Run when the tooltip is filled with information about a spell. See :SetSpell(), :SetSpellByID(), and :GetSpell().
Signature:
OnTooltipSetSpell(self)
Arguments:
self- Reference to the widget for which the script was run (gametooltip)
Run when the tooltip is filled with information about a spell. See :SetSpell(), :SetSpellByID(), and :GetSpell().
Signature:
OnTooltipSetSpell(self)
Arguments:
self - Reference to the widget for which the script was run (gametooltip)