<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="PetStable.lua"/>
<Texture name="PetStable-ActiveBG" file="Interface\PetStableFrame\PetStable-Parts" virtual="true" >
<Size x="81" y="373"/>
<TexCoords left="0.00195313" right="0.16015625" top="0.00195313" bottom="0.73046875"/>
</Texture>
<Texture name="PetStable-StableSlot" file="Interface\PetStableFrame\PetStable-Parts" virtual="true" >
<Size x="41" y="41"/>
<TexCoords left="0.00195313" right="0.08203125" top="0.73437500" bottom="0.81445313"/>
</Texture>
<Texture name="PetStable-DietIcon" file="Interface\PetStableFrame\PetStable-Parts" virtual="true" >
<Size x="25" y="23"/>
<TexCoords left="0.08593750" right="0.13476563" top="0.73437500" bottom="0.77929688"/>
</Texture>
<Texture name="PetStable-TabSel-Left" file="Interface\PetStableFrame\PetStable-Parts" virtual="true" >
<Size x="8" y="16"/>
<TexCoords left="0.13867188" right="0.15429688" top="0.73437500" bottom="0.76562500"/>
</Texture>
<Texture name="PetStable-TabSel-Right" file="Interface\PetStableFrame\PetStable-Parts" virtual="true" >
<Size x="8" y="16"/>
<TexCoords left="0.08593750" right="0.10156250" top="0.78320313" bottom="0.81445313"/>
</Texture>
<Texture name="PetStable-TabUnsel-Left" file="Interface\PetStableFrame\PetStable-Parts" virtual="true" >
<Size x="8" y="16"/>
<TexCoords left="0.10546875" right="0.12109375" top="0.78320313" bottom="0.81445313"/>
</Texture>
<Texture name="PetStable-TabUnsel-Right" file="Interface\PetStableFrame\PetStable-Parts" virtual="true" >
<Size x="8" y="16"/>
<TexCoords left="0.12500000" right="0.14062500" top="0.78320313" bottom="0.81445313"/>
</Texture>
<Texture name="PetStable-ModelBG" file="Interface\PetStableFrame\PetStable-Parts" virtual="true" >
<Size x="314" y="281"/>
<TexCoords left="0.16406250" right="0.77734375" top="0.00195313" bottom="0.55078125"/>
</Texture>
<Texture name="PetStable-StableBG" file="Interface\PetStableFrame\PetStable-Parts" virtual="true" >
<Size x="314" y="116"/>
<TexCoords left="0.16406250" right="0.77734375" top="0.55468750" bottom="0.78125000"/>
</Texture>
<Button name="PetStableSlotTemplate" virtual="true">
<Size>
<AbsDimension x="37" y="37"/>
</Size>
<Layers>
<Layer level="BORDER">
<Texture name="$parentIconTexture"/>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" inherits="PetStable-StableSlot" parentKey="Background">
<Anchors>
<Anchor point="TOPLEFT" x="-2" y="2"/>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentChecked" parentKey="Checked" file="Interface\Buttons\CheckButtonHilight" alphaMode="ADD" hidden="true"/>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self:RegisterForDrag("LeftButton");
</OnLoad>
<OnEnter>
if (self.tooltip) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(self.tooltip);
GameTooltip:AddLine(self.tooltipSubtext, 1.0, 1.0, 1.0);
GameTooltip:Show();
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
local cursorType, petSlot = GetCursorInfo();
if (cursorType == "pet") then
SetPetSlot(petSlot, self.petSlot);
ClearCursor();
elseif (PetStableFrame.selectedPet ~= self.petSlot and GetStablePetInfo(self.petSlot)) then
PetStableFrame.selectedPet = self.petSlot;
PetStable_Update(true);
end
PlaySound("igMainMenuOptionCheckBoxOn");
</OnClick>
<OnDragStart>
PickupStablePet(self.petSlot);
</OnDragStart>
<OnReceiveDrag>
if (self:IsEnabled()) then
local cursorType, petSlot = GetCursorInfo();
if (cursorType == "pet") then
SetPetSlot(petSlot, self.petSlot);
ClearCursor();
end
PlaySound("igMainMenuOptionCheckBoxOn");
end
</OnReceiveDrag>
</Scripts>
<PushedTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
</Button>
<Button name="PetStableActiveSlotTemplate" inherits="PetStableSlotTemplate" virtual="true">
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentPetName" inherits="GameFontHighlightSmall" parentKey="PetName">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="-12" y="7"/>
<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="12" y="7"/>
</Anchors>
</FontString>
<Texture name="$parentBorder" inherits="PetTalent-PetIconBorder" parentKey="Border">
<Anchors>
<Anchor point="TOPLEFT" x="-8" y="8"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentLockIcon" hidden="true" parentKey="LockIcon" setAllPoints="true">
