor(1,1,0,1) elseif energy<35 then FeralbyNightCPFrame:SetTextColor(1,0,0,1) else FeralbyNightCPFrame:SetTextColor(math.abs(math.sin(currentTime*3.28)),0,math.abs(math.cos(currentTime*3.28)),1); end FeralbyNightCPFrame:SetText(string.format("%.0f", cp)) elseif UnitPowerType("Player")==1 then if power<10 then FeralbyNightenergyFrame:SetTextColor(1,1,1,1) elseif power<15 then FeralbyNightenergyFrame:SetTextColor(1,1,0.5,1) elseif power<25 then FeralbyNightenergyFrame:SetTextColor(1,1,0,1) elseif power<50 then FeralbyNightenergyFrame:SetTextColor(1,0.5,0,1) elseif power<75 then FeralbyNightenergyFrame:SetTextColor(1,0.2,0,1) else FeralbyNightenergyFrame:SetTextColor(1,0,0,1) end FeralbyNightenergyFrame:SetText(string.format("%.0f", rage)) FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,0,0,1) if power<10 then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,0,0,0.2) elseif power<15 then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,0,0,0.4) elseif power<25 then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,0,0,0.6) elseif power<50 then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,0,0,0.6) elseif power<75 then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,0,0,0.8) else FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(1,0,0,1) end if lacerate < 4.5 and lacerate_stack>0 then FeralbyNightCPFrame:SetTextColor(math.abs(math.sin(currentTime*3.28)),0,math.abs(math.cos(currentTime*3.28)),1); elseif lacerate_stack<1 then FeralbyNightCPFrame:SetTextColor(1,1,1,1) elseif lacerate_stack<3 then FeralbyNightCPFrame:SetTextColor(0,1,0,1) elseif lacerate_stack<5 then FeralbyNightCPFrame:SetTextColor(1,1,0,1) else FeralbyNightCPFrame:SetTextColor(1,0,0,1) end FeralbyNightCPFrame:SetText(string.format("%.0f", lacerate_stack)) else FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(0,0,1,0.8) if mana>catform_mana*2 then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(0,0,1,0.8) elseif mana>catform_mana then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(0,0,1,0.4) else FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(0,0,1,0.2) end end FeralbyNight.hudFrame_powerbar_frame:SetValue(power) FeralbyNight.hudFrame_healthbar_frame:SetMinMaxValues(0,maxhp) local healthpc=health/maxhp; if healthpc>=0.75 then FeralbyNight.hudFrame_healthbar_frame:SetStatusBarColor(0,1,0,0.25) elseif healthpc>=0.5 then FeralbyNight.hudFrame_healthbar_frame:SetStatusBarColor(0,1,0,0.5) elseif healthpc>=0.25 then FeralbyNight.hudFrame_healthbar_frame:SetStatusBarColor(0,1,0,0.75) else FeralbyNight.hudFrame_healthbar_frame:SetStatusBarColor(0,1,0,1) end FeralbyNight.hudFrame_healthbar_frame:SetValue(health) local expheart=99999999 local expheartpc=200 local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitAura("target", FeralbyNight.bossaura["XT - Exposed Heart"]); if name ~= nil then expheart = (expirationTime - currentTime) expheartpc = expheart/30 end FeralbyNight.hudFrame_bosshealthbar_frame:SetMinMaxValues(0,bossmaxhp) local bhealthpc=bosshealth/bossmaxhp; if bhealthpc>=0.75 then FeralbyNight.hudFrame_bosshealthbar_frame:SetStatusBarColor(0,1,0,0.25) elseif bhealthpc>=0.5 then FeralbyNight.hudFrame_bosshealthbar_frame:SetStatusBarColor(0,1,0,0.5) elseif bhealthpc>=0.25 then FeralbyNight.hudFrame_bosshealthbar_frame:SetStatusBarColor(0,1,0,0.75) else FeralbyNight.hudFrame_bosshealthbar_frame:SetStatusBarColor(0,1,0,1) end FeralbyNight.hudFrame_bosshealthbar_frame:SetValue(bosshealth) if (expheartpc<bhealthpc) then bhealthpc=expheartpc end -- if(FeralbyNight.time_to_die<expheart) then FeralbyNight.time_to_die=expheart end FeralbyNight.bosslifepc=bhealthpc local manabar_height=(bar_height)*mana/UnitPowerMax("player",0) FeralbyNight.hudFrame_manabar_frame:SetHeight(manabar_height); if mana>catform_mana*2 then FeralbyNight.hudFrame_manabar_frame:SetStatusBarColor(0,0,1,0.5) elseif mana>catform_mana then FeralbyNight.hudFrame_manabar_frame:SetStatusBarColor(1,1,0.5,0.5) else FeralbyNight.hudFrame_manabar_frame:SetStatusBarColor(1,0,1,0.5) end local bosspowerpct=(bosspower/bossmaxpower)*100 if UnitPowerType("Target")==1 then FeralbyNight.hudFrame_bosspowerbar_frame:SetStatusBarColor(1,0,0,0.5) elseif UnitPowerType("Target")==3 then FeralbyNight.hudFrame_bosspowerbar_frame:SetStatusBarColor(1,1,0,0.5) else FeralbyNight.hudFrame_bosspowerbar_frame:SetStatusBarColor(0,0,1,0.5) end FeralbyNight.hudFrame_bosspowerbar_frame:SetValue(bosspower) local isTanking=0 local status=0 local threatpct=0 local rawthreatpct=0 local threatvalue=0 isTanking, status, threatpct, rawthreatpct, threatvalue = UnitDetailedThreatSituation("player","target") if isTanking == nil then isTanking =0 end if status == nil then status =0 end if threatpct == nil then threatpct =0 end if rawthreatpct == nil then rawthreatpct =0 end if threatvalue == nil then rawthreatpct =0 end --Height based on % to pull aggro, Shading based on % of tank aggro, color based on threat status: red = tanking, yellow = losing aggro, orange = gaining aggro, grey = lower aggro than tank local catform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Cat Form"]); local bearform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Bear Form"]); local threatbar_height=(bar_height)*(threatpct/100) FeralbyNight.hudFrame_threatbar_frame:SetHeight(threatbar_height); if status==0 then if(bearform == nil and FeralbyNight.noticestatus=="nil" and threatpct>90) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["aggro1"]) FeralbyNight.noticestatus="aggro1"; FeralbyNight.notice_timer=GetTime() end threatbar_height=(bar_height)*(rawthreatpct/100) FeralbyNight.hudFrame_threatbar_frame:SetStatusBarColor(0.69,0.69,0.69,(threatpct/100)) FeralbyNight.hudFrame_threatbar_frame:SetHeight(threatbar_height); elseif status==1 then if(bearform == nil and FeralbyNight.noticestatus=="nil") then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["aggro2"]) FeralbyNight.noticestatus="aggro2"; FeralbyNight.notice_timer=GetTime() end threatbar_height=(bar_height)*(threatpct/100) if threatbar_height<10 then threatbar_height=10 end FeralbyNight.hudFrame_threatbar_frame:SetStatusBarColor(1,1,0,1) FeralbyNight.hudFrame_threatbar_frame:SetHeight(threatbar_height); elseif status==2 then threatbar_height=(bar_height) FeralbyNight.hudFrame_threatbar_frame:SetStatusBarColor(1,0.6,0,1) FeralbyNight.hudFrame_threatbar_frame:SetHeight(threatbar_height); else threatbar_height=(bar_height) FeralbyNight.hudFrame_threatbar_frame:SetStatusBarColor(1,0,0,0.5) FeralbyNight.hudFrame_threatbar_frame:SetHeight(threatbar_height); end if pspell==nil then pspell="" end if spell==nil then spell="" end local maxpower_unit="" local power_unit="" local maxhp_unit="" local health_unit="" local bossmaxpower_unit="" local bosspower_unit="" local bossmaxhp_unit="" local bosshealth_unit="" local powerpct=power/maxpower local bosspowerpct=bosspower/bossmaxpower local hppct=health/maxhp local bosshppct=bosshealth/bossmaxhp if maxpower>100000 then maxpower=maxpower/1000 maxpower_unit="k" end if power>100000 then power=power/1000 power_unit="k" end if maxhp>100000 then maxhp=maxhp/1000 maxhp_unit="k" end if health>100000 then health=health/1000 health_unit="k" end if bossmaxpower>100000 then bossmaxpower=bossmaxpower/1000 bossmaxpower_unit="k" end if bosspower>100000 then bosspower=bosspower/1000 bosspower_unit="k" end if bossmaxhp>100000 then bossmaxhp=bossmaxhp/1000 bossmaxhp_unit="k" end if bosshealth>100000 then bosshealth=bosshealth/1000 bosshealth_unit="k" end if pcastprc>0 and FeralbyNightdb.showcast then FeralbyNight.hudFrame_powerbar_frame:SetStatusBarColor(0.7,0.7,1,1) FeralbyNight.hudFrame_powerbar_frame:SetValue(pcastprc*maxpower) FeralbyNight.hudFrame_powerbar.text:SetText(string.sub(pspell,1,20).." ("..string.format("%.0f", ((1-pcastprc)*100)).."%) "..string.format("%.2f", ((1-pcastprc)*pdurat)).."/"..string.format("%.2f", pdurat)) elseif power~= nil and power~=0 and maxpower~= nil and maxpower~=0 then FeralbyNight.hudFrame_powerbar.text:SetText(string.format("%.0f",power)..power_unit.."/"..string.format("%.0f",maxpower)..maxpower_unit.." ("..string.format("%.0f", (powerpct)*100).."%)") end if castprc>0 and FeralbyNightdb.showcast then FeralbyNight.hudFrame_bosspowerbar_frame:SetStatusBarColor(0.7,0.7,1,1) FeralbyNight.hudFrame_bosspowerbar_frame:SetValue(castprc*bossmaxpower) FeralbyNight.hudFrame_bosspowerbar.text:SetText(string.sub(spell,1,20).." ("..string.format("%.0f", ((1-castprc)*100)).."%) "..string.format("%.2f", ((1-castprc)*durat)).."/"..string.format("%.2f", durat)) elseif bosspower~= nil and bosspower~=0 and bossmaxpower~= nil and bossmaxpower~=0 then FeralbyNight.hudFrame_bosspowerbar.text:SetText(string.format("%.0f",bosspower)..bosspower_unit.."/"..string.format("%.0f",bossmaxpower)..bossmaxpower_unit.." ("..string.format("%.0f", (bosspowerpct)*100).."%)") end if health~= nil and health~=0 and maxhp~= nil and maxhp~=0 then FeralbyNight.hudFrame_healthbar.text:SetText(string.format("%.0f",health)..health_unit.."/"..string.format("%.0f",maxhp)..maxhp_unit.." ("..string.format("%.0f", (hppct)*100).."%)") end if bosshealth~= nil and bosshealth~=0 and bossmaxhp~= nil and bossmaxhp~=0 then FeralbyNight.hudFrame_bosshealthbar.text:SetText(string.sub(bossname,1,10).." ("..bosslevel..") "..string.format("%.0f",bosshealth)..bosshealth_unit.."/"..string.format("%.0f",bossmaxhp)..bossmaxhp_unit.." ("..string.format("%.1f", (bosshppct)*100).."%)") end FeralbyNight.abilitycdmon1[1]:SetTexture(GetSpellTexture(FeralbyNight.getability[2])) FeralbyNight.abilitycdmon1[2]:SetTexture(GetSpellTexture(FeralbyNight.getability[3])) FeralbyNight.abilitycdmon1[3]:SetTexture(GetSpellTexture(FeralbyNight.getability[8])) FeralbyNight.abilitycdmon1[4]:SetTexture(GetSpellTexture(FeralbyNight.L["First Aid"])) FeralbyNight.abilitycdmon1[5]:SetTexture(GetSpellTexture(FeralbyNight.getability[9])) FeralbyNight.abilitycdmon2[1]:SetTexture(GetSpellTexture(FeralbyNight.getability[10])) FeralbyNight.abilitycdmon3[1]:SetTexture(GetSpellTexture(FeralbyNight.getability[10])) FeralbyNight.abilitycdmon2[2]:SetTexture(GetSpellTexture(FeralbyNight.getability[11])) FeralbyNight.abilitycdmon3[2]:SetTexture(GetSpellTexture(FeralbyNight.getability[5])) FeralbyNight.abilitycdmon2[3]:SetTexture(GetSpellTexture(FeralbyNight.getability[12])) FeralbyNight.abilitycdmon3[3]:SetTexture(GetSpellTexture(FeralbyNight.getability[4])) FeralbyNight.abilitycdmon2[4]:SetTexture(GetSpellTexture(FeralbyNight.getability[13])) FeralbyNight.abilitycdmon2[5]:SetTexture(GetSpellTexture(FeralbyNight.getability[14])) FeralbyNight.abilitycdmon3[4]:SetTexture(GetSpellTexture(FeralbyNight.getability[6])) FeralbyNight.abilitycdmon3[5]:SetTexture(GetSpellTexture(FeralbyNight.getability[1])) FeralbyNight:CooldownMonitor() FeralbyNight:BossauraMonitor() ---QUIIIIIIIIIIIIIII if FeralbyNightdb.procshow then FeralbyNight:ProcauraMonitor() end local catform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Cat Form"]); local bearform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Bear Form"]); if (UnitName("target") == nil or UnitIsFriend("player","target") ~= nil or UnitHealth("target") == 0 or ((catform == nil) and (bearform == nil))) and FeralbyNightdb.locked==true then FeralbyNight.displayFrame_last:Hide() FeralbyNight.displayFrame_current:Hide() FeralbyNight.displayFrame_next:Hide() FeralbyNight.displayFrame_misc:Hide() FeralbyNight.displayFrame_int:Hide() FeralbyNight.MeleeFrame:Hide() FeralbyNight.CPFrame:Hide() FeralbyNight.timetokillFrame:SetText("") FeralbyNight.timetokillFrame:Hide() FeralbyNight.energyFrame:Hide() FeralbyNight.srFrame:Hide() else if ((catform ~= nil) or (bearform ~= nil)) or FeralbyNightdb.locked==false then FeralbyNight.displayFrame_last:Show() FeralbyNight.displayFrame_current:Show() FeralbyNight.displayFrame_next:Show() FeralbyNight.displayFrame_misc:Show() FeralbyNight.displayFrame_int:Show() FeralbyNight.MeleeFrame:Show() FeralbyNight.CPFrame:Show() FeralbyNight.timetokillFrame:Show() FeralbyNight.energyFrame:Show() FeralbyNight.srFrame:Show() end if ((catform ~= nil) or (bearform ~= nil)) then FeralbyNight:DecideSpells() end if FeralbyNightdb.oocframeshow == false then FeralbyNight.oocFrame:Hide() else FeralbyNight.oocFrame:Show() end if FeralbyNightdb.noticeframeshow == false then FeralbyNight.noticeFrame:Hide() else FeralbyNight.noticeFrame:Show() end if FeralbyNightdb.cdmonshow1 == false then FeralbyNight.cdmonFrame1:Hide() else FeralbyNight.cdmonFrame1:Show() end if (FeralbyNightdb.cdmonshow2 == false or catform == nil) then FeralbyNight.cdmonFrame2:Hide() else FeralbyNight.cdmonFrame2:Show() end if (FeralbyNightdb.cdmonshow3 == false or bearform == nil) then FeralbyNight.cdmonFrame3:Hide() else FeralbyNight.cdmonFrame3:Show() end if FeralbyNightdb.bossfightshow == false then FeralbyNight.bossfightFrame:Hide() else FeralbyNight.bossfightFrame:Show() end if FeralbyNightdb.myfightshow == false then FeralbyNight.myfightFrame:Hide() else FeralbyNight.myfightFrame:Show() end if FeralbyNightdb.procshow == false then FeralbyNight.procFrame:Hide() else FeralbyNight.procFrame:Show() end if FeralbyNightdb.hudshow == false then FeralbyNight.hudFrame:Hide() else FeralbyNight.hudFrame:Show() end if FeralbyNightdb.suggesterframeshow == false then FeralbyNight.displayFrame_last:Hide() FeralbyNight.displayFrame_current:Hide() FeralbyNight.displayFrame_next:Hide() FeralbyNight.displayFrame_misc:Hide() FeralbyNight.displayFrame_int:Hide() end if FeralbyNightdb.statsframeshow == false then FeralbyNight.MeleeFrame:Hide() end if FeralbyNightdb.cpframeshow == false then FeralbyNight.CPFrame:Hide() end if FeralbyNightdb.timetokillframeshow == false then FeralbyNight.timetokillFrame:SetText("") FeralbyNight.timetokillFrame:Hide() end if FeralbyNightdb.energyframeshow == false then FeralbyNight.energyFrame:Hide() end if FeralbyNightdb.srframeshow == false then FeralbyNight.srFrame:Hide() end if (FeralbyNightdb.locked==false and FeralbyNightdb.showdummyvariables==true) then FeralbyNight.ooctexture:SetTexture("Interface\\AddOns\\FeralbyNight\\arts\\clearcast.tga") FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["aggro2"]) -- FeralbyNightsrFrame:SetText("SR/CD Frame") FeralbyNight.textureList["last"]:SetTexture(GetSpellTexture(FeralbyNight.L["Berserk"])) FeralbyNight.textureList["current"]:SetTexture(GetSpellTexture(FeralbyNight.L["Mangle (Cat)"])) -- FeralbyNight.textureList["next"]:SetTexture(GetSpellTexture(FeralbyNight.L["Rake"])) FeralbyNight.textureList["misc"]:SetTexture(GetSpellTexture(FeralbyNight.L["Tiger's Fury"])) -- FeralbyNight.textureList["int"]:SetTexture(GetSpellTexture(FeralbyNight.L["Savage Roar"])) end end FeralbyNight.timeSinceLastUpdate = FeralbyNight.timeSinceLastUpdate - FeralbyNightdb.updateinterval; end end function FeralbyNight:ProcauraMonitor() local currentTime = GetTime() --1-4---5-7---8-40 local jj=3 local procFramedumb = _G["FeralbyNightprocFrame_"..jj] FeralbyNight.proc[jj]:SetAlpha(0.8) FeralbyNight.proc[jj]:SetTexture(nil) procFramedumb:SetBackdropColor(0, 0, 0,0) procFramedumb:SetText(nil) for i=9,13 do local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.procindex[i]); if name ~= nil then local procFramedumb = _G["FeralbyNightprocFrame_"..jj] FeralbyNight.getproc.stack[jj]=count; FeralbyNight.getproc.timer[jj] = expirationTime - currentTime; FeralbyNight.getproc.icon[jj]=icon; --ÊÎÌÌÅÍÒÀÐÈÈ ÏÎ-ÈÒÀËÜßÍÑÊÈ - ÝÒÎ ÁËßÒÜ ÏÈÇÄÅÖ!!!!!!! --AGGIUNGI UN GETPROC_CD!!!!!!! FeralbyNight.proc[jj]:SetTexture(FeralbyNight.getproc.icon[jj]) if FeralbyNight.getproc.stack[jj]==0 then if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(""); else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj])); end else if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj]).." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) end end end end if FeralbyNight.trinket1=="nil" then local jj=1 for i=14,70 do local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.procindex[i]); if (name ~= nil) then FeralbyNight.trinket1=(FeralbyNight.procindex[i]) FeralbyNight.trinket1cd=(FeralbyNight.proccdindex[i]) if FeralbyNight.trinket1==FeralbyNight.procindex[62] or FeralbyNight.trinket1==FeralbyNight.procindex[63] or FeralbyNight.trinket1==FeralbyNight.procindex[64] then FeralbyNight.trinket1special = { 62, 63, 64 } end end end elseif FeralbyNight.trinket2=="nil" then local jj=2 for i=14,70 do local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.procindex[i]); if (name ~= nil and FeralbyNight.procindex[i] ~= FeralbyNight.trinket1) then FeralbyNight.trinket2=(FeralbyNight.procindex[i]) FeralbyNight.trinket2cd=(FeralbyNight.proccdindex[i]) if FeralbyNight.trinket2==FeralbyNight.procindex[62] or FeralbyNight.trinket2==FeralbyNight.procindex[63] or FeralbyNight.trinket2==FeralbyNight.procindex[64] then FeralbyNight.trinket2special = { 62, 63, 64 } end end end end for i = 1,2 do local trinketspecial = FeralbyNight["trinket"..i.."special"] if trinketspecial then for _, k in ipairs(trinketspecial) do local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.procindex[k]); if (name ~= nil) then FeralbyNight["trinket"..i]=(FeralbyNight.procindex[k]) FeralbyNight["trinket"..i.."cd"]=(FeralbyNight.proccdindex[k]) end end end end local jj=1 local procFramedumb = _G["FeralbyNightprocFrame_"..jj] local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.trinket1); if (name ~= nil) then FeralbyNight.proc[jj]:SetAlpha(0.8) --print(jj..","..FeralbyNight.getproc.cd[jj]) FeralbyNight.getproc.stack[jj]=count; FeralbyNight.getproc.timer[jj] = expirationTime - currentTime; FeralbyNight.getproc.icon[jj]=icon; if FeralbyNight.getproc.cd[jj]==1 then FeralbyNight.getproc.finish[jj]=currentTime+FeralbyNight.trinket1cd FeralbyNight.getproc.cd[jj]=0 --print(jj..","..FeralbyNight.getproc.cd[jj]) end FeralbyNight.proc[jj]:SetTexture(FeralbyNight.getproc.icon[jj]) if FeralbyNight.getproc.stack[jj]==0 then if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(""); else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj])); end else if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj]).." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) end end else FeralbyNight.getproc.cd[jj]=1 if ((FeralbyNight.getproc.finish[jj]-currentTime)>0.1) then procFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getproc.finish[jj]-currentTime)) FeralbyNight.proc[jj]:SetAlpha(0.3) else FeralbyNight.proc[jj]:SetAlpha(0.5) procFramedumb:SetText(nil) end end local jj=2 local procFramedumb = _G["FeralbyNightprocFrame_"..jj] local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.trinket2); if (name ~= nil) then FeralbyNight.proc[jj]:SetAlpha(0.8) --print(jj..","..FeralbyNight.getproc.cd[jj]) FeralbyNight.getproc.stack[jj]=count; FeralbyNight.getproc.timer[jj] = expirationTime - currentTime; FeralbyNight.getproc.icon[jj]=icon; if FeralbyNight.getproc.cd[jj]==1 then FeralbyNight.getproc.finish[jj]=currentTime+FeralbyNight.trinket2cd FeralbyNight.getproc.cd[jj]=0 --print(jj..","..FeralbyNight.getproc.cd[jj]) end FeralbyNight.proc[jj]:SetTexture(FeralbyNight.getproc.icon[jj]) if FeralbyNight.getproc.stack[jj]==0 then if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(""); else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj])); end else if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj]).." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) end end else FeralbyNight.getproc.cd[jj]=1 if ((FeralbyNight.getproc.finish[jj]-currentTime)>0.1) then procFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getproc.finish[jj]-currentTime)) FeralbyNight.proc[jj]:SetAlpha(0.3) else FeralbyNight.proc[jj]:SetAlpha(0.5) procFramedumb:SetText(nil) end end local jj=4 for jj=4,5 do local procFramedumb = _G["FeralbyNightprocFrame_"..jj] FeralbyNight.proc[jj]:SetAlpha(0.8) FeralbyNight.proc[jj]:SetTexture(nil) procFramedumb:SetBackdropColor(0, 0, 0,0) procFramedumb:SetText(nil) end for i=1,8 do if jj>5 then break end local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.procindex[i]); if name ~= nil then local procFramedumb = _G["FeralbyNightprocFrame_"..jj] FeralbyNight.getproc.stack[jj]=count; FeralbyNight.getproc.timer[jj] = expirationTime - currentTime; FeralbyNight.getproc.icon[jj]=icon; --AGGIUNGI UN GETPROC_CD!!!!!!! FeralbyNight.proc[jj]:SetTexture(FeralbyNight.getproc.icon[jj]) if FeralbyNight.getproc.stack[jj]==0 then if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(""); else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj])); end else if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj]).." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) end end jj=jj+1; end end for i=1,8 do if jj>5 then break end local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target",FeralbyNight.procindex[i]); if name ~= nil then local procFramedumb = _G["FeralbyNightprocFrame_"..jj] FeralbyNight.getproc.stack[jj]=count; FeralbyNight.getproc.timer[jj] = expirationTime - currentTime; FeralbyNight.getproc.icon[jj]=icon; --AGGIUNGI UN GETPROC_CD!!!!!!! FeralbyNight.proc[jj]:SetTexture(FeralbyNight.getproc.icon[jj]) if FeralbyNight.getproc.stack[jj]==0 then if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(""); else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj])); end else if FeralbyNight.getproc.timer[jj]>60 or FeralbyNight.getproc.timer[jj]<=0 then procFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) else procFramedumb:SetText(string.format("%.0f",FeralbyNight.getproc.timer[jj]).." "..string.format("%.0f", FeralbyNight.getproc.stack[jj])) end end jj=jj+1; end end end function FeralbyNight:BossauraMonitor() local currentTime = GetTime() local catform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Cat Form"]); local bearform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Bear Form"]); local jj=1 if FeralbyNightdb.bossfightshow == true then for jj=1,5 do local bossfightFramedumb = _G["FeralbyNightbossfightFrame_"..jj] FeralbyNight.bossfight[jj]:SetAlpha(0.5) FeralbyNight.bossfight[jj]:SetTexture(nil) bossfightFramedumb:SetBackdropColor(0, 0, 0,0) bossfightFramedumb:SetText(nil) end jj=1; local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaurabossindex[1]); for i=1,57 do if jj>5 then break end local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaurabossindex[i]); if name ~= nil then local bossfightFramedumb = _G["FeralbyNightbossfightFrame_"..jj] FeralbyNight.getbossaura.stack[jj]=count; FeralbyNight.getbossaura.timer[jj] = expirationTime - currentTime; FeralbyNight.getbossaura.icon[jj]=icon; FeralbyNight.bossfight[jj]:SetTexture(FeralbyNight.getbossaura.icon[jj]) if FeralbyNight.getbossaura.stack[jj]==0 then if FeralbyNight.getbossaura.timer[jj]>60 or FeralbyNight.getbossaura.timer[jj]<=0 then bossfightFramedumb:SetText(""); else bossfightFramedumb:SetText(string.format("%.0f",FeralbyNight.getbossaura.timer[jj])); end else if FeralbyNight.getbossaura.timer[jj]>60 or FeralbyNight.getbossaura.timer[jj]<=0 then bossfightFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getbossaura.stack[jj])) else bossfightFramedumb:SetText(string.format("%.0f",FeralbyNight.getbossaura.timer[jj]).." "..string.format("%.0f", FeralbyNight.getbossaura.stack[jj])) end end jj=jj+1; end end for i=1,57 do if jj>5 then break end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target",FeralbyNight.bossaurabossindex[i]); if name ~= nil then local bossfightFramedumb = _G["FeralbyNightbossfightFrame_"..jj] FeralbyNight.getbossaura.stack[jj]=count; FeralbyNight.getbossaura.timer[jj] = expirationTime - currentTime; FeralbyNight.getbossaura.icon[jj]=icon; FeralbyNight.bossfight[jj]:SetTexture(FeralbyNight.getbossaura.icon[jj]) if FeralbyNight.getbossaura.stack[jj]==0 then if FeralbyNight.getbossaura.timer[jj]>60 or FeralbyNight.getbossaura.timer[jj]<=0 then bossfightFramedumb:SetText(""); else bossfightFramedumb:SetText(string.format("%.0f",FeralbyNight.getbossaura.timer[jj])); end else if FeralbyNight.getbossaura.timer[jj]>60 or FeralbyNight.getbossaura.timer[jj]<=0 then bossfightFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getbossaura.stack[jj])) else bossfightFramedumb:SetText(string.format("%.0f",FeralbyNight.getbossaura.timer[jj]).." "..string.format("%.0f", FeralbyNight.getbossaura.stack[jj])) end end jj=jj+1; end end end if FeralbyNightdb.myfightshow == true then for jj=1,5 do local myfightFramedumb = _G["FeralbyNightmyfightFrame_"..jj] FeralbyNight.myfight[jj]:SetAlpha(0.5) FeralbyNight.myfight[jj]:SetTexture(nil) myfightFramedumb:SetBackdropColor(0, 0, 0,0) myfightFramedumb:SetText(nil) end jj=1; for i=1,57 do if jj>5 then break end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossauramyindex[i]); if name ~= nil then local myfightFramedumb = _G["FeralbyNightmyfightFrame_"..jj] FeralbyNight.getmyaura.stack[jj]=count; FeralbyNight.getmyaura.timer[jj] = expirationTime - currentTime; FeralbyNight.getmyaura.icon[jj]=icon; FeralbyNight.myfight[jj]:SetTexture(FeralbyNight.getmyaura.icon[jj]) if FeralbyNight.getmyaura.stack[jj]==0 then if FeralbyNight.getmyaura.timer[jj]>60 or FeralbyNight.getmyaura.timer[jj]<=0 then myfightFramedumb:SetText(""); else myfightFramedumb:SetText(string.format("%.0f",FeralbyNight.getmyaura.timer[jj])); end else if FeralbyNight.getmyaura.timer[jj]>60 or FeralbyNight.getmyaura.timer[jj]<=0 then myfightFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getmyaura.stack[jj])) else myfightFramedumb:SetText(string.format("%.0f",FeralbyNight.getmyaura.timer[jj]).." "..string.format("%.0f", FeralbyNight.getmyaura.stack[jj])) end end jj=jj+1; end end for i=1,57 do if jj>5 then break end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossauramyindex[i]); if name ~= nil then local myfightFramedumb = _G["FeralbyNightmyfightFrame_"..jj] FeralbyNight.getmyaura.stack[jj]=count; FeralbyNight.getmyaura.timer[jj] = expirationTime - currentTime; FeralbyNight.getmyaura.icon[jj]=icon; FeralbyNight.myfight[jj]:SetTexture(FeralbyNight.getmyaura.icon[jj]) if FeralbyNight.getmyaura.stack[jj]==0 then if FeralbyNight.getmyaura.timer[jj]>60 or FeralbyNight.getmyaura.timer[jj]<=0 then myfightFramedumb:SetText(""); else myfightFramedumb:SetText(string.format("%.0f",FeralbyNight.getmyaura.timer[jj])); end else if FeralbyNight.getmyaura.timer[jj]>60 or FeralbyNight.getmyaura.timer[jj]<=0 then myfightFramedumb:SetText(" ".." "..string.format("%.0f", FeralbyNight.getmyaura.stack[jj])) else myfightFramedumb:SetText(string.format("%.0f",FeralbyNight.getmyaura.timer[jj]).." "..string.format("%.0f", FeralbyNight.getmyaura.stack[jj])) end end jj=jj+1; end end end --Emalon start local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Tempest Minion - Overcharged"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go all out"]) FeralbyNight.noticestatus="go all out"; FeralbyNight.notice_timer=GetTime()-3.5; end --Emalon end --Razor start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Razor - Fuse Armor"]) if name ~= nil then if count>3 then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["taunt"]) FeralbyNight.noticestatus="taunt"; FeralbyNight.notice_timer=GetTime()-3.5; end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Razor - Devouring Flame"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end --Razor end --Ignis start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Ignis - Strength of the Creator"]) if name ~= nil and bearform ~= nil then if count>=4 then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.5; end if count>=6 and bearform ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.5; end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Ignis - Slag Pot"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Ignis - Scorch"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target",FeralbyNight.bossaura["Ignis - Constructor - Molten"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["kitte"]) FeralbyNight.noticestatus="kitte"; FeralbyNight.notice_timer=GetTime()-3.7; end --Ignis end --XT start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["XT - Tympanic Tantrum"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["XT - Searing Light"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["XT - Searing Light"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["XT - Gravity Bomb"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["XT - Gravity Bomb"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end --XT end --Iron council start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["SteelBreaker - Council - Fusion Punch"]) if name ~= nil then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["SteelBreaker - Council - Static Disruption"]) if (name ~= nil and bearform== nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["SteelBreaker - Council - Static Disruption"]) if (name ~= nil and bearform== nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["SteelBreaker - Council - Overwhelming Power"]) if (name ~= nil) then local timer2 = expirationTime - currentTime if timer2>8 then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go all out"]) FeralbyNight.noticestatus="go all out"; FeralbyNight.notice_timer=GetTime()-3.7; else FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["SteelBreaker - Council - Overwhelming Power"]) if (name ~= nil) then local timer2 = expirationTime - currentTime if timer2>8 then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go all out"]) FeralbyNight.noticestatus="go all out"; FeralbyNight.notice_timer=GetTime()-3.7; else FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Runemaster - Council - Runic Barrier"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["Runemaster - Council - Rune of Power"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go all out"]) FeralbyNight.noticestatus="go all out"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Runemaster - Council - Rune of Power"]) if (name ~= nil and bearform~=nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["kitte"]) FeralbyNight.noticestatus="kitte"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Runemaster - Council - Rune of Death"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Stormcaller - Council - Lightning Tendrils"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Stormcaller - Council - Lightning Whirl"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; FeralbyNight.castname=FeralbyNight.bosscast["Stormcaller - Council - Lightning Whirl"] end --Iron council end --Kologarn start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Kologarn - Rumbler - Stone Nova"]) if (name ~= nil and count>=5) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end if (name ~= nil and count>=8) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Kologarn - Crunch Armor"]) if (name ~= nil and count>=2) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["taunt"]) FeralbyNight.noticestatus="taunt"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Kologarn - Focused Eyebeam"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-2; end --Kologarn end --Auriaya start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Auriaya - Seeping Feral Essence"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.7; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Auriaya - Strength of the Pack"]) if (name ~= nil and count>=2) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end --Auriaya end --Freya start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["Freya - Fungi"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go all out"]) FeralbyNight.noticestatus="go all out"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Freya - Conservator's Grip"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["kitte"]) FeralbyNight.noticestatus="kitte"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Freya - Nature's Fury"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Snaplasher - Hardened Bark"]) if (name ~= nil and count>30) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end if (name ~= nil and count>50) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["kitte"]) FeralbyNight.noticestatus="kitte"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Brightleaf - Brightleaf Flux"]) if (name ~= nil and count>5 and bearform~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Ironbranch - Impale"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Stonebark - Fist of Stone"]) if (name ~= nil and bearform~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Stonebark - Broken Bones"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["taunt"]) FeralbyNight.noticestatus="taunt"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Stonebark - Petrified Bark"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end --Freya end --Mimiron start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Mimiron - Napalm Shell"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Mimiron - Plasma Blast"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Mimiron - Plasma Blast"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target",FeralbyNight.bossaura["Mimiron - Magnetic Field"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go all out"]) FeralbyNight.noticestatus="go all out"; FeralbyNight.notice_timer=GetTime()-3.8; end --Mimiron end --Hodir start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Hodir - Freeze"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Hodir - Biting Cold"]) if (name ~= nil and count>=2) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["kitte"]) FeralbyNight.noticestatus="kitte"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["Hodir - Stormpower"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go all out"]) FeralbyNight.noticestatus="go all out"; FeralbyNight.notice_timer=GetTime()-3; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Hodir - Frozen Blow"]) if (name ~= nil and bearform ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end --Hodir end --Thorim start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Thorim - Lightning Charge"]) if (name ~= nil and bearform ~= nil and count>=8) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime(); end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Thorim - Unbalancing Strike"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["taunt"]) FeralbyNight.noticestatus="taunt"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Thorim - Frostbolt Volley"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Thorim - Blizzard"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["go away"]) FeralbyNight.noticestatus="go away"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Thorim - Frostnova"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Thorim - Runic Colossus - Runic Barrier"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end --Thorim end --Yog-Saron start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["Yogg - Sara's Blessing"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["Yogg - Sara's Blessing"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["Yogg - Sara's Fervor"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Yogg - Sara's Fervor"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Yogg - Sara's Anger"]) if (name ~= nil and bearform ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target",FeralbyNight.bossaura["Yogg - Sara's Anger"]) if (name ~= nil and bearform ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Yogg - Dark volley"]) if (name ~= nil and bearform ~= nil and count>2) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("player",FeralbyNight.bossaura["Yogg - Sanity"]) if (name ~= nil and count<30) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target",FeralbyNight.bossaura["Yogg - Brain Link"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["attention"]) FeralbyNight.noticestatus="attention"; FeralbyNight.notice_timer=GetTime()-3.8; end --Yog-Saron end --Vezax start name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("target",FeralbyNight.bossaura["Vezax - Surge of Darkness"]) if (name ~= nil) then FeralbyNight.noticetexture:SetTexture(FeralbyNight.notice["use surv cd"]) FeralbyNight.noticestatus="use surv cd"; FeralbyNight.notice_timer=GetTime(); end --Vezax end end function FeralbyNight:CooldownMonitor() local currentTime = GetTime() local GCD = 1 local ooc = 0 local rip = 0 local rake = 0 local mangle = 0 local trauma = 0 local sr = 0 local tf = 0 local berserk = 0 local berserkbuff=0 local berserk_up=0 local fff = 0 local fffdur = 0 local mangle_trauma = 0 local bleeds=0 local bleeds_dumb=0 local demoshout=0 local lacerate=0 local lacerate_stack=0 local growl=0 local surv=0 local surv_up=0 local enrage=0 local bark=0 local bark_up=0 local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rip Debuff"]); if name ~= nil and caster == "player" then rip = expirationTime - currentTime if ((rip-FeralbyNight.old_rip)>=0 and (rip-FeralbyNight.old_rip)<=3 and (FeralbyNight.old_rip>0) and (rip>0) and FeralbyNight.shreded_rip<3) then FeralbyNight.shreded_rip=(FeralbyNight.shreded_rip+1); end if ((rip-FeralbyNight.old_rip)>8 and (FeralbyNight.old_rip>0) and (rip>0)) then FeralbyNight.shreded_rip=0; end FeralbyNight.elder_rip=FeralbyNight.old_rip; FeralbyNight.old_rip=rip; if rip<=0 then FeralbyNight.old_rip=0; FeralbyNight.shreded_rip=0; end end if FeralbyNight.shredglyph == 0 then FeralbyNight.shreded_rip=4 end local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitAura("player", FeralbyNight.L["Barkskin"]); if name ~= nil then bark_up = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitAura("player", FeralbyNight.L["Survival Instincts"]); if name ~= nil then surv_up = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Lacerate Debuff"]); if name ~= nil and caster == "player" then lacerate = expirationTime - currentTime lacerate_stack=count end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rake Debuff"]); if name ~= nil and caster == "player" then rake = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Demoralizing Roar Debuff"]); if name ~= nil then demoshout = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Demoralizing Shout"]); if name ~= nil then demoshout = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Curse of Weakness"]); if name ~= nil then demoshout = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Vindication"]); if name ~= nil then demoshout = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Mangle (Cat) Debuff"]); if name ~= nil then mangle = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Mangle (Bear) Debuff"]); if name ~= nil then mangle = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Trauma"]); if name ~= nil then trauma = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Faerie Fire (Feral)"]); if name ~= nil then fffdur = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Sting"]); if name ~= nil then fffdur = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Curse of Weakness"]); if name ~= nil then fffdur = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Faerie Fire"]); if name ~= nil then fffdur = expirationTime - currentTime end local start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Faerie Fire (Feral)(Rank 6)"]); if duration ~= nil then fff = duration + start - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitAura("player", FeralbyNight.L["Savage Roar"]); if name ~= nil then sr = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rend"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Garrote"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rupture"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Pounce Bleed"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rake (Pet)"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Deep Wounds"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rake Debuff"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rip Debuff"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Lacerate Debuff"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Berserk"]); if duration ~= nil then berserk = duration + start - currentTime else berserk = 1000 end FeralbyNight.abilitycdmon[2]=FeralbyNight.abilitycdmon1[1] FeralbyNight.abilitycdmon[3]=FeralbyNight.abilitycdmon1[2] FeralbyNight.abilitycdmon[8]=FeralbyNight.abilitycdmon1[3] FeralbyNight.abilitycdmon[7]=FeralbyNight.abilitycdmon1[4] FeralbyNight.abilitycdmon[9]=FeralbyNight.abilitycdmon1[5] FeralbyNightcdmonFrame_2=FeralbyNightcdmonFrame1_1 FeralbyNightcdmonFrame_3=FeralbyNightcdmonFrame1_2 FeralbyNightcdmonFrame_8=FeralbyNightcdmonFrame1_3 FeralbyNightcdmonFrame_7=FeralbyNightcdmonFrame1_4 FeralbyNightcdmonFrame_9=FeralbyNightcdmonFrame1_5 FeralbyNight.abilitycdmon[10]=FeralbyNight.abilitycdmon2[1] FeralbyNight.abilitycdmon[11]=FeralbyNight.abilitycdmon2[2] FeralbyNight.abilitycdmon[13]=FeralbyNight.abilitycdmon2[4] FeralbyNight.abilitycdmon[14]=FeralbyNight.abilitycdmon2[5] FeralbyNight.abilitycdmon[12]=FeralbyNight.abilitycdmon2[3] FeralbyNightcdmonFrame_10=FeralbyNightcdmonFrame2_1 FeralbyNightcdmonFrame_11=FeralbyNightcdmonFrame2_2 FeralbyNightcdmonFrame_13=FeralbyNightcdmonFrame2_4 FeralbyNightcdmonFrame_14=FeralbyNightcdmonFrame2_5 FeralbyNightcdmonFrame_12=FeralbyNightcdmonFrame2_3 FeralbyNight.abilitycdmon[10]=FeralbyNight.abilitycdmon3[1] FeralbyNight.abilitycdmon[5]=FeralbyNight.abilitycdmon3[2] FeralbyNight.abilitycdmon[4]=FeralbyNight.abilitycdmon3[3] FeralbyNight.abilitycdmon[6]=FeralbyNight.abilitycdmon3[4] FeralbyNight.abilitycdmon[1]=FeralbyNight.abilitycdmon3[5] FeralbyNightcdmonFrame_10=FeralbyNightcdmonFrame3_1 FeralbyNightcdmonFrame_5=FeralbyNightcdmonFrame3_2 FeralbyNightcdmonFrame_4=FeralbyNightcdmonFrame3_3 FeralbyNightcdmonFrame_6=FeralbyNightcdmonFrame3_4 FeralbyNightcdmonFrame_1=FeralbyNightcdmonFrame3_5 local start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Enrage"]); if duration ~= nil then enrage = duration + start - currentTime if enrage>50 then FeralbyNight.abilitycdmon[1]:SetAlpha(0.8) FeralbyNightcdmonFrame_1:SetText(string.format("%.0f",enrage-50)) FeralbyNightcdmonFrame_1:SetBackdropColor(0, 0, 0,0) elseif enrage>1 then FeralbyNight.abilitycdmon[1]:SetAlpha(0.2) FeralbyNightcdmonFrame_1:SetText(string.format("%.0f", enrage)) FeralbyNightcdmonFrame_1:SetBackdropColor(1, 0, 0,0.3) if enrage <=2 then FeralbyNight.abilitycdmon[1]:SetAlpha(math.abs(math.sin(enrage*3.28))) end else FeralbyNight.abilitycdmon[1]:SetAlpha(0.5) FeralbyNightcdmonFrame_1:SetBackdropColor(0, 0, 0,0) FeralbyNightcdmonFrame_1:SetText(nil) end end start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Barkskin"]); if duration ~= nil then bark = duration + start - currentTime if bark_up>0 then FeralbyNight.abilitycdmon[3]:SetAlpha(0.8) FeralbyNightcdmonFrame_3:SetText(string.format("%.0f",bark_up)) FeralbyNightcdmonFrame_3:SetBackdropColor(0, 0, 0,0) elseif bark>1 then FeralbyNight.abilitycdmon[3]:SetAlpha(0.2) FeralbyNightcdmonFrame_3:SetText(string.format("%.0f", bark)) FeralbyNightcdmonFrame_3:SetBackdropColor(1, 0, 0,0.3) if bark <=3 then FeralbyNight.abilitycdmon[3]:SetAlpha(math.abs(math.sin(bark*3.28))) end else FeralbyNight.abilitycdmon[3]:SetAlpha(0.5) FeralbyNightcdmonFrame_3:SetBackdropColor(0, 0, 0,0) FeralbyNightcdmonFrame_3:SetText(nil) end end local start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Survival Instincts"]); if duration ~= nil then surv = duration + start - currentTime if surv_up>0 then FeralbyNight.abilitycdmon[2]:SetAlpha(0.8) FeralbyNightcdmonFrame_2:SetText(string.format("%.0f",surv_up)) FeralbyNightcdmonFrame_2:SetBackdropColor(0, 0, 0,0) elseif surv>1 then FeralbyNight.abilitycdmon[2]:SetAlpha(0.2) FeralbyNightcdmonFrame_2:SetText(string.format("%.0f", surv)) FeralbyNightcdmonFrame_2:SetBackdropColor(1, 0, 0,0.3) if surv <=3 then FeralbyNight.abilitycdmon[2]:SetAlpha(math.abs(math.sin(surv*3.28))) end else FeralbyNight.abilitycdmon[2]:SetAlpha(0.5) FeralbyNightcdmonFrame_2:SetBackdropColor(0, 0, 0,0) FeralbyNightcdmonFrame_2:SetText(nil) end end if lacerate>0 then FeralbyNight.abilitycdmon[5]:SetAlpha(0.8) FeralbyNightcdmonFrame_5:SetText(string.format("%.0f", lacerate).." "..string.format("%.0f", lacerate_stack)) if lacerate <=2 then FeralbyNight.abilitycdmon[5]:SetAlpha(math.abs(math.sin(lacerate*3.28))) end else FeralbyNight.abilitycdmon[5]:SetAlpha(0.1) FeralbyNightcdmonFrame_5:SetText(nil) end if rake>0 then FeralbyNight.abilitycdmon[11]:SetAlpha(0.8) FeralbyNightcdmonFrame_11:SetText(string.format("%.0f", rake)) if rake <=2 then FeralbyNight.abilitycdmon[11]:SetAlpha(math.abs(math.sin(rake*3.28))) end else FeralbyNight.abilitycdmon[11]:SetAlpha(0.1) FeralbyNightcdmonFrame_11:SetText(nil) end if demoshout>0 then FeralbyNight.abilitycdmon[4]:SetAlpha(0.8) FeralbyNightcdmonFrame_4:SetText(string.format("%.0f", demoshout)) if demoshout <=3 then FeralbyNight.abilitycdmon[4]:SetAlpha(math.abs(math.sin(demoshout*3.28))) end else FeralbyNight.abilitycdmon[4]:SetAlpha(0.1) FeralbyNightcdmonFrame_4:SetText(nil) end if rip>0 then FeralbyNight.abilitycdmon[12]:SetAlpha(0.8) if FeralbyNight.shredglyph == 1 then FeralbyNightcdmonFrame_12:SetText(string.format("%.0f", rip).." "..string.format("%.0f", FeralbyNight.shreded_rip)) else FeralbyNightcdmonFrame_12:SetText(string.format("%.0f", rip)) end if rip <=2 then FeralbyNight.abilitycdmon[12]:SetAlpha(math.abs(math.sin(rip*3.28))) end else FeralbyNight.abilitycdmon[12]:SetAlpha(0.1) FeralbyNightcdmonFrame_12:SetText(nil) end if mangle>trauma then mangle_trauma=mangle else mangle_trauma=trauma end if mangle_trauma>0 then FeralbyNight.abilitycdmon[10]:SetAlpha(0.8) FeralbyNight.abilitycdmon2[1]:SetAlpha(0.8) FeralbyNightcdmonFrame_10:SetText(string.format("%.0f", mangle_trauma)) FeralbyNightcdmonFrame2_1:SetText(string.format("%.0f", mangle_trauma)) if mangle_trauma <=2 then FeralbyNight.abilitycdmon[10]:SetAlpha(math.abs(math.sin(mangle_trauma*3.28))) FeralbyNight.abilitycdmon2[1]:SetAlpha(math.abs(math.sin(mangle_trauma*3.28))) end else FeralbyNight.abilitycdmon[10]:SetAlpha(0.1) FeralbyNight.abilitycdmon2[1]:SetAlpha(0.1) FeralbyNightcdmonFrame_10:SetText(nil) FeralbyNightcdmonFrame2_1:SetText(nil) end if fffdur>0 and fff>1.5 then FeralbyNight.abilitycdmon[9]:SetAlpha(0.8) FeralbyNightcdmonFrame_9:SetBackdropColor(1, 0, 0,0.3) FeralbyNightcdmonFrame_9:SetText(string.format("%.0f", fffdur).." "..string.format("%.0f", fff)) if fff<2 then FeralbyNight.abilitycdmon[9]:SetAlpha(math.abs(math.sin(fff*3.28))) end elseif fffdur <=0 and fff>1.5 then FeralbyNight.abilitycdmon[9]:SetAlpha(0.8) FeralbyNightcdmonFrame_9:SetBackdropColor(1, 0, 0,0.3) FeralbyNightcdmonFrame_9:SetText(string.format("%.0f", fff)) if fff<2 then FeralbyNight.abilitycdmon[9]:SetAlpha(math.abs(math.sin(fff*3.28))) end elseif fffdur>0 then FeralbyNightcdmonFrame_9:SetBackdropColor(0, 0, 0,0) FeralbyNight.abilitycdmon[9]:SetAlpha(0.8) FeralbyNightcdmonFrame_9:SetText(string.format("%.0f", fffdur)) if fffdur <=2 then FeralbyNightcdmonFrame_9:SetBackdropColor(0, 0, 0,0) FeralbyNight.abilitycdmon[9]:SetAlpha(math.abs(math.sin(fffdur*3.28))) end else FeralbyNightcdmonFrame_9:SetBackdropColor(0, 0, 0,0) FeralbyNight.abilitycdmon[9]:SetAlpha(0.5) FeralbyNightcdmonFrame_9:SetText(nil) end if bleeds>0 then FeralbyNight.abilitycdmon[7]:SetAlpha(0.8) FeralbyNightcdmonFrame_7:SetText(string.format("%.0f", bleeds, energy_x_sec)) if