Fires when the player receives a reactive buff that should appear on the screen overlay. Positions can be simple:
- CENTER
- LEFT
- RIGHT
- TOP
- TOPRIGHT
- TOPLEFT
- BOTTOMRIGHT
- BOTTOMLEFT
... or complex:
- RIGHT (FLIPPED)
- BOTTOM (FLIPPED)
- LEFT + RIGHT (FLIPPED)
- TOP + BOTTOM (FLIPPED)
Signature:
(spellID, "texture", "positions", scale, r, g, b)
Arguments:
spellID- The ID of the Achievement earned (number)texture- Full path to the texture file that should appear on screen (string)positions- Positions of the texture in the overlay (string)scale- Scale of the texture (number)r- Red value (number)g- Green value (number)b- Blue value (number)