Fires when a unit takes or recovers from damage due to a combat effect
Signature:
("unitID", "action", "descriptor", damage, damageType)
Arguments:
unitID- The unit that was affected. (string)action- The action type that happened, i.e. WOUND, DODGE, HEAL (string)descriptor- A descriptor that describes the action, i.e. CRITICAL, CRUSHING (string)damage- The amount of damage or healing received (number)damageType- The type of damage dealt. Is 0(physical) for healing. (number)