function SetItemButtonCount(button, count)
if ( not button ) then
return;
end
if ( not count ) then
count = 0;
end
button.count = count;
if ( count > 1 or (button.isBag and count > 0) ) then
if ( count > (button.maxDisplayCount or 9999) ) then
count = "*";
end
_G[button:GetName().."Count"]:SetText(count);
_G[button:GetName().."Count"]:Show();
else
_G[button:GetName().."Count"]:Hide();
end
end
function SetItemButtonStock(button, numInStock)
if ( not button ) then
return;
end
if ( not numInStock ) then
numInStock = "";
end
button.numInStock = numInStock;
if ( numInStock > 0 ) then
_G[button:GetName().."Stock"]:SetFormattedText(MERCHANT_STOCK, numInStock);
_G[button:GetName().."Stock"]:Show();
else
_G[button:GetName().."Stock"]:Hide();
end
end
function SetItemButtonTexture(button, texture)
if ( not button ) then
return;
end
if ( texture ) then
_G[button:GetName().."IconTexture"]:Show();
else
_G[button:GetName().."IconTexture"]:Hide();
end
_G[button:GetName().."IconTexture"]:SetTexture(texture);
end
function SetItemButtonTextureVertexColor(button, r, g, b)
if ( not button ) then
return;
end
_G[button:GetName().."IconTexture"]:SetVertexColor(r, g, b);
end
function SetItemButtonDesaturated(button, desaturated)
if ( not button ) then
return;
end
local icon = _G[button:GetName().."IconTexture"];
if ( not icon ) then
return;
end
icon:SetDesaturated(desaturated);
end
function SetItemButtonNormalTextureVertexColor(button, r, g, b)
if ( not button ) then
return;
end
_G[button:GetName().."NormalTexture"]:SetVertexColor(r, g, b);
end
function SetItemButtonNameFrameVertexColor(button, r, g, b)
if ( not button ) then
return;
end
_G[button:GetName().."NameFrame"]:SetVertexColor(r, g, b);
end
function SetItemButtonSlotVertexColor(button, r, g, b)
if ( not button ) then
return;
end
_G[button:GetName().."SlotTexture"]:SetVertexColor(r, g, b);
end
function HandleModifiedItemClick(link)
if ( not link ) then
return false;
end
if ( IsModifiedClick("CHATLINK") ) then
local linkType = string.match(link, "|H([^:]+)");
if ( linkType == "instancelock" ) then --People can't re-link instances that aren't their own.
local guid = string.match(link, "|Hinstancelock:([^:]+)");
if ( not string.find(UnitGUID("player"), guid) ) then
return true;
end
end
if ( ChatEdit_InsertLink(link) ) then
return true;
end
end
if ( IsModifiedClick("DRESSUP") ) then
return DressUpItemLink(link);
end
return false;
end