<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="PaperDollFrame.lua"/>
<Button name="PaperDollItemSlotButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
<Layers>
<Layer level="OVERLAY">
<Texture parentKey="ignoreTexture" file="Interface\PaperDollInfoFrame\UI-GearManager-LeaveItem-Transparent">
<Size x="40" y="40"/>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Cooldown name="$parentCooldown" inherits="CooldownFrameTemplate"/>
<Button name="$parentPopoutButton" parentKey="popoutButton" inherits="EquipmentFlyoutPopoutButtonTemplate"/>
</Frames>
<Scripts>
<OnLoad>
PaperDollItemSlotButton_OnLoad(self);
</OnLoad>
<OnEvent>
PaperDollItemSlotButton_OnEvent(self, event, ...);
</OnEvent>
<OnShow>
PaperDollItemSlotButton_OnShow(self);
</OnShow>
<OnHide>
PaperDollItemSlotButton_OnHide(self);
</OnHide>
<OnClick>
if ( IsModifiedClick() ) then
PaperDollItemSlotButton_OnModifiedClick(self, button);
else
PaperDollItemSlotButton_OnClick(self, button);
end
</OnClick>
<OnDragStart>
PaperDollItemSlotButton_OnClick(self, "LeftButton");
</OnDragStart>
<OnReceiveDrag>
PaperDollItemSlotButton_OnClick(self, "LeftButton");
</OnReceiveDrag>
<OnEnter>
PaperDollItemSlotButton_OnEnter(self, motion);
</OnEnter>
<OnLeave>
PaperDollItemSlotButton_OnLeave(self, motion);
</OnLeave>
</Scripts>
</Button>
<Button name="PaperDollItemSlotButtonLeftTemplate" inherits="PaperDollItemSlotButtonTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND" textureSubLevel="-1">
<Texture name="$parentFrame" inherits="Char-LeftSlot">
<Anchors>
<Anchor point="TOPLEFT" x="-4"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="PaperDollItemSlotButtonRightTemplate" inherits="PaperDollItemSlotButtonTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND" textureSubLevel="-1">
<Texture name="$parentFrame" inherits="Char-RightSlot">
<Anchors>
<Anchor point="TOPRIGHT" x="4"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="PaperDollItemSlotButtonBottomTemplate" inherits="PaperDollItemSlotButtonTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND" textureSubLevel="-1">
<Texture name="$parentFrame" inherits="Char-BottomSlot">
<Anchors>
<Anchor point="TOPLEFT" x="-4" y="8"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="PlayerTitleButtonTemplate" virtual="true">
<Size x="169" y="22"/>
<Anchors>
<Anchor point="LEFT">
<Offset x="2" y="0"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBgTop" inherits="Char-Stat-Top" parentKey="BgTop">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="1"/>
</Anchors>
</Texture>
<Texture name="$parentBgBottom" inherits="Char-Stat-Top" parentKey="BgBottom">
<Anchors>
<Anchor point="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Texture>
<Texture name="$parentBgMiddle" file="Interface\CharacterFrame\Char-Stat-Middle" parentKey="BgMiddle" vertTile="true">
<Size x="169" y="8"/>
<Anchors>
<Anchor point="LEFT" x="1"/>
</Anchors>
<TexCoords left="0.00390625" right="0.66406250" top="0.00000000" bottom="1.00000000"/>
</Texture>
</Layer>
<Layer level="BACKGROUND" textureSubLevel="1">
<Texture name="$parentStripe" parentKey="Stripe">
<Anchors>
<Anchor point="TOPLEFT" x="1" y="0"/>
<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check" parentKey="Check" hidden="true">
<Size x="16" y="16"/>
<Anchors>
<Anchor point="LEFT">
<Offset x="8" y="0"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentSelectedBar" parentKey="SelectedBar" file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar" alpha="0.4" alphaMode="ADD" hidden="true"/>
</Layer>
</Layers>
<Scripts>
<OnLoad>
SetClampedTextureRotation(self.BgBottom, 180);
</OnLoad>
<OnClick>
PlayerTitleButton_OnClick(self);
</OnClick>
</Scripts>
<ButtonText name="$parentTitleText" inherits="GameFontNormalSmallLeft" justifyH="LEFT" parentKey="text">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCheck" relativePoint="RIGHT" x="3" y="0"/>
<Anchor point="RIGHT" x="-3" y="0"/>
</Anchors>
</ButtonText>
<HighlightTexture file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar-Blue" alphaMode="ADD"/>
