<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
	<Script file="Blizzard_RaidUI.lua"/>
	<Button name="RaidClassButtonTemplate" hidden="true" virtual="true">
		<Size x="18" y="18"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture file="Interface\SpellBook\SpellBook-SkillLineTab">
					<Size x="40" y="40"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="0" y="0"/>
					</Anchors>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture name="$parentIconTexture" file="Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes">
					<Size x="18" y="18"/>
					<Anchors>
						<Anchor point="LEFT" x="2" y="-8"/>
					</Anchors>
					<TexCoords left="0" right="0.25" top="0" bottom="0.25"/>
				</Texture>
			</Layer>
			<Layer level="OVERLAY">
				<FontString name="$parentCount" inherits="NumberFontNormalSmall" text="40" justifyH="RIGHT">
					<Size x="24" y="12"/>
					<Anchors>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentIconTexture" x="2" y="0"/>
					</Anchors>
				</FontString>
			</Layer>		
		</Layers>
		<Scripts>
			<OnLoad>
				RaidClassButton_OnLoad(self);
			</OnLoad>
			<OnDragStart>
				--RaidPulloutButton_OnDragStart(RaidPullout_GeneratePulloutFrame(self.fileName, self.class));
			</OnDragStart>
			<OnDragStop>
				--Do not pass self here. We want to stop the currently moving frame and not the class frame (which isn't actually moving)
				RaidPulloutStopMoving();
			</OnDragStop>
			<OnEnter>
				RaidClassButton_OnEnter(self, motion);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
		<NormalTexture/>
		<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD">
			<Size x="18" y="18"/>
			<Anchors>
				<Anchor point="TOP" relativeTo="$parentIconTexture" x="0" y="0"/>
			</Anchors>
		</HighlightTexture>
    </Button>
	<Button name="RaidRoleIconTemplate" virtual="true">
		<Size x="16" y="16"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentTexture" file="Interface\GroupFrame\UI-Group-LeaderIcon"/>
			</Layer>
		</Layers>
		<Scripts>
			<OnLoad>
				self:SetFrameLevel(self:GetFrameLevel() + 1);
				RaidGroupButton_OnLoad(self:GetParent());
			</OnLoad>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<Button name="RaidGroupButtonTemplate" parent="RaidFrame" movable="true" inherits="SecureUnitButtonTemplate" clampedToScreen="true" virtual="true">
		<Size x="156" y="14"/>
		<Layers>
			<Layer level="ARTWORK">
				<FontString name="$parentName" inherits="GameFontNormalSmall" justifyH="LEFT">
					<Size x="55" y="8"/>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parent" relativePoint="LEFT" x="29" y="0"/>
					</Anchors>
				</FontString>
				<FontString name="$parentLevel" inherits="GameFontNormalSmall" justifyH="CENTER">
					<Size x="18" y="8"/>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentName" relativePoint="RIGHT" x="2" y="0"/>
					</Anchors>
				</FontString>
				<FontString name="$parentClass" inherits="GameFontNormalSmall" justifyH="CENTER">
					<Size x="50" y="8"/>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLevel" relativePoint="RIGHT" x="2" y="0"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentRank" inherits="RaidRoleIconTemplate">
				<Size x="11" y="11"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parent" x="2" y="0"/>
				</Anchors>
				<Scripts>
					<OnEnter>
						local rank = self:GetParent().rank;
						local voice = self:GetParent().voice;
						-- Sets the Leader/Assistant Tooltip
						if ( rank ) then
							GameTooltip:SetOwner(self, "ANCHOR_LEFT");
							if ( rank == 2 ) then
								GameTooltip:SetText(RAID_LEADER, nil, nil, nil, nil, 1);
							elseif ( rank == 1 ) then
								GameTooltip:SetText(RAID_ASSISTANT, nil, nil, nil, nil, 1);
							end
							if ( voice == 2 ) then
								GameToolTip:AddLine("("..MUTED..")", HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
							end
						else
							GameTooltip:Hide();
						end
					</OnEnter>
				</Scripts>
			</Button>
			<Button name="$parentRole" inherits="RaidRoleIconTemplate">
