<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
	<Button name="AuctionClassButtonTemplate" virtual="true">
		<Size>
			<AbsDimension x="136" y="20"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentLines" file="Interface\AuctionFrame\UI-AuctionFrame-FilterLines">
					<Size>
						<AbsDimension x="7" y="20"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="13" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.4375" top="0" bottom="0.625"/>
				</Texture>
			</Layer>
		</Layers>
		<Scripts>
			<OnClick>
				AuctionFrameFilter_OnClick(self, button, down);
			</OnClick>
		</Scripts>
		<NormalTexture name="$parentNormalTexture" file="Interface\AuctionFrame\UI-AuctionFrame-FilterBg">
			<TexCoords left="0" right="0.53125" top="0" bottom="0.625"/>
		</NormalTexture>
		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD"/>
		<ButtonText name="$parentNormalText">
			<Size>
				<AbsDimension x="115" y="8"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="4" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ButtonText>
		<NormalFont style="GameFontNormalSmallLeft"/>
		<HighlightFont style="GameFontHighlightSmallLeft"/>
	</Button>
	<Button name="AuctionSortButtonTemplate" virtual="true">
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentLeft" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
					<Size>
						<AbsDimension x="5" y="19"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT"/>
					</Anchors>
					<TexCoords left="0" right="0.078125" top="0" bottom="0.59375"/>
				</Texture>
				<Texture name="$parentRight" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
					<Size>
						<AbsDimension x="4" y="19"/>
					</Size>
					<Anchors>
						<Anchor point="TOPRIGHT"/>
					</Anchors>
					<TexCoords left="0.90625" right="0.96875" top="0" bottom="0.59375"/>
				</Texture>
				<Texture name="$parentMiddle" file="Interface\FriendsFrame\WhoFrame-ColumnTabs">
					<Size>
						<AbsDimension x="10" y="19"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
					</Anchors>
					<TexCoords left="0.078125" right="0.90625" top="0" bottom="0.59375"/>
				</Texture>
			</Layer>
		</Layers>
		<ButtonText name="$parentText">
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="8" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</ButtonText>
		<NormalFont style="GameFontHighlightSmall"/>
		<NormalTexture name="$parentArrow" file="Interface\Buttons\UI-SortArrow">
			<Size>
				<AbsDimension x="9" y="8"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT">
					<Offset>
						<AbsDimension x="3" y="-2"/>
					</Offset>
				</Anchor>
			</Anchors>
			<TexCoords left="0" right="0.5625" top="0" bottom="1.0"/>
		</NormalTexture>
		<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
			<Size>
				<AbsDimension x="5" y="24"/>
			</Size>
			<Anchors>
				<Anchor point="LEFT">
					<Offset>
						<AbsDimension x="0" y="0"/>
					</Offset>
				</Anchor>
				<Anchor point="RIGHT">
					<Offset>
						<AbsDimension x="4" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
		</HighlightTexture>
	</Button>
	<Button name="BrowseButtonTemplate" hidden="false" virtual="true">
		<Size>
			<AbsDimension x="597" y="37"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
					<Size>
						<AbsDimension x="167" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="43" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentLevel" inherits="GameFontHighlightSmall">
					<Size>
						<AbsDimension x="52" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="205" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="34" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.078125" top="0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="0" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.75" right="0.828125" top="0" bottom="1.0"/>
				</Texture>
				<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.078125" right="0.75" top="0" bottom="1.0"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentItem">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BORDER">
						<Texture name="$parentIconTexture"/>
						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
							<Anchors>
								<Anchor point="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="-5" y="2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						self:GetParent():LockHighlight();
						AuctionFrameItem_OnEnter(self, "list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame));
