<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="SharedUIPanelTemplates.lua"/>

	<Texture name="UIPanelButtonHighlightTexture" file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD" virtual="true">
		<TexCoords left="0" right="0.625" top="0" bottom="0.6875"/>
	</Texture>
	
<!-- Vertically tiling pieces -->	
	<Texture name="!UI-Frame-RightTile" file="Interface\FrameGeneral\!UI-Frame" virtual="true" vertTile="true" >
		<Size x="10" y="256"/>	
		<TexCoords left="0.17187500" right="0.32812500" top="0.00000000" bottom="1.00000000"/>	
	</Texture>
	<Texture name="!UI-Frame-LeftTile" file="Interface\FrameGeneral\!UI-Frame" virtual="true" vertTile="true" >
		<Size x="16" y="256"/>	
		<TexCoords left="0.35937500" right="0.60937500" top="0.00000000" bottom="1.00000000"/>	
	</Texture>
	<Texture name="!UI-Frame-InnerRightTile" file="Interface\FrameGeneral\!UI-Frame" virtual="true" vertTile="true" >
		<Size x="3" y="256"/>	
		<TexCoords left="0.01562500" right="0.06250000" top="0.00000000" bottom="1.00000000"/>	
	</Texture>
	<Texture name="!UI-Frame-InnerLeftTile" file="Interface\FrameGeneral\!UI-Frame" virtual="true" vertTile="true" >
		<Size x="3" y="256"/>	
		<TexCoords left="0.09375000" right="0.14062500" top="0.00000000" bottom="1.00000000"/>	
	</Texture>

<!-- Horizontally tiling pieces -->	
	<Texture name="_UI-Frame-BtnBotTile" file="Interface\FrameGeneral\_UI-Frame" virtual="true" horizTile="true" >
		<Size x="256" y="3"/>	
		<TexCoords left="0.00000000" right="1.00000000" top="0.04687500" bottom="0.07031250"/>	
	</Texture>
	<Texture name="_UI-Frame-Bot" file="Interface\FrameGeneral\_UI-Frame" virtual="true" horizTile="true" >
		<Size x="256" y="9"/>	
		<TexCoords left="0.00000000" right="1.00000000" top="0.20312500" bottom="0.27343750"/>	
	</Texture>
	<Texture name="_UI-Frame-InnerTopTile" file="Interface\FrameGeneral\_UI-Frame" virtual="true" horizTile="true" >
		<Size x="256" y="3"/>	
		<TexCoords left="0.00000000" right="1.00000000" top="0.08593750" bottom="0.10937500"/>	
	</Texture>
	<Texture name="_UI-Frame-InnerBotTile" file="Interface\FrameGeneral\_UI-Frame" virtual="true" horizTile="true" >
		<Size x="256" y="3"/>	
		<TexCoords left="0.00000000" right="1.00000000" top="0.00781250" bottom="0.03125000"/>	
	</Texture>
	<Texture name="_UI-Frame-TitleTileBg" file="Interface\FrameGeneral\_UI-Frame" virtual="true" horizTile="true" >
		<Size x="256" y="17"/>	
		<TexCoords left="0.00000000" right="1.00000000" top="0.28906250" bottom="0.42187500"/>	
	</Texture>
	<Texture name="_UI-Frame-TitleTile" file="Interface\FrameGeneral\_UI-Frame" virtual="true" horizTile="true" >
		<Size x="256" y="28"/>	
		<TexCoords left="0.00000000" right="1.00000000" top="0.43750000" bottom="0.65625000"/>	
	</Texture>	
	<Texture name="_UI-Frame-TopTileStreaks" file="Interface\FrameGeneral\_UI-Frame" virtual="true" horizTile="true" >
		<Size x="256" y="37"/>	
		<TexCoords left="0.00000000" right="1.00000000" top="0.67187500" bottom="0.96093750"/>	
	</Texture>
	
<!--
*******************************************************************************
    Texture templates for frame border pieces
*******************************************************************************
-->	
	<Texture name="UI-Frame-Portrait" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="78" y="78"/>	
		<TexCoords left="0.00781250" right="0.61718750" top="0.00781250" bottom="0.61718750"/>	
	</Texture>
	<Texture name="UI-Frame-TopCornerRight" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="33" y="33"/>	
		<TexCoords left="0.63281250" right="0.89062500" top="0.00781250" bottom="0.26562500"/>	
	</Texture>
	<Texture name="UI-Frame-BtnDivRight" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="11" y="25"/>	
		<TexCoords left="0.90625000" right="0.99218750" top="0.00781250" bottom="0.20312500"/>	
	</Texture>
	<Texture name="UI-Frame-InnerTopRight" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="6" y="6"/>	
		<TexCoords left="0.90625000" right="0.95312500" top="0.21875000" bottom="0.26562500"/>	
	</Texture>
	<Texture name="UI-Frame-TopLeftCorner" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="32" y="32"/>	
		<TexCoords left="0.63281250" right="0.88281250" top="0.28125000" bottom="0.53125000"/>	
	</Texture>
	<Texture name="UI-Frame-InnerTopLeft" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="6" y="6"/>	
		<TexCoords left="0.63281250" right="0.67968750" top="0.54687500" bottom="0.59375000"/>	
	</Texture>
	<Texture name="UI-Frame-InnerBotLeftCorner" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="6" y="6"/>	
		<TexCoords left="0.69531250" right="0.74218750" top="0.54687500" bottom="0.59375000"/>	
	</Texture>
	<Texture name="UI-Frame-InnerBotRight" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="6" y="6"/>	
		<TexCoords left="0.75781250" right="0.80468750" top="0.54687500" bottom="0.59375000"/>	
	</Texture>
	<Texture name="UI-Frame-BtnCornerLeft" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="12" y="32"/>	
		<TexCoords left="0.89843750" right="0.99218750" top="0.28125000" bottom="0.53125000"/>	
	</Texture>
	<Texture name="UI-Frame-BotCornerLeft" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="14" y="14"/>	
		<TexCoords left="0.00781250" right="0.11718750" top="0.63281250" bottom="0.74218750"/>	
	</Texture>
	<Texture name="UI-Frame-TopCornerLeft" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="14" y="14"/>	
		<TexCoords left="0.00781250" right="0.11718750" top="0.74218750" bottom="0.63281250"/>
	</Texture>
	<Texture name="UI-Frame-BtnDivMiddle" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="13" y="25"/>	
		<TexCoords left="0.00781250" right="0.10937500" top="0.75781250" bottom="0.95312500"/>	
	</Texture>
	<Texture name="UI-Frame-BtnCornerRight" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="12" y="32"/>	
		<TexCoords left="0.13281250" right="0.22656250" top="0.63281250" bottom="0.88281250"/>	
	</Texture>
	<Texture name="UI-Frame-BotCornerRight" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="11" y="11"/>	
		<TexCoords left="0.13281250" right="0.21875000" top="0.89843750" bottom="0.98437500"/>	
	</Texture>
	<Texture name="UI-Frame-TopCornerRightSimple" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="11" y="11"/>	
		<TexCoords left="0.13281250" right="0.21875000" top="0.98437500" bottom="0.89843750"/>
	</Texture>
	<Texture name="UI-Frame-BtnDivLeft" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="11" y="25"/>	
		<TexCoords left="0.24218750" right="0.32812500" top="0.63281250" bottom="0.82812500"/>	
	</Texture>
	<Texture name="UI-Frame-InnerSplitLeft" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="9" y="14"/>	
		<TexCoords left="0.24218750" right="0.31250000" top="0.84375000" bottom="0.95312500"/>	
	</Texture>
	<Texture name="UI-Frame-InnerSplitRight" file="Interface\FrameGeneral\UI-Frame" virtual="true">
		<Size x="9" y="14"/>	
		<TexCoords left="0.34375000" right="0.41406250" top="0.63281250" bottom="0.74218750"/>	
	</Texture>

