<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="UnitPowerBarAlt.lua"/>
<Frame name="UnitPowerBarAltTexturableTemplate" virtual="true">
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="background" setAllPoints="true"/>
</Layer>
<Layer level="BORDER">
<Texture name="$parentFill" parentKey="fill" setAllPoints="true"/>
</Layer>
<Layer level="ARTWORK">
<Texture parentKey="frame" setAllPoints="true"/>
</Layer>
<Layer level="OVERLAY">
<Texture name="$parentFlash" parentKey="flash" setAllPoints="true" alphaMode="ADD"/>
<Texture parentKey="spark" alphaMode="ADD"/>
</Layer>
</Layers>
</Frame>
<Frame name="UnitPowerBarAltPillTemplate" inherits="UnitPowerBarAltTexturableTemplate" hidden="true" virtual="true">
<Animations>
<AnimationGroup parentKey="flashAnim"> <!--Don't give me a name or $parentFlash below won't resolve correctly. (We should really fix that.)-->
<Alpha change="1" duration="0.3" order="1" target="$parentFlash"/>
<Alpha change="-1" duration="0.3" order="2" target="$parentFlash"/>
</AnimationGroup>
<AnimationGroup parentKey="flashAway"> <!--Don't give me a name or $parentFlash below won't resolve correctly. (We should really fix that.)-->
<Alpha change="1" duration="0.3" order="1" target="$parentFlash"/>
<Alpha change="-1" duration="0.3" order="2" target="$parentFlash"/>
<Alpha change="-1" duration="0.3" order="2" target="$parentFill"/>
<Scripts>
<OnFinished function="UnitPowerBarAlt_Pill_OnFlashAwayFinished"/>
</Scripts>
</AnimationGroup>
</Animations>
</Frame>
<Frame name="UnitCounterBarNumberTemplate" virtual="true">
<Size x="16" y="32"/>
<Layers>
<Layer level="BACKGROUND">
<Texture parentKey="number">
<Size x="16" y="32"/>
<Anchors>
<Anchor point="TOP"/>
</Anchors>
</Texture>
</Layer>
<Layer level="BACKGROUND" textureSubLevel="1">
<Texture parentKey="numberMask">
<Size x="16" y="32"/>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="UnitPowerBarAltCounterTemplate" hidden="true" virtual="true">
<Size x="16" y="64"/>
<Layers>
<Layer level="BACKGROUND">
<Texture horizTile="true" parentKey="BG" setAllPoints="true">
<Size x="16" y="64"/>
<TexCoords left="0.0" right="1.0" top="0.25" bottom="0.5"/>
</Texture>
<Texture parentKey="BGL">
<Size x="32" y="64"/>
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT"/>
</Anchors>
<TexCoords left="0.0" right="0.5" top="0.0" bottom="0.25"/>
</Texture>
<Texture parentKey="BGR">
<Size x="32" y="64"/>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.5" right="1.0" top="0.0" bottom="0.25"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture parentKey="artTop">
<Size x="64" y="64"/>
<Anchors>
<Anchor point="CENTER" relativePoint="TOP"/>
</Anchors>
<TexCoords left="0.0" right="1.0" top="0.5" bottom="0.75"/>
</Texture>
<Texture parentKey="artBottom">
<Size x="64" y="64"/>
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOM"/>
</Anchors>
<TexCoords left="0.0" right="1.0" top="0.75" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentDigit1" inherits="UnitCounterBarNumberTemplate" parentKey="digit1">
<Anchors>
<Anchor point="RIGHT"/>
</Anchors>
</Frame>
<Frame name="$parentDigit2" inherits="UnitCounterBarNumberTemplate" parentKey="digit2">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentDigit1"/>
</Anchors>
</Frame>