					</OnEnter>
					<OnLeave>
						local selected = GetSelectedAuctionItem("list");
						if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame) ) ) then
							<!-- Do nothing -->
						else
							self:GetParent():UnlockHighlight();
						end
						GameTooltip_Hide();
						ResetCursor();
					</OnLeave>
					<OnClick>
						if ( IsModifiedClick() ) then
							if ( not HandleModifiedItemClick(GetAuctionItemLink("list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame))) ) then
								if ( IsModifiedClick("DRESSUP") ) then
									DressUpBattlePet(GetAuctionItemBattlePetInfo("list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
								end
							end
						else
							BrowseButton_OnClick(self:GetParent());
						end
					</OnClick>
					<OnUpdate>
						if ( GameTooltip:IsOwned(self) ) then
							AuctionFrameItem_OnEnter(self, "list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame));
						end
					</OnUpdate>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
					<Size>
						<AbsDimension x="60" y="60"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</NormalTexture>
				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
			</Button>
			<Frame name="$parentClosingTime" enableMouse="true">
				<Size>
					<AbsDimension x="65" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="267" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentText" inherits="GameFontHighlightSmall">
							<Size>
								<AbsDimension x="65" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						self:GetParent():LockHighlight();
						GameTooltip:SetOwner(self);
						GameTooltip:SetText(self.tooltip);
					</OnEnter>
					<OnLeave>
						local selected = GetSelectedAuctionItem("list");
						if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame) ) ) then
							<!-- Do nothing -->
						else
							self:GetParent():UnlockHighlight();
						end
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="$parentHighBidder">
				<Size x="78" y="32"/>
				<Anchors>
					<Anchor point="TOPLEFT" x="345" y="0"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentName" parentKey="Name" inherits="GameFontHighlightSmall" setAllPoints="true"/>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						if (self.fullName) then
							GameTooltip:SetOwner(self);
							GameTooltip:SetText(self.fullName);
						end
					</OnEnter>
					<OnLeave function="GameTooltip_Hide"/>
				</Scripts>
			</Frame>
			<Frame name="$parentMoneyFrame" inherits="SmallMoneyFrameTemplate">
				<Anchors>
					<Anchor point="RIGHT">
						<Offset>
							<AbsDimension x="10" y="3"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						SmallMoneyFrame_OnLoad(self);
						MoneyFrame_SetType(self, "AUCTION");
						MoneyFrame_SetMaxDisplayWidth(self, 146);
					</OnLoad>
				</Scripts>
			</Frame>
			<Button name="$parentYourBidText" hidden="true">
				<Size>
					<AbsDimension x="10" y="11"/>
				</Size>
				<Anchors>
					<Anchor point="RIGHT" relativeTo="$parentMoneyFrame" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="-5" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString inherits="GameFontNormalSmall" text="YOUR_BID" justifyH="RIGHT"/>
					</Layer>
				</Layers>
			</Button>
			<Frame name="$parentBuyoutFrame">
				<!-- width is meaningless here, see anchors -->
				<Size x="1" y="13"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="BrowseCurrentBidSort">
						<Offset x="4" y="0"/>
					</Anchor>
					<Anchor point="TOPRIGHT" relativeTo="$parentMoneyFrame" relativePoint="BOTTOMRIGHT">
						<Offset x="0" y="-1"/>
					</Anchor>
				</Anchors>
				<Frames>
					<Frame name="$parentMoney" inherits="SmallMoneyFrameTemplate">
						<Anchors>
							<Anchor point="RIGHT"/>
						</Anchors>
						<Scripts>
							<OnLoad>
								SmallMoneyFrame_OnLoad(self);
								MoneyFrame_SetType(self, "AUCTION");
								SetMoneyFrameColor(self:GetName(), "yellow")
								MoneyFrame_SetMaxDisplayWidth(self, 146);
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="$parentText">
						<!-- NOTE: this size is here to get the FontString to show up -->
						<Size x="1" y="1"/>
						<Anchors>
							<Anchor point="TOPLEFT"/>
							<Anchor point="BOTTOMRIGHT" relativeTo="$parentMoney" relativePoint="BOTTOMLEFT">
								<Offset x="-2" y="0"/>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<FontString inherits="GameFontNormalSmallLeft" setAllPoints="true" text="BUYOUT_COST"/>
							</Layer>
