UNITPOPUP_TITLE_HEIGHT = 26;
UNITPOPUP_BUTTON_HEIGHT = 15;
UNITPOPUP_BORDER_HEIGHT = 8;
UNITPOPUP_BORDER_WIDTH = 19;

UNITPOPUP_NUMBUTTONS = 9;
UNITPOPUP_TIMEOUT = 5;

UNITPOPUP_SPACER_SPACING = 6;

UnitPopupButtons = { };
UnitPopupButtons["CANCEL"] = { text = CANCEL, dist = 0, space = 1 };
UnitPopupButtons["TRADE"] = { text = TRADE, dist = 2 };
UnitPopupButtons["INSPECT"] = { text = INSPECT, dist = 0 };
UnitPopupButtons["ACHIEVEMENTS"] = { text = COMPARE_ACHIEVEMENTS, dist = 1 };
UnitPopupButtons["TARGET"] = { text = TARGET, dist = 0 };
UnitPopupButtons["IGNORE"]	= { text = IGNORE, dist = 0 };
UnitPopupButtons["POP_OUT_CHAT"] = { text = MOVE_TO_WHISPER_WINDOW, dist = 0 };
UnitPopupButtons["DUEL"] = { text = DUEL, dist = 3, space = 1 };
UnitPopupButtons["PET_BATTLE_PVP_DUEL"] = { text = PET_BATTLE_PVP_DUEL, dist = 5, space = 1 };
UnitPopupButtons["WHISPER"]	= { text = WHISPER, dist = 0 };
UnitPopupButtons["INVITE"]	= { text = PARTY_INVITE, dist = 0 };
UnitPopupButtons["UNINVITE"] = { text = PARTY_UNINVITE, dist = 0 };
UnitPopupButtons["REMOVE_FRIEND"]	= { text = REMOVE_FRIEND, dist = 0 };
UnitPopupButtons["SET_NOTE"]	= { text = SET_NOTE, dist = 0 };
UnitPopupButtons["BN_REMOVE_FRIEND"]	= { text = REMOVE_FRIEND, dist = 0 };
UnitPopupButtons["BN_SET_NOTE"]	= { text = SET_NOTE, dist = 0 };
UnitPopupButtons["BN_VIEW_FRIENDS"]	= { text = VIEW_FRIENDS_OF_FRIENDS, dist = 0 };
UnitPopupButtons["BN_INVITE"] = { text = PARTY_INVITE, dist = 0 };
UnitPopupButtons["BN_TARGET"] = { text = TARGET, dist = 0 };
UnitPopupButtons["BLOCK_COMMUNICATION"] = { text = BLOCK_COMMUNICATION, dist = 0 };
UnitPopupButtons["CREATE_CONVERSATION_WITH"] = { text = CREATE_CONVERSATION_WITH, dist = 0 };
UnitPopupButtons["VOTE_TO_KICK"] = { text = VOTE_TO_KICK, dist = 0 };
UnitPopupButtons["PROMOTE"] = { text = PARTY_PROMOTE, dist = 0 };
UnitPopupButtons["PROMOTE_GUIDE"] = { text = PARTY_PROMOTE_GUIDE, dist = 0 };
UnitPopupButtons["GUILD_PROMOTE"] = { text = GUILD_PROMOTE, dist = 0 };
UnitPopupButtons["GUILD_LEAVE"] = { text = GUILD_LEAVE, dist = 0 };
UnitPopupButtons["LEAVE"] = { text = PARTY_LEAVE, dist = 0 };
UnitPopupButtons["INSTANCE_LEAVE"] = { text = INSTANCE_PARTY_LEAVE, dist = 0 };
UnitPopupButtons["FOLLOW"] = { text = FOLLOW, dist = 4 };
UnitPopupButtons["PET_DISMISS"] = { text = PET_DISMISS, dist = 0 };
UnitPopupButtons["PET_ABANDON"] = { text = PET_ABANDON, dist = 0 };
UnitPopupButtons["PET_PAPERDOLL"] = { text = PET_PAPERDOLL, dist = 0 };
UnitPopupButtons["PET_RENAME"] = { text = PET_RENAME, dist = 0 };
UnitPopupButtons["PET_SHOW_IN_JOURNAL"] = { text = PET_SHOW_IN_JOURNAL, dist = 0 };
UnitPopupButtons["LOOT_METHOD"] = { text = LOOT_METHOD, dist = 0, nested = 1};
UnitPopupButtons["FREE_FOR_ALL"] = { text = LOOT_FREE_FOR_ALL, dist = 0 };
UnitPopupButtons["ROUND_ROBIN"] = { text = LOOT_ROUND_ROBIN, dist = 0 };
UnitPopupButtons["MASTER_LOOTER"] = { text = LOOT_MASTER_LOOTER, dist = 0 };
UnitPopupButtons["GROUP_LOOT"] = { text = LOOT_GROUP_LOOT, dist = 0 };
UnitPopupButtons["NEED_BEFORE_GREED"] = { text = LOOT_NEED_BEFORE_GREED, dist = 0 };
UnitPopupButtons["RESET_INSTANCES"] = { text = RESET_INSTANCES, dist = 0 };
UnitPopupButtons["RESET_CHALLENGE_MODE"] = { text = RESET_CHALLENGE_MODE, dist = 0 };
UnitPopupButtons["CONVERT_TO_RAID"] = { text = CONVERT_TO_RAID, dist = 0 };
UnitPopupButtons["CONVERT_TO_PARTY"] = { text = CONVERT_TO_PARTY, dist = 0 };

