<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
  <Script file="ShardBar.lua"/>
  
	<!-- Patchwerk texture info  size=64,128
	SHARDS
	<Texture name="UI-WarlockShard-Shard.png" >
		<Size x="17" y="16"/>	
		<TexCoords left="0.01562500" right="0.28125000" top="0.00781250" bottom="0.13281250"/>	
	</Texture>
	<Texture name="UI-WarlockShard-ShardGlow.png" >
		<Size x="26" y="23"/>	
		<TexCoords left="0.01562500" right="0.42187500" top="0.14843750" bottom="0.32812500"/>	
	</Texture>
	<Texture name="UI-WarlockShard-Smoke.png" >
		<Size x="32" y="32"/>	
		<TexCoords left="0.01562500" right="0.51562500" top="0.34375000" bottom="0.59375000"/>	
	</Texture>
	<Texture name="UI-WarlockShard-BG.png" >
		<Size x="52" y="29"/>	
		<TexCoords left="0.01562500" right="0.82812500" top="0.60937500" bottom="0.83593750"/>	
		Interface\\PlayerFrame\\
	</Texture>

	DEMONOLOGY
	<Texture name="FillBg" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="132" y="24"/>	
		<TexCoords left="0.00390625" right="0.51953125" top="0.00390625" bottom="0.09765625"/>	
	</Texture>
	<Texture name="Fill" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="132" y="24"/>	
		<TexCoords left="0.00390625" right="0.51953125" top="0.10546875" bottom="0.19921875"/>	
	</Texture>
	<Texture name="Fill-Activate" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="132" y="24"/>	
		<TexCoords left="0.00390625" right="0.51953125" top="0.20703125" bottom="0.30078125"/>	
	</Texture>
	<Texture name="BarFrame-Activate" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="169" y="52"/>	
		<TexCoords left="0.00390625" right="0.66406250" top="0.30859375" bottom="0.51171875"/>	
	</Texture>
	<Texture name="BarFrame" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="169" y="52"/>	
		<TexCoords left="0.00390625" right="0.66406250" top="0.51953125" bottom="0.72265625"/>	
	</Texture>	 

	<Texture name="Notch-Activate" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="7" y="22"/>	
		<TexCoords left="0.00390625" right="0.03125000" top="0.00390625" bottom="0.08984375"/>	
	</Texture>
	<Texture name="Notch" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="7" y="22"/>	
		<TexCoords left="0.00390625" right="0.03125000" top="0.09765625" bottom="0.18359375"/>	
	</Texture>
	<Texture name="Fill-Activate" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="132" y="24"/>	
		<TexCoords left="0.03906250" right="0.55468750" top="0.00390625" bottom="0.09765625"/>	
	</Texture>
	<Texture name="Fill" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="132" y="24"/>	
		<TexCoords left="0.03906250" right="0.55468750" top="0.10546875" bottom="0.19921875"/>	
	</Texture>
	<Texture name="FillBg" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="132" y="24"/>	
		<TexCoords left="0.03906250" right="0.55468750" top="0.20703125" bottom="0.30078125"/>	
	</Texture>
	<Texture name="BarFrame-Activate" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="169" y="52"/>	
		<TexCoords left="0.03906250" right="0.69921875" top="0.30859375" bottom="0.51171875"/>	
	</Texture>
	<Texture name="BarFrame" file="Interface\PlayerFrame\Warlock-DemonologyUI" virtual="true" >
		<Size x="169" y="52"/>	
		<TexCoords left="0.03906250" right="0.69921875" top="0.51953125" bottom="0.72265625"/>	
	</Texture>	
	-->
  
  
	<Frame name="ShardTemplate" virtual="true" hidden="false">
		<Animations>
			<AnimationGroup parentKey="animIn">
				<Alpha target="$parentFill" change="1" duration="0.2" order="1"/>
				<Alpha target="$parentGlow" change="1" duration="0.2" order="1"/>
				<Alpha target="$parentGlow" change="1" duration="0.1" order="2"/>
				<Scripts>
					<OnPlay>
						local parent = self:GetParent();
						parent.shardFill:SetAlpha(0.0);
						parent.shardFill:Show();
						parent.shardGlow:SetAlpha(0);
					</OnPlay>
					<OnFinished>
						local parent = self:GetParent();
						parent.shardFill:SetAlpha(1.0);
