KEY_BINDINGS_DISPLAYED = 17;
KEY_BINDING_HEIGHT = 25;
DEFAULT_BINDINGS = 0;
ACCOUNT_BINDINGS = 1;
CHARACTER_BINDINGS = 2;
UIPanelWindows["KeyBindingFrame"] = { area = "center", pushable = 0, whileDead = 1 };
StaticPopupDialogs["CONFIRM_DELETING_CHARACTER_SPECIFIC_BINDINGS"] = {
text = CONFIRM_DELETING_CHARACTER_SPECIFIC_BINDINGS,
button1 = OKAY,
button2 = CANCEL,
OnAccept = function(self)
SaveBindings(KeyBindingFrame.which);
KeyBindingFrameOutputText:SetText("");
KeyBindingFrame_SetSelected(nil);
HideUIPanel(KeyBindingFrame);
CONFIRMED_DELETING_CHARACTER_SPECIFIC_BINDINGS = 1;
end,
timeout = 0,
whileDead = 1,
showAlert = 1,
};
StaticPopupDialogs["CONFIRM_LOSE_BINDING_CHANGES"] = {
text = CONFIRM_LOSE_BINDING_CHANGES,
button1 = OKAY,
button2 = CANCEL,
OnAccept = function(self)
KeyBindingFrame_ChangeBindingProfile();
KeyBindingFrame.bindingsChanged = nil;
end,
OnCancel = function(self)
if ( KeyBindingFrameCharacterButton:GetChecked() ) then
KeyBindingFrameCharacterButton:SetChecked();
else
KeyBindingFrameCharacterButton:SetChecked(1);
end
end,
timeout = 0,
whileDead = 1,
showAlert = 1,
};
function KeyBindingFrame_OnLoad(self)
self:RegisterForClicks("AnyUp");
KeyBindingFrame_SetSelected(nil);
end
function KeyBindingFrame_OnShow()
KeyBindingFrame_Update();
-- Update character button
KeyBindingFrameCharacterButton:SetChecked(GetCurrentBindingSet() == 2);
-- Update header text
if ( KeyBindingFrameCharacterButton:GetChecked() ) then
KeyBindingFrameHeaderText:SetFormattedText(CHARACTER_KEY_BINDINGS, UnitName("player"));
else
KeyBindingFrameHeaderText:SetText(KEY_BINDINGS);
end
-- Reset bindingsChanged
KeyBindingFrame.bindingsChanged = nil;
end
function KeyBindingFrame_Update()
local numBindings = GetNumBindings();
local keyOffset;
local keyBindingButton1, keyBindingButton2, commandName, binding1, binding2;
local keyBindingName, keyBindingDescription;
local keyBindingButton1NormalTexture, keyBindingButton1PushedTexture, keyBindingButton2NormalTexture, keyBindingButton2PushedTexture;
for i=1, KEY_BINDINGS_DISPLAYED, 1 do
keyOffset = FauxScrollFrame_GetOffset(KeyBindingFrameScrollFrame) + i;
if ( keyOffset <= numBindings) then
keyBindingButton1 = _G["KeyBindingFrameBinding"..i.."Key1Button"];
keyBindingButton1NormalTexture = _G["KeyBindingFrameBinding"..i.."Key1ButtonNormalTexture"];
keyBindingButton1PushedTexture = _G["KeyBindingFrameBinding"..i.."Key1ButtonPushedTexture"];
keyBindingButton2NormalTexture = _G["KeyBindingFrameBinding"..i.."Key2ButtonNormalTexture"];
keyBindingButton2PushedTexture = _G["KeyBindingFrameBinding"..i.."Key2ButtonPushedTexture"];
keyBindingButton2 = _G["KeyBindingFrameBinding"..i.."Key2Button"];
keyBindingDescription = _G["KeyBindingFrameBinding"..i.."Description"];
-- Set binding text
commandName, binding1, binding2 = GetBinding(keyOffset, KeyBindingFrame.mode);
-- Handle header
local headerText = _G["KeyBindingFrameBinding"..i.."Header"];
if ( strsub(commandName, 1, 6) == "HEADER" ) then
headerText:SetText(_G["BINDING_"..commandName]);
headerText:Show();
keyBindingButton1:Hide();
keyBindingButton2:Hide();
keyBindingDescription:Hide();
else
headerText:Hide();
keyBindingButton1:Show();
keyBindingButton2:Show();
keyBindingDescription:Show();
keyBindingButton1.commandName = commandName;
keyBindingButton2.commandName = commandName;
if ( binding1 ) then
keyBindingButton1:SetText(GetBindingText(binding1, "KEY_"));
keyBindingButton1:SetAlpha(1);
else
keyBindingButton1:SetText(NORMAL_FONT_COLOR_CODE..NOT_BOUND..FONT_COLOR_CODE_CLOSE);
keyBindingButton1:SetAlpha(0.8);
end
if ( binding2 ) then
keyBindingButton2:SetText(GetBindingText(binding2, "KEY_"));
keyBindingButton2:SetAlpha(1);
else