	<Button name="UIPanelCloseButtonNoScripts" virtual="true">
		<Size>
			<AbsDimension x="32" y="32"/>
		</Size>
		<DisabledTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Disabled"/>
		<NormalTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Up"/>
		<PushedTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Down"/>
		<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
	</Button>	
	<Button name="UIPanelCloseButton" inherits="UIPanelCloseButtonNoScripts" virtual="true">
		<Scripts>
			<OnClick>
				HideParentPanel(self);
			</OnClick>
		</Scripts>
	</Button>
	<Frame name="ShadowOverlayTemplate" virtual="true">
		<Layers>
			<Layer level="OVERLAY">
				<Texture name="$parentTopLeft" file="Interface\Common\ShadowOverlay-Corner" parentKey="TopLeft">
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentTopRight" file="Interface\Common\ShadowOverlay-Corner" parentKey="TopRight">
					<Anchors>
						<Anchor point="TOPRIGHT"/>
					</Anchors>
					<TexCoords>
						<Rect ULx="0" ULy="1" LLx="1" LLy="1" URx="0" URy="0" LRx="1" LRy="0"/>
					</TexCoords>
				</Texture>
				<Texture name="$parentBottomLeft" file="Interface\Common\ShadowOverlay-Corner" parentKey="BottomLeft">
					<Anchors>
						<Anchor point="BOTTOMLEFT"/>
					</Anchors>
					<TexCoords>
						<Rect ULx="1" ULy="0" LLx="0" LLy="0" URx="1" URy="1" LRx="0" LRy="1"/>
					</TexCoords>
				</Texture>
				<Texture name="$parentBottomRight" file="Interface\Common\ShadowOverlay-Corner" parentKey="BottomRight">
					<Anchors>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>
					<TexCoords>
						<Rect ULx="1" ULy="1" LLx="1" LLy="0" URx="0" URy="1" LRx="0" LRy="0"/>
					</TexCoords>
				</Texture>
				<Texture name="$parentTop" file="Interface\Common\ShadowOverlay-Top">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.TopLeft" relativePoint="TOPRIGHT"/>
						<Anchor point="TOPRIGHT" relativeKey="$parent.TopRight" relativePoint="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentBottom" file="Interface\Common\ShadowOverlay-Bottom">
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeKey="$parent.BottomLeft" relativePoint="BOTTOMRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.BottomRight" relativePoint="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentLeft" file="Interface\Common\ShadowOverlay-Left">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.TopLeft" relativePoint="BOTTOMLEFT"/>
						<Anchor point="BOTTOMLEFT" relativeKey="$parent.BottomLeft" relativePoint="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentRight" file="Interface\Common\ShadowOverlay-Right">
					<Anchors>
						<Anchor point="TOPRIGHT" relativeKey="$parent.TopRight" relativePoint="BOTTOMRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.BottomRight" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
	</Frame>
	
	<Button name="UIPanelGoldButtonTemplate" virtual="true">
		<Size x="40" y="32"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture parentKey="Left" file="Interface\Buttons\UI-DialogBox-goldbutton-up-left">
					<Size x="64" y="32"/>
					<Anchors>
						<Anchor point="TOPLEFT"/>
						<Anchor point="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture parentKey="Right" file="Interface\Buttons\UI-DialogBox-goldbutton-up-right">
					<Size x="32" y="32"/>
					<Anchors>
						<Anchor point="TOPRIGHT"/>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>	
				</Texture>
				<Texture parentKey="Middle" file="Interface\Buttons\UI-DialogBox-goldbutton-up-middle">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.Left" relativePoint="TOPRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Right" relativePoint="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self.Text:SetPoint("BOTTOM", 0, 12);
				if ( not self:IsEnabled() ) then
					self.Left:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-disabled-left");
					self.Middle:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-disabled-middle");
					self.Right:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-disabled-right");
				end
			</OnLoad>
			<OnMouseDown>
				if ( self:IsEnabled() ) then
					self.Left:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-down-left");
					self.Middle:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-down-middle");
					self.Right:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-down-right");
				end
			</OnMouseDown>
			<OnMouseUp>
				if ( self:IsEnabled() ) then
					self.Left:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-up-left");
					self.Middle:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-up-middle");
					self.Right:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-up-right");
				end
			</OnMouseUp>
			<OnShow>
				if ( self:IsEnabled() ) then
					-- we need to reset our textures just in case we were hidden before a mouse up fired
					self.Left:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-up-left");
					self.Middle:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-up-middle");
					self.Right:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-up-right");
				end
			</OnShow>
			<OnDisable>
				self.Left:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-disabled-left");
				self.Middle:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-disabled-middle");
				self.Right:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-disabled-right");
			</OnDisable>
			<OnEnable>
				self.Left:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-up-left");
				self.Middle:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-up-middle");
				self.Right:SetTexture("Interface\\Buttons\\UI-DialogBox-goldbutton-up-right");
			</OnEnable>
			<OnEnter>
				if(self.tooltipText ~= nil) then
					GameTooltip_AddNewbieTip(self, self.tooltipText, 1.0, 1.0, 1.0, self.newbieText);
				end
			</OnEnter>
			<OnLeave>
				if(self.tooltipText ~= nil) then 
					GameTooltip:Hide();
				end
			</OnLeave>
		</Scripts>
		<ButtonText parentKey="Text"/>
		<NormalFont style="GameFontNormalOutline"/>
		<HighlightFont style="GameFontHighlightOutline"/>
		<DisabledFont style="GameFontDisable"/>
		<HighlightTexture inherits="UIPanelButtonHighlightTexture">
			<Anchors>
				<Anchor point="TOPLEFT" x="12" y="6"/>
				<Anchor point="BOTTOMRIGHT" x="-12" y="0"/>
			</Anchors>
		</HighlightTexture>
	</Button>
	
