<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="LFGFrame.lua"/>
	<Button name="LFGRoleButtonTemplate" virtual="true" motionScriptsWhileDisabled="true">
		<Size x="48" y="48"/>
		<Layers>
			<Layer level="OVERLAY">
				<Texture file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="cover" alpha="0.5" hidden="true">
					<TexCoords left="0" right="0.2617" top="0.5234" bottom="0.7851"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<CheckButton parentKey="checkButton">
				<Size x="24" y="24"/>
				<Anchors>
					<Anchor point="BOTTOMLEFT" x="-5" y="-5"/>
				</Anchors>
				<Scripts>
					<OnClick>
						if ( self:GetChecked() ) then
							PlaySound("igMainMenuOptionCheckBoxOn");
						else
							PlaySound("igMainMenuOptionCheckBoxOff");
						end
						if ( self.onClick ) then
							self.onClick(self, button);
						end
					</OnClick>
					<OnLeave function="GameTooltip_Hide"/>
				</Scripts>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>	
			</CheckButton>
		</Frames>
		<Scripts>
			<OnEnter>
				<!--Warning: The Leader button overrides this.-->
				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
				GameTooltip:SetText(_G["ROLE_DESCRIPTION"..self:GetID()], nil, nil, nil, nil, 1);
				if ( self.permDisabled ) then
					GameTooltip:AddLine(YOUR_CLASS_MAY_NOT_PERFORM_ROLE, 1, 0, 0, 1);
				elseif ( self.disabledTooltip and not self:IsEnabled() ) then
					GameTooltip:AddLine(self.disabledTooltip, 1, 0, 0, 1);
				end
				GameTooltip:Show();
				LFGFrameRoleCheckButton_OnEnter(self);
			</OnEnter>
			<OnClick>
				if ( self.checkButton:IsEnabled() == 1 ) then
					self.checkButton:Click();
				end
			</OnClick>
			<OnLeave>
				GameTooltip:Hide();
				self.checkButton:UnlockHighlight();
			</OnLeave>
		</Scripts>
		<NormalTexture file="Interface\LFGFrame\UI-LFG-ICON-ROLES"/>
	</Button>
	<Button name="LFGRoleButtonWithBackgroundTemplate" inherits="LFGRoleButtonTemplate" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentBackground" file="Interface\LFGFrame\UI-LFG-ICONS-ROLEBACKGROUNDS" alpha="0.3" parentKey="background">
					<Size x="80" y="80"/>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
	</Button>
	<Button name="LFGRoleButtonWithBackgroundAndRewardTemplate" inherits="LFGRoleButtonWithBackgroundTemplate" virtual="true">
		<Layers>
			<Layer level="OVERLAY" textureSubLevel="1">
				<Texture name="$parentShortageBorder" file="Interface\Common\GoldRing" parentKey="shortageBorder" hidden="true">
					<Size x="48" y="48"/>
					<Anchors>
						<Anchor point="CENTER" x="-1" y="1"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentIncentiveIcon" parentKey="incentiveIcon" hidden="true">
				<Size x="25" y="25"/>
				<Anchors>
					<Anchor point="BOTTOMRIGHT" x="7" y="-7"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture name="$parentTexture" parentKey="texture">
							<Size x="17" y="17"/>
							<Anchors>
								<Anchor point="CENTER" x="-3" y="3"/>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="OVERLAY">
						<Texture name="$parentBorder" setAllPoints="true" file="Interface\LFGFrame\UI-LFG-ICON-REWARDRING" parentKey="border">
							<TexCoords left="0" right="0.675" top="0" bottom="0.675"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						LFGRoleIconIncentive_OnEnter(self);
					</OnEnter>
					<OnLeave function="GameTooltip_Hide"/>
				</Scripts>
			</Frame>
		</Frames>
	</Button>
	<Frame name="LFGSpecificChoiceTemplate" virtual="true">
		<Size x="295" y="16"/>
		<HitRectInsets>
			<AbsInset left="25" right="58" top="0" bottom="0"/>
		</HitRectInsets>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentHeroicIcon" file="Interface/LFGFrame/UI-LFG-ICON-HEROIC" parentKey="heroicIcon">
					<Size x="16" y="20"/>
					<Anchors>
						<Anchor point="LEFT" x="40" y="-1"/>
					</Anchors>
					<TexCoords left="0.0" right="0.5" top="0" bottom="0.625"/>
				</Texture>
				<FontString name="$parentInstanceLevel" inherits="GameFontNormal" justifyH="LEFT" parentKey="level">
					<Size>
						<AbsDimension x="60" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" x="0" y="0"/>
					</Anchors>
				</FontString>
				<FontString name="$parentInstanceName" inherits="GameFontNormal" justifyH="LEFT" parentKey="instanceName">
					<Size x="0" y="16"/>
					<Anchors>
						<Anchor point="LEFT" x="40" y="0"/>
						<Anchor point="RIGHT" relativeTo="$parentInstanceLevel" relativePoint="LEFT" x="-10" y="0"/>
					</Anchors>
				</FontString>
				<Texture name="$parentLockedIndicator"  file="Interface/LFGFrame/UI-LFG-ICON-LOCK" parentKey="lockedIndicator">
					<Size x="12" y="14"/>
					<Anchors>
						<Anchor point="LEFT" x="25" y="0"/>
					</Anchors>
					<TexCoords left="0" right="0.71875" top="0" bottom="0.875"/>
				</Texture>
			</Layer>
		</Layers>					
