<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="LootFrame.lua"/>
	<Button name="LootButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
		<HitRectInsets>
			<AbsInset left="0" right="-107" top="0" bottom="0"/>
		</HitRectInsets>
		<Layers>
			<Layer level="OVERLAY">
				<Texture name="$parentIconQuestTexture">
					<Size x="37" y="38"/>
					<Anchors>
						<Anchor point="TOP" x="0" y="0"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="$parentNameFrame" file="Interface\QuestFrame\UI-QuestItemNameFrame">
					<Size x="130" y="62"/>
					<Anchors>
						<Anchor point="LEFT" x="30" y="0"/>
					</Anchors>
				</Texture>
				<FontString name="$parentText" inherits="GameFontNormal" justifyH="LEFT">
					<Size x="93" y="38"/>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT" x="8" y="0"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
				self.hasItem = 1;
			</OnLoad>
			<OnEnter>
				LootItem_OnEnter(self, motion);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
				ResetCursor();
			</OnLeave>
			<OnUpdate>
				if ( GameTooltip:IsOwned(self) ) then
					LootItem_OnEnter(self);
				end
				CursorOnUpdate(self);
			</OnUpdate>
			<OnClick>
				if ( IsModifiedClick() ) then
					HandleModifiedItemClick(GetLootSlotLink(self.slot));
				else
					LootButton_OnClick(self, button);
				end
			</OnClick>
		</Scripts>
	</Button>
	<Button name="LootRollButtonTemplate" motionScriptsWhileDisabled="true" virtual="true">
		<Size x="32" y="32"/>
		<Scripts>
			<OnClick>
				RollOnLoot(self:GetParent().rollID, self:GetID());
			</OnClick>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
				GameTooltip_AddNewbieTip(self, self.tooltipText, 1.0, 1.0, 1.0, self.newbieText);
				if ( not self:IsEnabled() ) then
					GameTooltip:AddLine(self.reason, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, true);
					GameTooltip:Show();
				end
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>

	<Frame name="LootFrame" frameStrata="HIGH" toplevel="true" movable="true" enableMouse="true" clampedToScreen="true" hidden="true" parent="UIParent" inherits="ButtonFrameTemplate">
		<Size x="170" y="240"/>

		<Layers>
			<Layer level="OVERLAY" textureSubLevel="-1">
				<Texture name="LootFramePortraitOverlay" file="Interface\TargetingFrame\TargetDead">
					<Size x="58" y="58"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="-5" y="5"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<FontString inherits="GameFontNormal" text="ITEMS">
					<Anchors>
						<Anchor point="CENTER" x="12" y="108"/>
					</Anchors>
				</FontString>
				<FontString name="LootFramePrev" inherits="GameFontNormal" text="PREV">
					<Anchors>
						<Anchor point="BOTTOMLEFT" x="45" y="18"/>
	
					</Anchors>
				</FontString>
				<FontString name="LootFrameNext" inherits="GameFontNormal" text="NEXT">
					<Anchors>
						<Anchor point="BOTTOMRIGHT" relativeTo="LootFrame" relativePoint="BOTTOMLEFT" x="127" y="18"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="LootButton1" inherits="LootButtonTemplate" id="1">
				<Anchors>
					<Anchor point="TOPLEFT" x="9" y="-68"/>
				</Anchors>
			</Button>
			<!-- anchors not relative - see bug 266687 -->
			<Button name="LootButton2" inherits="LootButtonTemplate" id="2">
				<Anchors>
					<Anchor point="TOPLEFT" x="9" y="-109"/>
				</Anchors>
			</Button>
			<Button name="LootButton3" inherits="LootButtonTemplate" id="3">
				<Anchors>
					<Anchor point="TOPLEFT" x="9" y="-150"/>
				</Anchors>
			</Button>
			<Button name="LootButton4" inherits="LootButtonTemplate" id="4">
				<Anchors>
