ADDITIONAL_POWER_BAR_NAME = "MANA";
ADDITIONAL_POWER_BAR_INDEX = 0;
function AlternatePowerBar_OnLoad(self)
self.textLockable = 1;
self.cvar = "playerStatusText";
self.cvarLabel = "STATUS_TEXT_PLAYER";
self.capNumericDisplay = true;
AlternatePowerBar_Initialize(self);
TextStatusBar_Initialize(self);
end
function AlternatePowerBar_Initialize(self)
if ( not self.powerName ) then
self.powerName = ADDITIONAL_POWER_BAR_NAME;
self.powerIndex = ADDITIONAL_POWER_BAR_INDEX;
end
self:RegisterEvent("UNIT_POWER");
self:RegisterEvent("UNIT_MAXPOWER");
self:RegisterEvent("PLAYER_ENTERING_WORLD");
self:RegisterEvent("UNIT_DISPLAYPOWER");
self:RegisterEvent("UPDATE_VEHICLE_ACTIONBAR");
SetTextStatusBarText(self, _G[self:GetName().."Text"])
local info = PowerBarColor[self.powerName];
self:SetStatusBarColor(info.r, info.g, info.b);
end
function AlternatePowerBar_OnEvent(self, event, arg1)
local parent = self:GetParent();
if ( event == "UNIT_DISPLAYPOWER" or event == "UPDATE_VEHICLE_ACTIONBAR" ) then
AlternatePowerBar_UpdatePowerType(self);
elseif ( event == "PLAYER_SPECIALIZATION_CHANGED" ) then
if ( arg1 == parent.unit ) then
AlternatePowerBar_SetLook(self);
AlternatePowerBar_UpdatePowerType(self);
end
elseif ( event=="PLAYER_ENTERING_WORLD" ) then
local _, class = UnitClass("player");
if ( class == "MONK" ) then
self.specRestriction = SPEC_MONK_MISTWEAVER;
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED");
AlternatePowerBar_SetLook(self);
end
AlternatePowerBar_UpdateMaxValues(self);
AlternatePowerBar_UpdatePowerType(self);
elseif( (event == "UNIT_MAXPOWER") and (arg1 == parent.unit) ) then
AlternatePowerBar_UpdateMaxValues(self);
elseif ( self:IsShown() ) then
if ( (event == "UNIT_POWER") and (arg1 == parent.unit) ) then
AlternatePowerBar_UpdateValue(self);
end
end
end
function AlternatePowerBar_OnUpdate(self, elapsed)
AlternatePowerBar_UpdateValue(self);
end
function AlternatePowerBar_UpdateValue(self)
local currmana = UnitPower(self:GetParent().unit,self.powerIndex);
self:SetValue(currmana);
self.value = currmana
end
function AlternatePowerBar_UpdateMaxValues(self)
local maxmana = UnitPowerMax(self:GetParent().unit,self.powerIndex);
self:SetMinMaxValues(0,maxmana);
end
function AlternatePowerBar_UpdatePowerType(self)
if ( (UnitPowerType(self:GetParent().unit) ~= self.powerIndex) and (UnitPowerMax(self:GetParent().unit,self.powerIndex) ~= 0) and ( not self.specRestriction or self.specRestriction == GetSpecialization() )
and not UnitHasVehiclePlayerFrameUI("player") ) then
self.pauseUpdates = false;
AlternatePowerBar_UpdateValue(self);
self:Show();
else
self.pauseUpdates = true;
self:Hide();
end
end
function AlternatePowerBar_SetLook(self)
local _, class = UnitClass("player");
if ( class == "MONK" and GetSpecialization() == SPEC_MONK_MISTWEAVER ) then
self:SetWidth(94);
self:SetPoint("BOTTOMLEFT", 118, 4);
self.DefaultBackground:Hide();
self.DefaultBorder:Hide();
self.DefaultBorderLeft:Hide();
self.DefaultBorderRight:Hide();
self.MonkBackground:Show();
self.MonkBorder:Show();
self:SetFrameLevel(100);
else
self:SetWidth(104);
self:SetPoint("BOTTOMLEFT", 114, 23);
self.DefaultBackground:Show();
self.DefaultBorder:Show();
self.DefaultBorderLeft:Show();
self.DefaultBorderRight:Show();
self.MonkBackground:Hide();
self.MonkBorder:Hide();
self:SetFrameLevel(0);
end
end