Fires when the player equips or unequips an item
Signature:
(slot,
hasItem)
Arguments:
slot
- The inventory slot affected by the equipment change. (number
, inventoryID)hasItem
- 1 if the slot contains an item, otherwisenil
. (1nil
)
Fires when the player equips or unequips an item
Signature:
(slot,
hasItem)
Arguments:
slot
- The inventory slot affected by the equipment change. (number
, inventoryID) hasItem
- 1 if the slot contains an item, otherwise nil
. (1nil
)