	<Button name="UIPanelButtonTemplate" virtual="true">
		<Size x="40" y="22"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture parentKey="Left" file="Interface\Buttons\UI-Panel-Button-Up">
					<Size x="12" y="22"/>
					<Anchors>
						<Anchor point="TOPLEFT"/>
						<Anchor point="BOTTOMLEFT"/>
					</Anchors>
					<TexCoords left="0" right="0.09375" top="0" bottom="0.6875"/>
				</Texture>
				<Texture parentKey="Right" file="Interface\Buttons\UI-Panel-Button-Up">
					<Size x="12" y="22"/>
					<Anchors>
						<Anchor point="TOPRIGHT"/>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>
					<TexCoords left="0.53125" right="0.625" top="0" bottom="0.6875"/>
				</Texture>
				<Texture parentKey="Middle" file="Interface\Buttons\UI-Panel-Button-Up">
					<Size x="12" y="22"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.Left" relativePoint="TOPRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Right" relativePoint="BOTTOMLEFT"/>
					</Anchors>
					<TexCoords left="0.09375" right="0.53125" top="0" bottom="0.6875"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				if ( not self:IsEnabled() ) then
					self.Left:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
					self.Middle:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
					self.Right:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
				end
			</OnLoad>
			<OnMouseDown>
				if ( self:IsEnabled() ) then
					self.Left:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
					self.Middle:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
					self.Right:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down");
				end
			</OnMouseDown>
			<OnMouseUp>
				if ( self:IsEnabled() ) then
					self.Left:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
					self.Middle:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
					self.Right:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
				end
			</OnMouseUp>
			<OnShow>
				if ( self:IsEnabled() ) then
					-- we need to reset our textures just in case we were hidden before a mouse up fired
					self.Left:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
					self.Middle:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
					self.Right:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
				end
			</OnShow>
			<OnDisable>
				self.Left:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
				self.Middle:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
				self.Right:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
			</OnDisable>
			<OnEnable>
				self.Left:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
				self.Middle:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
				self.Right:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up");
			</OnEnable>
			<OnEnter>
				if(self.tooltipText ~= nil) then
					GameTooltip_AddNewbieTip(self, self.tooltipText, 1.0, 1.0, 1.0, self.newbieText);
				end
			</OnEnter>
			<OnLeave>
				if(self.tooltipText ~= nil) then 
					GameTooltip:Hide();
				end
			</OnLeave>
		</Scripts>
		<ButtonText name="$parentText"/>
		<NormalFont style="GameFontNormal"/>
		<HighlightFont style="GameFontHighlight"/>
		<DisabledFont style="GameFontDisable"/>
		<HighlightTexture inherits="UIPanelButtonHighlightTexture"/>
	</Button>
	<CheckButton name="UIRadioButtonTemplate" virtual="true">
		<Size>
			<AbsDimension x="16" y="16"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentText" inherits="GameFontNormalSmall" parentKey="text">
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="5" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<NormalTexture file="Interface\Buttons\UI-RadioButton">
			<TexCoords left="0" right="0.25" top="0" bottom="1"/>
		</NormalTexture>
		<HighlightTexture file="Interface\Buttons\UI-RadioButton" alphaMode="ADD">
			<TexCoords left="0.5" right="0.75" top="0" bottom="1"/>
		</HighlightTexture>
		<CheckedTexture file="Interface\Buttons\UI-RadioButton">
			<TexCoords left="0.25" right="0.5" top="0" bottom="1"/>
		</CheckedTexture>
	</CheckButton>
<!--
*******************************************************************************
    PortraitFrameTemplate
	This is an empty frame with space for a portrait/icon in the top left corner.
*******************************************************************************
-->
	<Frame name="PortraitFrameTemplateNoCloseButton" virtual="true">
		<Size x="338" y="424"/>
		<Layers>
			<Layer level="BACKGROUND" textureSubLevel="-6">
				<Texture name="$parentBg" file="Interface\FrameGeneral\UI-Background-Rock" horizTile="true" vertTile="true" parentKey="Bg">
					<Anchors>
						<Anchor point="TOPLEFT" x="2" y="-21"/>
						<Anchor point="BOTTOMRIGHT" x="-2" y="2"/>
					</Anchors>
				</Texture>
				<Texture name="$parentTitleBg" inherits="_UI-Frame-TitleTileBG">
					<Anchors>
						<Anchor point="TOPLEFT" x="2" y="-3"/>
						<Anchor point="TOPRIGHT" x="-25" y="-3"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY" textureSubLevel="-1">
				<Texture name="$parentPortrait" parentKey="portrait">
					<Size x="60" y="60"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="-6" y="7" />
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentPortraitFrame" inherits="UI-Frame-Portrait" parentKey="portraitFrame">
					<Anchors>
						<Anchor point="TOPLEFT" x="-14" y="11"/>
					</Anchors>
				</Texture>
				<Texture name="$parentTopRightCorner" inherits="UI-Frame-TopCornerRight">
					<Anchors>
						<Anchor point="TOPRIGHT" x="0" y="1"/>
					</Anchors>
				</Texture>
				<Texture name="$parentTopLeftCorner" inherits="UI-Frame-TopLeftCorner" hidden="true" parentKey="topLeftCorner">
					<Anchors>
						<Anchor point="TOPLEFT" x="-6" y="1"/>
					</Anchors>
				</Texture>
				<Texture name="$parentTopBorder" inherits="_UI-Frame-TitleTile" parentKey="topBorderBar">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentPortraitFrame" relativePoint="TOPRIGHT" x="0" y="-10" />
						<Anchor point="TOPRIGHT" relativeTo="$parentTopRightCorner" relativePoint="TOPLEFT"/>
					</Anchors>
				</Texture>
				<FontString name="$parentTitleText" inherits="GameFontNormal" text="" parentKey="TitleText">
					<Anchors>
						<Anchor point="TOP" x="0" y="-4"/>
						<Anchor point="LEFT" x="60"/>
						<Anchor point="RIGHT" x="-60"/>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="BORDER">
				<Texture name="$parentTopTileStreaks" inherits="_UI-Frame-TopTileStreaks" parentKey="TopTileStreaks">
					<Anchors>
						<Anchor point="TOPLEFT" x="0" y="-21"/>
						<Anchor point="TOPRIGHT" x="-2" y="-21"/>
					</Anchors>
				</Texture>
				<Texture name="$parentBotLeftCorner" inherits="UI-Frame-BotCornerLeft">
					<Anchors>
						<Anchor point="BOTTOMLEFT" x="-6" y="-5"/>
					</Anchors>
				</Texture>
				<Texture name="$parentBotRightCorner" inherits="UI-Frame-BotCornerRight">
					<Anchors>
						<Anchor point="BOTTOMRIGHT" x="0" y="-5"/>
					</Anchors>
				</Texture>
				<Texture name="$parentBottomBorder" inherits="_UI-Frame-Bot">
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeTo="$parentBotLeftCorner" relativePoint="BOTTOMRIGHT" y="0"/>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBotRightCorner" relativePoint="BOTTOMLEFT" y="0"/>
					</Anchors>
				</Texture>
				<Texture name="$parentLeftBorder" inherits="!UI-Frame-LeftTile" parentKey="leftBorderBar">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentPortraitFrame" relativePoint="BOTTOMLEFT" x="8" y="0" />
						<Anchor point="BOTTOMLEFT" relativeTo="$parentBotLeftCorner" relativePoint="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentRightBorder" inherits="!UI-Frame-RightTile">
					<Anchors>
						<Anchor point="TOPRIGHT" relativeTo="$parentTopRightCorner" relativePoint="BOTTOMRIGHT" x="1"/>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBotRightCorner" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
	</Frame>
	<Frame name="PortraitFrameTemplate" inherits="PortraitFrameTemplateNoCloseButton" virtual="true">
		<Frames>
			<Button name="$parentCloseButton" inherits="UIPanelCloseButton" parentKey="CloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
						<Offset x="4" y="5"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick function="PortraitFrameCloseButton_OnClick" />
				</Scripts>
			</Button>
		</Frames>		
	</Frame>
<!--
*******************************************************************************
    InsetFrameTemplate