						parent.shardGlow:SetAlpha(0);
					</OnFinished>
				</Scripts>
			</AnimationGroup>
			<AnimationGroup parentKey="animOut">
				<Alpha		target="$parentFill" change="-1" duration="0.2" order="1"/>
				<Alpha		target="$parentSmokeA" change="1" duration="0.1" order="1"/>
				<Alpha		target="$parentSmokeB" change="1" duration="0.1" order="1"/>
				<Rotation 	target="$parentSmokeA" radians="1.1" duration="0.3" order="1"/>
				<Rotation	target="$parentSmokeB" radians="-0.9" duration="0.4" order="1"/>
				<Scale 		target="$parentSmokeA" scaleX="1.2" scaleY="1.2" duration="0.3" order="1"/>
				<Scale		target="$parentSmokeB" scaleX="2.5" scaleY="2.5" duration="0.4" order="1"/>
				<Alpha		target="$parentSmokeA" change="-1" duration="0.25" order="2"/>
				<Alpha		target="$parentSmokeB" change="-1" duration="0.25" order="2"/>
				<Scale		target="$parentSmokeA" scaleX="0.4" scaleY="0.4" duration="0.25" order="2"/>
				<Scale		target="$parentSmokeB" scaleX="0.4" scaleY="0.4" duration="0.25" order="2"/>
				<Scripts>
					<OnFinished>
						self:GetParent().shardFill:Hide();
					</OnFinished>
				</Scripts>
			</AnimationGroup>
		</Animations>
		<Size x="52" y="29"/>
		<Layers>
			<Layer level="OVERLAY">
				<Texture name="$parentGlow"  file="Interface\PlayerFrame\UI-WarlockShard" parentKey="shardGlow" alphaMode="ADD" alpha="0">
					<Size x="26" y="23"/>	
					<Anchors>
						<Anchor point="TOPLEFT" x="-2" y="1"/>
					</Anchors>
					<TexCoords left="0.01562500" right="0.42187500" top="0.14843750" bottom="0.32812500"/>	
				</Texture>
				<Texture name="$parentSmokeA" file="Interface\PlayerFrame\UI-WarlockShard" parentKey="shardSmokeA">
					<Size x="32" y="32"/>	
					<Anchors>
						<Anchor point="TOPLEFT" x="-8" y="5"/>
					</Anchors>
					<TexCoords left="0.01562500" right="0.51562500" top="0.34375000" bottom="0.59375000"/>	
				</Texture>			
				<Texture name="$parentSmokeB" file="Interface\PlayerFrame\UI-WarlockShard" parentKey="shardSmokeB">
					<Size x="32" y="32"/>	
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentSmokeA"/>
					</Anchors>
					<TexCoords right="0.01562500" left="0.51562500" bottom="0.34375000" top="0.59375000"/>	
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="$parentFill" file="Interface\PlayerFrame\UI-WarlockShard" parentKey="shardFill">
					<Size x="17" y="16"/>	
					<Anchors>
						<Anchor point="TOPLEFT" x="3" y="-2"/>
					</Anchors>
					<TexCoords left="0.01562500" right="0.28125000" top="0.00781250" bottom="0.13281250"/>	
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture file="Interface\PlayerFrame\UI-WarlockShard">
					<Size x="52" y="29"/>	
					<Anchors>
						<Anchor point="TOPLEFT" x="-5" y="3"/>
					</Anchors>
					<TexCoords left="0.01562500" right="0.82812500" top="0.60937500" bottom="0.83593750"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self.shardFill:Hide();
				self.shardGlow:SetAlpha(0.0);
				self.shardSmokeA:SetAlpha(0.0);
				self.shardSmokeB:SetAlpha(0.0);
			</OnLoad>
		</Scripts>
	</Frame>
	<Frame name="BurningEmberTemplate" virtual="true">
		<Size x="36" y="39"/>
		<Animations>
			<AnimationGroup parentKey="animIn">
				<Alpha target="$parentGlow" change="1" duration="0.1" order="1"/>
				<Alpha target="$parentGlow2" change="1" duration="0.1" order="1"/>
				<Alpha target="$parentGlow" change="-1" duration="0.15" order="2"/>
				<Alpha target="$parentGlow2" change="-1" duration="0.15" order="2"/>
				<Scripts>
					<OnFinished>
						local parent = self:GetParent();
						parent.glow:SetAlpha(0.0);
						parent.glow2:SetAlpha(0.0);
					</OnFinished>
				</Scripts>
			</AnimationGroup>
			<AnimationGroup parentKey="animOut">
				<Alpha target="$parentGlow" change="1" duration="0.1" order="1"/>
				<Alpha target="$parentGlow2" change="1" duration="0.1" order="1"/>
				<Alpha target="$parentGlow" change="-1" duration="0.15" order="2"/>
