MESSAGE_SCROLLBUTTON_INITIAL_DELAY = 0;
MESSAGE_SCROLLBUTTON_SCROLL_DELAY = 0.05;
CHAT_BUTTON_FLASH_TIME = 0.5;
CHAT_TELL_ALERT_TIME = 300;
NUM_CHAT_WINDOWS = 10;
DEFAULT_CHAT_FRAME = ChatFrame1;
NUM_REMEMBERED_TELLS = 10;
MAX_WOW_CHAT_CHANNELS = 10;
CHAT_TIMESTAMP_FORMAT = nil; -- gets set from Interface Options
CHAT_SHOW_IME = false;
MAX_CHARACTER_NAME_BYTES = 48;
--DEBUG FIXME FOR TESTING
CHAT_OPTIONS = {
ONE_EDIT_AT_A_TIME = "old"
};
-- Table for event indexed chatFilters.
-- Format ["CHAT_MSG_SYSTEM"] = { function1, function2, function3 }
-- filter, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11 = function1 (self, event, ...) if filter then return true end return false, ... end
local chatFilters = {};
-- These hash tables are to improve performance of common lookups
-- if you change what these tables point to (ie slash command, emote, chat)
-- then you need to invalidate the entry in the hash table
local hash_SecureCmdList = {}
--Note: These need to remain global for AddOns
hash_SlashCmdList = {} --[localizedCommand] -> function
hash_EmoteTokenList = {}
hash_ChatTypeInfoList = {} --[localizedCommand] -> identifier (Stores all slash commands)
ChatTypeInfo = { };
ChatTypeInfo["SYSTEM"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["SAY"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["PARTY"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["RAID"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["GUILD"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["OFFICER"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["YELL"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["WHISPER"] = { sticky = 1, flashTab = true, flashTabOnGeneral = true };
ChatTypeInfo["SMART_WHISPER"] = ChatTypeInfo["WHISPER"];
ChatTypeInfo["WHISPER_INFORM"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["REPLY"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["EMOTE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["TEXT_EMOTE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["MONSTER_SAY"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["MONSTER_PARTY"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["MONSTER_YELL"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["MONSTER_WHISPER"] = { sticky = 0, flashTab = true, flashTabOnGeneral = true };
ChatTypeInfo["MONSTER_EMOTE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL_JOIN"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL_LEAVE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL_LIST"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL_NOTICE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL_NOTICE_USER"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["TARGETICONS"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["AFK"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["DND"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["IGNORED"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["SKILL"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["LOOT"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CURRENCY"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["MONEY"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["OPENING"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["TRADESKILLS"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["PET_INFO"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["COMBAT_MISC_INFO"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["COMBAT_XP_GAIN"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["COMBAT_HONOR_GAIN"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["COMBAT_FACTION_CHANGE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["BG_SYSTEM_NEUTRAL"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["BG_SYSTEM_ALLIANCE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["BG_SYSTEM_HORDE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["RAID_LEADER"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["RAID_WARNING"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["RAID_BOSS_WHISPER"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["RAID_BOSS_EMOTE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["QUEST_BOSS_EMOTE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["FILTERED"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["INSTANCE_CHAT"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["INSTANCE_CHAT_LEADER"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["RESTRICTED"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL1"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL2"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL3"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL4"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL5"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL6"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL7"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL8"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL9"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["CHANNEL10"] = { sticky = 1, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["ACHIEVEMENT"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["GUILD_ACHIEVEMENT"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["PARTY_LEADER"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["BN_WHISPER"] = { sticky = 1, flashTab = true, flashTabOnGeneral = true };
ChatTypeInfo["BN_WHISPER_INFORM"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["BN_CONVERSATION"] = { sticky = 1, flashTab = true, flashTabOnGeneral = false };
ChatTypeInfo["BN_CONVERSATION_NOTICE"] = { sticky = 0, flashTab = true, flashTabOnGeneral = false };
ChatTypeInfo["BN_CONVERSATION_LIST"] = { sticky = 0, flashTab = true, flashTabOnGeneral = false };
ChatTypeInfo["BN_ALERT"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["BN_BROADCAST"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["BN_BROADCAST_INFORM"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["BN_INLINE_TOAST_ALERT"] = { sticky = 0, flashTab = true, flashTabOnGeneral = false };
ChatTypeInfo["BN_INLINE_TOAST_BROADCAST"] = { sticky = 0, flashTab = true, flashTabOnGeneral = false };
ChatTypeInfo["BN_INLINE_TOAST_BROADCAST_INFORM"] = { sticky = 0, flashTab = true, flashTabOnGeneral = false };
ChatTypeInfo["BN_INLINE_TOAST_CONVERSATION"] = { sticky = 0, flashTab = true, flashTabOnGeneral = false };
ChatTypeInfo["BN_WHISPER_PLAYER_OFFLINE"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["COMBAT_GUILD_XP_GAIN"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["PET_BATTLE_COMBAT_LOG"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
ChatTypeInfo["PET_BATTLE_INFO"] = { sticky = 0, flashTab = false, flashTabOnGeneral = false };
--NEW_CHAT_TYPE -Add the info here.
ChatTypeGroup = {};
ChatTypeGroup["SYSTEM"] = {
"CHAT_MSG_SYSTEM",
"TIME_PLAYED_MSG",
"PLAYER_LEVEL_UP",
"UNIT_LEVEL",
"CHARACTER_POINTS_CHANGED",
"CHAT_MSG_BN_WHISPER_PLAYER_OFFLINE",
};
ChatTypeGroup["SAY"] = {
"CHAT_MSG_SAY",
};
ChatTypeGroup["EMOTE"] = {
"CHAT_MSG_EMOTE",
"CHAT_MSG_TEXT_EMOTE",
};
ChatTypeGroup["YELL"] = {
"CHAT_MSG_YELL",
};
ChatTypeGroup["WHISPER"] = {
"CHAT_MSG_WHISPER",
"CHAT_MSG_WHISPER_INFORM",
"CHAT_MSG_AFK",
"CHAT_MSG_DND",
};
ChatTypeGroup["PARTY"] = {
"CHAT_MSG_PARTY",
"CHAT_MSG_MONSTER_PARTY",
};
ChatTypeGroup["PARTY_LEADER"] = {
"CHAT_MSG_PARTY_LEADER",
};
ChatTypeGroup["RAID"] = {
"CHAT_MSG_RAID",
};
ChatTypeGroup["RAID_LEADER"] = {
"CHAT_MSG_RAID_LEADER",
};
ChatTypeGroup["RAID_WARNING"] = {
"CHAT_MSG_RAID_WARNING",
};
ChatTypeGroup["INSTANCE_CHAT"] = {
"CHAT_MSG_INSTANCE_CHAT",
};
ChatTypeGroup["INSTANCE_CHAT_LEADER"] = {
"CHAT_MSG_INSTANCE_CHAT_LEADER",
};
ChatTypeGroup["GUILD"] = {
"CHAT_MSG_GUILD",
"GUILD_MOTD",
"UNIT_GUILD_LEVEL",
};
ChatTypeGroup["OFFICER"] = {
"CHAT_MSG_OFFICER",
};
ChatTypeGroup["MONSTER_SAY"] = {
"CHAT_MSG_MONSTER_SAY",
};
ChatTypeGroup["MONSTER_YELL"] = {
"CHAT_MSG_MONSTER_YELL",
};
ChatTypeGroup["MONSTER_EMOTE"] = {
"CHAT_MSG_MONSTER_EMOTE",
};
ChatTypeGroup["MONSTER_WHISPER"] = {
"CHAT_MSG_MONSTER_WHISPER",
};
ChatTypeGroup["MONSTER_BOSS_EMOTE"] = {
"CHAT_MSG_RAID_BOSS_EMOTE",
};
ChatTypeGroup["MONSTER_BOSS_WHISPER"] = {
"CHAT_MSG_RAID_BOSS_WHISPER",
};
ChatTypeGroup["ERRORS"] = {
"CHAT_MSG_RESTRICTED",
"CHAT_MSG_FILTERED",
};
ChatTypeGroup["AFK"] = {
"CHAT_MSG_AFK",
};
ChatTypeGroup["DND"] = {
"CHAT_MSG_DND",
};
ChatTypeGroup["IGNORED"] = {
"CHAT_MSG_IGNORED",
};
ChatTypeGroup["BG_HORDE"] = {
"CHAT_MSG_BG_SYSTEM_HORDE",
};
ChatTypeGroup["BG_ALLIANCE"] = {
"CHAT_MSG_BG_SYSTEM_ALLIANCE",
};
ChatTypeGroup["BG_NEUTRAL"] = {
"CHAT_MSG_BG_SYSTEM_NEUTRAL",
};
ChatTypeGroup["COMBAT_XP_GAIN"] = {
"CHAT_MSG_COMBAT_XP_GAIN";
}
ChatTypeGroup["COMBAT_HONOR_GAIN"] = {
"CHAT_MSG_COMBAT_HONOR_GAIN";
}
ChatTypeGroup["COMBAT_FACTION_CHANGE"] = {
"CHAT_MSG_COMBAT_FACTION_CHANGE";
};
ChatTypeGroup["SKILL"] = {
"CHAT_MSG_SKILL",
};
ChatTypeGroup["LOOT"] = {
"CHAT_MSG_LOOT",
};
ChatTypeGroup["CURRENCY"] = {
"CHAT_MSG_CURRENCY",
};
ChatTypeGroup["MONEY"] = {
"CHAT_MSG_MONEY",
};
ChatTypeGroup["OPENING"] = {
"CHAT_MSG_OPENING";
};
ChatTypeGroup["TRADESKILLS"] = {
"CHAT_MSG_TRADESKILLS";
};
ChatTypeGroup["PET_INFO"] = {
"CHAT_MSG_PET_INFO";
};
ChatTypeGroup["COMBAT_MISC_INFO"] = {
"CHAT_MSG_COMBAT_MISC_INFO";
};
ChatTypeGroup["ACHIEVEMENT"] = {
"CHAT_MSG_ACHIEVEMENT";
};
ChatTypeGroup["GUILD_ACHIEVEMENT"] = {
"CHAT_MSG_GUILD_ACHIEVEMENT";
};
ChatTypeGroup["CHANNEL"] = {
"CHAT_MSG_CHANNEL_JOIN",
"CHAT_MSG_CHANNEL_LEAVE",
"CHAT_MSG_CHANNEL_NOTICE",
"CHAT_MSG_CHANNEL_NOTICE_USER",
"CHAT_MSG_CHANNEL_LIST",
};
ChatTypeGroup["TARGETICONS"] = {
"CHAT_MSG_TARGETICONS"
};
ChatTypeGroup["BN_WHISPER"] = {
"CHAT_MSG_BN_WHISPER",
"CHAT_MSG_BN_WHISPER_INFORM",
};
ChatTypeGroup["BN_CONVERSATION"] = {
"CHAT_MSG_BN_CONVERSATION",
"CHAT_MSG_BN_CONVERSATION_NOTICE",
"CHAT_MSG_BN_CONVERSATION_LIST",
};
ChatTypeGroup["BN_INLINE_TOAST_ALERT"] = {
"CHAT_MSG_BN_INLINE_TOAST_ALERT",
"CHAT_MSG_BN_INLINE_TOAST_BROADCAST",
"CHAT_MSG_BN_INLINE_TOAST_BROADCAST_INFORM",
"CHAT_MSG_BN_INLINE_TOAST_CONVERSATION",
};
ChatTypeGroup["COMBAT_GUILD_XP_GAIN"] = {
"CHAT_MSG_COMBAT_GUILD_XP_GAIN",
};
ChatTypeGroup["PET_BATTLE_COMBAT_LOG"] = {
"CHAT_MSG_PET_BATTLE_COMBAT_LOG",
};
ChatTypeGroup["PET_BATTLE_INFO"] = {
"CHAT_MSG_PET_BATTLE_INFO",
};
--NEW_CHAT_TYPE - Add the chat type above.
ChatTypeGroupInverted = {};
for group, values in pairs(ChatTypeGroup) do
for _, value in pairs(values) do
ChatTypeGroupInverted[value] = group;
end
end
CHAT_CATEGORY_LIST = {
PARTY = { "PARTY_LEADER", "PARTY_GUIDE", "MONSTER_PARTY" },
RAID = { "RAID_LEADER", "RAID_WARNING" },
GUILD = { "GUILD_ACHIEVEMENT" },
WHISPER = { "WHISPER_INFORM", "AFK", "DND" },
CHANNEL = { "CHANNEL_JOIN", "CHANNEL_LEAVE", "CHANNEL_NOTICE", "CHANNEL_USER" },
INSTANCE_CHAT = { "INSTANCE_CHAT_LEADER" },
BN_WHISPER = { "BN_WHISPER_INFORM" },
BN_CONVERSATION = { "BN_CONVERSATION_NOTICE", "BN_CONVERSATION_LIST" },
};
CHAT_INVERTED_CATEGORY_LIST = {};
for category, sublist in pairs(CHAT_CATEGORY_LIST) do
for _, item in pairs(sublist) do
CHAT_INVERTED_CATEGORY_LIST[item] = category;
end
end
function Chat_GetChatCategory(chatType)
return CHAT_INVERTED_CATEGORY_LIST[chatType] or chatType;
end
-- list of text emotes that we want to show on the Emote submenu (these have anims)
EmoteList = {
"WAVE",
"BOW",
"DANCE",
"APPLAUD",
"BEG",
"CHICKEN",
"CRY",
"EAT",
"FLEX",
"KISS",
"LAUGH",
"POINT",
"ROAR",
"RUDE",
"SALUTE",
"SHY",
"TALK",
"STAND",
"SIT",
"SLEEP",
"KNEEL",
};
-- list of text emotes that we want to show on the Speech submenu (these have sounds)
TextEmoteSpeechList = {
"HELPME",
"INCOMING",
"CHARGE",
"FLEE",
"ATTACKMYTARGET",
"OOM",
"FOLLOW",
"WAIT",
"HEALME",
"CHEER",
"OPENFIRE",
"RASP",
"HELLO",
"BYE",
"NOD",
"NO",
"THANK",
"WELCOME",
"CONGRATULATE",
"FLIRT",
"JOKE",
"TRAIN",
};
-- These are text emote tokens - add new ones at the bottom of the list!
EMOTE1_TOKEN = "AGREE";
EMOTE2_TOKEN = "AMAZE";
EMOTE3_TOKEN = "ANGRY";
EMOTE4_TOKEN = "APOLOGIZE";
EMOTE5_TOKEN = "APPLAUD";
EMOTE6_TOKEN = "BASHFUL";
EMOTE7_TOKEN = "BECKON";
EMOTE8_TOKEN = "BEG";
EMOTE9_TOKEN = "BITE";
EMOTE10_TOKEN = "BLEED";
EMOTE11_TOKEN = "BLINK";
EMOTE12_TOKEN = "BLUSH";
EMOTE13_TOKEN = "BONK";
EMOTE14_TOKEN = "BORED";
EMOTE15_TOKEN = "BOUNCE";
EMOTE16_TOKEN = "BRB";
EMOTE17_TOKEN = "BOW";
EMOTE18_TOKEN = "BURP";
EMOTE19_TOKEN = "BYE";
EMOTE20_TOKEN = "CACKLE";
EMOTE21_TOKEN = "CHEER";
EMOTE22_TOKEN = "CHICKEN";
EMOTE23_TOKEN = "CHUCKLE";
EMOTE24_TOKEN = "CLAP";
EMOTE25_TOKEN = "CONFUSED";
EMOTE26_TOKEN = "CONGRATULATE";
EMOTE27_TOKEN = "UNUSED";
EMOTE28_TOKEN = "COUGH";
EMOTE29_TOKEN = "COWER";
EMOTE30_TOKEN = "CRACK";
EMOTE31_TOKEN = "CRINGE";
EMOTE32_TOKEN = "CRY";
EMOTE33_TOKEN = "CURIOUS";
EMOTE34_TOKEN = "CURTSEY";
EMOTE35_TOKEN = "DANCE";
EMOTE36_TOKEN = "DRINK";
EMOTE37_TOKEN = "DROOL";
EMOTE38_TOKEN = "EAT";
EMOTE39_TOKEN = "EYE";
EMOTE40_TOKEN = "FART";
EMOTE41_TOKEN = "FIDGET";
EMOTE42_TOKEN = "FLEX";
EMOTE43_TOKEN = "FROWN";
EMOTE44_TOKEN = "GASP";
EMOTE45_TOKEN = "GAZE";
EMOTE46_TOKEN = "GIGGLE";
EMOTE47_TOKEN = "GLARE";
EMOTE48_TOKEN = "GLOAT";
EMOTE49_TOKEN = "GREET";
EMOTE50_TOKEN = "GRIN";
EMOTE51_TOKEN = "GROAN";
EMOTE52_TOKEN = "GROVEL";
EMOTE53_TOKEN = "GUFFAW";
EMOTE54_TOKEN = "HAIL";
EMOTE55_TOKEN = "HAPPY";
EMOTE56_TOKEN = "HELLO";
EMOTE57_TOKEN = "HUG";
EMOTE58_TOKEN = "HUNGRY";
EMOTE59_TOKEN = "KISS";
EMOTE60_TOKEN = "KNEEL";
EMOTE61_TOKEN = "LAUGH";
EMOTE62_TOKEN = "LAYDOWN";
EMOTE63_TOKEN = "MASSAGE";
EMOTE64_TOKEN = "MOAN";
EMOTE65_TOKEN = "MOON";
EMOTE66_TOKEN = "MOURN";
EMOTE67_TOKEN = "NO";
EMOTE68_TOKEN = "NOD";
EMOTE69_TOKEN = "NOSEPICK";
EMOTE70_TOKEN = "PANIC";
EMOTE71_TOKEN = "PEER";
EMOTE72_TOKEN = "PLEAD";
EMOTE73_TOKEN = "POINT";
EMOTE74_TOKEN = "POKE";
EMOTE75_TOKEN = "PRAY";
EMOTE76_TOKEN = "ROAR";
EMOTE77_TOKEN = "ROFL";
EMOTE78_TOKEN = "RUDE";
EMOTE79_TOKEN = "SALUTE";
EMOTE80_TOKEN = "SCRATCH";
EMOTE81_TOKEN = "SEXY";
EMOTE82_TOKEN = "SHAKE";
EMOTE83_TOKEN = "SHOUT";
EMOTE84_TOKEN = "SHRUG";
EMOTE85_TOKEN = "SHY";
EMOTE86_TOKEN = "SIGH";
EMOTE87_TOKEN = "SIT";
EMOTE88_TOKEN = "SLEEP";
EMOTE89_TOKEN = "SNARL";
EMOTE90_TOKEN = "SPIT";
EMOTE91_TOKEN = "STARE";
EMOTE92_TOKEN = "SURPRISED";
EMOTE93_TOKEN = "SURRENDER";
EMOTE94_TOKEN = "TALK";
EMOTE95_TOKEN = "TALKEX";
EMOTE96_TOKEN = "TALKQ";
EMOTE97_TOKEN = "TAP";
EMOTE98_TOKEN = "THANK";
EMOTE99_TOKEN = "THREATEN";
EMOTE100_TOKEN = "TIRED";
EMOTE101_TOKEN = "VICTORY";
EMOTE102_TOKEN = "WAVE";
EMOTE103_TOKEN = "WELCOME";
EMOTE104_TOKEN = "WHINE";
EMOTE105_TOKEN = "WHISTLE";
EMOTE106_TOKEN = "WORK";
EMOTE107_TOKEN = "YAWN";
EMOTE108_TOKEN = "BOGGLE";
EMOTE109_TOKEN = "CALM";