					<Anchor point="TOPLEFT" x="9" y="-193"/>
				</Anchors>
			</Button>
			<Button name="LootFrameUpButton">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativeTo="LootFrame" relativePoint="BOTTOMLEFT" x="8" y="6"/>
				</Anchors>
				<Scripts>
					<OnClick function="LootFrame_PageUp"/>
				</Scripts>
				<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Up"/>
				<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Down"/>
				<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollUp-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
			<Button name="LootFrameDownButton">
				<Size x="32" y="32"/>
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativeTo="LootFrame" relativePoint="BOTTOMLEFT" x="130" y="6"/>
				</Anchors>
				<Scripts>
					<OnClick function="LootFrame_PageDown"/>
				</Scripts>
				<NormalTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up"/>
				<PushedTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down"/>
				<DisabledTexture file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled"/>
				<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad function="LootFrame_OnLoad"/>
			<OnEvent function="LootFrame_OnEvent"/>
			<OnShow function="LootFrame_OnShow"/>
			<OnHide function="LootFrame_OnHide"/>
		</Scripts>
	</Frame>
	<Frame name="GroupLootDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
		<Anchors>
			<Anchor point="TOPLEFT"/>
		</Anchors>
		<Scripts>
			<OnLoad function="GroupLootDropDown_OnLoad"/>
		</Scripts>
	</Frame>
	<Frame name="BonusRollFrameTemplate" parent="UIParent" frameLevel="5" toplevel="true" frameStrata="DIALOG" hidden="true" virtual="true">
		<Size x="286" y="76"/>	
		<Animations>
			<AnimationGroup parentKey="StartRollAnim">
				<Alpha change="-1" duration="0.25" order="1" childKey="PromptFrame"/>
				<Alpha change="1" duration="0.25" order="1" childKey="RollingFrame"/>
				<Scripts>
					<OnPlay>
						local parent = self:GetParent();
						parent.RollingFrame:Show();
						parent.RollingFrame:SetAlpha(0);
						parent.PromptFrame:Show();
						parent.PromptFrame:SetAlpha(1);
					</OnPlay>
					<OnFinished>
						local parent = self:GetParent();
						parent.RollingFrame:SetAlpha(1);
						parent.PromptFrame:Hide();
					</OnFinished>
				</Scripts>
			</AnimationGroup>
			<AnimationGroup parentKey="FinishRollAnim">
				<!--Scale scaleX="0.5" scaleY="0.5" duration="0" order="1" childKey="RollingFrame.LootSpinnerFinalText"/-->
				<Alpha change="-1" duration="0.2" order="1" childKey="RollingFrame.Label"/>
				<Alpha change="1" duration="0.2" order="2" childKey="RollingFrame.LootSpinnerFinalText"/>
				<!--Scale scaleX="3" scaleY="3" duration="5" order="2" childKey="RollingFrame.LootSpinnerFinalText"/>
				<Scale scaleX="0.66" scaleY="0.66" duration="5" order="2" startDelay="5" childKey="RollingFrame.LootSpinnerFinalText"/-->
				<Alpha change="0.8" duration="0.3" order="3" startDelay="0.5" childKey="WhiteFade"/>
				<Alpha change="-1" duration="0.3" order="4"/>
				<Scripts>
					<OnFinished>
						local parent = self:GetParent();
						BonusRollFrame_FinishedFading(parent);
					</OnFinished>
				</Scripts>
			</AnimationGroup>
		</Animations>
		<Layers>
			<Layer level="BACKGROUND">
				<!--BonusRoll-Toast-->
				<Texture parentKey="Background" file="Interface\LootFrame\LootToast" setAllPoints="true">
					<TexCoords left="0.28222656" right="0.56152344" top="0.00390625" bottom="0.30078125"/>	
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<!--BonusRoll-LootSpinnerBG-->
				<Texture parentKey="LootSpinnerBG" file="Interface\LootFrame\LootToast">
					<Size x="42" y="42"/>	