				<Alpha target="$parentGlow2" change="-1" duration="0.15" order="2"/>
				<Scripts>
					<OnFinished>
						local parent = self:GetParent();
						parent.glow:SetAlpha(0.0);
						parent.glow2:SetAlpha(0.0);
					</OnFinished>
				</Scripts>
			</AnimationGroup>
		</Animations>
		<Layers>
			<Layer level="BORDER">
				<Texture parentKey="border" file="Interface\PlayerFrame\Warlock-DestructionUI" setAllPoints="true">
					<TexCoords left="0.15234375" right="0.29296875" top="0.32812500" bottom="0.93750000"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="$parentFill" file="Interface\PlayerFrame\Warlock-DestructionUI" parentKey="fill">
					<Size x="20" y="22"/>
					<Anchors>
						<Anchor point="BOTTOM" x="0" y="7"/>
					</Anchors>
					<TexCoords left="0.30078125" right="0.37890625" top="0.32812500" bottom="0.67187500"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK" textureSubLevel="1">
				<Texture name="$parentFire" file="Interface\PlayerFrame\Warlock-DestructionUI" setAllPoints="true" parentKey="fire" hidden="true">
					<TexCoords left="0.00390625" right="0.14453125" top="0.32812500" bottom="0.93750000"/>
				</Texture>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentGlow" file="Interface\PlayerFrame\Warlock-DestructionUI" setAllPoints="true" parentKey="glow" alpha="0" alphaMode="ADD">
					<TexCoords left="0.00390625" right="0.14453125" top="0.32812500" bottom="0.93750000"/>
				</Texture>	
				<Texture name="$parentGlow2" file="Interface\PlayerFrame\Warlock-DestructionUI" setAllPoints="true" parentKey="glow2" alpha="0" alphaMode="ADD">
					<TexCoords left="0.00390625" right="0.14453125" top="0.32812500" bottom="0.93750000"/>
				</Texture>
			</Layer>
		</Layers>
	</Frame>

	<Frame name="WarlockPowerFrame" parent="PlayerFrame" toplevel="true" hidden="true">
		<Size>
		  <AbsDimension x="110" y="25"/>
		</Size>
		<Anchors>
			<Anchor point="TOP" relativeTo="PlayerFrame" relativePoint="BOTTOM" x="50" y="34"/>
		</Anchors>
		<Animations>
			<AnimationGroup parentKey="showAnim">
				<Alpha change="1" duration="0.5" order="1"/>
				<Scripts>
					<OnFinished>
						self:GetParent():SetAlpha(1.0);
					</OnFinished>
				</Scripts>
			</AnimationGroup>
		</Animations>
		<Frames>
			<Frame name="ShardBarFrame" hidden="true" enableMouse="true">
				<Size>
				  <AbsDimension x="110" y="25"/>
				</Size>
				<Anchors>
				  <Anchor point="TOPLEFT"/>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="-10" right="9" top="0" bottom="3"/>
				</HitRectInsets>
				<Frames>
					<Frame name="$parentShard1" inherits="ShardTemplate" parentKey="shard1">
						<Anchors>
							<Anchor point="TOPLEFT" x="-10" y="0"/>
						</Anchors>
					</Frame>	
					<Frame name="$parentShard2" inherits="ShardTemplate" parentKey="shard2">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="$parentShard1" relativePoint="TOPLEFT" x="30"/>
						</Anchors>
					</Frame>
					<Frame name="$parentShard3" inherits="ShardTemplate" parentKey="shard3">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="$parentShard2" relativePoint="TOPLEFT" x="30"/>
						</Anchors>
					</Frame>
					<Frame name="$parentShard4" inherits="ShardTemplate" parentKey="shard4">
						<Anchors>
							<Anchor point="TOPLEFT" relativeTo="$parentShard3" relativePoint="TOPLEFT" x="30"/>
						</Anchors>
					</Frame>
				</Frames>
				<Scripts>
					<OnEnter>
						GameTooltip_SetDefaultAnchor(GameTooltip, self);
						GameTooltip:SetText(SOUL_SHARDS_POWER, 1, 1, 1);
						GameTooltip:AddLine(SOUL_SHARDS_TOOLTIP, nil, nil, nil, true);
						GameTooltip:Show();
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="DemonicFuryBarFrame" hidden="true" enableMouse="true">
				<Size>
				  <AbsDimension x="169" y="52"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" x="-28" y="15"/>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="14" right="17" top="12" bottom="12"/>
