<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="LFDFrame.lua"/>
<Frame name="LFDFrameDungeonChoiceTemplate" enableMouse="true" inherits="LFGSpecificChoiceTemplate" virtual="true">
<Scripts>
<OnLoad>
self.enableButton:SetScript("OnClick", LFDQueueFrameDungeonChoiceEnableButton_OnClick);
self.expandOrCollapseButton:SetScript("OnClick", LFDQueueFrameExpandOrCollapseButton_OnClick);
self:SetScript("OnEnter", LFDQueueFrameDungeonListButton_OnEnter);
</OnLoad>
</Scripts>
</Frame>
<Frame name="LFDRoleCheckPopup" parent="UIParent" frameStrata="DIALOG" hidden="true">
<Size>
<AbsDimension x="306" y="180"/>
</Size>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontHighlight" justifyH="CENTER" text="CONFIRM_YOUR_ROLE">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentRoleButtonTank" inherits="LFGRoleButtonTemplate" id="2">
<Size>
<AbsDimension x="70" y="70"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="35" y="-35"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("TANK"));
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonHealer" inherits="LFGRoleButtonTemplate" id="3">
<Size>
<AbsDimension x="70" y="70"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonTank" relativePoint="RIGHT">
<Offset>
<AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("HEALER"));
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonDPS" inherits="LFGRoleButtonTemplate" id="1">
<Size>
<AbsDimension x="70" y="70"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonHealer" relativePoint="RIGHT">
<Offset>
<AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("DAMAGER"));
</OnLoad>
</Scripts>
</Button>
<Button name="$parentAcceptButton" inherits="UIPanelButtonTemplate" text="ACCEPT">
<Size>
<AbsDimension x="115" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="-3" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="LFDRoleCheckPopupAccept_OnClick"/>
</Scripts>
</Button>
<Button name="$parentDeclineButton" inherits="UIPanelButtonTemplate" text="DECLINE">
<Size>
<AbsDimension x="115" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentAcceptButton" relativePoint="RIGHT">
<Offset>
<AbsDimension x="6" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="LFDRoleCheckPopupDecline_OnClick"/>
</Scripts>
</Button>
<Frame name="$parentDescription">
<Size>
<AbsDimension x="1" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parent" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="57"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" justifyH="CENTER" inherits="GameFontHighlight">
<Size>
<AbsDimension x="280" y="25"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter function="LFDRoleCheckPopupDescription_OnEnter"/>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnShow>
PlaySound("ReadyCheck");
LFDRoleCheckPopup_Update();
</OnShow>
</Scripts>
</Frame>
<Frame name="LFDParentFrame" toplevel="true" hidden="true" parent="GroupFinderFrame" useParentLevel="true">
<Size x="338" y="428"/>
<Anchors>
<Anchor point="TOPLEFT" x="224" y="0"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentRoleBackground" file="Interface\LFGFrame\UI-LFG-BlueBG">
<Size x="512" y="128"/>
<Anchors>
<Anchor point="BOTTOMLEFT" x="2" y="275"/>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentTopTileStreaks" inherits="_UI-Frame-TopTileStreaks" parentKey="TopTileStreaks">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="-21"/>
<Anchor point="TOPRIGHT" x="-2" y="-21"/>
</Anchors>
</Texture>
<Texture name="$parentBtnCornerRight" inherits="UI-Frame-BtnCornerRight" hidden="false">
<Anchors>
<Anchor point="BOTTOMRIGHT" x="0" y="-1"/>
</Anchors>
</Texture>
<Texture name="$parentButtonBottomBorder" inherits="_UI-Frame-BtnBotTile">
<Anchors>
<Anchor point="BOTTOMLEFT" x="-23" y="2"/>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBtnCornerRight" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentInset" useParentLevel="true" inherits="InsetFrameTemplate" parentKey="Inset">
<Anchors>
<Anchor point="TOPLEFT" x="4" y="-60" />
<Anchor point="BOTTOMRIGHT" x="-6" y="26" />
</Anchors>
</Frame>
<Frame name="LFDQueueFrame" setAllPoints="true">
<Layers>
<Layer level="BORDER">
<Texture name="$parentBackground" file="Interface\LFGFrame\UI-LFG-BACKGROUND-QUESTPAPER">
<Size>
<AbsDimension x="512" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="6" y="26"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentRoleButtonTank" inherits="LFGRoleButtonWithBackgroundAndRewardTemplate" id="2">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="334"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("TANK"));