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.Background" relativePoint="TOPLEFT" x="11" y="-12"/>
					</Anchors>
					<TexCoords left="0.23828125" right="0.27929688" top="0.74218750" bottom="0.90625000"/>	
				</Texture>
			</Layer>
			<Layer level="OVERLAY" textureSubLevel="1">
				<!--ItemBorder-Gold-->
				<Texture parentKey="IconBorder" file="Interface\LootFrame\LootToast">
					<Size x="42" y="42"/>
					<Anchors>
						<Anchor point="CENTER" relativeKey="$parent.LootSpinnerBG" relativePoint="CENTER" x="0" y="0"/>
					</Anchors>
					<TexCoords left="0.73242188" right="0.78906250" top="0.57421875" bottom="0.80078125"/>	
				</Texture>
			</Layer>
			<Layer level="OVERLAY" textureSubLevel="2">
				<Texture parentKey="SpecIcon">
					<Size x="24" y="24"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="-2" y="3"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY" textureSubLevel="3">
				<Texture parentKey="SpecRing" file="Interface/Minimap/MiniMap-TrackingBorder">
					<Anchors>
						<Anchor point="TOPLEFT" x="-10" y="10"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY" textureSubLevel="4">
				<Texture parentKey="WhiteFade" blendMode="ADD" alpha="0">
					<Anchors>
						<Anchor point="TOPLEFT" x="3" y="-3"/>
						<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
					</Anchors>
					<Color r="1" g="1" b="1"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame parentKey="RollingFrame" useParentLevel="true" setAllPoints="true" hidden="true">
				<Layers>
					<Layer level="ARTWORK">
						<FontString parentKey="Label" inherits="GameFontNormalLarge" text="BONUS_ROLL_ROLLING" justifyH="CENTER" justifyV="MIDDLE">
							<Size x="135" y="38"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeKey="$parent" relativePoint="TOPLEFT" x="60" y="-15"/>
							</Anchors>
						</FontString>
						<Texture parentKey="LootSpinner" file="Interface\LootFrame\BonusRoll-LootSpinnerAnim">
							<Size x="64" y="64"/>
							<Anchors>
								<Anchor point="CENTER" relativeKey="$parent.$parent.LootSpinnerBG" relativePoint="CENTER" x="0" y="0"/>
							</Anchors>
						</Texture>
						<Texture parentKey="LootSpinnerFinal" file="Interface\LootFrame\LootToast" hidden="true">
							<Size x="31" y="30"/>
							<Anchors>
								<Anchor point="CENTER" relativeKey="$parent.$parent.LootSpinnerBG" relativePoint="CENTER" x="0" y="0"/>
							</Anchors>
						</Texture>
						<FontString parentKey="LootSpinnerFinalText" inherits="GameFontNormalLarge" text="BONUS_ROLL_ROLLING" justifyH="CENTER" justifyV="MIDDLE" alpha="0">
							<Size x="135" y="38"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeKey="$parent" relativePoint="TOPLEFT" x="60" y="-15"/>
							</Anchors>
						</FontString>
						<Texture parentKey="DieIcon" file="Interface\Buttons\UI-GroupLoot-Dice-Up" alpha="0.5">
							<Size x="36" y="36"/>
							<Anchors>
								<Anchor point="TOPRIGHT" relativeKey="$parent" relativePoint="TOPRIGHT" x="-30" y="-15"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
			</Frame>
			<Frame parentKey="PromptFrame" useParentLevel="true" setAllPoints="true" hidden="true">
				<Layers>
					<Layer level="ARTWORK">
						<Texture parentKey="Icon" file="Interface\Icons\INV_Misc_Dice_02">
							<Size x="36" y="36"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeKey="$parent.$parent.Background" x="14" y="-15"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Frames>
					<Frame parentKey="InfoFrame">
						<Size x="135" y="38"/>
						<Anchors>
							<Anchor point="TOPLEFT" relativeKey="$parent.Background" relativePoint="TOPLEFT" x="60" y="-15"/>