		<Frames>
			<CheckButton name="$parentEnableButton" parentKey="enableButton">
				<Size x="20" y="20"/>
				<Anchors>
					<Anchor point="CENTER" relativeTo="$parentLockedIndicator" relativePoint="CENTER"/>
				</Anchors>
				<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
				<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
				<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
				<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
				<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>	
			</CheckButton>
			<Button name="$parentExpandOrCollapseButton" parentKey="expandOrCollapseButton">
				<Size x="13" y="13"/>
				<Anchors>
					<Anchor point="LEFT" x="3" y="0"/>
				</Anchors>
				<HitRectInsets>
					<AbsInset left="1" right="-4" top="-2" bottom="-2"/>
				</HitRectInsets>
				<NormalTexture file="Interface\Buttons\UI-MinusButton-UP">
					<Size x="16" y="16"/>
					<Anchors>
						<Anchor point="LEFT" x="3" y="0"/>
					</Anchors>
				</NormalTexture>
				<HighlightTexture name="$parentHighlight" file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD">
					<Size x="16" y="16"/>
					<Anchors>
						<Anchor point="LEFT" x="3" y="0"/>
					</Anchors>
				</HighlightTexture>
			</Button>
		</Frames>
		<Scripts>
			<OnLeave>
				if ( GameTooltip:GetOwner() == self ) then
					GameTooltip:Hide();
				end
			</OnLeave>
		</Scripts>
	</Frame>
	<Frame name="LFGDungeonReadyRewardTemplate" virtual="true">
		<Size x="40" y="40"/>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentTexture" parentKey="texture">
					<Size x="30" y="30"/>
					<Anchors>
						<Anchor point="CENTER" x="-3" y="3"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentBorder" setAllPoints="true" file="Interface\LFGFrame\UI-LFG-ICON-REWARDRING">
					<TexCoords left="0" right="0.675" top="0" bottom="0.675"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnEnter function="LFGDungeonReadyDialogReward_OnEnter"/>
			<OnLeave function="GameTooltip_Hide"/>
		</Scripts>
	</Frame>
	<Frame name="LFGDungeonReadyStatusPlayerTemplate" virtual="true">
		<Size x="55" y="55"/>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentTexture" file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true" parentKey="texture"/>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentStatusIcon"  file="Interface\RaidFrame\ReadyCheck-Waiting" parentKey="statusIcon">
					<Size x="30" y="30"/>
					<Anchors>
						<Anchor point="BOTTOMLEFT" x="5" y="0"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
	</Frame>
	<Frame name="LFGDungeonReadyStatusRoleWithCountTemplate" inherits="LFGDungeonReadyStatusPlayerTemplate" virtual="true">
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentCount" inherits="GameFontHighlight" parentKey="count">
					<Anchors>
						<Anchor point="TOP" relativeTo="$parent" relativePoint="BOTTOM" x="0" y="-2"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
	</Frame>
	<Frame name="LFGDungeonReadyPopup" parent="UIParent" frameStrata="DIALOG" hidden="true">
		<Size x="306" y="223"/>
		<Frames>
			<Frame name="LFGDungeonReadyStatus" toplevel="true" enableMouse="true">
				<Size x="306" y="130"/>
				<Anchors>
					<Anchor point="TOP"/>
				</Anchors>
				<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
					<BackgroundInsets>
						<AbsInset left="11" right="12" top="12" bottom="11"/>
					</BackgroundInsets>
					<TileSize>
						<AbsValue val="32"/>
					</TileSize>
					<EdgeSize>
						<AbsValue val="32"/>
					</EdgeSize>
				</Backdrop>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentLabel" inherits="GameFontHighlight" justifyH="CENTER" text="READY_CHECK">
							<Anchors>
								<Anchor point="TOP" x="0" y="-15"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<Button name="$parentCloseButton">
						<Size x="32" y="32"/>
						<Anchors>
							<Anchor point="TOPRIGHT" x="-2" y="-2"/>
						</Anchors>
						<Scripts>
							<OnClick>
								LFGDebug("Proposal Hidden: Ready Status close button pressed.");
								StaticPopupSpecial_Hide(LFGDungeonReadyPopup);
							</OnClick>
						</Scripts>
						<NormalTexture file="Interface\Buttons\UI-Panel-HideButton-Up"/>
						<PushedTexture file="Interface\Buttons\UI-Panel-HideButton-Down"/>
						<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
					</Button>
					<Frame name="$parentIndividual">
						<Size x="306" y="55"/>
						<Anchors>
							<Anchor point="LEFT" x="0" y="-10"/>
						</Anchors>
						<Frames>
							<Frame name="$parentPlayer1" inherits="LFGDungeonReadyStatusPlayerTemplate" id="1">
								<Anchors>
									<Anchor point="LEFT" x="15" y="0"/>
								</Anchors>
							</Frame>
							<Frame name="$parentPlayer2" inherits="LFGDungeonReadyStatusPlayerTemplate" id="2">
								<Anchors>