UnitPopupButtons["REPORT_PLAYER"] = { text = REPORT_PLAYER_FOR, dist = 0, nested = 1 };
UnitPopupButtons["REPORT_SPAM"]	= { text = REPORT_SPAMMING, dist = 0 };
UnitPopupButtons["REPORT_BAD_LANGUAGE"] = { text = REPORT_BAD_LANGUAGE, dist = 0};
UnitPopupButtons["REPORT_BAD_NAME"] = { text = REPORT_BAD_NAME, dist = 0 };
UnitPopupButtons["REPORT_CHEATING"] = { text = REPORT_CHEATING, dist = 0 };
UnitPopupButtons["REPORT_BATTLE_PET"] = { text = REPORT_PET_NAME, dist = 0 };
UnitPopupButtons["REPORT_PET"] = { text = REPORT_PET_NAME, dist = 0 };


UnitPopupButtons["DUNGEON_DIFFICULTY"] = { text = DUNGEON_DIFFICULTY, dist = 0,  nested = 1, defaultDifficultyID = 1 };
UnitPopupButtons["DUNGEON_DIFFICULTY1"] = { text = DUNGEON_DIFFICULTY1, dist = 0, checkable = 1, difficultyID = 1 };
UnitPopupButtons["DUNGEON_DIFFICULTY2"] = { text = DUNGEON_DIFFICULTY2, dist = 0, checkable = 1, difficultyID = 2 };
UnitPopupButtons["DUNGEON_DIFFICULTY3"] = { text = CHALLENGE_MODE, dist = 0, checkable = 1, difficultyID = 8 };

UnitPopupButtons["RAID_DIFFICULTY"] = { text = RAID_DIFFICULTY, dist = 0,  nested = 1, defaultDifficultyID = 3 };
UnitPopupButtons["RAID_DIFFICULTY1"] = { text = RAID_DIFFICULTY1, dist = 0, checkable = 1, difficultyID = 3 };
UnitPopupButtons["RAID_DIFFICULTY2"] = { text = RAID_DIFFICULTY2, dist = 0, checkable = 1, difficultyID = 4 };
UnitPopupButtons["RAID_DIFFICULTY3"] = { text = RAID_DIFFICULTY3, dist = 0, checkable = 1, difficultyID = 5 };
UnitPopupButtons["RAID_DIFFICULTY4"] = { text = RAID_DIFFICULTY4, dist = 0, checkable = 1, difficultyID = 6 };


UnitPopupButtons["PVP_FLAG"] = { text = PVP_FLAG, dist = 0, nested = 1};
UnitPopupButtons["PVP_ENABLE"] = { text = ENABLE, dist = 0, checkable = 1, checkable = 1 };
UnitPopupButtons["PVP_DISABLE"] = { text = DISABLE, dist = 0, checkable = 1, checkable = 1 };

UnitPopupButtons["LOOT_THRESHOLD"] = { text = LOOT_THRESHOLD, dist = 0, nested = 1 };
UnitPopupButtons["LOOT_PROMOTE"] = { text = LOOT_PROMOTE, dist = 0 };
UnitPopupButtons["ITEM_QUALITY2_DESC"] = { text = ITEM_QUALITY2_DESC, dist = 0, color = ITEM_QUALITY_COLORS[2], checkable = 1 };
UnitPopupButtons["ITEM_QUALITY3_DESC"] = { text = ITEM_QUALITY3_DESC, dist = 0, color = ITEM_QUALITY_COLORS[3], checkable = 1 };
UnitPopupButtons["ITEM_QUALITY4_DESC"] = { text = ITEM_QUALITY4_DESC, dist = 0, color = ITEM_QUALITY_COLORS[4], checkable = 1 };

UnitPopupButtons["SELECT_LOOT_SPECIALIZATION"] = { text = SELECT_LOOT_SPECIALIZATION, dist = 0, nested = 1, tooltipText = SELECT_LOOT_SPECIALIZATION_TOOLTIP };
UnitPopupButtons["LOOT_SPECIALIZATION_DEFAULT"] = { text = LOOT_SPECIALIZATION_DEFAULT, dist = 0, checkable = 1, specializationID = 0 };
UnitPopupButtons["LOOT_SPECIALIZATION_SPEC1"] = { text = "spec1", dist = 0, checkable = 1, specializationID = 0 };
UnitPopupButtons["LOOT_SPECIALIZATION_SPEC2"] = { text = "spec2", dist = 0, checkable = 1, specializationID = 0 };
UnitPopupButtons["LOOT_SPECIALIZATION_SPEC3"] = { text = "spec3", dist = 0, checkable = 1, specializationID = 0 };
UnitPopupButtons["LOOT_SPECIALIZATION_SPEC4"] = { text = "spec4", dist = 0, checkable = 1, specializationID = 0 };

UnitPopupButtons["OPT_OUT_LOOT_TITLE"] = { text = OPT_OUT_LOOT_TITLE, dist = 0, nested = 1, tooltipText = NEWBIE_TOOLTIP_UNIT_OPT_OUT_LOOT };
UnitPopupButtons["OPT_OUT_LOOT_ENABLE"] = { text = YES, dist = 0, checkable = 1 };
UnitPopupButtons["OPT_OUT_LOOT_DISABLE"] = { text = NO, dist = 0, checkable = 1 };

UnitPopupButtons["BN_REPORT"] = { text = BNET_REPORT, dist = 0, nested = 1 };
UnitPopupButtons["BN_REPORT_SPAM"] = { text = BNET_REPORT_SPAM, dist = 0 };
UnitPopupButtons["BN_REPORT_ABUSE"] = { text = BNET_REPORT_ABUSE, dist = 0 };
UnitPopupButtons["BN_REPORT_THREAT"] = { text = BNET_REPORT_THREAT, dist = 0 };
UnitPopupButtons["BN_REPORT_NAME"] = { text = BNET_REPORT_NAME, dist = 0 };

