<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="TargetFrame.lua"/>
<Frame name="TargetofTargetDebuffFrameTemplate" virtual="true" enableMouse="true" hidden="true">
<Size>
<AbsDimension x="12" y="12"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" setAllPoints="true"/>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
<Size>
<AbsDimension x="13" y="13"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-1" y="1"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="1" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate" reverse="true" drawEdge="true" hidden="true">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Cooldown>
</Frames>
<Scripts>
<OnEnter>
if ( self:GetCenter() > GetScreenWidth()/2 ) then
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
else
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
end
local unit = self:GetParent().unit;
local filter;
if ( SHOW_DISPELLABLE_DEBUFFS == "1" and UnitCanAssist("player", unit) ) then
filter = "RAID";
end
GameTooltip:SetUnitDebuff(unit, self:GetID(), filter);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="TargetDebuffFrameTemplate" virtual="true" enableMouse="true">
<Size>
<AbsDimension x="17" y="17"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" setAllPoints="true"/>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
<Size>
<AbsDimension x="17" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-1" y="1"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="1" y="-1"/>
</Anchor>
</Anchors>
<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
</Texture>
<FontString name="$parentCount" inherits="NumberFontNormalSmall" justifyH="RIGHT">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate" reverse="true" drawEdge="true" hidden="true">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Cooldown>
</Frames>
<Scripts>
<OnUpdate>
if ( GameTooltip:IsOwned(self) ) then
GameTooltip:SetUnitDebuff(self.unit, self:GetID());
end
</OnUpdate>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 15, -25);
GameTooltip:SetUnitDebuff(self.unit, self:GetID());
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="TargetBuffFrameTemplate" virtual="true" enableMouse="true">
<Size>
<AbsDimension x="21" y="21"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentIcon" setAllPoints="true"/>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentCount" inherits="NumberFontNormalSmall" justifyH="RIGHT">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentStealable" file="Interface\TargetingFrame\UI-TargetingFrame-Stealable" hidden="true" alphaMode="ADD">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate" reverse="true" drawEdge="true">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Cooldown>
</Frames>
<Scripts>
<OnUpdate>
if ( GameTooltip:IsOwned(self) ) then
GameTooltip:SetUnitBuff(self.unit, self:GetID());
end
</OnUpdate>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT", 15, -25);
GameTooltip:SetUnitBuff(self.unit, self:GetID());
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Button name="TargetFrameTemplate" frameStrata="LOW" toplevel="true" parent="UIParent" inherits="SecureUnitButtonTemplate" virtual="true">
<Size>
<AbsDimension x="232" y="100"/>
</Size>
<HitRectInsets>
<AbsInset left="0" right="40" top="10" bottom="20"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentFlash" file="Interface\TargetingFrame\UI-TargetingFrame-Flash" hidden="true">
<Size>
<AbsDimension x="242" y="93"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-24" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.9453125" top="0" bottom="0.181640625"/>
</Texture>
<Texture name="$parentBackground" parentKey="Background">
<Size>
<AbsDimension x="119" y="41"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="7" y="35"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentNameBackground" file="Interface\TargetingFrame\UI-TargetingFrame-LevelBackground" parentKey="nameBackground">
<Size>
<AbsDimension x="119" y="19"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-106" y="-22"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-42" y="-12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentTextureFrame" parentKey="textureFrame" setAllPoints="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentTexture" parentKey="texture" file="Interface\TargetingFrame\UI-TargetingFrame">
<TexCoords left="0.09375" right="1.0" top="0" bottom="0.78125"/>
</Texture>
<FontString name="$parentName" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="100" y="10"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-50" y="19"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentLevelText" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="63" y="-16"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentDeadText" inherits="GameFontNormalSmall" text="DEAD">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-50" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentHealthBarText" inherits="TextStatusBarText">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-50" y="3"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentManaBarText" inherits="TextStatusBarText">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-50" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentHighLevelTexture" file="Interface\TargetingFrame\UI-TargetingFrame-Skull">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentLevelText">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentLeaderIcon" file="Interface\GroupFrame\UI-Group-LeaderIcon" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-44" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentPVPIcon" hidden="true">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="3" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentRaidTargetIcon" file="Interface\TargetingFrame\UI-RaidTargetingIcons" hidden="true">
