<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="Blizzard_GuildControlUI.lua"/>
<!-- Templates -->
<Frame name="RankChangeTemplate" virtual="true">
<Size x="295" y="24"/>
<Frames>
<EditBox name="$parentNameEditBox" autoFocus="false" historyLines="1" letters="15" inherits="InputBoxTemplate" parentKey="nameBox">
<Size x="132" y="32"/>
<Anchors>
<Anchor point="LEFT" x="65" y="0"/>
</Anchors>
<Scripts>
<OnEditFocusGained>
self.startName = self:GetText();
GuildControlUI.activeEditBox = self;
</OnEditFocusGained>
<OnEnterPressed>
self:ClearFocus();
</OnEnterPressed>
<OnEscapePressed>
self:SetText(self.startName);
self:ClearFocus();
</OnEscapePressed>
<OnTextChanged>
if self.startName and self.startName ~= self:GetText() then
self:SetTextColor(0,1,0,1);
end
</OnTextChanged>
<OnEditFocusLost>
GuildControlUI.activeEditBox = nil;
local text = self:GetText();
if ( self.startName ~= text and text ~= "" ) then
GuildControlSetRank(self:GetParent():GetID());
GuildControlSaveRank(self:GetText());
else
self:SetText(self.startName);
end
self.startName = nil;
self:SetTextColor(1, 1, 1, 1);
</OnEditFocusLost>
</Scripts>
</EditBox>
<Button name="$parentDeleteButton" inherits="UIPanelSquareButton" motionScriptsWhileDisabled="true" parentKey="deleteButton">
<Anchors>
<Anchor point="RIGHT" x="0" y="0"/>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
if ( self:IsEnabled() ) then
GameTooltip:SetText(GUILDREMOVERANK_BUTTON_TOOLTIP);
elseif ( self.tooltip ) then
GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick function="GuildControlUI_RemoveRankButton_OnClick"/>
</Scripts>
</Button>
<Button name="$parentShiftDownButton" inherits="UIPanelSquareButton" motionScriptsWhileDisabled="true" parentKey="downButton">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentDeleteButton" relativePoint="LEFT" x="-16" y="0"/>
</Anchors>
<Scripts>
<OnLoad>
self.icon:SetTexCoord(0.45312500, 0.64062500, 0.20312500, 0.01562500);
</OnLoad>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
if ( self:IsEnabled() ) then
GameTooltip:SetText(GUILD_LOWERRANK_BUTTON_TOOLTIP);
elseif ( self.tooltip ) then
GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick function="GuildControlUI_ShiftRankDownButton_OnClick"/>
</Scripts>
</Button>
<Button name="$parentShiftUpButton" inherits="UIPanelSquareButton" motionScriptsWhileDisabled="true" parentKey="upButton">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentShiftDownButton" relativePoint="LEFT" x="-3" y="0"/>
</Anchors>
<Scripts>
<OnLoad>
self.icon:SetTexCoord(0.45312500, 0.64062500, 0.01562500, 0.20312500);
</OnLoad>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
if ( self:IsEnabled() ) then
GameTooltip:SetText(GUILD_RAISERANK_BUTTON_TOOLTIP);
elseif ( self.tooltip ) then
GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick function="GuildControlUI_ShiftRankUpButton_OnClick"/>
</Scripts>
</Button>
</Frames>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormal" text="RANK" justifyH="RIGHT" parentKey="rankLabel">
<Size x="0" y="12"/>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentNameEditBox" relativePoint="LEFT" x="-12" y="0"/>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<CheckButton name="GuildPermissionCheckBoxTemplate" virtual="true">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="GameFontHighlightSmall" parentKey="text">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="1" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
GuildControlUI_CheckClicked(self);
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<Frame name="BankTabPermissionTemplate" virtual="true">
<Size x="268" y="74"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBg" >
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
<Color r="0.95" g="0.95" b="1" a="0.09"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentOwned" parentKey="owned">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTabIcon" file="Interface\Icons\Ability_ThunderClap" parentKey="tabIcon">
<Size x="20" y="20"/>
<Anchors>
<Anchor point="TOPLEFT" x="3" y="-3"/>
</Anchors>
</Texture>
<FontString name="$parentTabName" inherits="GameFontNormalSmall" justifyH="LEFT" parentKey="tabName">
<Size x="120" y="12"/>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parentTabIcon" relativePoint="BOTTOMRIGHT" x="4" y="3"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name="$parentViewCheck" inherits="GuildPermissionCheckBoxTemplate" id="1" parentKey="viewCB">
<Anchors>
<Anchor point="TOPRIGHT" x="-95" y="-3"/>
</Anchors>
<Scripts>
<OnLoad>
self.text:SetText(GUILDCONTROL_VIEW_TAB);
</OnLoad>
<OnClick>
GuildControlUI_SetBankTabChange(self)
