<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Button name="TokenButtonTemplate" virtual="true">
<Size>
<AbsDimension x="295" y="17"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentStripe">
<Anchors>
<Anchor point="TOPLEFT" x="1" y="0"/>
<Anchor point="BOTTOMRIGHT" x="-1" y="0"/>
</Anchors>
<Color a=".08" r="1" g="1" b="1"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="$parentIcon">
<Size>
<AbsDimension x="15" y="15"/>
</Size>
<Anchors>
<Anchor point="RIGHT" >
<Offset x="-20" y="0"/>
</Anchor>
</Anchors>
</Texture>
<FontString name="$parentCount" inherits="GameFontHighlightRight" text="100">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentIcon" relativePoint="LEFT">
<Offset x="-5" y="0"/>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentName" inherits="GameFontHighlightLeft">
<Size>
<AbsDimension x="210" y="11"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset x="11" y="0"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset x="-3" y="0"/>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentCategoryLeft" file="Interface\Buttons\CollapsibleHeader" parentKey="categoryLeft">
<Size x="76" y="16"/>
<Anchors>
<Anchor point="LEFT" x="0" y="0"/>
</Anchors>
<TexCoords left="0.17578125" right="0.47265625" top="0.29687500" bottom="0.54687500"/>
</Texture>
<Texture name="$parentCategoryRight" file="Interface\Buttons\CollapsibleHeader" parentKey="categoryRight">
<Size x="76" y="16"/>
<Anchors>
<Anchor point="RIGHT" x="0" y="0"/>
</Anchors>
<TexCoords left="0.17578125" right="0.47265625" top="0.01562500" bottom="0.26562500"/>
</Texture>
<Texture name="$parentCategoryMiddle" file="Interface\Buttons\CollapsibleHeader" parentKey="categoryMiddle">
<Size x="0" y="16"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCategoryLeft" relativePoint="RIGHT" x="-20" y="0"/>
<Anchor point="RIGHT" relativeTo="$parentCategoryRight" relativePoint="LEFT" x="20" y="0"/>
</Anchors>
<TexCoords left="0.48046875" right="0.98046875" top="0.01562500" bottom="0.26562500"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture name="$parentExpandIcon" file="Interface\Buttons\UI-PlusMinus-Buttons">
<Size>
<AbsDimension x="7" y="7"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset x="8" y="0"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button enableMouse="true" parentKey="LinkButton">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentIcon">
<Offset x="0" y="0"/>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentIcon">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetCurrencyToken(self:GetParent().index);
</OnEnter>
<OnClick>
HandleModifiedItemClick(GetCurrencyListLink(self:GetParent().index));
</OnClick>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
TokenButton_OnLoad(self);
</OnLoad>
<OnClick>
TokenButton_OnClick(self, button, down);
</OnClick>
</Scripts>
<ButtonText>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</ButtonText>
<NormalFont style="GameFontNormal"/>
<HighlightTexture name="$parentHighlight" file="Interface\TokenFrame\UI-TokenFrame-CategoryButton" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="3" y="-2"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="-3" y="2"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0.609375" bottom="0.796875"/>
</HighlightTexture>
</Button>
<Frame name="TokenFrame" setAllPoints="true" parent="CharacterFrame" useParentLevel="true" enableMouse="true" hidden="true" id="4">
<Frames>
<ScrollFrame name="$parentContainer" inherits="HybridScrollFrameTemplate">
<!-- See TokenFrame_OnShow for anchors -->
<Frames>
<Slider name="$parentScrollBar" inherits="HybridScrollBarTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="-12"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="11"/>
</Offset>
</Anchor>
</Anchors>
</Slider>
</Frames>
</ScrollFrame>
</Frames>
<Scripts>
<OnLoad function="TokenFrame_OnLoad"/>
<OnShow function="TokenFrame_OnShow"/>
<OnHide>
TokenFramePopup:Hide();
</OnHide>
</Scripts>
</Frame>
<Frame name="TokenFramePopup" parent="TokenFrame" toplevel="true" hidden="true" enableMouse="true">
<Size>
<AbsDimension x="205" y="100"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TokenFrame" relativePoint="TOPRIGHT">