									<Anchor point="LEFT" relativeTo="$parentPlayer1" relativePoint="RIGHT" x="0" y="0"/>
								</Anchors>
							</Frame>
							<Frame name="$parentPlayer3" inherits="LFGDungeonReadyStatusPlayerTemplate" id="3">
								<Anchors>
									<Anchor point="LEFT" relativeTo="$parentPlayer2" relativePoint="RIGHT" x="0" y="0"/>
								</Anchors>
							</Frame>
							<Frame name="$parentPlayer4" inherits="LFGDungeonReadyStatusPlayerTemplate" id="4">
								<Anchors>
									<Anchor point="LEFT" relativeTo="$parentPlayer3" relativePoint="RIGHT" x="0" y="0"/>
								</Anchors>
							</Frame>
							<Frame name="$parentPlayer5" inherits="LFGDungeonReadyStatusPlayerTemplate" id="5">
								<Anchors>
									<Anchor point="LEFT" relativeTo="$parentPlayer4" relativePoint="RIGHT" x="0" y="0"/>
								</Anchors>
							</Frame>
						</Frames>
					</Frame>
					<Frame name="$parentGrouped">
						<Size x="306" y="55"/>
						<Anchors>
							<Anchor point="LEFT" x="0" y="0"/>
						</Anchors>
						<Frames>
							<Frame name="$parentTank" inherits="LFGDungeonReadyStatusRoleWithCountTemplate">
								<Anchors>
									<Anchor point="LEFT" x="49" y="0"/>
								</Anchors>
							</Frame>
							<Frame name="$parentHealer" inherits="LFGDungeonReadyStatusRoleWithCountTemplate">
								<Anchors>
									<Anchor point="LEFT" relativeTo="$parentTank" relativePoint="RIGHT" x="22" y="0"/>
								</Anchors>
							</Frame>
							<Frame name="$parentDamager" inherits="LFGDungeonReadyStatusRoleWithCountTemplate">
								<Anchors>
									<Anchor point="LEFT" relativeTo="$parentHealer" relativePoint="RIGHT" x="22" y="0"/>
								</Anchors>
							</Frame>
						</Frames>
					</Frame>
					<Frame name="$parentRoleless">
						<Size x="306" y="55"/>
						<Anchors>
							<Anchor point="CENTER" x="0" y="0"/>
						</Anchors>
						<Frames>
							<Frame name="$parentReady" inherits="LFGDungeonReadyStatusRoleWithCountTemplate" parentKey="ready">
								<Anchors>
									<Anchor point="CENTER" x="0" y="0"/>
								</Anchors>
							</Frame>
						</Frames>
						<Scripts>
							<OnLoad>
								self.ready.texture:SetTexCoord(0.5234375, 0.78125, 0, 0.2578125);
								self.ready.statusIcon:Hide();
							</OnLoad>
						</Scripts>
					</Frame>					
				</Frames>
			</Frame>
			<Frame name="LFGDungeonReadyDialog" setAllPoints="true" toplevel="true" enableMouse="true">
				<Size x="306" y="193"/>
				<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
					<BackgroundInsets>
						<AbsInset left="11" right="12" top="12" bottom="11"/>
					</BackgroundInsets>
					<TileSize>
						<AbsValue val="32"/>
					</TileSize>
					<EdgeSize>
						<AbsValue val="32"/>
					</EdgeSize>
				</Backdrop>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground" parentKey="background" file="Interface\LFGFrame\UI-LFG-BACKGROUND-RANDOMDUNGEON">
							<Size x="294" y="118"/>
							<Anchors>
								<Anchor point="TOP" x="0" y="-11"/>
								<Anchor point="BOTTOM" x="0" y="64"/>
							</Anchors>
						</Texture>
					</Layer>
					<Layer level="OVERLAY">
						<FontString name="$parentLabel" parentKey="label" inherits="GameFontHighlight" justifyH="CENTER">
							<Size x="150" y="0"/>
							<Anchors>
								<Anchor point="TOP" x="0" y="-15"/>
							</Anchors>
						</FontString>
						<Texture name="$parentFiligree" file="Interface\LFGFrame\UI-LFG-FILIGREE" parentKey="filigree">
							<Size x="292" y="54"/>
							<Anchors>
								<Anchor point="TOPLEFT" x="7" y="-3"/>
							</Anchors>
							<TexCoords left="0.02734" right="0.59765" top="0.578125" bottom="1.0"/>
						</Texture>
						<Texture name="$parentBottomArt" file="Interface\LFGFrame\UI-LFG-FILIGREE" parentKey="bottomArt">
							<Size x="287" y="72"/>
							<Anchors>
								<Anchor point="BOTTOM" x="0" y="55"/>
							</Anchors>
							<TexCoords left="0.0" right="0.5605" top="0.0" bottom="0.5625"/>
						</Texture>
						<FontString name="$parentYourRoleDescription" inherits="GameFontHighlightExtraSmall" text="YOUR_ROLE">
							<Anchors>
								<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT" x="108" y="93"/>
							</Anchors>
						</FontString>
						<FontString name="$parentRoleLabel" inherits="GameFontNormalLarge" text="HEALER">
							<Anchors>
								<Anchor point="TOPRIGHT" relativeTo="$parentYourRoleDescription" relativePoint="BOTTOMRIGHT" x="0" y="0"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Frames>
					<Button name="$parentCloseButton">
						<Size x="32" y="32"/>
						<Anchors>
							<Anchor point="TOPRIGHT" x="-2" y="-2"/>
						</Anchors>
						<Scripts>
							<OnClick>
								PlaySound("igCharacterInfoTab");
								LFGDebug("Proposal Hidden: Ready Dialog close button pressed.");
								StaticPopupSpecial_Hide(LFGDungeonReadyPopup);