keyBindingButton2:SetText(NORMAL_FONT_COLOR_CODE..NOT_BOUND..FONT_COLOR_CODE_CLOSE);
keyBindingButton2:SetAlpha(0.8);
end
-- Set description
keyBindingDescription:SetText(GetBindingText(commandName, "BINDING_NAME_"));
-- Handle highlight
keyBindingButton1:UnlockHighlight();
keyBindingButton2:UnlockHighlight();
if ( KeyBindingFrame.selected == commandName ) then
if ( KeyBindingFrame.keyID == 1 ) then
keyBindingButton1:LockHighlight();
else
keyBindingButton2:LockHighlight();
end
end
_G["KeyBindingFrameBinding"..i]:Show();
end
else
_G["KeyBindingFrameBinding"..i]:Hide();
end
end
-- Scroll frame stuff
FauxScrollFrame_Update(KeyBindingFrameScrollFrame, numBindings, KEY_BINDINGS_DISPLAYED, KEY_BINDING_HEIGHT );
-- Update Unbindkey button
KeyBindingFrame_UpdateUnbindKey();
end
function KeyBindingFrame_UnbindKey(keyPressed)
local oldAction = GetBindingAction(keyPressed, KeyBindingFrame.mode);
if ( oldAction ~= "" and oldAction ~= KeyBindingFrame.selected ) then
local key1, key2 = GetBindingKey(oldAction, KeyBindingFrame.mode);
if ( (not key1 or key1 == keyPressed) and (not key2 or key2 == keyPressed) ) then
--Error message
KeyBindingFrameOutputText:SetFormattedText(KEY_UNBOUND_ERROR, GetBindingText(oldAction, "BINDING_NAME_"));
end
end
SetBinding(keyPressed, nil, KeyBindingFrame.mode);
end
function KeyBindingFrame_OnKeyDown(self, keyOrButton)
if ( GetBindingFromClick(keyOrButton) == "SCREENSHOT" ) then
RunBinding("SCREENSHOT");
return;
end
if ( KeyBindingFrame.selected ) then
local keyPressed = keyOrButton;
if ( keyPressed == "UNKNOWN" ) then
return;
end
-- Convert the mouse button names
if ( keyPressed == "LeftButton" ) then
keyPressed = "BUTTON1";
elseif ( keyPressed == "RightButton" ) then
keyPressed = "BUTTON2";
elseif ( keyPressed == "MiddleButton" ) then
keyPressed = "BUTTON3";
elseif ( keyPressed == "Button4" ) then
keyPressed = "BUTTON4"
elseif ( keyOrButton == "Button5" ) then
keyPressed = "BUTTON5"
elseif ( keyPressed == "Button6" ) then
keyPressed = "BUTTON6"
elseif ( keyOrButton == "Button7" ) then
keyPressed = "BUTTON7"
elseif ( keyPressed == "Button8" ) then
keyPressed = "BUTTON8"
elseif ( keyOrButton == "Button9" ) then
keyPressed = "BUTTON9"
elseif ( keyPressed == "Button10" ) then
keyPressed = "BUTTON10"
elseif ( keyOrButton == "Button11" ) then
keyPressed = "BUTTON11"
elseif ( keyPressed == "Button12" ) then
keyPressed = "BUTTON12"
elseif ( keyOrButton == "Button13" ) then
keyPressed = "BUTTON13"
elseif ( keyPressed == "Button14" ) then
keyPressed = "BUTTON14"
elseif ( keyOrButton == "Button15" ) then
keyPressed = "BUTTON15"
elseif ( keyPressed == "Button16" ) then
keyPressed = "BUTTON16"
elseif ( keyOrButton == "Button17" ) then
keyPressed = "BUTTON17"
elseif ( keyPressed == "Button18" ) then
keyPressed = "BUTTON18"
elseif ( keyOrButton == "Button19" ) then
keyPressed = "BUTTON19"
elseif ( keyPressed == "Button20" ) then
keyPressed = "BUTTON20"
elseif ( keyOrButton == "Button21" ) then
keyPressed = "BUTTON21"
elseif ( keyPressed == "Button22" ) then
keyPressed = "BUTTON22"
elseif ( keyOrButton == "Button23" ) then
keyPressed = "BUTTON23"
elseif ( keyPressed == "Button24" ) then
keyPressed = "BUTTON24"
elseif ( keyOrButton == "Button25" ) then
keyPressed = "BUTTON25"
elseif ( keyPressed == "Button26" ) then
keyPressed = "BUTTON26"
elseif ( keyOrButton == "Button27" ) then
keyPressed = "BUTTON27"
elseif ( keyPressed == "Button28" ) then
keyPressed = "BUTTON28"
elseif ( keyOrButton == "Button29" ) then
keyPressed = "BUTTON29"
elseif ( keyPressed == "Button30" ) then
keyPressed = "BUTTON30"
elseif ( keyOrButton == "Button31" ) then
keyPressed = "BUTTON31"
end
if ( keyPressed == "BUTTON1" or keyPressed == "BUTTON2" ) then
return;
end
if ( keyPressed == "LSHIFT" or