UnitPopupButtons["RAID_LEADER"] = { text = SET_RAID_LEADER, dist = 0 };
UnitPopupButtons["RAID_PROMOTE"] = { text = SET_RAID_ASSISTANT, dist = 0 };
UnitPopupButtons["RAID_MAINTANK"] = { text = SET_MAIN_TANK, dist = 0 };
UnitPopupButtons["RAID_MAINASSIST"] = { text = SET_MAIN_ASSIST, dist = 0 };
UnitPopupButtons["RAID_DEMOTE"] = { text = DEMOTE, dist = 0 };
UnitPopupButtons["RAID_REMOVE"] = { text = REMOVE, dist = 0 };

UnitPopupButtons["PVP_REPORT_AFK"] = { text = PVP_REPORT_AFK, dist = 0 };

UnitPopupButtons["RAF_SUMMON"] = { text = RAF_SUMMON, dist = 0 };
UnitPopupButtons["RAF_GRANT_LEVEL"] = { text = RAF_GRANT_LEVEL, dist = 0 };

UnitPopupButtons["VEHICLE_LEAVE"] = { text = VEHICLE_LEAVE, dist = 0 };

UnitPopupButtons["SET_FOCUS"] = { text = SET_FOCUS, dist = 0 };
UnitPopupButtons["CLEAR_FOCUS"] = { text = CLEAR_FOCUS, dist = 0 };
UnitPopupButtons["LARGE_FOCUS"] = { text = FULL_SIZE_FOCUS_FRAME_TEXT, dist = 0, checkable = 1, isNotRadio = 1 };
UnitPopupButtons["LOCK_FOCUS_FRAME"] = { text = LOCK_FOCUS_FRAME, dist = 0 };
UnitPopupButtons["UNLOCK_FOCUS_FRAME"] = { text = UNLOCK_FOCUS_FRAME, dist = 0 };
UnitPopupButtons["MOVE_FOCUS_FRAME"] = { text = MOVE_FRAME, dist = 0, nested = 1 };
UnitPopupButtons["FOCUS_FRAME_BUFFS_ON_TOP"] = { text = BUFFS_ON_TOP, dist = 0, checkable = 1, isNotRadio = 1 };

UnitPopupButtons["MOVE_PLAYER_FRAME"] = { text = MOVE_FRAME, dist = 0, nested = 1 };
UnitPopupButtons["LOCK_PLAYER_FRAME"] = { text = LOCK_FRAME, dist = 0 };
UnitPopupButtons["UNLOCK_PLAYER_FRAME"] = { text = UNLOCK_FRAME, dist = 0 };
UnitPopupButtons["RESET_PLAYER_FRAME_POSITION"] = { text = RESET_POSITION, dist = 0 };
UnitPopupButtons["PLAYER_FRAME_SHOW_CASTBARS"] = { text = PLAYER_FRAME_SHOW_CASTBARS, dist = 0, checkable = 1, isNotRadio = 1 };

UnitPopupButtons["MOVE_TARGET_FRAME"] = { text = MOVE_FRAME, dist = 0, nested = 1 };
UnitPopupButtons["LOCK_TARGET_FRAME"] = { text = LOCK_FRAME, dist = 0 };
UnitPopupButtons["UNLOCK_TARGET_FRAME"] = { text = UNLOCK_FRAME, dist = 0 };
UnitPopupButtons["TARGET_FRAME_BUFFS_ON_TOP"] = { text = BUFFS_ON_TOP, dist = 0, checkable = 1, isNotRadio = 1 };
UnitPopupButtons["RESET_TARGET_FRAME_POSITION"] = { text = RESET_POSITION, dist = 0 };

-- Add Friend related
UnitPopupButtons["ADD_FRIEND"] = { text = ADD_FRIEND, dist = 0 };
UnitPopupButtons["ADD_FRIEND_MENU"] = { text = ADD_FRIEND, dist = 0, nested = 1 };
UnitPopupButtons["CHARACTER_FRIEND"] = { text = ADD_CHARACTER_FRIEND, dist = 0 };
UnitPopupButtons["BATTLETAG_FRIEND"] = { text = SEND_BATTLETAG_REQUEST, dist = 0 };
UnitPopupButtons["GUILD_BATTLETAG_FRIEND"] = { text = SEND_BATTLETAG_REQUEST, dist = 0 };

-- Voice Chat Related
UnitPopupButtons["MUTE"] = { text = MUTE, dist = 0 };
UnitPopupButtons["UNMUTE"] = { text = UNMUTE, dist = 0 };