							</OnClick>
						</Scripts>
						<NormalTexture file="Interface\Buttons\UI-Panel-HideButton-Up"/>
						<PushedTexture file="Interface\Buttons\UI-Panel-HideButton-Down"/>
						<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
					</Button>
					<Button name="$parentEnterDungeonButton" inherits="UIPanelButtonTemplate" text="ENTER_DUNGEON" parentKey="enterButton">
						<Size x="115" y="22"/>
						<Anchors>
							<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOM" x="-7" y="25"/>
						</Anchors>
						<Scripts>
							<OnClick>
								PlaySound("igCharacterInfoTab");
								AcceptProposal();
							</OnClick>
						</Scripts>
					</Button>
					<Button name="$parentLeaveQueueButton" inherits="UIPanelButtonTemplate" text="LEAVE_QUEUE" parentKey="leaveButton">
						<Size x="115" y="22"/>
						<Anchors>
							<Anchor point="BOTTOMLEFT" relativePoint="BOTTOM" x="7" y="25"/>
						</Anchors>
						<Scripts>
							<OnClick>
								PlaySound("igCharacterInfoTab");
								RejectProposal();
							</OnClick>
						</Scripts>
					</Button>
					<!--This is a frame instead of a texture so that we can add a mouseover.-->
					<Frame name="$parentRoleIcon">
						<Size x="67" y="67"/>
						<Anchors>
							<Anchor point="BOTTOM" x="-1" y="54"/>
						</Anchors>
						<Layers>
							<Layer level="ARTWORK">
								<Texture name="$parentTexture" file="Interface\LFGFrame\UI-LFG-ICON-ROLES" setAllPoints="true"/>
							</Layer>
							<Layer level="OVERLAY">
								<Texture name="$parentLeaderIcon" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES">
									<Size x="19" y="19"/>
									<Anchors>
										<Anchor point="TOPLEFT" x="0" y="-4"/>
									</Anchors>
									<TexCoords left="0" right="0.296875" top="0.015625" bottom="0.3125"/>
								</Texture>
							</Layer>
						</Layers>
					</Frame>
					<Frame name="$parentRandomInProgressFrame" parentKey="randomInProgress">
						<Size x="170" y="30"/>
						<Anchors>
							<Anchor point="TOP" relativeTo="$parentLabel" relativePoint="BOTTOM" x="0" y="-5"/>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture file="Interface\LFGFrame\UI-LFG-SEPARATOR">
									<Size x="210" y="40"/>
									<Anchors>
										<Anchor point="TOP" x="0" y="0"/>
									</Anchors>
									<TexCoords left="0" right="0.6640625" top="0.3125" bottom="0"/>
								</Texture>
							</Layer>
							<Layer level="ARTWORK">
								<FontString name="$parentStatusText" inherits="GameFontNormal" justifyH="CENTER" text="THIS_DUNGEON_IN_PROGRESS">
									<Anchors>
										<Anchor point="BOTTOM"/>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
					</Frame>
					<Frame name="$parentInstanceInfoFrame" parentKey="instanceInfo">
						<Size x="170" y="50"/>
						<Anchors>
							<Anchor point="BOTTOM" relativeTo="$parentRoleIcon" relativePoint="TOP" x="0" y="10"/>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<Texture file="Interface\LFGFrame\UI-LFG-SEPARATOR" parentKey="underline">
									<Size x="170" y="40"/>
									<Anchors>
										<Anchor point="TOP" x="0" y="0"/>
									</Anchors>
									<TexCoords left="0" right="0.6640625" top="0" bottom="0.3125"/>
								</Texture>
							</Layer>
							<Layer level="ARTWORK">
								<FontString name="$parentName" inherits="GameFontNormalLarge" justifyH="CENTER" parentKey="name">
									<Size x="300" y="20"/>
									<Anchors>
										<Anchor point="TOP" x="0" y="-13"/>
									</Anchors>
								</FontString>
								<FontString name="$parentStatusText" inherits="GameFontNormal" justifyH="CENTER" parentKey="statusText">
									<Anchors>
										<Anchor point="BOTTOM"/>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnEnter function="LFGDungeonReadyDialogInstanceInfo_OnEnter"/>
							<OnLeave function="GameTooltip_Hide"/>
						</Scripts>
					</Frame>
					<Frame name="$parentRewardsFrame">
						<Size x="72" y="40"/>
						<Anchors>
							<Anchor point="BOTTOMLEFT" relativeTo="$parentRoleIcon" relativePoint="BOTTOMRIGHT" x="19" y="15"/>
						</Anchors>
						<Layers>
							<Layer level="ARTWORK">
								<FontString name="$parentLabel" inherits="GameFontNormalSmall" justifyH="CENTER" text="LFD_REWARDS">
									<Anchors>
										<Anchor point="BOTTOM"/>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Frames>
							<Frame name="$parentReward1" inherits="LFGDungeonReadyRewardTemplate" id="1"/>
							<Frame name="$parentReward2" inherits="LFGDungeonReadyRewardTemplate" id="2"/>
						</Frames>
					</Frame>
				</Frames>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				self:RegisterEvent("LFG_UPDATE_RANDOM_INFO")
			</OnLoad>
			<OnEvent>
				if ( event == "LFG_UPDATE_RANDOM_INFO" ) then
					--The rewards may have changed.
