1. Hello, I recently completed Chapter 27 and after making some changes to make it work with today's patch, I want to add some more features. I would like to make it so that when I click on the unit's frame/button it would make that unit the target. I understand that the SetAttribute function can do something like this but I do not know how I can do what I want. After examining your Perfect Raid addon, I saw some code of button:SetAttribute("*type1", "target"). If I modified that code to self:SetAttribute("unit", "target") would I get want I want?

    Thank you.

  2. Hello, I recently completed Chapter 27 and after making some changes to make it work with today's patch, I want to add some more features. I would like to make it so that when I click on the unit's frame/button it would make that unit the target. I understand that the SetAttribute function can do something like this but I do not know how I can do what I want. After examining your Perfect Raid addon, I saw some code of button:SetAttribute("*type1", "target"). If I modified that code to self:SetAttribute("unit", "target") would I get want I want?

    Thank you.

    First you would need to alter BasicUnitFrames to inherit from SecureActionButtonTemplate. This is how you add protected actions to your addon. Then you'd want to specify the following:

     -- Tell the button what unit it represents
     self:SetAttribute("unit", "target")
     -- Set the button to target that unit on left-click
     self:SetAttribute("*type1", "target")
    

    That should be it, but it's possible there's other things to do.