UnitPopupButtons["RAID_TARGET_ICON"] = { text = RAID_TARGET_ICON, dist = 0, nested = 1 };
UnitPopupButtons["RAID_TARGET_1"] = { text = RAID_TARGET_1, dist = 0, checkable = 1, color = {r = 1.0, g = 0.92, b = 0}, icon = "Interface\\TargetingFrame\\UI-RaidTargetingIcons", tCoordLeft = 0, tCoordRight = 0.25, tCoordTop = 0, tCoordBottom = 0.25 };
UnitPopupButtons["RAID_TARGET_2"] = { text = RAID_TARGET_2, dist = 0, checkable = 1, color = {r = 0.98, g = 0.57, b = 0}, icon = "Interface\\TargetingFrame\\UI-RaidTargetingIcons", tCoordLeft = 0.25, tCoordRight = 0.5, tCoordTop = 0, tCoordBottom = 0.25 };
UnitPopupButtons["RAID_TARGET_3"] = { text = RAID_TARGET_3, dist = 0, checkable = 1, color = {r = 0.83, g = 0.22, b = 0.9}, icon = "Interface\\TargetingFrame\\UI-RaidTargetingIcons", tCoordLeft = 0.5, tCoordRight = 0.75, tCoordTop = 0, tCoordBottom = 0.25 };
UnitPopupButtons["RAID_TARGET_4"] = { text = RAID_TARGET_4, dist = 0, checkable = 1, color = {r = 0.04, g = 0.95, b = 0}, icon = "Interface\\TargetingFrame\\UI-RaidTargetingIcons", tCoordLeft = 0.75, tCoordRight = 1, tCoordTop = 0, tCoordBottom = 0.25 };
UnitPopupButtons["RAID_TARGET_5"] = { text = RAID_TARGET_5, dist = 0, checkable = 1, color = {r = 0.7, g = 0.82, b = 0.875}, icon = "Interface\\TargetingFrame\\UI-RaidTargetingIcons", tCoordLeft = 0, tCoordRight = 0.25, tCoordTop = 0.25, tCoordBottom = 0.5 };
UnitPopupButtons["RAID_TARGET_6"] = { text = RAID_TARGET_6, dist = 0, checkable = 1, color = {r = 0, g = 0.71, b = 1}, icon = "Interface\\TargetingFrame\\UI-RaidTargetingIcons", tCoordLeft = 0.25, tCoordRight = 0.5, tCoordTop = 0.25, tCoordBottom = 0.5 };
UnitPopupButtons["RAID_TARGET_7"] = { text = RAID_TARGET_7, dist = 0, checkable = 1, color = {r = 1.0, g = 0.24, b = 0.168}, icon = "Interface\\TargetingFrame\\UI-RaidTargetingIcons", tCoordLeft = 0.5, tCoordRight = 0.75, tCoordTop = 0.25, tCoordBottom = 0.5 };
UnitPopupButtons["RAID_TARGET_8"] = { text = RAID_TARGET_8, dist = 0, checkable = 1, color = {r = 0.98, g = 0.98, b = 0.98}, icon = "Interface\\TargetingFrame\\UI-RaidTargetingIcons", tCoordLeft = 0.75, tCoordRight = 1, tCoordTop = 0.25, tCoordBottom = 0.5 };
UnitPopupButtons["RAID_TARGET_NONE"] = { text = RAID_TARGET_NONE, dist = 0, checkable = 1 };

--Role icons
UnitPopupButtons["SELECT_ROLE"] = { text = SET_ROLE, dist = 0, nested = 1 };
UnitPopupButtons["SET_ROLE_NONE"] = { text = NO_ROLE, dist = 0, checkable = 1 };
UnitPopupButtons["SET_ROLE_TANK"] = { text = INLINE_TANK_ICON.." "..TANK, dist = 0, checkable = 1 };
UnitPopupButtons["SET_ROLE_HEALER"] = { text = INLINE_HEALER_ICON.." "..HEALER, dist = 0, checkable = 1 };
UnitPopupButtons["SET_ROLE_DAMAGER"] = { text = INLINE_DAMAGER_ICON.." "..DAMAGER, dist = 0, checkable = 1 };

-- Chat Channel Player Commands
UnitPopupButtons["CHAT_PROMOTE"] = { text = MAKE_MODERATOR, dist = 0 };
UnitPopupButtons["CHAT_DEMOTE"] = { text = REMOVE_MODERATOR, dist = 0 };
UnitPopupButtons["CHAT_OWNER"] = { text = CHAT_OWNER, dist = 0 };
UnitPopupButtons["CHAT_SILENCE"] = { text = CHAT_SILENCE, dist = 0 };
UnitPopupButtons["CHAT_UNSILENCE"] = { text = CHAT_UNSILENCE, dist = 0 };
UnitPopupButtons["PARTY_SILENCE"] = { text = PARTY_SILENCE, dist = 0 };
UnitPopupButtons["PARTY_UNSILENCE"] = { text = PARTY_UNSILENCE, dist = 0 };
UnitPopupButtons["RAID_SILENCE"] = { text = RAID_SILENCE, dist = 0 };
UnitPopupButtons["RAID_UNSILENCE"] = { text = RAID_UNSILENCE, dist = 0 };
UnitPopupButtons["BATTLEGROUND_SILENCE"] = { text = BATTLEGROUND_SILENCE, dist = 0 };
UnitPopupButtons["BATTLEGROUND_UNSILENCE"] = { text = BATTLEGROUND_UNSILENCE, dist = 0 };
UnitPopupButtons["CHAT_KICK"] = { text = CHAT_KICK, dist = 0 };
UnitPopupButtons["CHAT_BAN"] = { text = CHAT_BAN, dist = 0 };