				<Size x="11" y="11"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentRank" relativePoint="RIGHT"  x="0" y="0"/>
				</Anchors>
				<Scripts>
					<OnEnter>
						local role = self:GetParent().role;
						-- Sets the Main Tank/Assist Tooltip
						if ( role ) then
							GameTooltip:SetOwner(self, "ANCHOR_LEFT");
							if ( role == "MAINTANK" ) then
								GameTooltip:SetText(MAIN_TANK, nil, nil, nil, nil, 1);
							elseif ( role == "MAINASSIST" ) then
								GameTooltip:SetText(MAIN_ASSIST, nil, nil, nil, nil, 1);
							end
						else
							GameTooltip:Hide();
						end
					</OnEnter>
				</Scripts>
			</Button>
			<Button name="$parentLoot" inherits="RaidRoleIconTemplate">
				<Size x="11" y="11"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentRole" relativePoint="RIGHT" x="0" y="0"/>
				</Anchors>
				<Scripts>
					<OnEnter>
						-- Sets the Master Looter Tooltip
						if ( self:GetParent().loot ) then
							GameTooltip:SetOwner(self, "ANCHOR_LEFT");
							GameTooltip:SetText(MASTER_LOOTER, nil, nil, nil, nil, 1);
						else
							GameTooltip:Hide();
						end	
					</OnEnter>
				</Scripts>
			</Button>
			<Frame name="$parentReadyCheck" inherits="ReadyCheckStatusTemplate" hidden="true">
				<Size x="11" y="11"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentRank" relativePoint="RIGHT"  x="0" y="0"/>
				</Anchors>
				<Scripts>
					<OnLoad>	
						RaiseFrameLevelByTwo(self);
					</OnLoad>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad>
				self:SetFrameLevel(self:GetFrameLevel() + 1);
				RaidGroupButton_OnLoad(self);
			</OnLoad>
			<OnClick>
				if ( button == "RightButton" ) then
					RaidGroupButton_ShowMenu(self);
				else
					SecureUnitButton_OnClick(self, button);
				end
			</OnClick>
			<OnDragStart>
				if ( UnitIsGroupLeader("player") or UnitIsGroupAssistant("player") ) then
					if ( IsShiftKeyDown() ) then
						--self.keypressed = "1";
						--RaidPulloutButton_OnDragStart(RaidPullout_GeneratePulloutFrame(self.name, nil));
					else
						RaidGroupButton_OnDragStart(self);
						self.keypressed = nil;
					end
				else
					--RaidPulloutButton_OnDragStart(RaidPullout_GeneratePulloutFrame(self.name, nil));
				end
			</OnDragStart>
			<OnDragStop>
				if ( UnitIsGroupLeader("player") or UnitIsGroupAssistant("player") ) then
					if ( self.keypressed ) then
						RaidPulloutStopMoving();
					else
						RaidGroupButton_OnDragStop(self);
					end
				else
					RaidPulloutStopMoving();
				end
			</OnDragStop>
			<OnEnter function="RaidGroupButton_OnEnter"/>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
		<NormalTexture file="Interface\RaidFrame\UI-RaidFrame-GroupButton">
			<TexCoords left="0" right="0.640625" top="0" bottom="0.4375"/>
		</NormalTexture>
		<HighlightTexture file="Interface\RaidFrame\UI-RaidFrame-GroupButton" alphaMode="ADD">
			<TexCoords left="0" right="0.640625" top="0.46875" bottom="0.90625"/>
		</HighlightTexture>
	</Button>
	<Button name="RaidGroupSlotTemplate" virtual="true">
		<Size x="156" y="14"/>
		<Layers>
			<Layer level="BACKGROUND">
				<FontString inherits="GameFontDarkGraySmall" text="EMPTY">
					<Anchors>
						<Anchor point="CENTER" x="0" y="0"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<HighlightTexture file="Interface\RaidFrame\UI-RaidFrame-GroupButton" alphaMode="ADD">
			<TexCoords left="0" right="0.640625" top="0.46875" bottom="0.90625"/>
		</HighlightTexture>
	</Button>
	<Frame name="RaidGroupTemplate" parent="RaidFrame" virtual="true">
		<Size x="162" y="80"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture file="Interface\RaidFrame\UI-RaidFrame-GroupOutline">
					<Size x="162" y="80"/>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
					<TexCoords left="0" right="0.6640625" top="0" bottom="0.625"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentLabel">
				<Size x="156" y="14"/>
				<Anchors>
					<Anchor point="TOP" x="0" y="14"/>
				</Anchors>
				<NormalFont style="GameFontNormalSmall"/>
				<HighlightFont style="GameFontHighlightSmall"/>
			</Button>