EMOTE110_TOKEN = "COLD";
EMOTE111_TOKEN = "COMFORT";
EMOTE112_TOKEN = "CUDDLE";
EMOTE113_TOKEN = "DUCK";
EMOTE114_TOKEN = "INSULT";
EMOTE115_TOKEN = "INTRODUCE";
EMOTE116_TOKEN = "JK";
EMOTE117_TOKEN = "LICK";
EMOTE118_TOKEN = "LISTEN";
EMOTE119_TOKEN = "LOST";
EMOTE120_TOKEN = "MOCK";
EMOTE121_TOKEN = "PONDER";
EMOTE122_TOKEN = "POUNCE";
EMOTE123_TOKEN = "PRAISE";
EMOTE124_TOKEN = "PURR";
EMOTE125_TOKEN = "PUZZLE";
EMOTE126_TOKEN = "RAISE";
EMOTE127_TOKEN = "READY";
EMOTE128_TOKEN = "SHIMMY";
EMOTE129_TOKEN = "SHIVER";
EMOTE130_TOKEN = "SHOO";
EMOTE131_TOKEN = "SLAP";
EMOTE132_TOKEN = "SMIRK";
EMOTE133_TOKEN = "SNIFF";
EMOTE134_TOKEN = "SNUB";
EMOTE135_TOKEN = "SOOTHE";
EMOTE136_TOKEN = "STINK";
EMOTE137_TOKEN = "TAUNT";
EMOTE138_TOKEN = "TEASE";
EMOTE139_TOKEN = "THIRSTY";
EMOTE140_TOKEN = "VETO";
EMOTE141_TOKEN = "SNICKER";
EMOTE142_TOKEN = "TICKLE";
EMOTE143_TOKEN = "STAND";
EMOTE144_TOKEN = "VIOLIN";
EMOTE145_TOKEN = "SMILE";
EMOTE146_TOKEN = "RASP";
EMOTE147_TOKEN = "GROWL";
EMOTE148_TOKEN = "BARK";
EMOTE149_TOKEN = "PITY";
EMOTE150_TOKEN = "SCARED";
EMOTE151_TOKEN = "FLOP";
EMOTE152_TOKEN = "LOVE";
EMOTE153_TOKEN = "MOO";
EMOTE154_TOKEN = "COMMEND";
EMOTE155_TOKEN = "TRAIN";
EMOTE156_TOKEN = "HELPME";
EMOTE157_TOKEN = "INCOMING";
EMOTE158_TOKEN = "OPENFIRE";
EMOTE159_TOKEN = "CHARGE";
EMOTE160_TOKEN = "FLEE";
EMOTE161_TOKEN = "ATTACKMYTARGET";
EMOTE162_TOKEN = "OOM";
EMOTE163_TOKEN = "FOLLOW";
EMOTE164_TOKEN = "WAIT";
EMOTE165_TOKEN = "FLIRT";
EMOTE166_TOKEN = "HEALME";
EMOTE167_TOKEN = "JOKE";
EMOTE168_TOKEN = "WINK";
EMOTE169_TOKEN = "PAT";
EMOTE170_TOKEN = "GOLFCLAP";
EMOTE171_TOKEN = "MOUNTSPECIAL";
EMOTE304_TOKEN = "INCOMING";
EMOTE306_TOKEN = "FLEE";
EMOTE368_TOKEN = "BLAME"
EMOTE369_TOKEN = "BLANK"
EMOTE370_TOKEN = "BRANDISH"
EMOTE371_TOKEN = "BREATH"
EMOTE372_TOKEN = "DISAGREE"
EMOTE373_TOKEN = "DOUBT"
EMOTE374_TOKEN = "EMBARRASS"
EMOTE375_TOKEN = "ENCOURAGE"
EMOTE376_TOKEN = "ENEMY"
EMOTE377_TOKEN = "EYEBROW"
EMOTE380_TOKEN = "HIGHFIVE"
EMOTE381_TOKEN = "ABSENT"
EMOTE382_TOKEN = "ARM"
EMOTE383_TOKEN = "AWE"
EMOTE384_TOKEN = "BACKPACK"
EMOTE385_TOKEN = "BADFEELING"
EMOTE386_TOKEN = "CHALLENGE"
EMOTE387_TOKEN = "CHUG"
EMOTE389_TOKEN = "DING"
EMOTE390_TOKEN = "FACEPALM"
EMOTE391_TOKEN = "FAINT"
EMOTE392_TOKEN = "GO"
EMOTE393_TOKEN = "GOING"
EMOTE394_TOKEN = "GLOWER"
EMOTE395_TOKEN = "HEADACHE"
EMOTE396_TOKEN = "HICCUP"
EMOTE398_TOKEN = "HISS"
EMOTE399_TOKEN = "HOLDHAND"
EMOTE401_TOKEN = "HURRY"
EMOTE402_TOKEN = "IDEA"
EMOTE403_TOKEN = "JEALOUS"
EMOTE404_TOKEN = "LUCK"
EMOTE405_TOKEN = "MAP"
EMOTE406_TOKEN = "MERCY"
EMOTE407_TOKEN = "MUTTER"
EMOTE408_TOKEN = "NERVOUS"
EMOTE409_TOKEN = "OFFER"
EMOTE410_TOKEN = "PET"
EMOTE411_TOKEN = "PINCH"
EMOTE413_TOKEN = "PROUD"
EMOTE414_TOKEN = "PROMISE"
EMOTE415_TOKEN = "PULSE"
EMOTE416_TOKEN = "PUNCH"
EMOTE417_TOKEN = "POUT"
EMOTE418_TOKEN = "REGRET"
EMOTE420_TOKEN = "REVENGE"
EMOTE421_TOKEN = "ROLLEYES"
EMOTE422_TOKEN = "RUFFLE"
EMOTE423_TOKEN = "SAD"
EMOTE424_TOKEN = "SCOFF"
EMOTE425_TOKEN = "SCOLD"
EMOTE426_TOKEN = "SCOWL"
EMOTE427_TOKEN = "SEARCH"
EMOTE428_TOKEN = "SHAKEFIST"
EMOTE429_TOKEN = "SHIFTY"
EMOTE430_TOKEN = "SHUDDER"
EMOTE431_TOKEN = "SIGNAL"
EMOTE432_TOKEN = "SILENCE"
EMOTE433_TOKEN = "SING"
EMOTE434_TOKEN = "SMACK"
EMOTE435_TOKEN = "SNEAK"
EMOTE436_TOKEN = "SNEEZE"
EMOTE437_TOKEN = "SNORT"
EMOTE438_TOKEN = "SQUEAL"
EMOTE440_TOKEN = "SUSPICIOUS"
EMOTE441_TOKEN = "THINK"
EMOTE442_TOKEN = "TRUCE"
EMOTE443_TOKEN = "TWIDDLE"
EMOTE444_TOKEN = "WARN"
EMOTE445_TOKEN = "SNAP"
EMOTE446_TOKEN = "CHARM"
EMOTE447_TOKEN = "COVEREARS"
EMOTE448_TOKEN = "CROSSARMS"
EMOTE449_TOKEN = "LOOK"
EMOTE450_TOKEN = "OBJECT"
EMOTE451_TOKEN = "SWEAT"
EMOTE452_TOKEN = "YW"
EMOTE453_TOKEN = "READ"
local MAXEMOTEINDEX = 453;
ICON_LIST = {
"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_1:",
"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_2:",
"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_3:",
"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_4:",
"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_5:",
"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_6:",
"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_7:",
"|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_8:",
}
--Links tags from Global Strings to indicies for entries in ICON_LIST. This way addons can easily replace icons
ICON_TAG_LIST =
{
[strlower(ICON_TAG_RAID_TARGET_STAR1)] = 1,
[strlower(ICON_TAG_RAID_TARGET_STAR2)] = 1,
[strlower(ICON_TAG_RAID_TARGET_CIRCLE1)] = 2,
[strlower(ICON_TAG_RAID_TARGET_CIRCLE2)] = 2,
[strlower(ICON_TAG_RAID_TARGET_DIAMOND1)] = 3,
[strlower(ICON_TAG_RAID_TARGET_DIAMOND2)] = 3,
[strlower(ICON_TAG_RAID_TARGET_TRIANGLE1)] = 4,
[strlower(ICON_TAG_RAID_TARGET_TRIANGLE2)] = 4,
[strlower(ICON_TAG_RAID_TARGET_MOON1)] = 5,
[strlower(ICON_TAG_RAID_TARGET_MOON2)] = 5,
[strlower(ICON_TAG_RAID_TARGET_SQUARE1)] = 6,
[strlower(ICON_TAG_RAID_TARGET_SQUARE2)] = 6,
[strlower(ICON_TAG_RAID_TARGET_CROSS1)] = 7,
[strlower(ICON_TAG_RAID_TARGET_CROSS2)] = 7,
[strlower(ICON_TAG_RAID_TARGET_SKULL1)] = 8,
[strlower(ICON_TAG_RAID_TARGET_SKULL2)] = 8,
[strlower(RAID_TARGET_1)] = 1,
[strlower(RAID_TARGET_2)] = 2,
[strlower(RAID_TARGET_3)] = 3,
[strlower(RAID_TARGET_4)] = 4,
[strlower(RAID_TARGET_5)] = 5,
[strlower(RAID_TARGET_6)] = 6,
[strlower(RAID_TARGET_7)] = 7,
[strlower(RAID_TARGET_8)] = 8,
}
GROUP_TAG_LIST =
{
[strlower(GROUP1_CHAT_TAG1)] = 1,
[strlower(GROUP1_CHAT_TAG2)] = 1,
[strlower(GROUP2_CHAT_TAG1)] = 2,
[strlower(GROUP2_CHAT_TAG2)] = 2,
[strlower(GROUP3_CHAT_TAG1)] = 3,
[strlower(GROUP3_CHAT_TAG2)] = 3,
[strlower(GROUP4_CHAT_TAG1)] = 4,
[strlower(GROUP4_CHAT_TAG2)] = 4,
[strlower(GROUP5_CHAT_TAG1)] = 5,
[strlower(GROUP5_CHAT_TAG2)] = 5,
[strlower(GROUP6_CHAT_TAG1)] = 6,
[strlower(GROUP6_CHAT_TAG2)] = 6,
[strlower(GROUP7_CHAT_TAG1)] = 7,
[strlower(GROUP7_CHAT_TAG2)] = 7,
[strlower(GROUP8_CHAT_TAG1)] = 8,
[strlower(GROUP8_CHAT_TAG2)] = 8,
--Language independent:
["g1"] = 1;
["g2"] = 2;
["g3"] = 3;
["g4"] = 4;
["g5"] = 5;
["g6"] = 6;
["g7"] = 7;
["g8"] = 8;
};
GROUP_LANGUAGE_INDEPENDENT_STRINGS =
{
"g1",
"g2",
"g3",
"g4",
"g5",
"g6",
"g7",
"g8",
};
-- Arena Team Helper Function
function ArenaTeam_GetTeamSizeID(teamsizearg)
local teamname, teamsize, id;
for i=1, MAX_ARENA_TEAMS do
teamname, teamsize = GetArenaTeam(i)
if ( teamsizearg == teamsize ) then
id = i;
end
end
return id;
end
--
-- CastSequence support
--
local CastSequenceManager;
local CastSequenceTable = {};
local CastSequenceFreeList = {};
local function CreateCanonicalActions(entry, ...)
entry.spells = {};
entry.spellNames = {};
entry.items = {};
local count = 0;
for i=1, select("#", ...) do
local action = strlower(strtrim((select(i, ...))));
if ( action and action ~="" ) then
count = count + 1;
if ( GetItemInfo(action) or select(3, SecureCmdItemParse(action)) ) then
entry.items[count] = action;
entry.spells[count] = strlower(GetItemSpell(action) or "");
entry.spellNames[count] = entry.spells[count];
else
entry.spells[count] = action;
entry.spellNames[count] = gsub(action, "!*(.*)", "%1");
end
end
end
end
local function SetCastSequenceIndex(entry, index)
entry.index = index;
entry.pending = nil;
end
local function ResetCastSequence(sequence, entry)
SetCastSequenceIndex(entry, 1);
CastSequenceFreeList[sequence] = entry;
CastSequenceTable[sequence] = nil;
end
local function SetNextCastSequence(sequence, entry)
if ( entry.index == #entry.spells ) then
ResetCastSequence(sequence, entry);
else
SetCastSequenceIndex(entry, entry.index + 1);
end
end
local function CastSequenceManager_OnEvent(self, event, ...)
-- Reset all sequences when the player dies
if ( event == "PLAYER_DEAD" ) then
for sequence, entry in pairs(CastSequenceTable) do
ResetCastSequence(sequence, entry);
end
return;
end
-- Increment sequences for spells which succeed.
if ( event == "UNIT_SPELLCAST_SENT" or
event == "UNIT_SPELLCAST_SUCCEEDED" or
event == "UNIT_SPELLCAST_INTERRUPTED" or
event == "UNIT_SPELLCAST_FAILED" or
event == "UNIT_SPELLCAST_FAILED_QUIET" ) then
local unit, name, rank, castID, _;
if ( event == "UNIT_SPELLCAST_SENT" ) then
unit, name, rank, _, castID = ...;
else
unit, name, rank, castID = ...;
end
if ( not name ) then
-- This was a server-side only spell affecting the player somehow, don't do anything with cast sequencing, just bail.
return;
end
if ( unit == "player" or unit == "pet" ) then
name, rank = strlower(name), strlower(rank);
local nameplus = name.."()";
local fullname = name.."("..rank..")";
for sequence, entry in pairs(CastSequenceTable) do
local entryName = entry.spellNames[entry.index];
if ( entryName == name or entryName == nameplus or entryName == fullname ) then
if ( event == "UNIT_SPELLCAST_SENT" ) then
entry.pending = castID;
elseif ( entry.pending == castID ) then
entry.pending = nil;
if ( event == "UNIT_SPELLCAST_SUCCEEDED" ) then
SetNextCastSequence(sequence, entry);
end
end
end
end
end
return;
end
-- Handle reset events
local reset = "";
if ( event == "PLAYER_TARGET_CHANGED" ) then
reset = "target";
elseif ( event == "PLAYER_REGEN_ENABLED" ) then
reset = "combat";
end
for sequence, entry in pairs(CastSequenceTable) do
if ( strfind(entry.reset, reset, 1, true) ) then
ResetCastSequence(sequence, entry);
end
end
end
local function CastSequenceManager_OnUpdate(self, elapsed)
elapsed = self.elapsed + elapsed;
if ( elapsed < 1 ) then
self.elapsed = elapsed;
return;
end
for sequence, entry in pairs(CastSequenceTable) do
if ( entry.timeout ) then
if ( elapsed >= entry.timeout ) then
ResetCastSequence(sequence, entry);
else
entry.timeout = entry.timeout - elapsed;
end
end
end
self.elapsed = 0;
end
local function ExecuteCastSequence(sequence, target)
if ( not CastSequenceManager ) then
CastSequenceManager = CreateFrame("Frame");
CastSequenceManager.elapsed = 0;
CastSequenceManager:RegisterEvent("PLAYER_DEAD");
CastSequenceManager:RegisterEvent("UNIT_SPELLCAST_SENT");
CastSequenceManager:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");
CastSequenceManager:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED");
CastSequenceManager:RegisterEvent("UNIT_SPELLCAST_FAILED");
CastSequenceManager:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET");
CastSequenceManager:RegisterEvent("PLAYER_TARGET_CHANGED");
CastSequenceManager:RegisterEvent("PLAYER_REGEN_ENABLED");
CastSequenceManager:SetScript("OnEvent", CastSequenceManager_OnEvent);
CastSequenceManager:SetScript("OnUpdate", CastSequenceManager_OnUpdate);
end
local entry = CastSequenceTable[sequence];
if ( not entry ) then
entry = CastSequenceFreeList[sequence];
if ( not entry ) then
local reset, spells = strmatch(sequence, "^reset=([^%s]+)%s*(.*)");
if ( not reset ) then
spells = sequence;
end
entry = {};
CreateCanonicalActions(entry, strsplit(",", spells));
entry.reset = strlower(reset or "");
end
CastSequenceTable[sequence] = entry;
entry.index = 1;
end
-- Don't do anything if this entry is still pending
if ( entry.pending ) then
return;
end
-- See if modified click restarts the sequence
if ( (IsShiftKeyDown() and strfind(entry.reset, "shift", 1, true)) or
(IsControlKeyDown() and strfind(entry.reset, "ctrl", 1, true)) or
(IsAltKeyDown() and strfind(entry.reset, "alt", 1, true)) ) then
SetCastSequenceIndex(entry, 1);
end
-- Reset the timeout each time the sequence is used
local timeout = strmatch(entry.reset, "(%d+)");
if ( timeout ) then
entry.timeout = CastSequenceManager.elapsed + tonumber(timeout);
end
-- Execute the sequence!
local item, spell = entry.items[entry.index], entry.spells[entry.index];
if ( item ) then
local name, bag, slot = SecureCmdItemParse(item);
if ( slot ) then
if ( name ) then
spell = strlower(GetItemSpell(name) or "");
else
spell = "";
end
entry.spellNames[entry.index] = spell;
end
if ( IsEquippableItem(name) and not IsEquippedItem(name) ) then
EquipItemByName(name);
else
SecureCmdUseItem(name, bag, slot, target);
end
else
CastSpellByName(spell, target);
end
if ( spell == "" ) then
SetNextCastSequence(sequence, entry);
end
end
function QueryCastSequence(sequence)
local index = 1;
local item, spell;
local entry = CastSequenceTable[sequence];
if ( entry ) then
if ( (IsShiftKeyDown() and strfind(entry.reset, "shift", 1, true)) or
(IsControlKeyDown() and strfind(entry.reset, "ctrl", 1, true)) or
(IsAltKeyDown() and strfind(entry.reset, "alt", 1, true)) ) then
index = 1;
else
index = entry.index;
end
item, spell = entry.items[index], entry.spells[index];
else
entry = CastSequenceFreeList[sequence];
if ( entry ) then
item, spell = entry.items[index], entry.spells[index];
else
local reset, spells = strmatch(sequence, "^reset=([^%s]+)%s*(.*)");
if ( not reset ) then
spells = sequence;
end
local action = strlower(strtrim((strsplit(",", spells))));
if ( GetItemInfo(action) or select(3, SecureCmdItemParse(action)) ) then
item, spell = action, strlower(GetItemSpell(action) or "");
else
item, spell = nil, action;
end
end
end
if ( item ) then
local name, bag, slot = SecureCmdItemParse(item);
if ( slot ) then
if ( name ) then
spell = strlower(GetItemSpell(name) or "");
else
spell = "";
end
end
end
return index, item, spell;
end
local CastRandomManager;
local CastRandomTable = {};
local function CastRandomManager_OnEvent(self, event, ...)
local unit, name, rank = ...;
if ( not name ) then
-- This was a server-side only spell affecting the player somehow, don't do anything with cast sequencing, just bail.
return;
end
if ( unit == "player" ) then
name, rank = strlower(name), strlower(rank);
local nameplus = name.."()";
local fullname = name.."("..rank..")";
for sequence, entry in pairs(CastRandomTable) do
if ( entry.pending and entry.value ) then
local entryName = strlower(entry.value);
if ( entryName == name or entryName == nameplus or entryName == fullname ) then
entry.pending = nil;
if ( event == "UNIT_SPELLCAST_SUCCEEDED" ) then
entry.value = nil;
end
end
end
end
end
end
local function ExecuteCastRandom(actions)
if ( not CastRandomManager ) then
CastRandomManager = CreateFrame("Frame");
CastRandomManager:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED");
CastRandomManager:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED");
CastRandomManager:RegisterEvent("UNIT_SPELLCAST_FAILED");
CastRandomManager:RegisterEvent("UNIT_SPELLCAST_FAILED_QUIET");
CastRandomManager:SetScript("OnEvent", CastRandomManager_OnEvent);
end
local entry = CastRandomTable[actions];
if ( not entry ) then
entry = {};
CreateCanonicalActions(entry, strsplit(",", actions));
CastRandomTable[actions] = entry;
end
if ( not entry.value ) then
entry.value = strtrim(GetRandomArgument(strsplit(",", actions)));
end
entry.pending = true;
return entry.value;
end
function GetRandomArgument(...)