					if ( self:IsShown() ) then
						LFGDungeonReadyPopup_Update();
					end
				end
			</OnEvent>
			<OnShow>
				LFGDungeonReadyPopup_Update();
				
				--Request new lock info (which comes with which rewards we're getting) in case the rewards changed.
				RequestLFDPlayerLockInfo();
				RequestLFDPartyLockInfo();
			</OnShow>
			<OnHide>
				self.closeIn = nil;
				self:SetScript("OnUpdate", nil);
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="LFGRewardsLootShortageTemplate" virtual="true">
		<Size x="19" y="19"/>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentTexture" file="Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES" parentKey="texture"/>
			</Layer>
		</Layers>
		<Scripts>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
				GameTooltip:SetText(format(LFG_CALL_TO_ARMS, _G[self.role]), 1, 1, 1);
				GameTooltip:AddLine(LFG_CALL_TO_ARMS_EXPLANATION, nil, nil, nil, 1);
				GameTooltip:Show();
			</OnEnter>
			<OnLeave function="GameTooltip_Hide"/>
		</Scripts>
	</Frame>
	<Button name="LFGRewardsLootTemplate" inherits="LargeItemButtonTemplate" virtual="true">
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentShortageBorder" inherits="Talent-GoldMedal-Border" parentKey="shortageBorder">
					<Size x="48" y="48"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parent" x="-6" y="4"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentRoleIcon1" inherits="LFGRewardsLootShortageTemplate" parentKey="roleIcon1" hidden="true">
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent" relativePoint="TOPLEFT" x="0" y="0"/>
				</Anchors>
			</Frame>
			<Frame name="$parentRoleIcon2" inherits="LFGRewardsLootShortageTemplate" parentKey="roleIcon2" hidden="true">
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentRoleIcon1" relativePoint="RIGHT" x="0" y="0"/>
				</Anchors>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				self.hasItem = 1;
			</OnLoad>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
				if ( self.shortageIndex ) then
					GameTooltip:SetLFGDungeonShortageReward(self.dungeonID, self.shortageIndex, self:GetID());
				else
					GameTooltip:SetLFGDungeonReward(self.dungeonID, self:GetID());
				end
				CursorUpdate(self);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
				ResetCursor();
			</OnLeave>
			<OnUpdate>
				CursorOnUpdate(self, elapsed);
			</OnUpdate>
			<OnClick>
				if ( self.shortageIndex ) then
					HandleModifiedItemClick(GetLFGDungeonShortageRewardLink(self.dungeonID, self.shortageIndex, self:GetID()));
				else
					HandleModifiedItemClick(GetLFGDungeonRewardLink(self.dungeonID, self:GetID()));
				end
			</OnClick>
		</Scripts>
	</Button>
	<Frame name="LFGRewardFrameTemplate" hidden="true" virtual="true">
		<Size x="298" y="1"/>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentTitle" inherits="QuestTitleFontBlackShadow" justifyH="LEFT" parentKey="title" text="LFG_TYPE_RANDOM_DUNGEON">
					<Anchors>
						<!--Location different in LFGFrame-->
						<Anchor point="TOPLEFT" x="10" y="-15"/>
					</Anchors>
				</FontString>
				<FontString name="$parentDescription" inherits="QuestFont" justifyH="LEFT" parentKey="description" text="LFD_RANDOM_EXPLANATION">
					<Size x="280" y="0"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT" x="0" y="-5"/>
					</Anchors>
				</FontString>
				<FontString name="$parentRewardsLabel" inherits="QuestTitleFontBlackShadow" justifyH="LEFT" parentKey="rewardsLabel" text="LFD_REWARDS">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentDescription" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
					</Anchors>
				</FontString>
				<FontString name="$parentRewardsDescription" inherits="QuestFont" justifyH="LEFT" parentKey="rewardsDescription" text="LFD_RANDOM_REWARD_EXPLANATION1">
					<Size x="280" y="0"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentRewardsLabel" relativePoint="BOTTOMLEFT" x="0" y="-5"/>
					</Anchors>
				</FontString>
				<FontString name="$parentPUGDescription" inherits="QuestFont" justifyH="LEFT" parentKey="pugDescription" text="LFD_RANDOM_REWARD_PUG_EXPLANATION">
					<Size x="280" y="0"/>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentRewardsLabel" relativePoint="BOTTOMLEFT" x="0" y="-5"/>
					</Anchors>
				</FontString>
				<FontString name="$parentMoneyLabel" inherits="QuestFont" justifyH="LEFT" parentKey="moneyLabel" text="MONEY_COLON">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentPUGDescription" relativePoint="BOTTOMLEFT" x="20" y="-10"/>
					</Anchors>
				</FontString>
				<FontString name="$parentXPLabel" inherits="QuestFont" justifyH="LEFT" parentKey="xpLabel" text="EXPERIENCE_COLON">
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentMoneyLabel" relativePoint="BOTTOMLEFT" x="0" y="-5"/>
					</Anchors>
				</FontString>
				<FontString name="$parentXPAmount" inherits="NumberFontNormalLarge" justifyH="LEFT" parentKey="xpAmount">
