MAX_PARTY_MEMBERS = 4;
MAX_PARTY_BUFFS = 4;
MAX_PARTY_DEBUFFS = 4;
MAX_PARTY_TOOLTIP_BUFFS = 16;
MAX_PARTY_TOOLTIP_DEBUFFS = 8;
function HidePartyFrame()
for i=1, MAX_PARTY_MEMBERS, 1 do
_G["PartyMemberFrame"..i]:Hide();
end
end
function ShowPartyFrame()
for i=1, MAX_PARTY_MEMBERS, 1 do
if ( UnitExists("party"..i) ) then
_G["PartyMemberFrame"..i]:Show();
end
end
end
function PartyMemberFrame_UpdateArt(self)
local unit = "party"..self:GetID();
if ( UnitHasVehicleUI(unit) and UnitIsConnected(unit) ) then
local vehicleType = UnitVehicleSkin(unit);
PartyMemberFrame_ToVehicleArt(self, vehicleType);
else
PartyMemberFrame_ToPlayerArt(self);
end
end
function PartyMemberFrame_ToPlayerArt(self)
self.state = "player";
local prefix = self:GetName();
_G[prefix.."VehicleTexture"]:Hide();
_G[prefix.."Texture"]:Show();
_G[prefix.."Portrait"]:SetPoint("TOPLEFT", 7, -6);
_G[prefix.."LeaderIcon"]:SetPoint("TOPLEFT", 0, 0);
_G[prefix.."MasterIcon"]:SetPoint("TOPLEFT", 32, 0);
_G[prefix.."PVPIcon"]:SetPoint("TOPLEFT", -9, -15);
_G[prefix.."Disconnect"]:SetPoint("LEFT", -7, -1);
self.overrideName = nil;
UnitFrame_SetUnit(self, "party"..self:GetID(), _G[prefix.."HealthBar"], _G[prefix.."ManaBar"]);
UnitFrame_SetUnit(_G[prefix.."PetFrame"], "partypet"..self:GetID(), _G[prefix.."PetFrameHealthBar"], nil);
PartyMemberFrame_UpdateMember(self);
UnitFrame_Update(self)
end
function PartyMemberFrame_ToVehicleArt(self, vehicleType)
self.state = "vehicle";
local prefix = self:GetName();
_G[prefix.."Texture"]:Hide();
if ( vehicleType == "Natural" ) then
_G[prefix.."VehicleTexture"]:SetTexture("Interface\\Vehicles\\UI-Vehicles-PartyFrame-Organic");
else
_G[prefix.."VehicleTexture"]:SetTexture("Interface\\Vehicles\\UI-Vehicles-PartyFrame");
end
_G[prefix.."VehicleTexture"]:Show();
_G[prefix.."Portrait"]:SetPoint("TOPLEFT", 4, -9);
_G[prefix.."LeaderIcon"]:SetPoint("TOPLEFT", -3, 0);
_G[prefix.."MasterIcon"]:SetPoint("TOPLEFT", 29, 0);
_G[prefix.."PVPIcon"]:SetPoint("TOPLEFT", -12, -15);
_G[prefix.."Disconnect"]:SetPoint("LEFT", -10, -1);
self.overrideName = "party"..self:GetID();
UnitFrame_SetUnit(self, "partypet"..self:GetID(), _G[prefix.."HealthBar"], _G[prefix.."ManaBar"]);
UnitFrame_SetUnit(_G[prefix.."PetFrame"], "party"..self:GetID(), _G[prefix.."PetFrameHealthBar"], nil);
PartyMemberFrame_UpdateMember(self);
UnitFrame_Update(self)
end
function PartyMemberFrame_OnLoad (self)
self.statusCounter = 0;
self.statusSign = -1;
self.unitHPPercent = 1;
PartyMemberFrame_UpdateMember(self);
PartyMemberFrame_UpdateLeader(self);
self:RegisterEvent("PLAYER_ENTERING_WORLD");
