Run when the tooltip is filled with information about a unit. See :SetUnit() and :GetUnit().
Signature:
OnTooltipSetUnit(self)
Arguments:
self- Reference to the widget for which the script was run (gametooltip)
Run when the tooltip is filled with information about a unit. See :SetUnit() and :GetUnit().
Signature:
OnTooltipSetUnit(self)
Arguments:
self - Reference to the widget for which the script was run (gametooltip)