<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="WorldStateFrame.lua"/>
	<Frame name="WorldStateAlwaysUpTemplate" virtual="true" hidden="true" enableMouse="true">
		<Size>
			<AbsDimension x="45" y="24"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentIcon">
					<Size>
						<AbsDimension x="42" y="42"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="-6" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentText" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentIcon" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="-12" y="10"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentDynamicIconButton" enableMouse="true">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="$parentText" relativePoint="RIGHT" x="0" y="0"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentIcon">
							<Size>
								<AbsDimension x="32" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						if ( self.tooltip ) then
							GameTooltip:SetOwner(self, ANCHOR_BOTTOMLEFT);
							GameTooltip:SetText(self.tooltip);
						end
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Frame name="$parentFlash">
				<Size>
					<AbsDimension x="32" y="32"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" relativeTo="$parentDynamicIconButton">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentTexture" alphaMode="ADD">
							<Size>
								<AbsDimension x="32" y="32"/>
							</Size>
							<Anchors>
								<Anchor point="CENTER"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
			</Frame>
		</Frames>
		<Scripts>
			<OnEnter>
				if ( self.tooltip ) then
					GameTooltip:SetOwner(self, ANCHOR_BOTTOMLEFT);
					GameTooltip:SetText(self.tooltip);
				end
			</OnEnter>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Frame>
	<Button name="WorldStateScoreColumnTemplate" enableMouse="true" virtual="true">
		<Size>
			<AbsDimension x="75" y="30"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<FontString name="$parentText" inherits="GameFontHighlightSmall">
					<Size>
						<AbsDimension x="75" y="24"/>
					</Size>
				</FontString>
			</Layer>
		</Layers>
		<Scripts>
			<OnEnter>
				GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
				GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
				GameTooltip:Show();
			</OnEnter>
			<OnClick>
				if ( self.sortType ) then
					SortBattlefieldScoreData(self.sortType);
				end
				PlaySound("igMainMenuOptionCheckBoxOn");
			</OnClick>
			<OnLeave>
				GameTooltip:Hide();
			</OnLeave>
		</Scripts>
	</Button>
	<Frame name="WorldStateScoreTemplate" virtual="true">
		<Size>
			<AbsDimension x="505" y="16"/>
		</Size>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentFactionLeft" file="Interface\WorldStateFrame\WorldStateFinalScore-Highlight" parentKey="factionLeft">
					<Size>
						<AbsDimension x="256" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="1" top="0" bottom="1"/>
				</Texture>
				<Texture name="$parentFactionRight" file="Interface\WorldStateFrame\WorldStateFinalScore-Highlight" parentKey="factionRight">
					<Size>
						<AbsDimension x="20" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentFactionLeft" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="1" right="0" top="0" bottom="1"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<FontString name="$parentTeam" inherits="GameFontNormal" justifyH="LEFT" parentKey="team">
					<Size>
						<AbsDimension x="175" y="14"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT"  relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentHonorableKills" inherits="GameFontNormalSmall" parentKey="honorableKills">
					<Anchors>
						<Anchor point="CENTER" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="127" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentKillingBlows" inherits="GameFontNormalSmall" parentKey="killingBlows">
					<Anchors>
						<Anchor point="CENTER" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="127" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentDeaths" inherits="GameFontNormalSmall" parentKey="deaths">
					<Anchors>
						<Anchor point="CENTER" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="127" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentHonorGained" inherits="GameFontNormalSmall" parentKey="honorGained">
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="-7" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentMatchmakingRating" inherits="GameFontNormalSmall" parentKey="matchmakingRating">
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="-7" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentBgRating" inherits="GameFontNormalSmall" parentKey="bgRating">