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="$parentDepositCheck" inherits="GuildPermissionCheckBoxTemplate" id="2" parentKey="depositCB">
<Anchors>
<Anchor point="TOP" relativeTo="$parentViewCheck" relativePoint="BOTTOM" x="0" y="-3"/>
</Anchors>
<Scripts>
<OnLoad>
self.text:SetText(GUILDCONTROL_DEPOSIT_ITEMS);
</OnLoad>
<OnClick>
GuildControlUI_SetBankTabChange(self)
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="$parentUpdateInfoCheck" inherits="GuildPermissionCheckBoxTemplate" id="3" parentKey="infoCB">
<Anchors>
<Anchor point="TOP" relativeTo="$parentDepositCheck" relativePoint="BOTTOM" x="0" y="-3"/>
</Anchors>
<Scripts>
<OnLoad>
self.text:SetText(GUILDCONTROL_UPDATE_TEXT);
</OnLoad>
<OnClick>
GuildControlUI_SetBankTabChange(self)
</OnClick>
</Scripts>
</CheckButton>
<EditBox name="$parentStackBox" autoFocus="false" historyLines="1" inherits="InputBoxTemplate" numeric="true" id="5" parentKey="editBox">
<Size x="80" y="20"/>
<Anchors>
<Anchor point="BOTTOMLEFT" x="15" y="3"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentLabelText" inherits="GameFontNormalSmall" justifyH="LEFT" text="GUILDCONTROL_WITHDRAW_ITEMS">
<Size x="150" y="24"/>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" x="0" y="1"/>
</Anchors>
<Color r="1" g="1" b="1"/>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentMask" enableMouse="true" hidden="true" setAllPoints="true" parentKey="mask"/>
</Frames>
<Scripts>
<OnTextChanged>
if ( self.startValue and self.startValue ~= tonumber(self:GetText()) ) then
self:SetTextColor(0,1,0,1);
end
</OnTextChanged>
<OnEditFocusGained>
self.startValue = self:GetText();
GuildControlUI.activeEditBox = self;
</OnEditFocusGained>
<OnEditFocusLost>
GuildControlUI.activeEditBox = nil;
local text = self:GetText();
if ( self.startValue ~= text and text ~= "" ) then
GuildControlUI_SetBankTabWithdrawChange(self);
else
self:SetText(self.startValue);
end
self.startValue = nil;
self:SetTextColor(1, 1, 1, 1);
</OnEditFocusLost>
<OnEnterPressed>
self:ClearFocus();
</OnEnterPressed>
<OnEscapePressed>
self:SetText(self.startValue);
self:ClearFocus();
</OnEscapePressed>
</Scripts>
</EditBox>
</Frames>
</Frame>
<Frame name="$parentBuy" parentKey="buy">
<Anchors>
<Anchor point="TOPLEFT" x="0" y="0"/>
<Anchor point="BOTTOMRIGHT" x="0" y="0"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentBuyText" inherits="GameFontHighlight" text="PURCHASE_TAB_TEXT">
<Anchors>
<Anchor point="TOP" x="0" y="-15"/>
</Anchors>
</FontString>
<FontString name="$parentCostLabel" inherits="GameFontNormal" text="COSTS_LABEL">
<Size>
<AbsDimension x="0" y="12"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parentBuyText" relativePoint="TOP">
<Offset x="-93" y="-28"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentCostMoneyFrame" inherits="SmallMoneyFrameTemplate" hidden="false" parentKey="money">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCostLabel" relativePoint="RIGHT">
<Offset>
<AbsDimension x="10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
SmallMoneyFrame_OnLoad(self);
MoneyFrame_SetType(self, "STATIC");
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentPurchaseButton" inherits="UIPanelButtonTemplate" text="BANKSLOTPURCHASE" parentKey="button">
<Size>
<AbsDimension x="124" y="21"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCostMoneyFrame" relativePoint="RIGHT" x="12" y="0"/>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOption");
StaticPopup_Show("CONFIRM_BUY_GUILDBANK_TAB");
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Frames>
</Frame>
<Frame name="GuildControlUI" inherits="TranslucentFrameTemplate" parent="UIParent" movable="true" enableMouse="true" hidden="true">
<Size x="338" y="444"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GuildFrame" relativePoint="TOPRIGHT" x="20" y="0"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND" textureSubLevel="1">
<Texture name="$parentTopBg" file="Interface\FrameGeneral\UI-Background-Rock" horizTile="true" vertTile="true">
<Anchors>
<Anchor point="TOPLEFT" x="12" y="-12"/>
<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT" x="-12" y="-55"/>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY" >
<FontString name="$parentTitle" text="GUILDCONTROL" font="GameFontNormal">
<Anchors>
<Anchor point="TOPLEFT" x="24" y="-28"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentHbar" inherits="HorizontalBarTemplate" useParentLevel="true">
<Anchors>
<Anchor point="TOP" relativeTo="$parentTopBg" relativePoint="BOTTOM" x="0" y="1"/>
<Anchor point="LEFT" x="8" y="0"/>
<Anchor point="RIGHT" x="-8" y="0"/>
</Anchors>
</Frame>
<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" relativePoint="TOPRIGHT">