						</Anchors>
						<Layers>
							<Layer level="ARTWORK">
								<FontString parentKey="Label" inherits="GameFontNormalLarge" justifyH="LEFT" text="BONUS_LOOT_LABEL">
									<Size x="0" y="0"/>
									<Anchors>
										<Anchor point="TOPLEFT" relativeKey="$parent" relativePoint="TOPLEFT" x="0" y="0"/>
										<Anchor point="BOTTOMRIGHT" relativeKey="$parent" relativePoint="RIGHT" x="0" y="0"/>
									</Anchors>
								</FontString>
								<FontString parentKey="Cost" inherits="GameFontHighlight" justifyH="LEFT">
									<Size x="0" y="0"/>
									<Anchors>
										<Anchor point="TOPLEFT" relativeKey="$parent" relativePoint="LEFT" x="0" y="0"/>
										<Anchor point="BOTTOMRIGHT" relativeKey="$parent" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnEnter>
								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
								GameTooltip:SetText(BONUS_ROLL_TOOLTIP_TITLE, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
								GameTooltip:AddLine(BONUS_ROLL_TOOLTIP_TEXT, nil, nil, nil, true);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave function="GameTooltip_Hide"/>
						</Scripts>
					</Frame>
					<StatusBar parentKey="Timer" drawLayer="ARTWORK" minValue="0" maxValue="60000" defaultValue="0">
						<Size x="190" y="9"/>
						<Anchors>
							<Anchor point="BOTTOMLEFT" relativeKey="$parent" relativePoint="BOTTOMLEFT" x="6" y="6"/>
						</Anchors>
						<BarTexture parentKey="Bar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" />
						<BarColor r="1.0" g="1.0" b="0" />
					</StatusBar>
					<Button parentKey="RollButton">
						<Size x="32" y="32"/>
						<Anchors>
							<Anchor point="TOPRIGHT" x="-48" y="-16"/>
						</Anchors>
						<Scripts>
							<OnEnter>
								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
								GameTooltip:SetText(ROLL);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave function="GameTooltip_Hide"/>
							<OnClick>
								AcceptSpellConfirmationPrompt(self:GetParent():GetParent().spellID);
							</OnClick>
						</Scripts>
						<NormalTexture file="Interface\Buttons\UI-GroupLoot-Dice-Up"/>
						<HighlightTexture file="Interface\Buttons\UI-GroupLoot-Dice-Highlight" alphaMode="ADD"/>
						<PushedTexture file="Interface\Buttons\UI-GroupLoot-Dice-Down"/>
					</Button>
					<Button parentKey="PassButton">
						<Size x="32" y="32"/>
						<Anchors>
							<Anchor point="LEFT" relativeKey="$parent.RollButton" relativePoint="RIGHT" x="5" y="3"/>
						</Anchors>
						<Scripts>
							<OnEnter>
								GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
								GameTooltip:SetText(PASS);
								GameTooltip:Show();
							</OnEnter>
							<OnLeave function="GameTooltip_Hide"/>
							<OnClick>
								DeclineSpellConfirmationPrompt(self:GetParent():GetParent().spellID);
							</OnClick>
						</Scripts>
						<NormalTexture file="Interface\Buttons\UI-GroupLoot-Pass-Up"/>
						<HighlightTexture file="Interface\Buttons\UI-GroupLoot-Pass-Highlight" alphaMode="ADD"/>
						<PushedTexture file="Interface\Buttons\UI-GroupLoot-Pass-Down"/>
					</Button>
				</Frames>
			</Frame>
			<Frame parentKey="BlackBackgroundHoist" setAllPoints="true">
				<Layers>
					<Layer level="BACKGROUND">
						<Texture parentKey="Background">
							<Anchors>
								<Anchor point="TOPLEFT" relativeKey="$parent.$parent.PromptFrame.Timer" relativePoint="TOPLEFT" x="0" y="0"/>
								<Anchor point="BOTTOMRIGHT" relativeKey="$parent.$parent.PromptFrame.Timer" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
							</Anchors>