self:RegisterEvent("GROUP_ROSTER_UPDATE");
self:RegisterEvent("PARTY_LEADER_CHANGED");
self:RegisterEvent("PARTY_LOOT_METHOD_CHANGED");
self:RegisterEvent("MUTELIST_UPDATE");
self:RegisterEvent("IGNORELIST_UPDATE");
self:RegisterEvent("UNIT_FACTION");
self:RegisterEvent("VOICE_START");
self:RegisterEvent("VOICE_STOP");
self:RegisterEvent("VARIABLES_LOADED");
self:RegisterEvent("VOICE_STATUS_UPDATE");
self:RegisterEvent("READY_CHECK");
self:RegisterEvent("READY_CHECK_CONFIRM");
self:RegisterEvent("READY_CHECK_FINISHED");
self:RegisterEvent("UNIT_ENTERED_VEHICLE");
self:RegisterEvent("UNIT_EXITED_VEHICLE");
self:RegisterEvent("UNIT_CONNECTION");
self:RegisterEvent("PARTY_MEMBER_ENABLE");
self:RegisterEvent("PARTY_MEMBER_DISABLE");
self:RegisterEvent("UNIT_PHASE");
self:RegisterEvent("UNIT_OTHER_PARTY_CHANGED");
local id = self:GetID();
self:RegisterUnitEvent("UNIT_AURA", "party"..id, "partypet"..id);
self:RegisterUnitEvent("UNIT_PET", "party"..id, "partypet"..id);
local showmenu = function()
ToggleDropDownMenu(1, nil, _G["PartyMemberFrame"..self:GetID().."DropDown"], self:GetName(), 47, 15);
end
SecureUnitButton_OnLoad(self, "party"..id, showmenu);
PartyMemberFrame_UpdateArt(self);
end
function PartyMemberFrame_UpdateMember (self)
if ( GetDisplayedAllyFrames() ~= "party" ) then
self:Hide();
UpdatePartyMemberBackground();
return;
end
local id = self:GetID();
if ( UnitExists("party"..id) ) then
self:Show();
UnitFrame_Update(self);
local masterIcon = _G[self:GetName().."MasterIcon"];
local lootMethod;
local lootMaster;
lootMethod, lootMaster = GetLootMethod();
if ( id == lootMaster ) then
masterIcon:Show();
else
masterIcon:Hide();
end
else
self:Hide();
end
PartyMemberFrame_UpdatePet(self);
PartyMemberFrame_UpdatePvPStatus(self);
RefreshDebuffs(self, "party"..id, nil, nil, true);
PartyMemberFrame_UpdateVoiceStatus(self);
PartyMemberFrame_UpdateReadyCheck(self);
PartyMemberFrame_UpdateOnlineStatus(self);
PartyMemberFrame_UpdateNotPresentIcon(self);
UpdatePartyMemberBackground();
end
function PartyMemberFrame_UpdatePet (self, id)
if ( not id ) then
id = self:GetID();
end
local frameName = "PartyMemberFrame"..id;
local petFrame = _G["PartyMemberFrame"..id.."PetFrame"];
if ( UnitIsConnected("party"..id) and UnitExists("partypet"..id) and SHOW_PARTY_PETS == "1" ) then
petFrame:Show();
petFrame:SetPoint("TOPLEFT", frameName, "TOPLEFT", 23, -43);
else
petFrame:Hide();
petFrame:SetPoint("TOPLEFT", frameName, "TOPLEFT", 23, -27);
end
PartyMemberFrame_RefreshPetDebuffs(self, id);
UpdatePartyMemberBackground();
end
function PartyMemberFrame_UpdateMemberHealth (self, elapsed)
