<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="TrialConvert.lua"/>
	<Model name="TrialConvert" setAllPoints="true" file="Interface\Glues\Models\UI_CharacterSelect\UI_CharacterSelect.mdx" hidden="true" parent="GlueParent" enableKeyboard="true" fogNear="0" fogFar="1200">
		<Frames>
			<Frame name="TrialConvertUI" setAllPoints="true">
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="TrialConvertTitle" inherits="GlueFontNormalHuge" text="CLIENT_CONVERTED_TITLE">
							<Anchors>
								<Anchor point="BOTTOM">
									<Offset>
										<AbsDimension x="0" y="500"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="TrialConvertText" inherits="GlueFontNormalLarge" text="CLIENT_CONVERTED_TEXT">
							<Size>
								<AbsDimension x="440" y="0"/>
							</Size>
							<Anchors>
								<Anchor point="BOTTOM">
									<Offset>
										<AbsDimension x="0" y="400"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="TrialConvertLogo" file="Interface\Glues\Common\Glues-WoW-CCLogo">
							<Size>
								<AbsDimension x="256" y="128"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="13" y="-10"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Frames>
					<Button name="TrialConvertRestartButton" inherits="GlueButtonTemplate" hidden="true" text="RESTART">
						<Anchors>
							<Anchor point="BOTTOM">
								<Offset>
									<AbsDimension x="8" y="300"/>
								</Offset>
							</Anchor>
						</Anchors>
						<Scripts>
							<OnClick>
								TrialConvert_OnClick(self, button, down);
							</OnClick>
						</Scripts>
					</Button>
				</Frames>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				TrialConvert_OnLoad(self);
			</OnLoad>
			<OnShow>
				TrialConvert_OnShow(self);
			</OnShow>
			<OnKeyDown>
				TrialConvert_OnKeyDown(self, key);
			</OnKeyDown>
			<OnEvent>
				TrialConvert_OnEvent(self, event, ...);
			</OnEvent>
		</Scripts>
		<FogColor r="0.25" g="0.06" b="0.015"/>
	</Model>
</Ui>