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="-7" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentRatingChange" inherits="GameFontNormalSmall" parentKey="ratingChange">
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="-7" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentDamage" inherits="GameFontNormalSmall" parentKey="damage">
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="-7" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentHealing" inherits="GameFontNormalSmall" parentKey="healing">
					<Anchors>
						<Anchor point="CENTER">
							<Offset>
								<AbsDimension x="-7" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="$parentColumn1Text" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</FontString>
				<Texture name="$parentColumn1Icon">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parentColumn1Text" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentColumn2Text" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</FontString>
				<Texture name="$parentColumn2Icon">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parentColumn2Text" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentColumn3Text" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</FontString>
				<Texture name="$parentColumn3Icon">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parentColumn3Text" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentColumn4Text" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</FontString>
				<Texture name="$parentColumn4Icon">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parentColumn4Text" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentColumn5Text" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</FontString>
				<Texture name="$parentColumn5Icon">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parentColumn5Text" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentColumn6Text" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</FontString>
				<Texture name="$parentColumn6Icon">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parentColumn6Text" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
				<FontString name="$parentColumn7Text" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
				</FontString>
				<Texture name="$parentColumn7Icon">
					<Size>
						<AbsDimension x="16" y="16"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parentColumn7Text" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="0" y="-1"/>
							</Offset>
						</Anchor>
					</Anchors>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentClassButton" enableMouse="true" parentKey="class">
				<Size>
					<AbsDimension x="16" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT">
						<Offset>
							<AbsDimension x="0" y="0"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture name="$parentIcon"  parentKey="icon"/>
					</Layer>
				</Layers>
				<Scripts>
					<OnEnter>
						if ( self.tooltip ) then
							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
							GameTooltip:SetText(self.tooltip);
						end
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
				</Scripts>
			</Frame>
			<Button name="$parentName"  parentKey="name">
				<Size>
					<AbsDimension x="215" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT">
						<Offset>
							<AbsDimension x="20" y="1"/>
						</Offset>
					</Anchor>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<FontString name="$parentText" inherits="GameFontNormal" justifyH="LEFT" parentKey="text">
							<Size>
								<AbsDimension x="175" y="16"/>
							</Size>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
					</OnLoad>
					<OnEnter>
						if ( self.tooltip ) then
							GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
							GameTooltip:SetText(self.name);
							GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
							GameTooltip:Show();
						end
					</OnEnter>
					<OnLeave>
						GameTooltip:Hide();
					</OnLeave>
					<OnClick>
						ScorePlayer_OnClick(self, button);
					</OnClick>
				</Scripts>
			</Button>
		</Frames>
	</Frame>
	<Frame name="WorldStateCaptureBarTemplate" virtual="true" toplevel="true" parent="UIParent" hidden="true">
		<Size>
			<AbsDimension x="173" y="26"/>
		</Size>
		<Anchors>
			<Anchor point="TOPRIGHT" relativeTo="MinimapCluster" relativePoint="BOTTOMRIGHT">
				<Offset>
					<AbsDimension x="0" y="15"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture name="$parentLeftBar" file="Interface\WorldStateFrame\WorldState-CaptureBar">
					<Size>
						<AbsDimension x="61" y="9"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="26" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.8203125" right="1.0" top="0" bottom="0.140625"/>
				</Texture>