	This is the inner frame used by ButtonFrameTemplate
*******************************************************************************
-->
	<Frame name="InsetFrameTemplate" virtual="true">
		<Size x="64" y="64"/>
		<Layers>
			<Layer level="BACKGROUND" textureSubLevel="-5">
				<Texture name="$parentBg" file="Interface\FrameGeneral\UI-Background-Marble" horizTile="true" vertTile="true" parentKey="Bg">
					<Anchors>
						<Anchor point="TOPLEFT"/>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="BORDER" textureSubLevel="-5">
				<Texture name="$parentInsetTopLeftCorner" inherits="UI-Frame-InnerTopLeft" parentKey="InsetBorderTopLeft">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.Bg"/>
					</Anchors>
				</Texture>
				<Texture name="$parentInsetTopRightCorner" inherits="UI-Frame-InnerTopRight" parentKey="InsetBorderTopRight">
					<Anchors>
						<Anchor point="TOPRIGHT" relativeKey="$parent.Bg"/>
					</Anchors>
				</Texture>
				
				<Texture name="$parentInsetBotLeftCorner" inherits="UI-Frame-InnerBotLeftCorner" parentKey="InsetBorderBottomLeft">
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeKey="$parent.Bg" y="-1"/>
					</Anchors>
				</Texture>
				
				<Texture name="$parentInsetBotRightCorner" inherits="UI-Frame-InnerBotRight" parentKey="InsetBorderBottomRight">
					<Anchors>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Bg" y="-1"/>
					</Anchors>
				</Texture>

				<Texture name="$parentInsetTopBorder" inherits="_UI-Frame-InnerTopTile" parentKey="InsetBorderTop">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.InsetBorderTopLeft" relativePoint="TOPRIGHT"/>
						<Anchor point="TOPRIGHT" relativeKey="$parent.InsetBorderTopRight" relativePoint="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentInsetBottomBorder" inherits="_UI-Frame-InnerBotTile" parentKey="InsetBorderBottom">
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeKey="$parent.InsetBorderBottomLeft" relativePoint="BOTTOMRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.InsetBorderBottomRight" relativePoint="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentInsetLeftBorder" inherits="!UI-Frame-InnerLeftTile" parentKey="InsetBorderLeft">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.InsetBorderTopLeft" relativePoint="BOTTOMLEFT" x="0" y="0" />
						<Anchor point="BOTTOMLEFT" relativeKey="$parent.InsetBorderBottomLeft" relativePoint="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture name="$parentInsetRightBorder" inherits="!UI-Frame-InnerRightTile" parentKey="InsetBorderRight">
					<Anchors>
						<Anchor point="TOPRIGHT" relativeKey="$parent.InsetBorderTopRight" relativePoint="BOTTOMRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.InsetBorderBottomRight" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>	
			</Layer>
		</Layers>
	</Frame>
	
<!--
*******************************************************************************
    ButtonFrameTemplate
	This is a Portrait Frame that also has space for buttons along the bottom 
	edge, and includes an inset content area.
	
	Show/hide the Button bar using:
	ButtonFrameTemplate_HideButtonBar(self)
	ButtonFrameTemplate_ShowButtonBar(self)
*******************************************************************************
-->
	<Frame name="ButtonFrameTemplate" inherits="PortraitFrameTemplate" virtual="true">
		<Layers>
			<Layer level="BORDER" textureSubLevel="1">
				<Texture name="$parentBtnCornerLeft" inherits="UI-Frame-BtnCornerLeft">
					<Anchors>
						<Anchor point="BOTTOMLEFT" x="-2" y="-1"/>
					</Anchors>
				</Texture>
				<Texture name="$parentBtnCornerRight" inherits="UI-Frame-BtnCornerRight">
					<Anchors>
						<Anchor point="BOTTOMRIGHT" x="0" y="-1"/>
					</Anchors>
				</Texture>
				<Texture name="$parentButtonBottomBorder" inherits="_UI-Frame-BtnBotTile">
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeTo="$parentBtnCornerLeft" relativePoint="BOTTOMRIGHT" y="3"/>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBtnCornerRight" relativePoint="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentInset" useParentLevel="true" inherits="InsetFrameTemplate" parentKey="Inset">
				<Anchors>
					<Anchor point="TOPLEFT" x="4" y="-60" />
					<Anchor point="BOTTOMRIGHT" x="-6" y="26" />
				</Anchors>
			</Frame>
		</Frames>
	</Frame>

<!--
*******************************************************************************
    MagicButtonTemplate
	This is a template for buttons that can be used with ButtonFrameTemplate.
	Anchor either bottom corner to a ButtonFrameTemplate, or anchor either top
	corner to another MagicButton.  The buttons will automatically be positioned
	correctly and will be given the correct	border art.
	
