Minimap is a frame type whose backdrop is filled in with a top-down representation of the area around the character being played. You can have more than one if you are so inclined, but they can't have different coordinates or locations, and tracking blips do not work correctly unless they're the exact same size. You can use methods to control the textures that are used by the minimap to display different elements such as group members or arrows to nearby points of interest, but you cannot determine where these things are. You can also adjust the zoom on a Minimap or determine where it is being pinged by you or another member of your group.
The stock UI uses a Minimap only once, predictably for the minimap in the upper right, but some mods will move it or create a larger, fainter version to use as a "heads-up display."
Defined Methods
- Minimap:SetArchBlobInsideAlpha() - This function is not yet documented
- Minimap:SetArchBlobInsideTexture() - This function is not yet documented
- Minimap:SetArchBlobOutsideAlpha() - This function is not yet documented
- Minimap:SetArchBlobOutsideTexture() - This function is not yet documented
- Minimap:SetArchBlobRingAlpha() - This function is not yet documented
- Minimap:SetArchBlobRingScalar() - This function is not yet documented
- Minimap:SetArchBlobRingTexture() - This function is not yet documented
- Minimap:SetQuestBlobInsideAlpha() - This function is not yet documented
- Minimap:SetQuestBlobInsideTexture() - This function is not yet documented
- Minimap:SetQuestBlobOutsideAlpha() - This function is not yet documented
- Minimap:SetQuestBlobOutsideSelectedTexture() - This function is not yet documented
- Minimap:SetQuestBlobOutsideTexture() - This function is not yet documented
- Minimap:SetQuestBlobRingAlpha() - This function is not yet documented
- Minimap:SetQuestBlobRingScalar() - This function is not yet documented
- Minimap:SetQuestBlobRingTexture() - This function is not yet documented
- Minimap:UpdateBlips() - This function is not yet documented
Inherited Methods
- Minimap:GetPropagateKeyboardInput() - This function is not yet documented
- Minimap:IsForbidden() - This function is not yet documented
- Minimap:RegisterUnitEvent() - This function is not yet documented
- Minimap:SetDontSavePosition() - This function is not yet documented
- Minimap:SetPropagateKeyboardInput() - This function is not yet documented
- Minimap:SetShown() - This function is not yet documented
- Minimap:SetSize(width, height) - Sets the size of the region to the specified values
- Minimap:SetToplevel(enable) - Sets whether the frame should automatically come to the front when clicked
- Minimap:SetUserPlaced(enable) - Flags the frame for automatic saving and restoration of position and dimensions
- Minimap:SetWidth(width) - Sets the region's width
- Minimap:Show() - Shows the region
- Minimap:StartMoving() - Begins repositioning the frame via mouse movement
- Minimap:StartSizing() - Begins resizing the frame via mouse movement
- Minimap:StopAnimating() - Stops any active animations involving the region or its children
- Minimap:StopMovingOrSizing() - Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving|`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing|`:StartSizing()`]]
- Minimap:UnregisterAllEvents() - Unregisters the frame from any [[docs/events|events]] for which it is registered
- Minimap:UnregisterEvent("event") - Unregisters the frame for an event
Script Handlers
- OnAttributeChanged(self, "name", value) - Run when a frame attribute is changed
- OnChar(self, "text") - Run for each text character typed in the frame
- OnDisable(self) - Run when the frame is disabled
- OnDragStart(self, "button") - Run when the mouse is dragged starting in the frame
- OnDragStop(self) - Run when the mouse button is released after a drag started in the frame
- OnEnable(self) - Run when the frame is enabled
- OnEnter(self, motion) - Run when the mouse cursor enters the frame's interactive area
- OnEvent(self, "event", ...) - Run whenever an [[docs/events|event]] fires for which the frame is registered
- OnHide(self) - Run when the frame's visbility changes to hidden
- OnKeyDown(self, "key") - Run when a keyboard key is pressed if the frame is keyboard enabled
- OnKeyUp(self, "key") - Run when a keyboard key is released if the frame is keyboard enabled
- OnLeave(self, motion) - Run when the mouse cursor leaves the frame's interactive area
- OnLoad(self) - Run when the frame is created
- OnMouseDown(self, "button") - Run when a mouse button is pressed while the cursor is over the frame
- OnMouseUp(self, "button") - Run when the mouse button is released following a mouse down action in the frame
- OnMouseWheel(self, delta) - Run when the frame receives a mouse wheel scrolling action
- OnReceiveDrag(self) - Run when the mouse button is released after dragging into the frame
- OnShow(self) - Run when the frame becomes visible
- OnSizeChanged(self, width, height) - Run when a frame's size changes
- OnUpdate(self, elapsed) - Run each time the screen is drawn by the game engine