</Button>
<Button name="GearSetButtonTemplate" virtual="true">
<Size x="169" y="44"/>
<Anchors>
<Anchor point="LEFT" x="2" y="0"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBgTop" inherits="Char-Stat-Top" parentKey="BgTop">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="1"/>
</Anchors>
</Texture>
<Texture name="$parentBgBottom" inherits="Char-Stat-Top" parentKey="BgBottom">
<Anchors>
<Anchor point="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Texture>
<Texture name="$parentBgMiddle" file="Interface\CharacterFrame\Char-Stat-Middle" parentKey="BgMiddle" vertTile="true">
<Size x="169" y="8"/>
<Anchors>
<Anchor point="LEFT" x="1"/>
</Anchors>
<TexCoords left="0.00390625" right="0.66406250" top="0.00000000" bottom="1.00000000"/>
</Texture>
</Layer>
<Layer level="BACKGROUND" textureSubLevel="1">
<Texture name="$parentStripe" parentKey="Stripe">
<Anchors>
<Anchor point="TOPLEFT" x="1" y="0"/>
<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check" parentKey="Check" hidden="true">
<Size x="16" y="16"/>
<Anchors>
<Anchor point="RIGHT">
<Offset x="-8" y="0"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontNormalLeft" parentKey="text">
<Size x="98" y="38"/>
<Anchors>
<Anchor point="LEFT" x="44"/>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY" textureSubLevel="-1">
<Texture name="$parentHighlightBar" parentKey="HighlightBar" file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar-Blue" alpha="0.4" alphaMode="ADD" hidden="true">
<TexCoords left="0.2" right="0.8" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentSelectedBar" parentKey="SelectedBar" file="Interface\FriendsFrame\UI-FriendsFrame-HighlightBar" alpha="0.4" alphaMode="ADD" hidden="true">
<TexCoords left="0.2" right="0.8" top="0" bottom="1"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentDeleteButton" parentKey="DeleteButton" hidden="true">
<Size>
<AbsDimension x="14" y="14"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" x="-2" y="2"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\Buttons\UI-GroupLoot-Pass-Up" alpha="0.5" parentKey="texture"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
self.texture:SetAlpha(1.0);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(DELETE);
</OnEnter>
<OnLeave>
self.texture:SetAlpha(0.5);
GameTooltip_Hide();
</OnLeave>
<OnMouseDown>
self.texture:SetPoint("TOPLEFT", 1, -1);
</OnMouseDown>
<OnMouseUp>
self.texture:SetPoint("TOPLEFT", 0, 0);
</OnMouseUp>
<OnClick>
local dialog = StaticPopup_Show("CONFIRM_DELETE_EQUIPMENT_SET", self:GetParent().name);
if ( dialog ) then
dialog.data = self:GetParent().name;
else
UIErrorsFrame:AddMessage(ERR_CLIENT_LOCKED_OUT, 1.0, 0.1, 0.1, 1.0);
end
</OnClick>
</Scripts>
</Button>
<Button name="$parentEditButton" parentKey="EditButton" hidden="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentDeleteButton" relativePoint="LEFT" x="-1"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\WorldMap\GEAR_64GREY" alpha="0.5" parentKey="texture"/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
self.texture:SetAlpha(1.0);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(EQUIPMENT_SET_EDIT);
</OnEnter>
<OnLeave>
self.texture:SetAlpha(0.5);
GameTooltip_Hide();
</OnLeave>
<OnMouseDown>
self.texture:SetPoint("TOPLEFT", 1, -1);
</OnMouseDown>
<OnMouseUp>
self.texture:SetPoint("TOPLEFT", 0, 0);
</OnMouseUp>
<OnClick>
GearSetButton_OnClick(self:GetParent());
GearManagerDialogPopup:Show();
GearManagerDialogPopup.isEdit = true;
GearManagerDialogPopup.origName = self:GetParent().name;
RecalculateGearManagerDialogPopup(self:GetParent().name, self:GetParent().icon:GetTexture());
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
self:RegisterForDrag("LeftButton");
SetClampedTextureRotation(self.BgBottom, 180);
</OnLoad>
<OnClick>
GearSetButton_OnClick(self, button, down);
</OnClick>
<OnDoubleClick>
local name = self.name;
if ( name and name ~= "" ) then
PlaySound("igCharacterInfoTab"); -- inappropriately named, but a good sound.