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentXPLabel" relativePoint="RIGHT" x="10" y="0"/>
					</Anchors>
				</FontString>
						
				<!--Texture file="Interface\LFGFrame\UI-LFG-BACKGROUND-QUESTPAPER" setAllPoints="true"/-->
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentItem1" inherits="LFGRewardsLootTemplate" id="1">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentRewardsDescription" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
				</Anchors>
			</Button>
			<Frame name="$parentMoneyFrame" inherits="MoneyFrameTemplate" parentKey="moneyFrame">
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentMoneyLabel" relativePoint="RIGHT" x="10" y="0"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						SmallMoneyFrame_OnLoad(self);
						MoneyFrame_SetType(self, "STATIC");
					</OnLoad>
				</Scripts>
			</Frame>
			<Frame name="$parentBonusValor" parentKey="BonusValor" hidden="true">
				<Size x="280" y="36"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentXPLabel" relativePoint="BOTTOMLEFT" x="10" y="-7"/>
				</Anchors>
				<Layers>
					<Layer level="OVERLAY">
						<Texture parentKey="Border" file="Interface\LFGFrame\UI-LFG-ICON-REWARDRING">
							<Size x="36" y="36"/>
							<Anchors>
								<Anchor point="LEFT" />
							</Anchors>
							<TexCoords left="0" right="0.675" top="0" bottom="0.675"/>
						</Texture>
					</Layer>
					<Layer level="ARTWORK">
						<Texture parentKey="Icon">
							<Size x="27" y="27"/>
							<Anchors>
								<Anchor point="CENTER" relativeKey="$parent.Border" x="-3" y="3"/>
							</Anchors>
						</Texture>
						<FontString parentKey="BonusText" inherits="QuestFont" justifyH="LEFT">
							<Size x="245" y="0"/>
							<Anchors>
								<Anchor point="LEFT" relativeKey="$parent.Border" relativePoint="RIGHT" x="-5"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						SetPortraitToTexture(self.Icon, "Interface\\Icons\\pvecurrency-valor")
					</OnLoad>
				</Scripts>
			</Frame>
			<Frame name="$parentRandomList" parentKey="randomList">
				<Size x="18" y="18"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentTitle" relativePoint="RIGHT" x="5" y="-3"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture name="$parentDiceTexture" file="Interface\Buttons\UI-GroupLoot-Dice-Up">
							<Size x="18" y="18"/>
							<Anchors>
								<Anchor point="BOTTOMRIGHT"/>
							</Anchors>
						</Texture>
						<!--FontString  inherits="ChatFontSmall" text="INCLUDED_DUNGEONS" justifyH="RIGHT">
							<Anchors>
								<Anchor point="TOPLEFT"/>
								<Anchor point="BOTTOMRIGHT" relativeTo="$parentDiceTexture" relativePoint="BOTTOMLEFT" x="-3" y="0"/>
							</Anchors>
						</FontString-->
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter function="LFGRandomList_OnEnter"/>
					<OnLeave function="GameTooltip_Hide"/>
				</Scripts>
			</Frame>
			<Frame name="$parentEncounterList" parentKey="encounterList">
				<Size x="18" y="18"/>
				<Layers>
					<Layer level="ARTWORK">
						<Texture name="$parentTexture" file="Interface\DialogFrame\UI-Dialog-Icon-AlertNew">
							<Size x="18" y="18"/>
							<Anchors>
								<Anchor point="BOTTOMRIGHT"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter function="LFGRewardsFrameEncounterList_OnEnter"/>
					<OnLeave function="GameTooltip_Hide"/>
				</Scripts>
			</Frame>
			<Frame name="$parentBonusRepFrame" parentKey="bonusRepFrame">
				<Size x="200" y="35"/>
				<Layers>
					<Layer level="ARTWORK">
						<FontString parentKey="Label" inherits="GameFontHighlight" text="LFG_BONUS_REPUTATION">
							<Anchors>
								<Anchor point="TOPLEFT" relativeKey="$parent" relativePoint="TOPLEFT" x="18" y="0"/>
							</Anchors>
						</FontString>
						<FontString parentKey="ChosenFaction" inherits="GameFontNormal" hidden="true">
							<Anchors>
								<Anchor point="TOPLEFT" relativeKey="$parent.Label" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
							</Anchors>
						</FontString>
						<Texture parentKey="Icon" file="Interface\Common\ReputationStar">
							<Size x="16" y="16"/>
							<Anchors>
								<Anchor point="RIGHT" relativeKey="$parent.Label" relativePoint="LEFT" x="0" y="1"/>
							</Anchors>
							<TexCoords left="0" right="0.5" top="0" bottom="0.5"/>
						</Texture>
					</Layer>
				</Layers>
				<Frames>
					<Button parentKey="ChooseButton" inherits="UIPanelButtonTemplate" text="LFG_CHOOSE_BONUS_REPUTATION">
						<Size x="160" y="22"/>
						<Anchors>
							<Anchor point="TOPLEFT" relativeKey="$parent.Label" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
						</Anchors>
						<Scripts>
							<OnClick>
								ToggleCharacter("ReputationFrame", true);
							</OnClick>
						</Scripts>
					</Button>
				</Frames>
				<Scripts>
					<OnLoad function="LFGRewardsFrameBonusRep_OnLoad"/>