return (select(random(select("#", ...)), ...));
end
-- Slash commands that are protected from tampering
local SecureCmdList = { };
function IsSecureCmd(command)
command = strupper(command);
-- first check the hash table
if ( hash_SecureCmdList[command] ) then
return true;
end
for index, value in pairs(SecureCmdList) do
local i = 1;
local cmdString = _G["SLASH_"..index..i];
while ( cmdString ) do
cmdString = strupper(cmdString);
if ( cmdString == command ) then
return true;
end
i = i + 1;
cmdString = _G["SLASH_"..index..i];
end
end
end
function SecureCmdItemParse(item)
if ( not item ) then
return nil, nil, nil;
end
local bag, slot = strmatch(item, "^(%d+)%s+(%d+)$");
if ( not bag ) then
slot = strmatch(item, "^(%d+)$");
end
if ( bag ) then
item = GetContainerItemLink(bag, slot);
elseif ( slot ) then
item = GetInventoryItemLink("player", slot);
end
return item, bag, slot;
end
function SecureCmdUseItem(name, bag, slot, target)
if ( bag ) then
UseContainerItem(bag, slot, target);
elseif ( slot ) then
UseInventoryItem(slot, target);
else
UseItemByName(name, target);
end
end
SecureCmdList["STARTATTACK"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target or target == "target" ) then
target = action;
end
StartAttack(target);
end
end
SecureCmdList["STOPATTACK"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
StopAttack();
end
end
SecureCmdList["CAST"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
local name, bag, slot = SecureCmdItemParse(action);
if ( slot or GetItemInfo(name) ) then
SecureCmdUseItem(name, bag, slot, target);
else
CastSpellByName(action, target);
end
end
end
SecureCmdList["USE"] = SecureCmdList["CAST"];
SecureCmdList["CASTRANDOM"] = function(msg)
local actions, target = SecureCmdOptionParse(msg);
if ( actions ) then
local action = ExecuteCastRandom(actions);
local name, bag, slot = SecureCmdItemParse(action);
if ( slot or GetItemInfo(name) ) then
SecureCmdUseItem(name, bag, slot, target);
else
CastSpellByName(action, target);
end
end
end
SecureCmdList["USERANDOM"] = SecureCmdList["CASTRANDOM"];
SecureCmdList["CASTSEQUENCE"] = function(msg)
local sequence, target = SecureCmdOptionParse(msg);
if ( sequence and sequence ~= "" ) then
ExecuteCastSequence(sequence, target);
end
end
SecureCmdList["STOPCASTING"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
SpellStopCasting();
end
end
SecureCmdList["STOPSPELLTARGET"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
SpellStopTargeting();
end
end
SecureCmdList["CANCELAURA"] = function(msg)
local spell = SecureCmdOptionParse(msg);
if ( spell ) then
local name, rank = strmatch(spell, "([^(]+)[(]([^)]+)[)]");
if ( not name ) then
name = spell;
end
CancelUnitBuff("player", name, rank);
end
end
SecureCmdList["CANCELFORM"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
CancelShapeshiftForm();
end
end
-- Allow friendly names for glyph slots (needs to be local)
local GLYPH_SLOTS = {
minor1 = GLYPH_ID_MINOR_1;
minor2 = GLYPH_ID_MINOR_2;
minor3 = GLYPH_ID_MINOR_3;
major1 = GLYPH_ID_MAJOR_1;
major2 = GLYPH_ID_MAJOR_2;
major3 = GLYPH_ID_MAJOR_3;
-- prime1 = GLYPH_ID_PRIME_1;
-- prime2 = GLYPH_ID_PRIME_2;
-- prime3 = GLYPH_ID_PRIME_3;
};
SecureCmdList["CASTGLYPH"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
local glyph, slot = strmatch(action, "^(%S+)%s+(%S+)$");
slot = (slot and GLYPH_SLOTS[slot]) or tonumber(slot);
local glyphID = tonumber(glyph);
if ( glyphID and slot ) then
CastGlyphByID(glyphID, slot);
elseif ( glyph and slot ) then
CastGlyphByName(glyph, slot);
end
end
end
SecureCmdList["EQUIP"] = function(msg)
local item = SecureCmdOptionParse(msg);
if ( item ) then
EquipItemByName((SecureCmdItemParse(item)));
end
end
SecureCmdList["EQUIP_TO_SLOT"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
local slot, item = strmatch(action, "^(%d+)%s+(.*)");
if ( item ) then
if ( PaperDoll_IsEquippedSlot(slot) ) then
EquipItemByName(SecureCmdItemParse(item), slot);
else
-- user specified a bad slot number (slot that you can't equip an item to)
ChatFrame_DisplayUsageError(format(ERROR_SLASH_EQUIP_TO_SLOT, EQUIPPED_FIRST, EQUIPPED_LAST));
end
elseif ( slot ) then
-- user specified a slot but not an item
ChatFrame_DisplayUsageError(format(ERROR_SLASH_EQUIP_TO_SLOT, EQUIPPED_FIRST, EQUIPPED_LAST));
end
end
end
SecureCmdList["CHANGEACTIONBAR"] = function(msg)
local page = SecureCmdOptionParse(msg);
if ( page and page ~= "" ) then
page = tonumber(page);
if (page and page >= 1 and page <= NUM_ACTIONBAR_PAGES) then
ChangeActionBarPage(page);
else
ChatFrame_DisplayUsageError(format(ERROR_SLASH_CHANGEACTIONBAR, 1, NUM_ACTIONBAR_PAGES));
end
end
end
SecureCmdList["SWAPACTIONBAR"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
local a, b = strmatch(action, "(%d+)%s+(%d+)");
if ( a and b ) then
a = tonumber(a);
b = tonumber(b);
if ( ( a and a >= 1 and a <= NUM_ACTIONBAR_PAGES ) and ( b and b >= 1 and b <= NUM_ACTIONBAR_PAGES ) ) then
if ( GetActionBarPage() == a ) then
ChangeActionBarPage(b);
else
ChangeActionBarPage(a);
end
else
ChatFrame_DisplayUsageError(format(ERROR_SLASH_SWAPACTIONBAR, 1, NUM_ACTIONBAR_PAGES));
end
end
end
end
SecureCmdList["TARGET"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target or target == "target" ) then
target = action;
end
TargetUnit(target);
end
end
SecureCmdList["TARGET_EXACT"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target or target == "target" ) then
target = action;
end
TargetUnit(target, 1);
end
end
SecureCmdList["TARGET_NEAREST_ENEMY"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
TargetNearestEnemy(action);
end
end
SecureCmdList["TARGET_NEAREST_ENEMY_PLAYER"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
TargetNearestEnemyPlayer(action);
end
end
SecureCmdList["TARGET_NEAREST_FRIEND"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
TargetNearestFriend(action);
end
end
SecureCmdList["TARGET_NEAREST_FRIEND_PLAYER"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
TargetNearestFriendPlayer(action);
end
end
SecureCmdList["TARGET_NEAREST_PARTY"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
TargetNearestPartyMember(action);
end
end
SecureCmdList["TARGET_NEAREST_RAID"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
TargetNearestRaidMember(action);
end
end
SecureCmdList["CLEARTARGET"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
ClearTarget();
end
end
SecureCmdList["TARGET_LAST_TARGET"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
TargetLastTarget();
end
end
SecureCmdList["TARGET_LAST_ENEMY"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
TargetLastEnemy(action);
end
end
SecureCmdList["TARGET_LAST_FRIEND"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action ) then
TargetLastFriend(action);
end
end
SecureCmdList["ASSIST"] = function(msg)
if ( msg == "" ) then
AssistUnit();
else
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target ) then
target = action;
end
AssistUnit(target);
end
end
end
SecureCmdList["FOCUS"] = function(msg)
if ( msg == "" ) then
FocusUnit();
else
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target or target == "focus" ) then
target = action;
end
FocusUnit(target);
end
end
end
SecureCmdList["CLEARFOCUS"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
ClearFocus();
end
end
SecureCmdList["MAINTANKON"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target ) then
target = action;
end
if ( target == "" ) then
target = "target";
end
SetPartyAssignment("MAINTANK", target);
end
end
SecureCmdList["MAINTANKOFF"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target ) then
target = action;
end
if ( target == "" ) then
target = "target";
end
ClearPartyAssignment("MAINTANK", target);
end
end
SecureCmdList["MAINASSISTON"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target ) then
target = action;
end
if ( target == "" ) then
target = "target";
end
SetPartyAssignment("MAINASSIST", target);
end
end
SecureCmdList["MAINASSISTOFF"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target ) then
target = action;
end
if ( target == "" ) then
target = "target";
end
ClearPartyAssignment("MAINASSIST", target);
end
end
SecureCmdList["DUEL"] = function(msg)
StartDuel(msg)
end
SecureCmdList["DUEL_CANCEL"] = function(msg)
CancelDuel()
end
SecureCmdList["PET_ATTACK"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
if ( not target or target == "pettarget" ) then
target = action;
end
PetAttack(target);
end
end
SecureCmdList["PET_FOLLOW"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
PetFollow();
end
end
SecureCmdList["PET_MOVE_TO"] = function(msg)
local action, target = SecureCmdOptionParse(msg);
if ( action ) then
PetMoveTo(target);
end
end
SecureCmdList["PET_STAY"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
PetWait();
end
end
SecureCmdList["PET_PASSIVE"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
PetPassiveMode();
end
end
SecureCmdList["PET_DEFENSIVE"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
PetDefensiveMode();
end
end
SecureCmdList["PET_AGGRESSIVE"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
PetAggressiveMode();
end
end
SecureCmdList["PET_ASSIST"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
PetAssistMode();
end
end
SecureCmdList["PET_AUTOCASTON"] = function(msg)
local spell = SecureCmdOptionParse(msg);
if ( spell ) then
EnableSpellAutocast(spell);
end
end
SecureCmdList["PET_AUTOCASTOFF"] = function(msg)
local spell = SecureCmdOptionParse(msg);
if ( spell ) then
DisableSpellAutocast(spell);
end
end
SecureCmdList["PET_AUTOCASTTOGGLE"] = function(msg)
local spell = SecureCmdOptionParse(msg);
if ( spell ) then
ToggleSpellAutocast(spell);
end
end
SecureCmdList["STOPMACRO"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
StopMacro();
end
end
SecureCmdList["CANCELQUEUEDSPELL"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
SpellCancelQueuedSpell();
end
end
SecureCmdList["CLICK"] = function(msg)
local action = SecureCmdOptionParse(msg);
if ( action and action ~= "" ) then
local name, mouseButton, down = strmatch(action, "([^%s]+)%s+([^%s]+)%s*(.*)");
if ( not name ) then
name = action;
end
local button = GetClickFrame(name);
if ( button and button:IsObjectType("Button") ) then
button:Click(mouseButton, down);
end
end
end
SecureCmdList["EQUIP_SET"] = function(msg)
local set = SecureCmdOptionParse(msg);
if ( set and set ~= "" ) then
EquipmentManager_EquipSet(set);
end
end
SecureCmdList["WORLD_MARKER"] = function(msg)
local marker = SecureCmdOptionParse(msg);
if ( tonumber(marker) ) then
PlaceRaidMarker(tonumber(marker));
end
end
SecureCmdList["CLEAR_WORLD_MARKER"] = function(msg)
local marker = SecureCmdOptionParse(msg);
if ( tonumber(marker) ) then
ClearRaidMarker(tonumber(marker));
elseif ( type(marker) == "string" and strtrim(strlower(marker)) == strlower(ALL) ) then
ClearRaidMarker(nil); --Clear all world markers.
end
end
SecureCmdList["SUMMON_BATTLE_PET"] = function(msg)
local pet = SecureCmdOptionParse(msg);
if ( type(pet) == "string" ) then
local _, petID = C_PetJournal.FindPetIDByName(string.trim(pet));
if ( petID ) then
C_PetJournal.SummonPetByGUID(petID);
else
C_PetJournal.SummonPetByGUID(pet);
end
end
end
SecureCmdList["RANDOMPET"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
C_PetJournal.SummonRandomPet(true);
end
end
SecureCmdList["RANDOMFAVORITEPET"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
C_PetJournal.SummonRandomPet(false);
end
end
SecureCmdList["DISMISSBATTLEPET"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
local petID = C_PetJournal.GetSummonedPetGUID();
if ( petID ) then
C_PetJournal.SummonPetByGUID(petID);
end
end
end
-- Pre-populate the secure command hash table
for index, value in pairs(SecureCmdList) do
local i = 1;
local cmdString = _G["SLASH_"..index..i];
while ( cmdString ) do
cmdString = strupper(cmdString);
hash_SecureCmdList[cmdString] = value; -- add to hash
i = i + 1;
cmdString = _G["SLASH_"..index..i];
end
end
-- Slash commands
SlashCmdList = { };
SlashCmdList["CONSOLE"] = function(msg)
ConsoleExec(msg);
end
SlashCmdList["CHATLOG"] = function(msg)
local info = ChatTypeInfo["SYSTEM"];
if ( LoggingChat() ) then
LoggingChat(false);
DEFAULT_CHAT_FRAME:AddMessage(CHATLOGDISABLED, info.r, info.g, info.b, info.id);
else
LoggingChat(true);
DEFAULT_CHAT_FRAME:AddMessage(CHATLOGENABLED, info.r, info.g, info.b, info.id);
end
end
SlashCmdList["COMBATLOG"] = function(msg)
local info = ChatTypeInfo["SYSTEM"];
if ( LoggingCombat() ) then
LoggingCombat(false);
DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGDISABLED, info.r, info.g, info.b, info.id);
else
LoggingCombat(true);
DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGENABLED, info.r, info.g, info.b, info.id);
end
end
SlashCmdList["INVITE"] = function(msg)
if(msg == "") then
msg = UnitName("target");
end
if( msg and (strlen(msg) > MAX_CHARACTER_NAME_BYTES) ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
InviteToGroup(msg);
end
SlashCmdList["UNINVITE"] = function(msg)
if(msg == "") then
msg = UnitName("target");
end
UninviteUnit(msg);
end
SlashCmdList["PROMOTE"] = function(msg)
PromoteToLeader(msg);
end
SlashCmdList["REPLY"] = function(msg, editBox)
local lastTell = ChatEdit_GetLastTellTarget();
if ( lastTell ) then
msg = SubstituteChatMessageBeforeSend(msg);
SendChatMessage(msg, "WHISPER", editBox.languageID, lastTell);
else
-- error message
end
end
SlashCmdList["HELP"] = function(msg)
ChatFrame_DisplayHelpText(DEFAULT_CHAT_FRAME);
end
SlashCmdList["MACROHELP"] = function(msg)
ChatFrame_DisplayMacroHelpText(DEFAULT_CHAT_FRAME);
end
SlashCmdList["TIME"] = function(msg)
ChatFrame_DisplayGameTime(DEFAULT_CHAT_FRAME);
end
SlashCmdList["PLAYED"] = function(msg)
RequestTimePlayed();
end
SlashCmdList["FOLLOW"] = function(msg)
FollowUnit(msg);
end
SlashCmdList["TRADE"] = function(msg)
InitiateTrade("target");
end
SlashCmdList["INSPECT"] = function(msg)
InspectUnit("target");
end
SlashCmdList["LOGOUT"] = function(msg)
Logout();
end
SlashCmdList["QUIT"] = function(msg)
Quit();
end
SlashCmdList["JOIN"] = function(msg)
local name = gsub(msg, "%s*([^%s]+).*", "%1");
local password = gsub(msg, "%s*([^%s]+)%s*(.*)", "%2");
if(strlen(name) <= 0) then
local joinhelp = CHAT_JOIN_HELP;
local info = ChatTypeInfo["SYSTEM"];
DEFAULT_CHAT_FRAME:AddMessage(joinhelp, info.r, info.g, info.b, info.id);
else
local zoneChannel, channelName = JoinPermanentChannel(name, password, DEFAULT_CHAT_FRAME:GetID(), 1);
if ( channelName ) then
name = channelName;
end
if ( not zoneChannel ) then
local info = ChatTypeInfo["CHANNEL"];
DEFAULT_CHAT_FRAME:AddMessage(CHAT_INVALID_NAME_NOTICE, info.r, info.g, info.b, info.id);
return;
end
local i = 1;
while ( DEFAULT_CHAT_FRAME.channelList[i] ) do
i = i + 1;
end
DEFAULT_CHAT_FRAME.channelList[i] = name;
DEFAULT_CHAT_FRAME.zoneChannelList[i] = zoneChannel;
end
end
SlashCmdList["LEAVE"] = function(msg)
local name = strmatch(msg, "%s*([^%s]+)");
if ( name ) then
local nameNum = tonumber(name);
if ( nameNum and nameNum > MAX_WOW_CHAT_CHANNELS ) then
BNLeaveConversation(nameNum - MAX_WOW_CHAT_CHANNELS);
else
LeaveChannelByName(name);
end
end
end
SlashCmdList["LIST_CHANNEL"] = function(msg)
local name = strmatch(msg, "%s*([^%s]+)");
if ( name ) then
local nameNum = tonumber(name);
if ( nameNum and nameNum > MAX_WOW_CHAT_CHANNELS ) then
BNListConversation(nameNum - MAX_WOW_CHAT_CHANNELS);
else
ListChannelByName(name);
end
else
ListChannels();
end
end
SlashCmdList["CHAT_HELP"] =
function(msg)
ChatFrame_DisplayChatHelp(DEFAULT_CHAT_FRAME)
end
SlashCmdList["CHAT_PASSWORD"] =
function(msg)
local name = gsub(msg, "%s*([^%s]+).*", "%1");
local password = gsub(msg, "%s*([^%s]+)%s*(.*)", "%2");
SetChannelPassword(name, password);
end
SlashCmdList["CHAT_OWNER"] =
function(msg)
local channel = gsub(msg, "%s*([^%s]+).*", "%1");
local newOwner = gsub(msg, "%s*([^%s]+)%s*(.*)", "%2");
if ( not channel or not newOwner ) then
return;
end
local newOwnerLen = strlen(newOwner);
if ( newOwnerLen > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
if ( strlen(channel) > 0 ) then
if ( newOwnerLen > 0 ) then
SetChannelOwner(channel, newOwner);
else
DisplayChannelOwner(channel);
end
end
end
SlashCmdList["CHAT_MODERATOR"] =
function(msg)
local channel, player = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( not channel or not player ) then
return;
end
if ( strlen(player) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
ChannelModerator(channel, player);
end
SlashCmdList["CHAT_UNMODERATOR"] =
function(msg)
local channel, player = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( not channel or not player ) then
return;
end
if ( strlen(player) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
if ( channel and player ) then
ChannelUnmoderator(channel, player);
end
end
SlashCmdList["CHAT_MUTE"] =
function(msg)
local channel, player = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( not channel or not player ) then
return;
end
if ( strlen(player) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
if ( channel and player ) then
ChannelMute(channel, player);
end
end
SlashCmdList["CHAT_UNMUTE"] =
function(msg)
local channel, player = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( not channel or not player ) then
return;
end
if ( strlen(player) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
if ( channel and player ) then
ChannelUnmute(channel, player);
end
end
SlashCmdList["CHAT_CINVITE"] =
function(msg)
local channel, player = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( not channel or not player ) then
return;
end
if ( channel and player ) then
if ( tonumber(channel) and tonumber(channel) > MAX_WOW_CHAT_CHANNELS ) then
--We have a BNet conversation.