						</Layers>
					</Frame>
				</Frames>
			</Frame>
		</Frames>
		<Scripts>
			<OnClick>
				if ( IsModifiedClick() ) then
					if ( not HandleModifiedItemClick(GetAuctionItemLink("list", self:GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame))) ) then
						if ( IsModifiedClick("DRESSUP") ) then
							DressUpBattlePet(GetAuctionItemBattlePetInfo("list", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
						end
					end
				else
					BrowseButton_OnClick(self);
				end
			</OnClick>
		</Scripts>
		<HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
			<Size>
				<AbsDimension x="523" y="32"/>
			</Size>
			<Anchors>
				<Anchor point="TOPLEFT">
					<Offset>
						<AbsDimension x="33" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
			<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
		</HighlightTexture>
	</Button>
	<Button name="BidButtonTemplate" hidden="false" virtual="true">
		<Size>
			<AbsDimension x="793" y="37"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
					<Size>
						<AbsDimension x="187" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="41" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentLevel" inherits="GameFontHighlightSmall">
					<Size>
						<AbsDimension x="32" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="246" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentBidStatus" inherits="GameFontHighlightSmall">
					<Size>
						<AbsDimension x="75" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="543" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="34" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.078125" top="0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="0" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.75" right="0.828125" top="0" bottom="1.0"/>
				</Texture>
				<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.078125" right="0.75" top="0" bottom="1.0"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentItem">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BORDER">
						<Texture name="$parentIconTexture"/>
						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
							<Anchors>
								<Anchor point="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="-5" y="2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						self:GetParent():LockHighlight();
						AuctionFrameItem_OnEnter(self, "bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame));
					</OnEnter>
					<OnLeave>
						local selected = GetSelectedAuctionItem("bidder");
						if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame) ) ) then
							<!-- Do nothing -->
						else
							self:GetParent():UnlockHighlight();
						end
						GameTooltip_Hide();
						ResetCursor();
					</OnLeave>
					<OnClick>
						if ( IsModifiedClick() ) then
							if ( not HandleModifiedItemClick(GetAuctionItemLink("bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame))) ) then
								if ( IsModifiedClick("DRESSUP") ) then
									DressUpBattlePet(GetAuctionItemBattlePetInfo("bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
								end
							end
						else
							BidButton_OnClick(self:GetParent());
						end
					</OnClick>
					<OnUpdate>
						if ( GameTooltip:IsOwned(self) ) then
							AuctionFrameItem_OnEnter(self, "bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame));
						end
					</OnUpdate>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
					<Size>
						<AbsDimension x="60" y="60"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</NormalTexture>
				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
			</Button>
			<Frame name="$parentClosingTime" enableMouse="true">
				<Size>
					<AbsDimension x="75" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="291" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentText" inherits="GameFontHighlightSmall">
							<Size>
								<AbsDimension x="75" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						self:GetParent():LockHighlight();
						GameTooltip:SetOwner(self);
						GameTooltip:SetText(self.tooltip);
					</OnEnter>
					<OnLeave>
						local selected = GetSelectedAuctionItem("bidder");
						if ( selected and ( selected == self:GetParent():GetID() + FauxScrollFrame_GetOffset(BidScrollFrame) ) ) then
							<!-- Do nothing -->
						else
							self:GetParent():UnlockHighlight();
						end
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="$parentBuyoutMoneyFrame" inherits="SmallMoneyFrameTemplate">