bleeds <=2 then FeralbyNight.abilitycdmon[7]:SetAlpha(math.abs(math.sin(bleeds*3.28))) end else FeralbyNight.abilitycdmon[7]:SetAlpha(0.1) FeralbyNightcdmonFrame_7:SetText(nil) end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitAura("player", FeralbyNight.L["Clearcasting"]); if name ~= nil then ooc = expirationTime - currentTime if FeralbyNightdb.oocoverride==true and ooc>0 then FeralbyNight.abilitycdmon[7]:SetTexture(icon) end end if FeralbyNightdb.oocoverride==true and ooc>0 then if ooc>0 then FeralbyNight.abilitycdmon[7]:SetAlpha(0.8) FeralbyNightcdmonFrame_7:SetText(string.format("%.0f", ooc)) if ooc <=2 then FeralbyNight.abilitycdmon[7]:SetAlpha(math.abs(math.sin(ooc*3.28))) end else FeralbyNight.abilitycdmon[7]:SetAlpha(0.1) FeralbyNightcdmonFrame_7:SetText(nil) end end if sr>0 then FeralbyNight.abilitycdmon[13]:SetAlpha(0.8) FeralbyNightcdmonFrame_13:SetText(string.format("%.0f", sr)) if sr <=2 then FeralbyNight.abilitycdmon[13]:SetAlpha(math.abs(math.sin(sr*3.28))) end else FeralbyNight.abilitycdmon[13]:SetAlpha(0.1) FeralbyNightcdmonFrame_13:SetText(nil) end start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Growl"]); if duration ~= nil then growl = duration + start - currentTime if growl>0 then FeralbyNight.abilitycdmon[6]:SetAlpha(0.2) FeralbyNightcdmonFrame_6:SetText(string.format("%.0f", growl)) FeralbyNightcdmonFrame_6:SetBackdropColor(1, 0, 0,0.3) if growl <=2 then FeralbyNight.abilitycdmon[6]:SetAlpha(math.abs(math.sin(growl*3.28))) end else FeralbyNight.abilitycdmon[6]:SetAlpha(0.5) FeralbyNightcdmonFrame_6:SetBackdropColor(0, 0, 0,0) FeralbyNightcdmonFrame_6:SetText(nil) end end berserk_up = berserk-(165-FeralbyNight.berserkplyph) if berserk_up>0 then FeralbyNight.abilitycdmon[8]:SetAlpha(0.8) FeralbyNightcdmonFrame_8:SetText(string.format("%.0f", berserk_up)) FeralbyNightcdmonFrame_8:SetBackdropColor(0, 0, 0,0) elseif berserk>900 then FeralbyNight.abilitycdmon[8]:SetAlpha(0) FeralbyNightcdmonFrame_8:SetText(string.format("%.0f","")) FeralbyNightcdmonFrame_8:SetBackdropColor(1, 0, 0,0) elseif berserk>1.5 then FeralbyNight.abilitycdmon[8]:SetAlpha(0.2) FeralbyNightcdmonFrame_8:SetText(string.format("%.0f", berserk)) FeralbyNightcdmonFrame_8:SetBackdropColor(1, 0, 0,0.3) if berserk <=3 then FeralbyNight.abilitycdmon[8]:SetAlpha(math.abs(math.sin(berserk*3.28))) end else FeralbyNight.abilitycdmon[8]:SetAlpha(0.5) FeralbyNightcdmonFrame_8:SetBackdropColor(0, 0, 0,0) FeralbyNightcdmonFrame_8:SetText(nil) end start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Tiger's Fury"]); if duration ~= nil then tf = duration + start - currentTime if tf>duration-6 --[[and berserk_up<=0]] then --Uncomment berserk_up statement if Berserk really cancels Tiger's Fury. As of 16 Nov 2010 it doesn't. FeralbyNight.abilitycdmon[14]:SetAlpha(0.8) FeralbyNightcdmonFrame_14:SetText(string.format("%.0f", tf-duration+6)) FeralbyNightcdmonFrame_14:SetBackdropColor(0, 0, 0,0) elseif tf>1 then FeralbyNight.abilitycdmon[14]:SetAlpha(0.2) FeralbyNightcdmonFrame_14:SetText(string.format("%.0f", tf)) FeralbyNightcdmonFrame_14:SetBackdropColor(1, 0, 0,0.3) if tf <=3 then FeralbyNight.abilitycdmon[14]:SetAlpha(math.abs(math.sin(tf*3.28))) end else FeralbyNight.abilitycdmon[14]:SetAlpha(0.5) FeralbyNightcdmonFrame_14:SetBackdropColor(0, 0, 0,0) FeralbyNightcdmonFrame_14:SetText(nil) end end end function FeralbyNight:DecideSpells() local guid = UnitGUID("target") if guid == nil then FeralbyNight.textureList["last"]:SetTexture(nil) FeralbyNight.textureList["current"]:SetTexture(nil) FeralbyNight.textureList["next"]:SetTexture(nil) FeralbyNight.textureList["misc"]:SetTexture(nil) FeralbyNight.textureList["int"]:SetTexture(nil) return end local energy = UnitPower("player",3) local cp = GetComboPoints("player") local health = UnitHealth("player") local mana = UnitPower("player",0) local power = UnitPower("player") local rage=UnitPower("player",1) local currentTime = GetTime() local _, status, _, _, _ = UnitDetailedThreatSituation("player","target") local catform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Cat Form"]); local bearform, _, _, _, _, _, _, _, _ = UnitAura("player", FeralbyNight.L["Bear Form"]); local base, posBuff, negBuff = UnitAttackPower("player"); local moblevel = 0; moblevel = UnitLevel("target"); if UnitLevel("target")==0 then moblevel = UnitLevel("player") end local mylevel = UnitLevel("player"); if moblevel == -1 then moblevel = mylevel+3 end local spell = "" local nextspell = "" local aoespell = "" local miscspell = "" local intspell = "" local GCD = 1 local ooc = 0 local rip = 0 local rake = 0 local mangle = 0 local trauma = 0 local sr = 0 local tf = 0 local berserk = 0 local berserkbuff=0 local fff = 0 local fffdur = 0 local ripvsfb = 0 local bleeds=0 local bleeds_dump=0 local lag=0.0 local sunder=0 local sunderstack=0; local crittaken=0; local critmod =0; local real_ap =0; local savage_defense_absorb=0; local critChance =0; local hitChance =0; local missChance =0; local dodgechance=0; local totalmiss =0; local haste =0; local armorPenetration = 0; local bossarmor=10643 bossarmor = 10643-(83-moblevel)*(914/3) local armorred = 0; local fury_m=0; local ret_m1=0; local ret_m2=0; local _, _, _, _, currRank, _= GetTalentInfo(2,29); local pg=currRank; _, _, _, _, currRank, _= GetTalentInfo(2,27); local impm = currRank*2; _, _, _, _, currRank, _= GetTalentInfo(2,9); local sa = currRank*9; _, _, _, _, currRank, _= GetTalentInfo(2,2); local fa = 0.03*currRank _, _, _, _, currRank, _= GetTalentInfo(2,23); local pistinct = 0.01+0.03*currRank; _, _, _, _, currRank, _= GetTalentInfo(2,25); local koj_m1=20*currRank; _, _, _, _, currRank, _= GetTalentInfo(2,4); local fury_m=0.1*currRank; _, _, _, _, currRank, _= GetTalentInfo(2,25); local ret_m1=0.04*currRank; _, _, _, _, currRank, _= GetTalentInfo(2,28); local ret_m2=0.05*currRank; local manglebot=0; local mangle_energy=1; local shred_energy=1; local rake_energy=1; local rip_energy=1; local sr_energy=1; local fb_energy=1; local catform_mana=1; local maim_energy=1; local bash_rage=1; local demoshout=0 local lacerate=0 local lacerate_stack=0 local growl=0 local surv=0 local surv_up=0 local enrage=0 local bark=0 local bark_up=0 local mangle_bear=0 local swipe=0 local demoshout_rage=0 local lacerate_rage=0 local mangle_bear_rage=0 local swipe_rage=0 local FF=0 local arpen_cap=0 local heropres=0 local maim=0 local bash=0 local bleeds_up=0 if FeralbyNightdb.manglebot == true then manglebot=1 else manglebot=0 end local name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitAura("player", FeralbyNight.L["Clearcasting"]); if name ~= nil then ooc = expirationTime - currentTime end local ooc_down=1 if ooc>0 then ooc_down=0 else ooc_down=1 end if ooc_down==1 then local name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Mangle (Cat)"]) mangle_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Shred"]) shred_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Rake"]) rake_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Rip"]) rip_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Savage Roar"]) sr_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Ferocious Bite"]) fb_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Maim"]) maim_energy=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Cat Form"]) catform_mana=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Mangle (Bear)"]) mangle_bear_rage=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Lacerate"]) lacerate_rage=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Demoralizing Roar"]) demoshout_rage=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Swipe (Bear)"]) swipe_rage=powerCost; name, rank, icon, powerCost, isFunnel, powerType, castingTime, minRange, maxRang = GetSpellInfo(FeralbyNight.L["Bash"]) swipe_rage=powerCost; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitAura("player", FeralbyNight.L["Heroic Presence (a)"]); if name ~= nil then heropres =1 else name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitAura("player", FeralbyNight.L["Heroic Presence (b)"]); if name ~= nil then heropres =1 end end --Stats Frame compute critmod = -(moblevel-mylevel)*1.6; real_ap = base + posBuff + negBuff; savage_defense_absorb=real_ap/4; critChance = (GetCritChance()+critmod)/100; hitChance = GetCombatRatingBonus(CR_HIT_MELEE)+heropres; missChance = 5+(moblevel-mylevel)*1.0-hitChance; if missChance<=0 then missChance = 0 end dodgechance=(4.4+(moblevel-mylevel)*0.7)-GetExpertisePercent(); if dodgechance<=0 then dodgechance = 0 end totalmiss= missChance+dodgechance; local mainSpeed, offSpeed = UnitAttackSpeed("player"); local lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("player"); haste = GetCombatRatingBonus(18); armorPenetration = GetArmorPenetration(); armorred = armorPenetration; --end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rake Debuff"]); if name ~= nil and caster == "player" then rake = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rip Debuff"]); if name ~= nil and caster == "player" then rip = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Mangle (Cat) Debuff"]); if name ~= nil then mangle = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Mangle (Bear) Debuff"]); if name ~= nil then mangle = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Trauma"]); if name ~= nil then trauma = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Faerie Fire (Feral)"]); if name ~= nil then fffdur = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Sting"]); if name ~= nil then fffdur = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Curse of Weakness"]); if name ~= nil then fffdur = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Faerie Fire"]); if name ~= nil then fffdur = expirationTime - currentTime end local start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Faerie Fire (Feral)(Rank 6)"]); if duration ~= nil then fff = duration + start - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Acid Spit"]); if name ~= nil then sunder = expirationTime - currentTime sunderstack=count end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Expose Armor"]); if name ~= nil then sunder = expirationTime - currentTime sunderstack=count end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Sunder Armor"]); if name ~= nil then sunder = expirationTime - currentTime sunderstack=count end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Master Poisoner"]); if name ~= nil then crittaken = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rend"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Garrote"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rupture"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Pounce Bleed"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rake (Pet)"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Deep Wounds"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rake Debuff"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Rip Debuff"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Lacerate Debuff"]); if name ~= nil then bleeds_dump = expirationTime - currentTime if bleeds_dump>bleeds then bleeds=bleeds_dump end end if FeralbyNightdb.lagcorrection then local bandwidthIn, bandwidthOut, latency = GetNetStats(); if name ~= nil then lag = latency/100 end if lag<=0.1 then lag=0.1 end end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitAura("player", FeralbyNight.L["Savage Roar"]); if name ~= nil then sr = expirationTime - currentTime end start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Maim"]); if duration ~= nil then maim = duration + start - currentTime end start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Bash"]); if duration ~= nil then bash = duration + start - currentTime end local start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Tiger's Fury"]); if duration ~= nil then tf = duration + start - currentTime if tf<=0 and catform ~= nil then FeralbyNight.textureList["misc"]:SetTexture(GetSpellTexture(FeralbyNight.L["Tiger's Fury"])) else FeralbyNight.textureList["misc"]:SetTexture(nil) end end local start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Berserk"]); if duration ~= nil then berserk = duration + start - currentTime else berserk = 1000 end if berserk > (165-FeralbyNight.berserkplyph) then berserkbuff = 1 else berserkbuff = 0 end if crittaken>0 then critChance = (GetCritChance()+critmod+3.0)/100 end --Compute ability usage (FB vs. RIP vs. SR) if fffdur>0 then FF=1 else FF=0 end if bleeds>0 then bleeds_up=1 end arpen_cap=(((1-FF*0.05)*(1-0.04*sunderstack))*bossarmor+15232.5)/3 if ((((1-FF*0.05)*(1-0.04*sunderstack))*bossarmor) < arpen_cap) then arpen_cap=(((1-FF*0.05)*(1-0.04*sunderstack))*bossarmor); end bossarmor=bossarmor*((1-FF*0.05)*(1-0.04*sunderstack))-(armorPenetration/100)*arpen_cap; armorred=1-(15232.5 / (bossarmor + 15232.5)) local yhitted=(1-totalmiss/100); local ycrit=yhitted*critChance; local yhit=yhitted-ycrit; local fb_crit=yhitted*(critChance+fourT9*0.05+bleeds_up*ret_m2); -- 3.1 ready local fb_hit=yhitted-fb_crit; if ((critChance+fourT9*0.05+bleeds_up*ret_m2)>=1) then -- 3.1 ready fb_crit=yhitted fb_hit=0 end local extfben = energy-fb_energy; if extfben >30 then extfben = 30 end if extfben <=0 then extfben = 0 end local Fb_damage = (1-armorred)*(190+(290+0.07*real_ap)*5+(9.4+real_ap*0.002439)*extfben)*(1+fa)*(fb_hit+fb_crit*2*(1+pistinct)*(1+FeralbyNight.crit_meta)); local rake_damage=((real_ap*0.01+176)*(yhit+ycrit*2*(1+pistinct)*(1+FeralbyNight.crit_meta))+(3+twoT9)*(real_ap*0.06+358)*(yhit+ycrit*(1-fourT10)+fourT10*ycrit*2*(1+pistinct)*(1+FeralbyNight.crit_meta)))*(1+fury_m)*1.3+idol_cryingmoon*500; local shred_damage=(((real_ap/14+54.857)*2.25+666+idol_shred*203.0)*(yhit+ycrit*2*(1+pistinct)*(1+FeralbyNight.crit_meta)))*(1+fury_m)*(1+bleeds_up*ret_m1)*1.3*(1-armorred); local rip_damagextick =1.3*((1-(critChance+fourT9*0.05)*pg)+(critChance+fourT9*0.05)*pg*2.0*(1+pistinct)*(1+FeralbyNight.crit_meta))*(real_ap*0.01*5+36+21.0*idol_ws*5+93*5); if((rip>0) and (rip-FeralbyNight.elder_rip)>10) then FeralbyNight.rip_damagextick_saved=rip_damagextick; end local use_rake=1 local shredder=0; if ((FeralbyNight.shreded_rip<3) and (rip<(2.5*(3-FeralbyNight.shreded_rip))) and (tf>(rip-2)) and ((rip-(shred_energy-energy)/10)>GCD)) then shredder=1; end if ((((rake_damage+twoT8_rate*3*shred_damage)/(rake_energy))/((shred_damage+(FeralbyNight.rip_damagextick_saved*shredder))/shred_energy))<FeralbyNightdb.shredvsrake) then use_rake=0; end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitBuff("player",FeralbyNight.bossaura["Hodir - Stormpower"]) if ((name ~= nil) and FeralbyNightdb.bossmode==true) then use_rake=0; end local avg_cp = { (1/yhitted), (1/yhitted)*(2*yhit*yhit+2*yhit*ycrit+ycrit), (1/yhitted)*(3*yhit*yhit*yhit+4*ycrit*yhit+2*ycrit*ycrit+3*yhit*yhit*ycrit), (1/yhitted)*(4*yhit*yhit*yhit+9*yhit*yhit*ycrit+6*yhit*(ycrit)*ycrit+2*ycrit*ycrit), (1/yhitted)*(5*yhit*yhit*yhit*yhit*yhit+16*ycrit*yhit*yhit*yhit+5*ycrit*yhit*yhit*yhit*yhit+9*ycrit*ycrit*yhit+3*ycrit*ycrit*ycrit+12*ycrit*ycrit*yhit*yhit) }; local cp_to_cycle=avg_cp[FeralbyNightdb.SRCP]+avg_cp[5]; local energy_x_sec= 10; if (FeralbyNightdb.conservativeplay == false) then energy_x_sec= 10+2.33/mainSpeed+twoT8_rate*30; end local combovsfb_time=((0.694+0.036*manglebot)*shred_energy+(0.261+0.009*manglebot)*rake_energy+0.045*mangle_energy*(1-manglebot))*(cp_to_cycle/energy_x_sec)-(Fb_damage/rip_damagextick)*2+(sr_energy+rip_energy)/energy_x_sec; local combovsfb_time_koj=combovsfb_time-koj_m1/10.0; if combovsfb_time<ceil(cp_to_cycle)+2 then combovsfb_time=ceil(cp_to_cycle)+2; end if combovsfb_time_koj<ceil(cp_to_cycle)+2 then combovsfb_time_koj=ceil(cp_to_cycle)+2; end local max_rip_downtime=(((Fb_damage/rip_damagextick)*2)/FeralbyNightdb.ripvsfb)-((FeralbyNightdb.ripvsfb-1)/2) local ripvsfb_time=((0.694+0.036*manglebot)*shred_energy+(0.261+0.009*manglebot)*rake_energy+0.045*mangle_energy*(1-manglebot))*(avg_cp[5]/energy_x_sec)-max_rip_downtime+(rip_energy)/energy_x_sec; local ripvsfb_time_koj=ripvsfb_time-koj_m1/10.0; if ripvsfb_time_koj<ceil(avg_cp[5])+1 then ripvsfb_time_koj=ceil(avg_cp[5])+1; end if ripvsfb_time<ceil(avg_cp[5])+1 then ripvsfb_time=ceil(avg_cp[5])+1; end local srvsfb_time=FeralbyNightdb.srvsfinisher*(((0.694+0.036*manglebot)*shred_energy+(0.261+0.009*manglebot)*rake_energy+0.045*mangle_energy*(1-manglebot))*(avg_cp[FeralbyNightdb.SRCP]/energy_x_sec)); local srvsfb_time_koj=srvsfb_time-koj_m1/10.0; if srvsfb_time<ceil(avg_cp[FeralbyNightdb.SRCP])+1 then srvsfb_time=ceil(avg_cp[FeralbyNightdb.SRCP])+1; end if srvsfb_time_koj<ceil(avg_cp[FeralbyNightdb.SRCP])+1 then srvsfb_time_koj=ceil(avg_cp[FeralbyNightdb.SRCP])+1; end --end cumpute ability usage --Melee Frame update--- if bearform ~= nil then FeralbyNightMeleeFrame:SetText(string.format("%.3f",mainSpeed).." Speed, "..string.format("%.3f",haste).."% haste |n"..string.format("%.3f", missChance).."% miss, "..string.format("%.3f",dodgechance).."% dodged |n"..string.format("%.3f", armorPenetration).."% ArPen, "..string.format("%.3f",armorred*100).."% dmg red |n"..real_ap.." AP, "..string.format("%.3f",critChance*100).."% crit |n"..savage_defense_absorb.." Savage Defense Shield"); else FeralbyNightMeleeFrame:SetText(string.format("%.3f",mainSpeed).." Speed, "..string.format("%.3f",haste).."% haste |n"..string.format("%.3f", missChance).."% miss, "..string.format("%.3f",dodgechance).."% dodged |n"..string.format("%.3f", armorPenetration).."% ArPen, "..string.format("%.3f",armorred*100).."% dmg red |n"..real_ap.." AP, "..string.format("%.3f",critChance*100).."% crit"); end ---bear local start, duration, _ = GetSpellCooldown(FeralbyNight.L["Enrage"]); if duration ~= nil then enrage = duration + start - currentTime if enrage<=0 and bearform ~= nil then FeralbyNight.textureList["misc"]:SetTexture(GetSpellTexture(FeralbyNight.L["Enrage"])) elseif catform == nil then FeralbyNight.textureList["misc"]:SetTexture(nil) end end start, duration, _ = GetSpellCooldown(FeralbyNight.L["Barkskin"]); if duration ~= nil then bark = duration + start - currentTime end local start, duration, _ = GetSpellCooldown(FeralbyNight.L["Survival Instincts"]); if duration ~= nil then surv = duration + start - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Lacerate Debuff"]); if name ~= nil and caster == "player" then lacerate = expirationTime - currentTime lacerate_stack=count end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Demoralizing Roar Debuff"]); if name ~= nil then demoshout = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Demoralizing Shout"]); if name ~= nil then demoshout = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Curse of Weakness"]); if name ~= nil then demoshout = expirationTime - currentTime end name, rank, icon, count, debuffType, duration, expirationTime, caster, isStealable = UnitDebuff("target", FeralbyNight.L["Vindication"]); if name ~= nil then demoshout = expirationTime - currentTime end start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Growl"]); if duration ~= nil then growl = duration + start - currentTime end start, duration, enabled = GetSpellCooldown(FeralbyNight.L["Mangle (Bear)"]); if duration ~= nil then mangle_bear = duration + start - currentTime end --bear end local finish=FeralbyNight.castfinish local durat=FeralbyNight.castdurat local castname=FeralbyNight.castname spell = FeralbyNight:NextSpell(energy,cp,GCD,ooc,rip,rake,mangle,trauma,sr,tf,berserk,fff,fffdur,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim, maim_energy, bash, bash_rage, finish, durat, castname, bleeds, energy_x_sec) if FeralbyNightdb.showPrediction == true then if spell == FeralbyNight.L["Tiger's Fury"] then nextspell = FeralbyNight:NextSpell(energy + koj_m1,cp,GCD,ooc - lag,rip-lag,rake - lag,mangle - lag,trauma - lag,sr - lag,tf - lag,berserk - lag,fff - lag,fffdur,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds, energy_x_sec) intspell = nextspell elseif spell == FeralbyNight.L["Mangle (Cat)"] then nextspell = FeralbyNight:NextSpell(energy - mangle_energy*ooc_down + 10, cp + 1,GCD, 0,rip - 1,rake - 1,17,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds-1, energy_x_sec) intspell = FeralbyNight:NextSpell(energy - mangle_energy*ooc_down+ 10, cp + 2,GCD, 0,rip - 1,rake - 1,17,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds-1, energy_x_sec) elseif spell == FeralbyNight.L["Maim"] then nextspell = FeralbyNight:NextSpell(energy - maim_energy*ooc_down + 10, 0,GCD, 0,rip - 1,rake - 1,17,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim, maim_energy, bash, bash_rage, finish-10, -10, castname, bleeds+5, energy_x_sec) intspell = nextspell elseif spell == FeralbyNight.L["Shred"] then nextspell = FeralbyNight:NextSpell(energy - shred_energy*ooc_down + 10, cp + 1,GCD, 0,rip - 1,rake - 1,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds-1, energy_x_sec) intspell = FeralbyNight:NextSpell(energy - shred_energy*ooc_down + 10, cp + 2,GCD, 0,rip - 1,rake - 1,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds-1, energy_x_sec) elseif spell == FeralbyNight.L["Rake"] then nextspell = FeralbyNight:NextSpell(energy - rake_energy*ooc_down + 10, cp + 1,GCD, 0,rip - 1,8,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds+8, energy_x_sec) intspell = FeralbyNight:NextSpell(energy - rake_energy*ooc_down + 10, cp + 2,GCD, 0,rip - 1,8,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds+8, energy_x_sec) elseif spell == FeralbyNight.L["Rip"] then nextspell = FeralbyNight:NextSpell(energy - rip_energy*ooc_down + 10, 0,GCD, 0,rip - 1,rake - 1,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds+11, energy_x_sec) intspell = nextspell elseif spell == FeralbyNight.L["Savage Roar"] then nextspell = FeralbyNight:NextSpell(energy - sr_energy + 10, 0,GCD, ooc - 1,rip - 1,rake - 1,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds-1, energy_x_sec) intspell = nextspell elseif spell == FeralbyNight.L["Ferocious Bite"] then if energy >=(fb_energy*ooc_down+30) then nextspell = FeralbyNight:NextSpell(energy - fb_energy*ooc_down - 30 + 10, 0,GCD, 0,rip - 1,rake - 1,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds-1, energy_x_sec) intspell = nextspell else nextspell = FeralbyNight:NextSpell(10, 0,GCD, 0,rip - 1,rake - 1,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds-1, energy_x_sec) intspell = nextspell end elseif spell == FeralbyNight.L["Berserk"] then nextspell = FeralbyNight:NextSpell(energy + 10, cp,GCD, ooc - 1,rip - 1,rake - 1,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy/2, rake_energy/2, shred_energy/2, sr_energy/2, fb_energy/2, rip_energy/2, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds-1, energy_x_sec) intspell = nextspell elseif spell == "" then nextspell = FeralbyNight:NextSpell(energy + 10, cp,GCD, ooc - 1,rip - 1,rake - 1,mangle - 1,trauma - 1,sr - 1,tf - 1,berserk - 1,fff - 1,fffdur-1,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim-1, maim_energy, bash, bash_rage, finish-1, durat, castname, bleeds-1, energy_x_sec) intspell = nextspell end end FeralbyNight.textureList["current"]:SetTexture(GetSpellTexture(spell)) if berserk < 1 then FeralbyNight.textureList["last"]:SetTexture(GetSpellTexture(FeralbyNight.L["Berserk"])) else FeralbyNight.textureList["last"]:SetTexture(nil) end if catform~= nil then if FeralbyNightdb.showPrediction == true then FeralbyNight.textureList["next"]:SetTexture(GetSpellTexture(nextspell)) FeralbyNight.textureList["int"]:SetTexture(GetSpellTexture(intspell)) else FeralbyNight.textureList["next"]:SetTexture(nil) FeralbyNight.textureList["int"]:SetTexture(nil) end