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" inherits="GoldLockIcon">
<Anchors>
<Anchor point="BOTTOMRIGHT" x="8" y="-8"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
PetStableSlot_Lock_OnEnter(self);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
</Frames>
</Button>
<Frame name="PetStableFrame" toplevel="true" movable="true" parent="UIParent" enableMouse="true" hidden="true" inherits="ButtonFrameTemplate">
<Size x="417" y="438"/>
<Anchors>
<Anchor point="TOPLEFT" x="0" y="-104"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="PetStableFrameModelBg" inherits="PetStable-ModelBG">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableFrameInset" x="3" y="-3"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="PetStableLeftInset" inherits="InsetFrameTemplate" parentKey="LeftInset" useParentLevel="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="PetStableActiveBg" inherits="PetStable-ActiveBG">
<Anchors>
<Anchor point="TOPLEFT" x="3" y="-3"/>
</Anchors>
</Texture>
<FontString name="PetStableActivePetsLabel" inherits="GameFontNormal" parentKey="ActivePetsLabel" text="ACTIVE_PETS">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPLEFT" x="4" y="-7"/>
<Anchor point="RIGHT" relativePoint="TOPRIGHT" x="-4" />
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="PetStableBottomInset" inherits="InsetFrameTemplate" parentKey="BottomInset" useParentLevel="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="PetStableFrameStableBg" inherits="PetStable-StableBG">
<Anchors>
<Anchor point="TOPLEFT" x="3" y="-3"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</Frame>
<PlayerModel name="PetStableModel" inherits="ModelWithZoomTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableFrameModelBg" x="2" y="-48"/>
<Anchor point="BOTTOMRIGHT" relativeTo="PetStableFrameModelBg" x="-3" y="3"/>
</Anchors>
<Scripts>
<OnLoad>
Model_OnLoad(self);
self:SetCamDistanceScale(1.3);
</OnLoad>
</Scripts>
<Frames>
<Button name="PetStableModelRotateLeftButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
</OnLoad>
<OnClick>
Model_RotateLeft(PetStableModel);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
<Button name="PetStableModelRotateRightButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableModelRotateLeftButton" relativePoint="TOPRIGHT"/>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
</OnLoad>
<OnClick>
Model_RotateRight(PetStableModel);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
<Frame name="PetStableModelShadow" inherits="ShadowOverlayTemplate" useParentLevel="true">
<Anchors>
<Anchor point="TOPLEFT" x="-1" y="1"/>
<Anchor point="BOTTOMRIGHT" x="1" y="-1"/>
</Anchors>
</Frame>
</Frames>
</PlayerModel>
<Frame name="PetStablePetInfo">
<Size x="310" y="40"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableFrameModelBg" x="2" y="-4"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="PetStableSelectedPetIcon">
<Size x="40" y="40"/>
<Anchors>
<Anchor point="TOPLEFT" x="2" y="-1"/>
</Anchors>
</Texture>
<FontString name="PetStableNameText" inherits="GameFontNormalLeft">
<Anchors>
<Anchor point="TOPLEFT" x="48" y="-8"/>
</Anchors>
</FontString>
<FontString name="PetStableLevelText" inherits="GameFontHighlightSmallLeft">
<Anchors>
<Anchor point="BOTTOMLEFT" x="48" y="2"/>
</Anchors>
</FontString>
<FontString name="PetStableTypeText" inherits="GameFontHighlightSmallRight">
<Anchors>
<Anchor point="BOTTOMRIGHT" x="-5" y="2"/>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<Texture name="PetStableIconBorder" inherits="PetTalent-PetIconBorder" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableSelectedPetIcon" x="-7" y="7"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="PetStableDiet" enableMouse="true" hidden="false">
<Size>
<AbsDimension x="25" y="23"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" x="-3" y="-2"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="PetStableDietTexture" inherits="PetStable-DietIcon"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(self.tooltip);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Frame>