							<Color r="0" g="0" b="0"/>
						</Texture>
					</Layer>
				</Layers>
			</Frame>
			<Frame parentKey="CurrentCountFrame" useParentLevel="true">
				<Size x="82" y="18"/>
				<Anchors>
					<Anchor point="BOTTOMRIGHT" relativeKey="$parent.Background" relativePoint="BOTTOMRIGHT" x="-6" y="6"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<FontString parentKey="Text" inherits="GameFontHighlight" justifyH="RIGHT" setAllPoints="true"/>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:SetCurrencyByID(self:GetParent().currencyID);
						GameTooltip:Show();
					</OnEnter>
					<OnLeave function="GameTooltip_Hide"/>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad function="BonusRollFrame_OnLoad"/>
			<OnEvent function="BonusRollFrame_OnEvent"/>
			<OnShow function="BonusRollFrame_OnShow"/>
			<OnHide function="BonusRollFrame_OnHide"/>
			<OnUpdate function="BonusRollFrame_OnUpdate"/>
		</Scripts>
	</Frame>
	<Frame name="GroupLootFrameTemplate" parent="UIParent" toplevel="true" frameStrata="DIALOG" hidden="true" virtual="true">
		<Size x="277" y="67"/>
		<Layers>
			<Layer level="BACKGROUND">
				<!--LootFrame-Background-->
				<Texture parentKey="Background" file="Interface\LootFrame\LootToast" setAllPoints="true">
					<TexCoords left="0.28222656" right="0.55273438" top="0.30859375" bottom="0.57031250"/>	
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture parentKey="Border" file="Interface\LootFrame\LootToast">
					<Size x="286" y="76"/>	
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
					<TexCoords left="0.00097656" right="0.28027344" top="0.43750000" bottom="0.73437500"/>	
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<FontString parentKey="Name" inherits="GameFontNormal" text="Item Name" justifyH="LEFT" justifyV="MIDDLE">
					<Size x="125" y="30"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.Background" relativePoint="TOPLEFT" x="60" y="-15"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button parentKey="IconFrame" enableMouse="true">
				<Size x="34" y="34"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeKey="$parent.Background" x="10" y="-13"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture parentKey="Icon">
							<Size x="34" y="34"/>
							<Anchors>
								<Anchor point="TOPLEFT"/>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="OVERLAY">
						<FontString parentKey="Count" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
							<Anchors>
								<Anchor point="BOTTOMRIGHT" x="-5" y="2"/>
							</Anchors>
						</FontString>
						<Texture parentKey="Border" file="Interface\LootFrame\LootToast">
							<Size x="42" y="42"/>
							<Anchors>
								<Anchor point="CENTER" x="0" y="0"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self.hasItem = 1;
					</OnLoad>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
						GameTooltip:SetLootRollItem(self:GetParent().rollID);
						CursorUpdate(self);
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
						ResetCursor();
					</OnLeave>
					<OnUpdate>
						if ( GameTooltip:IsOwned(self) ) then
							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
							GameTooltip:SetLootRollItem(self:GetParent().rollID);
						end
						CursorOnUpdate(self);
					</OnUpdate>
					<OnClick>
						HandleModifiedItemClick(GetLootRollItemLink(self:GetParent().rollID));
					</OnClick>
				</Scripts>
			</Button>
			<Button parentKey="NeedButton" inherits="LootRollButtonTemplate" id="1">
				<Anchors>
					<Anchor point="TOPRIGHT" x="-43" y="-6"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.tooltipText=NEED;