<Size>
<AbsDimension x="26" y="26"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-73" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentQuestIcon" file="Interface\TargetingFrame\PortraitQuestBadge" hidden="true">
<Size x="32" y="32"/>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="-120" y="-12"/>
</Anchors>
</Texture>
<Texture name="$parentPetBattleIcon" file="Interface\TargetingFrame\PetBadge-Beast" hidden="true">
<Size x="32" y="32"/>
<Anchors>
<Anchor point="CENTER" relativePoint="RIGHT" x="-44" y="10"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="10" y="-60"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<StatusBar name="$parentHealthBar" inherits="TextStatusBar" useParentLevel="true">
<Size>
<AbsDimension x="119" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-106" y="-41"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "targetStatusText";
self.cvarLabel = "STATUS_TEXT_TARGET";
self.zeroText = "";
</OnLoad>
<OnValueChanged>
UnitFrameHealthBar_OnValueChanged(self, value);
TargetHealthCheck(self, value);
</OnValueChanged>
<OnSizeChanged>
UnitFrameHealPredictionBars_UpdateSize(self:GetParent());
</OnSizeChanged>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
</StatusBar>
<StatusBar name="$parentMyHealPredictionBar" inherits="MyHealPredictionBarTemplate" useParentLevel="true"/>
<StatusBar name="$parentOtherHealPredictionBar" inherits="OtherHealPredictionBarTemplate" useParentLevel="true"/>
<StatusBar name="$parentManaBar" inherits="TextStatusBar" useParentLevel="true">
<Size>
<AbsDimension x="119" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-106" y="-52"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TextStatusBar_Initialize(self);
self.textLockable = 1;
self.cvar = "targetStatusText";
self.cvarLabel = "STATUS_TEXT_TARGET";
</OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0" b="1.0"/>
</StatusBar>
<Frame name="$parentBuffs" parentKey="buffs" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
</Frame>
<Frame name="$parentDebuffs" parentKey="debuffs" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
</Frame>
<Frame name="$parentNumericalThreat" hidden="true">
<Size>
<AbsDimension x="49" y="18"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP">
<Offset x="-50" y="-22"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentValue" inherits="GameFontHighlight" text="100%" parentKey="text">
<Anchors>
<Anchor point="TOP">
<Offset x="0" y="-4"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentBG" file="Interface\TargetingFrame\UI-StatusBar" parentKey="bg">
<Size>
<AbsDimension x="37" y="14"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset x="0" y="-3"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture file="Interface\TargetingFrame\NumericThreatBorder">
<TexCoords left="0" right="0.765625" top="0" bottom="0.5625"/>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
<Scripts>
<OnEvent function="TargetFrame_OnEvent"/>
<OnUpdate>
TargetFrame_OnUpdate(self, elapsed);
TargetFrame_HealthUpdate(self, elapsed, self.unit);
</OnUpdate>
<OnHide function="TargetFrame_OnHide"/>
<OnEnter function="UnitFrame_OnEnter"/>
<OnLeave function="UnitFrame_OnLeave"/>
</Scripts>
</Button>
<Button name="BossTargetFrameTemplate" inherits="TargetFrameTemplate" virtual="true">
<Frames>
<Frame name="$parentPowerBarAlt" parentKey="powerBarAlt" inherits="UnitPowerBarAltTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT" x="0" y="5"/>
</Anchors>
<Scripts>
<OnLoad>
UnitPowerBarAlt_Initialize(self, "boss"..self:GetParent():GetID(), 0.5, "INSTANCE_ENCOUNTER_ENGAGE_UNIT");
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
local id = self:GetID();
if ( id == 1 ) then
BossTargetFrame_OnLoad(self, "boss1", "INSTANCE_ENCOUNTER_ENGAGE_UNIT");
else
BossTargetFrame_OnLoad(self, "boss"..id);
end
TargetFrame_CreateSpellbar(self, "INSTANCE_ENCOUNTER_ENGAGE_UNIT", true);
</OnLoad>
</Scripts>
</Button>
<Button name="TargetofTargetFrameTemplate" toplevel="true" movable="true" inherits="SecureUnitButtonTemplate" virtual="true" hidden="true">
<Size>
<AbsDimension x="93" y="45"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-35" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" parentKey="background">
<Size>
<AbsDimension x="46" y="15"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="42" y="13"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentPortrait">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentTextureFrame" setAllPoints="true">
<Layers>
<Layer level="BORDER">
<Texture name="$parentTexture" file="Interface\TargetingFrame\UI-TargetofTargetFrame">
<TexCoords left="0.015625" right="0.7265625" top="0" bottom="0.703125"/>
</Texture>
<FontString name="$parentName" inherits="GameFontNormalSmall" justifyH="LEFT">
<Size>
<AbsDimension x="100" y="10"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="42" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentDeadText" inherits="GameFontNormalSmall" text="DEAD">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="15" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad function="RaiseFrameLevel"/>
