<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="CompactUnitFrame.lua"/>
	<Button name="CompactAuraTemplate" virtual="true" enableMouse="false">
		<Size>
			<AbsDimension x="17" y="17"/>
		</Size>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentIcon" parentKey="icon" setAllPoints="true"/>
			</Layer>
			<Layer level="OVERLAY">
				<FontString name="$parentCount" parentKey="count" inherits="NumberFontNormalSmall" justifyH="RIGHT">
					<Anchors>
						<Anchor point="BOTTOMRIGHT">
							<Offset>
								<AbsDimension x="5" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Cooldown name="$parentCooldown" parentKey="cooldown" hideCountdownNumbers="true" inherits="CooldownFrameTemplate" reverse="true" hidden="true">
				<Anchors>
					<Anchor point="CENTER">
						<Offset>
							<AbsDimension x="0" y="-1"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Cooldown>
		</Frames>
		<Scripts>
			<OnClick function="PassClickToParent"/>
		</Scripts>
	</Button>
	<Button name="CompactDebuffTemplate" inherits="CompactAuraTemplate" virtual="true">
		<Layers>
			<Layer level="OVERLAY">
				<Texture name="$parentBorder" parentKey="border" file="Interface\Buttons\UI-Debuff-Overlays">
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset x="-1" y="1"/>
						</Anchor>
						<Anchor point="BOTTOMRIGHT">
							<Offset x="1" y="-1"/>
						</Anchor>
					</Anchors>
					<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
				</Texture>	
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				local parent = self:GetParent();
				if ( not parent.debuffFrames ) then
					parent.debuffFrames = {};
				end
				tinsert(parent.debuffFrames, self);
				self:RegisterForClicks("LeftButtonDown", "RightButtonUp");
			</OnLoad>
			<OnUpdate>
				if ( GameTooltip:IsOwned(self) ) then
					if ( self.isBossBuff ) then
						GameTooltip:SetUnitBuff(self:GetParent().displayedUnit, self:GetID(), self.filter);
					else
						GameTooltip:SetUnitDebuff(self:GetParent().displayedUnit, self:GetID(), self.filter);
					end
				end
			</OnUpdate>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_RIGHT", 0, 0);
					if ( self.isBossBuff ) then
						GameTooltip:SetUnitBuff(self:GetParent().displayedUnit, self:GetID(), self.filter);
					else
						GameTooltip:SetUnitDebuff(self:GetParent().displayedUnit, self:GetID(), self.filter);
					end
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<Button name="CompactBuffTemplate" inherits="CompactAuraTemplate" virtual="true">
		<Scripts>
			<OnLoad>
				local parent = self:GetParent();
				if ( not parent.buffFrames ) then
					parent.buffFrames = {};
				end
				tinsert(parent.buffFrames, self);
				self:RegisterForClicks("LeftButtonDown", "RightButtonUp");
			</OnLoad>
			<OnUpdate>
				if ( GameTooltip:IsOwned(self) ) then
					GameTooltip:SetUnitBuff(self:GetParent().displayedUnit, self:GetID());
				end
			</OnUpdate>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_RIGHT", 0, 0);
				GameTooltip:SetUnitBuff(self:GetParent().displayedUnit, self:GetID());
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<Button name="CompactDispelDebuffTemplate" virtual="true">
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentIcon" parentKey="icon">
					<TexCoords left="0.125" right="0.875" top="0.125" bottom="0.875"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				local parent = self:GetParent();
				if ( not parent.dispelDebuffFrames ) then
					parent.dispelDebuffFrames = {};
				end
				tinsert(parent.dispelDebuffFrames, self);
				self:RegisterForClicks("LeftButtonDown", "RightButtonUp");
			</OnLoad>
			<OnClick function="PassClickToParent"/>
			<OnUpdate>
				if ( GameTooltip:IsOwned(self) ) then
					GameTooltip:SetUnitDebuff(self:GetParent().displayedUnit, self:GetID(), "RAID");
				end
			</OnUpdate>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_RIGHT", 0, 0);
				GameTooltip:SetUnitDebuff(self:GetParent().displayedUnit, self:GetID());
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<Button name="CompactUnitFrameTemplate" frameStrata="LOW" inherits="SecureUnitButtonTemplate" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentBackground" parentKey="background" setAllPoints="true" forceAlpha="true"/>
			</Layer>
			<Layer level="BORDER" textureSubLevel="5">
				<Texture name="$parentMyHealPrediction" parentKey="myHealPrediction"/>
				<Texture name="$parentOtherHealPrediction" parentKey="otherHealPrediction"/>
				<Texture name="$parentTotalAbsorb" parentKey="totalAbsorb"/>
			</Layer>
			<Layer level="BORDER" textureSubLevel="6">
				<Texture name="$parentTotalAbsorbOverlay" parentKey="totalAbsorbOverlay"/>