			<Button name="$parentSlot1" inherits="RaidGroupSlotTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" x="3" y="-3"/>
				</Anchors>
			</Button>
			<Button name="$parentSlot2" inherits="RaidGroupSlotTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentSlot1" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
				</Anchors>
			</Button>
			<Button name="$parentSlot3" inherits="RaidGroupSlotTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentSlot2" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
				</Anchors>
			</Button>
			<Button name="$parentSlot4" inherits="RaidGroupSlotTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentSlot3" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
				</Anchors>
			</Button>
			<Button name="$parentSlot5" inherits="RaidGroupSlotTemplate">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentSlot4" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
				</Anchors>
			</Button>
		</Frames>
		<Scripts>
			<OnLoad>
				_G[self:GetName().."Label"]:SetText(GROUP.." "..self:GetID());
			</OnLoad>
		</Scripts>
	</Frame>
	<Frame name="RaidAuraFrameTemplate" enableMouse="true" virtual="true" hidden="true">
		<Size x="12" y="12"/>
		<Layers>
			<Layer level="ARTWORK">
				<Texture name="$parentIcon" setAllPoints="true"/>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentBorder" file="Interface\Buttons\UI-Debuff-Overlays">
					<Size x="13" y="13"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="-1" y="1"/>
						<Anchor point="BOTTOMRIGHT" x="1" y="-1"/>
					</Anchors>
					<TexCoords left="0.296875" right="0.5703125" top="0" bottom="0.515625"/>
				</Texture>	
			</Layer>
		</Layers>
		<Scripts>
			<OnEnter>
				if ( self:GetCenter() > GetScreenWidth()/2 ) then
					GameTooltip:SetOwner(self, "ANCHOR_LEFT");
				else
					GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
				end

				local filter;
				if ( self:GetParent():GetParent().showBuffs ) then
					if ( GetCVarBool("showCastableBuffs") ) then
						filter = "HELPFUL|RAID";
					else
						filter = "HELPFUL";
					end
				else
					if ( GetCVarBool("showDispelDebuffs") ) then
						filter = "HARMFUL|RAID";
					else
						filter = "HARMFUL";
					end
				end
				GameTooltip:SetUnitAura(self:GetParent().unit, self:GetID(), filter);
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Frame>
	<Frame name="RaidPulloutButtonTemplate" hidden="true" virtual="true">
		<Size x="70" y="25"/>
		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentName" inherits="GameFontNormalSmall">
					<Size x="65" y="12"/>
					<Anchors>
						<Anchor point="TOPLEFT" x="2" y="5"/>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="OVERLAY">
				<Texture name="$parentThreatIndicator" file="Interface\RaidFrame\UI-RaidFrame-Threat" hidden="false">
					<Size x="8" y="8"/>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="-2" y="-5"/>
					</Anchors>
				</Texture>
				<Texture name="$parentVehicleIndicator" file="Interface\Vehicles\UI-Vehicles-Raid-Icon" hidden="true">
					<Size x="16" y="16"/>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parent" relativePoint="LEFT" x="10" y="10"/>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<StatusBar name="$parentHealthBar" drawLayer="ARTWORK" inherits="TextStatusBar" enableMouse="false">
				<Size x="68" y="6"/>
				<Anchors>
					<Anchor point="TOPLEFT" x="1" y="-11"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0" g="0" b="0" a="0.33"/>
						</Texture>
					</Layer>
					<Layer level="BORDER">
						<Texture name="$parentFrame" file="Interface\RaidFrame\UI-RaidFrame-HealthBar">
							<Size x="70" y="8"/>
							<Anchors>
								<Anchor point="BOTTOMLEFT" x="-1" y="-1"/>
							</Anchors>
							<TexCoords left="0" right="0.75" top="0" bottom="0.25"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnValueChanged>
						if ( UnitIsConnected(self.unit) ) then
							UnitFrameHealthBar_OnValueChanged(self, value);
						end
					</OnValueChanged>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
			</StatusBar>
			<StatusBar name="$parentManaBar" drawLayer="ARTWORK" inherits="TextStatusBar" enableMouse="false">