channel = tonumber(channel) - MAX_WOW_CHAT_CHANNELS;
if ( BNGetConversationInfo(channel) ) then
local presenceID = BNet_GetPresenceID(player);
if ( presenceID ) then
BNInviteToConversation(channel, presenceID);
end
end
else
if ( strlen(player) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
ChannelInvite(channel, player);
end
end
end
SlashCmdList["CHAT_KICK"] =
function(msg)
local channel, player = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( not channel or not player ) then
return;
end
if ( strlen(player) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
if ( channel and player ) then
ChannelKick(channel, player);
end
end
SlashCmdList["CHAT_BAN"] =
function(msg)
local channel, player = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( not channel or not player ) then
return;
end
if ( strlen(player) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
if ( channel and player ) then
ChannelBan(channel, player);
end
end
SlashCmdList["CHAT_UNBAN"] =
function(msg)
local channel, player = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( not channel or not player ) then
return;
end
if ( strlen(player) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
if ( channel and player ) then
ChannelUnban(channel, player);
end
end
SlashCmdList["CHAT_ANNOUNCE"] =
function(msg)
local channel = strmatch(msg, "%s*([^%s]+)");
if ( channel ) then
ChannelToggleAnnouncements(channel);
end
end
SlashCmdList["TEAM_INVITE"] = function(msg)
if ( msg ~= "" ) then
local team, name = strmatch(msg, "^(%d+)[%w+%d+]*%s+(.*)");
if ( team and name ) then
if ( strlen(name) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
team = tonumber(team);
if ( team ) then
local teamsizeID = ArenaTeam_GetTeamSizeID(team);
if ( teamsizeID ) then
ArenaTeamInviteByName(teamsizeID, name);
end
return;
end
end
end
ChatFrame_DisplayUsageError(ERROR_SLASH_TEAM_INVITE);
end
SlashCmdList["TEAM_QUIT"] = function(msg)
if ( msg ~= "" ) then
local team = strmatch(msg, "^(%d+)[%w+%d+]*");
if ( team ) then
team = tonumber(team);
if ( team ) then
local teamsizeID = ArenaTeam_GetTeamSizeID(team);
if ( teamsizeID ) then
ArenaTeamLeave(teamsizeID);
end
return;
end
end
end
ChatFrame_DisplayUsageError(ERROR_SLASH_TEAM_QUIT);
end
SlashCmdList["TEAM_UNINVITE"] = function(msg)
if ( msg ~= "" ) then
local team, name = strmatch(msg, "^(%d+)[%w+%d+]*%s+(.*)");
if ( team and name ) then
if ( strlen(name) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
team = tonumber(team);
if ( team ) then
local teamsizeID = ArenaTeam_GetTeamSizeID(team);
if ( teamsizeID ) then
ArenaTeamUninviteByName(teamsizeID, name);
end
return;
end
end
end
ChatFrame_DisplayUsageError(ERROR_SLASH_TEAM_UNINVITE);
end
SlashCmdList["TEAM_CAPTAIN"] = function(msg)
if ( msg ~= "" ) then
local team, name = strmatch(msg, "^(%d+)[%w+%d+]*%s+(.*)");
if ( team and name ) then
if ( strlen(name) > MAX_CHARACTER_NAME_BYTES ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
team = tonumber(team);
if ( team ) then
local teamsizeID = ArenaTeam_GetTeamSizeID(team);
if ( teamsizeID ) then
ArenaTeamSetLeaderByName(teamsizeID, name);
end
return;
end
end
end
ChatFrame_DisplayUsageError(ERROR_SLASH_TEAM_CAPTAIN);
end
SlashCmdList["TEAM_DISBAND"] = function(msg)
if ( msg ~= "" ) then
local team = strmatch(msg, "^(%d+)[%w+%d+]*");
if ( team ) then
team = tonumber(team);
if ( team ) then
local teamsizeID = ArenaTeam_GetTeamSizeID(team);
if ( teamsizeID ) then
local teamName, teamSize = GetArenaTeam(teamsizeID);
for i = 1, teamSize * 2 do
local name, rank = GetArenaTeamRosterInfo(teamsizeID, i);
if ( rank == 0 ) then
if ( name == UnitName("player") ) then
local dialog = StaticPopup_Show("CONFIRM_TEAM_DISBAND", teamName);
if ( dialog ) then
dialog.data = teamsizeID;
end
end
break;
end
end
end
return;
end
end
end
ChatFrame_DisplayUsageError(ERROR_SLASH_TEAM_DISBAND);
end
SlashCmdList["GUILD_INVITE"] = function(msg)
if(msg == "") then
msg = UnitName("target");
end
if( msg and (strlen(msg) > MAX_CHARACTER_NAME_BYTES) ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
GuildInvite(msg);
end
SlashCmdList["GUILD_UNINVITE"] = function(msg)
if(msg == "") then
msg = UnitName("target");
end
if( msg and (strlen(msg) > MAX_CHARACTER_NAME_BYTES) ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
GuildUninvite(msg);
end
SlashCmdList["GUILD_PROMOTE"] = function(msg)
if( msg and (strlen(msg) > MAX_CHARACTER_NAME_BYTES) ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
GuildPromote(msg);
end
SlashCmdList["GUILD_DEMOTE"] = function(msg)
if( msg and (strlen(msg) > MAX_CHARACTER_NAME_BYTES) ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
GuildDemote(msg);
end
SlashCmdList["GUILD_LEADER"] = function(msg)
if( msg and (strlen(msg) > MAX_CHARACTER_NAME_BYTES) ) then
ChatFrame_DisplayUsageError(ERR_NAME_TOO_LONG2);
return;
end
GuildSetLeader(msg);
end
SlashCmdList["GUILD_MOTD"] = function(msg)
GuildSetMOTD(msg)
end
SlashCmdList["GUILD_LEAVE"] = function(msg)
GuildLeave();
end
SlashCmdList["GUILD_DISBAND"] = function(msg)
if ( IsGuildLeader() ) then
StaticPopup_Show("CONFIRM_GUILD_DISBAND");
end
end
SlashCmdList["GUILD_INFO"] = function(msg)
GuildInfo();
end
SlashCmdList["GUILD_ROSTER"] = function(msg)
if ( IsInGuild() ) then
GuildFrame_LoadUI();
if ( GuildFrame ) then
GuildFrameTab2:Click();
ShowUIPanel(GuildFrame);
end
end
end
--SlashCmdList["GUILD_HELP"] = function(msg)
-- ChatFrame_DisplayGuildHelp(DEFAULT_CHAT_FRAME);
--end
SlashCmdList["CHAT_AFK"] = function(msg)
SendChatMessage(msg, "AFK");
end
SlashCmdList["CHAT_DND"] = function(msg)
SendChatMessage(msg, "DND");
end
SlashCmdList["WHO"] = function(msg)
if ( msg == "" ) then
msg = WhoFrame_GetDefaultWhoCommand();
ShowWhoPanel();
end
WhoFrameEditBox:SetText(msg);
SendWho(msg);
end
SlashCmdList["CHANNEL"] = function(msg, editBox)
msg = SubstituteChatMessageBeforeSend(msg);
SendChatMessage(msg, "CHANNEL", editBox.languageID, editBox:GetAttribute("channelTarget"));
end
SlashCmdList["FRIENDS"] = function(msg)
local player, note = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( player ~= "" or UnitIsPlayer("target") ) then
AddOrRemoveFriend(player, note);
else
ToggleFriendsPanel();
end
end
SlashCmdList["REMOVEFRIEND"] = function(msg)
RemoveFriend(msg);
end
SlashCmdList["IGNORE"] = function(msg)
if ( msg ~= "" or UnitIsPlayer("target") ) then
local presenceID = BNet_GetPresenceID(msg);
if ( presenceID ) then
if ( BNIsFriend(presenceID) ) then
SendSystemMessage(ERR_CANNOT_IGNORE_BN_FRIEND);
else
BNSetToonBlocked(presenceID, not BNIsToonBlocked(presenceID));
end
else
AddOrDelIgnore(msg);
end
else
ToggleIgnorePanel();
end
end
SlashCmdList["UNIGNORE"] = function(msg)
if ( msg ~= "" or UnitIsPlayer("target") ) then
DelIgnore(msg);
else
ToggleIgnorePanel();
end
end
SlashCmdList["SCRIPT"] = function(msg)
RunScript(msg);
end
SlashCmdList["LOOT_FFA"] = function(msg)
SetLootMethod("freeforall");
end
SlashCmdList["LOOT_ROUNDROBIN"] = function(msg)
SetLootMethod("roundrobin");
end
SlashCmdList["LOOT_MASTER"] = function(msg)
SetLootMethod("master", msg);
end
SlashCmdList["LOOT_GROUP"] = function(msg)
SetLootMethod("group");
end
SlashCmdList["LOOT_NEEDBEFOREGREED"] = function(msg)
SetLootMethod("needbeforegreed");
end
SlashCmdList["LOOT_SETTHRESHOLD"] = function(msg)
if ( not msg ) then
local info = ChatTypeInfo["SYSTEM"];
DEFAULT_CHAT_FRAME:AddMessage(format(ERROR_SLASH_LOOT_SETTHRESHOLD, MIN_LOOT_THRESHOLD, MAX_LOOT_THRESHOLD), info.r, info.g, info.b, info.id);
return;
end
local MIN_LOOT_THRESHOLD = 2; -- "good" item quality
local MAX_LOOT_THRESHOLD = 6; -- "artifact" item quality
local threshold = strmatch(msg, "(%d+)");
threshold = tonumber(threshold);
if ( threshold and threshold >= MIN_LOOT_THRESHOLD and threshold <= MAX_LOOT_THRESHOLD ) then
-- try to match a threshold number first
SetLootThreshold(threshold);
else
msg = strupper(msg);
if ( msg == strupper(ITEM_QUALITY2_DESC) ) then
SetLootThreshold(2);
elseif ( msg == strupper(ITEM_QUALITY3_DESC) ) then
SetLootThreshold(3);
elseif ( msg == strupper(ITEM_QUALITY4_DESC) ) then
SetLootThreshold(4);
elseif ( msg == strupper(ITEM_QUALITY5_DESC) ) then
SetLootThreshold(5);
elseif ( msg == strupper(ITEM_QUALITY6_DESC) ) then
SetLootThreshold(6);
else
-- no matches found
local info = ChatTypeInfo["SYSTEM"];
DEFAULT_CHAT_FRAME:AddMessage(format(ERROR_SLASH_LOOT_SETTHRESHOLD, MIN_LOOT_THRESHOLD, MAX_LOOT_THRESHOLD), info.r, info.g, info.b, info.id);
end
end
end
SlashCmdList["RANDOM"] = function(msg)
local num1 = gsub(msg, "(%s*)(%d+)(.*)", "%2", 1);
local rest = gsub(msg, "(%s*)(%d+)(.*)", "%3", 1);
local num2 = "";
local numSubs;
if ( strlen(rest) > 0 ) then
num2, numSubs = gsub(msg, "(%s*)(%d+)([-%s]+)(%d+)(.*)", "%4", 1);
if ( numSubs == 0 ) then
num2 = "";
end
end
if ( num1 == "" and num2 == "" ) then
RandomRoll("1", "100");
elseif ( num2 == "" ) then
RandomRoll("1", num1);
else
RandomRoll(num1, num2);
end
end
SlashCmdList["MACRO"] = function(msg)
ShowMacroFrame();
end
SlashCmdList["PVP"] = function(msg)
TogglePVP();
end
SlashCmdList["RAID_INFO"] = function(msg)
RaidFrame.slashCommand = 1;
if ( ( GetNumSavedInstances() > 0 ) and not RaidInfoFrame:IsVisible() ) then
ToggleRaidFrame();
RaidInfoFrame:Show();
elseif ( not RaidFrame:IsVisible() ) then
ToggleRaidFrame();
end
end
SlashCmdList["READYCHECK"] = function(msg)
if ( UnitIsGroupLeader("player") or UnitIsGroupAssistant("player") ) then
DoReadyCheck();
end
end
--[[All of this information is obtainable through the armory now.
SlashCmdList["SAVEGUILDROSTER"] = function(msg)
SaveGuildRoster();
end]]
SlashCmdList["DUNGEONS"] = function(msg)
ToggleLFDParentFrame();
end
SlashCmdList["RAIDBROWSER"] = function(msg)
ToggleRaidBrowser();
end
SlashCmdList["BENCHMARK"] = function(msg)
SetTaxiBenchmarkMode(msg);
end
SlashCmdList["DISMOUNT"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
Dismount();
end
end
SlashCmdList["LEAVEVEHICLE"] = function(msg)
if ( SecureCmdOptionParse(msg) ) then
VehicleExit();
end
end
SlashCmdList["RESETCHAT"] = function(msg)
FCF_ResetAllWindows();
end
SlashCmdList["ENABLE_ADDONS"] = function(msg)
EnableAllAddOns();
ReloadUI();
end
SlashCmdList["DISABLE_ADDONS"] = function(msg)
DisableAllAddOns();
ReloadUI();
end
SlashCmdList["STOPWATCH"] = function(msg)
if ( not IsAddOnLoaded("Blizzard_TimeManager") ) then
UIParentLoadAddOn("Blizzard_TimeManager");
end
if ( StopwatchFrame ) then
local text = strmatch(msg, "%s*([^%s]+)%s*");
if ( text ) then
text = strlower(text);
-- in any of the following cases, the stopwatch will be shown
StopwatchFrame:Show();
-- try to match a command
local function MatchCommand(param, text)
local i, compare;
i = 1;
repeat
compare = _G[param..i];
if ( compare and compare == text ) then
return true;
end
i = i + 1;
until ( not compare );
return false;
end
if ( MatchCommand("SLASH_STOPWATCH_PARAM_PLAY", text) ) then
Stopwatch_Play();
return;
end
if ( MatchCommand("SLASH_STOPWATCH_PARAM_PAUSE", text) ) then
Stopwatch_Pause();
return;
end
if ( MatchCommand("SLASH_STOPWATCH_PARAM_STOP", text) ) then
Stopwatch_Clear();
return;
end
-- try to match a countdown
-- kinda ghetto, but hey, it's simple and it works =)
local hour, minute, second = strmatch(msg, "(%d+):(%d+):(%d+)");
if ( not hour ) then
minute, second = strmatch(msg, "(%d+):(%d+)");
if ( not minute ) then
second = strmatch(msg, "(%d+)");
end
end
Stopwatch_StartCountdown(tonumber(hour), tonumber(minute), tonumber(second));
else
Stopwatch_Toggle();
end
end
end
SlashCmdList["CALENDAR"] = function(msg)
if ( not IsAddOnLoaded("Blizzard_Calendar") ) then
UIParentLoadAddOn("Blizzard_Calendar");
end
if ( Calendar_Toggle ) then
Calendar_Toggle();
end
end
SlashCmdList["ACHIEVEMENTUI"] = function(msg)
ToggleAchievementFrame();
end
SlashCmdList["SET_TITLE"] = function(msg)
local name = SecureCmdOptionParse(msg);
if ( name and name ~= "") then
if(not SetTitleByName(name)) then
UIErrorsFrame:AddMessage(TITLE_DOESNT_EXIST, 1.0, 0.1, 0.1, 1.0);
end
else
SetCurrentTitle(-1)
end
end
SlashCmdList["USE_TALENT_SPEC"] = function(msg)
local group = SecureCmdOptionParse(msg);
if ( group ) then
local groupNumber = tonumber(group);
if ( groupNumber ) then
SetActiveSpecGroup(groupNumber);
end
end
end
-- easier method to turn on/off errors for macros
SlashCmdList["UI_ERRORS_OFF"] = function(msg)
UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
SetCVar("Sound_EnableSFX", "0");
end
SlashCmdList["UI_ERRORS_ON"] = function(msg)
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
SetCVar("Sound_EnableSFX", "1");
end
SlashCmdList["FRAMESTACK"] = function(msg)
UIParentLoadAddOn("Blizzard_DebugTools");
if(msg == tostring(true)) then
FrameStackTooltip_Toggle(true);
else
FrameStackTooltip_Toggle();
end
end
SlashCmdList["EVENTTRACE"] = function(msg)
UIParentLoadAddOn("Blizzard_DebugTools");
EventTraceFrame_HandleSlashCmd(msg);
end
SlashCmdList["DUMP"] = function(msg)
UIParentLoadAddOn("Blizzard_DebugTools");
DevTools_DumpCommand(msg);
end
SlashCmdList["RELOAD"] = function(msg)
ConsoleExec("reloadui");
end
SlashCmdList["WARGAME"] = function(msg)
local target, area = strmatch(msg, "%s*([^%s]+)%s*(.*)");
if ( target and target ~= "" ) then
if area and area == "" then area = nil end
StartWarGame(target, area );
end
end
SlashCmdList["GUILDFINDER"] = function(msg)
if ( IsTrialAccount() ) then
UIErrorsFrame:AddMessage(ERR_RESTRICTED_ACCOUNT, 1.0, 0.1, 0.1, 1.0);
else
ToggleGuildFinder();
end
end
SlashCmdList["TARGET_MARKER"] = function(msg)
local marker, target = SecureCmdOptionParse(msg);
if ( not target ) then
target = "target";
end
if ( tonumber(marker) ) then
SetRaidTarget(target, tonumber(marker)); --Using /tm 0 will clear the target marker.
end
end
SlashCmdList["OPEN_LOOT_HISTORY"] = function(msg)
ToggleLootHistoryFrame();
end
SlashCmdList["RAIDFINDER"] = function(msg)
PVEFrame_ToggleFrame("GroupFinderFrame", RaidFinderFrame);
end
function ChatFrame_SetupListProxyTable(list)
if ( getmetatable(list) ) then
return;
end
setmetatable(list, { __index = {} });
end
function ChatFrame_ImportListToHash(list, hash)
for k, v in pairs(list) do
local i = 1;
local tag = _G["SLASH_"..k..i];
while(tag) do
tag = strupper(tag);
if ( hash ) then
hash[tag] = v;
end
hash_ChatTypeInfoList[tag] = k; --Also need to import it here for all types.
i = i + 1;
tag = _G["SLASH_"..k..i];
end
--Add the item we removed to the proxy table.
local proxyTable = getmetatable(list).__index;
proxyTable[k] = v;
end
table.wipe(list);
end
function ChatFrame_ImportEmoteTokensToHash()
local i = 1;
local j = 1;
local cmdString = _G["EMOTE"..i.."_CMD"..j];
while ( i <= MAXEMOTEINDEX ) do
local token = _G["EMOTE"..i.."_TOKEN"];
-- if the code in here changes - change the corresponding code above
if ( token ) then
hash_EmoteTokenList[strupper(cmdString)] = token; -- add to hash
end
j = j + 1;
cmdString = _G["EMOTE"..i.."_CMD"..j];
if ( not cmdString ) then
i = i + 1;
j = 1;
cmdString = _G["EMOTE"..i.."_CMD"..j];
end
end
end
function ChatFrame_ImportAllListsToHash()
ChatFrame_ImportListToHash(SecureCmdList, hash_SecureCmdList);
ChatFrame_ImportListToHash(SlashCmdList, hash_SlashCmdList);
ChatFrame_ImportListToHash(ChatTypeInfo);
end
ChatFrame_SetupListProxyTable(SecureCmdList);
ChatFrame_SetupListProxyTable(SlashCmdList);
ChatFrame_SetupListProxyTable(ChatTypeInfo);
for index, value in pairs(ChatTypeInfo) do
value.r = 1.0;
value.g = 1.0;
value.b = 1.0;
value.id = GetChatTypeIndex(index);
end
ChatFrame_ImportAllListsToHash();
ChatFrame_ImportEmoteTokensToHash();
-- ChatFrame functions
function ChatFrame_OnLoad(self)
self.flashTimer = 0;
self:RegisterEvent("PLAYER_ENTERING_WORLD");
self:RegisterEvent("UPDATE_CHAT_COLOR");
self:RegisterEvent("UPDATE_CHAT_WINDOWS");
self:RegisterEvent("CHAT_MSG_CHANNEL");
self:RegisterEvent("ZONE_UNDER_ATTACK");
self:RegisterEvent("UPDATE_INSTANCE_INFO");
self:RegisterEvent("NEW_TITLE_EARNED");
self:RegisterEvent("OLD_TITLE_LOST");
self:RegisterEvent("UPDATE_CHAT_COLOR_NAME_BY_CLASS");
self:RegisterEvent("VARIABLES_LOADED");
self:RegisterEvent("CHAT_SERVER_DISCONNECTED");
self:RegisterEvent("CHAT_SERVER_RECONNECTED");
self:RegisterEvent("BN_CONNECTED");
self:RegisterEvent("BN_DISCONNECTED");
self:RegisterEvent("PLAYER_REPORT_SUBMITTED");
self:RegisterEvent("NEUTRAL_FACTION_SELECT_RESULT");
self.tellTimer = GetTime();
self.channelList = {};
self.zoneChannelList = {};
self.messageTypeList = {};
self.defaultLanguage = GetDefaultLanguage(); --If PLAYER_ENTERING_WORLD hasn't been called yet, this is nil, but it'll be fixed whent he event is fired.
end
function ChatFrame_RegisterForMessages(self, ...)
local messageGroup;
local index = 1;
for i=1, select("#", ...) do
messageGroup = ChatTypeGroup[select(i, ...)];
if ( messageGroup ) then
self.messageTypeList[index] = select(i, ...);
for index, value in pairs(messageGroup) do
self:RegisterEvent(value);
end
index = index + 1;
end
end
end
function ChatFrame_RegisterForChannels(self, ...)
local index = 1;
for i=1, select("#", ...), 2 do
self.channelList[index], self.zoneChannelList[index] = select(i, ...);
index = index + 1;
end
end
function ChatFrame_AddMessageGroup(chatFrame, group)
local info = ChatTypeGroup[group];
if ( info ) then
tinsert(chatFrame.messageTypeList, group);
for index, value in pairs(info) do
chatFrame:RegisterEvent(value);
end
AddChatWindowMessages(chatFrame:GetID(), group);
end
end
function ChatFrame_AddSingleMessageType(chatFrame, messageType)
local group = ChatTypeGroupInverted[messageType];
local info = ChatTypeGroup[group];
if ( info ) then
if (not tContains(chatFrame.messageTypeList, group)) then
tinsert(chatFrame.messageTypeList, group);
end
for index, value in pairs(info) do
if (value == messageType) then
chatFrame:RegisterEvent(value);
end
end
end
end
function ChatFrame_RemoveMessageGroup(chatFrame, group)
local info = ChatTypeGroup[group];
if ( info ) then
for index, value in pairs(chatFrame.messageTypeList) do
if ( strupper(value) == strupper(group) ) then
chatFrame.messageTypeList[index] = nil;
end
end
for index, value in pairs(info) do
chatFrame:UnregisterEvent(value);
end
RemoveChatWindowMessages(chatFrame:GetID(), group);
end
end
function ChatFrame_RemoveAllMessageGroups(chatFrame)
for index, value in pairs(chatFrame.messageTypeList) do
for eventIndex, eventValue in pairs(ChatTypeGroup[value]) do
chatFrame:UnregisterEvent(eventValue);
end
RemoveChatWindowMessages(chatFrame:GetID(), value);
end
chatFrame.messageTypeList = {};
end
function ChatFrame_AddChannel(chatFrame, channel)
local zoneChannel = AddChatWindowChannel(chatFrame:GetID(), channel);
if ( zoneChannel ) then
local i = 1;
while ( chatFrame.channelList[i] ) do
i = i + 1;
end
chatFrame.channelList[i] = channel;
chatFrame.zoneChannelList[i] = zoneChannel;
end
end
function ChatFrame_RemoveChannel(chatFrame, channel)
for index, value in pairs(chatFrame.channelList) do
if ( strupper(channel) == strupper(value) ) then
chatFrame.channelList[index] = nil;
chatFrame.zoneChannelList[index] = nil;
end
end
RemoveChatWindowChannel(chatFrame:GetID(), channel);
end
function ChatFrame_RemoveAllChannels(chatFrame)
for index, value in pairs(chatFrame.channelList) do
RemoveChatWindowChannel(chatFrame:GetID(), value);
end
chatFrame.channelList = {};
chatFrame.zoneChannelList = {};
end
function ChatFrame_AddPrivateMessageTarget(chatFrame, chatTarget)
ChatFrame_RemoveExcludePrivateMessageTarget(chatFrame, chatTarget);
if ( chatFrame.privateMessageList ) then
chatFrame.privateMessageList[strlower(chatTarget)] = true;
else
chatFrame.privateMessageList = { [strlower(chatTarget)] = true };
end
end
function ChatFrame_RemovePrivateMessageTarget(chatFrame, chatTarget)
if ( chatFrame.privateMessageList ) then
chatFrame.privateMessageList[strlower(chatTarget)] = nil;
end
end
function ChatFrame_ExcludePrivateMessageTarget(chatFrame, chatTarget)
ChatFrame_RemovePrivateMessageTarget(chatFrame, chatTarget);
if ( chatFrame.excludePrivateMessageList ) then
chatFrame.excludePrivateMessageList[strlower(chatTarget)] = true;
else
chatFrame.excludePrivateMessageList = { [strlower(chatTarget)] = true };
end
end
function ChatFrame_RemoveExcludePrivateMessageTarget(chatFrame, chatTarget)
if ( chatFrame.excludePrivateMessageList ) then
chatFrame.excludePrivateMessageList[strlower(chatTarget)] = nil;
end
end
function ChatFrame_ReceiveAllPrivateMessages(chatFrame)
chatFrame.privateMessageList = nil;
chatFrame.excludePrivateMessageList = nil;
end
function ChatFrame_AddBNConversationTarget(chatFrame, chatTarget)
ChatFrame_RemoveExcludeBNConversationTarget(chatFrame, chatTarget);
if ( chatFrame.bnConversationList ) then
chatFrame.bnConversationList[tonumber(chatTarget)] = true;
else
chatFrame.bnConversationList = { [tonumber(chatTarget)] = true };
end
end
function ChatFrame_RemoveBNConversationTarget(chatFrame, chatTarget)
if ( chatFrame.bnConversationList ) then
chatFrame.bnConversationList[tonumber(chatTarget)] = nil;
end
end
function ChatFrame_ExcludeBNConversationTarget(chatFrame, chatTarget)
ChatFrame_RemoveBNConversationTarget(chatFrame, chatTarget);
if ( chatFrame.excludeBNConversationList ) then
chatFrame.excludeBNConversationList[tonumber(chatTarget)] = true;
else
chatFrame.excludeBNConversationList = { [tonumber(chatTarget)] = true };
end
end
function ChatFrame_RemoveExcludeBNConversationTarget(chatFrame, chatTarget)
if ( chatFrame.excludeBNConversationList ) then
chatFrame.excludeBNConversationList[tonumber(chatTarget)] = nil;
end
end
function ChatFrame_ReceiveAllBNConversations(chatFrame)
chatFrame.bnConversationList = nil;
chatFrame.excludeBNConversationList = nil;
end
-- Set up a private editbox to handle macro execution
do
local function GetDefaultChatEditBox(field)
return DEFAULT_CHAT_FRAME.editBox;
end
local editbox = CreateFrame("Editbox", "MacroEditBox");
editbox:RegisterEvent("EXECUTE_CHAT_LINE");
editbox:SetScript("OnEvent",
function(self,event,line)
if ( event == "EXECUTE_CHAT_LINE" ) then
local defaulteditbox = securecall(GetDefaultChatEditBox);
self:SetAttribute("chatType", defaulteditbox:GetAttribute("chatType"));
self:SetAttribute("tellTarget", defaulteditbox:GetAttribute("tellTarget"));
self:SetAttribute("channelTarget", defaulteditbox:GetAttribute("channelTarget"));
self:SetText(line);
ChatEdit_SendText(self);
end
end
);
editbox:Hide();
end
function ChatFrame_OnEvent(self, event, ...)