			</Layer>
			<Layer level="BORDER">
				<Texture name="$parentHorizDivider" parentKey="horizDivider" horizTile="true" forceAlpha="true"/>
				<Texture name="$parentHorizTopBorder" parentKey="horizTopBorder" horizTile="true" forceAlpha="true"/>
				<Texture name="$parentHorizBottomBorder" parentKey="horizBottomBorder" horizTile="true" forceAlpha="true"/>
				<Texture name="$parentVertLeftBorder" parentKey="vertLeftBorder" vertTile="true" forceAlpha="true"/>
				<Texture name="$parentVertRightBorder" parentKey="vertRightBorder" vertTile="true" forceAlpha="true"/>
			</Layer>
			<Layer level="ARTWORK">
				<FontString name="$parentName" inherits="GameFontHighlightSmall" parentKey="name"/>
				<FontString name="$parentStatusText" inherits="GameFontDisable" parentKey="statusText"/>
				<Texture name="$parentRoleIcon" hidden="true" parentKey="roleIcon"/>
				<Texture name="$parentAggroHighlight" parentKey="aggroHighlight"/>
			</Layer>
			<Layer level="ARTWORK" textureSubLevel="1">
				<Texture name="$parentMyHealAbsorb" parentKey="myHealAbsorb"/>
				<Texture name="$parentMyHealAbsorbLeftShadow" parentKey="myHealAbsorbLeftShadow" file="Interface\RaidFrame\Absorb-Edge"/>
				<Texture name="$parentMyHealAbsorbRightShadow" parentKey="myHealAbsorbRightShadow" file="Interface\RaidFrame\Absorb-Edge">
					<TexCoords left="1" right="0" top="0" bottom="1"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK" textureSubLevel="2">
				<Texture name="$parentOverAbsorbGlow" parentKey="overAbsorbGlow"/>
				<Texture name="$parentOverHealAbsorbGlow" parentKey="overHealAbsorbGlow"/>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentSelectionHighlight" parentKey="selectionHighlight" forceAlpha="true"/>
				<Texture name="$parentReadyCheckIcon" parentKey="readyCheckIcon" forceAlpha="true"/>
			</Layer>
		</Layers>
		<Frames>
			<StatusBar name="$parentHealthBar" parentKey="healthBar" useParentLevel="true">
				<Layers>
					<Layer level="BACKGROUND" textureSubLevel="2">
						<Texture name="$parentBackground" parentKey="background" setAllPoints="true"/>
					</Layer>
				</Layers>
			</StatusBar>
			<StatusBar name="$parentPowerBar" parentKey="powerBar" useParentLevel="true">
				<Layers>
					<Layer level="BACKGROUND" textureSubLevel="2">
						<Texture name="$parentBackground" parentKey="background" setAllPoints="true"/>
					</Layer>
				</Layers>
			</StatusBar>
			<Button name="$parentBuff1" inherits="CompactBuffTemplate"/>
			<Button name="$parentBuff2" inherits="CompactBuffTemplate"/>
			<Button name="$parentBuff3" inherits="CompactBuffTemplate"/>
			<Button name="$parentDebuff1" inherits="CompactDebuffTemplate"/>
			<Button name="$parentDebuff2" inherits="CompactDebuffTemplate"/>
			<Button name="$parentDebuff3" inherits="CompactDebuffTemplate"/>
			<Button name="$parentDispelDebuff1" inherits="CompactDispelDebuffTemplate"/>
			<Button name="$parentDispelDebuff2" inherits="CompactDispelDebuffTemplate"/>
			<Button name="$parentDispelDebuff3" inherits="CompactDispelDebuffTemplate"/>
			<Button name="$parentCenterStatusIcon" parentKey="centerStatusIcon">
				<Layers>
					<Layer level="ARTWORK">
						<Texture setAllPoints="true" parentKey="texture"/>
					</Layer>
					<Layer level="BORDER">
						<Texture setAllPoints="true" parentKey="border"/>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:RegisterForClicks("LeftButtonDown", "RightButtonUp");
					</OnLoad>
					<OnClick>
						self:GetParent():GetScript("OnClick")(self:GetParent(), button);
					</OnClick>
					<OnEnter>
						if ( self.tooltip ) then
							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
							GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, true);
							GameTooltip:Show();
						else
							self:GetParent():GetScript("OnEnter")(self:GetParent(), motion);
						end
					</OnEnter>
					<OnLeave>
						if ( self.tooltip ) then
							GameTooltip:Hide();
						else
							self:GetParent():GetScript("OnLeave")(self:GetParent(), motion);
						end
					</OnLeave>
				</Scripts>
			</Button>
			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" parentKey="dropDown" hidden="true">
				<Size>
					<AbsDimension x="10" y="10"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="10" y="-60"/>
						</Offset>
					</Anchor>
				</Anchors>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad function="CompactUnitFrame_OnLoad"/>
			<OnEnter function="UnitFrame_OnEnter"/>
			<OnLeave function="UnitFrame_OnLeave"/>
			<!--
			<OnEvent function="PlayerFrame_OnEvent"/>
			<OnUpdate function="PlayerFrame_OnUpdate"/>
			<OnReceiveDrag function="PlayerFrame_OnReceiveDrag"/>
			-->
		</Scripts>
	</Button>
</Ui>