Sets up the parameters for a Cooldown model.. Note: Most Cooldown animations in the default UI are managed via the function CooldownFrame_SetTimer(self, start, duration, enable), a wrapper for this method which automatically shows the Cooldown element while animating and hides it otherwise.

Signature:

Cooldown:SetCooldown(start, duration)

Arguments:

  • start - Value of GetTime() at the start of the cooldown animation (number)
  • duration - Duration of the cooldown animation (excluding that of the final "flash" animation) (number)

Examples:

-- creates a Cooldown object over the player portrait
CreateFrame("Cooldown", "PlayerCooldown", PlayerFrame, "CooldownFrameTemplate")
PlayerCooldown:SetAllPoints(PlayerPortrait)

-- performs a complete cooldown "sweep" animation over 10 seconds
PlayerCooldown:SetCooldown(GetTime(), 10)

-- performs the same animation, starting halfway in (5 seconds)
PlayerCooldown:SetCooldown(GetTime() - 5, 10)

-- performs only the "flash" animation normally seen at the end of a cooldown
PlayerCooldown:SetCooldown(0,0)