function CompactPartyFrame_OnLoad(self)
self.applyFunc = CompactRaidGroup_ApplyFunctionToAllFrames;
local unitFrame = _G[self:GetName().."Member1"];
CompactUnitFrame_SetUnit(unitFrame, "player");
CompactUnitFrame_SetUpFrame(unitFrame, DefaultCompactUnitFrameSetup);
CompactUnitFrame_SetUpdateAllEvent(unitFrame, "GROUP_ROSTER_UPDATE");
for i=1, MEMBERS_PER_RAID_GROUP do
if ( i > 1 ) then --Player has to be done separately.
local unitFrame = _G[self:GetName().."Member"..i];
CompactUnitFrame_SetUnit(unitFrame, "party"..(i-1));
CompactUnitFrame_SetUpFrame(unitFrame, DefaultCompactUnitFrameSetup);
CompactUnitFrame_SetUpdateAllEvent(unitFrame, "GROUP_ROSTER_UPDATE");
end
end
self.title:SetText(PARTY);
self.title:Disable();
end
function CompactPartyFrame_Generate()
local frame = CompactPartyFrame;
local didCreate = false;
if ( not frame ) then
frame = CreateFrame("Frame", "CompactPartyFrame", UIParent, "CompactPartyFrameTemplate");
CompactRaidGroup_UpdateBorder(frame);
didCreate = true;
end
return frame, didCreate;
end