if ( ChatFrame_ConfigEventHandler(self, event, ...) ) then
return;
end
if ( ChatFrame_SystemEventHandler(self, event, ...) ) then
return
end
if ( ChatFrame_MessageEventHandler(self, event, ...) ) then
return
end
end
function ChatFrame_ConfigEventHandler(self, event, ...)
if ( event == "PLAYER_ENTERING_WORLD" ) then
self.defaultLanguage = GetDefaultLanguage();
return true;
elseif ( event == "NEUTRAL_FACTION_SELECT_RESULT" ) then
self.defaultLanguage = GetDefaultLanguage();
return true;
elseif ( event == "UPDATE_CHAT_WINDOWS" ) then
local name, fontSize, r, g, b, a, shown, locked = FCF_GetChatWindowInfo(self:GetID());
if ( fontSize > 0 ) then
local fontFile, unused, fontFlags = self:GetFont();
self:SetFont(fontFile, fontSize, fontFlags);
end
if ( shown and not self.minimized ) then
self:Show();
end
-- Do more stuff!!!
ChatFrame_RegisterForMessages(self, GetChatWindowMessages(self:GetID()));
ChatFrame_RegisterForChannels(self, GetChatWindowChannels(self:GetID()));
-- GMOTD may have arrived before this frame registered for the event
if ( not self.checkedGMOTD and self:IsEventRegistered("GUILD_MOTD") ) then
self.checkedGMOTD = true;
ChatFrame_DisplayGMOTD(self, GetGuildRosterMOTD());
end
return true;
end
local arg1, arg2, arg3, arg4 = ...;
if ( event == "UPDATE_CHAT_COLOR" ) then
local info = ChatTypeInfo[strupper(arg1)];
if ( info ) then
info.r = arg2;
info.g = arg3;
info.b = arg4;
self:UpdateColorByID(info.id, info.r, info.g, info.b);
if ( strupper(arg1) == "WHISPER" ) then
info = ChatTypeInfo["REPLY"];
if ( info ) then
info.r = arg2;
info.g = arg3;
info.b = arg4;
self:UpdateColorByID(info.id, info.r, info.g, info.b);
end
end
end
return true;
elseif ( event == "UPDATE_CHAT_COLOR_NAME_BY_CLASS" ) then
local info = ChatTypeInfo[strupper(arg1)];
if ( info ) then
info.colorNameByClass = arg2;
if ( strupper(arg1) == "WHISPER" ) then
info = ChatTypeInfo["REPLY"];
if ( info ) then
info.colorNameByClass = arg2;
end
end
end
return true;
elseif ( event == "VARIABLES_LOADED" ) then
if ( GetCVarBool("chatMouseScroll") ) then
self:SetScript("OnMouseWheel", FloatingChatFrame_OnMouseScroll);
self:EnableMouseWheel(true);
end
self:UnregisterEvent("VARIABLES_LOADED");
return true;
end
end
function ChatFrame_SystemEventHandler(self, event, ...)
if ( event == "TIME_PLAYED_MSG" ) then
local arg1, arg2 = ...;
ChatFrame_DisplayTimePlayed(self, arg1, arg2);
return true;
elseif ( event == "PLAYER_LEVEL_UP" ) then
local level, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 = ...;
LevelUpDisplay_ChatPrint(self, level, LEVEL_UP_TYPE_CHARACTER)
return true;
elseif (event == "UNIT_LEVEL" ) then
local arg1 = ...;
if (arg1 == "pet" and UnitName("pet") ~= UNKNOWNOBJECT) then
LevelUpDisplay_ChatPrint(self, UnitLevel("pet"), LEVEL_UP_TYPE_PET);
end
elseif ( event == "CHARACTER_POINTS_CHANGED" ) then
local arg1 = ...;
local info = ChatTypeInfo["SYSTEM"];
return true;
elseif ( event == "GUILD_MOTD" ) then
ChatFrame_DisplayGMOTD(self, ...);
return true;
elseif ( event == "ZONE_UNDER_ATTACK" ) then
local arg1 = ...;
local info = ChatTypeInfo["SYSTEM"];
self:AddMessage(format(ZONE_UNDER_ATTACK, arg1), info.r, info.g, info.b, info.id);
return true;
elseif ( event == "UPDATE_INSTANCE_INFO" ) then
if ( RaidFrame.hasRaidInfo ) then
local info = ChatTypeInfo["SYSTEM"];
if ( RaidFrame.slashCommand and GetNumSavedInstances() == 0 and self == DEFAULT_CHAT_FRAME) then
self:AddMessage(NO_RAID_INSTANCES_SAVED, info.r, info.g, info.b, info.id);
RaidFrame.slashCommand = nil;
end
end
return true;
elseif ( event == "NEW_TITLE_EARNED" ) then
local arg1 = ...;
local info = ChatTypeInfo["SYSTEM"];
self:AddMessage(format(NEW_TITLE_EARNED, arg1), info.r, info.g, info.b, info.id);
return true;
elseif ( event == "OLD_TITLE_LOST" ) then
local arg1 = ...;
local info = ChatTypeInfo["SYSTEM"];
self:AddMessage(format(OLD_TITLE_LOST, arg1), info.r, info.g, info.b, info.id);
return true;
elseif ( event == "CHAT_SERVER_DISCONNECTED" ) then
local info = ChatTypeInfo["SYSTEM"];
local isInitialMessage = ...;
self:AddMessage(CHAT_SERVER_DISCONNECTED_MESSAGE, info.r, info.g, info.b, info.id);
return true;
elseif ( event == "CHAT_SERVER_RECONNECTED" ) then
local info = ChatTypeInfo["SYSTEM"];
self:AddMessage(CHAT_SERVER_RECONNECTED_MESSAGE, info.r, info.g, info.b, info.id);
return true;
elseif ( event == "BN_CONNECTED" ) then
local info = ChatTypeInfo["SYSTEM"];
self:AddMessage(BN_CHAT_CONNECTED, info.r, info.g, info.b, info.id);
elseif ( event == "BN_DISCONNECTED" ) then
local info = ChatTypeInfo["SYSTEM"];
self:AddMessage(BN_CHAT_DISCONNECTED, info.r, info.g, info.b, info.id);
elseif ( event == "UNIT_GUILD_LEVEL" ) then
local unit, level = ...;
if ( unit == "player" ) then
LevelUpDisplay_ChatPrint(self, level, LEVEL_UP_TYPE_GUILD);
end
elseif ( event == "PLAYER_REPORT_SUBMITTED" ) then
local guid = ...;
FCF_RemoveAllMessagesFromChanSender(self, guid);
return true;
end
end
function GetColoredName(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12)
local chatType = strsub(event, 10);
if ( strsub(chatType, 1, 7) == "WHISPER" ) then
chatType = "WHISPER";
end
if ( strsub(chatType, 1, 7) == "CHANNEL" ) then
chatType = "CHANNEL"..arg8;
end
local info = ChatTypeInfo[chatType];
if ( info and info.colorNameByClass and arg12 ~= "" ) then
local localizedClass, englishClass, localizedRace, englishRace, sex = GetPlayerInfoByGUID(arg12)
if ( englishClass ) then
local classColorTable = RAID_CLASS_COLORS[englishClass];
if ( not classColorTable ) then
return arg2;
end
return string.format("\124cff%.2x%.2x%.2x", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255)..arg2.."\124r"
end
end
return arg2;
end
function RemoveExtraSpaces(str)
return string.gsub(str, " +", " "); --Replace all instances of 5+ spaces with only 4 spaces.
end
function ChatFrame_DisplayGMOTD(frame, gmotd)
if ( gmotd and (strlen(gmotd) > 0) ) then
local info = ChatTypeInfo["GUILD"];
local string = format(GUILD_MOTD_TEMPLATE, gmotd);
frame:AddMessage(string, info.r, info.g, info.b, info.id);
end
end
function ChatFrame_GetMobileEmbeddedTexture(r, g, b)
r, g, b = floor(r * 255), floor(g * 255), floor(b * 255);
return format("|TInterface\\ChatFrame\\UI-ChatIcon-ArmoryChat:14:14:0:0:16:16:0:16:0:16:%d:%d:%d|t", r, g, b);
end
function ChatFrame_MessageEventHandler(self, event, ...)
if ( strsub(event, 1, 8) == "CHAT_MSG" ) then
local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14 = ...;
local type = strsub(event, 10);
local info = ChatTypeInfo[type];
local filter = false;
if ( chatFilters[event] ) then
local newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14;
for _, filterFunc in next, chatFilters[event] do
filter, newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14 = filterFunc(self, event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
if ( filter ) then
return true;
elseif ( newarg1 ) then
arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14 = newarg1, newarg2, newarg3, newarg4, newarg5, newarg6, newarg7, newarg8, newarg9, newarg10, newarg11, newarg12, newarg13, newarg14;
end
end
end
local coloredName = GetColoredName(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14);
local channelLength = strlen(arg4);
local infoType = type;
if ( (strsub(type, 1, 7) == "CHANNEL") and (type ~= "CHANNEL_LIST") and ((arg1 ~= "INVITE") or (type ~= "CHANNEL_NOTICE_USER")) ) then
if ( arg1 == "WRONG_PASSWORD" ) then
local staticPopup = _G[StaticPopup_Visible("CHAT_CHANNEL_PASSWORD") or ""];
if ( staticPopup and strupper(staticPopup.data) == strupper(arg9) ) then
-- Don't display invalid password messages if we're going to prompt for a password (bug 102312)
return;
end
end
local found = 0;
for index, value in pairs(self.channelList) do
if ( channelLength > strlen(value) ) then
-- arg9 is the channel name without the number in front...
if ( ((arg7 > 0) and (self.zoneChannelList[index] == arg7)) or (strupper(value) == strupper(arg9)) ) then
found = 1;
infoType = "CHANNEL"..arg8;
info = ChatTypeInfo[infoType];
if ( (type == "CHANNEL_NOTICE") and (arg1 == "YOU_LEFT") ) then
self.channelList[index] = nil;
self.zoneChannelList[index] = nil;
end
break;
end
end
end
if ( (found == 0) or not info ) then
return true;
end
end
local chatGroup = Chat_GetChatCategory(type);
local chatTarget;
if ( chatGroup == "CHANNEL" or chatGroup == "BN_CONVERSATION" ) then
chatTarget = tostring(arg8);
elseif ( chatGroup == "WHISPER" or chatGroup == "BN_WHISPER" ) then
if(not(strsub(arg2, 1, 2) == "|K")) then
chatTarget = strupper(arg2);
else
chatTarget = arg2;
end
end
if ( FCFManager_ShouldSuppressMessage(self, chatGroup, chatTarget) ) then
return true;
end
if ( chatGroup == "WHISPER" or chatGroup == "BN_WHISPER" ) then
if ( self.privateMessageList and not self.privateMessageList[strlower(arg2)] ) then
return true;
elseif ( self.excludePrivateMessageList and self.excludePrivateMessageList[strlower(arg2)]
and ( (chatGroup == "WHISPER" and GetCVar("whisperMode") ~= "popout_and_inline") or (chatGroup == "BN_WHISPER" and GetCVar("bnWhisperMode") ~= "popout_and_inline") ) ) then
return true;
end
elseif ( chatGroup == "BN_CONVERSATION" ) then
if ( self.bnConversationList and not self.bnConversationList[arg8] ) then
return true;
elseif ( self.excludeBNConversationList and self.excludeBNConversationList[arg8] and GetCVar("conversationMode") ~= "popout_and_inline") then
return true;
end
end
if (self.privateMessageList) then
-- Dedicated BN whisper windows need online/offline messages for only that player
if ( (chatGroup == "BN_INLINE_TOAST_ALERT" or chatGroup == "BN_WHISPER_PLAYER_OFFLINE") and not self.privateMessageList[strlower(arg2)] ) then
return true;
end
-- HACK to put certain system messages into dedicated whisper windows
if ( chatGroup == "SYSTEM") then
local matchFound = false;
local message = strlower(arg1);
for playerName, _ in pairs(self.privateMessageList) do
local playerNotFoundMsg = strlower(format(ERR_CHAT_PLAYER_NOT_FOUND_S, playerName));
local charOnlineMsg = strlower(format(ERR_FRIEND_ONLINE_SS, playerName, playerName));
local charOfflineMsg = strlower(format(ERR_FRIEND_OFFLINE_S, playerName));
if ( message == playerNotFoundMsg or message == charOnlineMsg or message == charOfflineMsg) then
matchFound = true;
break;
end
end
if (not matchFound) then
return true;
end
end
end
if ( type == "SYSTEM" or type == "SKILL" or type == "LOOT" or type == "CURRENCY" or type == "MONEY" or
type == "OPENING" or type == "TRADESKILLS" or type == "PET_INFO" or type == "TARGETICONS" or type == "BN_WHISPER_PLAYER_OFFLINE") then
self:AddMessage(arg1, info.r, info.g, info.b, info.id);
elseif ( strsub(type,1,7) == "COMBAT_" ) then
self:AddMessage(arg1, info.r, info.g, info.b, info.id);
elseif ( strsub(type,1,6) == "SPELL_" ) then
self:AddMessage(arg1, info.r, info.g, info.b, info.id);
elseif ( strsub(type,1,10) == "BG_SYSTEM_" ) then
self:AddMessage(arg1, info.r, info.g, info.b, info.id);
elseif ( strsub(type,1,11) == "ACHIEVEMENT" ) then
self:AddMessage(format(arg1, "|Hplayer:"..arg2.."|h".."["..coloredName.."]".."|h"), info.r, info.g, info.b, info.id);
elseif ( strsub(type,1,18) == "GUILD_ACHIEVEMENT" ) then
self:AddMessage(format(arg1, "|Hplayer:"..arg2.."|h".."["..coloredName.."]".."|h"), info.r, info.g, info.b, info.id);
elseif ( type == "IGNORED" ) then
self:AddMessage(format(CHAT_IGNORED, arg2), info.r, info.g, info.b, info.id);
elseif ( type == "FILTERED" ) then
self:AddMessage(format(CHAT_FILTERED, arg2), info.r, info.g, info.b, info.id);
elseif ( type == "RESTRICTED" ) then
self:AddMessage(CHAT_RESTRICTED, info.r, info.g, info.b, info.id);
elseif ( type == "CHANNEL_LIST") then
if(channelLength > 0) then
self:AddMessage(format(_G["CHAT_"..type.."_GET"]..arg1, tonumber(arg8), arg4), info.r, info.g, info.b, info.id);
else
self:AddMessage(arg1, info.r, info.g, info.b, info.id);
end
elseif (type == "CHANNEL_NOTICE_USER") then
local globalstring = _G["CHAT_"..arg1.."_NOTICE_BN"];
if ( not globalstring ) then
globalstring = _G["CHAT_"..arg1.."_NOTICE"];
end
if(strlen(arg5) > 0) then
-- TWO users in this notice (E.G. x kicked y)
self:AddMessage(format(globalstring, arg8, arg4, arg2, arg5), info.r, info.g, info.b, info.id);
elseif ( arg1 == "INVITE" ) then
self:AddMessage(format(globalstring, arg4, arg2), info.r, info.g, info.b, info.id);
else
self:AddMessage(format(globalstring, arg8, arg4, arg2), info.r, info.g, info.b, info.id);
end
elseif (type == "CHANNEL_NOTICE") then
local globalstring = _G["CHAT_"..arg1.."_NOTICE_BN"];
if ( not globalstring ) then
globalstring = _G["CHAT_"..arg1.."_NOTICE"];
end
if ( arg10 > 0 ) then
arg4 = arg4.." "..arg10;
end
local accessID = ChatHistory_GetAccessID(Chat_GetChatCategory(type), arg8);
local typeID = ChatHistory_GetAccessID(infoType, arg8, arg12);
self:AddMessage(format(globalstring, arg8, arg4), info.r, info.g, info.b, info.id, false, accessID, typeID);
elseif ( type == "BN_CONVERSATION_NOTICE" ) then
local channelLink = format(CHAT_BN_CONVERSATION_GET_LINK, arg8, MAX_WOW_CHAT_CHANNELS + arg8);
local playerLink = format("|HBNplayer:%s:%s:%s:%s:%s|h[%s]|h", arg2, arg13, arg11, Chat_GetChatCategory(type), arg8, arg2);
local message = format(_G["CHAT_CONVERSATION_"..arg1.."_NOTICE"], channelLink, playerLink)
local accessID = ChatHistory_GetAccessID(Chat_GetChatCategory(type), arg8);
local typeID = ChatHistory_GetAccessID(infoType, arg8, arg12);
self:AddMessage(message, info.r, info.g, info.b, info.id, false, accessID, typeID);
elseif ( type == "BN_CONVERSATION_LIST" ) then
local channelLink = format(CHAT_BN_CONVERSATION_GET_LINK, arg8, MAX_WOW_CHAT_CHANNELS + arg8);
local message = format(CHAT_BN_CONVERSATION_LIST, channelLink, arg1);
self:AddMessage(message, info.r, info.g, info.b, info.id, false, accessID, typeID);
elseif ( type == "BN_INLINE_TOAST_ALERT" ) then
if ( arg1 == "FRIEND_OFFLINE" and not BNet_ShouldProcessOfflineEvents() ) then
return true;
end
local globalstring = _G["BN_INLINE_TOAST_"..arg1];
local message;
if ( arg1 == "FRIEND_REQUEST" ) then
message = globalstring;
elseif ( arg1 == "FRIEND_PENDING" ) then
message = format(BN_INLINE_TOAST_FRIEND_PENDING, BNGetNumFriendInvites());
elseif ( arg1 == "FRIEND_REMOVED" or arg1 == "BATTLETAG_FRIEND_REMOVED" ) then
message = format(globalstring, arg2);
elseif ( arg1 == "FRIEND_ONLINE" or arg1 == "FRIEND_OFFLINE") then
local hasFocus, toonName, client, realmName, realmID, faction, race, class, guild, zoneName, level, gameText = BNGetToonInfo(arg13);
if (toonName and toonName ~= "" and client and client ~= "") then
local toonNameText = BNet_GetClientEmbeddedTexture(client, 14)..toonName;
local playerLink = format("|HBNplayer:%s:%s:%s:%s:%s|h[%s] (%s)|h", arg2, arg13, arg11, Chat_GetChatCategory(type), 0, arg2, toonNameText);
message = format(globalstring, playerLink);
else
local playerLink = format("|HBNplayer:%s:%s:%s:%s:%s|h[%s]|h", arg2, arg13, arg11, Chat_GetChatCategory(type), 0, arg2);
message = format(globalstring, playerLink);
end
else
local playerLink = format("|HBNplayer:%s:%s:%s:%s:%s|h[%s]|h", arg2, arg13, arg11, Chat_GetChatCategory(type), 0, arg2);
message = format(globalstring, playerLink);
end
self:AddMessage(message, info.r, info.g, info.b, info.id);
elseif ( type == "BN_INLINE_TOAST_BROADCAST" ) then
if ( arg1 ~= "" ) then
arg1 = RemoveExtraSpaces(arg1);
local playerLink = format("|HBNplayer:%s:%s:%s:%s:%s|h[%s]|h", arg2, arg13, arg11, Chat_GetChatCategory(type), 0, arg2);
self:AddMessage(format(BN_INLINE_TOAST_BROADCAST, playerLink, arg1), info.r, info.g, info.b, info.id);
end
elseif ( type == "BN_INLINE_TOAST_BROADCAST_INFORM" ) then
if ( arg1 ~= "" ) then
arg1 = RemoveExtraSpaces(arg1);
self:AddMessage(BN_INLINE_TOAST_BROADCAST_INFORM, info.r, info.g, info.b, info.id);
end
elseif ( type == "BN_INLINE_TOAST_CONVERSATION" ) then
self:AddMessage(format(BN_INLINE_TOAST_CONVERSATION, arg1), info.r, info.g, info.b, info.id);
else
local body;
local _, fontHeight = FCF_GetChatWindowInfo(self:GetID());
if ( fontHeight == 0 ) then
--fontHeight will be 0 if it's still at the default (14)
fontHeight = 14;
end
-- Add AFK/DND flags
local pflag;
if(strlen(arg6) > 0) then
if ( arg6 == "GM" ) then
--If it was a whisper, dispatch it to the GMChat addon.
