Sets the blend mode of the texture
Signature:
Texture:SetBlendMode("mode")
Arguments:
mode
- Blend mode of the texture (string
)ADD
- Adds texture color values to the underlying color values, using the alpha channel; light areas in the texture lighten the background while dark areas are more transparentALPHAKEY
- One-bit transparency; pixels with alpha values greater than ~0.8 are treated as fully opaque and all other pixels are treated as fully transparentBLEND
- Normal color blending, using any alpha channel in the texture imageDISABLE
- Ignores any alpha channel, displaying the texture as fully opaqueMOD
- Ignores any alpha channel in the texture and multiplies texture color values by background color values; dark areas in the texture darken the background while light areas are more transparent