if ( (self.unitHPPercent > 0) and (self.unitHPPercent <= 0.2) ) then
local alpha = 255;
local counter = self.statusCounter + elapsed;
local sign = self.statusSign;
if ( counter > 0.5 ) then
sign = -sign;
self.statusSign = sign;
end
counter = mod(counter, 0.5);
self.statusCounter = counter;
if ( sign == 1 ) then
alpha = (127 + (counter * 256)) / 255;
else
alpha = (255 - (counter * 256)) / 255;
end
_G[self:GetName().."Portrait"]:SetAlpha(alpha);
end
end
function PartyMemberFrame_UpdateLeader (self)
local id = self:GetID();
local leaderIcon = _G["PartyMemberFrame"..id.."LeaderIcon"];
local guideIcon = _G["PartyMemberFrame"..id.."GuideIcon"];
if( UnitIsGroupLeader("party"..id) ) then
if ( HasLFGRestrictions() ) then
guideIcon:Show();
leaderIcon:Hide();
else
leaderIcon:Show();
guideIcon:Hide();
end
else
guideIcon:Hide();
leaderIcon:Hide();
end
end
function PartyMemberFrame_UpdatePvPStatus (self)
local id = self:GetID();
local unit = "party"..id;
local icon = _G["PartyMemberFrame"..id.."PVPIcon"];
local factionGroup = UnitFactionGroup(unit);
if ( UnitIsPVPFreeForAll(unit) ) then
icon:SetTexture("Interface\\TargetingFrame\\UI-PVP-FFA");
icon:Show();
elseif ( factionGroup and factionGroup ~= "Neutral" and UnitIsPVP(unit) ) then
icon:SetTexture("Interface\\GroupFrame\\UI-Group-PVP-"..factionGroup);
icon:Show();
else
icon:Hide();
end
end
function PartyMemberFrame_UpdateAssignedRoles (self)
local id = self:GetID();
local unit = "party"..id;
local icon = _G["PartyMemberFrame"..id.."RoleIcon"];
local role = UnitGroupRolesAssigned(unit);
if ( role == "TANK" or role == "HEALER" or role == "DAMAGER") then
icon:SetTexCoord(GetTexCoordsForRoleSmallCircle(role));
icon:Show();
else
icon:Hide();
end
end
function PartyMemberFrame_UpdateVoiceStatus (self)
local id = self:GetID();
if ( not UnitName("party"..id) ) then
--No need to update if the frame doesn't have a unit.
return;
end
local mode;
local inInstance, instanceType = IsInInstance();
if ( (instanceType == "pvp") or (instanceType == "arena") ) then
mode = "Battleground";
elseif ( IsInRaid() ) then
mode = "raid";
else
mode = "party";
end
local status = GetVoiceStatus("party"..id, mode);
local statusIcon = _G["PartyMemberFrame"..id.."Speaker"];
local muted = GetMuteStatus("party"..id, mode);
local mutedIcon = _G["PartyMemberFrame"..id.."SpeakerMuted"];
_G["PartyMemberFrame"..id.."SpeakerOn"]:SetVertexColor(0.7, 0.7, 0.7);
if ( status ) then
statusIcon:Show();
else
statusIcon:Hide();
end
if ( muted ) then
mutedIcon:Show();
else
mutedIcon:Hide();
end
-- Update the talking speaker thingie if they are talking or not.