<Offset x="-7" y="-7"/>
</Anchor>
</Anchors>
</Button>
<Frame name="$parentNavigationDropDown" inherits="UIDropDownMenuTemplate" parentKey="dropdown">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentTitle" relativePoint="RIGHT" x="5"/>
</Anchors>
</Frame>
<Frame name="$parentRankOrderFrame" hidden="true" parentKey="orderFrame">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentHbar" relativePoint="BOTTOMLEFT" x="5" y="-3"/>
<Anchor point="BOTTOMRIGHT" x="-12" y="12"/>
</Anchors>
<Frames>
<Frame name="$parentRank1" inherits="RankChangeTemplate" id="1">
<Anchors>
<Anchor point="TOPRIGHT" x="-9" y="-10"/>
</Anchors>
<Scripts>
<OnLoad>
self.deleteButton:Disable();
self.upButton:Disable();
self.downButton:Disable();
</OnLoad>
</Scripts>
</Frame>
<Button name="$parentNewButton" inherits="UIPanelButtonTemplate" text="GUILD_NEW_RANK" parentKey="newButton">
<Size x="110" y="22"/>
<Anchors>
<Anchor point="BOTTOMLEFT" x="7" y="7"/>
</Anchors>
<Scripts>
<OnClick function="GuildControlUI_AddRankButton_OnClick"/>
</Scripts>
</Button>
<Button name="$parentDupButton" inherits="UIPanelButtonTemplate" text="GUILD_DUP_RANK" parentKey="dupButton" hidden="true">
<Size x="110" y="22"/>
<Anchors>
<Anchor point="BOTTOMRIGHT" x="-7" y="7"/>
</Anchors>
<Scripts>
<OnClick function="HideParentPanel"/>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnShow>
GuildControlUI_RankOrder_Update(self);
</OnShow>
</Scripts>
</Frame>
<Frame name="$parentRankBankFrame" hidden="true" parentKey="bankTabFrame">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentHbar" relativePoint="BOTTOMLEFT" x="5" y="-3"/>
<Anchor point="BOTTOMRIGHT" x="-12" y="12"/>
</Anchors>
<Frames>
<Frame name="$parentRankDropDown" inherits="UIDropDownMenuTemplate" parentKey="dropdown">
<Anchors>
<Anchor point="TOPLEFT" x="120" y="-10"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormal" text="GUILDCONTROL_SELECTRANK" justifyH="RIGHT">
<Size x="120" y="12"/>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" x="4" y="2"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(self, 150);
UIDropDownMenu_SetButtonWidth(self, 54);
UIDropDownMenu_JustifyText(self, "LEFT");
UIDropDownMenu_Initialize(self, GuildControlUIRankDropDown_Initialize);
</OnLoad>
<OnShow>
</OnShow>
</Scripts>
</Frame>
<Frame name="$parentInset" inherits="InsetFrameTemplate2" parentKey="inset">
<Size x="290" y="310"/>
<Anchors>
<Anchor point="TOP" x="0" y="-45"/>
</Anchors>
<Frames>
<ScrollFrame name="$parentScrollFrame" inherits="UIPanelScrollFrameTemplate2" parentKey="scrollFrame">
<Anchors>
<Anchor point="TOPLEFT" x="8" y="-8"/>
<Anchor point="BOTTOMRIGHT" x="-24" y="8"/>
</Anchors>
<ScrollChild>
<Frame>
<Size x="10" y="10"/>
</Frame>
</ScrollChild>
</ScrollFrame>
</Frames>
<Scripts>
<OnLoad function="GuildControlUI_BankFrame_OnLoad"/>
</Scripts>
</Frame>
</Frames>
</Frame>
<Frame name="$parentRankSettingsFrame" hidden="true" parentKey="rankPermFrame">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentHbar" relativePoint="BOTTOMLEFT" x="5" y="-3"/>
<Anchor point="BOTTOMRIGHT" x="-12" y="12"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentChatBg" >
<Size x="290" y="60"/>
<Anchors>
<Anchor point="TOP" x="0" y="-58"/>
</Anchors>
<Color r="0.95" g="0.95" b="1" a="0.09"/>
</Texture>
<Texture name="$parentRosterBg" >
<Size x="290" y="60"/>
<Anchors>
<Anchor point="TOP" relativeTo="$parentChatBg" relativePoint="BOTTOM" x="0" y="-6"/>
</Anchors>
<Color r="0.95" g="0.95" b="1" a="0.09"/>
</Texture>
<Texture name="$parentInfoBg" >
<Size x="290" y="100"/>
<Anchors>
<Anchor point="TOP" relativeTo="$parentRosterBg" relativePoint="BOTTOM" x="0" y="-6"/>
</Anchors>
<Color r="0.95" g="0.95" b="1" a="0.09"/>
</Texture>
<Texture name="$parentBankBg" >
<Size x="290" y="64"/>
<Anchors>
<Anchor point="TOP" relativeTo="$parentInfoBg" relativePoint="BOTTOM" x="0" y="-6"/>
</Anchors>
<Color r="0.95" g="0.95" b="1" a="0.09"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentChatLabel" inherits="GameFontNormal" text="GUILD_CHAT">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentChatBg" x="7" y="-7"/>
</Anchors>
</FontString>
<FontString name="$parentRosterLabel" inherits="GameFontNormal" text="GUILD_ROSTER">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRosterBg" x="7" y="-7"/>
</Anchors>
</FontString>
<FontString name="$parentInfoLabel" inherits="GameFontNormal" text="GUILD_INFORMATION">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInfoBg" x="7" y="-7"/>
</Anchors>
</FontString>
<FontString name="$parentBankLabel" inherits="GameFontNormal" text="GUILD_BANK">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBankBg" x="7" y="-7"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentRankDropDown" inherits="UIDropDownMenuTemplate" parentKey="dropdown">