	NOTE: If you override the OnLoad script for a Magic Button, make sure to call
	"MagicButton_OnLoad" from within your script.
*******************************************************************************
-->
	<Button name="MagicButtonTemplate" inherits="UIPanelButtonTemplate" virtual="true">
		<Size x="80" y="22"/>
		<Scripts>
			<OnLoad function="MagicButton_OnLoad" />
		</Scripts>
	</Button>

<!--
*******************************************************************************
    Tooltip bordered frame
*******************************************************************************
-->
	<Frame name="TooltipBorderedFrameTemplate" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture parentKey="BorderTopLeft" file="Interface\Tooltips\UI-Tooltip-TL">
					<Size x="8" y="8"/>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture parentKey="BorderTopRight" file="Interface\Tooltips\UI-Tooltip-TR">
					<Size x="8" y="8"/>
					<Anchors>
						<Anchor point="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture parentKey="BorderBottomRight" file="Interface\Tooltips\UI-Tooltip-BR">
					<Size x="8" y="8"/>
					<Anchors>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>
				</Texture>
				<Texture parentKey="BorderBottomLeft" file="Interface\Tooltips\UI-Tooltip-BL">
					<Size x="8" y="8"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture parentKey="BorderTop" file="Interface\Tooltips\UI-Tooltip-T">
					<Size x="8" y="8"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.BorderTopLeft" relativePoint="TOPRIGHT"/>
						<Anchor point="TOPRIGHT" relativeKey="$parent.BorderTopRight" relativePoint="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture parentKey="BorderRight" file="Interface\Tooltips\UI-Tooltip-R">
					<Size x="8" y="8"/>
					<Anchors>
						<Anchor point="TOPRIGHT" relativeKey="$parent.BorderTopRight" relativePoint="BOTTOMRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.BorderBottomRight" relativePoint="TOPRIGHT"/>
					</Anchors>
				</Texture>
				<Texture parentKey="BorderBottom" file="Interface\Tooltips\UI-Tooltip-B">
					<Size x="8" y="8"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeKey="$parent.BorderBottomLeft" relativePoint="BOTTOMRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.BorderBottomRight" relativePoint="BOTTOMLEFT"/>
					</Anchors>
				</Texture>
				<Texture parentKey="BorderLeft" file="Interface\Tooltips\UI-Tooltip-L">
					<Size x="8" y="8"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.BorderTopLeft" relativePoint="BOTTOMLEFT"/>
						<Anchor point="BOTTOMLEFT" relativeKey="$parent.BorderBottomLeft" relativePoint="TOPLEFT"/>
					</Anchors>
				</Texture>
				<Texture parentKey="Background">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.BorderTopLeft" relativePoint="BOTTOMRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.BorderBottomRight" relativePoint="TOPLEFT"/>
					</Anchors>
					<Color r="0" g="0" b="0" a="0.8"/>
				</Texture>
			</Layer>
		</Layers>
	</Frame>