elseif bearform~= nil then if FeralbyNightdb.showPrediction == true then if rage>35 then FeralbyNight.textureList["next"]:SetTexture(GetSpellTexture(FeralbyNight.L["Maul"])) else FeralbyNight.textureList["next"]:SetTexture(nil) end if bark<1 then FeralbyNight.textureList["int"]:SetTexture(GetSpellTexture(FeralbyNight.L["Barkskin"])) else FeralbyNight.textureList["int"]:SetTexture(nil) end else FeralbyNight.textureList["next"]:SetTexture(nil) FeralbyNight.textureList["int"]:SetTexture(nil) end end if spell ~= "" and spell ~= nil then local start, dur = GetSpellCooldown(spell) if dur == 0 or start == nil or dur == nil then FeralbyNight.cooldownFrame:SetAlpha(0) else FeralbyNight.cooldownFrame:SetAlpha(1) FeralbyNight.cooldownFrame:SetCooldown(start, dur) end end end function FeralbyNight:NextSpell(energy,cp,GCD,ooc,rip,rake,mangle,trauma,sr,tf,berserk,fff,fffdur,combovsfb_time, combovsfb_time_koj, ripvsfb_time, ripvsfb_time_koj, srvsfb_time, srvsfb_time_koj,lag, bossname,mangle_energy, rake_energy, shred_energy, sr_energy, fb_energy, rip_energy, koj_m1, status, catform, bearform, enrage, bark, surv, lacerate, lacerate_stack, demoshout, growl, mangle_bear_rage, mangle_bear, swipe_rage, lacerate_rage, max_rip_downtime, demoshout_rage, rage, use_rake, maim, maim_energy, bash, bash_rage, finish, durat, castname, bleeds, energy_x_sec) local shred_status=1 local rake_status=use_rake local mangle_switch=1 local bosshealth=UnitHealth("Target"); local bossmaxhp=UnitHealthMax("Target"); if FeralbyNightdb.manglepriority==0 then mangle_switch=0 end if bleeds<=lag then rake_status=1 shred_status=0 end if (FeralbyNight.currentTarget.id==FeralbyNight.bossid["Training Dummy"] or FeralbyNight.currentTarget.id==FeralbyNight.bossid["Heroic Training Dummy"] or FeralbyNight.currentTarget.id==FeralbyNight.bossid["Expert's Training Dummy"] or FeralbyNight.currentTarget.id==FeralbyNight.bossid["Master's Training Dummy"] or FeralbyNight.currentTarget.id==FeralbyNight.bossid["Grandmaster's Training Dummy"]) then FeralbyNight.time_to_die=60 end if ((FeralbyNightdb.shred==false) or ((status==2) and (FeralbyNightdb.bossmode==true and FeralbyNight.currentTarget.id~=FeralbyNight.bossid["Razorscale"])) or ((status==3) and (FeralbyNightdb.bossmode==true and FeralbyNight.currentTarget.id~=FeralbyNight.bossid["Razorscale"])) or (FeralbyNightdb.bossmode==true and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Flame Leviathan Turret"]) or (FeralbyNightdb.bossmode==true and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Kologarn body"]) or (FeralbyNightdb.bossmode==true and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Kologarn left arm"]) or (FeralbyNightdb.bossmode==true and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Kologarn right arm"]) or (FeralbyNightdb.bossmode==true and FeralbyNightdb.shredontentacles==false and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Crusher Tentacle"]) or (FeralbyNightdb.bossmode==true and FeralbyNightdb.shredontentacles==false and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Constrictor Tentacle"]) or (FeralbyNightdb.bossmode==true and FeralbyNightdb.shredontentacles==false and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Corruptor Tentacle"]) or (FeralbyNightdb.bossmode==true and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Living Constellation"]) or (FeralbyNightdb.bossmode==true and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Collapsing Star"]) or (FeralbyNightdb.bossmode==true and FeralbyNight.currentTarget.id==FeralbyNight.bossid["Eonar's Gift"])) then shred_status=0 end if (catform~=nil) then if(((FeralbyNightdb.suggestinterrupt==true and durat>FeralbyNightdb.mincasttime) or (FeralbyNightdb.bossmode==true and ((castname==FeralbyNight.bosscast["Razor-Watcher-Chain 1"] and FeralbyNightdb.interrupt.razorchain==true) or (castname==FeralbyNight.bosscast["Razor-Watcher-Chain 2"] and FeralbyNightdb.interrupt.razorchain==true) or (castname==FeralbyNight.bosscast["Stormcaller - Council - Chain Lightning"] and FeralbyNightdb.interrupt.stormchain==true) or (castname==FeralbyNight.bosscast["Stormcaller - Council - Lightning Whirl"] and FeralbyNightdb.interrupt.stormwhirl==true) or (castname==FeralbyNight.bosscast["Auriaya - Sentinel Blast"] and FeralbyNightdb.interrupt.sentinelblast==true) or (castname==FeralbyNight.bosscast["Thorim - Acolyte - Greater Heal"] and FeralbyNightdb.interrupt.thorimGL==true) or (castname==FeralbyNight.bosscast["Thorim - Evoker - Runic Mending"] and FeralbyNightdb.interrupt.thorimRM==true) or (castname==FeralbyNight.bosscast["Vezax - Searing Flame"] and FeralbyNightdb.interrupt.searingflame==true) or (castname==FeralbyNight.bosscast["Yogg - Dark volley"] and FeralbyNightdb.interrupt.darkvolley==true) or (castname==FeralbyNight.bosscast["Yogg - Drain Life"] and FeralbyNightdb.interrupt.drainlife==true) or (castname==FeralbyNight.bosscast["Yogg - Drain Life"] and FeralbyNightdb.interrupt.drainlife==true)))) and finish>lag and maim<=lag and energy>=maim_energy and cp>0) then return FeralbyNight.L["Maim"] elseif ((FeralbyNightdb.bossmode==true and (FeralbyNight.currentTarget.id==FeralbyNight.bossid["XT-002"]) and (FeralbyNightdb.saveforheart==true) and (FeralbyNight.bosslifepc<0.78 and FeralbyNight.bosslifepc>0.70)) and sr<19 and cp>=2 and (energy>=sr_energy or ooc > 0)) then return FeralbyNight.L["Savage Roar"] elseif ((FeralbyNightdb.bossmode==true and (FeralbyNight.currentTarget.id==FeralbyNight.bossid["XT-002"]) and (FeralbyNightdb.saveforheart==true) and (FeralbyNight.bosslifepc<0.78 and FeralbyNight.bosslifepc>0.70)) and energy<85) then return "" elseif ((((sr <=lag) and (cp>0)) or (cp==5 and sr < srvsfb_time)) and (energy>=sr_energy or ooc > 0) and (sr<FeralbyNight.time_to_die or FeralbyNightdb.killmode==false)) then return FeralbyNight.L["Savage Roar"] elseif ((ooc > 0) and (shred_status==1)) then if (mangle <=lag and trauma <=lag) then return FeralbyNight.L["Mangle (Cat)"] else return FeralbyNight.L["Shred"] end elseif ((ooc > 0) and (shred_status==0)) then if (mangle <=lag and trauma <=lag and FeralbyNightdb.manglepriority==2) then return FeralbyNight.L["Mangle (Cat)"] elseif (rip <=lag and cp==5) then return FeralbyNight.L["Rip"] elseif (mangle <=lag and trauma <=lag) then return FeralbyNight.L["Mangle (Cat)"] elseif (rake <=lag) then return FeralbyNight.L["Rake"] else return FeralbyNight.L["Mangle (Cat)"] end elseif ((tf <=lag) and (energy < (95-koj_m1)) and (berserk < (165-FeralbyNight.berserkplyph)) and (cp<5 or rip<((95-koj_m1)/10)) and ((FeralbyNightdb.bossmode==false) or (FeralbyNight.currentTarget.id~=FeralbyNight.bossid["XT-002"]) or (FeralbyNightdb.saveforheart==false) or (FeralbyNight.bosslifepc>0.78 or FeralbyNight.bosslifepc<0.70))) then return FeralbyNight.L["Tiger's Fury"] elseif ((berserk <=lag) and (energy >= 70) and (sr > GCD+lag) and (FeralbyNightdb.Berserk == true) and ((FeralbyNightdb.bossmode==false) or (FeralbyNight.currentTarget.id~=FeralbyNight.bossid["XT-002"] or FeralbyNight.currentTarget.id~=FeralbyNight.bossid["Dark Rune Watcher"] or FeralbyNight.currentTarget.id~=FeralbyNight.bossid["Dark Rune Sentinel"] or FeralbyNight.currentTarget.id~=FeralbyNight.bossid["Dark Rune Guardian"]) or (FeralbyNight.currentTarget.id==FeralbyNight.bossid["XT-002"] and FeralbyNightdb.saveforheart==false) or (FeralbyNight.currentTarget.id==FeralbyNight.bossid["XT-002"] and FeralbyNight.bosslifepc<0.70) or ((FeralbyNight.currentTarget.id==FeralbyNight.bossid["Dark Rune Watcher"] or FeralbyNight.currentTarget.id==FeralbyNight.bossid["Dark Rune Sentinel"] or FeralbyNight.currentTarget.id==FeralbyNight.bossid["Dark Rune Guardian"]) and FeralbyNightdb.saveforrazor==false))) then return FeralbyNight.L["Berserk"] elseif ((mangle <=lag) and (trauma <=lag) and (energy>=mangle_energy)) then return FeralbyNight.L["Mangle (Cat)"] elseif ((rake <=lag+2) and cp<5 and (mangle >lag or trauma >lag) and (rake_status==1) and (energy>=rake_energy) and ((mangle > ((rake_energy+mangle_switch*mangle_energy-10-energy)/10)) or cp>=FeralbyNightdb.energypooling) and (FeralbyNight.time_to_die>=9 or FeralbyNightdb.killmode==false) ) then return FeralbyNight.L["Rake"] elseif ((energy>=mangle_energy) and cp<5 and ((shred_status==0) or (shred_energy>49)) and ((((tf<((shred_energy+rake_energy-10-energy)/10) and (((( rake > ((mangle_energy+rake_energy-10-koj_m1-energy)/10))) and cp<3 and (mangle >lag+GCD or trauma >lag+GCD) and ((((rake>lag) or (FeralbyNight.time_to_die<9 and FeralbyNightdb.killmode==true))) or rake_status==0) ) or sr<(GCD+lag))) or (((((rake > ((mangle_energy+rake_energy-10-energy)/10))) and cp<3 and ((rake>lag) or (FeralbyNight.time_to_die<9 and FeralbyNightdb.killmode==true)) ) or sr<(GCD+lag)))) or cp>=FeralbyNightdb.energypooling) or (FeralbyNight.time_to_die<4))) then return FeralbyNight.L["Mangle (Cat)"] elseif (((energy>=shred_energy) and cp<5 and (shred_status==1) and ((((tf<((shred_energy+rake_energy-10-energy)/10) and ((mangle > ((shred_energy+mangle_switch*mangle_energy-10-koj_m1-energy)/10) and ((rake > ((shred_energy+rake_energy-10-koj_m1-energy)/10)) or rake_status==0) and cp<3 and (mangle >lag+GCD or trauma >lag+GCD) and ((rake>lag) or (FeralbyNight.time_to_die<9 and FeralbyNightdb.killmode==true)) ) or sr<(GCD+lag))) or (((mangle > ((shred_energy+mangle_switch*mangle_energy-10-energy)/10) and ((rake > ((shred_energy+rake_energy-10-energy)/10)) or rake_status==0) and cp<3 and (mangle >lag+GCD or trauma >lag+GCD) and ((((rake>lag) or (FeralbyNight.time_to_die<9 and FeralbyNightdb.killmode==true))) or rake_status==0) ) or sr<(GCD+lag)))) or cp>=FeralbyNightdb.energypooling) or ((FeralbyNight.time_to_die<4) and FeralbyNightdb.killmode==true)))) then return FeralbyNight.L["Shred"] elseif (((sr>lag) and (energy>=fb_energy or ooc > 0) and (cp==5)) and (((berserk<=(165-FeralbyNight.berserkplyph)) and (((((rip+sr)>(ripvsfb_time+srvsfb_time)) or ((tf<ripvsfb_time) and ((rip+sr)>(ripvsfb_time_koj+srvsfb_time))) or ((tf<srvsfb_time) and ((rip+sr)>(srvsfb_time_koj+ripvsfb_time)))) and ((rip>ripvsfb_time) or ((tf<ripvsfb_time) and (rip>ripvsfb_time_koj))) and ((sr>srvsfb_time) or ((tf<srvsfb_time) and (sr>srvsfb_time_koj)))) or ((FeralbyNight.time_to_die<(max_rip_downtime+2)) and FeralbyNightdb.killmode==true))) or (((berserk>(165-FeralbyNight.berserkplyph) and energy<(fb_energy+5))) and (((((rip+sr)>(ripvsfb_time*1.8+srvsfb_time*1.8)) or ((tf<ripvsfb_time) and ((rip+sr)>(ripvsfb_time_koj*1.5+srvsfb_time*1.8))) or ((tf<srvsfb_time) and ((rip+sr)>(srvsfb_time_koj*1.5+ripvsfb_time*1.8)))) and ((rip>ripvsfb_time*1.8) or ((tf<ripvsfb_time) and (rip>ripvsfb_time_koj*1.5))) and ((sr>srvsfb_time*1.8) or ((tf<srvsfb_time) and (sr>srvsfb_time_koj*1.5)))) or ((FeralbyNight.time_to_die<(max_rip_downtime+2)) and FeralbyNightdb.killmode==true))))) then return FeralbyNight.L["Ferocious Bite"] elseif ( (sr>lag) and (energy>=fb_energy or ooc > 0) and (cp==5) and ((rip>=lag)) and ((bosshealth/bossmaxhp<=.25))) then return FeralbyNight.L["Ferocious Bite"] elseif ((sr>lag) and (energy>=rip_energy or ooc > 0) and (cp==5) and ((rip<=lag+3)) and ((FeralbyNight.time_to_die>(max_rip_downtime+2)) or FeralbyNightdb.killmode==false)) then return FeralbyNight.L["Rip"] elseif ((((energy >=(rake_energy+rip_energy-10)) or ((energy>=(fb_energy+5)) and berserk>(165-FeralbyNight.berserkplyph))) and (rip>=GCD+lag) and cp==5)) then if ((mangle <=lag and trauma <=lag) and (rip>=GCD) and (bleeds>0 or FeralbyNightdb.manglepriority==2)) then return FeralbyNight.L["Mangle (Cat)"] elseif ((rake <=lag+2) and (rip>=GCD) and (rake_status==1) and ((FeralbyNight.time_to_die>=9) or FeralbyNightdb.killmode==false)) then return FeralbyNight.L["Rake"] elseif(((energy>=90) or ((energy>=shred_energy) and berserk>(165-FeralbyNight.berserkplyph))) and ((shred_status==0) or (shred_energy>49)) and (mangle>=GCD or trauma >=GCD) and (rake>=GCD) and (rip>=GCD) and cp==5) then return FeralbyNight.L["Mangle (Cat)"] elseif(((energy>=90) or ((energy>=shred_energy) and berserk>(165-FeralbyNight.berserkplyph))) and (shred_status==1) and (mangle>=GCD or trauma >=GCD) and ((rake>=GCD) or rake_status==0) and (rip>=GCD) and cp==5) then return FeralbyNight.L["Shred"] end elseif ((FeralbyNightdb.FFF == true) and (fff <=lag) and (fffdur < 7)) then return FeralbyNight.L["Faerie Fire (Feral)(Rank 6)"] end else if(((FeralbyNightdb.suggestinterrupt==true and durat>FeralbyNightdb.mincasttime) or (FeralbyNightdb.bossmode==true and ((castname==FeralbyNight.bosscast["Razor-Watcher-Chain 1"] and FeralbyNightdb.interrupt.razorchain==true) or (castname==FeralbyNight.bosscast["Razor-Watcher-Chain 2"] and FeralbyNightdb.interrupt.razorchain==true) or (castname==FeralbyNight.bosscast["Stormcaller - Council - Chain Lightning"] and FeralbyNightdb.interrupt.stormchain==true) or (castname==FeralbyNight.bosscast["Stormcaller - Council - Lightning Whirl"] and FeralbyNightdb.interrupt.stormwhirl==true) or (castname==FeralbyNight.bosscast["Auriaya - Sentinel Blast"] and FeralbyNightdb.interrupt.sentinelblast==true) or (castname==FeralbyNight.bosscast["Thorim - Acolyte - Greater Heal"] and FeralbyNightdb.interrupt.thorimGL==true) or (castname==FeralbyNight.bosscast["Thorim - Evoker - Runic Mending"] and FeralbyNightdb.interrupt.thorimRM==true) or (castname==FeralbyNight.bosscast["Vezax - Searing Flame"] and FeralbyNightdb.interrupt.searingflame==true) or (castname==FeralbyNight.bosscast["Yogg - Dark volley"] and FeralbyNightdb.interrupt.darkvolley==true) or (castname==FeralbyNight.bosscast["Yogg - Drain Life"] and FeralbyNightdb.interrupt.drainlife==true) or (castname==FeralbyNight.bosscast["Yogg - Drain Life"] and FeralbyNightdb.interrupt.drainlife==true)))) and finish>lag and bash<=lag and rage>=bash_rage) then return FeralbyNight.L["Bash"] elseif (status==2 and growl<=lag) then return FeralbyNight.L["Growl"] elseif (mangle_bear<=lag and rage>=mangle_bear_rage) then return FeralbyNight.L["Mangle (Bear)"] elseif (fff<=lag) then return FeralbyNight.L["Faerie Fire (Feral)(Rank 6)"] elseif ((lacerate<=7.5 or lacerate_stack<5) and rage>=lacerate_rage) then return FeralbyNight.L["Lacerate"] elseif (demoshout<=3 and rage>=demoshout_rage) then return FeralbyNight.L["Demoralizing Roar"] elseif (demoshout>4.5 and lacerate>7.5 and mangle_bear>1.5 and fff>1.5 and rage>=swipe_rage) then return FeralbyNight.L["Swipe (Bear)"] end end return "" end --Function to compute set bonuses, idols, metagems and glyphs function FeralbyNight:hasGlyph(id) for i = 1, 9 do local _, _, _, glyphSpell = GetGlyphSocketInfo(i) if glyphSpell == id then return true end end end function FeralbyNight:MetaGems() FeralbyNight.crit_meta = 0 local helm = GetInventoryItemLink("player", 1) if helm then for i = 1, 3 do local mgem = tonumber(string.match(select(2, GetItemGem(helm, i)) or "",".-item:(%d+).*")) if mgem == 34220 or mgem == 41285 or mgem == 32409 or mgem == 41398 then FeralbyNight.crit_meta = 0.03 end end end end function FeralbyNight:EquipBonuses() FeralbyNight:MetaGems() idol_ws=0; idol_shred=0; idol_cryingmoon=0; twoT8_rate=0; twoT9=0; fourT9=0; twoT10=0; fourT10=0; FeralbyNight.berserkplyph = FeralbyNight:hasGlyph(62969) and 5 or 0 FeralbyNight.mangleglyph = FeralbyNight:hasGlyph(54813) and 1.1 or 0 FeralbyNight.shredglyph = FeralbyNight:hasGlyph(54815) and 1 or 0 FeralbyNight.ripglyph = FeralbyNight:hasGlyph(54818) and 4 or 0 FeralbyNight.srglyph = FeralbyNight:hasGlyph(63055) and 0.05 or 0 isEquipped = IsEquippedItem(40713) if isEquipped==1 then idol_shred=1 else idol_shred=0 end isEquipped = IsEquippedItem(39757) if isEquipped==1 then idol_ws=1 else idol_ws=0 end isEquipped = IsEquippedItem(50456) if isEquipped==1 then idol_cryingmoon=1 else idol_cryingmoon=0 end add=0 Tier8=0 add = IsEquippedItem(45359) if add==1 then Tier8=Tier8+1 end add = IsEquippedItem(46159) if add==1 then Tier8=Tier8+1 end add = IsEquippedItem(45357) if add==1 then Tier8=Tier8+1 end add = IsEquippedItem(46161) if add==1 then Tier8=Tier8+1 end add = IsEquippedItem(46158) if add==1 then Tier8=Tier8+1 end add = IsEquippedItem(46157) if add==1 then Tier8=Tier8+1 end add = IsEquippedItem(45358) if add==1 then Tier8=Tier8+1 end add = IsEquippedItem(46160) if add==1 then Tier8=Tier8+1 end add = IsEquippedItem(45356) if add==1 then Tier8=Tier8+1 end add = IsEquippedItem(45355) if add==1 then Tier8=Tier8+1 end add=0 Tier9=0 add = IsEquippedItem(48213) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48214) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48215) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48216) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48217) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48188) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48189) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48190) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48191) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48192) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48203) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48204) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48205) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48206) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48207) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48208) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48209) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48210) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48211) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48212) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48199) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48198) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48200) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48201) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48202) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48193) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48194) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48195) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48196) if add==1 then Tier9=Tier9+1 end add = IsEquippedItem(48197) if add==1 then Tier9=Tier9+1 end add=0 Tier10=0 add = IsEquippedItem(50824) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(50825) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(50826) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(50827) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(50828) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51295) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51296) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51297) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51298) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51299) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51140) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51141) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51142) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51143) if add==1 then Tier10=Tier10+1 end add = IsEquippedItem(51144) if add==1 then Tier10=Tier10+1 end if Tier8>=2 then twoT8_rate=0.02 else twoT8_rate=0 end if Tier9>=2 then twoT9=1 else twoT9=0 end if Tier9>=4 then fourT9=1 else fourT9=0 end if Tier10>=2 then twoT10=1 else twoT10=0 end if Tier10>=4 then fourT10=1 else fourT10=0 end end -- Options panel function FeralbyNight:GetLocked() return FeralbyNightdb.locked end function FeralbyNight:ToggleLocked() if FeralbyNightdb.locked then FeralbyNightdb.locked = false FeralbyNight.displayFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.displayFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.displayFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.displayFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.displayFrame:EnableMouse(true) FeralbyNight.cdmonFrame1:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.cdmonFrame1:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame1:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame1:SetBackdropColor(0, 0, 0, .4) FeralbyNight.cdmonFrame1:EnableMouse(true) FeralbyNight.cdmonFrame2:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.cdmonFrame2:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame2:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame2:SetBackdropColor(0, 0, 0, .4) FeralbyNight.cdmonFrame2:EnableMouse(true) FeralbyNight.cdmonFrame3:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.cdmonFrame3:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame3:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.cdmonFrame3:SetBackdropColor(0, 0, 0, .4) FeralbyNight.cdmonFrame3:EnableMouse(true) FeralbyNight.bossfightFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.bossfightFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.bossfightFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.bossfightFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.bossfightFrame:EnableMouse(true) FeralbyNight.myfightFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.myfightFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.myfightFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.myfightFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.myfightFrame:EnableMouse(true) FeralbyNight.procFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.procFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.procFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.procFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.procFrame:EnableMouse(true) FeralbyNight.hudFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.hudFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.hudFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.hudFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.hudFrame:EnableMouse(true) FeralbyNight.MeleeFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.MeleeFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.MeleeFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.MeleeFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.MeleeFrame:EnableMouse(true) FeralbyNight.CPFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.CPFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.CPFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.CPFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.CPFrame:EnableMouse(true) FeralbyNight.timetokillFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.timetokillFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.timetokillFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.timetokillFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.timetokillFrame:EnableMouse(true) FeralbyNight.energyFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.energyFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.energyFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.energyFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.energyFrame:EnableMouse(true) FeralbyNight.oocFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.oocFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.oocFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.oocFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.oocFrame:EnableMouse(true) FeralbyNight.noticeFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.noticeFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.noticeFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.noticeFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.noticeFrame:EnableMouse(true) FeralbyNight.srFrame:SetScript("OnMouseDown", function(self) self:StartMoving() end) FeralbyNight.srFrame:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end) FeralbyNight.srFrame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) FeralbyNight.srFrame:SetBackdropColor(0, 