</Scripts>
</Frame>
<StatusBar name="$parentHealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="46" y="7"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="-15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnValueChanged>
TargetofTargetHealthCheck(self:GetParent());
</OnValueChanged>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1.0" b="0"/>
</StatusBar>
<StatusBar name="$parentManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="46" y="7"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="-23"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0" b="1.0"/>
</StatusBar>
<Frame name="$parentDebuff1" inherits="TargetofTargetDebuffFrameTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="4" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff2" inherits="TargetofTargetDebuffFrameTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="1" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff3" inherits="TargetofTargetDebuffFrameTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentDebuff1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentDebuff4" inherits="TargetofTargetDebuffFrameTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentDebuff3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="1" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
<Scripts>
<OnShow>
TargetFrame_UpdateAuras(self:GetParent());
</OnShow>
<OnHide function="TargetofTarget_OnHide"/>
<OnEvent function="UnitFrame_OnEvent"/>
<OnUpdate function="TargetofTarget_Update"/>
</Scripts>
</Button>
<StatusBar name="TargetSpellBarTemplate" inherits="SmallCastingBarFrameTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="150" y="10"/>
</Size>
<Scripts>
<OnShow function="Target_Spellbar_AdjustPosition"/>
<OnEvent function="Target_Spellbar_OnEvent"/>
</Scripts>
</StatusBar>
<StatusBar name="BossSpellBarTemplate" inherits="SmallCastingBarFrameTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="120" y="10"/>
</Size>
<Scripts>
<OnEvent function="Target_Spellbar_OnEvent"/>
</Scripts>
</StatusBar>
<Button name="TargetFrame" inherits="TargetFrameTemplate" movable="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="250" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="$parentPowerBarAlt" parentKey="powerBarAlt" inherits="UnitPowerBarAltTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="-25" y="5"/>
</Anchors>
<Scripts>
<OnLoad>
UnitPowerBarAlt_Initialize(self, "target", 0.5, "PLAYER_TARGET_CHANGED");
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self.noTextPrefix = true;
self.showLevel = true;
self.showPVP = true;
self.showLeader = true;
self.showThreat = true;
self.showPortrait = true;
self.showClassification = true;
self.showAuraCount = true;
self:SetHitRectInsets(96, 40, 10, 9); -- allows mouseover over health and mana bars
TargetFrame_OnLoad(self, "target", TargetFrameDropDown_Initialize);
TargetFrame_CreateSpellbar(self, "PLAYER_TARGET_CHANGED");
TargetFrame_CreateTargetofTarget(self, "targettarget");
self:RegisterEvent("PLAYER_TARGET_CHANGED");
self.threatNumericIndicator:SetScript("OnShow", function() TargetFrame_UpdateAuras(self) end);
self.threatNumericIndicator:SetScript("OnHide", function() TargetFrame_UpdateAuras(self) end);
</OnLoad>
<OnDragStart function="TargetFrame_OnDragStart"/>
<OnDragStop function="TargetFrame_OnDragStop"/>
</Scripts>
</Button>
<Button name="FocusFrame" movable="true" inherits="TargetFrameTemplate" clampedToScreen="true">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="250" y="-240"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="$parentPowerBarAlt" parentKey="powerBarAlt" inherits="UnitPowerBarAltTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="-25" y="5"/>
</Anchors>
<Scripts>
<OnLoad>
UnitPowerBarAlt_Initialize(self, "focus", 0.5, "PLAYER_FOCUS_CHANGED");
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self.noTextPrefix = true;
self.showLevel = true;
self.showPVP = true;
self.showLeader = true;
self.showThreat = true;
self.showPortrait = true;
self.showClassification = true;
self.showAuraCount = true;
TargetFrame_OnLoad(self, "focus", FocusFrameDropDown_Initialize);
TargetFrame_CreateSpellbar(self, "PLAYER_FOCUS_CHANGED");
TargetFrame_CreateTargetofTarget(self, "focus-target");
self:RegisterEvent("PLAYER_FOCUS_CHANGED");
self:RegisterForDrag("LeftButton");
</OnLoad>
<OnDragStart function="FocusFrame_OnDragStart"/>
<OnDragStop function="FocusFrame_OnDragStop"/>
</Scripts>
</Button>
<Button name="Boss1TargetFrame" inherits="BossTargetFrameTemplate" id="1">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="55" y="-236"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="Boss2TargetFrame" inherits="BossTargetFrameTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="Boss1TargetFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="Boss3TargetFrame" inherits="BossTargetFrameTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="Boss2TargetFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="Boss4TargetFrame" inherits="BossTargetFrameTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="Boss3TargetFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="Boss5TargetFrame" inherits="BossTargetFrameTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="Boss4TargetFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Ui>