local speaker = _G["PartyMemberFrame"..id.."SpeakerFrame"];
local state = UnitIsTalking(UnitName("party"..id));
if ( state ) then
VoiceChat_Animate(speaker, 1);
speaker:Show();
else
VoiceChat_Animate(speaker, nil);
speaker:Hide();
end
end
function PartyMemberFrame_UpdateReadyCheck (self)
local id = self:GetID();
local partyID = "party"..id;
local readyCheckFrame = _G["PartyMemberFrame"..id.."ReadyCheck"];
local readyCheckStatus = GetReadyCheckStatus(partyID);
if ( UnitName(partyID) and UnitIsConnected(partyID) and readyCheckStatus ) then
if ( readyCheckStatus == "ready" ) then
ReadyCheck_Confirm(readyCheckFrame, 1);
elseif ( readyCheckStatus == "notready" ) then
ReadyCheck_Confirm(readyCheckFrame, 0);
else -- "waiting"
ReadyCheck_Start(readyCheckFrame);
end
else
readyCheckFrame:Hide();
end
end
function PartyMemberFrame_UpdateNotPresentIcon(self)
local id = self:GetID();
local partyID = "party"..id;
local inPhase = UnitInPhase(partyID);
if ( UnitInOtherParty(partyID) ) then
self:SetAlpha(0.6);
self.notPresentIcon.texture:SetTexture("Interface\\LFGFrame\\LFG-Eye");
self.notPresentIcon.texture:SetTexCoord(0.125, 0.25, 0.25, 0.5);
self.notPresentIcon.Border:Show();
self.notPresentIcon.tooltip = PARTY_IN_PUBLIC_GROUP_MESSAGE;
self.notPresentIcon:Show();
elseif ( not inPhase and UnitExists(partyID) ) then
self:SetAlpha(0.6);
self.notPresentIcon.texture:SetTexture("Interface\\TargetingFrame\\UI-PhasingIcon");
self.notPresentIcon.texture:SetTexCoord(0.15625, 0.84375, 0.15625, 0.84375);
self.notPresentIcon.Border:Hide();
self.notPresentIcon.tooltip = PARTY_PHASED_MESSAGE;
self.notPresentIcon:Show();
else
self:SetAlpha(1);
self.notPresentIcon:Hide();
end
end
function PartyMemberFrame_OnEvent(self, event, ...)
UnitFrame_OnEvent(self, event, ...);
local arg1, arg2, arg3 = ...;
local selfID = self:GetID();
local unit = "party"..selfID;
local unitPet = "partypet"..selfID;
local speaker = _G[self:GetName().."SpeakerFrame"];
if ( event == "PLAYER_ENTERING_WORLD" ) then
if ( UnitExists("party"..self:GetID()) ) then
PartyMemberFrame_UpdateMember(self);
PartyMemberFrame_UpdateOnlineStatus(self);
end
elseif ( event == "GROUP_ROSTER_UPDATE" ) then
PartyMemberFrame_UpdateMember(self);
PartyMemberFrame_UpdateArt(self);
PartyMemberFrame_UpdateAssignedRoles(self);
return;
elseif ( event == "PARTY_LEADER_CHANGED" ) then
PartyMemberFrame_UpdateLeader(self);
elseif ( event == "PARTY_LOOT_METHOD_CHANGED" ) then
local lootMethod;
local lootMaster;
lootMethod, lootMaster = GetLootMethod();
if ( selfID == lootMaster ) then
_G[self:GetName().."MasterIcon"]:Show();
else
_G[self:GetName().."MasterIcon"]:Hide();
end
elseif ( event == "MUTELIST_UPDATE" or event == "IGNORELIST_UPDATE" ) then
PartyMemberFrame_UpdateVoiceStatus(self);
elseif ( event == "UNIT_FACTION" ) then
if ( arg1 == unit ) then
PartyMemberFrame_UpdatePvPStatus(self);
end
elseif ( event =="UNIT_AURA" ) then
