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    <p>Hey everyone. I have written an addon that listens for the guild achievement event and gchats a random "Congrats" message. It works great, except I wanted to add a UI to the addon to let people add their own messages to the table. </p>
    
    <p>My problems is very simple though, I dont know how to make the contents of the table when added to the FontString on the frame, to stay in the frame.  I have tried follow the wowwiki anchoring info (http://www.wowwiki.com/UIOBJECT_FontString)  however, I'm just not able to comprehend it very well and really need to learn by example. </p>
    
    <p>I've tried use setAllPoints and setHeight attributes with no luck. below is an example of my XML for my FontString</p>
    
    <p>``<FontString name="$parent_Text1" inherits="GameFontNormal" text="" justifyH="LEFT" setAllPoints="true" setHeight="250"></p>
    <pre><code>        <Anchors>
              <Anchor point="TOPLEFT">
                <Offset>
                    <AbsDimension x="10" y="-10"/>
                </Offset>
              </Anchor>
            </Anchors>
            <Color r="0.8" g="0.5" b="0" a="1"/>
    </code></pre>
    <p> </FontString> ``</p>
    
    
    <p>and the lua populating this frames FontString is :</p>
    
    <p>``local function sag_LoadTable()
       local text = ""
       local oldtext = ""
       local pName = UnitName("player")</p>
    
    <p>   for index,txt in pairs(gratsMsg) do</p>
    <pre><code> oldtext = sagFrame_Text1:GetText();
     if (oldtext) then     
       txt = string.gsub(txt,"<playername>",pName)  
       newtext = index ..": ".. txt
       -- newtext = strCrop(newtext);
       text = oldtext .."\n".. newtext
       sagFrame_Text1:SetText(text, 1.0, 1.0, 0, 1, 10);
     else
       txt = string.gsub(txt,"<playername>",pName)  
       text = index ..": ".. txt
       -- text = strCrop(text);
       sagFrame_Text1:SetText(text, 1.0, 1.0, 0, 1, 10);     
     end
    </code></pre>
    <p>   end <br/>
    end``</p>
    
    
    <p>You can see i'm using the for loop to cycle through the array of possible messages to display whats already being used. </p>
    
    
    <p>So if someone can show me any example of how to make the text not go outside of the frame and actually make a functional scroll frame that would be spiffy</p>