				<Size x="68" y="6"/>
				<Anchors>
					<Anchor point="TOP" relativeTo="$parentHealthBar" relativePoint="BOTTOM" x="0" y="-1"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0" g="0" b="0" a="0.33"/>
						</Texture>
					</Layer>
					<Layer level="BORDER">
						<Texture name="$parentFrame" file="Interface\RaidFrame\UI-RaidFrame-HealthBar">
							<Size x="70" y="8"/>
							<Anchors>
								<Anchor point="BOTTOMLEFT" x="-1" y="-1"/>
							</Anchors>
							<TexCoords left="0" right="0.75" top="0" bottom="0.25"/>
						</Texture>
					</Layer>
				</Layers>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
				<BarColor r="0" g="0" b="1.0"/>
			</StatusBar>
			<StatusBar name="$parentTarget" drawLayer="ARTWORK" inherits="SecureFrameTemplate, TextStatusBar" enableMouse="false">
				<Size x="68" y="14"/>
				<Anchors>
					<Anchor point="TOP" relativeTo="$parentManaBar" relativePoint="BOTTOM" x="0" y="-3"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0" g="0" b="0" a="0.33"/>
						</Texture>
					</Layer>
					<Layer level="BORDER">
						<Texture name="$parentFrame" file="Interface\RaidFrame\UI-RaidFrame-HealthBar" hidden="true">
							<Size x="70" y="16"/>
							<Anchors>
								<Anchor point="TOPLEFT" x="-1" y="1"/>
							</Anchors>
							<TexCoords left="0" right="0.75" top="0.5" bottom="1"/>
						</Texture>
					</Layer>
					<Layer level="OVERLAY">
						<FontString name="$parentName" inherits="GameFontNormalSmall">
							<Size x="67" y="12"/>
							<Anchors>
								<Anchor point="TOP" x="0" y="0"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:SetFrameLevel(self:GetFrameLevel()+2);
					</OnLoad>
					<OnValueChanged>
						--UnitFrameHealthBar_OnValueChanged(self, value);
					</OnValueChanged>
					<OnMouseUp>
						TargetUnit(self:GetParent().unit.."target");
					</OnMouseUp> 
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
				<BarColor r="1.0" g="0" b="0"/>
			</StatusBar>
			<Frame name="$parentTargetTargetFrame" hidden="true">
				<Size x="90" y="32"/>
				<Anchors>
					<Anchor point="LEFT" relativePoint="RIGHT" x="6" y="-15"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture file="Interface\RaidFrame\UI-RaidFrame-Arrow">
							<Size x="32" y="32"/>
							<Anchors>
								<Anchor point="LEFT" x="-16" y="0"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<EdgeSize>
						<AbsValue val="16"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="16"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="5" right="5" top="5" bottom="5"/>
					</BackgroundInsets>
				</Backdrop>
				<Scripts>
					<OnLoad>
						self:SetFrameLevel(self:GetFrameLevel()-1);
						self:SetBackdropBorderColor(0.5, 0.5, 0.5);
						self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
						self:SetAlpha(0.7);
					</OnLoad>
					<OnMouseUp>
						TargetUnit(self:GetParent().unit.."targettarget");
					</OnMouseUp> 
				</Scripts>
			</Frame>
			<StatusBar name="$parentTargetTarget" drawLayer="ARTWORK" inherits="TextStatusBar" enableMouse="false" hidden="true">
				<Size x="68" y="7"/>
				<Anchors>
					<Anchor point="TOP" relativeTo="$parentTargetTargetFrame" x="0" y="-16"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentBackground">
							<Color r="0" g="0" b="0" a="0.33"/>
						</Texture>
					</Layer>
					<Layer level="BORDER">
						<Texture file="Interface\RaidFrame\UI-RaidFrame-HealthBar">
							<Size x="70" y="8"/>
							<Anchors>
								<Anchor point="BOTTOMLEFT" x="-1" y="0"/>
							</Anchors>
							<TexCoords left="0" right="0.75" top="0.5" bottom="1"/>
						</Texture>
					</Layer>
				</Layers>
				<Frames>
					<Frame>
						<Size x="68" y="12"/>
						<Anchors>
							<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="0" y="1"/>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<FontString name="$parentName" inherits="GameFontNormalSmall">
									<Size x="68" y="12"/>
									<Anchors>
										<Anchor point="TOPLEFT"/>
									</Anchors>
								</FontString>
							</Layer>