<Frame name="$parentDigit3" inherits="UnitCounterBarNumberTemplate" parentKey="digit3">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentDigit2"/>
</Anchors>
</Frame>
<Frame name="$parentDigit4" inherits="UnitCounterBarNumberTemplate" parentKey="digit4">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentDigit3"/>
</Anchors>
</Frame>
<Frame name="$parentDigit5" inherits="UnitCounterBarNumberTemplate" parentKey="digit5">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentDigit4"/>
</Anchors>
</Frame>
<Frame name="$parentDigit6" inherits="UnitCounterBarNumberTemplate" parentKey="digit6">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentDigit5"/>
</Anchors>
</Frame>
<Frame name="$parentDigit7" inherits="UnitCounterBarNumberTemplate" parentKey="digit7">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentDigit6"/>
</Anchors>
</Frame>
</Frames>
</Frame>
<Frame name="UnitPowerBarAltTemplate" hidden="true" inherits="UnitPowerBarAltTexturableTemplate" virtual="true">
<Animations>
<AnimationGroup parentKey="flashAnim"> <!--Don't give me a name or $parentFlash below won't resolve correctly. (We should really fix that.)-->
<Alpha change="1" duration="0.6" order="1" target="$parentFlash"/>
<Scripts>
<OnPlay function="UnitPowerBarAlt_OnFlashPlay"/>
<OnFinished function="UnitPowerBarAlt_OnFlashFinished"/>
</Scripts>
</AnimationGroup>
<AnimationGroup parentKey="flashOutAnim"> <!--Don't give me a name or $parentFlash below won't resolve correctly. (We should really fix that.)-->
<Alpha change="-1" duration="0.2" target="$parentFlash"/>
<Scripts>
<OnFinished function="UnitPowerBarAlt_OnFlashOutFinished"/>
</Scripts>
</AnimationGroup>
</Animations>
<Frames>
<Frame name="$parentCounterBar" inherits="UnitPowerBarAltCounterTemplate" parentKey="counterBar">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</Frame>
<StatusBar name="$parentStatusFrame" parentKey="statusFrame">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="CENTER" x="0" y="0"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentText" inherits="TextStatusBarText" parentKey="text">
<Anchors>
<Anchor point="CENTER" x="0" y="0"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self.textLockable = 1;
self.lockShow = 1;
self.alwaysShow = 1;
self.cvar = "alternateResourceText";
self.cvarLabel = "ALTERNATE_RESOURCE_TEXT";
self:RegisterEvent("CVAR_UPDATE");
</OnLoad>
<OnEvent function="UnitPowerBarAltStatus_OnEvent"/>
</Scripts>
</StatusBar>
</Frames>
<Scripts>
<OnEvent>
UnitPowerBarAlt_OnEvent(self, event, ...);
</OnEvent>
<OnUpdate>
UnitPowerBarAlt_OnUpdate(self, elapsed);
</OnUpdate>
<OnEnter>
UnitPowerBarAlt_OnEnter(self);
</OnEnter>
<OnLeave>
UnitPowerBarAlt_OnLeave(self);
</OnLeave>
</Scripts>
</Frame>
<Frame name="PlayerPowerBarAlt" parent="UIParent" inherits="UnitPowerBarAltTemplate">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Scripts>
<OnLoad>
self.isPlayerBar = true;
UnitPowerBarAlt_Initialize(self, "player", 1);
</OnLoad>
<OnShow>
UIParent_ManageFramePositions();
</OnShow>
<OnHide>
UIParent_ManageFramePositions();
</OnHide>
</Scripts>
</Frame>
<!-- Timer manager -->
<Frame name="PlayerBuffTimerManager" parent="UIParent" frameStrata="LOW" hidden="true">
<Size x="8" y="8"/>
<Scripts>
<OnLoad>
PlayerBuffTimerManager_OnLoad(self);
</OnLoad>
<OnEvent>
PlayerBuffTimerManager_OnEvent(self, event, ...);
</OnEvent>
</Scripts>
</Frame>
</Ui>