				</HitRectInsets>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture file="Interface\PlayerFrame\Warlock-DemonologyUI">
							<Size x="132" y="24"/>
							<Anchors>
								<Anchor point="CENTER" x="-2" y="-1"/>
							</Anchors>
							<TexCoords left="0.03906250" right="0.55468750" top="0.20703125" bottom="0.30078125"/>
						</Texture>
					</Layer>
					<Layer level="BORDER">
						<Texture file="Interface\PlayerFrame\Warlock-DemonologyUI" parentKey="fill">
							<Size x="132" y="24"/>
							<Anchors>
								<Anchor point="LEFT" x="17" y="-1"/>
							</Anchors>
							<TexCoords left="0.03906250" right="0.55468750" top="0.10546875" bottom="0.19921875"/>
						</Texture>
					</Layer>
					<Layer level="ARTWORK">
						<Texture file="Interface\PlayerFrame\Warlock-DemonologyUI" setAllPoints="true" parentKey="bar">
							<TexCoords left="0.03906250" right="0.69921875" top="0.51953125" bottom="0.72265625"/>	
						</Texture>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="Notch" file="Interface\PlayerFrame\Warlock-DemonologyUI" parentKey="notch">
							<Size x="7" y="22"/>
							<Anchors>
								<Anchor point="LEFT" x="40" y="-1"/>
							</Anchors>
							<TexCoords left="0.00390625" right="0.03125000" top="0.09765625" bottom="0.18359375"/>
						</Texture>
						<FontString name="$parentPowertext" inherits="TextStatusBarText" parentKey="powerText" hidden="true">
							<Anchors>
								<Anchor point="CENTER" x="0" y="-2"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						self.lockShow = 1;
						local power = UnitPower("player", SPELL_POWER_DEMONIC_FURY);
						TextStatusBar_UpdateTextStringWithValues(self, self.powerText, power, 1, self.maxPower);
						GameTooltip_SetDefaultAnchor(GameTooltip, self);
						GameTooltip:SetText(DEMONIC_FURY, 1, 1, 1);
						GameTooltip:AddLine(DEMONIC_FURY_TOOLTIP, nil, nil, nil, true);
						GameTooltip:Show();
					</OnEnter>
					<OnLeave>
						if ( not self.showText ) then
							self.lockShow = 0;
							self.powerText:Hide();
						end
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="BurningEmbersBarFrame" hidden="true" enableMouse="true">
				<Size x="148" y="18"/>
				<Anchors>
					<Anchor point="TOPLEFT" x="-21" y="1"/>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="22" right="25" top="3" bottom="-9"/>
				</HitRectInsets>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture parentKey="background" file="Interface\PlayerFrame\Warlock-DestructionUI" setAllPoints="true">
							<Size x="148" y="18"/>	
							<TexCoords left="0.00390625" right="0.58203125" top="0.01562500" bottom="0.29687500"/>
						</Texture>
					</Layer>
				</Layers>
				<Frames>
					<Frame name="$parentEmber1" inherits="BurningEmberTemplate" parentKey="ember1">
						<Anchors>
							<Anchor point="TOPLEFT" x="16" y="7"/>
						</Anchors>
					</Frame>
					<Frame name="$parentEmber2" inherits="BurningEmberTemplate" parentKey="ember2">
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentEmber1" x="26" y="0"/>
						</Anchors>
					</Frame>
					<Frame name="$parentEmber3" inherits="BurningEmberTemplate" parentKey="ember3">
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentEmber2" x="26" y="0"/>
						</Anchors>
					</Frame>
					<Frame name="$parentEmber4" inherits="BurningEmberTemplate" parentKey="ember4">
						<Anchors>
							<Anchor point="LEFT" relativeTo="$parentEmber3" x="26" y="0"/>
						</Anchors>
					</Frame>
				</Frames>
				<Scripts>
					<OnEnter>
						GameTooltip_SetDefaultAnchor(GameTooltip, self);
						GameTooltip:SetText(BURNING_EMBERS, 1, 1, 1);
						GameTooltip:AddLine(BURNING_EMBERS_TOOLTIP, nil, nil, nil, true);
						GameTooltip:Show();
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad function="WarlockPowerFrame_OnLoad"/>
			<OnEvent function="WarlockPowerFrame_OnEvent"/>
		</Scripts>
	</Frame>
</Ui>