<Anchors>
<Anchor point="TOPLEFT" x="120" y="-6"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString inherits="GameFontNormal" text="GUILDCONTROL_SELECTRANK" justifyH="RIGHT">
<Size x="120" y="12"/>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" x="4" y="2"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(self, 150);
UIDropDownMenu_SetButtonWidth(self, 54);
UIDropDownMenu_JustifyText(self, "LEFT");
UIDropDownMenu_Initialize(self, GuildControlUIRankDropDown_Initialize);
</OnLoad>
<OnShow>
</OnShow>
</Scripts>
</Frame>
<CheckButton name="$parentCheckbox1" inherits="GuildPermissionCheckBoxTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentChatLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox3" inherits="GuildPermissionCheckBoxTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox1" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox2" inherits="GuildPermissionCheckBoxTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCheckbox1" relativePoint="RIGHT" x="128" y="0"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox4" inherits="GuildPermissionCheckBoxTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox2" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox5" inherits="GuildPermissionCheckBoxTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentRosterLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox7" inherits="GuildPermissionCheckBoxTemplate" id="7">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox5" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox6" inherits="GuildPermissionCheckBoxTemplate" id="6">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCheckbox5" relativePoint="RIGHT" x="128" y="0"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox8" inherits="GuildPermissionCheckBoxTemplate" id="8">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox6" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox9" inherits="GuildPermissionCheckBoxTemplate" id="9">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInfoLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox11" inherits="GuildPermissionCheckBoxTemplate" id="11">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox9" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox10" inherits="GuildPermissionCheckBoxTemplate" id="10">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCheckbox9" relativePoint="RIGHT" x="128" y="0"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox12" inherits="GuildPermissionCheckBoxTemplate" id="12">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox10" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox17" inherits="GuildPermissionCheckBoxTemplate" id="17">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox11" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox20" inherits="GuildPermissionCheckBoxTemplate" id="20">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox12" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox13" inherits="GuildPermissionCheckBoxTemplate" id="13">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox17" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox15" inherits="GuildPermissionCheckBoxTemplate" id="15">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBankLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox19" inherits="GuildPermissionCheckBoxTemplate" id="19">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCheckbox15" relativePoint="RIGHT" x="128" y="0"/>
</Anchors>
</CheckButton>
<CheckButton name="$parentCheckbox16" inherits="GuildPermissionCheckBoxTemplate" id="16">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCheckbox15" relativePoint="BOTTOMLEFT" x="0" y="1"/>
</Anchors>
</CheckButton>
<EditBox name="$parentGoldBox" autoFocus="false" historyLines="1" inherits="InputBoxTemplate" numeric="true" parentKey="goldBox">
<Size x="60" y="28"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCheckbox16" relativePoint="RIGHT" x="120" y="0"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="parentLabel" inherits="GameFontNormalSmall" text="GOLD_PER_DAY">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT" x="4"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentMask" enableMouse="true" hidden="true" setAllPoints="true" parentKey="mask"/>
</Frames>
<Scripts>
<OnEditFocusGained>
self.startValue = self:GetText();
GuildControlUI.activeEditBox = self;
</OnEditFocusGained>
<OnEditFocusLost>
GuildControlUI.activeEditBox = nil;
local text = self:GetText();
if ( self.startValue ~= text and text ~= "" ) then
SetGuildBankWithdrawGoldLimit(self:GetText());
