1. I was wondering why in chapter 12 for the combattracker the events PLAYER_REGEN_DISABLED and PLAYER_REGEN_ENABLED are used for detecting in and out of combat. There are also PLAYER_ENTER_COMBAT and PLAYER_LEAVE_COMBAT which seem to exactly fit the need.

  2. I was wondering why in chapter 12 for the combattracker the events PLAYER_REGEN_DISABLED and PLAYER_REGEN_ENABLED are used for detecting in and out of combat. There are also PLAYER_ENTER_COMBAT and PLAYER_LEAVE_COMBAT which seem to exactly fit the need.

  3. I was wondering why in chapter 12 for the combattracker the events PLAYER_REGEN_DISABLED and PLAYER_REGEN_ENABLED are used for detecting in and out of combat. There are also PLAYER_ENTER_COMBAT and PLAYER_LEAVE_COMBAT which seem to exactly fit the need.

    It appears that the documentation for these events is incorrect, unfortunately.  In order to test what we're trying to test, PLAYER_REGEN_ENABLED and PLAYER_REGEN_DISABLED are correct.  I have updated the documentation for the other events.

  4. Ah, ok the new descriptions are clear now. I had been using the COMBAT events in an addon I was playing with and they seem to work just fine. But I was testing with warrior so that was only melee :-)