Sets up the parameters for a Cooldown model.. Note: Most Cooldown
animations in the default UI are managed via the function CooldownFrame_SetTimer(self, start, duration, enable)
, a wrapper for this method which automatically shows the Cooldown
element while animating and hides it otherwise.
Signature:
Cooldown:SetCooldown(start,
duration)
Arguments:
start
- Value ofGetTime()
at the start of the cooldown animation (number
)duration
- Duration of the cooldown animation (excluding that of the final "flash" animation) (number
)
Examples:
-- creates a Cooldown object over the player portrait CreateFrame("Cooldown", "PlayerCooldown", PlayerFrame, "CooldownFrameTemplate") PlayerCooldown:SetAllPoints(PlayerPortrait) -- performs a complete cooldown "sweep" animation over 10 seconds PlayerCooldown:SetCooldown(GetTime(), 10) -- performs the same animation, starting halfway in (5 seconds) PlayerCooldown:SetCooldown(GetTime() - 5, 10) -- performs only the "flash" animation normally seen at the end of a cooldown PlayerCooldown:SetCooldown(0,0)