GuildControlSaveRank();
else
self:SetText(self.startValue);
end
self.startValue = nil;
self:SetTextColor(1, 1, 1);
</OnEditFocusLost>
<OnTextChanged>
if ( self.startValue and self:GetText() ~= self.startValue ) then
self:SetTextColor(0, 1, 0);
end
</OnTextChanged>
<OnEnterPressed>
self:ClearFocus();
</OnEnterPressed>
<OnEscapePressed>
self:SetText(self.startValue);
self:ClearFocus();
</OnEscapePressed>
</Scripts>
</EditBox>
<!-- authenticator checkbox -->
<CheckButton name="$parentCheckbox18" inherits="GuildPermissionCheckBoxTemplate" id="18">
<Anchors>
<Anchor point="TOP" x="0" y="-37"/>
<Anchor point="LEFT" relativeTo="$parentCheckbox1"/>
</Anchors>
<Scripts>
<OnClick>
if ( not self:GetChecked() and GetNumMembersInRank(GuildControlUI.currentRank) > 0 ) then
self:SetChecked(true);
local dialog = StaticPopup_Show("CONFIRM_RANK_AUTHENTICATOR_REMOVE",
string.format(REMOVE_AUTHENTICATOR_FROM_RANK, GuildControlGetRankName(GuildControlUI.currentRank)));
dialog.data = self;
else
GuildControlUI_CheckClicked(self);
end
</OnClick>
</Scripts>
</CheckButton>
<Frame name="$parentCheckbox18Tooltip" enableMouse="true">
<Size x="0" y="20"/>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentCheckbox18Text"/>
<Anchor point="RIGHT" relativeTo="$parentCheckbox18Text"/>
</Anchors>
<Scripts>
<OnLoad>
local checkbox = _G[self:GetParent():GetName().."Checkbox18"];
checkbox.tooltipFrame = self;
self:SetFrameLevel(checkbox:GetFrameLevel() + 1);
</OnLoad>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(GUILD_RANK_AUTHENTICATOR_TOOLTIP, nil, nil, nil, nil, 1);
if ( self.tooltip ) then
GameTooltip:AddLine(self.tooltip, 1, 0, 0, 1, 1);
GameTooltip:Show();
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<!-- authenticator checkbox -->
</Frames>
</Frame>
</Frames>
<Scripts>
<OnEvent function="GuildControlUI_OnEvent"/>
<OnShow>
self.numSkipUpdates = 0;
GuildControlButton:LockHighlight();
PlaySound("igMainMenuOptionCheckBoxOn");
</OnShow>
<OnHide>
StaticPopup_Hide("CONFIRM_RANK_AUTHENTICATOR_REMOVE");
GuildControlButton:UnlockHighlight();
PlaySound("igMainMenuOptionCheckBoxOff");
</OnHide>
<OnLoad function="GuildControlUI_OnLoad"/>
</Scripts>
</Frame>
<!--Button name="GuildBankTabPermissionsTabTemplate" virtual="true">
<Size x="26" y="32"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\GuildBankFrame\UI-GuildFrame-PermissionTab">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
GuildBankTabPermissionsTab_OnClick(self:GetID());
</OnClick>
<OnEnter>
if(self.tooltip) then
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(self.tooltip);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<ButtonText name="$parentText">
<Size>
<AbsDimension x="50" y="8"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="$parentBackground">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</ButtonText>
<NormalFont style="GameFontNormalSmall"/>
<HighlightFont style="GameFontHighlightSmall"/>
<DisabledFont style="GameFontDisableSmall"/>
<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentBackground">
<Offset>
<AbsDimension x="6" y="0"/>
</Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentBackground">
<Offset>
<AbsDimension x="-7" y="-7"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
</Button>
<Frame name="GuildControlPopupFrame" toplevel="true" parent="UIParent" movable="true" enableMouse="true" hidden="true">
<Size>
<AbsDimension x="320" y="457"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GuildFrame" relativePoint="TOPRIGHT">
<Offset x="20" y="-6"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\MacroFrame\MacroPopup-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-TopRight">
<Size>
<AbsDimension x="64" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-BotLeft">
<Size>
<AbsDimension x="256" y="64"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-BotRight">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-TopLeft">
<Size>
<AbsDimension x="256" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="0" y="-256"/>
</Anchor>
<Anchor point="BOTTOMLEFT">
<Offset x="0" y="64"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0.3125" bottom="1"/>
</Texture>
<Texture file="Interface\MacroFrame\MacroPopup-TopRight">
<Size>
<AbsDimension x="64" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="0" y="-256"/>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset x="0" y="64"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="1" top="0.3125" bottom="1"/>
</Texture>
<FontString inherits="GameFontNormal" text="GUILDCONTROL_SELECTRANK">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString inherits="GameFontHighlightSmall" text="GUILDCONTROL_ALLOWRANK">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-10" y="-106"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="GuildControlPopupFrameCheckboxes">