	<Texture name="GreenCheckMarkTemplate" file="Interface\Scenarios\ScenarioIcon-Check" virtual="true">
		<Size x="16" y="16"/>
	</Texture>
	<Texture name="UIPanelButtonUpTexture" file="Interface\Buttons\UI-Panel-Button-Up" virtual="true">
		<TexCoords left="0" right="0.625" top="0" bottom="0.6875"/>
	</Texture>
	<Texture name="UIPanelButtonDownTexture" file="Interface\Buttons\UI-Panel-Button-Down" virtual="true">
		<TexCoords left="0" right="0.625" top="0" bottom="0.6875"/>
	</Texture>
	<Texture name="UIPanelButtonDisabledTexture" file="Interface\Buttons\UI-Panel-Button-Disabled" virtual="true">
		<TexCoords left="0" right="0.625" top="0" bottom="0.6875"/>
	</Texture>
	<Texture name="UIPanelButtonDisabledDownTexture" file="Interface\Buttons\UI-Panel-Button-Disabled-Down" virtual="true">
		<TexCoords left="0" right="0.625" top="0" bottom="0.6875"/>
	</Texture>
	<Button name="UIMenuButtonStretchTemplate" virtual="true">
		<Size x="40" y="22"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture parentKey="Left" name="$parentLeft" file="Interface\Buttons\UI-Silver-Button-Up">
					<Size x="12" y="22"/>
					<Anchors>
						<Anchor point="TOPLEFT"/>
						<Anchor point="BOTTOMLEFT"/>
					</Anchors>
					<TexCoords left="0" right="0.09375" top="0" bottom="0.79"/>
				</Texture>
				<Texture parentKey="Right" name="$parentRight" file="Interface\Buttons\UI-Silver-Button-Up">
					<Size x="12" y="18"/>
					<Anchors>
						<Anchor point="TOPRIGHT"/>
						<Anchor point="BOTTOMRIGHT"/>
					</Anchors>
					<TexCoords left="0.53125" right="0.625" top="0" bottom="0.79"/>
				</Texture>
				<Texture parentKey="Middle" name="$parentMiddle" file="Interface\Buttons\UI-Silver-Button-Up">
					<Size x="12" y="22"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.Left" relativePoint="TOPRIGHT"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Right" relativePoint="BOTTOMLEFT"/>
					</Anchors>
					<TexCoords left="0.09375" right="0.53125" top="0" bottom="0.79"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<!--OnLoad>
				if ( not self:IsEnabled() ) then
					local name = self:GetName();
					_G[name.."Left"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
					_G[name.."Middle"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
					_G[name.."Right"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
				end
			</OnLoad-->
			<OnMouseDown>
				if ( self:IsEnabled() ) then
					self.Left:SetTexture("Interface\\Buttons\\UI-Silver-Button-Down");
					self.Middle:SetTexture("Interface\\Buttons\\UI-Silver-Button-Down");
					self.Right:SetTexture("Interface\\Buttons\\UI-Silver-Button-Down");
					if ( self.Icon ) then
						if ( not self.Icon.oldPoint ) then
							local point, relativeTo, relativePoint, x, y = self.Icon:GetPoint(1);
							self.Icon.oldPoint = point;
							self.Icon.oldX = x;
							self.Icon.oldY = y;
						end
						self.Icon:SetPoint(self.Icon.oldPoint, self.Icon.oldX + 1, self.Icon.oldY - 1);
					end
				end
			</OnMouseDown>
			<OnMouseUp>
				if ( self:IsEnabled() ) then
					self.Left:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
					self.Middle:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
					self.Right:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
					if ( self.Icon ) then
						self.Icon:SetPoint(self.Icon.oldPoint, self.Icon.oldX, self.Icon.oldY);
					end
				end				
			</OnMouseUp>
			<OnShow>
				if ( self:IsEnabled() ) then
					-- we need to reset our textures just in case we were hidden before a mouse up fired
					self.Left:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
					self.Middle:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
					self.Right:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
				end
			</OnShow>
			<!--OnDisable>
				local name = self:GetName();
				_G[name.."Left"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
				_G[name.."Middle"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
				_G[name.."Right"]:SetTexture("Interface\\Buttons\\UI-Panel-Button-Disabled");
			</OnDisable-->
			<OnEnable>
				self.Left:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
				self.Middle:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
				self.Right:SetTexture("Interface\\Buttons\\UI-Silver-Button-Up");
			</OnEnable>
			<OnEnter>
				if(self.tooltipText ~= nil) then
					GameTooltip_AddNewbieTip(self, self.tooltipText, 1.0, 1.0, 1.0, self.newbieText);
				end
			</OnEnter>
			<OnLeave>
				if(self.tooltipText ~= nil) then 
					GameTooltip:Hide();
				end
			</OnLeave>
		</Scripts>
		<ButtonText parentKey="Text" name="$parentText">
			<Anchors>
				<Anchor point="CENTER" x="0" y="-1"/>
			</Anchors>		
		</ButtonText>
		<NormalFont style="GameFontHighlightSmall"/>
		<HighlightFont style="GameFontHighlightSmall"/>
		<DisabledFont style="GameFontDisableSmall"/>
		<HighlightTexture file="Interface\Buttons\UI-Silver-Button-Highlight" alphaMode="ADD">
			<TexCoords left="0" right="1.0" top="0.03" bottom="0.7175"/>	
		</HighlightTexture>
	</Button>
	<Button name="UIGoldBorderButtonTemplate" virtual="true">
		<Size x="105" y="22"/>
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="$parentDetails" x="0" y="5"/>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture file="Interface\Common\dark-goldframe-button" >
					<Anchors>
						<Anchor point="TOPLEFT" x="0" y="2"/>
						<Anchor point="BOTTOMRIGHT" x="0" y="-2"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad function="RaiseFrameLevel"/>
		</Scripts>
		<NormalFont style="GameFontNormal"/>
		<HighlightFont style="GameFontHighlight"/>
		<DisabledFont style="GameFontDisable"/>
		<PushedTexture file="Interface\Common\dark-goldframe-button-pressed"/>
		<HighlightTexture file="Interface\Buttons\UI-Silver-Button-Highlight" alphaMode="ADD">
			<TexCoords left="0" right="1.0" top="0.03" bottom="0.7175"/>	
		</HighlightTexture>
	</Button>
	<Button name="UIPanelButtonGrayTemplate" virtual="true">
		<NormalFont style="GameFontHighlight"/>
		<HighlightFont style="GameFontHighlight"/>
		<DisabledFont style="GameFontDisable"/>
		<NormalTexture inherits="UIPanelButtonDisabledTexture"/>
		<PushedTexture inherits="UIPanelButtonDisabledDownTexture"/>
		<DisabledTexture inherits="UIPanelButtonDisabledTexture"/>
		<HighlightTexture inherits="UIPanelButtonHighlightTexture"/>
	</Button>
	<Texture name="UIPanelScrollBarButton" virtual="true">
		<TexCoords left="0.20" right="0.80" top="0.25" bottom="0.75"/>
	</Texture>
	<Button name="UIPanelScrollUpButtonTemplate" virtual="true">
		<Size x="18" y="16"/>
		<NormalTexture inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Up"/>
		<PushedTexture inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Down"/>
		<DisabledTexture inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Disabled"/>
		<HighlightTexture inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-ScrollUpButton-Highlight" alphaMode="ADD"/>
	</Button>
	<Button name="UIPanelScrollDownButtonTemplate" virtual="true">
		<Size x="18" y="16"/>
		<NormalTexture inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Up"/>
		<PushedTexture inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Down"/>
		<DisabledTexture inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Disabled"/>
		<HighlightTexture inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-ScrollDownButton-Highlight" alphaMode="ADD"/>
	</Button>
	<Slider name="UIPanelScrollBarTemplate" virtual="true">
		<Size x="16" y="0"/>
		<Frames>
			<Button name="$parentScrollUpButton" parentKey="ScrollUpButton" inherits="UIPanelScrollUpButtonTemplate">
				<Anchors>
					<Anchor point="BOTTOM" relativePoint="TOP"/>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = self:GetParent();
						local scrollStep = self:GetParent().scrollStep or (parent:GetHeight() / 2);
						parent:SetValue(parent:GetValue() - scrollStep);
						PlaySound("UChatScrollButton");
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentScrollDownButton" parentKey="ScrollDownButton" inherits="UIPanelScrollDownButtonTemplate">
				<Anchors>
					<Anchor point="TOP" relativePoint="BOTTOM"/>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = self:GetParent();
						local scrollStep = self:GetParent().scrollStep or (parent:GetHeight() / 2);
						parent:SetValue(parent:GetValue() + scrollStep);
						PlaySound("UChatScrollButton");
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnValueChanged>
				self:GetParent():SetVerticalScroll(value);
			</OnValueChanged>
		</Scripts>
		<ThumbTexture name="$parentThumbTexture" inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-Knob">
			<Size x="18" y="24"/>
			<TexCoords left="0.20" right="0.80" top="0.125" bottom="0.875"/>
		</ThumbTexture>
	</Slider>
	<Slider name="UIPanelScrollBarTrimTemplate" virtual="true">
		<Size x="20" y="0"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentBG" setAllPoints="true" hidden="true">
					<Color r="0" g="0" b="0" a=".85"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
					<Size x="24" y="48"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="-4" y="17"/>
					</Anchors>
					<TexCoords left="0" right="0.45" top="0" bottom=".20"/>
				</Texture>
				<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
					<Size x="24" y="64"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT" x="-4" y="-15"/>
					</Anchors>
					<TexCoords left="0.515625" right="0.97" top="0.1440625" bottom="0.4140625"/>
				</Texture>
				<Texture name="$parentMiddle" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentTop" relativePoint="BOTTOMLEFT"/>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentBottom" relativePoint="TOPRIGHT"/>
					</Anchors>
					<TexCoords left="0" right="0.45" top="0.1640625" bottom="1"/>
				</Texture>
			</Layer>	
		</Layers>
		<Frames>
			<Button name="$parentScrollUpButton" inherits="UIPanelScrollUpButtonTemplate">
				<Anchors>
					<Anchor point="BOTTOM" relativePoint="TOP" x="0" y="-2"/>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = self:GetParent();
						local scrollStep = self:GetParent().scrollStep or (parent:GetHeight() / 2);
						parent:SetValue(parent:GetValue() - scrollStep);
						PlaySound("UChatScrollButton");
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentScrollDownButton" inherits="UIPanelScrollDownButtonTemplate">
				<Anchors>
					<Anchor point="TOP" relativePoint="BOTTOM" x="0" y="2"/>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = self:GetParent();
						local scrollStep = self:GetParent().scrollStep or (parent:GetHeight() / 2);
						parent:SetValue(parent:GetValue() + scrollStep);
						PlaySound("UChatScrollButton");
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnValueChanged>
				self:GetParent():SetVerticalScroll(value);
			</OnValueChanged>
		</Scripts>
		<ThumbTexture name="$parentThumbTexture" inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-Knob">
			<Size x="18" y="24"/>
			<TexCoords left="0.20" right="0.80" top="0.125" bottom="0.875"/>
		</ThumbTexture>
	</Slider>
	<Slider name="UIPanelScrollBarTemplateLightBorder" virtual="true">
		<Size x="16" y="0"/>
		<Frames>
			<Button name="$parentScrollUpButton" inherits="UIPanelScrollUpButtonTemplate">
				<Anchors>
					<Anchor point="BOTTOM" relativePoint="TOP"/>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = self:GetParent();
						parent:SetValue(parent:GetValue() - (parent:GetHeight() / 2));
						PlaySound("UChatScrollButton");
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentScrollDownButton" inherits="UIPanelScrollDownButtonTemplate">
				<Anchors>
					<Anchor point="TOP" relativePoint="BOTTOM"/>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = self:GetParent();
						parent:SetValue(parent:GetValue() + (parent:GetHeight() / 2));
						PlaySound("UChatScrollButton");
					</OnClick>
				</Scripts>
			</Button>
			<Frame name="$parentBorder">
				<Size x="24" y="0"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentScrollUpButton" x="-5" y="5"/>
					<Anchor point="BOTTOMRIGHT" relativeTo="$parentScrollDownButton" x="5" y="-3"/>
				</Anchors>
				<Backdrop edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<EdgeSize>
						<AbsValue val="12"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="16"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="0" right="0" top="5" bottom="5"/>
					</BackgroundInsets>
				</Backdrop>
				<Scripts>
					<OnLoad>
						self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b, 0.5);
					</OnLoad>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnValueChanged>
				self:GetParent():SetVerticalScroll(value);
			</OnValueChanged>
		</Scripts>
		<ThumbTexture name="$parentThumbTexture" inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-Knob">
			<Size x="16" y="24"/>
			<TexCoords left="0.25" right="0.75" top="0.125" bottom="0.875"/>
		</ThumbTexture>
	</Slider>
	<Slider name="MinimalScrollBarTemplate" virtual="true">
		<Size>
			<AbsDimension x="22" y="0"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentTrack" parentKey="trackBG">
					<Anchors>
						<Anchor point="TOPLEFT" x="0" y="17"/>
						<Anchor point="BOTTOMRIGHT" x="0" y="-17"/>
					</Anchors>
					<Color r="0" g="0" b="0" a="1"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentScrollUpButton" inherits="UIPanelScrollUpButtonTemplate">
				<Anchors>
					<Anchor point="TOP" x="0" y="15"/>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = self:GetParent();
						local scrollStep = self:GetParent().scrollStep or (parent:GetHeight() / 2);
						parent:SetValue(parent:GetValue() - scrollStep);
						PlaySound("UChatScrollButton");
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentScrollDownButton" inherits="UIPanelScrollDownButtonTemplate">
				<Anchors>
					<Anchor point="BOTTOM" x="0" y="-15"/>
				</Anchors>
				<Scripts>
					<OnClick>
						local parent = self:GetParent();
						local scrollStep = self:GetParent().scrollStep or (parent:GetHeight() / 2);
						parent:SetValue(parent:GetValue() + scrollStep);
						PlaySound("UChatScrollButton");
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnValueChanged>
				self:GetParent():SetVerticalScroll(value);
			</OnValueChanged>
		</Scripts>
		<ThumbTexture name="$parentThumbTexture" inherits="UIPanelScrollBarButton" file="Interface\Buttons\UI-ScrollBar-Knob">
			<Size x="18" y="24"/>
			<TexCoords left="0.20" right="0.80" top="0.125" bottom="0.875"/>
		</ThumbTexture>
	</Slider>
	<ScrollFrame name="UIPanelScrollFrameCodeTemplate" virtual="true">
		<Scripts>
			<OnLoad>
				ScrollFrame_OnLoad(self);
			</OnLoad>
			<OnScrollRangeChanged>
				ScrollFrame_OnScrollRangeChanged(self, xrange, yrange);
			</OnScrollRangeChanged>
			<!--  The code to disable the ScrollDownButton is pretty hacked, but it works -->
			<OnVerticalScroll>
				local scrollbar = _G[self:GetName().."ScrollBar"];
				scrollbar:SetValue(offset);
				local min;
				local max;
				min, max = scrollbar:GetMinMaxValues();
				if ( offset == 0 ) then
					_G[scrollbar:GetName().."ScrollUpButton"]:Disable();
				else
					_G[scrollbar:GetName().."ScrollUpButton"]:Enable();
				end
				if ((scrollbar:GetValue() - max) == 0) then
					_G[scrollbar:GetName().."ScrollDownButton"]:Disable();
				else
					_G[scrollbar:GetName().."ScrollDownButton"]:Enable();
				end
			</OnVerticalScroll>
			<OnMouseWheel>
				ScrollFrameTemplate_OnMouseWheel(self, delta);
			</OnMouseWheel>
		</Scripts>
	</ScrollFrame>
	<ScrollFrame name="UIPanelScrollFrameTemplate" virtual="true" inherits="UIPanelScrollFrameCodeTemplate">
		<Frames>
			<Slider name="$parentScrollBar" inherits="UIPanelScrollBarTemplate" parentKey="ScrollBar">
				<Anchors>
					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="6" y="-16"/>
					<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="6" y="16"/>
				</Anchors>
			</Slider>
		</Frames>
	</ScrollFrame>
	<ScrollFrame name="UIPanelScrollFrameTemplate2" inherits="UIPanelScrollFrameTemplate" virtual="true">
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentTop" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
					<Size x="31" y="256"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentScrollBarScrollUpButton" relativePoint="TOPLEFT" x="-8" y="5"/>
					</Anchors>
					<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentBottom" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
					<Size x="31" y="106"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeTo="$parentScrollBarScrollDownButton" relativePoint="BOTTOMLEFT" x="-8" y="-2"/>
					</Anchors>
					<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				ScrollFrame_OnLoad(self);
			</OnLoad>
		</Scripts>
	</ScrollFrame>
	<!-- This is a scrollframe with no border and a black texture for a track -->
	<ScrollFrame name="MinimalScrollFrameTemplate" inherits="UIPanelScrollFrameCodeTemplate" virtual="true">
		<Frames>
			<Slider name="$parentScrollBar" inherits="MinimalScrollBarTemplate" parentKey="ScrollBar">
				<Anchors>
					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="0" y="-17"/>
					<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="0" y="17"/>
				</Anchors>
			</Slider>
		</Frames>
	</ScrollFrame>
	<ScrollFrame name="FauxScrollFrameTemplate" inherits="UIPanelScrollFrameTemplate" virtual="true">
		<Scripts>
			<OnScrollRangeChanged function=""/>
		</Scripts>
		<ScrollChild>
			<Frame name="$parentScrollChildFrame">
				<Size x="300" y="334"/>
			</Frame>
		</ScrollChild>
	</ScrollFrame>
	<ScrollFrame name="FauxScrollFrameTemplateLight" virtual="true">
		<Frames>
			<Slider name="$parentScrollBar" inherits="UIPanelScrollBarTemplateLightBorder">
				<Anchors>
					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="6" y="-16"/>
					<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="6" y="16"/>
				</Anchors>
			</Slider>
		</Frames>
		<Scripts>
			<OnLoad>
				ScrollFrame_OnLoad(self);
			</OnLoad>
			<OnScrollRangeChanged function=""/>
			<OnVerticalScroll>
				local scrollbar = _G[self:GetName().."ScrollBar"];
				scrollbar:SetValue(offset);
				local min;
				local max;
				min, max = scrollbar:GetMinMaxValues();
				if ( offset == 0 ) then
					_G[scrollbar:GetName().."ScrollUpButton"]:Disable();
				else
					_G[scrollbar:GetName().."ScrollUpButton"]:Enable();
				end
				if ((scrollbar:GetValue() - max) == 0) then
					_G[scrollbar:GetName().."ScrollDownButton"]:Disable();
				else
					_G[scrollbar:GetName().."ScrollDownButton"]:Enable();
				end
			</OnVerticalScroll>
			<OnMouseWheel>
				ScrollFrameTemplate_OnMouseWheel(self, delta);
			</OnMouseWheel>
		</Scripts>
		<ScrollChild>
			<Frame name="$parentScrollChildFrame">
				<Size x="300" y="334"/>
			</Frame>
		</ScrollChild>
	</ScrollFrame>
	<ScrollFrame name="ListScrollFrameTemplate" inherits="FauxScrollFrameTemplate" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
					<Size x="30" y="120"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="-3" y="2"/>
					</Anchors>
					<TexCoords left="0" right="0.46875" top="0.0234375" bottom="0.9609375"/>
				</Texture>
				<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
					<Size x="30" y="123"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="-3" y="-2"/>
					</Anchors>
					<TexCoords left="0.53125" right="1.0" top="0.03125" bottom="1.0"/>
				</Texture>
			</Layer>
		</Layers>
	</ScrollFrame>
	
