Fires when the player receives a reactive buff that should appear on the screen overlay. Positions can be simple:
- CENTER
- LEFT
- RIGHT
- TOP
- TOPRIGHT
- TOPLEFT
- BOTTOMRIGHT
- BOTTOMLEFT
... or complex:
- RIGHT (FLIPPED)
- BOTTOM (FLIPPED)
- LEFT + RIGHT (FLIPPED)
- TOP + BOTTOM (FLIPPED)
Signature:
(spellID,
"texture",
"positions",
scale,
r,
g,
b)
Arguments:
spellID
- The ID of the Achievement earned (number
)texture
- Full path to the texture file that should appear on screen (string
)positions
- Positions of the texture in the overlay (string
)scale
- Scale of the texture (number
)r
- Red value (number
)g
- Green value (number
)b
- Blue value (number
)