				<Texture name="$parentRightBar" file="Interface\WorldStateFrame\WorldState-CaptureBar">
					<Size>
						<AbsDimension x="60" y="9"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="-26" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.8203125" right="1.0" top="0.171875" bottom="0.3125"/>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture name="$parentMiddleBar" file="Interface\WorldStateFrame\WorldState-CaptureBar">
					<Size>
						<AbsDimension x="25" y="9"/>
					</Size>
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
					<TexCoords left="0.8203125" right="1.0" top="0.34375" bottom="0.484375"/>
				</Texture>				
			</Layer>
			<Layer level="ARTWORK">
				<Texture file="Interface\WorldStateFrame\WorldState-CaptureBar">
					<Size>
						<AbsDimension x="173" y="26"/>
					</Size>
					<Anchors>
						<Anchor point="TOP"/>
					</Anchors>
					<TexCoords left="0" right="0.67578125" top="0" bottom="0.40625"/>
				</Texture>
				<Texture name="$parentRightLine" file="Interface\WorldStateFrame\WorldState-CaptureBar">
					<Size>
						<AbsDimension x="3" y="8"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT" relativeTo="$parentMiddleBar" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="-1" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.74609375" right="0.7578125" top="0" bottom="0.125"/>
				</Texture>
				<Texture name="$parentLeftLine" file="Interface\WorldStateFrame\WorldState-CaptureBar">
					<Size>
						<AbsDimension x="3" y="8"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT" relativeTo="$parentMiddleBar" relativePoint="LEFT">
							<Offset>
								<AbsDimension x="1" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0.74609375" right="0.7578125" top="0" bottom="0.125"/>
				</Texture>
				<Texture name="$parentLeftIconHighlight" file="Interface\WorldStateFrame\WorldState-CaptureBar" hidden="true" alphaMode="ADD">
					<Size>
						<AbsDimension x="27" y="28"/>
					</Size>
					<Anchors>
						<Anchor point="LEFT">
							<Offset>
								<AbsDimension x="-1" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.10546875" top="0.4375" bottom="0.875"/>
				</Texture>
				<Texture name="$parentRightIconHighlight" file="Interface\WorldStateFrame\WorldState-CaptureBar" hidden="true" alphaMode="ADD">
					<Size>
						<AbsDimension x="27" y="28"/>
					</Size>
					<Anchors>
						<Anchor point="RIGHT">
							<Offset>
								<AbsDimension x="1" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
					<TexCoords left="0" right="0.10546875" top="0.4375" bottom="0.875"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<Frame name="$parentIndicator">
				<Size>
					<AbsDimension x="5" y="18"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture file="Interface\WorldStateFrame\WorldState-CaptureBar" setAllPoints="true">
							<Size>
								<AbsDimension x="5" y="18"/>
							</Size>
							<TexCoords left="0.77734375" right="0.796875" top="0" bottom="0.28125"/>
						</Texture>
					</Layer>
					<Layer level="BACKGROUND">
						<Texture name="$parentLeft" file="Interface\WorldStateFrame\WorldState-CaptureBar" hidden="false">
							<Size>
								<AbsDimension x="8" y="15"/>
							</Size>
							<Anchors>
								<Anchor point="RIGHT" relativePoint="LEFT">
									<Offset>
										<AbsDimension x="1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0.7265625" right="0.76171875" top="0.140625" bottom="0.375"/>
						</Texture>
						<Texture name="$parentRight" file="Interface\WorldStateFrame\WorldState-CaptureBar" hidden="false">
							<Size>
								<AbsDimension x="8" y="15"/>
							</Size>
							<Anchors>
								<Anchor point="LEFT" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="-1" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0.76171875" right="0.7265625" top="0.140625" bottom="0.375"/>
						</Texture>
					</Layer>
				</Layers>
			</Frame>
		</Frames>
		<Scripts>
			<OnShow>
				UIParent_ManageFramePositions();
			</OnShow>
			<OnHide>
				UIParent_ManageFramePositions();
			</OnHide>
		</Scripts>
	</Frame>
	<Frame name="WorldStateAlwaysUpFrame" toplevel="true" parent="UIParent">
		<Size>
			<AbsDimension x="10" y="10"/>
		</Size>
		<Anchors>
			<Anchor point="TOP">
				<Offset>
					<AbsDimension x="-5" y="-15"/>
				</Offset>
			</Anchor>
		</Anchors>
		<Scripts>
			<OnLoad function="WorldStateAlwaysUpFrame_OnLoad"/>
			<OnEvent function="WorldStateAlwaysUpFrame_OnEvent"/>
			<OnEnter>
				if ( self.tooltip ) then
					GameTooltip:SetOwner(self);
					GameTooltip:SetText(self.tooltip);
				end
			</OnEnter>
			<OnLeave function="GameTooltip_Hide"/>
		</Scripts>
	</Frame>
	<!-- Score Frame -->