-- First level menus
UnitPopupMenus = { };
UnitPopupMenus["SELF"] = { "SET_FOCUS", "PVP_FLAG", "LOOT_METHOD", "LOOT_THRESHOLD", "OPT_OUT_LOOT_TITLE", "LOOT_PROMOTE", "SELECT_LOOT_SPECIALIZATION", "CONVERT_TO_RAID", "CONVERT_TO_PARTY", "DUNGEON_DIFFICULTY", "RAID_DIFFICULTY", "RESET_INSTANCES", "RESET_CHALLENGE_MODE", "RAID_TARGET_ICON", "SELECT_ROLE", "INSTANCE_LEAVE", "LEAVE", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME", "CANCEL"};
UnitPopupMenus["PET"] = { "SET_FOCUS", "PET_PAPERDOLL", "PET_RENAME", "PET_DISMISS", "PET_ABANDON", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME", "CANCEL" };
UnitPopupMenus["OTHERPET"] = { "SET_FOCUS", "RAID_TARGET_ICON", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME",  "REPORT_PET", "CANCEL" };
UnitPopupMenus["BATTLEPET"] = { "SET_FOCUS", "RAID_TARGET_ICON", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME",  "PET_SHOW_IN_JOURNAL", "CANCEL" };
UnitPopupMenus["OTHERBATTLEPET"] = { "SET_FOCUS", "RAID_TARGET_ICON", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME",  "PET_SHOW_IN_JOURNAL", "REPORT_BATTLE_PET", "CANCEL" };
UnitPopupMenus["PARTY"] = { "ADD_FRIEND", "ADD_FRIEND_MENU", "SET_FOCUS", "MUTE", "UNMUTE", "PARTY_SILENCE", "PARTY_UNSILENCE", "RAID_SILENCE", "RAID_UNSILENCE", "BATTLEGROUND_SILENCE", "BATTLEGROUND_UNSILENCE", "WHISPER", "PROMOTE", "PROMOTE_GUIDE", "LOOT_PROMOTE", "VOTE_TO_KICK", "UNINVITE", "INSPECT", "ACHIEVEMENTS", "TRADE", "FOLLOW", "DUEL", "PET_BATTLE_PVP_DUEL", "RAID_TARGET_ICON", "SELECT_ROLE", "PVP_REPORT_AFK", "RAF_SUMMON", "RAF_GRANT_LEVEL", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME", "REPORT_PLAYER", "CANCEL" };
UnitPopupMenus["PLAYER"] = { "ADD_FRIEND", "ADD_FRIEND_MENU", "SET_FOCUS", "WHISPER", "INSPECT", "INVITE", "ACHIEVEMENTS", "TRADE", "FOLLOW", "DUEL", "PET_BATTLE_PVP_DUEL", "RAID_TARGET_ICON", "RAF_SUMMON", "RAF_GRANT_LEVEL", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME", "REPORT_PLAYER", "CANCEL" };
UnitPopupMenus["RAID_PLAYER"] = { "ADD_FRIEND", "ADD_FRIEND_MENU", "SET_FOCUS", "MUTE", "UNMUTE", "RAID_SILENCE", "RAID_UNSILENCE", "BATTLEGROUND_SILENCE", "BATTLEGROUND_UNSILENCE", "WHISPER", "INSPECT", "ACHIEVEMENTS", "TRADE", "FOLLOW", "DUEL", "PET_BATTLE_PVP_DUEL", "RAID_TARGET_ICON", "SELECT_ROLE", "RAID_LEADER", "RAID_PROMOTE", "RAID_DEMOTE", "LOOT_PROMOTE", "VOTE_TO_KICK", "RAID_REMOVE", "PVP_REPORT_AFK", "RAF_SUMMON", "RAF_GRANT_LEVEL", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME", "REPORT_PLAYER", "CANCEL" };
UnitPopupMenus["RAID"] = { "SET_FOCUS", "MUTE", "UNMUTE", "RAID_SILENCE", "RAID_UNSILENCE", "BATTLEGROUND_SILENCE", "BATTLEGROUND_UNSILENCE", "RAID_LEADER", "RAID_PROMOTE", "RAID_MAINTANK", "RAID_MAINASSIST", "LOOT_PROMOTE", "RAID_DEMOTE", "VOTE_TO_KICK", "RAID_REMOVE", "PVP_REPORT_AFK", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME", "REPORT_PLAYER", "CANCEL" };
UnitPopupMenus["FRIEND"] = { "WHISPER", "POP_OUT_CHAT", "INVITE", "TARGET", "SET_NOTE", "IGNORE", "REPORT_PLAYER", "PVP_REPORT_AFK", "REMOVE_FRIEND", "CANCEL" };
UnitPopupMenus["FRIEND_OFFLINE"] = { "SET_NOTE", "IGNORE", "REMOVE_FRIEND", "CANCEL" };
UnitPopupMenus["BN_FRIEND"] = { "WHISPER", "POP_OUT_CHAT", "CREATE_CONVERSATION_WITH", "BN_INVITE", "BN_TARGET", "BN_SET_NOTE", "BN_VIEW_FRIENDS", "BLOCK_COMMUNICATION", "BN_REPORT", "BN_REMOVE_FRIEND", "CANCEL" };
UnitPopupMenus["BN_FRIEND_OFFLINE"] = { "BN_SET_NOTE", "BN_VIEW_FRIENDS", "BN_REPORT", "BN_REMOVE_FRIEND", "CANCEL" };
UnitPopupMenus["GUILD"] = { "GUILD_BATTLETAG_FRIEND", "WHISPER", "INVITE", "TARGET", "IGNORE", "GUILD_PROMOTE", "GUILD_LEAVE", "CANCEL" };
UnitPopupMenus["GUILD_OFFLINE"] = { "GUILD_BATTLETAG_FRIEND", "IGNORE", "GUILD_PROMOTE", "GUILD_LEAVE", "CANCEL" };
UnitPopupMenus["RAID_TARGET_ICON"] = { "RAID_TARGET_1", "RAID_TARGET_2", "RAID_TARGET_3", "RAID_TARGET_4", "RAID_TARGET_5", "RAID_TARGET_6", "RAID_TARGET_7", "RAID_TARGET_8", "RAID_TARGET_NONE" };
UnitPopupMenus["SELECT_ROLE"] = { "SET_ROLE_TANK", "SET_ROLE_HEALER", "SET_ROLE_DAMAGER", "SET_ROLE_NONE" };
UnitPopupMenus["CHAT_ROSTER"] = { "WHISPER", "TARGET", "MUTE", "UNMUTE", "CHAT_SILENCE", "CHAT_UNSILENCE", "CHAT_PROMOTE", "CHAT_DEMOTE", "CHAT_OWNER", "CANCEL"  };
UnitPopupMenus["VEHICLE"] = { "SET_FOCUS", "RAID_TARGET_ICON", "VEHICLE_LEAVE", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME", "CANCEL" };
UnitPopupMenus["TARGET"] = { "ADD_FRIEND", "ADD_FRIEND_MENU", "SET_FOCUS", "RAID_TARGET_ICON", "MOVE_PLAYER_FRAME", "MOVE_TARGET_FRAME", "CANCEL" };
UnitPopupMenus["ARENAENEMY"] = { "SET_FOCUS", "CANCEL" };
UnitPopupMenus["FOCUS"] = { "CLEAR_FOCUS", "LARGE_FOCUS", "MOVE_FOCUS_FRAME", "RAID_TARGET_ICON", "CANCEL" };
UnitPopupMenus["BOSS"] = { "SET_FOCUS", "RAID_TARGET_ICON", "CANCEL" };

