<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Frame name="WorldMapUnitTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" file="Interface\Minimap\PartyRaidBlips" setAllPoints="true" parentKey="icon"/>
</Layer>
</Layers>
<Scripts>
<OnLoad>
WorldMapUnit_OnLoad(self);
</OnLoad>
<OnEnter>
WorldMapUnit_OnEnter(self, motion);
</OnEnter>
<OnLeave>
WorldMapUnit_OnLeave(self, motion);
</OnLeave>
<OnEvent>
WorldMapUnit_OnEvent(self, event, ...);
</OnEvent>
<OnMouseUp>
WorldMapUnit_OnMouseUp(self, button, "WorldMapRaid", "WorldMapParty");
</OnMouseUp>
<OnShow>
WorldMapUnit_OnShow(self);
</OnShow>
<OnHide>
WorldMapUnit_OnHide(self);
</OnHide>
</Scripts>
</Frame>
<Frame name="WorldMapPartyUnitTemplate" inherits="WorldMapUnitTemplate" virtual="true">
<Scripts>
<OnLoad>
WorldMapUnit_OnLoad(self);
self.unit = "party"..self:GetID();
</OnLoad>
</Scripts>
</Frame>
<Frame name="WorldMapRaidUnitTemplate" inherits="WorldMapUnitTemplate" virtual="true">
<Scripts>
<OnLoad>
WorldMapUnit_OnLoad(self);
self.unit = "raid"..self:GetID();
</OnLoad>
</Scripts>
</Frame>
<Frame name="WorldMapFlagTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentTexture" setAllPoints="true"/>
</Layer>
</Layers>
<Scripts>
<OnLoad>
RaiseFrameLevelByTwo(self);
</OnLoad>
</Scripts>
</Frame>
<Frame name="WorldMapVehicleTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="45" y="45"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<HitRectInsets>
<AbsInset left="10" right="10" top="10" bottom="10"/>
</HitRectInsets>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentTexture" setAllPoints="true"/>
</Layer>
</Layers>
<Scripts>
<OnLoad>
RaiseFrameLevelByTwo(self);
</OnLoad>
<OnEnter>
WorldMapUnit_OnEnter(self, motion);
</OnEnter>
<OnLeave>
WorldMapUnit_OnLeave(self, motion);
</OnLeave>
</Scripts>
</Frame>
<Frame name="WorldMapCorpseTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\Minimap\POIIcons" setAllPoints="true">
<TexCoords left="0.56640625" right="0.6328125" top="0.001953125" bottom="0.03515625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
RaiseFrameLevel(self);
</OnLoad>
<OnEnter>
WorldMapPOIFrame.allowBlobTooltip = false;
local x, y = self:GetCenter();
local parentX, parentY = self:GetParent():GetCenter();
if ( x > parentX ) then
WorldMapTooltip:SetOwner(self, "ANCHOR_LEFT");
else
WorldMapTooltip:SetOwner(self, "ANCHOR_RIGHT");
end
WorldMapTooltip:SetText(CORPSE_RED);
WorldMapTooltip:Show();
</OnEnter>
<OnLeave>
WorldMapPOIFrame.allowBlobTooltip = true;
WorldMapTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="WorldMapDebugObjectTemplate" hidden="true" virtual="true">
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\RaidFrame\UI-RaidFrame-Threat" setAllPoints="true"/>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self.texture = self:GetRegions();
</OnLoad>
<OnEnter>
WorldMapUnit_OnEnter(self, motion);
</OnEnter>
<OnLeave>
WorldMapUnit_OnLeave(self, motion);
</OnLeave>
<OnMouseUp>
if ( IsModifierKeyDown("CTRL") ) then
TeleportToDebugObject(self.index);
else
WorldMapButton_OnClick(WorldMapButton, button);
end
</OnMouseUp>
</Scripts>
</Frame>
<Frame name="WorldMapQuestFrameTemplate" enableMouse="true" virtual="true">
<Size>
<AbsDimension x="281" y="100"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentTitle" inherits="GameFontNormal" justifyH="LEFT" justifyV="TOP" spacing="2" parentKey="title">
<Size>
<AbsDimension x="240" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="34" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="0.82" b="0" />
</FontString>
<Texture name="$parentCheck" file="Interface\Buttons\UI-CheckBox-Check" hidden="true" parentKey="check">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="TOPRIGHT" />