						</Layers>
						<Scripts>
							<OnMouseUp>
								TargetUnit(self:GetParent():GetParent().unit.."targettarget");
							</OnMouseUp> 
						</Scripts>
					</Frame>
				</Frames>
				<Scripts>
					<OnValueChanged>
						--UnitFrameHealthBar_OnValueChanged(self, value);
					</OnValueChanged>
					<OnMouseUp>
						TargetUnit(self:GetParent().unit.."targettarget");
					</OnMouseUp> 
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
			</StatusBar>
			<Button name="$parentClearButton" setAllPoints="true" inherits="SecureUnitButtonTemplate">
				<Scripts>
					<OnLoad>
						RaidPulloutButton_OnLoad(self);
					</OnLoad>
					<OnEnter>
						RaidGroupButton_OnEnter(self:GetParent());
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Button>
			<Button name="$parentSpeaker" inherits="VoiceChatSpeakerTemplate" hidden="true">
				<Size x="16" y="16"/>
				<Anchors>
					<Anchor point="TOPRIGHT" relativePoint="TOPLEFT" x="-5" y="6"/>
				</Anchors>
				<Scripts>
					<OnUpdate>
						VoiceChat_OnUpdate(self, elapsed);
					</OnUpdate>
				</Scripts>
			</Button>
			<Frame name="$parentReadyCheck" inherits="ReadyCheckStatusTemplate" hidden="true">
				<Size x="18" y="18"/>
				<Anchors>
					<Anchor point="LEFT" relativePoint="RIGHT" x="8" y="0"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						RaiseFrameLevelByTwo(self);
					</OnLoad>
				</Scripts>
			</Frame>
			<Frame name="$parentAura1" inherits="RaidAuraFrameTemplate" id="1">
				<Anchors>
					<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="8" y="4"/>
				</Anchors>
			</Frame>
			<Frame name="$parentAura2" inherits="RaidAuraFrameTemplate" id="2">
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentAura1" relativePoint="RIGHT" x="1" y="0"/>
				</Anchors>
			</Frame>
			<Frame name="$parentAura3" inherits="RaidAuraFrameTemplate" id="3">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentAura1" relativePoint="BOTTOMLEFT" x="0" y="-1"/>
				</Anchors>
			</Frame>
			<Frame name="$parentAura4" inherits="RaidAuraFrameTemplate" id="4">
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentAura3" relativePoint="RIGHT" x="1" y="0"/>
				</Anchors>
			</Frame>
		</Frames>
		<Scripts>
			<OnEvent>
				RaidPulloutButton_OnEvent(self, event, ...);
			</OnEvent>
			<OnLoad>
				local prefix = self:GetName();
				self.healthbar = _G[prefix.."HealthBar"];
				self.manabar = _G[prefix.."ManaBar"];
				self.threatIndicator = _G[prefix.."ThreatIndicator"];
				self.nameLabel = _G[prefix.."Name"];
				self.clearButton = _G[prefix.."ClearButton"];
				self.speaker = _G[prefix.."Speaker"];
				self.vehicleIndicator = _G[prefix.."VehicleIndicator"];
			</OnLoad>
		</Scripts>
	</Frame>
	<Button name="RaidPulloutFrameTemplate" toplevel="true" parent="UIParent" movable="true" clampedToScreen="true" enableMouse="true" hidden="true" virtual="true">
		<Size x="92" y="10"/>
		<Anchors>
			<Anchor point="CENTER" x="0" y="0"/>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentName" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="BOTTOM" relativePoint="TOP" x="0" y="0"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
				<Anchors>
					<Anchor point="TOP" x="0" y="0"/>
				</Anchors>
				<Scripts>
					<OnLoad>
						RaidPulloutDropDown_OnLoad(self);
					</OnLoad>
				</Scripts>
			</Frame>
			<Frame name="$parentMenuBackdrop" setAllPoints="true">
				<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
					<EdgeSize>
						<AbsValue val="16"/>
					</EdgeSize>
					<TileSize>
						<AbsValue val="16"/>
					</TileSize>
					<BackgroundInsets>
						<AbsInset left="5" right="5" top="5" bottom="5"/>
					</BackgroundInsets>
				</Backdrop>
				<Scripts>
					<OnLoad>
						self:SetBackdropBorderColor(0.5, 0.5, 0.5);
						self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
						self:SetAlpha(0.7);
					</OnLoad>
				</Scripts>
			</Frame>
		</Frames>
		<HitRectInsets>
			<AbsInset left="0" right="0" top="-13" bottom="0"/>
		</HitRectInsets>
		<Scripts>
			<OnLoad>
				self:RegisterEvent("GROUP_ROSTER_UPDATE");
