Run when the tooltip is filled with information about a unit. See :SetUnit()
and :GetUnit()
.
Signature:
OnTooltipSetUnit(self)
Arguments:
self
- Reference to the widget for which the script was run (gametooltip
)
Run when the tooltip is filled with information about a unit. See :SetUnit()
and :GetUnit()
.
Signature:
OnTooltipSetUnit(self)
Arguments:
self
- Reference to the widget for which the script was run (gametooltip
)