1. In your simple timer, how would you handle local functions being passed to it, instead of globals?

    For example if I do: SimpleTimingLib_Schedule(5, print, "Some message") it works fine and prints the message in 5 seconds.

    However if I write a function called "MyProgressMeter(val1, val2)" and try this:

     SimpleTimingLib_Schedule(10, MyProgressMeter(val1, val2))
    

    It fails, and val.func = nil when the 10 seconds comes around. Also, MyProgressMeter executes right away as well.

    How would I pass my own functions into the scheduler instead of standardized functions like print?

    Thanks

  2. In your simple timer, how would you handle local functions being passed to it, instead of globals?

    For example if I do: SimpleTimingLib_Schedule(5, print, "Some message") it works fine and prints the message in 5 seconds.

    However if I write a function called "MyProgressMeter(val1, val2)" and try this:

     SimpleTimingLib_Schedule(10, MyProgressMeter(val1, val2))
    

    It fails, and val.func = nil when the 10 seconds comes around. Also, MyProgressMeter executes right away as well.

    How would I pass my own functions into the scheduler instead of standardized functions like print?

    Thanks

    I'm not really sure what you're referring to. Chapter 4 doesn't contain any library called SimpleTiming, so I'm a but confused.

    From what I can see, it looks like the SimpleTimingLib_Schedule takes in a time, a function and a list of arguments to be passed. In this case, you'd want to do something like this:

    SimpleTimingLib_Schedule(10, MyProgressMeter, val1, val2)

    Does that make sense?

  3. It appears that you're referring to another book about writing WoW addons. I'll do my best to help you fix your errors, but I'm a bit limited since I'm not the author of the book. Thanks!

  4. Yes, I'm retarded, I posted this on the wrong forum. Too many damn programming windows open, sorry bout that.

  5. No worries at all! Hope my explanation helped either way!