						self.newbieText=NEED_NEWBIE;
					</OnLoad>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-GroupLoot-Dice-Up"/>
				<HighlightTexture file="Interface\Buttons\UI-GroupLoot-Dice-Highlight" alphaMode="ADD"/>
				<PushedTexture file="Interface\Buttons\UI-GroupLoot-Dice-Down"/>
			</Button>
			<Button parentKey="PassButton" inherits="LootRollButtonTemplate" id="0">
				<Anchors>
					<Anchor point="LEFT" relativeKey="$parent.NeedButton" relativePoint="RIGHT" x="5" y="3"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.tooltipText=PASS;
						self.newbieText=LOOT_PASS_NEWBIE;
					</OnLoad>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-GroupLoot-Pass-Up"/>
				<HighlightTexture file="Interface\Buttons\UI-GroupLoot-Pass-Highlight" alphaMode="ADD"/>
				<PushedTexture file="Interface\Buttons\UI-GroupLoot-Pass-Down"/>
			</Button>
			<Button parentKey="GreedButton" inherits="LootRollButtonTemplate" id="2">
				<Anchors>
					<Anchor point="TOP" relativeKey="$parent.NeedButton" relativePoint="BOTTOM" x="-2" y="1"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.tooltipText=GREED;
						self.newbieText=GREED_NEWBIE;
					</OnLoad>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-GroupLoot-Coin-Up"/>
				<HighlightTexture file="Interface\Buttons\UI-GroupLoot-Coin-Highlight" alphaMode="ADD"/>
				<PushedTexture file="Interface\Buttons\UI-GroupLoot-Coin-Down"/>
			</Button>
			<Button parentKey="DisenchantButton" inherits="LootRollButtonTemplate" id="3">
				<Anchors>
					<Anchor point="LEFT" relativeKey="$parent.GreedButton" relativePoint="RIGHT" x="5" y="2"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.tooltipText=ROLL_DISENCHANT;
						self.newbieText=ROLL_DISENCHANT_NEWBIE;
					</OnLoad>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-GroupLoot-DE-Up"/>
				<HighlightTexture file="Interface\Buttons\UI-GroupLoot-DE-Highlight" alphaMode="ADD"/>
				<PushedTexture file="Interface\Buttons\UI-GroupLoot-DE-Down"/>
			</Button>
			<StatusBar parentKey="Timer" drawLayer="ARTWORK" minValue="0" maxValue="60000" defaultValue="0">
				<Size x="190" y="8"/>
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativeKey="$parent" relativePoint="BOTTOMLEFT" x="3" y="2"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture parentKey="Background" setAllPoints="true">
							<Color r="0" g="0" b="0"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnUpdate>
						GroupLootFrame_OnUpdate(self, elapsed);
					</OnUpdate>
				</Scripts>
				<BarTexture parentKey="Bar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" />
				<BarColor r="1.0" g="1.0" b="0" />
			</StatusBar>
		</Frames>
		<Scripts>
			<OnLoad>
				self:RegisterEvent("CANCEL_LOOT_ROLL");
			</OnLoad>
			<OnShow function="GroupLootFrame_OnShow"/>
			<OnEvent function="GroupLootFrame_OnEvent"/>
		</Scripts>
	</Frame>
	<Frame name="GroupLootContainer" parent="UIParent" hidden="true">
		<Size x="256" y="1"/>
		<Anchors>
			<Anchor point="BOTTOM" x="0" y="60"/>
		</Anchors>
		<Scripts>
			<OnShow>
				AlertFrame_FixAnchors();
			</OnShow>
			<OnHide>
				AlertFrame_FixAnchors();
			</OnHide>
			<OnLoad function="GroupLootContainer_OnLoad"/>
		</Scripts>
	</Frame>
	<Frame name="GroupLootFrame1" inherits="GroupLootFrameTemplate" id="1"/>
	<Frame name="GroupLootFrame2" inherits="GroupLootFrameTemplate" id="2"/>
	<Frame name="GroupLootFrame3" inherits="GroupLootFrameTemplate" id="3"/>
	<Frame name="GroupLootFrame4" inherits="GroupLootFrameTemplate" id="4"/>
	<Frame name="BonusRollFrame" inherits="BonusRollFrameTemplate"/>
	<Button name="BonusRollLootWonFrame" inherits="LootWonAlertFrameTemplate">