if ( arg1 == unit ) then
RefreshDebuffs(self, unit, nil, nil, true);
if ( PartyMemberBuffTooltip:IsShown() and
selfID == PartyMemberBuffTooltip:GetID() ) then
PartyMemberBuffTooltip_Update(self);
end
else
if ( arg1 == unitPet ) then
PartyMemberFrame_RefreshPetDebuffs(self);
end
end
elseif ( event =="UNIT_PET" ) then
if ( arg1 == unit ) then
PartyMemberFrame_UpdatePet(self);
end
if ( UnitHasVehicleUI("party"..selfID) and UnitIsConnected("party"..selfID)) then
PartyMemberFrame_ToVehicleArt(self, UnitVehicleSkin("party"..selfID));
end
elseif ( event == "READY_CHECK" or
event == "READY_CHECK_CONFIRM" ) then
PartyMemberFrame_UpdateReadyCheck(self);
elseif ( event == "READY_CHECK_FINISHED" ) then
if (UnitExists("party"..self:GetID())) then
local finishTime = DEFAULT_READY_CHECK_STAY_TIME;
if ( GetDisplayedAllyFrames() ~= "party" ) then
finishTime = 0;
end
ReadyCheck_Finish(_G["PartyMemberFrame"..self:GetID().."ReadyCheck"], finishTime);
end
elseif ( event == "VOICE_START") then
if ( arg1 == unit ) then
speaker.timer = nil;
UIFrameFadeIn(speaker, 0.2, speaker:GetAlpha(), 1);
VoiceChat_Animate(speaker, 1);
end
elseif ( event == "VOICE_STOP" ) then
if ( arg1 == unit ) then
speaker.timer = VOICECHAT_DELAY;
VoiceChat_Animate(speaker, nil);
end
elseif ( event == "VARIABLES_LOADED" ) then
PartyMemberFrame_UpdatePet(self);
PartyMemberFrame_UpdateVoiceStatus(self);
elseif ( event == "VOICE_STATUS_UPDATE" ) then
PartyMemberFrame_UpdateVoiceStatus(self);
elseif ( event == "UNIT_ENTERED_VEHICLE" ) then
if ( arg1 == "party"..selfID ) then
if ( arg2 and UnitIsConnected("party"..selfID) ) then
PartyMemberFrame_ToVehicleArt(self, arg3);
else
PartyMemberFrame_ToPlayerArt(self);
end
end
elseif ( event == "UNIT_EXITED_VEHICLE" ) then
if ( arg1 == "party"..selfID ) then
PartyMemberFrame_ToPlayerArt(self);
end
elseif ( event == "UNIT_CONNECTION" ) and ( arg1 == "party"..selfID ) then
PartyMemberFrame_UpdateArt(self);
PartyMemberFrame_UpdateOnlineStatus(self);
elseif ( event == "UNIT_PHASE" or event == "PARTY_MEMBER_ENABLE" or event == "PARTY_MEMBER_DISABLE" ) then
if ( event ~= "UNIT_PHASE" or arg1 == unit ) then
PartyMemberFrame_UpdateNotPresentIcon(self);
end
elseif ( event == "UNIT_OTHER_PARTY_CHANGED" and arg1 == unit ) then
PartyMemberFrame_UpdateNotPresentIcon(self);
end
end
function PartyMemberFrame_OnUpdate (self, elapsed)
PartyMemberFrame_UpdateMemberHealth(self, elapsed);
local partyStatus = _G[self:GetName().."Status"];
if ( self.hasDispellable ) then
partyStatus:Show();
partyStatus:SetAlpha(BuffFrame.BuffAlphaValue);
if ( self.debuffCountdown and self.debuffCountdown > 0 ) then
self.debuffCountdown = self.debuffCountdown - elapsed;
else
partyStatus:Hide();
end
else
partyStatus:Hide();
end
end
function PartyMemberFrame_RefreshPetDebuffs (self, id)
if ( not id ) then
id = self:GetID();
end
RefreshDebuffs(_G["PartyMemberFrame"..id.."PetFrame"], "partypet"..id, nil, nil, true);