	<EditBox name="InputBoxTemplate" enableMouse="true" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture parentKey="Left" file="Interface\Common\Common-Input-Border">
					<Size x="8" y="20"/>
					<Anchors>
						<Anchor point="LEFT" x="-5" y="0"/>
					</Anchors>
					<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
				</Texture>
				<Texture parentKey="Right" file="Interface\Common\Common-Input-Border">
					<Size x="8" y="20"/>
					<Anchors>
						<Anchor point="RIGHT" x="0" y="0"/>
					</Anchors>
					<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
				</Texture>
				<Texture parentKey="Middle" file="Interface\Common\Common-Input-Border">
					<Size x="10" y="20"/>
					<Anchors>
						<Anchor point="LEFT" relativeKey="$parent.Left" relativePoint="RIGHT"/>
						<Anchor point="RIGHT" relativeKey="$parent.Right" relativePoint="LEFT"/>
					</Anchors>
					<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnEscapePressed function="EditBox_ClearFocus"/>
			<OnEditFocusLost function="EditBox_ClearHighlight"/>
			<OnEditFocusGained function="EditBox_HighlightText"/>
		</Scripts>
		<FontString inherits="ChatFontNormal"/>
	</EditBox>
	<EditBox name="InputBoxInstructionsTemplate" inherits="InputBoxTemplate" virtual="true">
		<Layers>
			<Layer level="ARTWORK">
				<FontString parentKey="Instructions" justifyH="LEFT" justivyV="TOP" inherits="GameFontDisableSmall" setAllPoints="true"/>
			</Layer>
		</Layers>
		<Scripts>
			<OnTextChanged function="InputBoxInstructions_OnTextChanged"/>
		</Scripts>
		<FontString inherits="GameFontHighlightSmall"/>
	</EditBox>

