<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<ColorSelect name="ColorPickerFrame" toplevel="true" parent="UIParent" movable="true" enableMouse="true" enableKeyboard="true" hidden="true" frameStrata="DIALOG">
		<Size>
			<AbsDimension x="365" y="200"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="ColorSwatch">
					<Size>
						<AbsDimension x="32" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="225" y="-32"/>
							</Offset>
						</Anchor>
					</Anchors>
					<Color r="1.0" g="1.0" b="1.0" a="1.0"/>
				</Texture>
				<Texture name="ColorPickerFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
					<Size>
						<AbsDimension x="256" y="64"/>
					</Size>
					<Anchors>
						<Anchor point="TOP">
							<Offset>
								<AbsDimension x="0" y="12"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString inherits="GameFontNormal" text="COLOR_PICKER">
					<Anchors>
						<Anchor point="TOP" relativeTo="ColorPickerFrameHeader">
							<Offset>
								<AbsDimension x="0" y="-14"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="ColorPickerCancelButton" inherits="GameMenuButtonTemplate" text="CANCEL">
				<Anchors>
					<Anchor point="BOTTOMRIGHT">
						<Offset>
							<AbsDimension x="-10" y="10"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						HideUIPanel(self:GetParent());
						if ( ColorPickerFrame.cancelFunc ) then
							ColorPickerFrame.cancelFunc(ColorPickerFrame.previousValues);
						end
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
			</Button>
			<Button name="ColorPickerOkayButton" inherits="GameMenuButtonTemplate" text="OKAY">
				<Anchors>
					<Anchor point="RIGHT" relativeTo="ColorPickerCancelButton" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnClick>
						HideUIPanel(self:GetParent());
						ColorPickerFrame.func();
						if ( ColorPickerFrame.opacityFunc ) then
							ColorPickerFrame.opacityFunc();
						end
						PlaySound("igMainMenuOptionCheckBoxOn");
					</OnClick>
				</Scripts>
			</Button>
			<Slider name="OpacitySliderFrame" orientation="VERTICAL" minValue="0" maxValue="1" valueStep="0.01" defaultValue="1">
				<Size>
					<AbsDimension x="16" y="128"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="ColorSwatch" relativePoint="TOPRIGHT">
						<Offset>
							<AbsDimension x="32" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
					<EdgeSize>
						<AbsValue val="8"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="8"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="3" right="3" top="6" bottom="6"/>
					</BackgroundInsets>
				</Backdrop>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentText" inherits="GameFontNormalSmall">
							<Anchors>
								<Anchor point="BOTTOM" relativePoint="TOP"/>
							</Anchors>
						</FontString>
						<FontString inherits="GameFontNormalHuge" text="-">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="8" y="3"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1" g="1" b="1" />
						</FontString>
						<FontString inherits="GameFontNormalHuge" text="+">
							<Anchors>
								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
									<Offset>
										<AbsDimension x="6" y="-3"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1" g="1" b="1" />							
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnValueChanged>
						if ( ColorPickerFrame.opacityFunc ) then
							ColorPickerFrame.opacityFunc();
						end
					</OnValueChanged>
				</Scripts>
				<ThumbTexture file="Interface\Buttons\UI-SliderBar-Button-Vertical">
					<Size>
						<AbsDimension x="32" y="32"/>
					</Size>
				</ThumbTexture>
			</Slider>
		</Frames>
		<Scripts>
			<OnShow>
				if ( self.hasOpacity ) then
					OpacitySliderFrame:Show();
					OpacitySliderFrame:SetValue(self.opacity);
					self:SetWidth(365);
				else
					OpacitySliderFrame:Hide();
					self:SetWidth(305);
				end
			</OnShow>
			<OnColorSelect>
				ColorSwatch:SetTexture(r, g, b);
				if ( self.func ) then
					self.func();
				end
			</OnColorSelect>
			<OnKeyDown>
				if ( GetBindingFromClick(key) == "TOGGLEGAMEMENU" ) then