if ( type == "WHISPER" ) then
return;
end
--Add Blizzard Icon, this was sent by a GM
pflag = "|TInterface\\ChatFrame\\UI-ChatIcon-Blizz:12:20:0:0:32:16:4:28:0:16|t ";
elseif ( arg6 == "DEV" ) then
--Add Blizzard Icon, this was sent by a Dev
pflag = "|TInterface\\ChatFrame\\UI-ChatIcon-Blizz:12:20:0:0:32:16:4:28:0:16|t ";
else
pflag = _G["CHAT_FLAG_"..arg6];
end
else
pflag = "";
end
if ( type == "WHISPER_INFORM" and GMChatFrame_IsGM and GMChatFrame_IsGM(arg2) ) then
return;
end
local showLink = 1;
if ( strsub(type, 1, 7) == "MONSTER" or strsub(type, 1, 9) == "RAID_BOSS") then
showLink = nil;
else
arg1 = gsub(arg1, "%%", "%%%%");
end
-- Search for icon links and replace them with texture links.
for tag in string.gmatch(arg1, "%b{}") do
local term = strlower(string.gsub(tag, "[{}]", ""));
if ( ICON_TAG_LIST[term] and ICON_LIST[ICON_TAG_LIST[term]] ) then
arg1 = string.gsub(arg1, tag, ICON_LIST[ICON_TAG_LIST[term]] .. "0|t");
elseif ( GROUP_TAG_LIST[term] ) then
local groupIndex = GROUP_TAG_LIST[term];
local groupList = "[";
for i=1, GetNumGroupMembers() do
local name, rank, subgroup, level, class, classFileName = GetRaidRosterInfo(i);
if ( name and subgroup == groupIndex ) then
local classColorTable = RAID_CLASS_COLORS[classFileName];
if ( classColorTable ) then
name = string.format("\124cff%.2x%.2x%.2x%s\124r", classColorTable.r*255, classColorTable.g*255, classColorTable.b*255, name);
end
groupList = groupList..(groupList == "[" and "" or PLAYER_LIST_DELIMITER)..name;
end
end
groupList = groupList.."]";
arg1 = string.gsub(arg1, tag, groupList);
end
end
--Remove groups of many spaces
arg1 = RemoveExtraSpaces(arg1);
local playerLink;
if ( type ~= "BN_WHISPER" and type ~= "BN_WHISPER_INFORM" and type ~= "BN_CONVERSATION" ) then
playerLink = "|Hplayer:"..arg2..":"..arg11..":"..chatGroup..(chatTarget and ":"..chatTarget or "").."|h";
else
playerLink = "|HBNplayer:"..arg2..":"..arg13..":"..arg11..":"..chatGroup..(chatTarget and ":"..chatTarget or "").."|h";
end
local message = arg1;
if ( arg14 ) then --isMobile
message = ChatFrame_GetMobileEmbeddedTexture(info.r, info.g, info.b)..message;
end
if ( (strlen(arg3) > 0) and (arg3 ~= self.defaultLanguage) ) then
local languageHeader = "["..arg3.."] ";
if ( showLink and (strlen(arg2) > 0) ) then
body = format(_G["CHAT_"..type.."_GET"]..languageHeader..message, pflag..playerLink.."["..coloredName.."]".."|h");
else
body = format(_G["CHAT_"..type.."_GET"]..languageHeader..message, pflag..arg2);
end
else
if ( not showLink or strlen(arg2) == 0 ) then
if ( type == "TEXT_EMOTE" ) then
body = message;
else
body = format(_G["CHAT_"..type.."_GET"]..message, pflag..arg2, arg2);
end
else
if ( type == "EMOTE" ) then
body = format(_G["CHAT_"..type.."_GET"]..message, pflag..playerLink..coloredName.."|h");
elseif ( type == "TEXT_EMOTE") then
body = string.gsub(message, arg2, pflag..playerLink..coloredName.."|h", 1);
else
body = format(_G["CHAT_"..type.."_GET"]..message, pflag..playerLink.."["..coloredName.."]".."|h");
end
end
end
-- Add Channel
arg4 = gsub(arg4, "%s%-%s.*", "");
if( chatGroup == "BN_CONVERSATION" ) then
body = format(CHAT_BN_CONVERSATION_GET_LINK, arg8, MAX_WOW_CHAT_CHANNELS + arg8)..body;
elseif(channelLength > 0) then
body = "|Hchannel:channel:"..arg8.."|h["..arg4.."]|h "..body;
end
--Add Timestamps
if ( CHAT_TIMESTAMP_FORMAT ) then
body = BetterDate(CHAT_TIMESTAMP_FORMAT, time())..body;
end
local accessID = ChatHistory_GetAccessID(chatGroup, chatTarget);
local typeID = ChatHistory_GetAccessID(infoType, chatTarget, arg12 == "" and arg13 or arg12);
self:AddMessage(body, info.r, info.g, info.b, info.id, false, accessID, typeID);
end
if ( type == "WHISPER" or type == "BN_WHISPER" ) then
--BN_WHISPER FIXME
ChatEdit_SetLastTellTarget(arg2, type);
if ( self.tellTimer and (GetTime() > self.tellTimer) ) then
PlaySound("TellMessage");
end
self.tellTimer = GetTime() + CHAT_TELL_ALERT_TIME;
--FCF_FlashTab(self);
end
if ( not self:IsShown() ) then
if ( (self == DEFAULT_CHAT_FRAME and info.flashTabOnGeneral) or (self ~= DEFAULT_CHAT_FRAME and info.flashTab) ) then
if ( not CHAT_OPTIONS.HIDE_FRAME_ALERTS or type == "WHISPER" or type == "BN_WHISPER" ) then --BN_WHISPER FIXME
if (not (type == "BN_CONVERSATION" and BNIsSelf(arg13))) then
if (not FCFManager_ShouldSuppressMessageFlash(self, chatGroup, chatTarget) ) then
FCF_StartAlertFlash(self);
end
end
end
end
end
return true;
end
end
function ChatFrame_AddMessageEventFilter (event, filter)
assert(event and filter);
if ( chatFilters[event] ) then
-- Only allow a filter to be added once
for index, filterFunc in next, chatFilters[event] do
if ( filterFunc == filter ) then
return;
end
end
else
chatFilters[event] = {};
end
tinsert(chatFilters[event], filter);
end
function ChatFrame_RemoveMessageEventFilter (event, filter)
assert(event and filter);
if ( chatFilters[event] ) then
for index, filterFunc in next, chatFilters[event] do
if ( filterFunc == filter ) then
tremove(chatFilters[event], index);
end
end
if ( #chatFilters[event] == 0 ) then
chatFilters[event] = nil;
end
end
end
function ChatFrame_GetMessageEventFilters (event)
assert(event);
return chatFilters[event];
end
function ChatFrame_OnUpdate(self, elapsedSec)
local flash = _G[self:GetName().."ButtonFrameBottomButtonFlash"];
if ( not flash ) then
return;
end
if ( self:AtBottom() ) then
if ( flash:IsShown() ) then
flash:Hide();
end
return;
end
local flashTimer = self.flashTimer + elapsedSec;
if ( flashTimer < CHAT_BUTTON_FLASH_TIME ) then
self.flashTimer = flashTimer;
return;
end
while ( flashTimer >= CHAT_BUTTON_FLASH_TIME ) do
flashTimer = flashTimer - CHAT_BUTTON_FLASH_TIME;
end
self.flashTimer = flashTimer;
if ( flash:IsShown() ) then
flash:Hide();
else
flash:Show();
end
end
function ChatFrame_OnHyperlinkShow(self, link, text, button)
SetItemRef(link, text, button, self);
end
function ChatFrame_OnMouseWheel(value)
if ( value > 0 ) then
SELECTED_DOCK_FRAME:ScrollUp();
elseif ( value < 0 ) then
SELECTED_DOCK_FRAME:ScrollDown();
end
end
function ChatFrame_OpenChat(text, chatFrame)
local editBox = ChatEdit_ChooseBoxForSend(chatFrame);
ChatEdit_ActivateChat(editBox);
editBox.setText = 1;
editBox.text = text;
if ( editBox:GetAttribute("chatType") == editBox:GetAttribute("stickyType") ) then
if ( (editBox:GetAttribute("stickyType") == "PARTY") and (not IsInGroup(LE_PARTY_CATEGORY_HOME)) or
(editBox:GetAttribute("stickyType") == "RAID") and (not IsInRaid(LE_PARTY_CATEGORY_HOME)) or
(editBox:GetAttribute("stickyType") == "INSTANCE_CHAT") and (not IsInGroup(LE_PARTY_CATEGORY_INSTANCE))) then
editBox:SetAttribute("chatType", "SAY");
end
end
ChatEdit_UpdateHeader(editBox);
return editBox;
end
function ChatFrame_ScrollToBottom()
SELECTED_DOCK_FRAME:ScrollToBottom();
end
function ChatFrame_ScrollUp()
SELECTED_DOCK_FRAME:ScrollUp();
end
function ChatFrame_ScrollDown()
SELECTED_DOCK_FRAME:ScrollDown();
end
--used for chatframe and combat log
function MessageFrameScrollButton_OnLoad(self)
self.clickDelay = MESSAGE_SCROLLBUTTON_INITIAL_DELAY;
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp", "RightButtonUp", "RightButtonDown");
end
--Controls scrolling for chatframe and combat log
function MessageFrameScrollButton_OnUpdate(self, elapsed)
if (self:GetButtonState() == "PUSHED") then
self.clickDelay = self.clickDelay - elapsed;
if ( self.clickDelay < 0 ) then
local name = self:GetName();
if ( name == self:GetParent():GetName().."DownButton" ) then
self:GetParent():GetParent():ScrollDown();
elseif ( name == self:GetParent():GetName().."UpButton" ) then
self:GetParent():GetParent():ScrollUp();
end
self.clickDelay = MESSAGE_SCROLLBUTTON_SCROLL_DELAY;
end
end
end
function ChatFrame_OpenMenu()
ChatMenu:Show();
end
function ChatFrameMenu_UpdateAnchorPoint()
--Update the menu anchor point
if ( FCF_GetButtonSide(DEFAULT_CHAT_FRAME) == "right" ) then
ChatMenu:ClearAllPoints();
ChatMenu:SetPoint("BOTTOMRIGHT", ChatFrameMenuButton, "TOPLEFT");
else
ChatMenu:ClearAllPoints();
ChatMenu:SetPoint("BOTTOMLEFT", ChatFrameMenuButton, "TOPRIGHT");
end
end
function ChatFrame_SendTell(name, chatFrame)
local editBox = ChatEdit_ChooseBoxForSend(chatFrame);
--DEBUG FIXME - for now, we're not going to remove spaces from names. We need to make sure X-server still works.
-- Remove spaces from the server name for slash command parsing
--name = gsub(name, " ", "");
if ( editBox ~= ChatEdit_GetActiveWindow() ) then
ChatFrame_OpenChat(SLASH_WHISPER1.." "..name.." ", chatFrame);
else
editBox:SetText(SLASH_WHISPER1.." "..name.." ");
end
ChatEdit_ParseText(editBox, 0);
end
function ChatFrame_SendSmartTell(name, chatFrame)
local editBox = ChatEdit_ChooseBoxForSend(chatFrame);
--DEBUG FIXME - for now, we're not going to remove spaces from names. We need to make sure X-server still works.
-- Remove spaces from the server name for slash command parsing
--name = gsub(name, " ", "");
if ( editBox ~= ChatEdit_GetActiveWindow() ) then
ChatFrame_OpenChat(SLASH_SMART_WHISPER1.." "..name.." ", chatFrame);
else
editBox:SetText(SLASH_SMART_WHISPER1.." "..name.." ");
end
ChatEdit_ParseText(editBox, 0);
end
function ChatFrame_ReplyTell(chatFrame)
local editBox = ChatEdit_ChooseBoxForSend(chatFrame);
local lastTell, lastTellType = ChatEdit_GetLastTellTarget();
if ( lastTell ) then
--BN_WHISPER FIXME
editBox:SetAttribute("chatType", lastTellType);
editBox:SetAttribute("tellTarget", lastTell);
ChatEdit_UpdateHeader(editBox);
if ( editBox ~= ChatEdit_GetActiveWindow() ) then
ChatFrame_OpenChat("", chatFrame);
end
else
-- Error message
end
end
function ChatFrame_ReplyTell2(chatFrame)
local editBox = ChatEdit_ChooseBoxForSend(chatFrame);
local lastTold, lastToldType = ChatEdit_GetLastToldTarget();
if ( lastTold ) then
--BN_WHISPER FIXME
editBox:SetAttribute("chatType", lastToldType);
editBox:SetAttribute("tellTarget", lastTold);
ChatEdit_UpdateHeader(editBox);
if ( editBox ~= ChatEdit_GetActiveWindow() ) then
ChatFrame_OpenChat("", chatFrame);
end
else
-- Error message
end
end
function ChatFrame_DisplayStartupText(frame)
if ( not frame ) then
return;
end
local info = ChatTypeInfo["SYSTEM"];
local i = 1;
local text = _G["STARTUP_TEXT_LINE"..i];
while text do
frame:AddMessage(text, info.r, info.g, info.b, info.id);
i = i + 1;
text = _G["STARTUP_TEXT_LINE"..i];
end
end
function ChatFrame_DisplayHelpText(frame)
if ( not frame ) then
return;
end
local info = ChatTypeInfo["SYSTEM"];
local i = 1;
local text = _G["HELP_TEXT_LINE"..i];
while text do
frame:AddMessage(text, info.r, info.g, info.b, info.id);
i = i + 1;
text = _G["HELP_TEXT_LINE"..i];
end
end
function ChatFrame_DisplayMacroHelpText(frame)
if ( not frame ) then
return;
end
local info = ChatTypeInfo["SYSTEM"];
local i = 1;
local text = _G["MACRO_HELP_TEXT_LINE"..i];
while text do
frame:AddMessage(text, info.r, info.g, info.b, info.id);
i = i + 1;
text = _G["MACRO_HELP_TEXT_LINE"..i];
end
end
function ChatFrame_DisplayChatHelp(frame)
if ( not frame ) then
return;
end
local info = ChatTypeInfo["SYSTEM"];
local i = 1;
local text = _G["CHAT_HELP_TEXT_LINE"..i];
while text do
frame:AddMessage(text, info.r, info.g, info.b, info.id);
i = i + 1;
-- hack fix for removing a line without causing localization problems
if ( i == 15 ) then
i = i + 1;
end
text = _G["CHAT_HELP_TEXT_LINE"..i];
end
end
function ChatFrame_DisplayGuildHelp(frame)
if ( not frame ) then
return;
end
local info = ChatTypeInfo["SYSTEM"];
local i = 1;
local text = _G["GUILD_HELP_TEXT_LINE"..i];
while text do
frame:AddMessage(text, info.r, info.g, info.b, info.id);
i = i + 1;
text = _G["GUILD_HELP_TEXT_LINE"..i];
end
end
function ChatFrame_DisplayGameTime(frame)
if ( not frame ) then
return;
end
local info = ChatTypeInfo["SYSTEM"];
frame:AddMessage(GameTime_GetGameTime(true), info.r, info.g, info.b, info.id);
end
function ChatFrame_TimeBreakDown(time)
local days = floor(time / (60 * 60 * 24));
local hours = floor((time - (days * (60 * 60 * 24))) / (60 * 60));
local minutes = floor((time - (days * (60 * 60 * 24)) - (hours * (60 * 60))) / 60);
local seconds = mod(time, 60);
return days, hours, minutes, seconds;
end
function ChatFrame_DisplayTimePlayed(self, totalTime, levelTime)
local info = ChatTypeInfo["SYSTEM"];
local d;
local h;
local m;
local s;
d, h, m, s = ChatFrame_TimeBreakDown(totalTime);
local string = format(TIME_PLAYED_TOTAL, format(TIME_DAYHOURMINUTESECOND, d, h, m, s));
self:AddMessage(string, info.r, info.g, info.b, info.id);
d, h, m, s = ChatFrame_TimeBreakDown(levelTime);
local string = format(TIME_PLAYED_LEVEL, format(TIME_DAYHOURMINUTESECOND, d, h, m, s));
self:AddMessage(string, info.r, info.g, info.b, info.id);
end
function ChatFrame_ChatPageUp()
SELECTED_CHAT_FRAME:PageUp();
end
function ChatFrame_ChatPageDown()
SELECTED_CHAT_FRAME:PageDown();
end
function ChatFrame_DisplayUsageError(messageTag)
ChatFrame_DisplaySystemMessageInPrimary(messageTag);
end
function ChatFrame_DisplaySystemMessageInPrimary(messageTag)
local info = ChatTypeInfo["SYSTEM"];
DEFAULT_CHAT_FRAME:AddMessage(messageTag, info.r, info.g, info.b, info.id);
end
-- ChatEdit functions
local ChatEdit_LastTell = {};
local ChatEdit_LastTellType = {};
for i = 1, NUM_REMEMBERED_TELLS, 1 do
ChatEdit_LastTell[i] = "";
ChatEdit_LastTellType[i] = "";
end
local ChatEdit_LastTold;
local ChatEdit_LastToldType;
function ChatEdit_OnLoad(self)
self:SetFrameLevel(self.chatFrame:GetFrameLevel()+1);
self:SetAttribute("chatType", "SAY");
self:SetAttribute("stickyType", "SAY");
self.chatLanguage = GetDefaultLanguage();
self:RegisterEvent("UPDATE_CHAT_COLOR");
self.addSpaceToAutoComplete = true;
if ( CHAT_OPTIONS.ONE_EDIT_AT_A_TIME == "many" ) then
self:Show();
end
end
function ChatEdit_OnEvent(self, event, ...)
if ( event == "UPDATE_CHAT_COLOR" ) then
local chatType = ...;
if ( self:IsShown() ) then
ChatEdit_UpdateHeader(self);
end
end
end
function ChatEdit_OnUpdate(self, elapsedSec)
if ( self.setText == 1) then
self:SetText(self.text);
self.setText = 0;
ChatEdit_ParseText(self, 0, true);
end
end
function ChatEdit_OnShow(self)
ChatEdit_ResetChatType(self);
end
function ChatEdit_ResetChatType(self)
if ( self:GetAttribute("chatType") == "PARTY" and (not IsInGroup(LE_PARTY_CATEGORY_HOME)) ) then
self:SetAttribute("chatType", "SAY");
end
if ( self:GetAttribute("chatType") == "RAID" and (not IsInRaid(LE_PARTY_CATEGORY_HOME)) ) then
self:SetAttribute("chatType", "SAY");
end
if ( (self:GetAttribute("chatType") == "GUILD" or self:GetAttribute("chatType") == "OFFICER") and not IsInGuild() ) then
self:SetAttribute("chatType", "SAY");
end
if ( self:GetAttribute("chatType") == "INSTANCE_CHAT" and (not IsInGroup(LE_PARTY_CATEGORY_INSTANCE)) ) then
self:SetAttribute("chatType", "SAY");
end
self.lastTabComplete = nil;
self.tabCompleteText = nil;
self.tabCompleteTableIndex = 1;
ChatEdit_UpdateHeader(self);
ChatEdit_OnInputLanguageChanged(self);
--[[if ( CHAT_OPTIONS.ONE_EDIT_AT_A_TIME == "old") then
self:SetFocus();
end]]
end
function ChatEdit_OnHide(self)
if ( ACTIVE_CHAT_EDIT_BOX == self ) then
ChatEdit_DeactivateChat(self);
end
if ( LAST_ACTIVE_CHAT_EDIT_BOX == self and self:IsShown() ) then --Our parent was hidden. Let's find a new default frame.
--We'll go with the active dock frame since people think of that as the primary chat.
