Run when the animation (or animation group) finishes animating. Does not run for an animation group set to loop unless the group's :Finish()
method is called.
Signature:
OnFinished(self,
requested)
Arguments:
self
- Reference to the widget for which the script was run (animation
)requested
- True if animation finished because of a call toAnimationGroup:Finish()
; false otherwise (boolean
)