					<OnEvent function="LFGRewardsFrameBonusRep_OnEvent"/>
				</Scripts>
			</Frame>
			<Frame name="$parentSpacer" parentKey="spacer">
				<Size x="2" y="2"/>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentXPLabel" relativePoint="BOTTOMLEFT" x="0" y="-10"/>
				</Anchors>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad function="LFGRewardsFrame_OnLoad"/>
		</Scripts>
	</Frame>

	<Frame name="LFGEventFrame">
		<Scripts>
			<OnLoad function="LFGEventFrame_OnLoad"/>
			<OnEvent function="LFGEventFrame_OnEvent"/>
		</Scripts>
	</Frame>

	<Frame name="LFGInvitePopup" parent="UIParent" frameStrata="DIALOG" hidden="true">
		<Size x="306" y="180"/>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentText" inherits="GameFontHighlight" justifyH="CENTER">
					<Size x="240" y="38"/>
					<Anchors>
						<Anchor point="TOP" x="0" y="-15"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentRoleButtonTank" inherits="LFGRoleButtonTemplate" id="2">
				<Size x="70" y="70"/>
				<Anchors>
					<Anchor point="TOPLEFT" x="35" y="-55"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("TANK"));
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="$parentRoleButtonHealer" inherits="LFGRoleButtonTemplate" id="3">
				<Size x="70" y="70"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentRoleButtonTank" relativePoint="RIGHT" x="15" y="0"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("HEALER"));
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="$parentRoleButtonDPS" inherits="LFGRoleButtonTemplate" id="1">
				<Size x="70" y="70"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentRoleButtonHealer" relativePoint="RIGHT" x="15" y="0"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("DAMAGER"));
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="$parentAcceptButton" inherits="UIPanelButtonTemplate" text="ACCEPT" motionScriptsWhileDisabled="true">
				<Size x="115" y="22"/>
				<Anchors>
					<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOM" x="-3" y="15"/>
				</Anchors>
				<Scripts>
					<OnClick function="LFGInvitePopupAccept_OnClick"/>
					<OnEnter>
						if ( not self:IsEnabled() ) then
							GameTooltip:SetOwner(self, "ANCHOR_BOTTOMRIGHT");
							GameTooltip:SetText(ERR_LFG_NO_ROLES_SELECTED, 1, 0, 0, 1, 1);
						end
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentDeclineButton" inherits="UIPanelButtonTemplate" text="DECLINE">
				<Size x="115" y="22"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentAcceptButton" relativePoint="RIGHT" x="6" y="0"/>
				</Anchors>
				<Scripts>
					<OnClick function="LFGInvitePopupDecline_OnClick"/>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				LFGInvitePopupRoleButtonTank.checkButton.onClick = LFGInvitePopup_UpdateAcceptButton;
				LFGInvitePopupRoleButtonHealer.checkButton.onClick = LFGInvitePopup_UpdateAcceptButton;
				LFGInvitePopupRoleButtonDPS.checkButton.onClick = LFGInvitePopup_UpdateAcceptButton;
			</OnLoad>
			<OnShow>
				PlaySound("igPlayerInvite");
			</OnShow>
			<OnUpdate function="LFGInvitePopup_OnUpdate"/>
			<OnHide>
				PlaySound("igMainMenuClose");
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="LFGCooldownCoverTemplate" hidden="true" enableMouse="true" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentBlackFilter" setAllPoints="true">
					<Color r="0" b="0" g="0" a="0.93"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<FontString name="$parentDescription" parentKey="description" inherits="GameFontNormal" text="LFG_RANDOM_COOLDOWN_OTHER" justifyH="CENTER">
					<Size>
						<AbsDimension x="300" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="-30"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentTime" parentKey="time" inherits="GameFontHighlightLarge" justifyH="CENTER">
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentDescription" relativePoint="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="-10"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentName1" inherits="GameFontNormal" justifyH="LEFT" parentArray="Names">
					<Size>
						<AbsDimension x="120" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentDescription" relativePoint="BOTTOMLEFT">
							<Offset>
								<AbsDimension x="25" y="-60"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentStatus1" inherits="GameFontNormal" justifyH="RIGHT" parentArray="Statuses">
					<Size>
						<AbsDimension x="110" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentName1" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentName2" inherits="GameFontNormal" justifyH="LEFT" parentArray="Names">
					<Size>
						<AbsDimension x="120" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentName1" relativePoint="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentStatus2" inherits="GameFontNormal" justifyH="RIGHT" parentArray="Statuses">