ChatEdit_SetLastActiveWindow(FCFDock_GetSelectedWindow(GENERAL_CHAT_DOCK).editBox);
end
end
function ChatEdit_OnEditFocusGained(self)
ChatEdit_ActivateChat(self);
end
function ChatEdit_OnEditFocusLost(self)
AutoCompleteEditBox_OnEditFocusLost(self);
ChatEdit_DeactivateChat(self);
end
function ChatEdit_ActivateChat(editBox)
if ( ACTIVE_CHAT_EDIT_BOX and ACTIVE_CHAT_EDIT_BOX ~= editBox ) then
ChatEdit_DeactivateChat(ACTIVE_CHAT_EDIT_BOX);
end
ACTIVE_CHAT_EDIT_BOX = editBox;
ChatEdit_SetLastActiveWindow(editBox);
--Stop any sort of fading
UIFrameFadeRemoveFrame(editBox);
editBox:Show();
editBox:SetFocus();
editBox:SetFrameStrata("DIALOG");
editBox:Raise();
editBox.header:Show();
editBox.focusLeft:Show();
editBox.focusRight:Show();
editBox.focusMid:Show();
editBox:SetAlpha(1.0);
ChatEdit_UpdateHeader(editBox);
if ( CHAT_SHOW_IME ) then
_G[editBox:GetName().."Language"]:Show();
end
end
local function ChatEdit_SetDeactivated(editBox)
editBox:SetFrameStrata("LOW");
if ( GetCVar("chatStyle") == "classic" and not editBox.isGM ) then
editBox:Hide();
else
editBox:SetText("");
editBox.header:Hide();
if ( not editBox.isGM ) then
editBox:SetAlpha(0.35);
end
editBox:ClearFocus();
editBox.focusLeft:Hide();
editBox.focusRight:Hide();
editBox.focusMid:Hide();
ChatEdit_ResetChatTypeToSticky(editBox);
ChatEdit_ResetChatType(editBox);
end
_G[editBox:GetName().."Language"]:Hide();
end
function ChatEdit_DeactivateChat(editBox)
if ( ACTIVE_CHAT_EDIT_BOX == editBox ) then
ACTIVE_CHAT_EDIT_BOX = nil;
end
ChatEdit_SetDeactivated(editBox);
end
function ChatEdit_ChooseBoxForSend(preferredChatFrame)
if ( GetCVar("chatStyle") == "classic" ) then
return DEFAULT_CHAT_FRAME.editBox;
elseif ( preferredChatFrame and preferredChatFrame:IsShown() ) then
return preferredChatFrame.editBox;
elseif ( ChatEdit_GetLastActiveWindow() and ChatEdit_GetLastActiveWindow():GetParent():IsShown() ) then
return ChatEdit_GetLastActiveWindow();
else
return FCFDock_GetSelectedWindow(GENERAL_CHAT_DOCK).editBox;
end
end
function ChatEdit_SetLastActiveWindow(editBox)
local previousValue = LAST_ACTIVE_CHAT_EDIT_BOX;
if ( LAST_ACTIVE_CHAT_EDIT_BOX and not LAST_ACTIVE_CHAT_EDIT_BOX.isGM and LAST_ACTIVE_CHAT_EDIT_BOX ~= editBox ) then
if ( GetCVar("chatStyle") == "im" ) then
LAST_ACTIVE_CHAT_EDIT_BOX:Hide();
end
end
LAST_ACTIVE_CHAT_EDIT_BOX = editBox;
if ( GetCVar("chatStyle") == "im" and ACTIVE_CHAT_EDIT_BOX ~= editBox ) then
editBox:Show();
ChatEdit_SetDeactivated(editBox);
end
if ( previousValue ) then
FCFClickAnywhereButton_UpdateState(previousValue.chatFrame.clickAnywhereButton);
end
FCFClickAnywhereButton_UpdateState(editBox.chatFrame.clickAnywhereButton);
end
function ChatEdit_GetActiveWindow()
return ACTIVE_CHAT_EDIT_BOX;
end
function ChatEdit_GetLastActiveWindow()
return LAST_ACTIVE_CHAT_EDIT_BOX;
end
function ChatEdit_FocusActiveWindow()
local active = ChatEdit_GetActiveWindow()
if ( active ) then
ChatEdit_ActivateChat(active);
end
end
function ChatEdit_InsertLink(text)
if ( not text ) then
return false;
end
local activeWindow = ChatEdit_GetActiveWindow();
if ( activeWindow ) then
-- add a space for proper parsing
activeWindow:Insert(" "..text);
return true;
end
if ( BrowseName and BrowseName:IsVisible() ) then
local item;
if ( strfind(text, "battlepet:") ) then
local petName = strmatch(text, "%[(.+)%]");
item = petName;
elseif ( strfind(text, "item:", 1, true) ) then
item = GetItemInfo(text);
end
if ( item ) then
BrowseName:SetText(item);
return true;
end
end
if ( MacroFrameText and MacroFrameText:IsVisible() ) then
local item;
if ( strfind(text, "item:", 1, true) ) then
item = GetItemInfo(text);
end
local cursorPosition = MacroFrameText:GetCursorPosition();
if (cursorPosition == 0 or strsub(MacroFrameText:GetText(), cursorPosition, cursorPosition) == "\n" ) then
if ( item ) then
if ( GetItemSpell(text) ) then
MacroFrameText:Insert(SLASH_USE1.." "..item.."\n");
else
MacroFrameText:Insert(SLASH_EQUIP1.." "..item.."\n");
end
else
MacroFrameText:Insert(SLASH_CAST1.." "..text.."\n");
end
else
MacroFrameText:Insert(item or text);
end
return true;
end
if ( TradeSkillFrame and TradeSkillFrame:IsShown() ) then
local item;
if ( strfind(text, "item:", 1, true) ) then
item = GetItemInfo(text);
end
if ( item ) then
TradeSkillFrameSearchBox:SetFontObject("ChatFontSmall");
TradeSkillFrameSearchBoxSearchIcon:SetVertexColor(1.0, 1.0, 1.0);
TradeSkillFrameSearchBox:SetText(item);
return true;
end
end
return false;
end
function ChatEdit_GetLastTellTarget()
for i=1, #ChatEdit_LastTell do
local value = ChatEdit_LastTell[i];
if ( value ~= "" ) then
return value, ChatEdit_LastTellType[i];
end
end
return nil;
end
function ChatEdit_SetLastTellTarget(target, chatType)
local found = #ChatEdit_LastTell;
for i=1, #ChatEdit_LastTell do
local tellTarget, tellChatType = ChatEdit_LastTell[i], ChatEdit_LastTellType[i];
if ( strupper(target) == strupper(tellTarget) and strupper(chatType) == strupper(tellChatType) ) then
found = i;
break;
end
end
for i = found, 2, -1 do
ChatEdit_LastTell[i] = ChatEdit_LastTell[i-1];
ChatEdit_LastTellType[i] = ChatEdit_LastTellType[i-1];
end
ChatEdit_LastTell[1] = target;
ChatEdit_LastTellType[1] = chatType;
end
function ChatEdit_GetNextTellTarget(target, chatType)
if ( not target or target == "" ) then
return ChatEdit_LastTell[1], ChatEdit_LastTellType[1];
end
for i = 1, #ChatEdit_LastTell - 1, 1 do
if ( ChatEdit_LastTell[i] == "" ) then
break;
elseif ( strupper(target) == strupper(ChatEdit_LastTell[i]) and
strupper(chatType) == strupper(ChatEdit_LastTellType[i]) ) then
if ( ChatEdit_LastTell[i+1] ~= "" ) then
return ChatEdit_LastTell[i+1], ChatEdit_LastTellType[i+1];
else
break;
end
end
end
return ChatEdit_LastTell[1], ChatEdit_LastTellType[1];
end
function ChatEdit_GetLastToldTarget()
return ChatEdit_LastTold, ChatEdit_LastToldType;
end
function ChatEdit_SetLastToldTarget(name, chatType)
ChatEdit_LastTold = name;
ChatEdit_LastToldType = chatType;
end
function ChatEdit_UpdateHeader(editBox)
local type = editBox:GetAttribute("chatType");
if ( not type ) then
return;
end
local info = ChatTypeInfo[type];
local header = _G[editBox:GetName().."Header"];
local headerSuffix = _G[editBox:GetName().."HeaderSuffix"];
if ( not header ) then
return;
end
header:SetWidth(0);
--BN_WHISPER FIXME
if ( type == "SMART_WHISPER" ) then
--If we have a BN presence ID for this name, it's a BN whisper.
if ( BNet_GetPresenceID(editBox:GetAttribute("tellTarget")) ) then
editBox:SetAttribute("chatType", "BN_WHISPER");
else
editBox:SetAttribute("chatType", "WHISPER");
end
ChatEdit_UpdateHeader(editBox);
return;
elseif ( type == "WHISPER" ) then
header:SetFormattedText(CHAT_WHISPER_SEND, editBox:GetAttribute("tellTarget"));
elseif ( type == "BN_WHISPER" ) then
local name = editBox:GetAttribute("tellTarget");
header:SetFormattedText(CHAT_BN_WHISPER_SEND, name);
elseif ( type == "EMOTE" ) then
header:SetFormattedText(CHAT_EMOTE_SEND, UnitName("player"));
elseif ( type == "CHANNEL" ) then
local channel, channelName, instanceID = GetChannelName(editBox:GetAttribute("channelTarget"));
if ( channelName ) then
if ( instanceID > 0 ) then
channelName = channelName.." "..instanceID;
end
info = ChatTypeInfo["CHANNEL"..channel];
editBox:SetAttribute("channelTarget", channel);
header:SetFormattedText(CHAT_CHANNEL_SEND, channel, channelName);
end
elseif ( type == "BN_CONVERSATION" ) then
local conversationID = editBox:GetAttribute("channelTarget");
header:SetFormattedText(CHAT_BN_CONVERSATION_SEND, conversationID + MAX_WOW_CHAT_CHANNELS);
elseif ( (type == "PARTY") and
(not IsInGroup(LE_PARTY_CATEGORY_HOME) and IsInGroup(LE_PARTY_CATEGORY_INSTANCE)) ) then
--Smartly switch to instance chat
editBox:SetAttribute("chatType", "INSTANCE_CHAT");
ChatEdit_UpdateHeader(editBox);
return;
elseif ( (type == "RAID") and
(not IsInRaid(LE_PARTY_CATEGORY_HOME) and IsInRaid(LE_PARTY_CATEGORY_INSTANCE)) ) then
--Smartly switch to instance chat
editBox:SetAttribute("chatType", "INSTANCE_CHAT");
ChatEdit_UpdateHeader(editBox);
return;
elseif ( (type == "INSTANCE_CHAT") and
(IsInGroup(LE_PARTY_CATEGORY_HOME) and not IsInGroup(LE_PARTY_CATEGORY_INSTANCE)) )then
if ( IsInRaid(LE_PARTY_CATEGORY_HOME) ) then
editBox:SetAttribute("chatType", "RAID");
else
editBox:SetAttribute("chatType", "PARTY");
end
ChatEdit_UpdateHeader(editBox);
return;
else
header:SetText(_G["CHAT_"..type.."_SEND"]);
end
local headerWidth = (header:GetRight() or 0) - (header:GetLeft() or 0);
local editBoxWidth = editBox:GetRight() - editBox:GetLeft();
if ( headerWidth > editBoxWidth / 2 ) then
header:SetWidth(editBoxWidth / 2);
headerSuffix:Show();
else
headerSuffix:Hide();
end
header:SetTextColor(info.r, info.g, info.b);
headerSuffix:SetTextColor(info.r, info.g, info.b);
editBox:SetTextInsets(15 + header:GetWidth() + (headerSuffix:IsShown() and headerSuffix:GetWidth() or 0), 13, 0, 0);
editBox:SetTextColor(info.r, info.g, info.b);
editBox.focusLeft:SetVertexColor(info.r, info.g, info.b);
editBox.focusRight:SetVertexColor(info.r, info.g, info.b);
editBox.focusMid:SetVertexColor(info.r, info.g, info.b);
end
function ChatEdit_AddHistory(editBox)
local text = "";
local type = editBox:GetAttribute("chatType");
local header = _G["SLASH_"..type.."1"];
if ( header ) then
text = header;
end
if ( type == "WHISPER" ) then
text = text.." "..editBox:GetAttribute("tellTarget");
elseif ( type == "CHANNEL" ) then
text = "/"..editBox:GetAttribute("channelTarget");
end
local editBoxText = editBox:GetText();
if ( strlen(editBoxText) > 0 ) then
text = text.." "..editBox:GetText();
end
if ( strlen(text) > 0 ) then
editBox:AddHistoryLine(text);
end
end
function ChatEdit_SendText(editBox, addHistory)
ChatEdit_ParseText(editBox, 1);
local type = editBox:GetAttribute("chatType");
local text = editBox:GetText();
if ( strfind(text, "%s*[^%s]+") ) then
text = SubstituteChatMessageBeforeSend(text);
--BN_WHISPER FIXME
if ( type == "WHISPER") then
local target = editBox:GetAttribute("tellTarget");
ChatEdit_SetLastToldTarget(target, type);
SendChatMessage(text, type, editBox.languageID, target);
elseif ( type == "BN_WHISPER" ) then
local target = editBox:GetAttribute("tellTarget");
local presenceID = BNet_GetPresenceID(target);
if ( presenceID ) then
ChatEdit_SetLastToldTarget(target, type);
BNSendWhisper(presenceID, text);
else
local info = ChatTypeInfo["SYSTEM"]
editBox.chatFrame:AddMessage(format(BN_UNABLE_TO_RESOLVE_NAME, target), info.r, info.g, info.b);
end
elseif ( type == "BN_CONVERSATION" ) then
local target = tonumber(editBox:GetAttribute("channelTarget"));
BNSendConversationMessage(target, text);
elseif ( type == "CHANNEL") then
SendChatMessage(text, type, editBox.languageID, editBox:GetAttribute("channelTarget"));
else
SendChatMessage(text, type, editBox.languageID);
end
if ( addHistory ) then
ChatEdit_AddHistory(editBox);
end
end
end
function ChatEdit_OnEnterPressed(self)
if(AutoCompleteEditBox_OnEnterPressed(self)) then
return;
end
ChatEdit_SendText(self, 1);
local type = self:GetAttribute("chatType");
local chatFrame = self:GetParent();
if ( chatFrame.isTemporary and chatFrame.chatType ~= "PET_BATTLE_COMBAT_LOG" ) then --Temporary window sticky types never change.
self:SetAttribute("stickyType", chatFrame.chatType);
--BN_WHISPER FIXME
if ( chatFrame.chatType == "WHISPER" or chatFrame.chatType == "BN_WHISPER" ) then
self:SetAttribute("tellTarget", chatFrame.chatTarget);
end
elseif ( ChatTypeInfo[type].sticky == 1 ) then
self:SetAttribute("stickyType", type);
end
ChatEdit_OnEscapePressed(self);
end
function ChatEdit_OnEscapePressed(editBox)
if ( not AutoCompleteEditBox_OnEscapePressed(editBox) ) then
ChatEdit_ResetChatTypeToSticky(editBox);
if ( not editBox.isGM and (GetCVar("chatStyle") ~= "im" or editBox == MacroEditBox) ) then
editBox:SetText("");
editBox:Hide();
else
ChatEdit_DeactivateChat(editBox);
end
end
end
function ChatEdit_ResetChatTypeToSticky(editBox)
editBox:SetAttribute("chatType", editBox:GetAttribute("stickyType"));
end
function ChatEdit_OnSpacePressed(self)
ChatEdit_ParseText(self, 0);
end
function ChatEdit_CustomTabPressed(self)
end
local tabCompleteTables = { hash_ChatTypeInfoList, hash_EmoteTokenList };
function ChatEdit_SecureTabPressed(self)
local chatType = self:GetAttribute("chatType");
if ( chatType == "WHISPER" or chatType == "BN_WHISPER" ) then
local newTarget, newTargetType = ChatEdit_GetNextTellTarget(self:GetAttribute("tellTarget"), chatType);
if ( newTarget and newTarget ~= "" ) then
self:SetAttribute("chatType", newTargetType);
self:SetAttribute("tellTarget", newTarget);
ChatEdit_UpdateHeader(self);
end
return;
end
local text = self.tabCompleteText;
if ( not text ) then
text = self:GetText();
self.tabCompleteText = text;
end
if ( strsub(text, 1, 1) ~= "/" ) then
return;
end
ChatFrame_ImportAllListsToHash();
local lastTabComplete = self.lastTabComplete;
-- If the string is in the format "/cmd blah", command will be "/cmd"
local command = strmatch(text, "^(/[^%s]+)") or "";
local cmdString = lastTabComplete;
repeat --The outer loop lets us go through multiple hash tables of commands.
repeat --Loop through this table to find matching items.
cmdString = next(tabCompleteTables[self.tabCompleteTableIndex], cmdString);
until ( not cmdString or strfind(cmdString, strupper(command), 1, 1) ); --Either we finished going through this table or we found a match.
if ( not cmdString ) then --Nothing else in the current table, move to the next one.
self.tabCompleteTableIndex = self.tabCompleteTableIndex + 1;
end
until ( cmdString or self.tabCompleteTableIndex > #tabCompleteTables );
self.lastTabComplete = cmdString;
if ( cmdString ) then
self.ignoreTextChange = 1;
self:SetText(strlower(cmdString));
else
self.tabCompleteTableIndex = 1;
self:SetText(self.tabCompleteText);
end
end
function ChatEdit_OnTabPressed(self)
if ( not AutoCompleteEditBox_OnTabPressed(self) ) then
if ( securecall("ChatEdit_CustomTabPressed", self) ) then
return;
end
ChatEdit_SecureTabPressed(self);
end
end
function ChatEdit_OnTextChanged(self, userInput)
ChatEdit_ParseText(self, 0);
if ( not self.ignoreTextChange ) then
self.lastTabComplete = nil;
self.tabCompleteText = nil;
self.tabCompleteTableIndex = 1;
end
self.ignoreTextChange = nil;
local regex = "^((/[^%s]+)%s+)(.+)"
local full, command, target = strmatch(self:GetText(), regex);
if ( not target or (strsub(target, 1, 1) == "|") ) then
AutoComplete_HideIfAttachedTo(self);
return;
end
if ( userInput ) then
self.autoCompleteRegex = regex;
self.autoCompleteFormatRegex = "%2$s%1$s"
self.autoCompleteXOffset = 35;
AutoComplete_Update(self, target, self:GetUTF8CursorPosition() - strlenutf8(command) - 1);
end
end
function ChatEdit_OnTextSet(self)
ChatEdit_ParseText(self, 0);
end
function ChatEdit_LanguageShow()
CHAT_SHOW_IME = true;
end
function ChatEdit_OnInputLanguageChanged(self)
local button = _G[self:GetName().."Language"];
local variable = _G["INPUT_"..self:GetInputLanguage()];
button:SetText(variable);
end
local function processChatType(editBox, msg, index, send)
editBox.autoCompleteParams = AUTOCOMPLETE_LIST[index];
-- this is a special function for "ChatEdit_HandleChatType"
if ( ChatTypeInfo[index] ) then
if ( index == "WHISPER" or index == "SMART_WHISPER" ) then
local targetFound, target, chatType, parsedMsg = ChatEdit_ExtractTellTarget(editBox, msg, index);
if ( targetFound ) then
editBox:SetAttribute("tellTarget", target);
editBox:SetAttribute("chatType", chatType);
editBox:SetText(parsedMsg);
ChatEdit_UpdateHeader(editBox);
elseif ( send == 1 ) then
ChatEdit_OnEscapePressed(editBox);
end
elseif ( index == "REPLY" ) then
local lastTell, lastTellType = ChatEdit_GetLastTellTarget();
if ( lastTell ) then
--BN_WHISPER FIXME
editBox:SetAttribute("chatType", lastTellType);
editBox:SetAttribute("tellTarget", lastTell);
editBox:SetText(msg);
ChatEdit_UpdateHeader(editBox);
else
if ( send == 1 ) then
ChatEdit_OnEscapePressed(editBox);
end
end
elseif (index == "CHANNEL") then
ChatEdit_ExtractChannel(editBox, msg);
elseif ( index == "BN_CONVERSATION" ) then
ChatEdit_ExtractBNConversation(editBox, msg);
else
editBox:SetAttribute("chatType", index);
editBox:SetText(msg);
ChatEdit_UpdateHeader(editBox);
end
return true;
end
return false;
end
function ChatEdit_HandleChatType(editBox, msg, command, send)
local channel = strmatch(command, "/([0-9]+)");
if( channel ) then
local chanNum = tonumber(channel);
if ( chanNum > 0 and chanNum <= MAX_WOW_CHAT_CHANNELS ) then
local channelNum, channelName = GetChannelName(channel);
if ( channelNum > 0 ) then
editBox:SetAttribute("channelTarget", channelNum);
editBox:SetAttribute("chatType", "CHANNEL");
editBox:SetText(msg);
ChatEdit_UpdateHeader(editBox);
return true;
end
elseif ( chanNum > MAX_WOW_CHAT_CHANNELS ) then --This is a B.Net chat.
local conversationNum = chanNum - MAX_WOW_CHAT_CHANNELS;
if ( BNGetConversationInfo(conversationNum) ) then
editBox:SetAttribute("channelTarget", conversationNum);
editBox:SetAttribute("chatType", "BN_CONVERSATION");
editBox:SetText(msg);
ChatEdit_UpdateHeader(editBox);
return true;
end
end
else
-- first check the hash table
ChatFrame_ImportAllListsToHash();
if ( hash_ChatTypeInfoList[command] ) then
return processChatType(editBox, msg, hash_ChatTypeInfoList[command], send);
end
end
--This isn't one we found in our list, so we're not going to autocomplete.
editBox.autoCompleteParams = nil;
return false;
end
function ChatEdit_ParseText(editBox, send, parseIfNoSpaces)
local text = editBox:GetText();
if ( strlen(text) <= 0 ) then
return;
end
if ( strsub(text, 1, 1) ~= "/" ) then
return;
end
--Do not bother parsing if there is no space in the message and we aren't sending.
if ( send ~= 1 and not parseIfNoSpaces and not strfind(text, "%s") ) then
return;
end
-- If the string is in the format "/cmd blah", command will be "/cmd"
local command = strmatch(text, "^(/[^%s]+)") or "";
local msg = "";
if ( command ~= text ) then
msg = strsub(text, strlen(command) + 2);
end
command = strupper(command);
-- Check and see if we've got secure commands to run before we look for chat types or slash commands.