-- Second level menus
UnitPopupMenus["ADD_FRIEND_MENU"] = { "BATTLETAG_FRIEND", "CHARACTER_FRIEND" };
UnitPopupMenus["PVP_FLAG"] = { "PVP_ENABLE", "PVP_DISABLE"};
UnitPopupMenus["LOOT_METHOD"] = { "FREE_FOR_ALL", "ROUND_ROBIN", "MASTER_LOOTER", "GROUP_LOOT", "NEED_BEFORE_GREED", "CANCEL" };
UnitPopupMenus["LOOT_THRESHOLD"] = { "ITEM_QUALITY2_DESC", "ITEM_QUALITY3_DESC", "ITEM_QUALITY4_DESC", "CANCEL" };
UnitPopupMenus["SELECT_LOOT_SPECIALIZATION"] = { "LOOT_SPECIALIZATION_DEFAULT","LOOT_SPECIALIZATION_SPEC1", "LOOT_SPECIALIZATION_SPEC2", "LOOT_SPECIALIZATION_SPEC3", "LOOT_SPECIALIZATION_SPEC4"};
UnitPopupMenus["OPT_OUT_LOOT_TITLE"] = { "OPT_OUT_LOOT_ENABLE", "OPT_OUT_LOOT_DISABLE"};
UnitPopupMenus["REPORT_PLAYER"] = { "REPORT_SPAM", "REPORT_BAD_LANGUAGE", "REPORT_BAD_NAME", "REPORT_CHEATING" };
UnitPopupMenus["DUNGEON_DIFFICULTY"] = { "DUNGEON_DIFFICULTY1", "DUNGEON_DIFFICULTY2", "DUNGEON_DIFFICULTY3" };
UnitPopupMenus["RAID_DIFFICULTY"] = { "RAID_DIFFICULTY1", "RAID_DIFFICULTY2", "RAID_DIFFICULTY3", "RAID_DIFFICULTY4" };
UnitPopupMenus["BN_REPORT"] = { "BN_REPORT_SPAM", "BN_REPORT_ABUSE", "BN_REPORT_NAME" };
UnitPopupMenus["MOVE_PLAYER_FRAME"] = { "UNLOCK_PLAYER_FRAME", "LOCK_PLAYER_FRAME", "RESET_PLAYER_FRAME_POSITION", "PLAYER_FRAME_SHOW_CASTBARS" };
UnitPopupMenus["MOVE_TARGET_FRAME"] = { "UNLOCK_TARGET_FRAME", "LOCK_TARGET_FRAME", "RESET_TARGET_FRAME_POSITION" , "TARGET_FRAME_BUFFS_ON_TOP"};
UnitPopupMenus["MOVE_FOCUS_FRAME"] = { "UNLOCK_FOCUS_FRAME", "LOCK_FOCUS_FRAME", "FOCUS_FRAME_BUFFS_ON_TOP"};

UnitPopupShown = {};
UnitPopupShown[1] = {};
UnitPopupShown[2] = {};
UnitPopupShown[3] = {};

UnitLootMethod = {};
UnitLootMethod["freeforall"] = { text = LOOT_FREE_FOR_ALL, tooltipText = NEWBIE_TOOLTIP_UNIT_FREE_FOR_ALL };
UnitLootMethod["roundrobin"] = { text = LOOT_ROUND_ROBIN, tooltipText = NEWBIE_TOOLTIP_UNIT_ROUND_ROBIN };
UnitLootMethod["master"] = { text = LOOT_MASTER_LOOTER, tooltipText = NEWBIE_TOOLTIP_UNIT_MASTER_LOOTER };
UnitLootMethod["group"] = { text = LOOT_GROUP_LOOT, tooltipText = NEWBIE_TOOLTIP_UNIT_GROUP_LOOT };
UnitLootMethod["needbeforegreed"] = { text = LOOT_NEED_BEFORE_GREED, tooltipText = NEWBIE_TOOLTIP_UNIT_NEED_BEFORE_GREED };


UnitPopupFrames = {
	"PlayerFrameDropDown",
	"TargetFrameDropDown",
	"FocusFrameDropDown",
	"PartyMemberFrame1DropDown",
	"PartyMemberFrame2DropDown",
	"PartyMemberFrame3DropDown",
	"PartyMemberFrame4DropDown",
	"FriendsDropDown",
	"PetBattleUnitFrameDropDown",
	"GuildMemberDropDown",
};

function UnitPopup_ShowMenu (dropdownMenu, which, unit, name, userData)
	local server = nil;
	-- Init variables
	dropdownMenu.which = which;
	dropdownMenu.unit = unit;
	if ( unit ) then
		name, server = UnitName(unit);
	elseif ( name ) then
		local n, s = strmatch(name, "^([^-]+)-(.*)");
		if ( n ) then
			name = n;
			server = s;
		end
	end
	dropdownMenu.name = name;
	dropdownMenu.userData = userData;
	dropdownMenu.server = server;

	-- Determine which buttons should be shown or hidden
	UnitPopup_HideButtons();
	
	-- If only one menu item (the cancel button) then don't show the menu
	local count = 0;
	for index, value in ipairs(UnitPopupMenus[which]) do
		if( UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] == 1 and value ~= "CANCEL" ) then
			count = count + 1;
		end
	end
	if ( count < 1 ) then
		return;
	end
	
