<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">

	<Frame name="PetBattleQueueReadyFrame" hidden="true" parent="UIParent" frameStrata="DIALOG">
		<Size x="320" y="200"/>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<Texture parentKey="Art" file="Interface\PetBattles\PetBattlesQueue">
					<Size x="256" y="100"/>
					<Anchors>
						<Anchor point="TOP" x="0" y="-20"/>
					</Anchors>
				</Texture>
				<FontString parentKey="Label" inherits="GameFontHighlight" text="PET_BATTLE_QUEUE_PROPOSE_MATCH" justifyH="CENTER" justifyV="MIDDLE">
					<Size x="300" y="0"/>
					<Anchors>
						<Anchor point="CENTER" relativeKey="$parent" relativePoint="BOTTOM" x="0" y="60"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button parentKey="AcceptButton" inherits="UIPanelButtonTemplate" text="ACCEPT">
				<Size x="120" y="21"/>
				<Anchors>
					<Anchor point="RIGHT" relativePoint="BOTTOM" x="-5" y="30"/>
				</Anchors>
				<Scripts>
					<OnClick>
						C_PetBattles.AcceptQueuedPVPMatch();
						StaticPopupSpecial_Hide(self:GetParent());
					</OnClick>
				</Scripts>
			</Button>
			<Button parentKey="DeclineButton" inherits="UIPanelButtonTemplate" text="DECLINE">
				<Size x="120" y="21"/>
				<Anchors>
					<Anchor point="LEFT" relativePoint="BOTTOM" x="5" y="30"/>
				</Anchors>
				<Scripts>
					<OnClick>
						C_PetBattles.DeclineQueuedPVPMatch();
						StaticPopupSpecial_Hide(self:GetParent());
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				self.hideOnEscape = 1;
			</OnLoad>
			<OnUpdate>
				if ( C_PetBattles.CanAcceptQueuedPVPMatch() == true ) then
				  self.AcceptButton:Enable();
				else
				  self.AcceptButton:Disable();
				end
			</OnUpdate>
		</Scripts>
	</Frame>
</Ui>