		<Scripts>
			<OnHide>
				GroupLootContainer_RemoveFrame(GroupLootContainer, self);
			</OnHide>
			<OnClick function="LootWonAlertFrame_OnClick"/>
		</Scripts>
	</Button>
	<Frame name="BonusRollMoneyWonFrame" inherits="MoneyWonAlertFrameTemplate">
		<Scripts>
			<OnHide>
				GroupLootContainer_RemoveFrame(GroupLootContainer, self);
			</OnHide>
		</Scripts>
	</Frame>

	<Button name="MissingLootButtonTemplate" inherits="ItemButtonTemplate" virtual="true">	
		<Layers>
			<Layer level="OVERLAY">
				<Texture name="$parentIconQuestTexture">
					<Size>
						<AbsDimension x="37" y="38"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<Texture file="Interface\Common\Icon-NoLoot">
					<Size x="22" y="22"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT" x="-2" y="-2"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture name="$parentNameFrame" file="Interface\QuestFrame\UI-QuestItemNameFrame">
					<Size>
						<AbsDimension x="130" y="62"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="30" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentText" inherits="GameFontNormal" justifyH="LEFT" parentKey="name">
					<Size>
						<AbsDimension x="93" y="38"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="8" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
				self.hasItem = 1;
			</OnLoad>
			<OnEnter function="MissingLootItem_OnEnter"/>
			<OnLeave>
				GameTooltip:Hide();
				ResetCursor();
			</OnLeave>
			<OnUpdate>
				if ( GameTooltip:IsOwned(self) ) then
					MissingLootItem_OnEnter(self);
				end
				CursorOnUpdate(self);
			</OnUpdate>
			<OnClick>
				if ( IsModifiedClick() ) then
					HandleModifiedItemClick(GetMissingLootItemLink(self:GetID()));
				end
			</OnClick>
		</Scripts>
	</Button>
	<Frame name="MissingLootFrame" parent="UIParent" toplevel="true" frameStrata="DIALOG" hidden="true">
		<Size>
			<AbsDimension x="338" y="84"/>
		</Size>
		<Anchors>
			<Anchor point="BOTTOM">
				<Offset>
					<AbsDimension x="0" y="60"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="INELIGIBLE_FOR_LOOT" justifyH="LEFT">
					<Size x="284" y="0"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="18" y="-18"/>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentCorner" file="Interface\DialogFrame\UI-DialogBox-Corner">
					<Size>
						<AbsDimension x="32" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT">
							<Offset>
								<AbsDimension x="-6" y="-7"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentItem1" inherits="MissingLootButtonTemplate" parentKey="item1" id="1">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentLabel" relativePoint="BOTTOMLEFT" x="0" y="-6"/>
				</Anchors>
			</Button>
			<Button name="$parentPassButton" inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="$parentCorner" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="5" y="5"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						MissingLootFrame:Hide();
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Scripts>
			<OnLoad>
				self.numShownItems = 0;
			</OnLoad>
			<OnHide>
				MissingLootFrame_OnHide(self);
			</OnHide>
		</Scripts>
	</Frame>

	<Button name="MasterLooterPlayerTemplate" virtual="true">
		<Size x="98" y="23"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture setAllPoints="true" parentKey="Bg">
					<Color r="0.2" g="0.2" b="0.2" a="0.5"/>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture parentKey="Highlight" file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD" setAllPoints="true" hidden="true"/>
			</Layer>
			<Layer level="ARTWORK">
