Chapter 10 - Creating Frames in XML
Errata
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Example code for Chapter 10
Table of Contents
Creating Frames in XML - 133
- Understanding UI Objects - 133
- Naming Objects - 134
- Parenting Objects - 134
- Using Attributes - 134
- Using XML Hierarchy - 135
- Using the :SetParent() Method - 135
- Giving Objects Sizes - 135
- Absolute Dimensions - 136
- Relative Dimensions - 136
- Anchoring Objects - 136
- Sticky Anchors - 138
- Anchor Examples - 138
- Layering Frames and Graphical Elements - 138
- Frame Strata - 139
- Frame Levels - 140
- Graphical Layers - 140
- Common Attributes - 141
- Creating Textures - 142
- Adding Colors - 142
- Adding a Gradient - 143
- Adding a Graphic - 144
- Creating Text using FontStrings - 145
- Using Templates - 146
- Example Use - 146
- Further Customization - 147
- Exploring Frame Types - 148
- Buttons - 148
- Check Buttons - 149
- ColorSelect - 149
- EditBox - 150
- GameTooltip - 150
- MessageFrame - 150
- Minimap - 151
- Model - 151
- ScrollingMessageFrame - 152
- ScrollFrame - 152
- SimpleHTML - 152
- Slider - 152
- StatusBar - 153
- TaxiRouteFrame - 153
- Summary - 154
"Example code for Chapter 10"