1. Hello everyone. I've been reading WoWProgramming and I've accomplished a lot of stuff with my addon (RhadaTip) also thanks to it! I was now adding a quite heavy (CPU speaking) function to my addon. I remember seeing in another mod (Routes) an option to decide whether to call a very CPU intensive computation of Routes in Foreground (thus locking wow entirely, but resulting in a shorter computational time) or in Background (thus resulting in a slightly less responsive wow, but definitely not a blocked one, and longer computational times before having the result).

    I imagine that it will be something very hard to accomplish for me, but I thought that I'd try asking, I would love to give the user that choise myself. I have the book right next to me if you feel like pinpointing me toward a page in particular that I should re-read.

    Thanks, Rhad

  2. What you are looking for is coroutines, and they are not covered anywhere in the book. There are very few applications that find them useful and so we decided against including them in the book. They're a very advanced topic that doesn't have general use to an addon developer.

    Here's an example of how you might do something like this. Now mind you, I haven't compiled this, but it should produce 10 print statements to the chat frame, spread out over 5 seconds. You can see the for loop is very simple, it just uses coroutines to yield and then re-resume:

     local co = coroutine.create(function()
       for i = 1, 10 do
         print(i)
         coroutine.yield()
       end
     end)
    
     local frame = CreateFrame()
     local counter = 0
     local throttle = 0.5
     frame:SetScript("OnUpdate" , function(self, elapsed)
       counter = counter + elapsed
       if counter >= throttle then
         counter = counter - throttle
         if coroutine.status(co) ~= "dead" then
           coroutine.resume(co)
       end
     end)
    
     -- Actually start the coroutine
     coroutine.resume(co)
    
  3. Thanks for pointing me toward the right direction, between your example and this that I've now found out I hope that I'll be able to get it right!

  4. The basic concept is that you create a coroutine.. do some amount of work and then voluntarily yield. Then at a later time (using an OnUpdate in WoW), you resume the coroutine to do some more work. They can be complicated.. but really do make things like this easier since the code you're writing stays the same.. you just chuck a few yields in there =)

  5. I think that I've got how to make it work (can't wait to be back home tonight!).

    If I judge that my task (in your example, the print(i)) is fast enough under 100 iterations, I add something like:

     for i=1, N
         if i % 100 == 0 then
             yeld()
         end
         -- do the main stuff (like print(i) in your example)
     end
    

    This ensures that yeld is only called after what I consider to be an acceptable number of iterations, instead of after each one.

    Then there is the throttle value I guess. Is there a magic value that should be used in order to give the user the impression that nothing is going on?

    Thanks once again for the great support, between this and the hooksecurefunc thingy you really helped me so much!

  6. It works!! Thanks a lot!