				<FontString inherits="GameFontNormal" parentKey="Name" justifyH="LEFT" justifyV="CENTER">
					<Size x="78" y="12"/>
					<Anchors>
						<Anchor point="LEFT" x="10" y="0"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnEnter>
				self.Highlight:Show();
				if (self.tooltip) then
					GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
					GameTooltip:SetText(self.tooltip, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
				end
			</OnEnter>
			<OnLeave>
				self.Highlight:Hide();
				GameTooltip_Hide();
			</OnLeave>
			<OnMouseDown>
				self.Name:SetPoint("LEFT", 11, -1);
			</OnMouseDown>
			<OnMouseUp>
				self.Name:SetPoint("LEFT", 10, 0);
			</OnMouseUp>
			<OnClick function="MasterLooterPlayerFrame_OnClick"/>
		</Scripts>
	</Button>
	<Frame name="MasterLooterFrame" clampedToScreen="true" parent="UIParent" inherits="TooltipBorderedFrameTemplate" hidden="true" frameStrata="DIALOG">
		<Size x="10" y="10"/>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Frames>
			<Frame parentKey="Item">
				<Size x="0" y="28"/>
				<Anchors>
					<Anchor point="TOPLEFT" x="-9" y="-13"/>
					<Anchor point="RIGHT" x="-30" y="0"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture parentKey="Icon">
							<Size x="28" y="28"/>
							<Anchors>
								<Anchor point="TOPLEFT" x="23" y="0"/>
							</Anchors>
						</Texture>
						<!--SmallItemNameBorder-Left-->
						<Texture parentKey="NameBorderLeft" file="Interface\LootFrame\LootToast">
							<Size x="16" y="32"/>
							<Anchors>
								<Anchor point="LEFT" relativeKey="$parent.Icon" relativePoint="RIGHT" x="3" y="0"/>
							</Anchors>
							<TexCoords left="0.79101563" right="0.80664063" top="0.57421875" bottom="0.69921875"/>
						</Texture>
						<Texture parentKey="NameBorderRight" file="Interface\LootFrame\LootToast">
							<Size x="16" y="32"/>
							<Anchors>
								<Anchor point="RIGHT" x="0" y="0"/>
							</Anchors>
							<TexCoords left="0.73242188" right="0.74804688" top="0.80859375" bottom="0.93359375"/>
						</Texture>
						<Texture parentKey="NameBorderMid" file="Interface\LootFrame\LootToast">
							<Size x="16" y="32"/>
							<Anchors>
								<Anchor point="TOPLEFT" relativeKey="$parent.NameBorderLeft" relativePoint="TOPRIGHT"/>
								<Anchor point="BOTTOMRIGHT" relativeKey="$parent.NameBorderRight" relativePoint="BOTTOMLEFT"/>
							</Anchors>
							<TexCoords left="0.75" right="0.764648438" top="0.80859375" bottom="0.93359375"/>
						</Texture>
					</Layer>
					<Layer level="ARTWORK">
						<!--SmallItemIcon-Border-->
						<Texture parentKey="IconBorder" file="Interface\LootFrame\LootToast">
							<Size x="30" y="30"/>
							<Anchors>
								<Anchor point="CENTER" relativeKey="$parent.Icon" relativePoint="CENTER" x="0" y="0"/>
							</Anchors>
							<TexCoords left="0.62792969" right="0.65722656" top="0.87500000" bottom="0.99218750"/>	
						</Texture>
						<FontString parentKey="ItemName" inherits="GameFontNormalSmall" justifyH="LEFT" justifyV="MIDDLE">
							<Anchors>
								<Anchor point="TOPLEFT" relativeKey="$parent.NameBorderLeft" relativePoint="TOPLEFT" x="2" y="-2"/>
								<Anchor point="BOTTOMRIGHT" relativeKey="$parent.NameBorderRight" relativePoint="BOTTOMRIGHT" x="-2" y="2"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</Frame>
			<Button inherits="MasterLooterPlayerTemplate" parentKey="player1">
				<Anchors>
					<Anchor point="TOPLEFT" x="8" y="-53"/>
				</Anchors>
			</Button>
			<Button inherits="UIPanelCloseButton">
				<Anchors>
					<Anchor point="TOPRIGHT"/>
				</Anchors>
			</Button>
		</Frames>
	</Frame>
</Ui>