				self:RegisterEvent("UNIT_PET");
				self:RegisterEvent("UNIT_NAME_UPDATE");
				self:RegisterEvent("READY_CHECK");
				self:RegisterEvent("READY_CHECK_CONFIRM");
				self:RegisterEvent("READY_CHECK_FINISHED");
				self:RegisterForDrag("LeftButton");
				self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
				self.label = _G[self:GetName() .. "Name"];
				self.buttons = {};
			</OnLoad>
			<OnEvent>
				RaidPullout_OnEvent(self, event, ...);
			</OnEvent>
			<OnDragStart>
				self:SetFrameStrata("DIALOG");
				self:StartMoving();
			</OnDragStart>
			<OnDragStop>
				RaidPulloutStopMoving(self);
			</OnDragStop>
			<OnClick>
				if (button == "RightButton") then
					ToggleDropDownMenu(1, nil, _G[self:GetName().."DropDown"]);
				end
			</OnClick>
			<OnMouseUp>
				self:StopMovingOrSizing();
				self:SetFrameStrata("BACKGROUND");
			</OnMouseUp> 
		</Scripts>
	</Button>
	<Button name="RaidClassButton14"  parent="RaidFrame" inherits="RaidClassButtonTemplate" id="14">
		<Anchors>
			<Anchor point="BOTTOMLEFT" relativeTo="RaidFrame" relativePoint="BOTTOMRIGHT" x="-2" y="16"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton13"  parent="RaidFrame" inherits="RaidClassButtonTemplate" id="13">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton14" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton12"  parent="RaidFrame" inherits="RaidClassButtonTemplate" id="12">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton13" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton11" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="11">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton12" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton10" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="10">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton11" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton9" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="9">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton10" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton8" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="8">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton9" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton7" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="7">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton8" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton6" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="6">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton7" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton5" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="5">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton6" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton4" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="4">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton5" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton3" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="3">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton4" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton2" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="2">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton3" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Button name="RaidClassButton1" parent="RaidFrame" inherits="RaidClassButtonTemplate" id="1">
		<Anchors>
			<Anchor point="BOTTOM" relativeTo="RaidClassButton2" relativePoint="TOP" x="0" y="12"/>
		</Anchors>
	</Button>
	<Frame name="RaidGroup1" inherits="RaidGroupTemplate" id="1">
		<Anchors>
			<Anchor point="TOPLEFT" x="3" y="-58"/>
		</Anchors>
	</Frame>
	<Frame name="RaidGroup2" inherits="RaidGroupTemplate" id="2">
		<Anchors>
			<Anchor point="LEFT" relativeTo="RaidGroup1" relativePoint="RIGHT" x="3" y="0"/>
		</Anchors>
	</Frame>
	<Frame name="RaidGroup3" inherits="RaidGroupTemplate" id="3">
		<Anchors>
			<Anchor point="TOP" relativeTo="RaidGroup1" relativePoint="BOTTOM" x="0" y="-14"/>
		</Anchors>
	</Frame>
	<Frame name="RaidGroup4" inherits="RaidGroupTemplate" id="4">
		<Anchors>