keyPressed == "RSHIFT" or
keyPressed == "LCTRL" or
keyPressed == "RCTRL" or
keyPressed == "LALT" or
keyPressed == "RALT" ) then
return;
end
if ( IsShiftKeyDown() ) then
keyPressed = "SHIFT-"..keyPressed;
end
if ( IsControlKeyDown() ) then
keyPressed = "CTRL-"..keyPressed;
end
if ( IsAltKeyDown() ) then
keyPressed = "ALT-"..keyPressed;
end
-- Unbind the current action
local key1, key2 = GetBindingKey(KeyBindingFrame.selected, KeyBindingFrame.mode);
if ( key1 ) then
SetBinding(key1, nil, KeyBindingFrame.mode);
end
if ( key2 ) then
SetBinding(key2, nil, KeyBindingFrame.mode);
end
-- Unbind the current key and rebind current action
KeyBindingFrameOutputText:SetText(KEY_BOUND);
KeyBindingFrame_UnbindKey(keyPressed);
if ( KeyBindingFrame.keyID == 1 ) then
KeyBindingFrame_SetBinding(keyPressed, KeyBindingFrame.selected, key1);
if ( key2 ) then
SetBinding(key2, KeyBindingFrame.selected, KeyBindingFrame.mode);
end
else
if ( key1 ) then
KeyBindingFrame_SetBinding(key1, KeyBindingFrame.selected);
end
KeyBindingFrame_SetBinding(keyPressed, KeyBindingFrame.selected, key2);
end
KeyBindingFrame_Update();
-- Button highlighting stuff
KeyBindingFrame_SetSelected(nil);
KeyBindingFrame.buttonPressed:UnlockHighlight();
KeyBindingFrame.bindingsChanged = 1;
elseif ( GetBindingFromClick(keyOrButton) == "TOGGLEGAMEMENU" ) then
LoadBindings(GetCurrentBindingSet());
KeyBindingFrameOutputText:SetText("");
KeyBindingFrame_SetSelected(nil);
HideUIPanel(self);
end
KeyBindingFrame_UpdateUnbindKey();
end
function KeyBindingButton_OnClick(self, button)
PlaySound("igMainMenuOptionCheckBoxOn");
if ( KeyBindingFrame.selected ) then
-- Code to be able to deselect or select another key to bind
if ( button == "LeftButton" or button == "RightButton" ) then
-- Deselect button if it was the pressed previously pressed
if (KeyBindingFrame.buttonPressed == self) then
KeyBindingFrame_SetSelected(nil);
KeyBindingFrameOutputText:SetText("");
else
-- Select a different button
KeyBindingFrame.buttonPressed = self;
KeyBindingFrame_SetSelected(self.commandName);
KeyBindingFrame.keyID = self:GetID();
KeyBindingFrameOutputText:SetFormattedText(BIND_KEY_TO_COMMAND, GetBindingText(self.commandName, "BINDING_NAME_"));
end
KeyBindingFrame_Update();
return;
end
KeyBindingFrame_OnKeyDown(self, button);
else
if (KeyBindingFrame.buttonPressed) then
KeyBindingFrame.buttonPressed:UnlockHighlight();
end
KeyBindingFrame.buttonPressed = self;
KeyBindingFrame_SetSelected(self.commandName);
KeyBindingFrame.keyID = self:GetID();
KeyBindingFrameOutputText:SetFormattedText(BIND_KEY_TO_COMMAND, GetBindingText(self.commandName, "BINDING_NAME_"));
KeyBindingFrame_Update();
end
KeyBindingFrame_UpdateUnbindKey();
end
function KeyBindingFrame_SetBinding(key, selectedBinding, oldKey)
if ( SetBinding(key, selectedBinding, KeyBindingFrame.mode) ) then
return;
else
if ( oldKey ) then
SetBinding(oldKey, selectedBinding, KeyBindingFrame.mode);
end
--Error message
KeyBindingFrameOutputText:SetText(KEYBINDINGFRAME_MOUSEWHEEL_ERROR);
end
end
function KeyBindingFrame_UpdateUnbindKey()
if ( KeyBindingFrame.selected ) then
KeyBindingFrameUnbindButton:Enable();
else
KeyBindingFrameUnbindButton:Disable();
end
end
function KeyBindingFrame_ChangeBindingProfile()
if ( KeyBindingFrameCharacterButton:GetChecked() ) then
LoadBindings(CHARACTER_BINDINGS);
KeyBindingFrameHeaderText:SetFormattedText(CHARACTER_KEY_BINDINGS, UnitName("player"));
else
LoadBindings(ACCOUNT_BINDINGS);
KeyBindingFrameHeaderText:SetText(KEY_BINDINGS);
end
KeyBindingFrameOutputText:SetText("");
KeyBindingFrame_SetSelected(nil);
KeyBindingFrame_Update();
end
function KeyBindingFrame_SetSelected(value)
KeyBindingFrame.selected = value;
end