EquipmentManager_EquipSet(name);
end
</OnDoubleClick>
<OnEnter>
GearSetButton_OnEnter(self);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnDragStart>
if ( self.name and self.name ~= "" ) then
PickupEquipmentSetByName(self.name);
end
</OnDragStart>
</Scripts>
<NormalTexture name="$parentIcon" parentKey="icon">
<Size>
<AbsDimension x="36" y="36"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
</Button>
<CheckButton name="GearSetPopupButtonTemplate" inherits="SimplePopupButtonTemplate" virtual="true">
<Scripts>
<OnLoad>
local name = self:GetName();
self.icon = _G[name .. "Icon"];
self.name = _G[name .. "Name"];
</OnLoad>
<OnClick>
GearSetPopupButton_OnClick(self, button, down);
</OnClick>
</Scripts>
<NormalTexture name="$parentIcon" nonBlocking="true">
<Size>
<AbsDimension x="36" y="36"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
<HighlightTexture alphaMode="ADD" file="Interface\Buttons\ButtonHilight-Square"/>
<CheckedTexture alphaMode="ADD" file="Interface\Buttons\CheckButtonHilight"/>
</CheckButton>
<Button name="PaperDollSidebarTabTemplate" virtual="true">
<Size x="33" y="35"/>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs" parentKey="TabBg">
<Size x="50" y="43"/>
<Anchors>
<Anchor point="BOTTOMLEFT" x="-9" y="-2"/>
</Anchors>
<TexCoords left="0.01562500" right="0.79687500" top="0.61328125" bottom="0.78125000"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture parentKey="Icon">
<Size x="33" y="35"/>
<Anchors>
<Anchor point="BOTTOM" x="1" y="-2"/>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture parentKey="Hider" file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs">
<Size x="34" y="19"/>
<Anchors>
<Anchor point="BOTTOM"/>
</Anchors>
<TexCoords left="0.01562500" right="0.54687500" top="0.11328125" bottom="0.18750000"/>
</Texture>
</Layer>
<Layer level="HIGHLIGHT">
<Texture parentKey="Highlight" file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs">
<Size x="31" y="31"/>
<Anchors>
<Anchor point="TOPLEFT" x="2" y="-3"/>
</Anchors>
<TexCoords left="0.01562500" right="0.50000000" top="0.19531250" bottom="0.31640625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self.Icon:SetTexture(PAPERDOLL_SIDEBARS[self:GetID()].icon);
local tcoords = PAPERDOLL_SIDEBARS[self:GetID()].texCoords;
self.Icon:SetTexCoord(tcoords[1], tcoords[2], tcoords[3], tcoords[4]);
</OnLoad>
<OnClick>
PaperDollFrame_SetSidebar(self, self:GetID());
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(PAPERDOLL_SIDEBARS[self:GetID()].name, 1, 1, 1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Frame name="PaperDollFrame" setAllPoints="true" enableMouse="true" parent="CharacterFrame" useParentLevel="true" id="1">
<Layers>
<Layer level="ARTWORK">
<FontString name="CharacterLevelText" inherits="GameFontNormalSmall" text="Level level race class">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-37"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<FontString name="CharacterTrialLevelErrorText" inherits="GameFontNormalSmall" text="TRIAL_LEVEL_CAPPED" hidden="true">
<Size x="0" y="0"/>
<Anchors>
<Anchor point="TOP" relativeTo="CharacterLevelText" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="0.1" b="0.1" a="1"/>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="PaperDollSidebarTabs" parent="CharacterFrameInsetRight" hidden="true">
<Size x="168" y="35"/>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="-6" y="-1"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture parentKey="DecorLeft" file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs">
<Size x="28" y="11"/>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0.01562500" right="0.45312500" top="0.00390625" bottom="0.04687500"/>
</Texture>
<Texture parentKey="DecorRight" file="Interface\PaperDollInfoFrame\PaperDollSidebarTabs">
<Size x="28" y="13"/>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<TexCoords left="0.01562500" right="0.45312500" top="0.05468750" bottom="0.10546875"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="PaperDollSidebarTab3" inherits="PaperDollSidebarTabTemplate" id="3">