self.background:SetTexCoord(GetBackgroundTexCoordsForRole("TANK"));
self.background:SetAlpha(0.6);
self.checkButton.onClick = LFDFrameRoleCheckButton_OnClick;
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonHealer" inherits="LFGRoleButtonWithBackgroundAndRewardTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonTank" relativePoint="RIGHT">
<Offset>
<AbsDimension x="25" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("HEALER"));
self.background:SetTexCoord(GetBackgroundTexCoordsForRole("HEALER"));
self.background:SetAlpha(0.4);
self.checkButton.onClick = LFDFrameRoleCheckButton_OnClick;
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonDPS" inherits="LFGRoleButtonWithBackgroundAndRewardTemplate" id="1">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonHealer" relativePoint="RIGHT">
<Offset>
<AbsDimension x="23" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("DAMAGER"));
self.background:SetTexCoord(GetBackgroundTexCoordsForRole("DAMAGER"));
self.background:SetAlpha(0.6);
self.checkButton.onClick = LFDFrameRoleCheckButton_OnClick;
</OnLoad>
</Scripts>
</Button>
<Button name="$parentRoleButtonLeader" inherits="LFGRoleButtonTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentRoleButtonDPS" relativePoint="RIGHT">
<Offset>
<AbsDimension x="32" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
self:GetNormalTexture():SetTexCoord(GetTexCoordsForRole("GUIDE"));
self.checkButton.onClick = LFDFrameRoleCheckButton_OnClick;
</OnLoad>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(GUIDE_TOOLTIP, nil, nil, nil, nil, 1);
LFGFrameRoleCheckButton_OnEnter(self);
</OnEnter>
</Scripts>
</Button>
<Frame name="$parentTypeDropDown" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="117" y="285"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentName" inherits="GameFontNormal" justifyH="RIGHT" text="CHOOSE_YOUR_DUNGEON">
<Size>
<AbsDimension x="115" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow function="LFDQueueFrameTypeDropDown_SetUp"/>
</Scripts>
</Frame>
<Frame name="$parentRandom" setAllPoints="true">
<Frames>
<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate">
<Size>
<AbsDimension x="303" y="253"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-29" y="28"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentScrollBackground">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-4" y="0"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="24" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" b="0" g="0" a=".65"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentScrollBackgroundTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-5" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentScrollBackgroundBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
local myName = self:GetName();
_G[myName.."ScrollBackground"]:SetParent(_G[myName.."ScrollBar"]);
_G[myName.."ScrollBackgroundTopLeft"]:SetParent(_G[myName.."ScrollBar"]);
_G[myName.."ScrollBackgroundBottomRight"]:SetParent(_G[myName.."ScrollBar"]);
local scrollBar = _G[myName.."ScrollBar"];
scrollBar:ClearAllPoints();
scrollBar:SetPoint("BOTTOMLEFT", self, "BOTTOMRIGHT", 3, 14);
scrollBar:SetPoint("TOPLEFT", self, "TOPRIGHT", 3, -16);
self.scrollBarHideable = true;
ScrollFrame_OnLoad(self);
</OnLoad>
</Scripts>
<ScrollChild>
<Frame name="$parentChildFrame" inherits="LFGRewardFrameTemplate">
<Scripts>
<OnShow>
LFDQueueFrameRandom_UpdateFrame();
</OnShow>
</Scripts>
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
</Frame>
<Frame name="$parentSpecific" setAllPoints="true" hidden="true">
<Frames>
<Frame name="$parentListButton1" inherits="LFDFrameDungeonChoiceTemplate" id="1">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="10" y="256"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton2" inherits="LFDFrameDungeonChoiceTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton3" inherits="LFDFrameDungeonChoiceTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton4" inherits="LFDFrameDungeonChoiceTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton5" inherits="LFDFrameDungeonChoiceTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton6" inherits="LFDFrameDungeonChoiceTemplate" id="6">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton7" inherits="LFDFrameDungeonChoiceTemplate" id="7">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton6" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton8" inherits="LFDFrameDungeonChoiceTemplate" id="8">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton7" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton9" inherits="LFDFrameDungeonChoiceTemplate" id="9">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton8" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton10" inherits="LFDFrameDungeonChoiceTemplate" id="10">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton9" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton11" inherits="LFDFrameDungeonChoiceTemplate" id="11">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton10" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton12" inherits="LFDFrameDungeonChoiceTemplate" id="12">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton11" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton13" inherits="LFDFrameDungeonChoiceTemplate" id="13">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton12" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton14" inherits="LFDFrameDungeonChoiceTemplate" id="14">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton13" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="$parentListButton15" inherits="LFDFrameDungeonChoiceTemplate" id="15">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton14" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<ScrollFrame name="$parentListScrollFrame" inherits="FauxScrollFrameTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentListButton1" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="7"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentListButton15" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="1" y="-7"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentScrollBackgroundTopLeft" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentScrollBackgroundBottomRight" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(self, offset, 16, LFDQueueFrameSpecificList_Update);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
</Frames>
<Scripts>
<OnShow>
LFDQueueFrame_Update();
</OnShow>
</Scripts>
</Frame>
<Button name="$parentFindGroupButton" inherits="MagicButtonTemplate" text="FIND_A_GROUP">
<Size>
<AbsDimension x="135" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="4"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
local mode, subMode = GetLFGMode(LE_LFG_CATEGORY_LFD);
if ( mode == "queued" or mode == "listed" or mode == "rolecheck" or mode == "suspended" ) then
LeaveLFG(LE_LFG_CATEGORY_LFD);
else
LFDQueueFrame_Join();
end
</OnClick>
</Scripts>
</Button>
<Frame name="$parentPartyBackfill" inherits="LFGBackfillCoverTemplate">
<Size>
<AbsDimension x="330" y="257"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-6" y="27"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LFGBackfillCover_SetUp(self, {LFG_SUBTYPEID_DUNGEON, LFG_SUBTYPEID_HEROIC}, LE_LFG_CATEGORY_LFD, LFDQueueFrameFindGroupButton_Update);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentCooldownFrame" parentKey="CooldownFrame" inherits="LFGCooldownCoverTemplate">
<Size>
<AbsDimension x="330" y="257"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-6" y="27"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LFGCooldownCover_SetUp(self, self:GetParent().PartyBackfill);
</OnLoad>
<OnShow>
LFDQueueFrameFindGroupButton_Update();
</OnShow>
<OnHide>
LFDQueueFrameFindGroupButton_Update();
</OnHide>
</Scripts>
</Frame>
<Frame name="$parentNoLFDWhileLFR" hidden="true" enableMouse="true">
<Size>
<AbsDimension x="330" y="257"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-6" y="27"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBlackFilter" setAllPoints="true">
<Color r="0" b="0" g="0" a="0.93"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parentDescription" inherits="GameFontNormal" text="NO_LFD_WHILE_LFR" justifyH="CENTER">
<Size>
<AbsDimension x="300" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-0" y="-70"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentLeaveQueueButton" inherits="UIPanelButtonTemplate" text="LIST_ME">
<Size>
<AbsDimension x="153" y="22"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentDescription" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LeaveLFG(LE_LFG_CATEGORY_LFR);
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
self:SetFrameLevel(16);
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnShow>
PlaySound("igCharacterInfoOpen");
RequestLFDPlayerLockInfo();
RequestLFDPartyLockInfo();
</OnShow>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad function="LFDFrame_OnLoad"/>
<OnEvent function="LFDFrame_OnEvent"/>
<OnShow function="LFDFrame_OnShow"/>
</Scripts>
</Frame>
</Ui>