Returns the shading color of the texture. For details about vertex color shading, see LayeredRegion:SetVertexColor()
.
Signature:
red,
green,
blue,
alpha
=
Texture:GetVertexColor()
Returns:
red
- Red component of the color (0.0 - 1.0) (number
)green
- Green component of the color (0.0 - 1.0) (number
)blue
- Blue component of the color (0.0 - 1.0) (number
)alpha
- Alpha (opacity) for the texture (0.0 = fully transparent, 1.0 = fully opaque) (number
)