			<Anchor point="LEFT" relativeTo="RaidGroup3" relativePoint="RIGHT" x="3" y="0"/>
		</Anchors>
	</Frame>
	<Frame name="RaidGroup5" inherits="RaidGroupTemplate" id="5">
		<Anchors>
			<Anchor point="TOP" relativeTo="RaidGroup3" relativePoint="BOTTOM" x="0" y="-14"/>
		</Anchors>
	</Frame>
	<Frame name="RaidGroup6" inherits="RaidGroupTemplate" id="6">
		<Anchors>
			<Anchor point="LEFT" relativeTo="RaidGroup5" relativePoint="RIGHT" x="3" y="0"/>
		</Anchors>
	</Frame>
	<Frame name="RaidGroup7" inherits="RaidGroupTemplate" id="7">
		<Anchors>
			<Anchor point="TOP" relativeTo="RaidGroup5" relativePoint="BOTTOM" x="0" y="-14"/>
		</Anchors>
	</Frame>
	<Frame name="RaidGroup8" inherits="RaidGroupTemplate" id="8">
		<Anchors>
			<Anchor point="LEFT" relativeTo="RaidGroup7" relativePoint="RIGHT" x="3" y="0"/>
		</Anchors>
	</Frame>
	<Button name="RaidGroupButton1" inherits="RaidGroupButtonTemplate" id="1"/>
	<Button name="RaidGroupButton2" inherits="RaidGroupButtonTemplate" id="2"/>
	<Button name="RaidGroupButton3" inherits="RaidGroupButtonTemplate" id="3"/>
	<Button name="RaidGroupButton4" inherits="RaidGroupButtonTemplate" id="4"/>
	<Button name="RaidGroupButton5" inherits="RaidGroupButtonTemplate" id="5"/>
	<Button name="RaidGroupButton6" inherits="RaidGroupButtonTemplate" id="6"/>
	<Button name="RaidGroupButton7" inherits="RaidGroupButtonTemplate" id="7"/>
	<Button name="RaidGroupButton8" inherits="RaidGroupButtonTemplate" id="8"/>
	<Button name="RaidGroupButton9" inherits="RaidGroupButtonTemplate" id="9"/>
	<Button name="RaidGroupButton10" inherits="RaidGroupButtonTemplate" id="10"/>
	<Button name="RaidGroupButton11" inherits="RaidGroupButtonTemplate" id="11"/>
	<Button name="RaidGroupButton12" inherits="RaidGroupButtonTemplate" id="12"/>
	<Button name="RaidGroupButton13" inherits="RaidGroupButtonTemplate" id="13"/>
	<Button name="RaidGroupButton14" inherits="RaidGroupButtonTemplate" id="14"/>
	<Button name="RaidGroupButton15" inherits="RaidGroupButtonTemplate" id="15"/>
	<Button name="RaidGroupButton16" inherits="RaidGroupButtonTemplate" id="16"/>
	<Button name="RaidGroupButton17" inherits="RaidGroupButtonTemplate" id="17"/>
	<Button name="RaidGroupButton18" inherits="RaidGroupButtonTemplate" id="18"/>
	<Button name="RaidGroupButton19" inherits="RaidGroupButtonTemplate" id="19"/>
	<Button name="RaidGroupButton20" inherits="RaidGroupButtonTemplate" id="20"/>
	<Button name="RaidGroupButton21" inherits="RaidGroupButtonTemplate" id="21"/>
	<Button name="RaidGroupButton22" inherits="RaidGroupButtonTemplate" id="22"/>
	<Button name="RaidGroupButton23" inherits="RaidGroupButtonTemplate" id="23"/>
	<Button name="RaidGroupButton24" inherits="RaidGroupButtonTemplate" id="24"/>
	<Button name="RaidGroupButton25" inherits="RaidGroupButtonTemplate" id="25"/>
	<Button name="RaidGroupButton26" inherits="RaidGroupButtonTemplate" id="26"/>
	<Button name="RaidGroupButton27" inherits="RaidGroupButtonTemplate" id="27"/>
	<Button name="RaidGroupButton28" inherits="RaidGroupButtonTemplate" id="28"/>
	<Button name="RaidGroupButton29" inherits="RaidGroupButtonTemplate" id="29"/>
	<Button name="RaidGroupButton30" inherits="RaidGroupButtonTemplate" id="30"/>
	<Button name="RaidGroupButton31" inherits="RaidGroupButtonTemplate" id="31"/>
	<Button name="RaidGroupButton32" inherits="RaidGroupButtonTemplate" id="32"/>
	<Button name="RaidGroupButton33" inherits="RaidGroupButtonTemplate" id="33"/>
	<Button name="RaidGroupButton34" inherits="RaidGroupButtonTemplate" id="34"/>
	<Button name="RaidGroupButton35" inherits="RaidGroupButtonTemplate" id="35"/>
	<Button name="RaidGroupButton36" inherits="RaidGroupButtonTemplate" id="36"/>
	<Button name="RaidGroupButton37" inherits="RaidGroupButtonTemplate" id="37"/>
	<Button name="RaidGroupButton38" inherits="RaidGroupButtonTemplate" id="38"/>
	<Button name="RaidGroupButton39" inherits="RaidGroupButtonTemplate" id="39"/>
	<Button name="RaidGroupButton40" inherits="RaidGroupButtonTemplate" id="40"/>
	<!-- This must be after all of the raid pullout stuff! -->
	<Script>
		RaidGroupFrame_OnLoad();
	</Script>
</Ui>