</Anchors>
</Texture>
<FontString name="$parentDashes" inherits="GameFontNormal" justifyH="LEFT" justifyV="BOTTOM" spacing="2" parentKey="dashes">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0.8" g="0.8" b="0.8" />
</FontString>
<FontString name="$parentObjectives" inherits="GameFontNormal" justifyH="LEFT" justifyV="BOTTOM" spacing="2" parentKey="objectives">
<Size>
<AbsDimension x="232" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTitle" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="8" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0.8" g="0.8" b="0.8" />
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter function="WorldMapQuestFrame_OnEnter" />
<OnLeave function="WorldMapQuestFrame_OnLeave" />
<OnMouseDown function="WorldMapQuestFrame_OnMouseDown" />
<OnMouseUp function="WorldMapQuestFrame_OnMouseUp" />
</Scripts>
</Frame>
<Button name="WorldMapMaelstromButtonTemplate" hidden="true" virtual="true">
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
local zoneName = self:GetText();
self.zoneID = MAELSTROM_ZONES_ID[zoneName];
self.minLevel = MAELSTROM_ZONES_LEVELS[zoneName].minLevel;
self.maxLevel = MAELSTROM_ZONES_LEVELS[zoneName].maxLevel;
self.petMinLevel = MAELSTROM_ZONES_LEVELS[zoneName].petMinLevel;
self.petMaxLevel = MAELSTROM_ZONES_LEVELS[zoneName].petMaxLevel;
</OnLoad>
<OnClick>
if ( button == "LeftButton" ) then
SetMapByID(self.zoneID);
else
WorldMapZoomOutButton_OnClick();
end
</OnClick>
<OnEnter>
WorldMapFrame.maelstromZoneText = GetMapNameByID(self.zoneID);
WorldMapFrame.minLevel = self.minLevel;
WorldMapFrame.maxLevel = self.maxLevel;
WorldMapFrame.petMinLevel = self.petMinLevel;
WorldMapFrame.petMaxLevel = self.petMaxLevel;
</OnEnter>
<OnLeave>
WorldMapFrame.maelstromZoneText = nil;
WorldMapFrame.minLevel = nil;
WorldMapFrame.maxLevel = nil;
WorldMapFrame.petMinLevel = nil;
WorldMapFrame.petMaxLevel = nil;
</OnLeave>
</Scripts>
</Button>
<Button name="EncounterMapButtonTemplate" virtual="true">
<Size x="50" y="49"/>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentbgImage" parentKey="bgImage">
<Size x="36" y="36"/>
<Anchors>
<Anchor point="CENTER" x="0" y="0"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<NormalTexture file="Interface\EncounterJournal\UI-EncounterJournalTextures">
<TexCoords left="0.84960938" right="0.97070313" top="0.42871094" bottom="0.48828125"/>
</NormalTexture>
<PushedTexture file="Interface\EncounterJournal\UI-EncounterJournalTextures">
<TexCoords left="0.77734375" right="0.89843750" top="0.26953125" bottom="0.32910156"/>
</PushedTexture>
<HighlightTexture file="Interface\EncounterJournal\UI-EncounterJournalTextures">
<TexCoords left="0.68945313" right="0.81054688" top="0.33300781" bottom="0.39257813"/>
</HighlightTexture>
<Scripts>
<OnEnter>
if self.tooltipTitle then
WorldMapTooltip:SetOwner(self, "ANCHOR_LEFT");
WorldMapTooltip:SetText(self.tooltipTitle,1,1,1);
WorldMapTooltip:AddLine(self.tooltipText, nil, nil, nil, 1);
WorldMapTooltip:Show();
WorldMapTooltip.EJ_using = true;
end
</OnEnter>
<OnLeave>
WorldMapTooltip:Hide();
WorldMapTooltip.EJ_using = false;
</OnLeave>
<OnShow>
self:SetFrameLevel(self:GetParent():GetFrameLevel() + 10);
</OnShow>
<OnClick>
if WORLDMAP_SETTINGS.size ~= WORLDMAP_WINDOWED_SIZE then
ToggleFrame(WorldMapFrame);
end
if not EncounterJournal or not EncounterJournal:IsShown() then
ToggleEncounterJournal();
end
EncounterJournal_ListInstances();
EncounterJournal_DisplayInstance(self.instanceID);
EncounterJournal_DisplayEncounter(self.encounterID);
</OnClick>
</Scripts>
</Button>
</Ui>