0, 0, .4) FeralbyNight.srFrame:EnableMouse(true) else FeralbyNightdb.locked = true FeralbyNight.displayFrame:SetScript("OnMouseDown", nil) FeralbyNight.displayFrame:SetScript("OnMouseUp", nil) FeralbyNight.displayFrame:SetScript("OnDragStop", nil) FeralbyNight.displayFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.displayFrame:EnableMouse(false) FeralbyNight.cdmonFrame1:SetScript("OnMouseDown", nil) FeralbyNight.cdmonFrame1:SetScript("OnMouseUp", nil) FeralbyNight.cdmonFrame1:SetScript("OnDragStop", nil) FeralbyNight.cdmonFrame1:SetBackdropColor(0, 0, 0, 0) FeralbyNight.cdmonFrame1:EnableMouse(false) FeralbyNight.cdmonFrame2:SetScript("OnMouseDown", nil) FeralbyNight.cdmonFrame2:SetScript("OnMouseUp", nil) FeralbyNight.cdmonFrame2:SetScript("OnDragStop", nil) FeralbyNight.cdmonFrame2:SetBackdropColor(0, 0, 0, 0) FeralbyNight.cdmonFrame2:EnableMouse(false) FeralbyNight.cdmonFrame3:SetScript("OnMouseDown", nil) FeralbyNight.cdmonFrame3:SetScript("OnMouseUp", nil) FeralbyNight.cdmonFrame3:SetScript("OnDragStop", nil) FeralbyNight.cdmonFrame3:SetBackdropColor(0, 0, 0, 0) FeralbyNight.cdmonFrame3:EnableMouse(false) FeralbyNight.bossfightFrame:SetScript("OnMouseDown", nil) FeralbyNight.bossfightFrame:SetScript("OnMouseUp", nil) FeralbyNight.bossfightFrame:SetScript("OnDragStop", nil) FeralbyNight.bossfightFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.bossfightFrame:EnableMouse(false) FeralbyNight.myfightFrame:SetScript("OnMouseDown", nil) FeralbyNight.myfightFrame:SetScript("OnMouseUp", nil) FeralbyNight.myfightFrame:SetScript("OnDragStop", nil) FeralbyNight.myfightFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.myfightFrame:EnableMouse(false) FeralbyNight.procFrame:SetScript("OnMouseDown", nil) FeralbyNight.procFrame:SetScript("OnMouseUp", nil) FeralbyNight.procFrame:SetScript("OnDragStop", nil) FeralbyNight.procFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.procFrame:EnableMouse(false) FeralbyNight.hudFrame:SetScript("OnMouseDown", nil) FeralbyNight.hudFrame:SetScript("OnMouseUp", nil) FeralbyNight.hudFrame:SetScript("OnDragStop", nil) FeralbyNight.hudFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.hudFrame:EnableMouse(false) FeralbyNight.MeleeFrame:SetScript("OnMouseDown", nil) FeralbyNight.MeleeFrame:SetScript("OnMouseUp", nil) FeralbyNight.MeleeFrame:SetScript("OnDragStop", nil) FeralbyNight.MeleeFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.MeleeFrame:EnableMouse(false) FeralbyNight.CPFrame:SetScript("OnMouseDown", nil) FeralbyNight.CPFrame:SetScript("OnMouseUp", nil) FeralbyNight.CPFrame:SetScript("OnDragStop", nil) FeralbyNight.CPFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.CPFrame:EnableMouse(false) FeralbyNight.timetokillFrame:SetScript("OnMouseDown", nil) FeralbyNight.timetokillFrame:SetScript("OnMouseUp", nil) FeralbyNight.timetokillFrame:SetScript("OnDragStop", nil) FeralbyNight.timetokillFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.timetokillFrame:EnableMouse(false) FeralbyNight.energyFrame:SetScript("OnMouseDown", nil) FeralbyNight.energyFrame:SetScript("OnMouseUp", nil) FeralbyNight.energyFrame:SetScript("OnDragStop", nil) FeralbyNight.energyFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.energyFrame:EnableMouse(false) FeralbyNight.oocFrame:SetScript("OnMouseDown", nil) FeralbyNight.oocFrame:SetScript("OnMouseUp", nil) FeralbyNight.oocFrame:SetScript("OnDragStop", nil) FeralbyNight.oocFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.oocFrame:EnableMouse(false) FeralbyNight.noticeFrame:SetScript("OnMouseDown", nil) FeralbyNight.noticeFrame:SetScript("OnMouseUp", nil) FeralbyNight.noticeFrame:SetScript("OnDragStop", nil) FeralbyNight.noticeFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.noticeFrame:EnableMouse(false) FeralbyNight.srFrame:SetScript("OnMouseDown", nil) FeralbyNight.srFrame:SetScript("OnMouseUp", nil) FeralbyNight.srFrame:SetScript("OnDragStop", nil) FeralbyNight.srFrame:SetBackdropColor(0, 0, 0, 0) FeralbyNight.srFrame:EnableMouse(false) end end function FeralbyNight:GetScale() return FeralbyNightdb.scale end function FeralbyNight:GetcdmonScale1() return FeralbyNightdb.cdmonscale1 end function FeralbyNight:GetcdmonScale2() return FeralbyNightdb.cdmonscale2 end function FeralbyNight:GetcdmonScale3() return FeralbyNightdb.cdmonscale3 end function FeralbyNight:GetbossfightScale() return FeralbyNightdb.bossfightscale end function FeralbyNight:GetmyfightScale() return FeralbyNightdb.myfightscale end function FeralbyNight:GetprocScale() return FeralbyNightdb.procscale end function FeralbyNight:GetMeleeScale() return FeralbyNightdb.meleescale end function FeralbyNight:GetCPScale() return FeralbyNightdb.CPscale end function FeralbyNight:GettimetokillScale() return FeralbyNightdb.timetokillscale end function FeralbyNight:GetenergyScale() return FeralbyNightdb.energyscale end function FeralbyNight:GethudScale() return FeralbyNightdb.hudscale end function FeralbyNight:GetoocScale() return FeralbyNightdb.oocscale end function FeralbyNight:GetnoticeScale() return FeralbyNightdb.noticescale end function FeralbyNight:GetprocScale() return FeralbyNightdb.procscale end function FeralbyNight:GetsrScale() return FeralbyNightdb.srscale end function FeralbyNight:Getupdateinterval() return FeralbyNightdb.updateinterval end function FeralbyNight:GetsrFont() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.srFramefont) then return ik else return 1 end end end function FeralbyNight:SetsrFont(num) FeralbyNightdb.srFramefont = FeralbyNight.fontvector[num] FeralbyNight.srFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.srFramefont, FeralbyNightdb.srFramefontsize); end function FeralbyNight:GetMeleeFont() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.MeleeFramefont) then return ik else return 1 end end end function FeralbyNight:SetMeleeFont(num) FeralbyNightdb.MeleeFramefont = FeralbyNight.fontvector[num] FeralbyNight.MeleeFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.MeleeFramefont, FeralbyNightdb.MeleeFramefontsize); end function FeralbyNight:GetenergyFont() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.energyFramefont) then return ik else return 1 end end end function FeralbyNight:SetenergyFont(num) FeralbyNightdb.energyFramefont = FeralbyNight.fontvector[num] FeralbyNight.energyFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.energyFramefont, FeralbyNightdb.energyFramefontsize); end function FeralbyNight:GettimetokillFont() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.timetokillFramefont) then return ik else return 1 end end end function FeralbyNight:SettimetokillFont(num) FeralbyNightdb.timetokillFramefont = FeralbyNight.fontvector[num] FeralbyNight.timetokillFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.timetokillFramefont, FeralbyNightdb.timetokillFramefontsize); end function FeralbyNight:GetcpFont() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.cpFramefont) then return ik else return 1 end end end function FeralbyNight:SetcpFont(num) FeralbyNightdb.cpFramefont = FeralbyNight.fontvector[num] FeralbyNight.CPFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cpFramefont, FeralbyNightdb.cpFramefontsize); end function FeralbyNight:GetbossfightFont() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.bossfightFramefont) then return ik else return 1 end end end function FeralbyNight:SetbossfightFont(num) FeralbyNightdb.bossfightFramefont = FeralbyNight.fontvector[num] do jj=1,5 local bossfightFramedumb = _G["FeralbyNightbossfightFrame_"..jj]; bossfightFramedumb:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.bossfightFramefont, FeralbyNightdb.bossfightFramefontsize); end end function FeralbyNight:GetmyfightFont() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.myfightFramefont) then return ik else return 1 end end end function FeralbyNight:SetmyfightFont(num) FeralbyNightdb.myfightFramefont = FeralbyNight.fontvector[num] do jj=1,5 local myfightFramedumb = _G["FeralbyNightmyfightFrame_"..jj]; myfightFramedumb:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.myfightFramefont, FeralbyNightdb.myfightFramefontsize); end end function FeralbyNight:GetprocFont() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.procFramefont) then return ik else return 1 end end end function FeralbyNight:SetprocFont(num) FeralbyNightdb.procFramefont = FeralbyNight.fontvector[num] do jj=1,5 local procFramedumb = _G["FeralbyNightprocFrame_"..jj]; procFramedumb:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.procFramefont, FeralbyNightdb.procFramefontsize); end end function FeralbyNight:GetbarFont() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.barfont) then return ik else return 1 end end end function FeralbyNight:Getbartexture() local ik for ik=1,62 do if (FeralbyNight.texturevector[ik]==FeralbyNightdb.bartexture) then return ik else return 1 end end end function FeralbyNight:SetbarFont(num) FeralbyNightdb.barfont = FeralbyNight.fontvector[num] FeralbyNight.hudFrame_manabar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_threatbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_castbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_bosspowerbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_healthbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_bosshealthbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_powerbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); end function FeralbyNight:Setbartexture(num) FeralbyNightdb.bartexture = FeralbyNight.texturevector[num] FeralbyNight.hudFrame_manabar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); FeralbyNight.hudFrame_castbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); FeralbyNight.hudFrame_threatbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); FeralbyNight.hudFrame_bosspowerbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); FeralbyNight.hudFrame_healthbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); FeralbyNight.hudFrame_bosshealthbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); FeralbyNight.hudFrame_powerbar_frame:SetStatusBarTexture("Interface\\AddOns\\FeralbyNight\\arts\\statusbar\\"..FeralbyNightdb.bartexture); end function FeralbyNight:GetcdmonFont1() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.cdmonFramefont1) then return ik else return 1 end end end function FeralbyNight:SetcdmonFont1(num) FeralbyNightdb.cdmonFramefont1 = FeralbyNight.fontvector[num] FeralbyNightcdmonFrame1_1:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); FeralbyNightcdmonFrame1_2:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); FeralbyNightcdmonFrame1_3:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); FeralbyNightcdmonFrame1_4:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); FeralbyNightcdmonFrame1_5:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); end function FeralbyNight:GetcdmonFont2() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.cdmonFramefont2) then return ik else return 1 end end end function FeralbyNight:SetcdmonFont2(num) FeralbyNightdb.cdmonFramefont2 = FeralbyNight.fontvector[num] FeralbyNightcdmonFrame2_1:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); FeralbyNightcdmonFrame2_2:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); FeralbyNightcdmonFrame2_3:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); FeralbyNightcdmonFrame2_4:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); FeralbyNightcdmonFrame2_5:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); end function FeralbyNight:GetcdmonFont3() local ik for ik=1,20 do if (FeralbyNight.fontvector[ik]==FeralbyNightdb.cdmonFramefont3) then return ik else return 1 end end end function FeralbyNight:SetcdmonFont3(num) FeralbyNightdb.cdmonFramefont3 = FeralbyNight.fontvector[num] FeralbyNightcdmonFrame3_1:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); FeralbyNightcdmonFrame3_2:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); FeralbyNightcdmonFrame3_3:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); FeralbyNightcdmonFrame3_4:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); FeralbyNightcdmonFrame3_5:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); end function FeralbyNight:SetScale(num) FeralbyNightdb.scale = num FeralbyNight.displayFrame:SetScale(FeralbyNightdb.scale) FeralbyNight.cooldownFrame:SetScale(FeralbyNightdb.scale) end function FeralbyNight:SetMeleeScale(num) FeralbyNightdb.meleescale = num FeralbyNight.MeleeFrame:SetScale(FeralbyNightdb.meleescale) end function FeralbyNight:SetsrScale(num) FeralbyNightdb.srscale = num FeralbyNight.srFrame:SetScale(FeralbyNightdb.srscale) end function FeralbyNight:SetcdmonScale1(num) FeralbyNightdb.cdmonscale1 = num FeralbyNight.cdmonFrame1:SetScale(FeralbyNightdb.cdmonscale1) end function FeralbyNight:SetcdmonScale3(num) FeralbyNightdb.cdmonscale3 = num FeralbyNight.cdmonFrame3:SetScale(FeralbyNightdb.cdmonscale3) end function FeralbyNight:SetcdmonScale2(num) FeralbyNightdb.cdmonscale2 = num FeralbyNight.cdmonFrame2:SetScale(FeralbyNightdb.cdmonscale2) end function FeralbyNight:SetbossfightScale(num) FeralbyNightdb.bossfightscale = num FeralbyNight.bossfightFrame:SetScale(FeralbyNightdb.bossfightscale) end function FeralbyNight:SetmyfightScale(num) FeralbyNightdb.myfightscale = num FeralbyNight.myfightFrame:SetScale(FeralbyNightdb.myfightscale) end function FeralbyNight:SetprocScale(num) FeralbyNightdb.procscale = num FeralbyNight.procFrame:SetScale(FeralbyNightdb.procscale) end function FeralbyNight:Setupdateinterval(num) FeralbyNightdb.updateinterval = num end function FeralbyNight:SethudScale(num) FeralbyNightdb.hudscale = num FeralbyNight.hudFrame:SetScale(FeralbyNightdb.hudscale) end function FeralbyNight:SetCPScale(num) FeralbyNightdb.CPscale = num FeralbyNight.CPFrame:SetScale(FeralbyNightdb.CPscale) end function FeralbyNight:SettimetokillScale(num) FeralbyNightdb.timetokillscale = num FeralbyNight.timetokillFrame:SetScale(FeralbyNightdb.timetokillscale) end function FeralbyNight:SetenergyScale(num) FeralbyNightdb.energyscale = num FeralbyNight.energyFrame:SetScale(FeralbyNightdb.energyscale) end function FeralbyNight:SetoocScale(num) FeralbyNightdb.oocscale = num FeralbyNight.oocFrame:SetScale(FeralbyNightdb.oocscale) end function FeralbyNight:SetnoticeScale(num) FeralbyNightdb.noticescale = num FeralbyNight.noticeFrame:SetScale(FeralbyNightdb.noticescale) end function FeralbyNight:SetprocScale(num) FeralbyNightdb.procscale = num FeralbyNight.procFrame:SetScale(FeralbyNightdb.procscale) end function FeralbyNight:GetShowPrediction() return FeralbyNightdb.showPrediction end function FeralbyNight:ToggleShowPrediction() if FeralbyNightdb.showPrediction then FeralbyNightdb.showPrediction = false else FeralbyNightdb.showPrediction = true end end function FeralbyNight:Getoocoverride() return FeralbyNightdb.oocoverride end function FeralbyNight:Toggleoocoverride() if FeralbyNightdb.oocoverride then FeralbyNightdb.oocoverride = false else FeralbyNightdb.oocoverride = true end end function FeralbyNight:Getbossmode() return FeralbyNightdb.bossmode end function FeralbyNight:Togglebossmode() if FeralbyNightdb.bossmode then FeralbyNightdb.bossmode = false else FeralbyNightdb.bossmode= true end end function FeralbyNight:Getactivespec1() return FeralbyNightdb.spec1 end function FeralbyNight:Toggleactivespec1() if FeralbyNightdb.spec1 then FeralbyNightdb.spec1 = false else FeralbyNightdb.spec1= true end end function FeralbyNight:Getactivespec2() return FeralbyNightdb.spec2 end function FeralbyNight:Toggleactivespec2() if FeralbyNightdb.spec2 then FeralbyNightdb.spec2 = false else FeralbyNightdb.spec2= true end end function FeralbyNight:Getkillmode() return FeralbyNightdb.killmode end function FeralbyNight:Togglekillmode() if FeralbyNightdb.killmode then FeralbyNightdb.killmode = false else FeralbyNightdb.killmode= true end end function FeralbyNight:Gettargetidshow() return FeralbyNightdb.targetidshow end function FeralbyNight:Toggletargetidshow() if FeralbyNightdb.targetidshow then FeralbyNightdb.targetidshow = false else FeralbyNightdb.targetidshow= true end end function FeralbyNight:Getsaveforrazor() return FeralbyNightdb.saveforrazor end function FeralbyNight:Togglesaveforrazor() if FeralbyNightdb.saveforrazor then FeralbyNightdb.saveforrazor = false else FeralbyNightdb.saveforrazor= true end end function FeralbyNight:Getshredontentacles() return FeralbyNightdb.shredontentacles end function FeralbyNight:Toggleshredontentacles() if FeralbyNightdb.shredontentacles then FeralbyNightdb.shredontentacles = false else FeralbyNightdb.shredontentacles= true end end function FeralbyNight:Getsaveforheart() return FeralbyNightdb.saveforheart end function FeralbyNight:Togglesaveforheart() if FeralbyNightdb.saveforheart then FeralbyNightdb.saveforheart = false else FeralbyNightdb.saveforheart= true end end function FeralbyNight:Getdarkvolley() return FeralbyNightdb.interrupt.darkvolley end function FeralbyNight:Toggledarkvolley() if FeralbyNightdb.interrupt.darkvolley then FeralbyNightdb.interrupt.darkvolley = false else FeralbyNightdb.interrupt.darkvolley= true end end function FeralbyNight:Getdrainlife() return FeralbyNightdb.interrupt.drainlife end function FeralbyNight:Toggledrainlife() if FeralbyNightdb.interrupt.drainlife then FeralbyNightdb.interrupt.drainlife = false else FeralbyNightdb.interrupt.drainlife= true end end function FeralbyNight:Getsearingflame() return FeralbyNightdb.interrupt.searingflame end function FeralbyNight:Togglesearingflame() if FeralbyNightdb.interrupt.searingflame then FeralbyNightdb.interrupt.searingflame = false else FeralbyNightdb.interrupt.searingflame= true end end function FeralbyNight:GetthorimRM() return FeralbyNightdb.interrupt.thorimRM end function FeralbyNight:TogglethorimRM() if FeralbyNightdb.interrupt.thorimRM then FeralbyNightdb.interrupt.thorimRM = false else FeralbyNightdb.interrupt.thorimRM= true end end function FeralbyNight:GetthorimGL() return FeralbyNightdb.interrupt.thorimGL end function FeralbyNight:TogglethorimGL() if FeralbyNightdb.interrupt.thorimGL then FeralbyNightdb.interrupt.thorimGL = false else FeralbyNightdb.interrupt.thorimGL= true end end function FeralbyNight:Getstormwhirl() return FeralbyNightdb.interrupt.stormwhirl end function FeralbyNight:Togglestormwhirl() if FeralbyNightdb.interrupt.stormwhirl then FeralbyNightdb.interrupt.stormwhirl = false else FeralbyNightdb.interrupt.stormwhirl= true end end function FeralbyNight:Getsentinelblast() return FeralbyNightdb.interrupt.sentinelblast end function FeralbyNight:Togglesentinelblast() if FeralbyNightdb.interrupt.sentinelblast then FeralbyNightdb.interrupt.sentinelblast = false else FeralbyNightdb.interrupt.sentinelblast= true end end function FeralbyNight:Getstormchain() return FeralbyNightdb.interrupt.stormchain end function FeralbyNight:Togglestormchain() if FeralbyNightdb.interrupt.stormchain then FeralbyNightdb.interrupt.stormchain = false else FeralbyNightdb.interrupt.stormchain= true end end function FeralbyNight:Getrazorchain() return FeralbyNightdb.interrupt.razorchain end function FeralbyNight:Togglerazorchain() if FeralbyNightdb.interrupt.razorchain then FeralbyNightdb.interrupt.razorchain = false else FeralbyNightdb.interrupt.razorchain= true end end function FeralbyNight:Getinterrupt() return FeralbyNightdb.suggestinterrupt end function FeralbyNight:Toggleinterrupt() if FeralbyNightdb.suggestinterrupt then FeralbyNightdb.suggestinterrupt = false else FeralbyNightdb.suggestinterrupt= true end end function FeralbyNight:Getmanglebot() return FeralbyNightdb.manglebot end function FeralbyNight:Togglemanglebot() if FeralbyNightdb.manglebot then FeralbyNightdb.manglebot = false else FeralbyNightdb.manglebot = true end end function FeralbyNight:ToggleShred() if FeralbyNightdb.shred then FeralbyNightdb.shred = false else FeralbyNightdb.shred = true end end function FeralbyNight:ToggleBerserk() if FeralbyNightdb.Berserk then FeralbyNightdb.Berserk = false else FeralbyNightdb.Berserk = true end end function FeralbyNight:GetFFF() return FeralbyNightdb.FFF end function FeralbyNight:ToggleFFF() if FeralbyNightdb.FFF then FeralbyNightdb.FFF = false else FeralbyNightdb.FFF = true end end function FeralbyNight:Getlagcorrection() return FeralbyNightdb.lagcorrection end function FeralbyNight:Togglelagcorrection() if FeralbyNightdb.lagcorrection then FeralbyNightdb.lagcorrection = false else FeralbyNightdb.lagcorrection = true end end function FeralbyNight:Getconservative() return FeralbyNightdb.conservativeplay end function FeralbyNight:Toggleconservative() if FeralbyNightdb.conservativeplay then FeralbyNightdb.conservativeplay = false else FeralbyNightdb.conservativeplay = true end end function FeralbyNight:GetBerserk() return FeralbyNightdb.Berserk end function FeralbyNight:GetShred() return FeralbyNightdb.shred end function FeralbyNight:GetHud() return FeralbyNightdb.hud end function FeralbyNight:CropHud() if FeralbyNightdb.hud then FeralbyNightdb.hud = false else FeralbyNightdb.hud = true end end function FeralbyNight:Getdummy() return FeralbyNightdb.showdummyvariables end function FeralbyNight:Toggledummy() if FeralbyNightdb.showdummyvariables then FeralbyNightdb.showdummyvariables = false else FeralbyNightdb.showdummyvariables = true end end function FeralbyNight:GetSRCP() return FeralbyNightdb.SRCP end function FeralbyNight:SetSRCP(num) FeralbyNightdb.SRCP = num end function FeralbyNight:Getshredvsrake() return FeralbyNightdb.shredvsrake end function FeralbyNight:Setshredvsrake(num) FeralbyNightdb.shredvsrake = num end function FeralbyNight:Getripvsfb() return FeralbyNightdb.ripvsfb end function FeralbyNight:Setripvsfb(num) FeralbyNightdb.ripvsfb = num end function FeralbyNight:Getsrvsfinisher() return FeralbyNightdb.srvsfinisher end function FeralbyNight:Setsrvsfinisher(num) FeralbyNightdb.srvsfinisher = num end function FeralbyNight:Getenergypooling() return FeralbyNightdb.energypooling end function FeralbyNight:Setenergypooling(num) FeralbyNightdb.energypooling = num end function FeralbyNight:Getmanglepriority() return FeralbyNightdb.manglepriority end function FeralbyNight:Setmanglepriority(num) FeralbyNightdb.manglepriority = num end function FeralbyNight:Getkillmodeupdateinterval() return FeralbyNightdb.killmodeupdateinterval*10 end function FeralbyNight:Setkillmodeupdateinterval(num) FeralbyNightdb.killmodeupdateinterval = (num/10) end function FeralbyNight:Getinterruptinterval() return FeralbyNightdb.mincasttime end function FeralbyNight:Setinterruptinterval(num) FeralbyNightdb.mincasttime = num end function FeralbyNight:Gethudshow() return FeralbyNightdb.hudshow end function FeralbyNight:Togglehud() if FeralbyNightdb.hudshow then FeralbyNightdb.hudshow = false FeralbyNight.hudFrame:Hide() else FeralbyNightdb.hudshow = true FeralbyNight.hudFrame:Show() end end function FeralbyNight:Getcdmonshow1() return FeralbyNightdb.cdmonshow1 end function FeralbyNight:Togglecdmon1() if FeralbyNightdb.cdmonshow1 then FeralbyNightdb.cdmonshow1 = false FeralbyNight.cdmonFrame1:Hide() else FeralbyNightdb.cdmonshow1 = true FeralbyNight.cdmonFrame1:Show() end end function FeralbyNight:Getcdmonshow2() return FeralbyNightdb.cdmonshow2 end function FeralbyNight:Togglecdmon2() if FeralbyNightdb.cdmonshow2 then FeralbyNightdb.cdmonshow2 = false FeralbyNight.cdmonFrame2:Hide() else FeralbyNightdb.cdmonshow2 = true FeralbyNight.cdmonFrame2:Show() end end function FeralbyNight:Getcdmonshow3() return