-- This hash table is prepopulated, unlike the other ones, since nobody can add secure commands. (See line 1205 or thereabouts)
-- We don't want this code to run unless send is 1, but we need ChatEdit_HandleChatType to run when send is 1 as well, which is why we
-- didn't just move ChatEdit_HandleChatType inside the send == 0 conditional, which could have also solved the problem with insecure
-- code having the ability to affect secure commands.
if ( send == 1 and hash_SecureCmdList[command] ) then
hash_SecureCmdList[command](strtrim(msg));
editBox:AddHistoryLine(text);
ChatEdit_OnEscapePressed(editBox);
return;
end
ChatFrame_ImportAllListsToHash();
-- Handle chat types. No need for a securecall here, since we should be done with anything secure.
if ( ChatEdit_HandleChatType(editBox, msg, command, send) ) then
return;
end
if ( send == 0 ) then
return;
end
-- Check the hash tables for slash commands and emotes to see if we've run this before.
if ( hash_SlashCmdList[command] ) then
-- if the code in here changes - change the corresponding code below
hash_SlashCmdList[command](strtrim(msg), editBox);
editBox:AddHistoryLine(text);
ChatEdit_OnEscapePressed(editBox);
return;
elseif ( hash_EmoteTokenList[command] ) then
-- if the code in here changes - change the corresponding code below
DoEmote(hash_EmoteTokenList[command], msg);
editBox:AddHistoryLine(text);
ChatEdit_OnEscapePressed(editBox);
return;
end
-- Unrecognized chat command, show simple help text
if ( editBox.chatFrame ) then
local info = ChatTypeInfo["SYSTEM"];
editBox.chatFrame:AddMessage(HELP_TEXT_SIMPLE, info.r, info.g, info.b, info.id);
end
-- Reset the chat type and clear the edit box's contents
ChatEdit_OnEscapePressed(editBox);
return;
end
function SubstituteChatMessageBeforeSend(msg)
for tag in string.gmatch(msg, "%b{}") do
local term = strlower(string.gsub(tag, "[{}]", ""));
if ( GROUP_TAG_LIST[term] ) then
local groupIndex = GROUP_TAG_LIST[term];
msg = string.gsub(msg, tag, "{"..GROUP_LANGUAGE_INDEPENDENT_STRINGS[groupIndex].."}");
end
end
return msg;
end
function ChatEdit_ExtractTellTarget(editBox, msg, chatType)
local tellTargetExtractionAutoComplete;
if ( chatType == "WHISPER" ) then
tellTargetExtractionAutoComplete = AUTOCOMPLETE_LIST.WHISPER_EXTRACT;
else
tellTargetExtractionAutoComplete = AUTOCOMPLETE_LIST.SMART_WHISPER_EXTRACT;
end
-- Grab the string after the slash command
local target = strmatch(msg, "%s*(.*)");
--If we haven't even finished one word, we aren't done.
if ( not target or not strfind(target, "%s") ) then
return false;
end
if((strsub(target, 1, 1) == "|") and not(strsub(target, 1, 2) == "|K")) then
return false;
end
if ( GetAutoCompleteResults(target, tellTargetExtractionAutoComplete.include, tellTargetExtractionAutoComplete.exclude, 1, nil, true) ) then
--Even if there's a space, we still want to let the person keep typing -- they may be trying to type whatever is in AutoComplete.
return false;
end
if(strsub(target, 1, 2) == "|K") then
target, msg = BNTokenFindName(target);
--If there is a space just after the name (to trigger a parse), remove it.
if ( strsub(msg, 1, 1) == " " ) then
msg = strsub(msg, 2);
end
else
--Keep pulling off everything after the last space until we either have something on the AutoComplete list or only a single word is left.
while ( strfind(target, "%s") ) do
--Pull off everything after the last space.
target = strmatch(target, "(.+)%s+[^%s]*");
if ( GetAutoCompleteResults(target, tellTargetExtractionAutoComplete.include, tellTargetExtractionAutoComplete.exclude, 1, nil, true) ) then
break;
end
end
msg = strsub(msg, strlen(target) + 2);
end
if ( chatType ~= "WHISPER" and BNet_GetPresenceID(target) ) then --"WHISPER" forces character whisper
chatType = "BN_WHISPER";
else
chatType = "WHISPER";
end
return true, target, chatType, msg;
end
function ChatEdit_ExtractChannel(editBox, msg)
local target = strmatch(msg, "%s*([^%s]+)");
if ( not target ) then
return;
end
local channelNum, channelName = GetChannelName(target);
if ( channelNum <= 0 ) then
return;
end
msg = strsub(msg, strlen(target) + 2);
editBox:SetAttribute("channelTarget", channelNum);
editBox:SetAttribute("chatType", "CHANNEL");
editBox:SetText(msg);
ChatEdit_UpdateHeader(editBox);
end
function ChatEdit_ExtractBNConversation(editBox, msg)
local target = tonumber(strmatch(msg, "%s*(%d+)"));
if ( not target ) then
return;
end
local conversationType = BNGetConversationInfo(target);
if ( not conversationType ) then
return;
end
msg = strsub(msg, strlen(tostring(target)) + 2);
editBox:SetAttribute("channelTarget", target);
editBox:SetAttribute("chatType", "BN_CONVERSATION");
editBox:SetText(msg);
ChatEdit_UpdateHeader(editBox);
end
-- Chat menu functions
function ChatMenu_SetChatType(chatFrame, type)
local editBox = ChatFrame_OpenChat("");
editBox:SetAttribute("chatType", type);
ChatEdit_UpdateHeader(editBox);
end
function ChatMenu_Say(self)
ChatMenu_SetChatType(self:GetParent().chatFrame, "SAY");
end
function ChatMenu_Party(self)
ChatMenu_SetChatType(self:GetParent().chatFrame, "PARTY");
end
function ChatMenu_Raid(self)
ChatMenu_SetChatType(self:GetParent().chatFrame, "RAID");
end
function ChatMenu_InstanceChat(self)
ChatMenu_SetChatType(self:GetParent().chatFrame, "INSTANCE_CHAT");
end
function ChatMenu_Guild(self)
ChatMenu_SetChatType(self:GetParent().chatFrame, "GUILD");
end
function ChatMenu_Yell(self)
ChatMenu_SetChatType(self:GetParent().chatFrame, "YELL");
end
function ChatMenu_Whisper(self)
local editBox = ChatFrame_OpenChat(SLASH_SMART_WHISPER1.." ", chatFrame);
editBox:SetText(SLASH_SMART_WHISPER1.." "..editBox:GetText());
end
function ChatMenu_Emote(self)
ChatMenu_SetChatType(self:GetParent().chatFrame, "EMOTE");
end
function ChatMenu_Reply(self)
ChatFrame_ReplyTell();
end
function ChatMenu_VoiceMacro(self)
ChatMenu_SetChatType(self:GetParent().chatFrame, "YELL");
end
function ChatMenu_OnLoad(self)
self.chatFrame = DEFAULT_CHAT_FRAME;
UIMenu_Initialize(self);
UIMenu_AddButton(self, SAY_MESSAGE, SLASH_SAY1, ChatMenu_Say);
UIMenu_AddButton(self, PARTY_MESSAGE, SLASH_PARTY1, ChatMenu_Party);
UIMenu_AddButton(self, RAID_MESSAGE, SLASH_RAID1, ChatMenu_Raid);
UIMenu_AddButton(self, INSTANCE_CHAT_MESSAGE, SLASH_INSTANCE_CHAT1, ChatMenu_InstanceChat);
UIMenu_AddButton(self, GUILD_MESSAGE, SLASH_GUILD1, ChatMenu_Guild);
UIMenu_AddButton(self, YELL_MESSAGE, SLASH_YELL1, ChatMenu_Yell);
UIMenu_AddButton(self, WHISPER_MESSAGE, SLASH_SMART_WHISPER1, ChatMenu_Whisper);
UIMenu_AddButton(self, EMOTE_MESSAGE, SLASH_EMOTE1, ChatMenu_Emote, "EmoteMenu");
UIMenu_AddButton(self, REPLY_MESSAGE, SLASH_REPLY1, ChatMenu_Reply);
UIMenu_AddButton(self, LANGUAGE, nil, nil, "LanguageMenu");
UIMenu_AddButton(self, VOICEMACRO_LABEL, nil, nil, "VoiceMacroMenu");
UIMenu_AddButton(self, MACRO, SLASH_MACRO1, ShowMacroFrame);
UIMenu_AutoSize(self);
end
function ChatMenu_OnShow(self)
UIMenu_OnShow(self);
EmoteMenu:Hide();
LanguageMenu:Hide();
VoiceMacroMenu:Hide();
self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
end
function EmoteMenu_Click(self)
DoEmote(EmoteList[self:GetID()]);
ChatMenu:Hide();
end
function TextEmoteSort(token1, token2)
local i = 1;
local string1, string2;
local token = _G["EMOTE"..i.."_TOKEN"];
while ( token ) do
if ( token == token1 ) then
string1 = _G["EMOTE"..i.."_CMD1"];
if ( string2 ) then
break;
end
end
if ( token == token2 ) then
string2 = _G["EMOTE"..i.."_CMD1"];
if ( string1 ) then
break;
end
end
i = i + 1;
token = _G["EMOTE"..i.."_TOKEN"];
end
return string1 < string2;
end
function OnMenuLoad(self,list,func)
sort(list, TextEmoteSort);
UIMenu_Initialize(self);
self.parentMenu = "ChatMenu";
for index, value in pairs(list) do
local i = 1;
local token = _G["EMOTE"..i.."_TOKEN"];
while ( token ) do
if ( token == value ) then
break;
end
i = i + 1;
token = _G["EMOTE"..i.."_TOKEN"];
end
local label = _G["EMOTE"..i.."_CMD1"];
if ( not label ) then
label = value;
end
UIMenu_AddButton(self, label, nil, func);
end
UIMenu_AutoSize(self);
end
function EmoteMenu_OnLoad(self)
OnMenuLoad(self, EmoteList, EmoteMenu_Click);
end
function LanguageMenu_OnLoad(self)
UIMenu_Initialize(self);
self.parentMenu = "ChatMenu";
self:RegisterEvent("PLAYER_ENTERING_WORLD");
self:RegisterEvent("LANGUAGE_LIST_CHANGED");
self:RegisterEvent("NEUTRAL_FACTION_SELECT_RESULT");
end
function VoiceMacroMenu_Click(self)
DoEmote(TextEmoteSpeechList[self:GetID()]);
ChatMenu:Hide();
end
function VoiceMacroMenu_OnLoad(self)
OnMenuLoad(self, TextEmoteSpeechList, VoiceMacroMenu_Click);
end
function LanguageMenu_OnEvent(self, event, ...)
if ( event == "PLAYER_ENTERING_WORLD" ) then
self:Hide();
UIMenu_Initialize(self);
LanguageMenu_LoadLanguages(self);
self:GetParent().chatFrame.editBox.language, self:GetParent().chatFrame.editBox.languageID = GetDefaultLanguage();
return;
end
if ( event == "LANGUAGE_LIST_CHANGED" ) then
self:Hide();
UIMenu_Initialize(self);
LanguageMenu_LoadLanguages(self);
return;
end
if ( event == "NEUTRAL_FACTION_SELECT_RESULT" ) then
self:Hide();
self:GetParent().chatFrame.editBox.language, self:GetParent().chatFrame.editBox.languageID = GetDefaultLanguage();
return;
end
end
function LanguageMenu_LoadLanguages(self)
local numLanguages = GetNumLanguages();
local i;
local editBoxLanguageID = self:GetParent().chatFrame.editBox.languageID;
local languageKnown = false;
for i = 1, numLanguages, 1 do
local language, languageID = GetLanguageByIndex(i);
UIMenu_AddButton(self, language, nil, LanguageMenu_Click);
if ( languageID == editBoxLanguageID ) then
languageKnown = true;
end
end
if ( languageKnown ~= true ) then
self:GetParent().chatFrame.editBox.language, self:GetParent().chatFrame.editBox.languageID = GetLanguageByIndex(1);
end
UIMenu_AutoSize(self);
end
function LanguageMenu_Click(self)
self:GetParent():GetParent().chatFrame.editBox.language, self:GetParent():GetParent().chatFrame.editBox.languageID = GetLanguageByIndex(self:GetID());
ChatMenu:Hide();
end
function ChatFrame_ActivateCombatMessages(chatFrame)
ChatFrame_AddMessageGroup(chatFrame, "OPENING");
ChatFrame_AddMessageGroup(chatFrame, "TRADESKILLS");
ChatFrame_AddMessageGroup(chatFrame, "PET_INFO");
ChatFrame_AddMessageGroup(chatFrame, "COMBAT_MISC_INFO");
ChatFrame_AddMessageGroup(chatFrame, "COMBAT_XP_GAIN");
ChatFrame_AddMessageGroup(chatFrame, "COMBAT_GUILD_XP_GAIN");
ChatFrame_AddMessageGroup(chatFrame, "COMBAT_HONOR_GAIN");
ChatFrame_AddMessageGroup(chatFrame, "COMBAT_FACTION_CHANGE");
end
function ChatChannelDropDown_Show(chatFrame, chatType, chatTarget, chatName)
HideDropDownMenu(1);
ChatChannelDropDown.initialize = ChatChannelDropDown_Initialize;
ChatChannelDropDown.displayMode = "MENU";
ChatChannelDropDown.chatType = chatType;
ChatChannelDropDown.chatTarget = chatTarget;
ChatChannelDropDown.chatName = chatName;
ChatChannelDropDown.chatFrame = chatFrame;
ToggleDropDownMenu(1, nil, ChatChannelDropDown, "cursor");
end
function ChatChannelDropDown_Initialize()
local frame = ChatChannelDropDown;
local info = UIDropDownMenu_CreateInfo();
info.text = frame.chatName;
info.notCheckable = true;
info.isTitle = true;
UIDropDownMenu_AddButton(info, 1);
info = UIDropDownMenu_CreateInfo();
if ( frame.chatType ~= "BN_CONVERSATION" or (FCFManager_GetNumDedicatedFrames(frame.chatType, frame.chatTarget) == 0)) then
if ( frame.chatType == "BN_CONVERSATION" ) then
info.text = MOVE_TO_CONVERSATION_WINDOW;
else
info.text = MOVE_TO_NEW_WINDOW;
end
info.notCheckable = 1;
info.func = ChatChannelDropDown_PopOutChat;
info.arg1 = frame.chatType;
info.arg2 = frame.chatTarget;
if ( frame.chatType ~= "BN_CONVERSATION" and FCF_GetNumActiveChatFrames() == NUM_CHAT_WINDOWS ) then
info.disabled = 1;
end
UIDropDownMenu_AddButton(info);
end
if ( frame.chatType == "BN_CONVERSATION" ) then
info = UIDropDownMenu_CreateInfo();
info.text = INVITE_FRIEND_TO_CONVERSATION;
info.notCheckable = 1;
info.func = ChatChannelDropDown_InviteToConversation;
info.arg1 = frame.chatType;
info.arg2 = frame.chatTarget;
UIDropDownMenu_AddButton(info);
info = UIDropDownMenu_CreateInfo();
info.text = LEAVE_CONVERSATION;
info.notCheckable = 1;
info.func = ChatChannelDropDown_LeaveConversation;
info.arg1 = frame.chatType;
info.arg2 = frame.chatTarget;
UIDropDownMenu_AddButton(info);
end
end
function ChatChannelDropDown_InviteToConversation(self, chatType, chatTarget)
if ( chatType == "BN_CONVERSATION" ) then
BNConversationInvite_SelectPlayers(chatTarget);
end
end
function ChatChannelDropDown_LeaveConversation(self, chatType, chatTarget)
BNLeaveConversation(chatTarget);
end
function ChatChannelDropDown_PopOutChat(self, chatType, chatTarget)
local sourceChatFrame = ChatChannelDropDown.chatFrame;
if ( chatType == "BN_CONVERSATION" ) then
FCF_OpenTemporaryWindow(chatType, chatTarget, sourceChatFrame, true);
else
local windowName;
if ( chatType == "CHANNEL" ) then
windowName = Chat_GetChannelShortcutName(chatTarget);
else
windowName = _G[chatType];
end
local frame = FCF_OpenNewWindow(windowName);
FCF_CopyChatSettings(frame, sourceChatFrame);
ChatFrame_RemoveAllMessageGroups(frame);
ChatFrame_RemoveAllChannels(frame);
ChatFrame_ReceiveAllPrivateMessages(frame);
ChatFrame_ReceiveAllBNConversations(frame);
ChatFrame_AddMessageGroup(frame, chatType);
if ( CHAT_CATEGORY_LIST[chatType] ) then
for _, chat in pairs(CHAT_CATEGORY_LIST[chatType]) do
ChatFrame_AddMessageGroup(frame, chat);
end
end
frame.editBox:SetAttribute("chatType", chatType);
frame.editBox:SetAttribute("stickyType", chatType);
if ( chatType == "CHANNEL" ) then
frame.editBox:SetAttribute("channelTarget", chatTarget);
ChatFrame_AddChannel(frame, Chat_GetChannelShortcutName(chatTarget));
end
if ( chatType == "PET_BATTLE_COMBAT_LOG" or chatType == "PET_BATTLE_INFO" ) then
frame.editBox:SetAttribute("chatType", "SAY");
frame.editBox:SetAttribute("stickyType", "SAY");
end
--Remove the things popped out from the source chat frame.
if ( chatType == "CHANNEL" ) then
ChatFrame_RemoveChannel(sourceChatFrame, Chat_GetChannelShortcutName(chatTarget));
else
ChatFrame_RemoveMessageGroup(sourceChatFrame, chatType);
if ( CHAT_CATEGORY_LIST[chatType] ) then
for _, chat in pairs(CHAT_CATEGORY_LIST[chatType]) do
ChatFrame_RemoveMessageGroup(sourceChatFrame, chat);
end
end
end
--Copy over messages
local accessID = ChatHistory_GetAccessID(chatType, chatTarget);
for i = 1, sourceChatFrame:GetNumMessages(accessID) do
local text, accessID, lineID, extraData = sourceChatFrame:GetMessageInfo(i, accessID);
local cType, cTarget = ChatHistory_GetChatType(extraData);
local info = ChatTypeInfo[cType];
frame:AddMessage(text, info.r, info.g, info.b, lineID, false, accessID, extraData);
end
--Remove the messages from the old frame.
sourceChatFrame:RemoveMessagesByAccessID(accessID);
end
end
function Chat_GetChannelShortcutName(index)
local _, name = GetChannelName(index);
name = strtrim(name:match("([^%-]+)"));
return name;
end
function ChatChannelDropDown_PopInChat(self, chatType, chatTarget)
--PopOutChat_PopInChat(chatType, chatTarget);
end
function Chat_GetColoredChatName(chatType, chatTarget)
if ( chatType == "CHANNEL" ) then
local info = ChatTypeInfo["CHANNEL"..chatTarget];
local colorString = format("|cff%02x%02x%02x", info.r * 255, info.g * 255, info.b * 255);
local chanNum, channelName = GetChannelName(chatTarget);
return format("%s|Hchannel:channel:%d|h[%d. %s]|h", colorString, chanNum, chanNum, gsub(channelName, "%s%-%s.*", "")); --The gsub removes zone-specific markings (e.g. "General - Ironforge" to "General")
elseif ( chatType == "WHISPER" ) then
local info = ChatTypeInfo["WHISPER"];
local colorString = format("|cff%02x%02x%02x", info.r * 255, info.g * 255, info.b * 255);
return format("%s[%s] |Hplayer:%3$s|h[%3$s]|h|r", colorString, _G[chatType], chatTarget);
else
local info = ChatTypeInfo[chatType];
local colorString = format("|cff%02x%02x%02x", info.r * 255, info.g * 255, info.b * 255);
return format("%s|Hchannel:%s|h[%s]|h|r", colorString, chatType, _G[chatType]);
end
end