1. I've been working on an addon that puts up a small frame describing the mechanics of a boss encounter when you target that boss. This portion of the addon works flawlessly already, but I would also like a button that sends the description to a chat channel so that anyone with the addon can explain the boss quickly to those who've never done the encounter. This is where I am having some difficulty due to the fact that the description is often above 255 characters.

    I basically just need some way to capture everything from the first letter to the last space before the 255th character, then start at that same space to continue with the next capture until the last space before an additional 255 characters, etc. I've been looking at the string utility functions in chapter six of your book and I can't figure out which one I would use to accomplish this or if I'm just going about it completely the wrong way. Any help you can give will be much appreciated.

    Just in case, here's the button I'm talking about.

     function MobExplainSendMessage_OnClick(self, button)
        local chatType
        if GetNumRaidMembers() >= 1 then
            chatType = "RAID";
        elseif GetNumPartyMembers() >= 1 then
            chatType = "PARTY";
        else
            chatType = "SAY";
        end
        if strlen(mobEntry) > 255 then
            --Split the string at the last space before the 255th character, wash, rinse, repeat.
        else
            SendChatMessage(mobEntry, chatType);
        end
     end
    
  2. I'd suggest the following:

     function MobExplainSendMessage_OnClick(self, button)
         local chatType
         if GetNumRaidMembers() >= 1 then
             chatType = "RAID";
         elseif GetNumPartyMembers() >= 1 then
             chatType = "PARTY";
         else
             chatType = "SAY";
         end
    
         -- Do this for every 255 char chunk (would be better if this didn't
         -- break on word boundaries).
         for i = 1, #mobEntry, 255 do
             local message = mobEntry:sub(i, i + 254)
             SendChatMessage(mobEntry, chatType)
         end
     end
    
  3. Thanks for the quick reply. There's a minor error in the code you gave.

         for i = 1, #mobEntry, 255 do
             local message = mobEntry:sub(i, i + 254)
             SendChatMessage(mobEntry, chatType)
         end
    

    In the third line SendChatMessage(mobEntry, chatType) should've been SendChatMessage(message, chatType).

    This definitely got me on the right track, but I really wanted it to separate the text at spaces and eventually worked this out:

     function MobExplainSendMessage_OnClick(self, button)
        local chatType, message, pattern, position;
        if GetNumRaidMembers() >= 1 then
            chatType = "RAID";
        elseif GetNumPartyMembers() >= 1 then
            chatType = "PARTY";
        else
            chatType = "SAY";
        end
        position = 1;
        for i = 1, #mobEntry, 255 do
            message = mobEntry:sub(position, position + 254);
            if #message < 255 then
                pattern = ".+";
            else
                pattern = "(.+)%s";
            end
            for capture in message:gmatch(pattern) do
                SendChatMessage(capture, chatType);
                position = position + #capture + 1;
            end
        end
     end
    

    So far it's working great! Thanks for the help and the spectacular book. I've had it for a couple years now and have only had to ask for help twice with it as my guide.

  4. Great, glad you were able to get it working from my dry-coded example :P