FeralbyNightdb.cdmonshow3 end function FeralbyNight:Togglecdmon3() if FeralbyNightdb.cdmonshow3 then FeralbyNightdb.cdmonshow3 = false FeralbyNight.cdmonFrame3:Hide() else FeralbyNightdb.cdmonshow3 = true FeralbyNight.cdmonFrame3:Show() end end function FeralbyNight:Getbossfightshow() return FeralbyNightdb.bossfightshow end function FeralbyNight:Togglebossfight() if FeralbyNightdb.bossfightshow then FeralbyNightdb.bossfightshow = false FeralbyNight.bossfightFrame:Hide() else FeralbyNightdb.bossfightshow = true FeralbyNight.bossfightFrame:Show() end end function FeralbyNight:Getmyfightshow() return FeralbyNightdb.myfightshow end function FeralbyNight:Togglemyfight() if FeralbyNightdb.myfightshow then FeralbyNightdb.myfightshow = false FeralbyNight.myfightFrame:Hide() else FeralbyNightdb.myfightshow = true FeralbyNight.myfightFrame:Show() end end function FeralbyNight:Getprocshow() return FeralbyNightdb.procshow end function FeralbyNight:Toggleproc() if FeralbyNightdb.procshow then FeralbyNightdb.procshow = false FeralbyNight.procFrame:Hide() else FeralbyNightdb.procshow = true FeralbyNight.procFrame:Show() end end function FeralbyNight:Getenergyframeshow() return FeralbyNightdb.energyframeshow end function FeralbyNight:Toggleenergyframe() if FeralbyNightdb.energyframeshow then FeralbyNightdb.energyframeshow = false else FeralbyNightdb.energyframeshow = true end end function FeralbyNight:Getcpframeshow() return FeralbyNightdb.cpframeshow end function FeralbyNight:Gettimetokillframeshow() return FeralbyNightdb.timetokillframeshow end function FeralbyNight:Togglecpframe() if FeralbyNightdb.cpframeshow then FeralbyNightdb.cpframeshow = false else FeralbyNightdb.cpframeshow = true end end function FeralbyNight:Toggletimetokillframe() if FeralbyNightdb.timetokillframeshow then FeralbyNightdb.timetokillframeshow = false else FeralbyNightdb.timetokillframeshow = true end end function FeralbyNight:Getsrframeshow() return FeralbyNightdb.srframeshow end function FeralbyNight:Togglesrframe() if FeralbyNightdb.srframeshow then FeralbyNightdb.srframeshow = false else FeralbyNightdb.srframeshow = true end end function FeralbyNight:Getcastingbarshow() return FeralbyNightdb.showcast end function FeralbyNight:Togglecastingbarshow() if FeralbyNightdb.showcast then FeralbyNightdb.showcast = false else FeralbyNightdb.showcast = true end end function FeralbyNight:Getstatsframeshow() return FeralbyNightdb.statsframeshow end function FeralbyNight:Togglestatsframe() if FeralbyNightdb.statsframeshow then FeralbyNightdb.statsframeshow = false else FeralbyNightdb.statsframeshow = true end end function FeralbyNight:Getsuggesterframeshow() return FeralbyNightdb.suggesterframeshow end function FeralbyNight:Togglesuggesterframe() if FeralbyNightdb.suggesterframeshow then FeralbyNightdb.suggesterframeshow = false else FeralbyNightdb.suggesterframeshow = true end end function FeralbyNight:Getoocframeshow() return FeralbyNightdb.oocframeshow end function FeralbyNight:Toggleoocframe() if FeralbyNightdb.oocframeshow then FeralbyNightdb.oocframeshow = false else FeralbyNightdb.oocframeshow = true end end function FeralbyNight:Getnoticeframeshow() return FeralbyNightdb.noticeframeshow end function FeralbyNight:Togglenoticeframe() if FeralbyNightdb.noticeframeshow then FeralbyNightdb.noticeframeshow = false else FeralbyNightdb.noticeframeshow = true end end function FeralbyNight:CreateOptionFrame() local panel = CreateFrame("FRAME", "FeralbyNightOptions"); panel.name = "Feral by Night"; local panel2 = CreateFrame("FRAME", "$parent_2",FeralbyNightOptions); panel2.name = "Show Options a"; panel2.parent="Feral by Night"; local panel21 = CreateFrame("FRAME", "$parent_21",FeralbyNightOptions); panel21.name = "Show Options b"; panel21.parent="Feral by Night"; local panel3 = CreateFrame("FRAME", "$parent_3",FeralbyNightOptions); panel3.name = "Scale Options"; panel3.parent="Feral by Night"; local panel4 = CreateFrame("FRAME", "$parent_4",FeralbyNightOptions); panel4.name = "Fonts Options a"; panel4.parent="Feral by Night"; local panel41 = CreateFrame("FRAME", "$parent_41",FeralbyNightOptions); panel41.name = "Fonts Options b"; panel41.parent="Feral by Night"; --Main Panel local fstring1 = panel:CreateFontString("FeralbyNightOptions_string1","OVERLAY","GameFontNormal") fstring1:SetText("Lock") fstring1:SetPoint("TOPLEFT", 10, -10) local checkbox1 = CreateFrame("CheckButton", "$parent_cb1", panel, "OptionsCheckButtonTemplate") checkbox1:SetWidth(18) checkbox1:SetHeight(18) checkbox1:SetScript("OnClick", function() FeralbyNight:ToggleLocked() end) checkbox1:SetPoint("TOPRIGHT", -10, -10) checkbox1:SetChecked(FeralbyNight:GetLocked()) local fstring13 = panel:CreateFontString("FeralbyNightOptions_string13","OVERLAY","GameFontNormal") fstring13:SetText("Crop Hud") fstring13:SetPoint("TOPLEFT", 10, -40) local checkbox6 = CreateFrame("CheckButton", "$parent_cb6", panel, "OptionsCheckButtonTemplate") checkbox6:SetWidth(18) checkbox6:SetHeight(18) checkbox6:SetScript("OnClick", function() FeralbyNight:CropHud() end) checkbox6:SetPoint("TOPRIGHT", -10, -40) checkbox6:SetChecked(FeralbyNight:GetHud()) local fstring14 = panel:CreateFontString("FeralbyNightOptions_string14","OVERLAY","GameFontNormal") fstring14:SetText("Abilities & Timers update interval") fstring14:SetPoint("TOPLEFT", 10, -70) local slider11 = CreateFrame("Slider", "$parent_sl11", panel, "OptionsSliderTemplate") slider11:SetMinMaxValues(0.1, 1) slider11:SetValue(FeralbyNight:Getupdateinterval()) slider11:SetValueStep(0.05) slider11:SetScript("OnValueChanged", function(self) FeralbyNight:Setupdateinterval(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider11:GetName() .. "Low"]:SetText("0.1") _G[slider11:GetName() .. "High"]:SetText("1 (sec)") _G[slider11:GetName() .. "Text"]:SetText(FeralbyNight:Getupdateinterval()) slider11:SetPoint("TOPRIGHT", -10, -70) local fstring12 = panel:CreateFontString("FeralbyNightOptions_string12","OVERLAY","GameFontNormal") fstring12:SetText("Show dummy variables when unlocked") fstring12:SetPoint("TOPLEFT", 10, -100) local checkbox12 = CreateFrame("CheckButton", "$parent_cb12", panel, "OptionsCheckButtonTemplate") checkbox12:SetWidth(18) checkbox12:SetHeight(18) checkbox12:SetScript("OnClick", function() FeralbyNight:Toggledummy() end) checkbox12:SetPoint("TOPRIGHT", -10, -100) checkbox12:SetChecked(FeralbyNight:Getdummy()) local fstring121 = panel:CreateFontString("FeralbyNightOptions_string121","OVERLAY","GameFontNormal") fstring121:SetText("Toggle Ulduar Boss Mode (Not yet Implemented)") fstring121:SetPoint("TOPLEFT", 10, -130) local checkbox121 = CreateFrame("CheckButton", "$parent_cb121", panel, "OptionsCheckButtonTemplate") checkbox121:SetWidth(18) checkbox121:SetHeight(18) checkbox121:SetScript("OnClick", function() FeralbyNight:Togglebossmode() end) checkbox121:SetPoint("TOPRIGHT", -10, -130) checkbox121:SetChecked(FeralbyNight:Getbossmode()) local fstring1211 = panel:CreateFontString("FeralbyNightOptions_string1211","OVERLAY","GameFontNormal") fstring1211:SetText("Activate FBN addon for main spec") fstring1211:SetPoint("TOPLEFT", 10, -160) local checkbox1211 = CreateFrame("CheckButton", "$parent_cb1211", panel, "OptionsCheckButtonTemplate") checkbox1211:SetWidth(18) checkbox1211:SetHeight(18) checkbox1211:SetScript("OnClick", function() FeralbyNight:Toggleactivespec1() end) checkbox1211:SetPoint("TOPRIGHT", -10, -160) checkbox1211:SetChecked(FeralbyNight:Getactivespec1()) local fstring1212 = panel:CreateFontString("FeralbyNightOptions_string1212","OVERLAY","GameFontNormal") fstring1212:SetText("Activate FBN addon for secondary spec") fstring1212:SetPoint("TOPLEFT", 10, -190) local checkbox1212 = CreateFrame("CheckButton", "$parent_cb1212", panel, "OptionsCheckButtonTemplate") checkbox1212:SetWidth(18) checkbox1212:SetHeight(18) checkbox1212:SetScript("OnClick", function() FeralbyNight:Toggleactivespec2() end) checkbox1212:SetPoint("TOPRIGHT", -10, -190) checkbox1212:SetChecked(FeralbyNight:Getactivespec2()) fstring13673 = panel:CreateFontString("FeralbyNightOptions_string13673","OVERLAY","GameFontNormal") fstring13673:SetText("Lag correction (uncheck if you have problem with debuff sync)") fstring13673:SetPoint("TOPLEFT", 10, -220) checkbox13673 = CreateFrame("CheckButton", "$parent_cb13673", panel, "OptionsCheckButtonTemplate") checkbox13673:SetWidth(18) checkbox13673:SetHeight(18) checkbox13673:SetScript("OnClick", function() FeralbyNight:Togglelagcorrection() end) checkbox13673:SetPoint("TOPRIGHT", -10, -220) checkbox13673:SetChecked(FeralbyNight:Getlagcorrection()) fstring136738 = panel:CreateFontString("FeralbyNightOptions_string136738","OVERLAY","GameFontNormal") fstring136738:SetText("Conservative play (for energy and dots uptime)") fstring136738:SetPoint("TOPLEFT", 10, -250) checkbox136738 = CreateFrame("CheckButton", "$parent_cb136738", panel, "OptionsCheckButtonTemplate") checkbox136738:SetWidth(18) checkbox136738:SetHeight(18) checkbox136738:SetScript("OnClick", function() FeralbyNight:Toggleconservative() end) checkbox136738:SetPoint("TOPRIGHT", -10, -250) checkbox136738:SetChecked(FeralbyNight:Getconservative()) --Panel 2: Show Options local fstring20 = panel2:CreateFontString("FeralbyNightOptions_2_string20","OVERLAY","GameFontNormal") fstring20:SetText("Omen of Clarity graphical effect") fstring20:SetPoint("TOPLEFT", 10, -10) local checkbox20 = CreateFrame("CheckButton", "$parent_cb20", panel2, "OptionsCheckButtonTemplate") checkbox20:SetWidth(18) checkbox20:SetHeight(18) checkbox20:SetScript("OnClick", function() FeralbyNight:Toggleoocframe() end) checkbox20:SetPoint("TOPRIGHT", -10, -10) checkbox20:SetChecked(FeralbyNight:Getoocframeshow()) local fstring21 = panel2:CreateFontString("FeralbyNightOptions_2_string21","OVERLAY","GameFontNormal") fstring21:SetText("Show Hud") fstring21:SetPoint("TOPLEFT", 10, -40) local checkbox21 = CreateFrame("CheckButton", "$parent_cb21", panel2, "OptionsCheckButtonTemplate") checkbox21:SetWidth(18) checkbox21:SetHeight(18) checkbox21:SetScript("OnClick", function() FeralbyNight:Togglehud() end) checkbox21:SetPoint("TOPRIGHT", -10, -40) checkbox21:SetChecked(FeralbyNight:Gethudshow()) local fstring22 = panel2:CreateFontString("FeralbyNightOptions_2_string22","OVERLAY","GameFontNormal") fstring22:SetText("Show General Cooldown Monitor") fstring22:SetPoint("TOPLEFT", 10, -70) local checkbox22 = CreateFrame("CheckButton", "$parent_cb22", panel2, "OptionsCheckButtonTemplate") checkbox22:SetWidth(18) checkbox22:SetHeight(18) checkbox22:SetScript("OnClick", function() FeralbyNight:Togglecdmon1() end) checkbox22:SetPoint("TOPRIGHT", -10, -70) checkbox22:SetChecked(FeralbyNight:Getcdmonshow1()) local fstring22cat = panel2:CreateFontString("FeralbyNightOptions_2_string22cat","OVERLAY","GameFontNormal") fstring22cat:SetText("Show Cat Abilities Monitor") fstring22cat:SetPoint("TOPLEFT", 10, -100) local checkbox22cat = CreateFrame("CheckButton", "$parent_cb22cat", panel2, "OptionsCheckButtonTemplate") checkbox22cat:SetWidth(18) checkbox22cat:SetHeight(18) checkbox22cat:SetScript("OnClick", function() FeralbyNight:Togglecdmon2() end) checkbox22cat:SetPoint("TOPRIGHT", -10, -100) checkbox22cat:SetChecked(FeralbyNight:Getcdmonshow2()) local fstring22bear = panel2:CreateFontString("FeralbyNightOptions_2_string22bear","OVERLAY","GameFontNormal") fstring22bear:SetText("Show Bear Abilities Monitor") fstring22bear:SetPoint("TOPLEFT", 10, -130) local checkbox22bear = CreateFrame("CheckButton", "$parent_cb22bear", panel2, "OptionsCheckButtonTemplate") checkbox22bear:SetWidth(18) checkbox22bear:SetHeight(18) checkbox22bear:SetScript("OnClick", function() FeralbyNight:Togglecdmon3() end) checkbox22bear:SetPoint("TOPRIGHT", -10, -130) checkbox22bear:SetChecked(FeralbyNight:Getcdmonshow3()) local fstring23 = panel2:CreateFontString("FeralbyNightOptions_2_string23","OVERLAY","GameFontNormal") fstring23:SetText("Big Energy/Rage Frame") fstring23:SetPoint("TOPLEFT", 10, -160) local checkbox23 = CreateFrame("CheckButton", "$parent_cb23", panel2, "OptionsCheckButtonTemplate") checkbox23:SetWidth(18) checkbox23:SetHeight(18) checkbox23:SetScript("OnClick", function() FeralbyNight:Toggleenergyframe() end) checkbox23:SetPoint("TOPRIGHT", -10, -160) checkbox23:SetChecked(FeralbyNight:Getenergyframeshow()) local fstring24 = panel2:CreateFontString("FeralbyNightOptions_2_string24","OVERLAY","GameFontNormal") fstring24:SetText("Big CP/Lacerate Stack Frame") fstring24:SetPoint("TOPLEFT", 10, -190) local checkbox24 = CreateFrame("CheckButton", "$parent_cb24", panel2, "OptionsCheckButtonTemplate") checkbox24:SetWidth(18) checkbox24:SetHeight(18) checkbox24:SetScript("OnClick", function() FeralbyNight:Togglecpframe() end) checkbox24:SetPoint("TOPRIGHT", -10, -190) checkbox24:SetChecked(FeralbyNight:Getcpframeshow()) local fstring25 = panel2:CreateFontString("FeralbyNightOptions_2_string25","OVERLAY","GameFontNormal") fstring25:SetText("Show Melee Stats Frame") fstring25:SetPoint("TOPLEFT", 10, -210) local checkbox25 = CreateFrame("CheckButton", "$parent_cb25", panel2, "OptionsCheckButtonTemplate") checkbox25:SetWidth(18) checkbox25:SetHeight(18) checkbox25:SetScript("OnClick", function() FeralbyNight:Togglestatsframe() end) checkbox25:SetPoint("TOPRIGHT", -10, -210) checkbox25:SetChecked(FeralbyNight:Getstatsframeshow()) local fstring26 = panel2:CreateFontString("FeralbyNightOptions_2_string26","OVERLAY","GameFontNormal") fstring26:SetText("Show Move Prediction (+1sec in the future)") fstring26:SetPoint("TOPLEFT", 10, -240) local checkbox26 = CreateFrame("CheckButton", "$parent_cb26", panel2, "OptionsCheckButtonTemplate") checkbox26:SetWidth(18) checkbox26:SetHeight(18) checkbox26:SetScript("OnClick", function() FeralbyNight:ToggleShowPrediction() end) checkbox26:SetPoint("TOPRIGHT", -10, -240) checkbox26:SetChecked(FeralbyNight:GetShowPrediction()) local fstring27 = panel2:CreateFontString("FeralbyNightOptions_2_string27","OVERLAY","GameFontNormal") fstring27:SetText("Show Move Suggestion") fstring27:SetPoint("TOPLEFT", 10, -270) local checkbox27 = CreateFrame("CheckButton", "$parent_cb27", panel2, "OptionsCheckButtonTemplate") checkbox27:SetWidth(18) checkbox27:SetHeight(18) checkbox27:SetScript("OnClick", function() FeralbyNight:Togglesuggesterframe() end) checkbox27:SetPoint("TOPRIGHT", -10, -270) checkbox27:SetChecked(FeralbyNight:Getsuggesterframeshow()) local fstring28 = panel21:CreateFontString("FeralbyNightOptions_21_string28","OVERLAY","GameFontNormal") fstring28:SetText("Show SR/Barkskin/Surv.Inst. Frame") fstring28:SetPoint("TOPLEFT", 10, -10) local checkbox28 = CreateFrame("CheckButton", "$parent_cb28", panel21, "OptionsCheckButtonTemplate") checkbox28:SetWidth(18) checkbox28:SetHeight(18) checkbox28:SetScript("OnClick", function() FeralbyNight:Togglesrframe() end) checkbox28:SetPoint("TOPRIGHT", -10, -10) checkbox28:SetChecked(FeralbyNight:Getsrframeshow()) local fstring29 = panel21:CreateFontString("FeralbyNightOptions_21_string29","OVERLAY","GameFontNormal") fstring29:SetText("Show expected time before boss kill") fstring29:SetPoint("TOPLEFT", 10, -40) local checkbox29 = CreateFrame("CheckButton", "$parent_cb29", panel21, "OptionsCheckButtonTemplate") checkbox29:SetWidth(18) checkbox29:SetHeight(18) checkbox29:SetScript("OnClick", function() FeralbyNight:Toggletimetokillframe() end) checkbox29:SetPoint("TOPRIGHT", -10, -40) checkbox29:SetChecked(FeralbyNight:Gettimetokillframeshow()) local fstring291 = panel21:CreateFontString("FeralbyNightOptions_21_string291","OVERLAY","GameFontNormal") fstring291:SetText("Show target casting bar") fstring291:SetPoint("TOPLEFT", 10, -70) local checkbox291 = CreateFrame("CheckButton", "$parent_cb291", panel21, "OptionsCheckButtonTemplate") checkbox291:SetWidth(18) checkbox291:SetHeight(18) checkbox291:SetScript("OnClick", function() FeralbyNight:Togglecastingbarshow() end) checkbox291:SetPoint("TOPRIGHT", -10, -70) checkbox291:SetChecked(FeralbyNight:Getcastingbarshow()) local fstring2222 = panel21:CreateFontString("FeralbyNightOptions_21_string2222","OVERLAY","GameFontNormal") fstring2222:SetText("Show fight specific player Monitor") fstring2222:SetPoint("TOPLEFT", 10, -100) local checkbox2222 = CreateFrame("CheckButton", "$parent_cb2222", panel21, "OptionsCheckButtonTemplate") checkbox2222:SetWidth(18) checkbox2222:SetHeight(18) checkbox2222:SetScript("OnClick", function() FeralbyNight:Togglemyfight() end) checkbox2222:SetPoint("TOPRIGHT", -10, -100) checkbox2222:SetChecked(FeralbyNight:Getmyfightshow()) local fstring2223 = panel21:CreateFontString("FeralbyNightOptions_21_string2223","OVERLAY","GameFontNormal") fstring2223:SetText("Show fight specific boss Monitor") fstring2223:SetPoint("TOPLEFT", 10, -130) local checkbox2223 = CreateFrame("CheckButton", "$parent_cb2223", panel21, "OptionsCheckButtonTemplate") checkbox2223:SetWidth(18) checkbox2223:SetHeight(18) checkbox2223:SetScript("OnClick", function() FeralbyNight:Togglebossfight() end) checkbox2223:SetPoint("TOPRIGHT", -10, -130) checkbox2223:SetChecked(FeralbyNight:Getbossfightshow()) local fstring22234 = panel21:CreateFontString("FeralbyNightOptions_21_string22234","OVERLAY","GameFontNormal") fstring22234:SetText("Show proc Monitor") fstring22234:SetPoint("TOPLEFT", 10, -160) local checkbox22234 = CreateFrame("CheckButton", "$parent_cb22234", panel21, "OptionsCheckButtonTemplate") checkbox22234:SetWidth(18) checkbox22234:SetHeight(18) checkbox22234:SetScript("OnClick", function() FeralbyNight:Toggleproc() end) checkbox22234:SetPoint("TOPRIGHT", -10, -160) checkbox22234:SetChecked(FeralbyNight:Getprocshow()) local fstring20000 = panel21:CreateFontString("FeralbyNightOptions_21_string20000","OVERLAY","GameFontNormal") fstring20000:SetText("Notification icons") fstring20000:SetPoint("TOPLEFT", 10, -190) local checkbox20000 = CreateFrame("CheckButton", "$parent_cb20000", panel21, "OptionsCheckButtonTemplate") checkbox20000:SetWidth(18) checkbox20000:SetHeight(18) checkbox20000:SetScript("OnClick", function() FeralbyNight:Togglenoticeframe() end) checkbox20000:SetPoint("TOPRIGHT", -10, -190) checkbox20000:SetChecked(FeralbyNight:Getnoticeframeshow()) local fstring20022 = panel21:CreateFontString("FeralbyNightOptions_21_string20022","OVERLAY","GameFontNormal") fstring20022:SetText("Print target ID in default chat") fstring20022:SetPoint("TOPLEFT", 10, -220) local checkbox20022 = CreateFrame("CheckButton", "$parent_cb20022", panel21, "OptionsCheckButtonTemplate") checkbox20022:SetWidth(18) checkbox20022:SetHeight(18) checkbox20022:SetScript("OnClick", function() FeralbyNight:Toggletargetidshow() end) checkbox20022:SetPoint("TOPRIGHT", -10, -220) checkbox20022:SetChecked(FeralbyNight:Gettargetidshow()) local fstring20043 = panel21:CreateFontString("FeralbyNightOptions_21_string20043","OVERLAY","GameFontNormal") fstring20043:SetText("Show OOC proc in CD monitor") fstring20043:SetPoint("TOPLEFT", 10, -250) local checkbox20043 = CreateFrame("CheckButton", "$parent_cb20043", panel21, "OptionsCheckButtonTemplate") checkbox20043:SetWidth(18) checkbox20043:SetHeight(18) checkbox20043:SetScript("OnClick", function() FeralbyNight:Toggleoocoverride() end) checkbox20043:SetPoint("TOPRIGHT", -10, -250) checkbox20043:SetChecked(FeralbyNight:Getoocoverride()) --Panel 3: Scale Options local fstring6 = panel3:CreateFontString("FeralbyNightOptions_3_string6","OVERLAY","GameFontNormal") fstring6:SetText("Suggestion Monitor Scale") fstring6:SetPoint("TOPLEFT", 10, -20) local slider2 = CreateFrame("Slider", "$parent_sl2", panel3, "OptionsSliderTemplate") slider2:SetMinMaxValues(.25, 2.0) slider2:SetValue(FeralbyNight:GetScale()) slider2:SetValueStep(.05) slider2:SetScript("OnValueChanged", function(self) FeralbyNight:SetScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider2:GetName() .. "Low"]:SetText("0.25") _G[slider2:GetName() .. "High"]:SetText("2.0") _G[slider2:GetName() .. "Text"]:SetText(FeralbyNight:GetScale()) slider2:SetPoint("TOPRIGHT", -10, -20) local fstring8 = panel3:CreateFontString("FeralbyNightOptions_3_string8","OVERLAY","GameFontNormal") fstring8:SetText("General Cooldown Monitor Scale") fstring8:SetPoint("TOPLEFT", 10, -50) local slider3 = CreateFrame("Slider", "$parent_sl3", panel3, "OptionsSliderTemplate") slider3:SetMinMaxValues(.25, 2.0) slider3:SetValue(FeralbyNight:GetcdmonScale1()) slider3:SetValueStep(.05) slider3:SetScript("OnValueChanged", function(self) FeralbyNight:SetcdmonScale1(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider3:GetName() .. "Low"]:SetText("0.25") _G[slider3:GetName() .. "High"]:SetText("2.0") _G[slider3:GetName() .. "Text"]:SetText(FeralbyNight:GetcdmonScale1()) slider3:SetPoint("TOPRIGHT", -10, -50) local fstring8cat = panel3:CreateFontString("FeralbyNightOptions_3_string8cat","OVERLAY","GameFontNormal") fstring8cat:SetText("Cat Ability Monitor Scale") fstring8cat:SetPoint("TOPLEFT", 10, -80) local slider3cat = CreateFrame("Slider", "$parent_sl3cat", panel3, "OptionsSliderTemplate") slider3cat:SetMinMaxValues(.25, 2.0) slider3cat:SetValue(FeralbyNight:GetcdmonScale2()) slider3cat:SetValueStep(.05) slider3cat:SetScript("OnValueChanged", function(self) FeralbyNight:SetcdmonScale2(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider3cat:GetName() .. "Low"]:SetText("0.25") _G[slider3cat:GetName() .. "High"]:SetText("2.0") _G[slider3cat:GetName() .. "Text"]:SetText(FeralbyNight:GetcdmonScale2()) slider3cat:SetPoint("TOPRIGHT", -10, -80) local fstring8bear = panel3:CreateFontString("FeralbyNightOptions_3_string8bear","OVERLAY","GameFontNormal") fstring8bear:SetText("Bear Ability Monitor Scale") fstring8bear:SetPoint("TOPLEFT", 10, -110) local slider3bear = CreateFrame("Slider", "$parent_sl3bear", panel3, "OptionsSliderTemplate") slider3bear:SetMinMaxValues(.25, 2.0) slider3bear:SetValue(FeralbyNight:GetcdmonScale3()) slider3bear:SetValueStep(.05) slider3bear:SetScript("OnValueChanged", function(self) FeralbyNight:SetcdmonScale3(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider3bear:GetName() .. "Low"]:SetText("0.25") _G[slider3bear:GetName() .. "High"]:SetText("2.0") _G[slider3bear:GetName() .. "Text"]:SetText(FeralbyNight:GetcdmonScale3()) slider3bear:SetPoint("TOPRIGHT", -10, -110) local fstring9 = panel3:CreateFontString("FeralbyNightOptions_3_string9","OVERLAY","GameFontNormal") fstring9:SetText("Stats Scale") fstring9:SetPoint("TOPLEFT", 10, -140) local slider4 = CreateFrame("Slider", "$parent_sl4", panel3, "OptionsSliderTemplate") slider4:SetMinMaxValues(.25, 2.0) slider4:SetValue(FeralbyNight:GetMeleeScale()) slider4:SetValueStep(.05) slider4:SetScript("OnValueChanged", function(self) FeralbyNight:SetMeleeScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4:GetName() .. "Low"]:SetText("0.25") _G[slider4:GetName() .. "High"]:SetText("2.0") _G[slider4:GetName() .. "Text"]:SetText(FeralbyNight:GetMeleeScale()) slider4:SetPoint("TOPRIGHT", -10, -140) local fstring100 = panel3:CreateFontString("FeralbyNightOptions_3_string100","OVERLAY","GameFontNormal") fstring100:SetText("CP/Lacerate Stack Scale") fstring100:SetPoint("TOPLEFT", 10, -170) local slider50 = CreateFrame("Slider", "$parent_sl50", panel3, "OptionsSliderTemplate") slider50:SetMinMaxValues(.25, 3.0) slider50:SetValue(FeralbyNight:GetCPScale()) slider50:SetValueStep(.05) slider50:SetScript("OnValueChanged", function(self) FeralbyNight:SetCPScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider50:GetName() .. "Low"]:SetText("0.25") _G[slider50:GetName() .. "High"]:SetText("3.0") _G[slider50:GetName() .. "Text"]:SetText(FeralbyNight:GetCPScale()) slider50:SetPoint("TOPRIGHT", -10, -170) local fstring11 = panel3:CreateFontString("FeralbyNightOptions_3_string11","OVERLAY","GameFontNormal") fstring11:SetText("Energy/Rage Scale") fstring11:SetPoint("TOPLEFT", 10, -200) local slider6 = CreateFrame("Slider", "$parent_sl6", panel3, "OptionsSliderTemplate") slider6:SetMinMaxValues(.25, 3.0) slider6:SetValue(FeralbyNight:GetenergyScale()) slider6:SetValueStep(.05) slider6:SetScript("OnValueChanged", function(self) FeralbyNight:SetenergyScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider6:GetName() .. "Low"]:SetText("0.25") _G[slider6:GetName() .. "High"]:SetText("3.0") _G[slider6:GetName() .. "Text"]:SetText(FeralbyNight:GetenergyScale()) slider6:SetPoint("TOPRIGHT", -10, -200) local fstring12 = panel3:CreateFontString("FeralbyNightOptions_3_string12","OVERLAY","GameFontNormal") fstring12:SetText("Hud Scale") fstring12:SetPoint("TOPLEFT", 10, -230) local slider7 = CreateFrame("Slider", "$parent_sl7", panel3, "OptionsSliderTemplate") slider7:SetMinMaxValues(.25, 2.0) slider7:SetValue(FeralbyNight:GethudScale()) slider7:SetValueStep(.05) slider7:SetScript("OnValueChanged", function(self) FeralbyNight:SethudScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider7:GetName() .. "Low"]:SetText("0.25") _G[slider7:GetName() .. "High"]:SetText("2.0") _G[slider7:GetName() .. "Text"]:SetText(FeralbyNight:GethudScale()) slider7:SetPoint("TOPRIGHT", -10, -230) local fstring14 = panel3:CreateFontString("FeralbyNightOptions_3_string14","OVERLAY","GameFontNormal") fstring14:SetText("Clearcasting Texture Scale") fstring14:SetPoint("TOPLEFT", 10, -260) local slider8 = CreateFrame("Slider", "$parent_sl8", panel3, "OptionsSliderTemplate") slider8:SetMinMaxValues(.25, 2.0) slider8:SetValue(FeralbyNight:GetoocScale()) slider8:SetValueStep(.05) slider8:SetScript("OnValueChanged", function(self) FeralbyNight:SetoocScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider8:GetName() .. "Low"]:SetText("0.25") _G[slider8:GetName() .. "High"]:SetText("2.0") _G[slider8:GetName() .. "Text"]:SetText(FeralbyNight:GetoocScale()) slider8:SetPoint("TOPRIGHT", -10, -260) local fstring15 = panel3:CreateFontString("FeralbyNightOptions_3_string15","OVERLAY","GameFontNormal") fstring15:SetText("SR/CD Frame Scale") fstring15:SetPoint("TOPLEFT", 10, -290) local slider9 = CreateFrame("Slider", "$parent_sl9", panel3, "OptionsSliderTemplate") slider9:SetMinMaxValues(.25, 3.0) slider9:SetValue(FeralbyNight:GetsrScale()) slider9:SetValueStep(.05) slider9:SetScript("OnValueChanged", function(self) FeralbyNight:SetsrScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider9:GetName() .. "Low"]:SetText("0.25") _G[slider9:GetName() .. "High"]:SetText("3.0") _G[slider9:GetName() .. "Text"]:SetText(FeralbyNight:GetsrScale()) slider9:SetPoint("TOPRIGHT", -10, -290) local fstring150 = panel3:CreateFontString("FeralbyNightOptions_3_string150","OVERLAY","GameFontNormal") fstring150:SetText("Time before kill Frame Scale") fstring150:SetPoint("TOPLEFT", 10, -320) local slider90 = CreateFrame("Slider", "$parent_sl90", panel3, "OptionsSliderTemplate") slider90:SetMinMaxValues(.25, 3.0) slider90:SetValue(FeralbyNight:GettimetokillScale()) slider90:SetValueStep(.05) slider90:SetScript("OnValueChanged", function(self) FeralbyNight:SettimetokillScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider90:GetName() .. "Low"]:SetText("0.25") _G[slider90:GetName() .. "High"]:SetText("3.0") _G[slider90:GetName() .. "Text"]:SetText(FeralbyNight:GettimetokillScale()) slider90:SetPoint("TOPRIGHT", -10, -320) local fstring14000 = panel3:CreateFontString("FeralbyNightOptions_3_string14000","OVERLAY","GameFontNormal") fstring14000:SetText("Notification Frame Scale") fstring14000:SetPoint("TOPLEFT", 10, -350) local slider8000 = CreateFrame("Slider", "$parent_sl8000", panel3, "OptionsSliderTemplate") slider8000:SetMinMaxValues(.10, 1.5) slider8000:SetValue(FeralbyNight:GetnoticeScale()) slider8000:SetValueStep(.05) slider8000:SetScript("OnValueChanged", function(self) FeralbyNight:SetnoticeScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider8000:GetName() .. "Low"]:SetText("0.1") _G[slider8000:GetName() .. "High"]:SetText("2.0") _G[slider8000:GetName() .. "Text"]:SetText(FeralbyNight:GetnoticeScale()) slider8000:SetPoint("TOPRIGHT", -10, -350) local fstring15000 = panel3:CreateFontString("FeralbyNightOptions_3_string15000","OVERLAY","GameFontNormal") fstring15000:SetText("Proc Frame Scale") fstring15000:SetPoint("TOPLEFT", 10, -380) local slider8200 = CreateFrame("Slider", "$parent_sl8200", panel3, "OptionsSliderTemplate") slider8200:SetMinMaxValues(.25, 3.0) slider8200:SetValue(FeralbyNight:GetprocScale()) slider8200:SetValueStep(.05) slider8200:SetScript("OnValueChanged", function(self) FeralbyNight:SetprocScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider8200:GetName() .. "Low"]:SetText("0.25") _G[slider8200:GetName() .. "High"]:SetText("3.0") _G[slider8200:GetName() .. "Text"]:SetText(FeralbyNight:GetprocScale()) slider8200:SetPoint("TOPRIGHT", -10, -380) --Panel 4: Fonts Options local fstring401 = panel4:CreateFontString("FeralbyNightOptions_4_string401","OVERLAY","GameFontNormal") fstring401:SetText("SR/CD Frame Font: "..FeralbyNightdb.srFramefont) fstring401:SetPoint("TOPLEFT", 10, -10) local slider401 = CreateFrame("Slider", "$parent_sl401", panel4, "OptionsSliderTemplate") slider401:SetMinMaxValues(1, 20) slider401:SetValue(FeralbyNight:GetsrFont()) slider401:SetValueStep(1) slider401:SetScript("OnValueChanged", function(self) FeralbyNight:SetsrFont(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring401:SetText("SR/CD Frame Font: "..FeralbyNightdb.srFramefont) end) _G[slider401:GetName() .. "Low"]:SetText("1") _G[slider401:GetName() .. "High"]:SetText("20") _G[slider401:GetName() .. "Text"]:SetText(FeralbyNight:GetsrFont()) slider401:SetPoint("TOPRIGHT", -10, -10) local fstring4012 = panel4:CreateFontString("FeralbyNightOptions_4_string4012","OVERLAY","GameFontNormal") fstring4012:SetText("SR/CD Frame Font size") fstring4012:SetPoint("TOPLEFT", 10, -40) local slider4012 = CreateFrame("Slider", "$parent_sl4012", panel4, "OptionsSliderTemplate") slider4012:SetMinMaxValues(6, 40) slider4012:SetValue(tonumber(FeralbyNightdb.srFramefontsize)) slider4012:SetValueStep(1) slider4012:SetScript("OnValueChanged", function(self) FeralbyNightdb.srFramefontsize=tostring(self:GetValue()); FeralbyNight.srFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.srFramefont, FeralbyNightdb.srFramefontsize); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4012:GetName() .. "Low"]:SetText("6") _G[slider4012:GetName() .. "High"]:SetText("40") _G[slider4012:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.srFramefontsize)) slider4012:SetPoint("TOPRIGHT", -10, -40) local fstring402 = panel4:CreateFontString("FeralbyNightOptions_4_string402","OVERLAY","GameFontNormal") fstring402:SetText("energy/rage Frame Font: "..FeralbyNightdb.energyFramefont) fstring402:SetPoint("TOPLEFT", 10, -70) local slider402 = CreateFrame("Slider", "$parent_sl402", panel4, "OptionsSliderTemplate") slider402:SetMinMaxValues(1, 20) slider402:SetValue(FeralbyNight:GetenergyFont()) slider402:SetValueStep(1) slider402:SetScript("OnValueChanged", function(self) FeralbyNight:SetenergyFont(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring402:SetText("energy/rage Frame Font: "..FeralbyNightdb.energyFramefont) end) _G[slider402:GetName() .. "Low"]:SetText("1") _G[slider402:GetName() .. "High"]:SetText("20") _G[slider402:GetName() .. "Text"]:SetText(FeralbyNight:GetenergyFont()) slider402:SetPoint("TOPRIGHT", -10, -70) local fstring4022 = panel4:CreateFontString("FeralbyNightOptions_4_string4022","OVERLAY","GameFontNormal") fstring4022:SetText("energy/rage Frame Font size") fstring4022:SetPoint("TOPLEFT", 10, -100) local slider4022 = CreateFrame("Slider", "$parent_sl4022", panel4, "OptionsSliderTemplate") slider4022:SetMinMaxValues(6, 40) slider4022:SetValue(tonumber(FeralbyNightdb.energyFramefontsize)) slider4022:SetValueStep(1) slider4022:SetScript("OnValueChanged", function(self) FeralbyNightdb.energyFramefontsize=tostring(self:GetValue()); FeralbyNight.energyFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.energyFramefont, FeralbyNightdb.energyFramefontsize); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4022:GetName() .. "Low"]:SetText("6") _G[slider4022:GetName() .. "High"]:SetText("40") _G[slider4022:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.energyFramefontsize)) slider4022:SetPoint("TOPRIGHT", -10, -100) local fstring403 = panel4:CreateFontString("FeralbyNightOptions_4_string403","OVERLAY","GameFontNormal") fstring403:SetText("cp/lacerate Frame Font: "..FeralbyNightdb.cpFramefont) fstring403:SetPoint("TOPLEFT", 10, -130) local slider403 = CreateFrame("Slider", "$parent_sl403", panel4, "OptionsSliderTemplate") slider403:SetMinMaxValues(1, 20) slider403:SetValue(FeralbyNight:GetcpFont()) slider403:SetValueStep(1) slider403:SetScript("OnValueChanged", function(self) FeralbyNight:SetcpFont(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring403:SetText("cp/lacerate Frame Font: "..FeralbyNightdb.cpFramefont) end) _G[slider403:GetName() .. "Low"]:SetText("1") _G[slider403:GetName() .. "High"]:SetText("20") _G[slider403:GetName() .. "Text"]:SetText(FeralbyNight:GetcpFont()) slider403:SetPoint("TOPRIGHT", -10, -130) local fstring4032 = panel4:CreateFontString("FeralbyNightOptions_4_string4032","OVERLAY","GameFontNormal") fstring4032:SetText("cp/lacerate Frame Font size") fstring4032:SetPoint("TOPLEFT", 10, -160) local slider4032 = CreateFrame("Slider", "$parent_sl4032", panel4, "OptionsSliderTemplate") slider4032:SetMinMaxValues(6, 40) slider4032:SetValue(tonumber(FeralbyNightdb.cpFramefontsize)) slider4032:SetValueStep(1) slider4032:SetScript("OnValueChanged", function(self) FeralbyNightdb.cpFramefontsize=tostring(self:GetValue()); FeralbyNight.CPFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cpFramefont, FeralbyNightdb.cpFramefontsize); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4032:GetName() .. "Low"]:SetText("6") _G[slider4032:GetName() .. "High"]:SetText("40") _G[slider4032:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.cpFramefontsize)) slider4032:SetPoint("TOPRIGHT", -10, -160) local fstring404 = panel4:CreateFontString("FeralbyNightOptions_4_string404","OVERLAY","GameFontNormal") fstring404:SetText("Time to Die Frame Font: "..FeralbyNightdb.timetokillFramefont) fstring404:SetPoint("TOPLEFT", 10, -190) local slider404 = CreateFrame("Slider", "$parent_sl404", panel4, "OptionsSliderTemplate") slider404:SetMinMaxValues(1, 20) slider404:SetValue(FeralbyNight:GettimetokillFont()) slider404:SetValueStep(1) slider404:SetScript("OnValueChanged", function(self) FeralbyNight:SettimetokillFont(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring404:SetText("Time to Die Frame Font: "..FeralbyNightdb.timetokillFramefont) end) _G[slider404:GetName() .. "Low"]:SetText("1") _G[slider404:GetName() .. "High"]:SetText("20") _G[slider404:GetName() .. "Text"]:SetText(FeralbyNight:GettimetokillFont()) slider404:SetPoint("TOPRIGHT", -10, -190) local fstring4042 = panel4:CreateFontString("FeralbyNightOptions_4_string4042","OVERLAY","GameFontNormal") fstring4042:SetText("Time to Die Frame Font size") fstring4042:SetPoint("TOPLEFT", 10, -220) local slider4042 = CreateFrame("Slider", "$parent_sl4042", panel4, "OptionsSliderTemplate") slider4042:SetMinMaxValues(6, 40) slider4042:SetValue(tonumber(FeralbyNightdb.timetokillFramefontsize)) slider4042:SetValueStep(1) slider4042:SetScript("OnValueChanged", function(self) FeralbyNightdb.timetokillFramefontsize=tostring(self:GetValue()); FeralbyNight.timetokillFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.timetokillFramefont, FeralbyNightdb.timetokillFramefontsize); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4042:GetName() .. "Low"]:SetText("6") _G[slider4042:GetName() .. "High"]:SetText("40") _G[slider4042:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.timetokillFramefontsize)) slider4042:SetPoint("TOPRIGHT", -10, -220) local fstring405 = panel4:CreateFontString("FeralbyNightOptions_4_string405","OVERLAY","GameFontNormal") fstring405:SetText("Stats Frame Font: "..FeralbyNightdb.MeleeFramefont) fstring405:SetPoint("TOPLEFT", 10, -250) local slider405 = CreateFrame("Slider", "$parent_sl405", panel4, "OptionsSliderTemplate") slider405:SetMinMaxValues(1, 20) slider405:SetValue(FeralbyNight:GetMeleeFont()) slider405:SetValueStep(1) slider405:SetScript("OnValueChanged", function(self) FeralbyNight:SetMeleeFont(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring405:SetText("Stats Frame Font: "..FeralbyNightdb.MeleeFramefont) end) _G[slider405:GetName() .. "Low"]:SetText("1") _G[slider405:GetName() .. "High"]:SetText("20") _G[slider405:GetName() .. "Text"]:SetText(FeralbyNight:GetMeleeFont()) slider405:SetPoint("TOPRIGHT", -10, -250) local fstring4052 = panel4:CreateFontString("FeralbyNightOptions_4_string4052","OVERLAY","GameFontNormal") fstring4052:SetText("Stats Frame Font size") fstring4052:SetPoint("TOPLEFT", 10, -280) local slider4052 = CreateFrame("Slider", "$parent_sl4052", panel4, "OptionsSliderTemplate") slider4052:SetMinMaxValues(6, 40) slider4052:SetValue(tonumber(FeralbyNightdb.MeleeFramefontsize)) slider4052:SetValueStep(1) slider4052:SetScript("OnValueChanged", function(self) FeralbyNightdb.MeleeFramefontsize=tostring(self:GetValue()); FeralbyNight.MeleeFrame:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.MeleeFramefont, FeralbyNightdb.MeleeFramefontsize); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4052:GetName() .. "Low"]:SetText("6") _G[slider4052:GetName() .. "High"]:SetText("40") _G[slider4052:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.MeleeFramefontsize)) slider4052:SetPoint("TOPRIGHT", -10, -280) local fstring408 = panel41:CreateFontString("FeralbyNightOptions_4_string408","OVERLAY","GameFontNormal") fstring408:SetText("CD monitor Frame Font: "..FeralbyNightdb.cdmonFramefont1) fstring408:SetPoint("TOPLEFT", 10, -10) local slider408 = CreateFrame("Slider", "$parent_sl408", panel41, "OptionsSliderTemplate") slider408:SetMinMaxValues(1, 20) slider408:SetValue(FeralbyNight:GetcdmonFont1()) slider408:SetValueStep(1) slider408:SetScript("OnValueChanged", function(self) FeralbyNight:SetcdmonFont1(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring408:SetText("CD monitor Frame Font: "..FeralbyNightdb.cdmonFramefont1) end) _G[slider408:GetName() .. "Low"]:SetText("1") _G[slider408:GetName() .. "High"]:SetText("20") _G[slider408:GetName() .. "Text"]:SetText(FeralbyNight:GetcdmonFont1()) slider408:SetPoint("TOPRIGHT", -10, -10) local fstring4082 = panel41:CreateFontString("FeralbyNightOptions_4_string4082","OVERLAY","GameFontNormal") fstring4082:SetText("CD monitor Frame Font size") fstring4082:SetPoint("TOPLEFT", 10, -40) local slider4082 = CreateFrame("Slider", "$parent_sl4082", panel41, "OptionsSliderTemplate") slider4082:SetMinMaxValues(6, 40) slider4082:SetValue(tonumber(FeralbyNightdb.cdmonFramefontsize1)) slider4082:SetValueStep(1) slider4082:SetScript("OnValueChanged", function(self) FeralbyNightdb.cdmonFramefontsize1=tostring(self:GetValue()); FeralbyNightcdmonFrame1_1:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); FeralbyNightcdmonFrame1_2:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); FeralbyNightcdmonFrame1_3:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); FeralbyNightcdmonFrame1_4:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); FeralbyNightcdmonFrame1_5:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont1, FeralbyNightdb.cdmonFramefontsize1); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4082:GetName() .. "Low"]:SetText("6") _G[slider4082:GetName() .. "High"]:SetText("40") _G[slider4082:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.cdmonFramefontsize1)) slider4082:SetPoint("TOPRIGHT", -10, -40) local fstring409 = panel41:CreateFontString("FeralbyNightOptions_4_string409","OVERLAY","GameFontNormal") fstring409:SetText("cat monitor Frame Font: "..FeralbyNightdb.cdmonFramefont2) fstring409:SetPoint("TOPLEFT", 10, -70) local slider409 = CreateFrame("Slider", "$parent_sl409", panel41, "OptionsSliderTemplate") slider409:SetMinMaxValues(1, 20) slider409:SetValue(FeralbyNight:GetcdmonFont2()) slider409:SetValueStep(1) slider409:SetScript("OnValueChanged", function(self) FeralbyNight:SetcdmonFont2(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring409:SetText("cat monitor Frame Font: "..FeralbyNightdb.cdmonFramefont2) end) _G[slider409:GetName() .. "Low"]:SetText("1") _G[slider409:GetName() .. "High"]:SetText("20") _G[slider409:GetName() .. "Text"]:SetText(FeralbyNight:GetcdmonFont2()) slider409:SetPoint("TOPRIGHT", -10, -70) local fstring4092 = panel41:CreateFontString("FeralbyNightOptions_4_string4092","OVERLAY","GameFontNormal") fstring4092:SetText("cat monitor Frame Font size") fstring4092:SetPoint("TOPLEFT", 10, -100) local slider4092 = CreateFrame("Slider", "$parent_sl4092", panel41, "OptionsSliderTemplate") slider4092:SetMinMaxValues(6, 40) slider4092:SetValue(tonumber(FeralbyNightdb.cdmonFramefontsize2)) slider4092:SetValueStep(1) slider4092:SetScript("OnValueChanged", function(self) FeralbyNightdb.cdmonFramefontsize2=tostring(self:GetValue()); FeralbyNightcdmonFrame2_1:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); FeralbyNightcdmonFrame2_2:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); FeralbyNightcdmonFrame2_3:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); FeralbyNightcdmonFrame2_4:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); FeralbyNightcdmonFrame2_5:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont2, FeralbyNightdb.cdmonFramefontsize2); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4092:GetName() .. "Low"]:SetText("6") _G[slider4092:GetName() .. "High"]:SetText("40") _G[slider4092:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.cdmonFramefontsize2)) slider4092:SetPoint("TOPRIGHT", -10, -100) local fstring410 = panel41:CreateFontString("FeralbyNightOptions_4_string410","OVERLAY","GameFontNormal") fstring410:SetText("Bear monitor Frame Font: "..FeralbyNightdb.cdmonFramefont3) fstring410:SetPoint("TOPLEFT", 10, -130) local slider410 = CreateFrame("Slider", "$parent_sl410", panel41, "OptionsSliderTemplate") slider410:SetMinMaxValues(1, 30) slider410:SetValue(FeralbyNight:GetcdmonFont3()) slider410:SetValueStep(1) slider410:SetScript("OnValueChanged", function(self) FeralbyNight:SetcdmonFont3(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring410:SetText("Bear monitor Frame Font: "..FeralbyNightdb.cdmonFramefont3) end) _G[slider410:GetName() .. "Low"]:SetText("1") _G[slider410:GetName() .. "High"]:SetText("20") _G[slider410:GetName() .. "Text"]:SetText(FeralbyNight:GetcdmonFont3()) slider410:SetPoint("TOPRIGHT", -10, -130) local fstring4103 = panel41:CreateFontString("FeralbyNightOptions_4_string4103","OVERLAY","GameFontNormal") fstring4103:SetText("Bear monitor Frame Font size") fstring4103:SetPoint("TOPLEFT", 10, -160) local slider4103 = CreateFrame("Slider", "$parent_sl4103", panel41, "OptionsSliderTemplate") slider4103:SetMinMaxValues(6, 40) slider4103:SetValue(tonumber(FeralbyNightdb.cdmonFramefontsize3)) slider4103:SetValueStep(1) slider4103:SetScript("OnValueChanged", function(self) FeralbyNightdb.cdmonFramefontsize3=tostring(self:GetValue()); FeralbyNightcdmonFrame3_1:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); FeralbyNightcdmonFrame3_2:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); FeralbyNightcdmonFrame3_3:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); FeralbyNightcdmonFrame3_4:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); FeralbyNightcdmonFrame3_5:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.cdmonFramefont3, FeralbyNightdb.cdmonFramefontsize3); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4103:GetName() .. "Low"]:SetText("6") _G[slider4103:GetName() .. "High"]:SetText("40") _G[slider4103:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.cdmonFramefontsize3)) slider4103:SetPoint("TOPRIGHT", -10, -160) local fstring412 = panel41:CreateFontString("FeralbyNightOptions_4_string412","OVERLAY","GameFontNormal") fstring412:SetText("Hud Font: "..FeralbyNightdb.barfont) fstring412:SetPoint("TOPLEFT", 10, -190) local slider412 = CreateFrame("Slider", "$parent_sl412", panel41, "OptionsSliderTemplate") slider412:SetMinMaxValues(1, 30) slider412:SetValue(FeralbyNight:GetbarFont()) slider412:SetValueStep(1) slider412:SetScript("OnValueChanged", function(self) FeralbyNight:SetbarFont(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring412:SetText("Hud Font: "..FeralbyNightdb.barfont) end) _G[slider412:GetName() .. "Low"]:SetText("1") _G[slider412:GetName() .. "High"]:SetText("20") _G[slider412:GetName() .. "Text"]:SetText(FeralbyNight:GetbarFont()) slider412:SetPoint("TOPRIGHT", -10, -190) local fstring4123 = panel41:CreateFontString("FeralbyNightOptions_4_string4123","OVERLAY","GameFontNormal") fstring4123:SetText("Hud Font size") fstring4123:SetPoint("TOPLEFT", 10, -220) local slider4123 = CreateFrame("Slider", "$parent_sl4123", panel41, "OptionsSliderTemplate") slider4123:SetMinMaxValues(6, 40) slider4123:SetValue(tonumber(FeralbyNightdb.barfontsize)) slider4123:SetValueStep(1) slider4123:SetScript("OnValueChanged", function(self) FeralbyNightdb.barfontsize=tostring(self:GetValue()); FeralbyNight.hudFrame_manabar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_threatbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_castbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_bosspowerbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_healthbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_bosshealthbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); FeralbyNight.hudFrame_powerbar.text:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.barfont, FeralbyNightdb.barfontsize); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider4123:GetName() .. "Low"]:SetText("6") _G[slider4123:GetName() .. "High"]:SetText("40") _G[slider4123:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.barfontsize)) slider4123:SetPoint("TOPRIGHT", -10, -220) local fstring4124 = panel41:CreateFontString("FeralbyNightOptions_4_string4124","OVERLAY","GameFontNormal") fstring4124:SetText("Hud Bar texture: "..FeralbyNightdb.bartexture) fstring4124:SetPoint("TOPLEFT", 10, -250) local slider4124 = CreateFrame("Slider", "$parent_sl4123", panel41, "OptionsSliderTemplate") slider4124:SetMinMaxValues(1, 62) slider4124:SetValue(FeralbyNight:Getbartexture()) slider4124:SetValueStep(1) slider4124:SetScript("OnValueChanged", function(self) FeralbyNight:Setbartexture(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring4124:SetText("Hud Bar texture: "..FeralbyNightdb.bartexture) end) _G[slider4124:GetName() .. "Low"]:SetText("1") _G[slider4124:GetName() .. "High"]:SetText("62") _G[slider4124:GetName() .. "Text"]:SetText(FeralbyNight:Getbartexture()) slider4124:SetPoint("TOPRIGHT", -10, -250) InterfaceOptions_AddCategory(panel); InterfaceOptions_AddCategory(panel2); InterfaceOptions_AddCategory(panel21); InterfaceOptions_AddCategory(panel3); InterfaceOptions_AddCategory(panel4); InterfaceOptions_AddCategory(panel41); end function FeralbyNight:CreateOptionFrame1() local panel1 = CreateFrame("FRAME", "$parent_1",FeralbyNightOptions); panel1.name = "Cycle Options"; panel1.parent="Feral by Night"; --Panel 1: Cycle Options local fstring3 = panel1:CreateFontString("FeralbyNightOptions_1_string3","OVERLAY","GameFontNormal") fstring3:SetText("Check