	<Frame name="WorldStateScoreFrame" inherits="ButtonFrameTemplate" toplevel="true" parent="UIParent" movable="true" hidden="true">
		<Size>
			<AbsDimension x="510" y="428"/>
		</Size>
		<Anchors>
			<Anchor point="CENTER"/>
		</Anchors>
		<Layers>
			<Layer level="BACKGROUND" textureSubLevel="1">
				<FontString name="WorldStateScoreFrameLabel" inherits="GameFontNormal" text="BATTLEFIELDS">
					<Anchors>
						<Anchor point="TOP" x="0" y="-6"/>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="ARTWORK">
				<FontString name="WorldStateScoreFrameTimerLabel" inherits="GameFontHighlightSmall" text="TIME_TO_PORT">
					<Anchors>
						<Anchor point="BOTTOM" x="0" y="26"/>
					</Anchors>
				</FontString>
				<FontString name="WorldStateScoreFrameTimer" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="LEFT" relativeTo="WorldStateScoreFrameTimerLabel" relativePoint="RIGHT">
							<Offset>
								<AbsDimension x="2" y="0"/>
							</Offset>
						</Anchor>
					</Anchors>
				</FontString>
				<FontString name="WorldStateScoreBattlegroundRunTime" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="BOTTOMLEFT" x="14" y="8"/>
					</Anchors>
				</FontString>
				<FontString name="WorldStateScorePlayerCount" inherits="GameFontNormalSmall">
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeTo="WorldStateScoreBattlegroundRunTime" relativePoint="TOPLEFT" x="0" y="5"/>
					</Anchors>
				</FontString>
				<FontString name="$parentEnemyTeamAverageBGRating" inherits="GameFontNormalSmall" justifyH="RIGHT" parentKey="enemyTeamAverageRating">
					<Anchors>
						<Anchor point="BOTTOMRIGHT"  x="-16" y="8"/>
					</Anchors>
				</FontString>
				<FontString name="$parentTeamAverageBGRating" inherits="GameFontNormalSmall" justifyH="RIGHT" parentKey="teamAverageRating">
					<Anchors>
						<Anchor point="BOTTOMRIGHT" relativeTo="$parentEnemyTeamAverageBGRating" relativePoint="TOPRIGHT" x="0" y="5"/>
					</Anchors>
				</FontString>
			</Layer>
		</Layers>
		<Frames>
			<Button name="WorldStateScoreFrameClass" inherits="WorldStateScoreColumnTemplate">
				<Size>
					<AbsDimension x="16" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOMLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT" x="3" y="8"/>
				</Anchors>
				<Layers>
					<Layer level="BACKGROUND">
						<Texture file="Interface\PvPRankBadges\PvPRank06">
							<Size>
								<AbsDimension x="16" y="16"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self.sortType = "class";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameName" inherits="WorldStateScoreColumnTemplate">
				<Size>
					<AbsDimension x="175" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameClass">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameNameText:SetPoint("LEFT", "WorldStateScoreFrameName", "LEFT", 20, 0);
						WorldStateScoreFrameNameText:SetJustifyH("LEFT");
						WorldStateScoreFrameNameText:SetText(NAME);
						self.sortType = "name";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameTeam" inherits="WorldStateScoreColumnTemplate">
				<Size>
					<AbsDimension x="175" y="16"/>
				</Size>
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameName" relativePoint="RIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameTeamText:SetPoint("LEFT", "WorldStateScoreFrameTeam", "LEFT", 0, 0);
						WorldStateScoreFrameTeamText:SetText(TEAM);
						WorldStateScoreFrameTeamText:SetJustifyH("LEFT");
						self.sortType = "team";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameKB" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameName" relativePoint="RIGHT">
						<Offset x="4" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameKBText:SetText(SCORE_KILLING_BLOWS);
						self.tooltip = KILLING_BLOW_TOOLTIP;
						self.sortType = "kills";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameDeaths" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameKB" relativePoint="RIGHT">
						<Offset x="-5" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameDeathsText:SetText(DEATHS);
						self.tooltip = DEATHS_TOOLTIP;
						self.sortType = "deaths";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameHK" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameDeaths" relativePoint="RIGHT">
						<Offset x="-5" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameHKText:SetText(SCORE_HONORABLE_KILLS);
						self.tooltip = HONORABLE_KILLS_TOOLTIP;
						self.sortType = "hk";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameDamageDone" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameHK" relativePoint="RIGHT">
						<Offset x="-5" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameDamageDoneText:SetText(SCORE_DAMAGE_DONE);
						self.tooltip = DAMAGE_DONE_TOOLTIP;