</Frames>
</Frame>
<Button name="PetStableActivePet1" inherits="PetStableActiveSlotTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableLeftInset" x="24" y="-50"/>
</Anchors>
</Button>
<Button name="PetStableActivePet2" inherits="PetStableActiveSlotTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableActivePet1" relativePoint="BOTTOMLEFT" x="0" y="-30"/>
</Anchors>
</Button>
<Button name="PetStableActivePet3" inherits="PetStableActiveSlotTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableActivePet2" relativePoint="BOTTOMLEFT" x="0" y="-30"/>
</Anchors>
</Button>
<Button name="PetStableActivePet4" inherits="PetStableActiveSlotTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableActivePet3" relativePoint="BOTTOMLEFT" x="0" y="-30"/>
</Anchors>
</Button>
<Button name="PetStableActivePet5" inherits="PetStableActiveSlotTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableActivePet4" relativePoint="BOTTOMLEFT" x="0" y="-30"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet1" inherits="PetStableSlotTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableBottomInset" x="50" y="-9"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet2" inherits="PetStableSlotTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet1" relativePoint="RIGHT" x="7" y="0"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet3" inherits="PetStableSlotTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet2" relativePoint="RIGHT" x="7" y="0"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet4" inherits="PetStableSlotTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet3" relativePoint="RIGHT" x="7" y="0"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet5" inherits="PetStableSlotTemplate" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet4" relativePoint="RIGHT" x="7" y="0"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet6" inherits="PetStableSlotTemplate" id="6">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PetStableStabledPet1" relativePoint="BOTTOMLEFT" x="0" y="-5"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet7" inherits="PetStableSlotTemplate" id="7">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet6" relativePoint="RIGHT" x="7" y="0"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet8" inherits="PetStableSlotTemplate" id="8">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet7" relativePoint="RIGHT" x="7" y="0"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet9" inherits="PetStableSlotTemplate" id="9">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet8" relativePoint="RIGHT" x="7" y="0"/>
</Anchors>
</Button>
<Button name="PetStableStabledPet10" inherits="PetStableSlotTemplate" id="10">
<Anchors>
<Anchor point="LEFT" relativeTo="PetStableStabledPet9" relativePoint="RIGHT" x="7" y="0"/>
</Anchors>
</Button>
<Button name="PetStableNextPageButton" inherits="UIPanelSquareButton">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="PetStableBottomInset" relativePoint="BOTTOM" x="40" y="5"/>
</Anchors>
<Scripts>
<OnLoad>
SquareButton_SetIcon(self, "RIGHT");
</OnLoad>
<OnClick>
self:SetButtonState("NORMAL");
PetStable_NextPage();
</OnClick>
</Scripts>
</Button>
<Button name="PetStablePrevPageButton" inherits="UIPanelSquareButton">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="PetStableBottomInset" relativePoint="BOTTOM" x="-40" y="5"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="PetStableCurrentPage" inherits="GameFontHighlightSmallOutline">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT"/>
<Anchor point="RIGHT" relativeTo="PetStableNextPageButton" relativePoint="LEFT"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
SquareButton_SetIcon(self, "LEFT");
</OnLoad>
<OnClick>
self:SetButtonState("NORMAL");
PetStable_PrevPage();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad function="PetStable_OnLoad"/>
<OnShow>
PlaySound("igCharacterInfoOpen");
</OnShow>
<OnHide>
ClosePetStables();
PlaySound("igCharacterInfoClose");
local cursorType, _ = GetCursorInfo();
if (cursorType == "pet") then
ClearCursor();
end
</OnHide>
<OnEvent function="PetStable_OnEvent"/>
</Scripts>
</Frame>
</Ui>