function InspectGuildFrame_OnLoad(self)
self:RegisterEvent("INSPECT_READY");
end
function InspectGuildFrame_OnEvent(self, event, unit, ...)
if ( event == "INSPECT_READY" and InspectFrame.unit and (UnitGUID(InspectFrame.unit) == unit) ) then
InspectGuildFrame_Update();
end
end
function InspectGuildFrame_OnShow()
ButtonFrameTemplate_ShowButtonBar(InspectFrame);
InspectGuildFrame_Update();
end
function InspectGuildFrame_Update()
local guildLevel, guildXP, guildNumMembers, guildName = GetInspectGuildInfo(InspectFrame.unit);
local _, guildFactionName = UnitFactionGroup(InspectFrame.unit);
InspectGuildFrame.guildName:SetText(guildName);
if ( guildLevel and guildFactionName and guildNumMembers ) then
if ( GetGuildLevelEnabled() ) then
InspectGuildFrame.guildLevel:SetFormattedText(INSPECT_GUILD_LEVEL, guildLevel, guildFactionName);
else
InspectGuildFrame.guildLevel:SetFormattedText(INSPECT_GUILD_FACTION, guildFactionName);
end
InspectGuildFrame.guildNumMembers:SetFormattedText(INSPECT_GUILD_NUM_MEMBERS, guildNumMembers);
end
SetDoubleGuildTabardTextures(InspectFrame.unit, InspectGuildFrameTabardLeftIcon, InspectGuildFrameTabardRightIcon, InspectGuildFrameBanner, InspectGuildFrameBannerBorder);
end