				<Anchors>
					<Anchor point="RIGHT" relativePoint="LEFT">
						<Offset>
							<AbsDimension x="543" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						SmallMoneyFrame_OnLoad(self);
						MoneyFrame_SetType(self, "AUCTION");
					</OnLoad>
				</Scripts>
			</Frame>
			<Frame name="$parentCurrentBidMoneyFrame" inherits="SmallMoneyFrameTemplate">
				<Anchors>
					<Anchor point="RIGHT">
						<Offset>
							<AbsDimension x="6" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						SmallMoneyFrame_OnLoad(self);
						MoneyFrame_SetType(self, "AUCTION");
					</OnLoad>
				</Scripts>
			</Frame>
		</Frames>
		<Scripts>
			<OnClick>
				if ( IsModifiedClick() ) then
					if ( not HandleModifiedItemClick(GetAuctionItemLink("bidder", self:GetID() + FauxScrollFrame_GetOffset(BidScrollFrame))) ) then
						if ( IsModifiedClick("DRESSUP") ) then
							DressUpBattlePet(GetAuctionItemBattlePetInfo("bidder", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
						end
					end
				else
					BidButton_OnClick(self);
				end
			</OnClick>
		</Scripts>
		<HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
			<Size>
				<AbsDimension x="670" y="32"/>
			</Size>
			<Anchors>
				<Anchor point="TOPLEFT">
					<Offset>
						<AbsDimension x="33" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
			<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
		</HighlightTexture>
	</Button>
	<Button name="AuctionsButtonTemplate" hidden="false" virtual="true">
		<Size>
			<AbsDimension x="576" y="37"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
					<Size>
						<AbsDimension x="142" y="28"/>
					</Size>
					<Anchors>
						<Anchor point="TOPLEFT">
							<Offset>
								<AbsDimension x="43" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<Texture name="$parentLeft" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="34" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.078125" top="0" bottom="1.0"/>
				</Texture>
				<Texture name="$parentRight" file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="0" y="2"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.75" right="0.828125" top="0" bottom="1.0"/>
				</Texture>
				<Texture file="Interface\AuctionFrame\UI-AuctionItemNameFrame">
					<Size>
						<AbsDimension x="10" y="32"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
						<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.078125" right="0.75" top="0" bottom="1.0"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Button name="$parentItem">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BORDER">
						<Texture name="$parentIconTexture"/>
						<FontString name="$parentCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true">
							<Anchors>
								<Anchor point="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="-5" y="2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
						<FontString name="$parentStock" inherits="NumberFontNormalYellow" justifyH="LEFT" hidden="true">
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="-2"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						self:GetParent():LockHighlight();
						AuctionFrameItem_OnEnter(self, "owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame));
					</OnEnter>
					<OnLeave>
						local selected = GetSelectedAuctionItem("owner");
						if ( selected and ( selected == ( self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame) ) ) ) then
							<!-- Do nothing -->
						else
							self:GetParent():UnlockHighlight();
						end
						GameTooltip_Hide();
						ResetCursor();
					</OnLeave>
					<OnClick>
						if ( IsModifiedClick() ) then
							if ( not HandleModifiedItemClick(GetAuctionItemLink("owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame))) ) then
								if ( IsModifiedClick("DRESSUP") ) then
									DressUpBattlePet(GetAuctionItemBattlePetInfo("owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
								end
							end
						else
							AuctionsButton_OnClick(self:GetParent());
						end
					</OnClick>
					<OnUpdate>
						if ( GameTooltip:IsOwned(self) ) then
							AuctionFrameItem_OnEnter(self, "owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame));
						end
					</OnUpdate>
				</Scripts>
				<NormalTexture name="$parentNormalTexture" file="Interface\Buttons\UI-Quickslot2">
					<Size>
						<AbsDimension x="60" y="60"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</NormalTexture>