						self.sortType = "damage";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameHealingDone" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameDamageDone" relativePoint="RIGHT">
						<Offset x="-5" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameHealingDoneText:SetText(SCORE_HEALING_DONE);
						self.tooltip = HEALING_DONE_TOOLTIP;
						self.sortType = "healing";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameMatchmakingRating" inherits="WorldStateScoreColumnTemplate">
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameMatchmakingRatingText:SetText(SCORE_TEAM_SKILL);
						self.tooltip = TEAM_SKILL_TOOLTIP;
						self.sortType = "mmr";
					</OnLoad>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_LEFT");
						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
						GameTooltip:Show();
					</OnEnter>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameBgRating" inherits="WorldStateScoreColumnTemplate">
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameBgRatingText:SetText(BATTLEGROUND_RATING);
						self.tooltip = BATTLEGROUND_RATING;
						self.sortType = "bgRating";
					</OnLoad>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_LEFT");
						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
						GameTooltip:Show();
					</OnEnter>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameRatingChange" inherits="WorldStateScoreColumnTemplate">
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameRatingChangeText:SetText(SCORE_RATING_CHANGE);
						self.tooltip = RATING_CHANGE_TOOLTIP;
						self.sortType = "team";
					</OnLoad>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_LEFT");
						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
						GameTooltip:Show();
					</OnEnter>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreFrameHonorGained" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameHealingDone" relativePoint="RIGHT">
						<Offset x="-5" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						WorldStateScoreFrameHonorGainedText:SetText(SCORE_HONOR_GAINED);
						self.tooltip = HONOR_GAINED_TOOLTIP;
						self.sortType = "cp";
					</OnLoad>
					<OnEnter>
						GameTooltip:SetOwner(self, "ANCHOR_LEFT");
						GameTooltip:AddLine(self.tooltip, 1.0, 1.0, 1.0, 1);
						GameTooltip:Show();
					</OnEnter>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreColumn1" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreFrameHealingDone" relativePoint="RIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.sortType = "stat1";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreColumn2" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn1" relativePoint="RIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.sortType = "stat2";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreColumn3" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn2" relativePoint="RIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.sortType = "stat3";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreColumn4" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn3" relativePoint="RIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.sortType = "stat4";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreColumn5" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn4" relativePoint="RIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.sortType = "stat5";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreColumn6" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn5" relativePoint="RIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.sortType = "stat6";
					</OnLoad>
				</Scripts>
			</Button>
			<Button name="WorldStateScoreColumn7" inherits="WorldStateScoreColumnTemplate">
				<Anchors>
					<Anchor point="LEFT" relativeTo="WorldStateScoreColumn6" relativePoint="RIGHT">
						<Offset x="0" y="0"/>
					</Anchor>
				</Anchors>
				<Scripts>
					<OnLoad>
						self.sortType = "stat7";
					</OnLoad>
				</Scripts>
			</Button>
			
			<!-- Unit drop down for the Notify AFK -->
			<Frame name="ScorePlayerDropDown" inherits="UIDropDownMenuTemplate" clampedToScreen="true" id="1" hidden="true" />
			
			<Frame name="WorldStateScoreButton1" inherits="WorldStateScoreTemplate" id="1">
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentInset" relativePoint="TOPLEFT" x="4" y="-4"/>
					<Anchor point="TOPRIGHT" relativeTo="$parentInset" relativePoint="TOPRIGHT" x="-4" y="-4"/>
				</Anchors>
			</Frame>
			<ScrollFrame name="WorldStateScoreScrollFrame" inherits="FauxScrollFrameTemplate">
				<Size>
					<AbsDimension x="300" y="300"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" relativeTo="$parentInset" x="4" y="-4"/>
					<Anchor point="BOTTOMRIGHT" relativeTo="$parentInset" x="-27" y="0"/>