					HideUIPanel(self);
					if ( ColorPickerFrame.cancelFunc ) then
						ColorPickerFrame.cancelFunc(ColorPickerFrame.previousValues);
					end
				end
			</OnKeyDown>
		</Scripts>
		<ColorWheelTexture name="ColorPickerWheel">
			<Size>
				<AbsDimension x="128" y="128"/>
			</Size>
			<Anchors>
				<Anchor point="TOPLEFT">
					<Offset>
						<AbsDimension x="16" y="-32"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ColorWheelTexture>
		<ColorWheelThumbTexture file="Interface\Buttons\UI-ColorPicker-Buttons">
			<Size>
				<AbsDimension x="10" y="10"/>
			</Size>
			<TexCoords left="0" right="0.15625" top="0" bottom="0.625"/>
		</ColorWheelThumbTexture>
		<ColorValueTexture>
			<Size>
				<AbsDimension x="32" y="128"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT" relativeTo="ColorPickerWheel" relativePoint="RIGHT">
					<Offset>
						<AbsDimension x="24" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ColorValueTexture>
		<ColorValueThumbTexture file="Interface\Buttons\UI-ColorPicker-Buttons">
			<Size>
				<AbsDimension x="48" y="14"/>
			</Size>
			<TexCoords left="0.25" right="1.0" top="0" bottom="0.875"/>
		</ColorValueThumbTexture>
	</ColorSelect>
	<Frame name="OpacityFrame" toplevel="true" parent="UIParent" movable="true" enableMouse="true" hidden="true" clampedToScreen="true">
		<Size>
			<AbsDimension x="80" y="180"/>
		</Size>
		<Anchors>
			<Anchor point="TOPRIGHT">
				<Offset>
					<AbsDimension x="0" y="0"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
			<BackgroundInsets>
				<AbsInset left="11" right="12" top="12" bottom="11"/>
			</BackgroundInsets>
			<TileSize>
				<AbsValue val="32"/>
			</TileSize>
			<EdgeSize>
				<AbsValue val="32"/>
			</EdgeSize>
		</Backdrop>
		<Frames>
			<Slider name="OpacityFrameSlider" orientation="VERTICAL" minValue="0" maxValue="1" valueStep="0.01" defaultValue="1">
				<Size>
					<AbsDimension x="16" y="128"/>
				</Size>
				<Anchors>
					<Anchor point="TOP">
						<Offset>
							<AbsDimension x="-10" y="-35"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
					<EdgeSize>
						<AbsValue val="8"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="8"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="3" right="3" top="6" bottom="6"/>
					</BackgroundInsets>
				</Backdrop>
				<Layers>
					<Layer level="ARTWORK">
						<FontString name="$parentText" inherits="GameFontNormalSmall" text="OPACITY">
							<Anchors>
								<Anchor point="TOP" relativeTo="OpacityFrame">
									<Offset>
										<AbsDimension x="0" y="-15"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString inherits="GameFontNormalHuge" text="-">
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="8" y="3"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1" g="1" b="1" />
						</FontString>
						<FontString inherits="GameFontNormalHuge" text="+">
							<Anchors>
								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
									<Offset>
										<AbsDimension x="6" y="-3"/>
									</Offset>
								</Anchor>
							</Anchors>
							<Color r="1" g="1" b="1" />
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnValueChanged>
						if ( OpacityFrame.opacityFunc ) then
							OpacityFrame.opacityFunc();
						end
					</OnValueChanged>
				</Scripts>
				<ThumbTexture file="Interface\Buttons\UI-SliderBar-Button-Vertical">
					<Size>
						<AbsDimension x="32" y="32"/>
					</Size>
				</ThumbTexture>
			</Slider>
			<Button name="OpacityFrameCloseButton" parent="UIParent" setAllPoints="true" hidden="true">
				<Scripts>
					<OnLoad>
						self:SetFrameLevel(self:GetFrameLevel()-1);
						self:RegisterForClicks("LeftButtonDown", "RightButtonDown");
					</OnLoad>
					<OnClick>
						OpacityFrame:Hide();
						if ( OpacityFrame.saveOpacityFunc ) then
							OpacityFrame.saveOpacityFunc();
						end
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
		<Scripts>
			<OnShow>
				OpacityFrameCloseButton:Show();
			</OnShow>
			<OnHide>
				OpacityFrameCloseButton:Hide();
			</OnHide>
		</Scripts>
	</Frame>
</Ui>