					<Size>
						<AbsDimension x="110" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentName2" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentName3" inherits="GameFontNormal" justifyH="LEFT" parentArray="Names">
					<Size>
						<AbsDimension x="120" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentName2" relativePoint="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentStatus3" inherits="GameFontNormal" justifyH="RIGHT" parentArray="Statuses">
					<Size>
						<AbsDimension x="110" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentName3" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentName4" inherits="GameFontNormal" justifyH="LEFT" parentArray="Names">
					<Size>
						<AbsDimension x="120" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentName3" relativePoint="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentStatus4" inherits="GameFontNormal" justifyH="RIGHT" parentArray="Statuses">
					<Size>
						<AbsDimension x="110" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentName4" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentName5" inherits="GameFontNormal" justifyH="LEFT" parentArray="Names">
					<Size>
						<AbsDimension x="120" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentName4" relativePoint="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentStatus5" inherits="GameFontNormal" justifyH="RIGHT" parentArray="Statuses">
					<Size>
						<AbsDimension x="110" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentName5" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentName6" inherits="GameFontNormal" justifyH="LEFT" parentArray="Names">
					<Size>
						<AbsDimension x="120" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentName5" relativePoint="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentStatus6" inherits="GameFontNormal" justifyH="RIGHT" parentArray="Statuses">
					<Size>
						<AbsDimension x="110" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentName6" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentName7" inherits="GameFontNormal" justifyH="LEFT" parentArray="Names">
					<Size>
						<AbsDimension x="120" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentName6" relativePoint="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentStatus7" inherits="GameFontNormal" justifyH="RIGHT" parentArray="Statuses">
					<Size>
						<AbsDimension x="110" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentName7" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentName8" inherits="GameFontNormal" justifyH="LEFT" parentArray="Names">
					<Size>
						<AbsDimension x="120" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOP" relativeTo="$parentName7" relativePoint="BOTTOM">
							<Offset>
								<AbsDimension x="0" y="-5"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentStatus8" inherits="GameFontNormal" justifyH="RIGHT" parentArray="Statuses">
					<Size>
						<AbsDimension x="110" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT" relativeTo="$parentName8" relativePoint="TOPRIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<!--Call LFGCooldownCover_SetUp in OnLoad-->
			<OnEvent function="LFGCooldownCover_OnEvent"/>
		</Scripts>
	</Frame>
	<Frame name="LFGBackfillCoverTemplate" parentKey="PartyBackfill" hidden="true" enableMouse="true" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentBlackFilter" setAllPoints="true">
					<Color r="0" b="0" g="0" a="0.93"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<FontString parentKey="Description" name="$parentDescription" inherits="GameFontNormal" justifyH="CENTER">
					<Size>
						<AbsDimension x="300" y="0"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="-0" y="-70"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentBackfillButton" inherits="UIPanelButtonTemplate" text="YES">
				<Size>
					<AbsDimension x="153" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="TOPRIGHT" relativeTo="$parentDescription" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="-5" y="-10"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						StaticPopup_Hide("LFG_OFFER_CONTINUE");
						PartyLFGStartBackfill();											
					</OnClick>
				</Scripts>
			</Button>
			<Button name="$parentNoBackfillButton" inherits="UIPanelButtonTemplate" text="HIDE">
				<Size>
					<AbsDimension x="153" y="22"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentDescription" relativePoint="BOTTOM">
						<Offset>
							<AbsDimension x="5" y="-10"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						PlaySound("UChatScrollButton");
						self:GetParent():Hide();
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnShow>
				self.updateFunc();
			</OnShow>
			<OnHide>
				self.updateFunc();
			</OnHide>
			<OnLoad>
				self:SetFrameLevel(14);
			</OnLoad>
		</Scripts>
	</Frame>
</Ui>