				</Anchors>
				<Layers>
					<Layer level="ARTWORK">
						<Texture name="$parentScrollBarTop" file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
							<Size>
								<AbsDimension x="31" y="254"/>
							</Size>
							<Anchors>
								<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
									<Offset>
										<AbsDimension x="-2" y="3"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0" right="0.484375" top="0.0078125" bottom="1.0"/>
						</Texture>
						<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
							<Size>
								<AbsDimension x="31" y="56"/>
							</Size>
							<Anchors>
								<Anchor point="TOP" relativeTo="$parentScrollBarTop" relativePoint="BOTTOM">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0" right="0.484375" top="0.78125" bottom="1.0"/>
						</Texture>
						<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
							<Size>
								<AbsDimension x="31" y="105"/>
							</Size>
							<Anchors>
								<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
									<Offset>
										<AbsDimension x="-2" y="-1"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0.515625" right="1.0" top="0" bottom="0.41015625"/>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnVerticalScroll>
						FauxScrollFrame_OnVerticalScroll(self, offset, SCORE_BUTTON_HEIGHT, WorldStateScoreFrame_Update);
					</OnVerticalScroll>
				</Scripts>
			</ScrollFrame>
			<Button name="WorldStateScoreFrameTab1" inherits="CharacterFrameTabButtonTemplate" id="1" text="ALL">
                <Anchors>
                    <Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
                        <Offset>
                            <AbsDimension x="5" y="1"/>
                        </Offset>
                    </Anchor>
                </Anchors>
				<Scripts>
					<OnClick function="WorldStateScoreFrameTab_OnClick"/>
				</Scripts>
            </Button>
			<Button name="WorldStateScoreFrameTab2" inherits="CharacterFrameTabButtonTemplate" id="2" text="FACTION_ALLIANCE">
                <Anchors>
                    <Anchor point="LEFT" relativePoint="RIGHT" relativeTo="WorldStateScoreFrameTab1">
                        <Offset>
                            <AbsDimension x="-16" y="0"/>
                        </Offset>
                    </Anchor>
                </Anchors>
				<Scripts>
					<OnClick function="WorldStateScoreFrameTab_OnClick"/>
				</Scripts>
            </Button>
			<Button name="WorldStateScoreFrameTab3" inherits="CharacterFrameTabButtonTemplate" id="3" text="FACTION_HORDE">
                <Anchors>
                    <Anchor point="LEFT" relativePoint="RIGHT" relativeTo="WorldStateScoreFrameTab2">
                        <Offset>
                            <AbsDimension x="-16" y="0"/>
                        </Offset>
                    </Anchor>
                </Anchors>
				<Scripts>
					<OnClick function="WorldStateScoreFrameTab_OnClick"/>
				</Scripts>
            </Button>
			<Button name="WorldStateScoreFrameLeaveButton" inherits="UIPanelButtonTemplate" text="LEAVE_BATTLEGROUND">
				<Size>
					<AbsDimension x="153" y="21"/>
				</Size>
				<Anchors>
					<Anchor point="BOTTOM" x="0" y="3"/>
				</Anchors>
				<Scripts>
					<OnClick>
						ConfirmOrLeaveBattlefield();
					</OnClick>
				</Scripts>
			</Button>
			<Frame name="WorldStateScoreWinnerFrame" hidden="true" useParentLevel="true">
				<Size>
					<AbsDimension x="10" y="17"/>
				</Size>
				<Anchors>
					<Anchor point="TOPLEFT" x="2" y="-3"/>
					<Anchor point="TOPRIGHT" x="-2" y="-3"/>
				</Anchors>
				<Layers>
					<Layer level="BORDER" textureSubLevel="-2">
						<Texture name="$parentLeft" file="Interface\WorldStateFrame\WorldStateFinalScore-Highlight">
							<Size>
								<AbsDimension x="256" y="16"/>
							</Size>
							<Anchors>
								<Anchor point="LEFT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="0" right="1" top="0" bottom="1"/>
						</Texture>
						<Texture name="$parentRight" file="Interface\WorldStateFrame\WorldStateFinalScore-Highlight">
							<Size>
								<AbsDimension x="50" y="16"/>
							</Size>
							<Anchors>
								<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
								<Anchor point="RIGHT">
									<Offset>
										<AbsDimension x="0" y="0"/>
									</Offset>
								</Anchor>
							</Anchors>
							<TexCoords left="1" right="0" top="0" bottom="1"/>
						</Texture>
						<FontString name="$parentText" inherits="GameFontHighlight">
							<Anchors>
								<Anchor point="CENTER">
									<Offset>
										<AbsDimension x="0" y="1"/>
									</Offset>
								</Anchor>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
