Fires when the player equips or unequips an item
Signature:
(slot, hasItem)
Arguments:
slot- The inventory slot affected by the equipment change. (number, inventoryID)hasItem- 1 if the slot contains an item, otherwisenil. (1nil)
Fires when the player equips or unequips an item
Signature:
(slot, hasItem)
Arguments:
slot  - The inventory slot affected by the equipment change. (number, inventoryID) hasItem  - 1 if the slot contains an item, otherwise nil. (1nil)