1. I was wondering if there is a way to create a frame which displays an image on your screen and and then have it rotate clockwise 360 degrees for a certain amount of time. Ive looked around for a few hours and can't seem to find anything. Can this even be done? If so, could someone point me in the right direction?

    Thanks!

  2. I think you can use the animation widget for this. After a little searching I found http://wowprogramming.com/forums/development/169. But it maybe a bit complex would be nice to have a a minimal example.

    EDIT: check this post out http://wowprogramming.com/forums/development/316

  3. Thank you! This will help a lot!

  4. Hmm, this is what I got, and for some reason it wont work.

    I'm using this to show the image on the screen.

     local height= WorldFrame:GetHeight();
     local width= WorldFrame:GetWidth();
    
     if mytestframe then
       UIFrameFadeOut(mytestframe, 0.5, 1, 0);
       mytestframe = nil;
    
    
     else
        mytestframe = CreateFrame("Frame", nil, nil);
        mytestframe:SetFrameStrata("BACKGROUND");
        mytestframe:SetWidth(width);
        mytestframe:SetHeight(height);
    
         local temp = CreateFrame("Frame", nil,mytestframe)
        temp:SetWidth(width)
        temp:SetHeight(height)
        temp.bg = temp:CreateTexture(nil, "CENTER")
        temp.bg:SetTexture("Image location")
        temp.bg:SetVertexColor(1,.2,0,1)
        temp.bg:SetAllPoints(temp)
        temp:SetPoint("CENTER")
    
        mytestframe:SetPoint("CENTER",0,0);
        UIFrameFadeIn(mytestframe, 0.5, 0, 1);
    
     end
    

    And this to do the rotation animation.

     if not mytestframe.ag then
        mytestframe.ag = mytestframe:CreateAnimationGroup()
        local ag = mytestframe.ag
        ag.rot = ag:CreateAnimation("Rotation")
        ag.alpha = ag:CreateAnimation("Alpha")
     end
    
     local ag = mytestframe.ag
    
      ag.rot:SetDuration(5.0)
      ag.rot:SetDegrees(360)
      ag.rot:SetOrder(1)
    
      ag.alpha:SetDuration(2.0)
      ag.alpha:SetChange(-1.0)
      ag.alpha:SetOrder(2)
    
      mytestframe.ag:Play()
    

    For some reason it wont rotate, but it will do the alpha part...

    What am I doing wrong?

    Thanks again for the help. :)

  5. Anyone?

  6. I would try a more minimal example, get that working, and then move up. I don't see anything obvious to indicate why this might not be working.

  7. That's as simple as it can get.. I think. The first part just shows the image. The second is suppose to make that image rotate. I know it's running through the animation, cause it plays the alpha fade part. Just for some reason it won't play the rotaion part.

  8. Try setting the origin point, not sure if the rotation animation does anything without one: http://wowprogramming.com/docs/widgets/Rotation/SetOrigin

  9. Does it take the TIME for the rotation, i.e. something is just not set right or is it just completely ignoring it?

  10. Yes, it still plays through everything. Like, it takes the 5 seconds before the alpha part, but it doesn't rotate. I can't get to a computer right now, or I'd test the set origin.