<Anchors>
<Anchor point="BOTTOMRIGHT" x="-30" y="0"/>
</Anchors>
</Button>
<Button name="PaperDollSidebarTab2" inherits="PaperDollSidebarTabTemplate" id="2">
<Anchors>
<Anchor point="RIGHT" relativeTo="PaperDollSidebarTab3" relativePoint="LEFT" x="-4"/>
</Anchors>
</Button>
<Button name="PaperDollSidebarTab1" inherits="PaperDollSidebarTabTemplate" id="1">
<Anchors>
<Anchor point="RIGHT" relativeTo="PaperDollSidebarTab2" relativePoint="LEFT" x="-4"/>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterEvent("UNIT_PORTRAIT_UPDATE");
self:RegisterEvent("PLAYER_ENTERING_WORLD");
local tcoords = PAPERDOLL_SIDEBARS[self:GetID()].texCoords;
self.Icon:SetTexCoord(tcoords[1], tcoords[2], tcoords[3], tcoords[4]);
self.Icon:SetSize(29, 31);
self.Icon:SetPoint("BOTTOM", 1, 0);
</OnLoad>
<OnEvent>
if ( event == "UNIT_PORTRAIT_UPDATE" ) then
local unit = ...;
if ( not unit or unit == "player" ) then
SetPortraitTexture(self.Icon, "player");
end
elseif ( event == "PLAYER_ENTERING_WORLD" ) then
SetPortraitTexture(self.Icon, "player");
end
</OnEvent>
</Scripts>
</Button>
</Frames>
</Frame>
<ScrollFrame name="PaperDollTitlesPane" inherits="HybridScrollFrameTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFrameInsetRight" x="4" y="-4"/>
<Anchor point="BOTTOMRIGHT" relativeTo="CharacterFrameInsetRight" x="-27" y="2"/>
</Anchors>
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate" parentKey="scrollBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset x="4" y="-13"/>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset x="4" y="14"/>
</Anchor>
</Anchors>
</Slider>
</Frames>
<Scripts>
<OnLoad>
self.scrollBar.doNotHide = 1;
self:SetFrameLevel(CharacterFrameInsetRight:GetFrameLevel()+1);
PaperDollTitlesPane_OnLoad(self);
</OnLoad>
<OnShow>
HybridScrollFrame_CreateButtons(PaperDollTitlesPane, "PlayerTitleButtonTemplate");
PaperDollTitlesPane_Update();
</OnShow>
</Scripts>
</ScrollFrame>
<ScrollFrame name="PaperDollEquipmentManagerPane" inherits="HybridScrollFrameTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFrameInsetRight" x="4" y="-4"/>
<Anchor point="BOTTOMRIGHT" relativeTo="CharacterFrameInsetRight" x="-27" y="2"/>
</Anchors>
<Frames>
<Button name="$parentEquipSet" text="EQUIPSET_EQUIP" parentKey="EquipSet" inherits="UIPanelButtonTemplate">
<Size x="87" y="22"/>
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
</Anchors>
<Scripts>
<OnClick function="PaperDollEquipmentManagerPaneEquipSet_OnClick"/>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="ButtonBackground">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PaperDollEquipmentManagerPane"/>
<Anchor point="BOTTOMRIGHT" relativeTo="PaperDollEquipmentManagerPane" relativePoint="TOPRIGHT" x="0" y="-23"/>
</Anchors>
<Color r="0" g="0" b="0"/>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="$parentSaveSet" text="SAVE" parentKey="SaveSet" inherits="UIPanelButtonTemplate">
<Size x="87" y="22"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentEquipSet" relativePoint="RIGHT"/>
</Anchors>
<Scripts>
<OnClick function="PaperDollEquipmentManagerPaneSaveSet_OnClick"/>
</Scripts>
</Button>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate" parentKey="scrollBar">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset x="4" y="-13"/>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset x="4" y="14"/>
</Anchor>
</Anchors>
</Slider>
</Frames>
<Scripts>
<OnLoad>
self.scrollBar.doNotHide = 1;
self:SetFrameLevel(CharacterFrameInsetRight:GetFrameLevel()+1);
self.EquipSet:SetFrameLevel(self:GetFrameLevel()+3);
self.SaveSet:SetFrameLevel(self:GetFrameLevel()+3);
PaperDollEquipmentManagerPane_OnLoad(self);
</OnLoad>
<OnShow function="PaperDollEquipmentManagerPane_OnShow"/>
<OnHide function="PaperDollEquipmentManagerPane_OnHide"/>
<OnEvent function="PaperDollEquipmentManagerPane_OnEvent"/>
<OnUpdate function="PaperDollEquipmentManagerPane_OnUpdate"/>
</Scripts>
</ScrollFrame>