end
function PartyMemberBuffTooltip_Update (self)
local name, rank, icon;
local numBuffs = 0;
local numDebuffs = 0;
local index = 1;
local filter;
PartyMemberBuffTooltip:SetID(self:GetID());
if ( SHOW_CASTABLE_BUFFS == "1" ) then
filter = "RAID";
else
filter = nil;
end
for i=1, MAX_PARTY_TOOLTIP_BUFFS do
name, rank, icon = UnitBuff(self.unit, i, filter);
if ( icon ) then
_G["PartyMemberBuffTooltipBuff"..index.."Icon"]:SetTexture(icon);
_G["PartyMemberBuffTooltipBuff"..index]:Show();
index = index + 1;
numBuffs = numBuffs + 1;
end
end
for i=index, MAX_PARTY_TOOLTIP_BUFFS do
_G["PartyMemberBuffTooltipBuff"..i]:Hide();
end
if ( numBuffs == 0 ) then
PartyMemberBuffTooltipDebuff1:SetPoint("TOP", "PartyMemberBuffTooltipBuff1", "TOP", 0, 0);
elseif ( numBuffs <= 8 ) then
PartyMemberBuffTooltipDebuff1:SetPoint("TOP", "PartyMemberBuffTooltipBuff1", "BOTTOM", 0, -2);
else
PartyMemberBuffTooltipDebuff1:SetPoint("TOP", "PartyMemberBuffTooltipBuff9", "BOTTOM", 0, -2);
end
index = 1;
local debuffButton, debuffStack, debuffType, color, countdown;
if ( SHOW_DISPELLABLE_DEBUFFS == "1" ) then
filter = "RAID";
else
filter = nil;
end
for i=1, MAX_PARTY_TOOLTIP_DEBUFFS do
local debuffBorder = _G["PartyMemberBuffTooltipDebuff"..index.."Border"]
local partyDebuff = _G["PartyMemberBuffTooltipDebuff"..index.."Icon"];
name, rank, icon, debuffStack, debuffType = UnitDebuff(self.unit, i, filter);
if ( icon ) then
partyDebuff:SetTexture(icon);
if ( debuffType ) then
color = DebuffTypeColor[debuffType];
else
color = DebuffTypeColor["none"];
end
debuffBorder:SetVertexColor(color.r, color.g, color.b);
_G["PartyMemberBuffTooltipDebuff"..index]:Show();
numDebuffs = numDebuffs + 1;
index = index + 1;
end
end
for i=index, MAX_PARTY_TOOLTIP_DEBUFFS do
_G["PartyMemberBuffTooltipDebuff"..i]:Hide();
end
-- Size the tooltip
local rows = ceil(numBuffs / 8) + ceil(numDebuffs / 8);
local columns = min(8, max(numBuffs, numDebuffs));
if ( (rows > 0) and (columns > 0) ) then
PartyMemberBuffTooltip:SetWidth( (columns * 17) + 15 );
PartyMemberBuffTooltip:SetHeight( (rows * 17) + 15 );
PartyMemberBuffTooltip:Show();
else
PartyMemberBuffTooltip:Hide();
end
end
function PartyMemberHealthCheck (self, value)
local prefix = self:GetParent():GetName();
local unitHPMin, unitHPMax, unitCurrHP;
unitHPMin, unitHPMax = self:GetMinMaxValues();
local parentName = self:GetParent():GetName();
unitCurrHP = self:GetValue();
if ( unitHPMax > 0 ) then
self:GetParent().unitHPPercent = unitCurrHP / unitHPMax;
else
self:GetParent().unitHPPercent = 0;
end
if ( UnitIsDead("party"..self:GetParent():GetID()) ) then
_G[prefix.."Portrait"]:SetVertexColor(0.35, 0.35, 0.35, 1.0);
elseif ( UnitIsGhost("party"..self:GetParent():GetID()) ) then
_G[prefix.."Portrait"]:SetVertexColor(0.2, 0.2, 0.75, 1.0);
elseif ( (self:GetParent().unitHPPercent > 0) and (self:GetParent().unitHPPercent <= 0.2) ) then