	-- Determine which loot method and which loot threshold are selected and set the corresponding buttons to the same text
	dropdownMenu.selectedLootMethod = UnitLootMethod[GetLootMethod()].text;
	UnitPopupButtons["LOOT_METHOD"].text = dropdownMenu.selectedLootMethod;
	UnitPopupButtons["LOOT_METHOD"].tooltipText = UnitLootMethod[GetLootMethod()].tooltipText;
	dropdownMenu.selectedLootThreshold = _G["ITEM_QUALITY"..GetLootThreshold().."_DESC"];
	UnitPopupButtons["LOOT_THRESHOLD"].text = dropdownMenu.selectedLootThreshold;
	-- This allows player to view loot settings if he's not the leader
	if ( IsInGroup() and UnitIsGroupLeader("player") and not HasLFGRestrictions() ) then
		-- If this is true then player is the party leader
		UnitPopupButtons["LOOT_METHOD"].nested = 1;
		UnitPopupButtons["LOOT_THRESHOLD"].nested = 1;
	else
		UnitPopupButtons["LOOT_METHOD"].nested = nil;
		UnitPopupButtons["LOOT_THRESHOLD"].nested = nil;
	end
	-- Set the selected opt out of loot option to the opt out of loot button text
	if ( GetOptOutOfLoot() ) then
		UnitPopupButtons["OPT_OUT_LOOT_TITLE"].text = format(OPT_OUT_LOOT_TITLE, UnitPopupButtons["OPT_OUT_LOOT_ENABLE"].text);
	else
		UnitPopupButtons["OPT_OUT_LOOT_TITLE"].text = format(OPT_OUT_LOOT_TITLE, UnitPopupButtons["OPT_OUT_LOOT_DISABLE"].text);
	end
	-- Disable dungeon and raid difficulty in instances except for for leaders in dynamic instances
	local toggleDifficultyID;
	local _, instanceType, instanceDifficultyID, _, _, _, isDynamicInstance = GetInstanceInfo();
	if ( isDynamicInstance and CanChangePlayerDifficulty() ) then
		_, _, _, _, toggleDifficultyID = GetDifficultyInfo(instanceDifficultyID);
	end	
	if ( instanceType == "none" ) then
		UnitPopupButtons["DUNGEON_DIFFICULTY"].nested = 1;
		UnitPopupButtons["RAID_DIFFICULTY"].nested = 1;		
	else
		UnitPopupButtons["DUNGEON_DIFFICULTY"].nested = nil;
		if ( toggleDifficultyID ) then
			UnitPopupButtons["RAID_DIFFICULTY"].nested = 1;
		else
			UnitPopupButtons["RAID_DIFFICULTY"].nested = nil;
		end
	end
	
	-- setup default Loot Specialization
	local specPopupButton = UnitPopupButtons["LOOT_SPECIALIZATION_DEFAULT"];
	local specIndex = GetSpecialization();
	if ( specIndex) then
		local specID, specName = GetSpecializationInfo(specIndex);
		if ( specName ) then
			specPopupButton.text = format(LOOT_SPECIALIZATION_DEFAULT, specName);
		end
	end
	-- setup specialization coices for Loot Specialization
	for index = 1, 4 do
		specPopupButton = UnitPopupButtons["LOOT_SPECIALIZATION_SPEC"..index];
		if ( specPopupButton ) then
			local id, name = GetSpecializationInfo(index);
			if ( id ) then
				specPopupButton.specializationID = id;
				specPopupButton.text = name;
			else
				specPopupButton.specializationID = -1;
			end
		end
	end
		
	--Add the cooldown to the RAF Summon
	do
		local start, duration = GetSummonFriendCooldown();
		local remaining = start + duration - GetTime();
		if ( remaining > 0 ) then
			UnitPopupButtons["RAF_SUMMON"].text = format(RAF_SUMMON_WITH_COOLDOWN, SecondsToTime(remaining, true));
		else
			UnitPopupButtons["RAF_SUMMON"].text = RAF_SUMMON;
		end
	end
	