<PlayerModel name="CharacterModelFrame" inherits="ModelWithControlsTemplate">
<Size x="231" y="320"/>
<Anchors>
<Anchor point="TOPLEFT" x="52" y="-66"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="CharacterModelFrameBackgroundTopLeft" parentKey="BackgroundTopLeft">
<Size x="212" y="245"/>
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
</Anchors>
<TexCoords left="0.171875" right="1" top="0.0392156862745098" bottom="1"/>
</Texture>
<Texture name="CharacterModelFrameBackgroundTopRight" parentKey="BackgroundTopRight">
<Size x="19" y="245"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterModelFrameBackgroundTopLeft" relativePoint="TOPRIGHT"/>
</Anchors>
<TexCoords left="0" right="0.296875" top="0.0392156862745098" bottom="1"/>
</Texture>
<Texture name="CharacterModelFrameBackgroundBotLeft" parentKey="BackgroundBotLeft">
<Size x="212" y="128"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterModelFrameBackgroundTopLeft" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0.171875" right="1" top="0" bottom="1"/>
</Texture>
<Texture name="CharacterModelFrameBackgroundBotRight" parentKey="BackgroundBotRight">
<Size x="19" y="128"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterModelFrameBackgroundTopLeft" relativePoint="BOTTOMRIGHT"/>
</Anchors>
<TexCoords left="0" right="0.296875" top="0" bottom="1"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="CharacterModelFrameBackgroundOverlay" parentKey="BackgroundOverlay">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterModelFrameBackgroundTopLeft"/>
<Anchor point="BOTTOMRIGHT" relativeTo="CharacterModelFrameBackgroundBotRight" x="0" y="52"/>
</Anchors>
<Color r="0" g="0" b="0"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="PaperDollInnerBorderTopLeft" inherits="Char-Corner-UpperLeft">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFrameInset" x="46" y="-4"/>
</Anchors>
</Texture>
<Texture name="PaperDollInnerBorderTopRight" inherits="Char-Corner-UpperRight">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterFrameInset" x="-47" y="-4"/>
</Anchors>
</Texture>
<Texture name="PaperDollInnerBorderBottomLeft" inherits="Char-Corner-LowerLeft">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="CharacterFrameInset" x="46" y="31"/>
</Anchors>
</Texture>
<Texture name="PaperDollInnerBorderBottomRight" inherits="Char-Corner-LowerRight">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="CharacterFrameInset" x="-47" y="31"/>
</Anchors>
</Texture>
<Texture name="PaperDollInnerBorderLeft" inherits="Char-Inner-Left">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PaperDollInnerBorderTopLeft" relativePoint="BOTTOMLEFT" x="-1"/>
<Anchor point="BOTTOMLEFT" relativeTo="PaperDollInnerBorderBottomLeft" relativePoint="TOPLEFT" x="-1"/>
</Anchors>
</Texture>
<Texture name="PaperDollInnerBorderRight" inherits="Char-Inner-Right">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="PaperDollInnerBorderTopRight" relativePoint="BOTTOMRIGHT" x="1"/>
<Anchor point="BOTTOMRIGHT" relativeTo="PaperDollInnerBorderBottomRight" relativePoint="TOPRIGHT" x="1"/>
</Anchors>
</Texture>
<Texture name="PaperDollInnerBorderTop" inherits="Char-Inner-Top">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PaperDollInnerBorderTopLeft" relativePoint="TOPRIGHT" y="1"/>
<Anchor point="TOPRIGHT" relativeTo="PaperDollInnerBorderTopRight" relativePoint="TOPLEFT" y="1"/>
</Anchors>
</Texture>
<Texture name="PaperDollInnerBorderBottom" inherits="Char-Inner-Bottom">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="PaperDollInnerBorderBottomLeft" relativePoint="BOTTOMRIGHT" y="-1"/>
<Anchor point="BOTTOMRIGHT" relativeTo="PaperDollInnerBorderBottomRight" relativePoint="BOTTOMLEFT" y="-1"/>
</Anchors>
</Texture>
<Texture name="PaperDollInnerBorderBottom2" inherits="Char-Inner-Bottom">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="CharacterFrameInset" y="27"/>
<Anchor point="BOTTOMRIGHT" relativeTo="CharacterFrameInset" y="27"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