				<PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/>
				<HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/>
			</Button>
			<Frame name="$parentClosingTime" enableMouse="true">
				<Size>
					<AbsDimension x="65" y="28"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT">
						<Offset>
							<AbsDimension x="191" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentText" inherits="GameFontHighlightSmall">
							<Size>
								<AbsDimension x="65" y="28"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						self:GetParent():LockHighlight();
						GameTooltip:SetOwner(self);
						GameTooltip:SetText(self.tooltip);
					</OnEnter>
					<OnLeave>
						local selected = GetSelectedAuctionItem("owner");
						if ( selected and ( selected == ( self:GetParent():GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame) ) ) ) then
							<!-- Do nothing -->
						else
							self:GetParent():UnlockHighlight();
						end
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="$parentHighBidder">
				<Size x="104" y="28"/>
				<Anchors>
					<Anchor point="TOPLEFT" x="279" y="0"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentName" parentKey="Name" inherits="GameFontHighlightSmall" setAllPoints="true"/>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						if (self.fullName) then
							GameTooltip:SetOwner(self);
							GameTooltip:SetText(self.fullName);
						end
					</OnEnter>
					<OnLeave function="GameTooltip_Hide"/>
				</Scripts>
			</Frame>
			<Frame name="$parentMoneyFrame" inherits="SmallMoneyFrameTemplate">
				<Anchors>
					<Anchor point="RIGHT">
						<Offset>
							<AbsDimension x="10" y="3"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="AUCTION_ITEM_INCOMING_AMOUNT" hidden="true">
							<Size x="0" y="12"/>
							<Anchors>
								<Anchor point="BOTTOMRIGHT" relativePoint="TOPRIGHT">
									<Offset x="-14" y="3"/>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						SmallMoneyFrame_OnLoad(self);
						MoneyFrame_SetType(self, "AUCTION");
					</OnLoad>
				</Scripts>
			</Frame>
			<Frame name="$parentBuyoutFrame" hidden="true">
				<!-- width is meaningless here, see anchors -->
				<Size x="1" y="13"/>
				<Anchors>
					<Anchor point="LEFT" relativeTo="AuctionsBidSort">
						<Offset x="2" y="0"/>
					</Anchor>
					<Anchor point="TOPRIGHT" relativeTo="$parentMoneyFrame" relativePoint="BOTTOMRIGHT">
						<Offset x="0" y="-1"/>
					</Anchor>
				</Anchors>
				<Frames>
					<Frame name="$parentMoney" inherits="SmallMoneyFrameTemplate">
						<Anchors>
							<Anchor point="RIGHT"/>
						</Anchors>
						<Scripts>
							<OnLoad>
								SmallMoneyFrame_OnLoad(self);
								MoneyFrame_SetType(self, "AUCTION");
								MoneyFrame_SetMaxDisplayWidth(self, 146);
							</OnLoad>
						</Scripts>
					</Frame>
					<Frame name="$parentText">
						<!-- NOTE: this size is here to get the FontString to show up -->
						<Size x="1" y="1"/>
						<Anchors>
							<Anchor point="TOPLEFT"/>
							<Anchor point="BOTTOMRIGHT" relativeTo="$parentMoney" relativePoint="BOTTOMLEFT">
								<Offset x="-2" y="0"/>
							</Anchor>
						</Anchors>
						<Layers>
							<Layer level="BACKGROUND">
								<FontString inherits="GameFontNormalSmallLeft" text="BUYOUT" setAllPoints="true"/>
							</Layer>
						</Layers>
					</Frame>
				</Frames>
			</Frame>
		</Frames>
		<Scripts>
			<OnClick>
				if ( IsModifiedClick() ) then
					if ( not HandleModifiedItemClick(GetAuctionItemLink("owner", self:GetID() + FauxScrollFrame_GetOffset(AuctionsScrollFrame))) ) then
						if ( IsModifiedClick("DRESSUP") ) then
							DressUpBattlePet(GetAuctionItemBattlePetInfo("owner", self:GetParent():GetID() + FauxScrollFrame_GetOffset(BrowseScrollFrame)));
						end
					end
				else
					AuctionsButton_OnClick(self);
				end
			</OnClick>
		</Scripts>
		<HighlightTexture name="$parentHighlight" file="Interface\HelpFrame\HelpFrameButton-Highlight" alphaMode="ADD">
			<Size>
				<AbsDimension x="540" y="32"/>
			</Size>
			<Anchors>
				<Anchor point="TOPLEFT">
					<Offset>
						<AbsDimension x="33" y="0"/>
					</Offset>
				</Anchor>
			</Anchors>
			<TexCoords left="0" right="1.0" top="0" bottom="0.578125"/>
		</HighlightTexture>
	</Button>
	<Button name="AuctionTabTemplate" inherits="CharacterFrameTabButtonTemplate" virtual="true">
		<Scripts>
			<OnClick>
				AuctionFrameTab_OnClick(self, button, down);
			</OnClick>
		</Scripts>
	</Button>
</Ui>