			</Frame>
		</Frames>
		<Scripts>
			<OnLoad function="WorldStateScoreFrame_OnLoad"/>
			<OnEvent>
				if	( event == "UPDATE_BATTLEFIELD_SCORE" or event == "UPDATE_WORLD_STATES") then
					if ( InActiveBattlefield() and (WorldStateScoreFrame:IsVisible() or GetBattlefieldWinner() ) ) then
						WorldStateScoreFrame_Resize();
						WorldStateScoreFrame_Update();
					end
				end
				if ( event == "PLAYER_ENTERING_WORLD" ) then
					HideUIPanel(WorldStateScoreFrame);
					WorldStateScoreFrame.firstOpen = false;
					WorldStateScoreFrame.leaving = nil;
					BATTLEFIELD_SHUTDOWN_TIMER = 0;
				end
			</OnEvent>
			<OnShow>
				WorldStateScoreFrame_Resize();
				WorldStateScoreFrame_Update();
				WorldStateScoreFrameTab_OnClick(WorldStateScoreFrameTab1);
			</OnShow>
			<OnUpdate function="RequestBattlefieldScoreData"/>
		</Scripts>
	</Frame>
	<Frame name="WorldStateChallengeModeFrame" hidden="true">
		<Size x="198" y="55"/>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture setAllPoints="true">
					<Color r="0" g="0" b="0" a="0.5"/>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture file="Interface\Challenges\challenges-main">
					<Size x="207" y="64"/>	
					<Anchors>
						<Anchor point="CENTER"/>
					</Anchors>
					<TexCoords left="0.71972656" right="0.92187500" top="0.21289063" bottom="0.33789063"/>	
				</Texture>			
			</Layer>
			<Layer level="ARTWORK">
				<Texture parentKey="medalIcon" alphaMode="ADD">
					<Size x="48" y="48"/>
					<Anchors>
						<Anchor point="LEFT" x="5" y="-2"/>
					</Anchors>
				</Texture>
				<Texture parentKey="noMedal" file="Interface\Challenges\challenges-main" hidden="true">
					<Size x="9" y="10"/>
					<Anchors>
						<Anchor point="LEFT" x="24" y="-2"/>
					</Anchors>
					<TexCoords left="0.93847656" right="0.94726563" top="0.00195313" bottom="0.02148438"/>
				</Texture>
			</Layer>		
		</Layers>
		<Frames>
			<StatusBar parentKey="statusBar">
				<Size>
					<AbsDimension x="133" y="17"/>
				</Size>
				<Anchors>
					<Anchor point="CENTER" x="22" y="-2"/>
				</Anchors>				
				<Layers>
					<Layer level="OVERLAY">
						<Texture file="Interface\Challenges\challenges-main">
							<Size x="140" y="32"/>
							<Anchors>
								<Anchor point="CENTER" x="0" y="0"/>
							</Anchors>
							<TexCoords left="0.00097656" right="0.13769531" top="0.47265625" bottom="0.51757813"/>	
						</Texture>
						<FontString inherits="GameFontHighlight" justifyH="LEFT" parentKey="timeLeft">
							<Anchors>
								<Anchor point="LEFT" x="42" y="0"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:SetStatusBarColor(0, 0.33, 0.61);
					</OnLoad>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
			</StatusBar>
			<Frame parentKey="GlowFrame">
				<Layers>
					<Layer level="OVERLAY">
						<Texture parentKey="MedalGlow" file="Interface\Challenges\challenges-metalglow">
							<Size x="150" y="150"/>
							<Anchors>
								<Anchor point="CENTER" relativeKey="$parent.$parent.medalIcon" />
							</Anchors>
						</Texture>
						<Texture parentKey="MedalIcon" alphaMode="ADD">
							<Size x="48" y="48"/>
							<Anchors>
								<Anchor point="CENTER" relativeKey="$parent.$parent.medalIcon"/>
							</Anchors>
						</Texture>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self.MedalGlow:SetAlpha(0);
						self.MedalIcon:SetAlpha(0);
					</OnLoad>	
				</Scripts>
				<Animations>
					<AnimationGroup parentKey="MedalGlowAnim">
						<Alpha targetKey="$parent.$parent.MedalGlow" change="1" duration="0.4" order="1"/>
						<Alpha targetKey="$parent.$parent.MedalGlow" change="-1" duration="2" order="2"/>
					</AnimationGroup>
					<AnimationGroup parentKey="MedalPulseAnim">
						<Alpha targetKey="$parent.$parent.MedalIcon" change="1" duration="0.25" order="1"/>
						<Alpha targetKey="$parent.$parent.MedalIcon" change="-1" endDelay=".5" duration="0.25" order="2"/>
						<Scripts>
							<OnFinished function="WorldStateChallengeModeAnim_OnFinished" />
						</Scripts>
					</AnimationGroup>
				</Animations>
			</Frame>
		</Frames>
	</Frame>
	<Frame name="WorldStateChallengeModeTimer" hidden="true">
		<Scripts>
			<OnUpdate function="WorldStateChallengeModeTimer_OnUpdate"/>
		</Scripts>
	</Frame>
	<Frame name="WorldStateProvingGroundsFrame" hidden="true" parent="UIParent">
		<Size x="201" y="77"/>
		<Animations>
			<AnimationGroup parentKey="CountdownAnim">
				<Alpha targetKey="$parent.$parent.BGAnim" change="1" duration="0.25" order="1"/>
				<Alpha targetKey="$parent.$parent.BGAnim" endDelay="0.45" change="-1" duration="0.3" order="2"/>
				<Alpha targetKey="$parent.$parent.BorderAnim" change="1" duration="0.25" order="1"/>