<Size>
<AbsDimension x="300" y="500"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset x="-22" y="1"/>
</Anchor>
</Anchors>
<Frames>
<Frame name="GuildControlPopupFrameDropDown" inherits="UIDropDownMenuTemplate">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="20" top="0" bottom="0"/>
</HitRectInsets>
<Scripts>
<OnLoad function="GuildControlPopupFrameDropDown_OnLoad"/>
</Scripts>
</Frame>
<Button name="GuildControlPopupFrameAddRankButton">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="GuildControlPopupFrameDropDown" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-15" y="1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnUpdate function="GuildControlPopupFrameAddRankButton_OnUpdate"/>
<OnClick>
StaticPopup_Show("ADD_GUILDRANK");
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(GUILDADDRANK_BUTTON_TOOLTIP);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-PlusButton-Up"/>
<PushedTexture file="Interface\Buttons\UI-PlusButton-Down"/>
<DisabledTexture file="Interface\Buttons\UI-PlusButton-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD"/>
</Button>
<Button name="GuildControlPopupFrameRemoveRankButton">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="GuildControlPopupFrameAddRankButton" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnUpdate function="GuildControlPopupFrameRemoveRankButton_OnUpdate"/>
<OnClick function="GuildControlPopupFrameRemoveRankButton_OnClick"/>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(GUILDREMOVERANK_BUTTON_TOOLTIP);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-MinusButton-Up"/>
<PushedTexture file="Interface\Buttons\UI-MinusButton-Down"/>
<DisabledTexture file="Interface\Buttons\UI-MinusButton-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD"/>
</Button>
<CheckButton name="GuildControlPopupFrameCheckbox1" inherits="GuildPermissionCheckBoxTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="21" y="-123"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox3" inherits="GuildPermissionCheckBoxTemplate" id="3">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox1" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox5" inherits="GuildPermissionCheckBoxTemplate" id="5">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox3" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox7" inherits="GuildPermissionCheckBoxTemplate" id="7">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox5" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox9" inherits="GuildPermissionCheckBoxTemplate" id="9">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox7" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox11" inherits="GuildPermissionCheckBoxTemplate" id="11">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox9" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox13" inherits="GuildPermissionCheckBoxTemplate" id="13">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox11" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<Frame name="GuildControlWithdrawGold">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GuildControlPopupFrameCheckbox13" relativePoint="BOTTOMLEFT">
<Offset x="0" y="-16"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="GuildControlWithdrawGoldText" inherits="GameFontNormalSmall" text="GUILDCONTROL_WITHDRAW_GOLD">
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</FontString>
<FontString name="GuildControlWithdrawGoldAmountText" inherits="GameFontNormalSmall" text="GOLD_PER_DAY">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GuildControlWithdrawGoldText" relativePoint="BOTTOMLEFT">
<Offset x="0" y="-13"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<EditBox name="GuildControlWithdrawGoldEditBox" autoFocus="false" historyLines="1" inherits="InputBoxTemplate" numeric="true">
<Size>
<AbsDimension x="70" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="GuildControlWithdrawGoldAmountText" relativePoint="RIGHT">
<Offset>
<AbsDimension x="11" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="$parentMask" enableMouse="true" hidden="true" setAllPoints="true"/>
</Frames>
<Scripts>
<OnTextChanged>
if ( self:GetText() ~= UNLIMITED ) then
GuildControlPopupAcceptButton:Enable();
GuildControlPopupFrame.goldChanged = 1;
end
</OnTextChanged>
<OnEditFocusGained>
GuildControlPopupAcceptButton:Enable();
</OnEditFocusGained>
<OnEnterPressed>
self:ClearFocus();
GuildControlPopupAcceptButton:Enable();
</OnEnterPressed>
<OnEscapePressed function="EditBox_ClearFocus"/>
</Scripts>
</EditBox>
</Frames>