<Offset x="3" y="-28"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentTitle" inherits="GameFontNormal" text="TOKEN_OPTIONS">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TokenFramePopup" relativePoint="TOPLEFT">
<Offset x="25" y="-17"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentCorner" file="Interface\DialogFrame\UI-DialogBox-Corner">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-6" y="-7"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<CheckButton name="$parentInactiveCheckBox" inherits="OptionsSmallCheckButtonTemplate">
<Size>
<AbsDimension x="26" y="26"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TokenFramePopup" relativePoint="TOPLEFT">
<Offset x="32" y="-32"/>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
_G[self:GetName().."Text"]:SetText(UNUSED);
_G[self:GetName().."Text"]:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
</OnLoad>
<OnClick>
if ( self:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOn");
SetCurrencyUnused(TokenFrame.selectedID, 1);
else
PlaySound("igMainMenuOptionCheckBoxOff");
SetCurrencyUnused(TokenFrame.selectedID, 0);
end
TokenFrame_Update();
TokenFramePopup_CloseIfHidden();
BackpackTokenFrame_Update();
ManageBackpackTokenFrame();
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(TOKEN_MOVE_TO_UNUSED, nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</CheckButton>
<CheckButton name="$parentBackpackCheckBox" inherits="OptionsSmallCheckButtonTemplate">
<Size>
<AbsDimension x="26" y="26"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TokenFramePopupInactiveCheckBox" relativePoint="BOTTOMLEFT">
<Offset x="0" y="4"/>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
_G[self:GetName().."Text"]:SetText(SHOW_ON_BACKPACK);
_G[self:GetName().."Text"]:SetTextColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
</OnLoad>
<OnClick>
if ( self:GetChecked() ) then
if ( GetNumWatchedTokens() >= MAX_WATCHED_TOKENS ) then
UIErrorsFrame:AddMessage(format(TOO_MANY_WATCHED_TOKENS, MAX_WATCHED_TOKENS), 1.0, 0.1, 0.1, 1.0);
self:SetChecked(false);
return;
end
PlaySound("igMainMenuOptionCheckBoxOn");
SetCurrencyBackpack(TokenFrame.selectedID, 1);
else
PlaySound("igMainMenuOptionCheckBoxOff");
SetCurrencyBackpack(TokenFrame.selectedID, 0);
end
TokenFrame_Update();
BackpackTokenFrame_Update();
ManageBackpackTokenFrame();
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(TOKEN_SHOW_ON_BACKPACK, nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</CheckButton>
<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-3" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Scripts>
<OnShow>
PlaySound("igCharacterInfoOpen");
</OnShow>
<OnHide>
PlaySound("igCharacterInfoClose");
</OnHide>
</Scripts>
</Frame>
<Button name="BackpackTokenTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="50" y="12"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentCount" inherits="GameFontHighlightSmall" justifyH="RIGHT" parentKey="count">
<Size x="38" y="10"/>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentIcon" parentKey="icon">
<Size>
<AbsDimension x="12" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCount" relativePoint="RIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetBackpackToken(self:GetID());
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
if ( IsModifiedClick("CHATLINK") ) then
HandleModifiedItemClick(GetCurrencyLink(self.currencyID));
end
</OnClick>
</Scripts>
</Button>
<Frame name="BackpackTokenFrame" parent="UIParent">
<Size>
<AbsDimension x="183" y="32"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\ContainerFrame\UI-Backpack-TokenFrame">
<Size>
<AbsDimension x="256" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentToken1" inherits="BackpackTokenTemplate" id="1">
<Anchors>
<Anchor point="LEFT">
<Offset x="13" y="0"/>
</Anchor>
</Anchors>
</Button>
<Button name="$parentToken2" inherits="BackpackTokenTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentToken1" relativePoint="RIGHT">
<Offset x="2" y="0"/>
</Anchor>
</Anchors>
</Button>
<Button name="$parentToken3" inherits="BackpackTokenTemplate" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentToken2" relativePoint="RIGHT">
<Offset x="2" y="0"/>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame>
</Ui>