Returns the shading color of the texture. For details about vertex color shading, see LayeredRegion:SetVertexColor().
Signature:
red, green, blue, alpha = Texture:GetVertexColor()
Returns:
red- Red component of the color (0.0 - 1.0) (number)green- Green component of the color (0.0 - 1.0) (number)blue- Blue component of the color (0.0 - 1.0) (number)alpha- Alpha (opacity) for the texture (0.0 = fully transparent, 1.0 = fully opaque) (number)