</Frame>
<CheckButton name="GuildControlPopupFrameCheckbox2" inherits="GuildPermissionCheckBoxTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="GuildControlPopupFrameCheckbox1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="117" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox4" inherits="GuildPermissionCheckBoxTemplate" id="4">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox2" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox6" inherits="GuildPermissionCheckBoxTemplate" id="6">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox4" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox8" inherits="GuildPermissionCheckBoxTemplate" id="8">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox6" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox10" inherits="GuildPermissionCheckBoxTemplate" id="10">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox8" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox12" inherits="GuildPermissionCheckBoxTemplate" id="12">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox10" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox17" inherits="GuildPermissionCheckBoxTemplate" id="17">
<Anchors>
<Anchor point="TOP" relativeTo="GuildControlPopupFrameCheckbox12" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox16" inherits="GuildPermissionCheckBoxTemplate" id="16">
<Anchors>
<Anchor point="LEFT" relativeTo="GuildControlWithdrawGoldText" relativePoint="RIGHT">
<Offset x="4" y="-1"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if ( self:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
else
PlaySound("igMainMenuOptionCheckBoxOn");
end
GuildControlSetRankFlag(self:GetID(), self:GetChecked());
GuildControlPopupAcceptButton:Enable();
WithdrawGoldEditBox_Update();
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(GUILDCONTROL_OPTION16_TOOLTIP, nil, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</CheckButton>
<CheckButton name="GuildControlPopupFrameCheckbox15" inherits="GuildPermissionCheckBoxTemplate" id="15">
<Anchors>
<Anchor point="LEFT" relativeTo="GuildControlPopupFrameCheckbox16Text" relativePoint="RIGHT">
<Offset x="12" y="-1"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if ( self:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
else
PlaySound("igMainMenuOptionCheckBoxOn");
end
GuildControlSetRankFlag(self:GetID(), self:GetChecked());
GuildControlPopupAcceptButton:Enable();
WithdrawGoldEditBox_Update();
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(GUILDCONTROL_OPTION15_TOOLTIP, nil, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
</OnEnter>
<OnLeave function="GameTooltip_Hide"/>
</Scripts>
</CheckButton>
</Frames>
</Frame>
<Button name="GuildControlPopupFrameCancelButton" inherits="UIPanelButtonTemplate" text="CANCEL">
<Size>
<AbsDimension x="78" y="22"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="GuildControlPopupFrame">
<Offset x="-33" y="34"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="HideParentPanel"/>
</Scripts>
</Button>
<Button name="GuildControlPopupAcceptButton" inherits="UIPanelButtonTemplate" text="ACCEPT">
<Size>
<AbsDimension x="78" y="22"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="GuildControlPopupFrameCancelButton" relativePoint="LEFT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick function="GuildControlPopupAcceptButton_OnClick"/>
</Scripts>
</Button>
<EditBox name="GuildControlPopupFrameEditBox" autoFocus="false" historyLines="1" letters="15" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="130" y="32"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="35" y="-68"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontNormal" text="GUILDCONTROL_RANKLABEL">
<Anchors>
<Anchor point="RIGHT" relativeTo="GuildControlPopupFrameEditBox" relativePoint="LEFT">
<Offset>
<AbsDimension x="-12" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEditFocusGained>
GuildControlPopupAcceptButton:Enable();
</OnEditFocusGained>
<OnEnterPressed>
self:ClearFocus();
GuildControlPopupAcceptButton:Enable();
</OnEnterPressed>
<OnEscapePressed function="EditBox_ClearFocus"/>
</Scripts>
</EditBox>
<Frame name="GuildControlPopupFrameTabPermissions">
<Size>
<AbsDimension x="268" y="62"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="GuildControlPopupFrame" relativePoint="BOTTOMLEFT">
<Offset x="13" y="58"/>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Layers>
<Layer level="BACKGROUND">
<FontString name="GuildBankTabLabel" inherits="GameFontHighlightSmall" text="GUILDBANK_TAB_COLON">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GuildControlPopupFrameTabPermissions" relativePoint="TOPLEFT">