Model_OnLoad(self, MODELFRAME_MAX_PLAYER_ZOOM, nil, nil, CharacterModelFrame_OnMouseUp);
</OnLoad>
<OnReceiveDrag>
AutoEquipCursorItem();
</OnReceiveDrag>
</Scripts>
</PlayerModel>
<Frame name="PaperDollItemsFrame" setAllPoints="true">
<Frames>
<Button name="CharacterHeadSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFrameInset" x="4" y="-2"/>
</Anchors>
</Button>
<Button name="CharacterNeckSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterHeadSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterShoulderSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterNeckSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterBackSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterShoulderSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterChestSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterBackSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterShirtSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterChestSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterTabardSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterShirtSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterWristSlot" inherits="PaperDollItemSlotButtonLeftTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterTabardSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterHandsSlot" inherits="PaperDollItemSlotButtonRightTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterFrameInset" x="-4" y="-2"/>
</Anchors>
</Button>
<Button name="CharacterWaistSlot" inherits="PaperDollItemSlotButtonRightTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterHandsSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterLegsSlot" inherits="PaperDollItemSlotButtonRightTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterWaistSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterFeetSlot" inherits="PaperDollItemSlotButtonRightTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterLegsSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterFinger0Slot" inherits="PaperDollItemSlotButtonRightTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFeetSlot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterFinger1Slot" inherits="PaperDollItemSlotButtonRightTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFinger0Slot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterTrinket0Slot" inherits="PaperDollItemSlotButtonRightTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterFinger1Slot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterTrinket1Slot" inherits="PaperDollItemSlotButtonRightTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterTrinket0Slot" relativePoint="BOTTOMLEFT" x="0" y="-4"/>
</Anchors>
</Button>
<Button name="CharacterMainHandSlot" inherits="PaperDollItemSlotButtonBottomTemplate">
<Anchors>
<Anchor point="BOTTOMLEFT" x="130" y="16"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture inherits="Char-Slot-Bottom-Left">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentFrame" relativePoint="TOPLEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</Button>
<Button name="CharacterSecondaryHandSlot" inherits="PaperDollItemSlotButtonBottomTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterMainHandSlot" relativePoint="TOPRIGHT" x="5" y="0"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture inherits="Char-Slot-Bottom-Right">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentFrame" relativePoint="TOPRIGHT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</Button>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnLoad function="PaperDollFrame_OnLoad"/>
<OnEvent function="PaperDollFrame_OnEvent"/>
<OnShow function="PaperDollFrame_OnShow"/>
<OnHide function="PaperDollFrame_OnHide"/>
</Scripts>
</Frame>
<Frame name="GearManagerDialogPopup" hidden="true" parent="PaperDollFrame">
<Size x="297" y="254"/>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\MacroFrame\MacroPopup-TopLeft">