	<Button name="TabButtonTemplate" virtual="true">
		<Size>
            <AbsDimension x="115" y="32"/>
        </Size>
        <Layers>
        	<Layer level="BACKGROUND">
        		<Texture name="$parentLeftDisabled" file="Interface\HelpFrame\HelpFrameTab-Active">
        			<Size>
        				<AbsDimension x="16" y="32"/>
        			</Size>
        			<Anchors>
        				<Anchor point="BOTTOMLEFT">
        					<Offset>
        						<AbsDimension x="0" y="-3"/>
        					</Offset>
        				</Anchor>
        			</Anchors>
					<TexCoords left="0" right="0.25" top="0" bottom="1.0"/>
        		</Texture>
				<Texture name="$parentMiddleDisabled" file="Interface\HelpFrame\HelpFrameTab-Active">
        			<Size>
        				<AbsDimension x="32" y="32"/>
        			</Size>
        			<Anchors>
        				<Anchor point="LEFT" relativeTo="$parentLeftDisabled" relativePoint="RIGHT"/>
        			</Anchors>
					<TexCoords left="0.25" right="0.75" top="0" bottom="1.0"/>
        		</Texture>
				<Texture name="$parentRightDisabled" file="Interface\HelpFrame\HelpFrameTab-Active">
        			<Size>
        				<AbsDimension x="16" y="32"/>
        			</Size>
        			<Anchors>
        				<Anchor point="LEFT" relativeTo="$parentMiddleDisabled" relativePoint="RIGHT"/>
        			</Anchors>
					<TexCoords left="0.75" right="1.0" top="0" bottom="1.0"/>
        		</Texture>
				<Texture name="$parentLeft" file="Interface\HelpFrame\HelpFrameTab-Inactive">
        			<Size>
        				<AbsDimension x="16" y="32"/>
        			</Size>
        			<Anchors>
        				<Anchor point="BOTTOMLEFT"/>
        			</Anchors>
					<TexCoords left="0" right="0.25" top="0" bottom="1.0"/>
        		</Texture>
				<Texture name="$parentMiddle" file="Interface\HelpFrame\HelpFrameTab-Inactive">
        			<Size>
        				<AbsDimension x="32" y="32"/>
        			</Size>
        			<Anchors>
        				<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
        			</Anchors>
					<TexCoords left="0.25" right="0.75" top="0" bottom="1.0"/>
        		</Texture>
				<Texture name="$parentRight" file="Interface\HelpFrame\HelpFrameTab-Inactive">
        			<Size>
        				<AbsDimension x="16" y="32"/>
        			</Size>
        			<Anchors>
        				<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
        			</Anchors>
					<TexCoords left="0.75" right="1.0" top="0" bottom="1.0"/>
        		</Texture>
        	</Layer>
        </Layers>
		<Scripts>
			<OnLoad>
				PanelTemplates_TabResize(self, 0);
				_G[self:GetName().."HighlightTexture"]:SetWidth(self:GetTextWidth() + 31);
			</OnLoad>
		</Scripts>
		<ButtonText name="$parentText">
			<Size>
				<AbsDimension x="0" y="13"/>
			</Size>
			<Anchors>
				<Anchor point="BOTTOM">
					<Offset>
						<AbsDimension x="0" y="5"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ButtonText>
		<NormalFont style="GameFontNormalSmall"/>
		<HighlightFont style="GameFontHighlightSmall"/>
		<DisabledFont style="GameFontDisableSmall"/>
		<HighlightTexture name="$parentHighlightTexture" file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
			<Size>
				<AbsDimension x="5" y="32"/>
			</Size>
			<Anchors>
				<Anchor point="BOTTOM">
					<Offset>
						<AbsDimension x="2" y="-8"/>
					</Offset>
				</Anchor>
			</Anchors>
		</HighlightTexture>
    </Button>
</Ui>