<Offset x="9" y="13"/>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name="GuildControlTabPermissionsViewTab" inherits="GuildPermissionCheckBoxTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GuildControlPopupFrameTabPermissions" relativePoint="TOPLEFT">
<Offset x="10" y="-6"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
SetPendingGuildBankTabPermissions(GuildControlPopupFrameTabPermissions.selectedTab, self:GetID(), self:GetChecked());
GuildControlPopupAcceptButton:Enable();
GuildControlPopup_UpdateDepositCheckBox();
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="GuildControlTabPermissionsDepositItems" inherits="GuildPermissionCheckBoxTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="GuildControlTabPermissionsViewTabText" relativePoint="RIGHT">
<Offset x="45" y="-1"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
SetPendingGuildBankTabPermissions(GuildControlPopupFrameTabPermissions.selectedTab, self:GetID(), self:GetChecked());
GuildControlPopupAcceptButton:Enable();
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="GuildControlTabPermissionsUpdateText" inherits="GuildPermissionCheckBoxTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GuildControlTabPermissionsViewTab" relativePoint="BOTTOMLEFT">
<Offset x="0" y="4"/>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
SetPendingGuildBankTabPermissions(GuildControlPopupFrameTabPermissions.selectedTab, self:GetID(), self:GetChecked());
GuildControlPopupAcceptButton:Enable();
</OnClick>
</Scripts>
</CheckButton>
<Frame name="GuildControlTabPermissionsWithdrawItems">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GuildControlTabPermissionsViewTab" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="GuildControlTabPermissionsWithdrawItemsText" inherits="GameFontNormalSmall" text="GUILDCONTROL_WITHDRAW_ITEMS">
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<EditBox name="GuildControlWithdrawItemsEditBox" autoFocus="false" historyLines="1" letters="15" inherits="InputBoxTemplate" numeric="true">
<Size>
<AbsDimension x="70" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="GuildControlTabPermissionsWithdrawItemsText" relativePoint="RIGHT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="$parentMask" enableMouse="true" hidden="true" setAllPoints="true"/>
</Frames>
<Scripts>
<OnEditFocusGained>
GuildControlPopupAcceptButton:Enable();
</OnEditFocusGained>
<OnTextChanged>
local amount = self:GetText();
if(amount and amount ~= "" and amount ~= UNLIMITED) then
SetPendingGuildBankTabWithdraw(GuildControlPopupFrameTabPermissions.selectedTab, amount);
end
</OnTextChanged>
<OnEnterPressed>
self:ClearFocus();
GuildControlPopupAcceptButton:Enable();
</OnEnterPressed>
<OnEscapePressed function="EditBox_ClearFocus"/>
</Scripts>
</EditBox>
</Frames>
</Frame>
<Button name="GuildBankTabPermissionsTab6" inherits="GuildBankTabPermissionsTabTemplate" id="6" text="6">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="GuildControlPopupFrameTabPermissions" relativePoint="TOPRIGHT">
<Offset x="-4" y="27"/>
</Anchor>
</Anchors>
</Button>
<Button name="GuildBankTabPermissionsTab5" inherits="GuildBankTabPermissionsTabTemplate" id="5" text="5">
<Anchors>
<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab6" relativePoint="LEFT">
<Offset x="4" y="0"/>
</Anchor>
</Anchors>
</Button>
<Button name="GuildBankTabPermissionsTab4" inherits="GuildBankTabPermissionsTabTemplate" id="4" text="4">
<Anchors>
<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab5" relativePoint="LEFT">
<Offset x="4" y="0"/>
</Anchor>
</Anchors>
</Button>
<Button name="GuildBankTabPermissionsTab3" inherits="GuildBankTabPermissionsTabTemplate" id="3" text="3">
<Anchors>
<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab4" relativePoint="LEFT">
<Offset x="4" y="0"/>
</Anchor>
</Anchors>
</Button>
<Button name="GuildBankTabPermissionsTab2" inherits="GuildBankTabPermissionsTabTemplate" id="2" text="2">
<Anchors>
<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab3" relativePoint="LEFT">
<Offset x="4" y="0"/>
</Anchor>
</Anchors>
</Button>
<Button name="GuildBankTabPermissionsTab1" inherits="GuildBankTabPermissionsTabTemplate" id="1" text="1">
<Anchors>
<Anchor point="RIGHT" relativeTo="GuildBankTabPermissionsTab2" relativePoint="LEFT">
<Offset x="4" y="0"/>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnLoad>
self:SetBackdropBorderColor(0.4, 0.4, 0.4);
self:SetBackdropColor(0.15, 0.15, 0.15);
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad function="GuildControlPopupFrame_OnLoad"/>
<OnShow function="GuildControlPopupFrame_OnShow"/>
<OnHide function="GuildControlPopupFrame_OnHide"/>
</Scripts>
</Frame-->
</Ui>