if other players keep mangle-debuff active") fstring3:SetPoint("TOPLEFT", 10, -10) local checkbox3 = CreateFrame("CheckButton", "$parent_cb3", panel1, "OptionsCheckButtonTemplate") checkbox3:SetWidth(18) checkbox3:SetHeight(18) checkbox3:SetScript("OnClick", function() FeralbyNight:Togglemanglebot() end) checkbox3:SetPoint("TOPRIGHT", -10, -10) checkbox3:SetChecked(FeralbyNight:Getmanglebot()) local fstring4 = panel1:CreateFontString("FeralbyNightOptions_1_string4","OVERLAY","GameFontNormal") fstring4:SetText("Suggest FFF") fstring4:SetPoint("TOPLEFT", 10, -40) local checkbox4 = CreateFrame("CheckButton", "$parent_cb4", panel1, "OptionsCheckButtonTemplate") checkbox4:SetWidth(18) checkbox4:SetHeight(18) checkbox4:SetScript("OnClick", function() FeralbyNight:ToggleFFF() end) checkbox4:SetPoint("TOPRIGHT", -10, -40) checkbox4:SetChecked(FeralbyNight:GetFFF()) local fstring5 = panel1:CreateFontString("FeralbyNightOptions_1_string5","OVERLAY","GameFontNormal") fstring5:SetText("Savage Roar Minimum Refresh CP") fstring5:SetPoint("TOPLEFT", 10, -70) local slider1 = CreateFrame("Slider", "$parent_sl1", panel1, "OptionsSliderTemplate") slider1:SetMinMaxValues(1, 5) slider1:SetValue(FeralbyNight:GetSRCP()) slider1:SetValueStep(1) slider1:SetScript("OnValueChanged", function(self) FeralbyNight:SetSRCP(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider1:GetName() .. "Low"]:SetText("1") _G[slider1:GetName() .. "High"]:SetText("5") _G[slider1:GetName() .. "Text"]:SetText(FeralbyNight:GetSRCP()) slider1:SetPoint("TOPRIGHT", -10, -70) local fstring7 = panel1:CreateFontString("FeralbyNightOptions_1_string7","OVERLAY","GameFontNormal") fstring7:SetText("Suggest Berserk") fstring7:SetPoint("TOPLEFT", 10, -100) local checkbox5 = CreateFrame("CheckButton", "$parent_cb5", panel1, "OptionsCheckButtonTemplate") checkbox5:SetWidth(18) checkbox5:SetHeight(18) checkbox5:SetScript("OnClick", function() FeralbyNight:ToggleBerserk() end) checkbox5:SetPoint("TOPRIGHT", -10, -100) checkbox5:SetChecked(FeralbyNight:GetBerserk()) local fstring8 = panel1:CreateFontString("FeralbyNightOptions_1_string8","OVERLAY","GameFontNormal") fstring8:SetText("Use Shred (if efficient)") fstring8:SetPoint("TOPLEFT", 10, -130) local checkbox55 = CreateFrame("CheckButton", "$parent_cb55", panel1, "OptionsCheckButtonTemplate") checkbox55:SetWidth(18) checkbox55:SetHeight(18) checkbox55:SetScript("OnClick", function() FeralbyNight:ToggleShred() end) checkbox55:SetPoint("TOPRIGHT", -10, -130) checkbox55:SetChecked(FeralbyNight:GetShred()) local fstring77 = panel1:CreateFontString("FeralbyNightOptions_1_string77","OVERLAY","GameFontNormal") fstring77:SetText("Toggle kill mode (avoid rip/rake at target low hp)") fstring77:SetPoint("TOPLEFT", 10, -160) local checkbox77 = CreateFrame("CheckButton", "$parent_cb77", panel1, "OptionsCheckButtonTemplate") checkbox77:SetWidth(18) checkbox77:SetHeight(18) checkbox77:SetScript("OnClick", function() FeralbyNight:Togglekillmode() end) checkbox77:SetPoint("TOPRIGHT", -10, -160) checkbox77:SetChecked(FeralbyNight:Getkillmode()) local fstring78 = panel1:CreateFontString("FeralbyNightOptions_1_string78","OVERLAY","GameFontNormal") fstring78:SetText("Set time to die sample interval") fstring78:SetPoint("TOPLEFT", 10, -190) local slider78 = CreateFrame("Slider", "$parent_sl78", panel1, "OptionsSliderTemplate") slider78:SetMinMaxValues(2, 30) slider78:SetValue(FeralbyNight:Getkillmodeupdateinterval()) slider78:SetValueStep(1) slider78:SetScript("OnValueChanged", function(self) FeralbyNight:Setkillmodeupdateinterval(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider78:GetName() .. "Low"]:SetText("2") _G[slider78:GetName() .. "High"]:SetText("30") _G[slider78:GetName() .. "Text"]:SetText(FeralbyNight:Getkillmodeupdateinterval()) slider78:SetPoint("TOPRIGHT", -10, -190) local fstring771 = panel1:CreateFontString("FeralbyNightOptions_1_string771","OVERLAY","GameFontNormal") fstring771:SetText("Toggle interrupt (use maim/bash if the target is casting)") fstring771:SetPoint("TOPLEFT", 10, -220) local checkbox771 = CreateFrame("CheckButton", "$parent_cb771", panel1, "OptionsCheckButtonTemplate") checkbox771:SetWidth(18) checkbox771:SetHeight(18) checkbox771:SetScript("OnClick", function() FeralbyNight:Toggleinterrupt() end) checkbox771:SetPoint("TOPRIGHT", -10, -220) checkbox771:SetChecked(FeralbyNight:Getinterrupt()) local fstring781 = panel1:CreateFontString("FeralbyNightOptions_1_string781","OVERLAY","GameFontNormal") fstring781:SetText("Set minimum cast time to interrupt") fstring781:SetPoint("TOPLEFT", 10, -250) local slider781 = CreateFrame("Slider", "$parent_sl781", panel1, "OptionsSliderTemplate") slider781:SetMinMaxValues(0.5, 5) slider781:SetValue(FeralbyNight:Getinterruptinterval()) slider781:SetValueStep(0.5) slider781:SetScript("OnValueChanged", function(self) FeralbyNight:Setinterruptinterval(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider781:GetName() .. "Low"]:SetText("0.5") _G[slider781:GetName() .. "High"]:SetText("5") _G[slider781:GetName() .. "Text"]:SetText(FeralbyNight:Getinterruptinterval()) slider781:SetPoint("TOPRIGHT", -10, -250) local fstring782 = panel1:CreateFontString("FeralbyNightOptions_1_string782","OVERLAY","GameFontNormal") fstring782:SetText("Set energy pooling magnitude") fstring782:SetPoint("TOPLEFT", 10, -280) local slider782 = CreateFrame("Slider", "$parent_sl782", panel1, "OptionsSliderTemplate") slider782:SetMinMaxValues(0, 4) slider782:SetValue(FeralbyNight:Getenergypooling()) slider782:SetValueStep(1) slider782:SetScript("OnValueChanged", function(self) FeralbyNight:Setenergypooling(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider782:GetName() .. "Low"]:SetText("Low") _G[slider782:GetName() .. "High"]:SetText("Hight") _G[slider782:GetName() .. "Text"]:SetText(FeralbyNight:Getenergypooling()) slider782:SetPoint("TOPRIGHT", -10, -280) local fstring783 = panel1:CreateFontString("FeralbyNightOptions_1_string783","OVERLAY","GameFontNormal") fstring783:SetText("Set wanted RIP uptime") fstring783:SetPoint("TOPLEFT", 10, -310) local slider783 = CreateFrame("Slider", "$parent_sl783", panel1, "OptionsSliderTemplate") slider783:SetMinMaxValues(0.2, 10) slider783:SetValue(FeralbyNight:Getripvsfb()) slider783:SetValueStep(0.2) slider783:SetScript("OnValueChanged", function(self) FeralbyNight:Setripvsfb(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider783:GetName() .. "Low"]:SetText("Min") _G[slider783:GetName() .. "High"]:SetText("Max") _G[slider783:GetName() .. "Text"]:SetText(FeralbyNight:Getripvsfb()) slider783:SetPoint("TOPRIGHT", -10, -310) local fstring784 = panel1:CreateFontString("FeralbyNightOptions_1_string784","OVERLAY","GameFontNormal") fstring784:SetText("Set SR priority") fstring784:SetPoint("TOPLEFT", 10, -340) local slider784 = CreateFrame("Slider", "$parent_sl784", panel1, "OptionsSliderTemplate") slider784:SetMinMaxValues(0, 3) slider784:SetValue(FeralbyNight:Getsrvsfinisher()) slider784:SetValueStep(0.2) slider784:SetScript("OnValueChanged", function(self) FeralbyNight:Setsrvsfinisher(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider784:GetName() .. "Low"]:SetText("Low") _G[slider784:GetName() .. "High"]:SetText("High") _G[slider784:GetName() .. "Text"]:SetText(FeralbyNight:Getsrvsfinisher()) slider784:SetPoint("TOPRIGHT", -10, -340) local fstring785 = panel1:CreateFontString("FeralbyNightOptions_1_string785","OVERLAY","GameFontNormal") fstring785:SetText("Set DPE % difference to avoid rake") fstring785:SetPoint("TOPLEFT", 10, -370) local slider785 = CreateFrame("Slider", "$parent_sl785", panel1, "OptionsSliderTemplate") slider785:SetMinMaxValues(0, 2) slider785:SetValue(FeralbyNight:Getshredvsrake()) slider785:SetValueStep(0.05) slider785:SetScript("OnValueChanged", function(self) FeralbyNight:Setshredvsrake(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider785:GetName() .. "Low"]:SetText("always rake") _G[slider785:GetName() .. "High"]:SetText("always shred") _G[slider785:GetName() .. "Text"]:SetText(FeralbyNight:Getshredvsrake()) slider785:SetPoint("TOPRIGHT", -10, -370) local fstring786 = panel1:CreateFontString("FeralbyNightOptions_1_string786","OVERLAY","GameFontNormal") fstring786:SetText("Prioritize Mangle") fstring786:SetPoint("TOPLEFT", 10, -400) local slider786 = CreateFrame("Slider", "$parent_sl786", panel1, "OptionsSliderTemplate") slider786:SetMinMaxValues(0, 2) slider786:SetValue(FeralbyNight:Getmanglepriority()) slider786:SetValueStep(1) slider786:SetScript("OnValueChanged", function(self) FeralbyNight:Setmanglepriority(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider786:GetName() .. "Low"]:SetText("Never") _G[slider786:GetName() .. "High"]:SetText("Always") _G[slider786:GetName() .. "Text"]:SetText(FeralbyNight:Getmanglepriority()) slider786:SetPoint("TOPRIGHT", -10, -400) InterfaceOptions_AddCategory(panel1); end --Panel 5: Boss Mod Options function FeralbyNight:CreateOptionFrame5() local panel5 = CreateFrame("FRAME", "$parent_5",FeralbyNightOptions); panel5.name = "Boss Mod Options"; panel5.parent="Feral by Night"; local panel_ulduar = CreateFrame("FRAME", "$parent_ulduar",FeralbyNightOptions_5); panel_ulduar.name = "Boss Mod Options Ulduar"; panel_ulduar.parent="Boss Mod Options"; local fstring2222 = panel5:CreateFontString("FeralbyNightOptions_5_string2222","OVERLAY","GameFontNormal") fstring2222:SetText("Show fight specific player Monitor") fstring2222:SetPoint("TOPLEFT", 10, -10) local checkbox2222 = CreateFrame("CheckButton", "$parent_cb2222", panel5, "OptionsCheckButtonTemplate") checkbox2222:SetWidth(18) checkbox2222:SetHeight(18) checkbox2222:SetScript("OnClick", function() FeralbyNight:Togglemyfight() end) checkbox2222:SetPoint("TOPRIGHT", -10, -10) checkbox2222:SetChecked(FeralbyNight:Getmyfightshow()) local fstring2223 = panel5:CreateFontString("FeralbyNightOptions_5_string2223","OVERLAY","GameFontNormal") fstring2223:SetText("Show fight specific boss Monitor") fstring2223:SetPoint("TOPLEFT", 10, -40) local checkbox2223 = CreateFrame("CheckButton", "$parent_cb2223", panel5, "OptionsCheckButtonTemplate") checkbox2223:SetWidth(18) checkbox2223:SetHeight(18) checkbox2223:SetScript("OnClick", function() FeralbyNight:Togglebossfight() end) checkbox2223:SetPoint("TOPRIGHT", -10, -40) checkbox2223:SetChecked(FeralbyNight:Getbossfightshow()) local fstring8888 = panel5:CreateFontString("FeralbyNightOptions_5_string8888","OVERLAY","GameFontNormal") fstring8888:SetText("Fight specific player Monitor Scale") fstring8888:SetPoint("TOPLEFT", 10, -70) local slider3888 = CreateFrame("Slider", "$parent_sl3888", panel5, "OptionsSliderTemplate") slider3888:SetMinMaxValues(.25, 2.0) slider3888:SetValue(FeralbyNight:GetmyfightScale()) slider3888:SetValueStep(.05) slider3888:SetScript("OnValueChanged", function(self) FeralbyNight:SetmyfightScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider3888:GetName() .. "Low"]:SetText("0.25") _G[slider3888:GetName() .. "High"]:SetText("2.0") _G[slider3888:GetName() .. "Text"]:SetText(FeralbyNight:GetmyfightScale()) slider3888:SetPoint("TOPRIGHT", -10, -70) local fstring8889 = panel5:CreateFontString("FeralbyNightOptions_5_string8889","OVERLAY","GameFontNormal") fstring8889:SetText("Fight specific boss Monitor Scale") fstring8889:SetPoint("TOPLEFT", 10, -110) local slider3889 = CreateFrame("Slider", "$parent_sl3889", panel5, "OptionsSliderTemplate") slider3889:SetMinMaxValues(.25, 2.0) slider3889:SetValue(FeralbyNight:GetbossfightScale()) slider3889:SetValueStep(.05) slider3889:SetScript("OnValueChanged", function(self) FeralbyNight:SetbossfightScale(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider3889:GetName() .. "Low"]:SetText("0.25") _G[slider3889:GetName() .. "High"]:SetText("2.0") _G[slider3889:GetName() .. "Text"]:SetText(FeralbyNight:GetbossfightScale()) slider3889:SetPoint("TOPRIGHT", -10, -110) local fstring506 = panel5:CreateFontString("FeralbyNightOptions_5_string506","OVERLAY","GameFontNormal") fstring506:SetText("boss fight buff/debuff Frame Font: "..FeralbyNightdb.bossfightFramefont) fstring506:SetPoint("TOPLEFT", 10, -140) local slider506 = CreateFrame("Slider", "$parent_sl506", panel5, "OptionsSliderTemplate") slider506:SetMinMaxValues(1, 20) slider506:SetValue(FeralbyNight:GetbossfightFont()) slider506:SetValueStep(1) slider506:SetScript("OnValueChanged", function(self) FeralbyNight:SetbossfightFont(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring506:SetText("boss fight buff/debuff Frame Font: "..FeralbyNightdb.bossfightFramefont) end) _G[slider506:GetName() .. "Low"]:SetText("1") _G[slider506:GetName() .. "High"]:SetText("20") _G[slider506:GetName() .. "Text"]:SetText(FeralbyNight:GetbossfightFont()) slider506:SetPoint("TOPRIGHT", -10, -140) local fstring5062 = panel5:CreateFontString("FeralbyNightOptions_5_string5062","OVERLAY","GameFontNormal") fstring5062:SetText("boss fight buff/debuff Frame Font size") fstring5062:SetPoint("TOPLEFT", 10, -170) local slider5062 = CreateFrame("Slider", "$parent_sl5062", panel5, "OptionsSliderTemplate") slider5062:SetMinMaxValues(6, 40) slider5062:SetValue(tonumber(FeralbyNightdb.bossfightFramefontsize)) slider5062:SetValueStep(1) slider5062:SetScript("OnValueChanged", function(self) FeralbyNightdb.bossfightFramefontsize=tostring(self:GetValue()); do jj=1,5 local bossfightFramedumb = _G["FeralbyNightbossfightFrame_"..jj]; bossfightFramedumb:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.bossfightFramefont, FeralbyNightdb.bossfightFramefontsize); end; _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider5062:GetName() .. "Low"]:SetText("6") _G[slider5062:GetName() .. "High"]:SetText("50") _G[slider5062:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.bossfightFramefontsize)) slider5062:SetPoint("TOPRIGHT", -10, -170) local fstring507 = panel5:CreateFontString("FeralbyNightOptions_5_string507","OVERLAY","GameFontNormal") fstring507:SetText("my fight buff/debuff Frame Font: "..FeralbyNightdb.myfightFramefont) fstring507:SetPoint("TOPLEFT", 10, -200) local slider507 = CreateFrame("Slider", "$parent_sl507", panel5, "OptionsSliderTemplate") slider507:SetMinMaxValues(1, 20) slider507:SetValue(FeralbyNight:GetmyfightFont()) slider507:SetValueStep(1) slider507:SetScript("OnValueChanged", function(self) FeralbyNight:SetmyfightFont(self:GetValue()); _G[self:GetName() .. "Text"]:SetText(self:GetValue()); fstring507:SetText("my fight buff/debuff Frame Font: "..FeralbyNightdb.myfightFramefont) end) _G[slider507:GetName() .. "Low"]:SetText("1") _G[slider507:GetName() .. "High"]:SetText("20") _G[slider507:GetName() .. "Text"]:SetText(FeralbyNight:GetmyfightFont()) slider507:SetPoint("TOPRIGHT", -10, -200) local fstring5072 = panel5:CreateFontString("FeralbyNightOptions_5_string5072","OVERLAY","GameFontNormal") fstring5072:SetText("my fight buff/debuff Frame Font size") local fstring5072 = panel5:CreateFontString("FeralbyNightOptions_5_string5072","OVERLAY","GameFontNormal") fstring5072:SetText("my fight buff/debuff Frame Font size") fstring5072:SetPoint("TOPLEFT", 10, -230) local slider5072 = CreateFrame("Slider", "$parent_sl5072", panel5, "OptionsSliderTemplate") slider5072:SetMinMaxValues(6, 40) slider5072:SetValue(tonumber(FeralbyNightdb.myfightFramefontsize)) slider5072:SetValueStep(1) slider5072:SetScript("OnValueChanged", function(self) FeralbyNightdb.myfightFramefontsize=tostring(self:GetValue()); do jj=1,5 local myfightFramedumb = _G["FeralbyNightmyfightFrame_"..jj]; myfightFramedumb:SetFont("Interface\\AddOns\\FeralbyNight\\arts\\fonts\\"..FeralbyNightdb.myfightFramefont, FeralbyNightdb.myfightFramefontsize); end; _G[self:GetName() .. "Text"]:SetText(self:GetValue()) end) _G[slider5072:GetName() .. "Low"]:SetText("6") _G[slider5072:GetName() .. "High"]:SetText("50") _G[slider5072:GetName() .. "Text"]:SetText(tonumber(FeralbyNightdb.myfightFramefontsize)) slider5072:SetPoint("TOPRIGHT", -10, -230) local fstring5000 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5000","OVERLAY","GameFontNormal") fstring5000:SetText("Interrupt chain lightning (Razorscale)") fstring5000:SetPoint("TOPLEFT", 10, -10) local checkbox5000 = CreateFrame("CheckButton", "$parent_cb5000", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5000:SetWidth(18) checkbox5000:SetHeight(18) checkbox5000:SetScript("OnClick", function() FeralbyNight:Togglerazorchain() end) checkbox5000:SetPoint("TOPRIGHT", -10, -10) checkbox5000:SetChecked(FeralbyNight:Getrazorchain()) local fstring5001 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5001","OVERLAY","GameFontNormal") fstring5001:SetText("Interrupt chain lightning (Council)") fstring5001:SetPoint("TOPLEFT", 10, -40) local checkbox5001 = CreateFrame("CheckButton", "$parent_cb5001", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5001:SetWidth(18) checkbox5001:SetHeight(18) checkbox5001:SetScript("OnClick", function() FeralbyNight:Togglestormchain() end) checkbox5001:SetPoint("TOPRIGHT", -10, -40) checkbox5001:SetChecked(FeralbyNight:Getstormchain()) local fstring5002 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5002","OVERLAY","GameFontNormal") fstring5002:SetText("Interrupt lightning whirlwind (Council)") fstring5002:SetPoint("TOPLEFT", 10, -70) local checkbox5002 = CreateFrame("CheckButton", "$parent_cb5002", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5002:SetWidth(18) checkbox5002:SetHeight(18) checkbox5002:SetScript("OnClick", function() FeralbyNight:Togglestormwhirl() end) checkbox5002:SetPoint("TOPRIGHT", -10, -70) checkbox5002:SetChecked(FeralbyNight:Getstormwhirl()) local fstring5003 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5003","OVERLAY","GameFontNormal") fstring5003:SetText("Interrupt sentinel blast") fstring5003:SetPoint("TOPLEFT", 10, -110) local checkbox5003 = CreateFrame("CheckButton", "$parent_cb5003", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5003:SetWidth(18) checkbox5003:SetHeight(18) checkbox5003:SetScript("OnClick", function() FeralbyNight:Togglesentinelblast() end) checkbox5003:SetPoint("TOPRIGHT", -10, -110) checkbox5003:SetChecked(FeralbyNight:Getsentinelblast()) local fstring5004 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5004","OVERLAY","GameFontNormal") fstring5004:SetText("Interrupt Greater Heal (Thorim)") fstring5004:SetPoint("TOPLEFT", 10, -140) local checkbox5004 = CreateFrame("CheckButton", "$parent_cb5004", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5004:SetWidth(18) checkbox5004:SetHeight(18) checkbox5004:SetScript("OnClick", function() FeralbyNight:TogglethorimGL() end) checkbox5004:SetPoint("TOPRIGHT", -10, -140) checkbox5004:SetChecked(FeralbyNight:GetthorimGL()) local fstring5005 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5005","OVERLAY","GameFontNormal") fstring5005:SetText("Interrupt Runic Mending (Thorim)") fstring5005:SetPoint("TOPLEFT", 10, -170) local checkbox5005 = CreateFrame("CheckButton", "$parent_cb5005", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5005:SetWidth(18) checkbox5005:SetHeight(18) checkbox5005:SetScript("OnClick", function() FeralbyNight:TogglethorimRM() end) checkbox5005:SetPoint("TOPRIGHT", -10, -170) checkbox5005:SetChecked(FeralbyNight:GetthorimRM()) local fstring5006 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5006","OVERLAY","GameFontNormal") fstring5006:SetText("Interrupt Searing Flame") fstring5006:SetPoint("TOPLEFT", 10, -200) local checkbox5006 = CreateFrame("CheckButton", "$parent_cb5006", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5006:SetWidth(18) checkbox5006:SetHeight(18) checkbox5006:SetScript("OnClick", function() FeralbyNight:Toggletsearingflame() end) checkbox5006:SetPoint("TOPRIGHT", -10, -200) checkbox5006:SetChecked(FeralbyNight:Getsearingflame()) local fstring5007 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5007","OVERLAY","GameFontNormal") fstring5007:SetText("Interrupt Dark Volley") fstring5007:SetPoint("TOPLEFT", 10, -230) local checkbox5007 = CreateFrame("CheckButton", "$parent_cb5007", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5007:SetWidth(18) checkbox5007:SetHeight(18) checkbox5007:SetScript("OnClick", function() FeralbyNight:Toggledarkvolley() end) checkbox5007:SetPoint("TOPRIGHT", -10, -230) checkbox5007:SetChecked(FeralbyNight:Getdarkvolley()) local fstring5020 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5020","OVERLAY","GameFontNormal") fstring5020:SetText("Interrupt Drain Life") fstring5020:SetPoint("TOPLEFT", 10, -260) local checkbox5020 = CreateFrame("CheckButton", "$parent_cb5020", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5020:SetWidth(18) checkbox5020:SetHeight(18) checkbox5020:SetScript("OnClick", function() FeralbyNight:Toggledrainlife() end) checkbox5020:SetPoint("TOPRIGHT", -10, -260) checkbox5020:SetChecked(FeralbyNight:Getdrainlife()) local fstring5008 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5008","OVERLAY","GameFontNormal") fstring5008:SetText("Save Berserk for Heart phase") fstring5008:SetPoint("TOPLEFT", 10, -290) local checkbox5008 = CreateFrame("CheckButton", "$parent_cb5008", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5008:SetWidth(18) checkbox5008:SetHeight(18) checkbox5008:SetScript("OnClick", function() FeralbyNight:Togglesaveforheart() end) checkbox5008:SetPoint("TOPRIGHT", -10, -290) checkbox5008:SetChecked(FeralbyNight:Getsaveforheart()) local fstring5009 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5009","OVERLAY","GameFontNormal") fstring5009:SetText("Save Berserk for Razorscale chained phase") fstring5009:SetPoint("TOPLEFT", 10, -320) local checkbox5009 = CreateFrame("CheckButton", "$parent_cb5009", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5009:SetWidth(18) checkbox5009:SetHeight(18) checkbox5009:SetScript("OnClick", function() FeralbyNight:Togglesaveforrazor() end) checkbox5009:SetPoint("TOPRIGHT", -10, -320) checkbox5009:SetChecked(FeralbyNight:Getsaveforrazor()) local fstring5009 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5009","OVERLAY","GameFontNormal") fstring5009:SetText("Save Berserk for Razorscale chained phase") fstring5009:SetPoint("TOPLEFT", 10, -350) local checkbox5009 = CreateFrame("CheckButton", "$parent_cb5009", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5009:SetWidth(18) checkbox5009:SetHeight(18) checkbox5009:SetScript("OnClick", function() FeralbyNight:Togglesaveforrazor() end) checkbox5009:SetPoint("TOPRIGHT", -10, -350) checkbox5009:SetChecked(FeralbyNight:Getsaveforrazor()) local fstring5030 = panel_ulduar:CreateFontString("FeralbyNightOptions_5_string5030","OVERLAY","GameFontNormal") fstring5030:SetText("Don't use shred on Yogg-Saron tentacles") fstring5030:SetPoint("TOPLEFT", 10, -380) local checkbox5030 = CreateFrame("CheckButton", "$parent_cb5030", panel_ulduar, "OptionsCheckButtonTemplate") checkbox5030:SetWidth(18) checkbox5030:SetHeight(18) checkbox5030:SetScript("OnClick", function() FeralbyNight:Toggleshredontentacles() end) checkbox5030:SetPoint("TOPRIGHT", -10, -380) checkbox5030:SetChecked(FeralbyNight:Getshredontentacles()) InterfaceOptions_AddCategory(panel5); InterfaceOptions_AddCategory(panel_ulduar); end function FeralbyNight.Options() InterfaceOptionsFrame_OpenToCategory(_G["FeralbyNightOptions"]) end
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Posted by jnwhiteh on Sat, 09 Jul 2011 07:18:18
What you want isn't possible. Any buttons that cast spells must be pre-configured before entering combat and cannot be altered by anything other than the macro conditionals we have available. What you want is explicitly disallowed by Blizzard and therefore isn't possible.