				<Alpha targetKey="$parent.$parent.BorderAnim" endDelay="0.45" change="-1" duration="0.3" order="2"/>
				<Alpha targetKey="$parent.$parent.Glow" change=".5" duration="0.25" order="1"/>
				<Alpha targetKey="$parent.$parent.Glow" endDelay="0.45" change="-.5" duration="0.3" order="2"/>
				<Scripts>
					<OnFinished function="WorldStateProvingGroundsAnim_OnFinished"/>
				</Scripts>
			</AnimationGroup>
		</Animations>
		<Layers>
			<Layer level="BACKGROUND">
				<Texture file="Interface\Scenarios\ScenariosParts" parentKey="BG">
					<Size x="201" y="77"/>
					<Anchors>
						<Anchor point="TOP" x="0" y="0"/>
					</Anchors>
					<TexCoords left="0.00195313" right="0.39453125" top="0.48242188" bottom="0.63281250"/>
				</Texture>
			</Layer>
			<Layer level="BORDER">
				<Texture file="Interface\Scenarios\ScenariosParts" parentKey="GoldCurlies">
					<Size x="193" y="69"/>
					<Anchors>
						<Anchor point="TOP" x="0" y="-4"/>
					</Anchors>
					<TexCoords left="0.61328125" right="0.99023438" top="0.26171875" bottom="0.39648438"/>
				</Texture>
			</Layer>
			<Layer level="ARTWORK">
				<Texture parentKey="MedalIcon" alphaMode="ADD" file="Interface\Challenges\challenges-plat">
					<Size x="52" y="52"/>
					<Anchors>
						<Anchor point="LEFT" x="5" y="-1"/>
					</Anchors>
				</Texture>
				<FontString inherits="QuestFont_Large" parentKey="WaveLabel" text="PROVING_GROUNDS_WAVE">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.MedalIcon" relativePoint="TOPRIGHT" x="1" y="-4"/>
					</Anchors>
					<Color r="1.0" g="0.82" b="0"/>
					<Shadow>
						<Offset x="1" y="-1"/>
						<Color r="0" g="0" b="0"/>
					</Shadow>
				</FontString>
				<FontString inherits="GameFontHighlightLarge" parentKey="Wave" text="0">
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeKey="$parent.WaveLabel" relativePoint="BOTTOMRIGHT" x="4" y="-1"/>
					</Anchors>
				</FontString>
				<FontString inherits="QuestFont_Large" parentKey="ScoreLabel" text="PROVING_GROUNDS_SCORE" hidden="true">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.WaveLabel" relativePoint="BOTTOMLEFT" x="0" y="-3"/>
					</Anchors>
					<Color r="1.0" g="0.82" b="0"/>
					<Shadow>
						<Offset x="1" y="-1"/>
						<Color r="0" g="0" b="0"/>
					</Shadow>
				</FontString>
				<FontString inherits="GameFontHighlightLarge" parentKey="Score" text="0" hidden="true">
					<Anchors>
						<Anchor point="BOTTOMLEFT" relativeKey="$parent.ScoreLabel" relativePoint="BOTTOMRIGHT" x="4" y="-1"/>
					</Anchors>
				</FontString>
			</Layer>
			<Layer level="OVERLAY">
				<Texture file="Interface\Scenarios\ScenariosParts" parentKey="BGAnim" alpha="0" alphaMode="ADD">
					<Size x="201" y="77"/>
					<Anchors>
						<Anchor point="TOP" x="0" y="0"/>
					</Anchors>
					<TexCoords left="0.00195313" right="0.39453125" top="0.48242188" bottom="0.63281250"/>
				</Texture>
				<Texture file="Interface\Scenarios\ScenariosParts" parentKey="BorderAnim" alpha="0" alphaMode="ADD">
					<Size x="193" y="69"/>
					<Anchors>
						<Anchor point="TOP" x="0" y="-4"/>
					</Anchors>
					<TexCoords left="0.61328125" right="0.99023438" top="0.26171875" bottom="0.39648438"/>
				</Texture>
				<Texture file="Interface\AchievementFrame\UI-Achievement-Alert-Glow" parentKey="Glow" alpha="0" alphaMode="ADD">
					<Anchors>
						<Anchor point="TOPLEFT" relativeKey="$parent.BGAnim" x="-36" y="73"/>
						<Anchor point="BOTTOMRIGHT" relativeKey="$parent.BGAnim" x="36" y="-73"/>
					</Anchors>
					<TexCoords left="0" right="0.78125" top="0" bottom="0.66796875"/>
				</Texture>
			</Layer>
		</Layers>
		<Frames>
			<StatusBar parentKey="statusBar" useParentLevel="true">
				<Size x="133" y="15"/>
				<Anchors>
					<Anchor point="CENTER" x="22" y="-8"/>
				</Anchors>				
				<Layers>
					<Layer level="OVERLAY">
						<Texture file="Interface\Challenges\challenges-main">
							<Size x="140" y="25"/>
							<Anchors>
								<Anchor point="CENTER" x="0" y="0"/>
							</Anchors>
							<TexCoords left="0.00097656" right="0.13769531" top="0.47265625" bottom="0.51757813"/>	
						</Texture>
						<FontString inherits="GameFontHighlight" justifyH="LEFT" parentKey="timeLeft">
							<Anchors>
								<Anchor point="LEFT" x="42" y="0"/>
							</Anchors>
						</FontString>
					</Layer>
				</Layers>
				<Scripts>
					<OnLoad>
						self:SetStatusBarColor(0, 0.33, 0.61);
					</OnLoad>
				</Scripts>
				<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
			</StatusBar>
		</Frames>
		<Scripts>
			<OnEvent function="WorldStateProvingGrounds_OnEvent"/>
		</Scripts>
	</Frame>
	<Frame name="WorldStateProvingGroundsTimer" hidden="true">
		<Scripts>
			<OnUpdate function="WorldStateProvingGroundsTimer_OnUpdate"/>
		</Scripts>
	</Frame>
</Ui>