<Size x="256" y="212"/>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="0.828125"/>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-TopRight">
<Size x="64" y="212"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="256" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0" bottom="0.828125"/>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-BotLeft">
<Size x="256" y="64"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="-212"/>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-BotRight">
<Size x="64" y="64"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="256" y="-212"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString inherits="GameFontHighlightSmall" text="GEARSETS_POPUP_TEXT" name="$parentNameText">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="24" y="-21"/>
</Anchor>
</Anchors>
</FontString>
<FontString inherits="GameFontHighlightSmall" text="MACRO_POPUP_CHOOSE_ICON" name="$parentChooseIconText">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="24" y="-69"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<ScrollFrame name="$parentScrollFrame" inherits="FauxScrollFrameTemplate">
<Size>
<AbsDimension x="296" y="151"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-39" y="-67"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
<Size x="30" y="120"/>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset x="-3" y="2"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.46875" top="0.0234375" bottom="0.9609375"/>
</Texture>
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-ScrollBar">
<Size x="30" y="79"/>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset x="-3" y="-2"/>
</Anchor>
</Anchors>
<TexCoords left="0.53125" right="1.0" top="0.3828125" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(self, offset, GEARSET_ICON_ROW_HEIGHT, GearManagerDialogPopup_Update);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
<EditBox name="$parentEditBox" letters="16" historyLines="0" autoFocus="true">
<Size x="182" y="20"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="29" y="-35"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size x="12" y="29"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-11" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.09375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size x="175" y="29"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.09375" right="0.90625" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentRight" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size x="12" y="29"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.90625" right="1.0" top="0" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnTextChanged>
local text = self:GetText();
if ( text ~= "" ) then
GearManagerDialogPopup.name = text;
else
GearManagerDialogPopup.name = nil;
end
GearManagerDialogPopupOkay_Update();
</OnTextChanged>
<OnEscapePressed function="GearManagerDialogPopupCancel_OnClick"/>
<OnEnterPressed>
if ( GearManagerDialogPopupOkay:IsEnabled() ) then
GearManagerDialogPopupOkay:Click();
end
</OnEnterPressed>
</Scripts>
<FontString inherits="ChatFontNormal"/>
</EditBox>
<Button name="$parentCancel" inherits="UIPanelButtonTemplate" text="CANCEL">
<Size x="78" y="22"/>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset x="-11" y="13"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
GearManagerDialogPopupCancel_OnClick(self, button, pushed);
PlaySound("gsTitleOptionOK");
</OnClick>
</Scripts>
</Button>
<Button name="$parentOkay" inherits="UIPanelButtonTemplate" text="OKAY">
<Size x="78" y="22"/>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentCancel" relativePoint="BOTTOMLEFT">
<Offset x="-2" y="0"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
GearManagerDialogPopupOkay_OnClick(self, button, pushed);
PlaySound("gsTitleOptionOK");
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad function="GearManagerDialogPopup_OnLoad"/>
<OnShow function="GearManagerDialogPopup_OnShow"/>
<OnHide function="GearManagerDialogPopup_OnHide"/>
</Scripts>
</Frame>
</Ui>