_G[prefix.."Portrait"]:SetVertexColor(1.0, 0.0, 0.0);
else
_G[prefix.."Portrait"]:SetVertexColor(1.0, 1.0, 1.0, 1.0);
end
end
function PartyFrameDropDown_OnLoad (self)
UIDropDownMenu_Initialize(self, PartyFrameDropDown_Initialize, "MENU");
end
function PartyFrameDropDown_Initialize (self)
local dropdown = UIDROPDOWNMENU_OPEN_MENU or self;
UnitPopup_ShowMenu(dropdown, "PARTY", "party"..dropdown:GetParent():GetID());
end
function UpdatePartyMemberBackground ()
if ( not PartyMemberBackground ) then
return;
end
local numMembers = GetNumSubgroupMembers();
if ( numMembers > 0 and SHOW_PARTY_BACKGROUND == "1" and GetDisplayedAllyFrames() == "party" ) then
if ( _G["PartyMemberFrame"..numMembers.."PetFrame"]:IsShown() ) then
PartyMemberBackground:SetPoint("BOTTOMLEFT", "PartyMemberFrame"..numMembers, "BOTTOMLEFT", -5, -21);
else
PartyMemberBackground:SetPoint("BOTTOMLEFT", "PartyMemberFrame"..numMembers, "BOTTOMLEFT", -5, -5);
end
PartyMemberBackground:Show();
else
PartyMemberBackground:Hide();
end
end
function PartyMemberBackground_ToggleOpacity (self)
if ( not self ) then
self = PartyMemberBackground;
end
if ( OpacityFrame:IsShown() ) then
OpacityFrame:Hide();
return;
end
OpacityFrame:ClearAllPoints();
if ( self == ArenaEnemyBackground ) then
OpacityFrame:SetPoint("TOPRIGHT", self, "TOPLEFT", 0, -7);
else
OpacityFrame:SetPoint("TOPLEFT", self, "TOPRIGHT", 0, 7);
end
OpacityFrame.opacityFunc = PartyMemberBackground_SetOpacity;
OpacityFrame.saveOpacityFunc = PartyMemberBackground_SaveOpacity;
OpacityFrame:Show();
end
function PartyMemberBackground_SetOpacity ()
local alpha = 1.0 - OpacityFrameSlider:GetValue();
PartyMemberBackground:SetAlpha(alpha);
if ( ArenaEnemyBackground_SetOpacity ) then
ArenaEnemyBackground_SetOpacity();
end
end
function PartyMemberBackground_SaveOpacity ()
PARTYBACKGROUND_OPACITY = OpacityFrameSlider:GetValue();
SetCVar("partyBackgroundOpacity", PARTYBACKGROUND_OPACITY);
end
function PartyMemberFrame_UpdateStatusBarText ()
local lockText = nil;
if ( SHOW_PARTY_TEXT == "1" ) then
lockText = 1;
end
for i=1, MAX_PARTY_MEMBERS do
_G["PartyMemberFrame"..i.."HealthBar"].forceShow = lockText;
_G["PartyMemberFrame"..i.."ManaBar"].forceShow = lockText;
if ( lockText ) then
_G["PartyMemberFrame"..i.."HealthBarText"]:Show();
_G["PartyMemberFrame"..i.."ManaBarText"]:Show();
end
end
end
function PartyMemberFrame_UpdateOnlineStatus(self)
if ( not UnitIsConnected("party"..self:GetID()) ) then
-- Handle disconnected state
local selfName = self:GetName();
local healthBar = _G[selfName.."HealthBar"];
local unitHPMin, unitHPMax = healthBar:GetMinMaxValues();
healthBar:SetValue(unitHPMax);
healthBar:SetStatusBarColor(0.5, 0.5, 0.5);
SetDesaturation(_G[selfName.."Portrait"], 1);
_G[selfName.."Disconnect"]:Show();
_G[selfName.."PetFrame"]:Hide();
return;
else
local selfName = self:GetName();
SetDesaturation(_G[selfName.."Portrait"], nil);
_G[selfName.."Disconnect"]:Hide();
end
end