	-- If level 2 dropdown
	local info;
	local color;
	local icon;
	if ( UIDROPDOWNMENU_MENU_LEVEL == 2 ) then
		dropdownMenu.which = UIDROPDOWNMENU_MENU_VALUE;
		-- Set which menu is being opened
		OPEN_DROPDOWNMENUS[UIDROPDOWNMENU_MENU_LEVEL] = {which = dropdownMenu.which, unit = dropdownMenu.unit};
		info = UIDropDownMenu_CreateInfo();
		for index, value in ipairs(UnitPopupMenus[UIDROPDOWNMENU_MENU_VALUE]) do
			if( UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] == 1 ) then
				info.text = UnitPopupButtons[value].text;
				info.owner = UIDROPDOWNMENU_MENU_VALUE;
				-- Set the text color
				color = UnitPopupButtons[value].color;
				if ( color ) then
					info.colorCode = string.format("|cFF%02x%02x%02x", color.r*255, color.g*255, color.b*255);
				else
					info.colorCode = nil;
				end
				-- Icons
				info.icon = UnitPopupButtons[value].icon;
				info.tCoordLeft = UnitPopupButtons[value].tCoordLeft;
				info.tCoordRight = UnitPopupButtons[value].tCoordRight;
				info.tCoordTop = UnitPopupButtons[value].tCoordTop;
				info.tCoordBottom = UnitPopupButtons[value].tCoordBottom;
				-- Checked conditions
				info.checked = nil;
				if ( info.text == dropdownMenu.selectedLootMethod  ) then
					info.checked = 1;
				elseif ( info.text == dropdownMenu.selectedLootThreshold ) then
					info.checked = 1;
				elseif ( strsub(value, 1, 12) == "RAID_TARGET_" ) then
					local raidTargetIndex = GetRaidTargetIndex(unit);
					if ( raidTargetIndex == index ) then
						info.checked = 1;
					end
				elseif ( strsub(value, 1, 18) == "DUNGEON_DIFFICULTY" and (strlen(value) > 18)) then
					local dungeonDifficultyID = GetDungeonDifficultyID();
					if ( dungeonDifficultyID == UnitPopupButtons[value].difficultyID ) then
						info.checked = 1;
					end
					local inParty = 0;
					if ( IsInGroup() ) then
						inParty = 1;
					end
					local isLeader = 0;
					if ( UnitIsGroupLeader("player") ) then
						isLeader = 1;
					end
					local inInstance, instanceType = IsInInstance();
					if ( ( inParty == 1 and isLeader == 0 ) or inInstance ) then
						info.disabled = 1;	
					end
				elseif ( strsub(value, 1, 15) == "RAID_DIFFICULTY" and (strlen(value) > 15)) then
					if ( isDynamicInstance ) then
						if ( instanceDifficultyID == UnitPopupButtons[value].difficultyID ) then
							info.checked = 1;
						end
					else
						local raidDifficultyID = GetRaidDifficultyID();
						if ( raidDifficultyID == UnitPopupButtons[value].difficultyID ) then
							info.checked = 1;
						end
					end
					local inParty = 0;
					if ( IsInGroup() ) then
						inParty = 1;
					end
					local isLeader = 0;
					if ( UnitIsGroupLeader("player") ) then
						isLeader = 1;
					end
					local inInstance, instanceType = IsInInstance();
					if ( ( inParty == 1 and isLeader == 0 ) or inInstance ) then
						info.disabled = 1;
					end
					if ( toggleDifficultyID and toggleDifficultyID == UnitPopupButtons[value].difficultyID ) then
						info.disabled = nil;
					end
				elseif ( value == "PVP_ENABLE" ) then
					if ( GetPVPDesired() == 1 ) then
						info.checked = 1;
					end
				elseif ( value == "PVP_DISABLE" ) then
					if ( GetPVPDesired() == 0 ) then
						info.checked = 1;
					end
				elseif ( strsub(value, 1, 20) == "LOOT_SPECIALIZATION_" ) then
					if ( GetLootSpecialization() == UnitPopupButtons[value].specializationID ) then
						info.checked = 1;
					end
				elseif ( value == "OPT_OUT_LOOT_ENABLE" ) then
					if ( GetOptOutOfLoot() ) then
						info.checked = 1;
					end
				elseif ( value == "OPT_OUT_LOOT_DISABLE" ) then
					if ( not GetOptOutOfLoot() ) then
						info.checked = 1;
					end
				elseif ( value == "TARGET_FRAME_BUFFS_ON_TOP" ) then
					if ( TARGET_FRAME_BUFFS_ON_TOP ) then
						info.checked = 1;
					end
				elseif ( value == "FOCUS_FRAME_BUFFS_ON_TOP" ) then
					if ( FOCUS_FRAME_BUFFS_ON_TOP ) then
						info.checked = 1;
					end
				elseif ( value == "PLAYER_FRAME_SHOW_CASTBARS" ) then
					if ( PLAYER_FRAME_CASTBARS_SHOWN ) then
						info.checked = 1;
					end
				elseif ( strsub(value, 1, 9) == "SET_ROLE_" ) then
					if ( UnitGroupRolesAssigned(unit) == strsub(value, 10) ) then
						info.checked = 1;
					end
				end
				
				info.value = value;
				info.func = UnitPopup_OnClick;
				if ( not UnitPopupButtons[value].checkable ) then
					info.notCheckable = 1;
				else
					info.notCheckable = nil;
				end
				if ( UnitPopupButtons[value].isNotRadio ) then
					info.isNotRadio = 1
				else
					info.isNotRadio = nil;
				end
				-- Setup newbie tooltips
				info.tooltipTitle = UnitPopupButtons[value].text;
				info.tooltipText = _G["NEWBIE_TOOLTIP_UNIT_"..value];
				UIDropDownMenu_AddButton(info, UIDROPDOWNMENU_MENU_LEVEL);
			end
		end
		return;			
	end

	-- Add dropdown title
	if ( unit or name ) then
		info = UIDropDownMenu_CreateInfo();
		if ( name ) then
			info.text = name;
		else
			info.text = UNKNOWN;
		end
		info.isTitle = 1;
		info.notCheckable = 1;
		UIDropDownMenu_AddButton(info);
	end
	
	-- Set which menu is being opened
	OPEN_DROPDOWNMENUS[UIDROPDOWNMENU_MENU_LEVEL] = {which = dropdownMenu.which, unit = dropdownMenu.unit};
	-- Show the buttons which are used by this menu
	local tooltipText;
	info = UIDropDownMenu_CreateInfo();
	for index, value in ipairs(UnitPopupMenus[which]) do
		if( UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] == 1 ) then
			info.text = UnitPopupButtons[value].text;
			info.value = value;
			info.owner = which;
			info.func = UnitPopup_OnClick;
			if ( not UnitPopupButtons[value].checkable ) then
				info.notCheckable = 1;
			else
				info.notCheckable = nil;
			end
			-- Text color
			if ( value == "LOOT_THRESHOLD" ) then
				-- Set the text color
				info.colorCode = ITEM_QUALITY_COLORS[GetLootThreshold()].hex;
			else
				color = UnitPopupButtons[value].color;
				if ( color ) then
					info.colorCode = string.format("|cFF%02x%02x%02x",  color.r*255,  color.g*255,  color.b*255);
				else
					info.colorCode = nil;
				end
			end

			-- Icons
			info.icon = UnitPopupButtons[value].icon;
			info.tCoordLeft = UnitPopupButtons[value].tCoordLeft;
			info.tCoordRight = UnitPopupButtons[value].tCoordRight;
			info.tCoordTop = UnitPopupButtons[value].tCoordTop;
			info.tCoordBottom = UnitPopupButtons[value].tCoordBottom;
			-- Checked conditions
			info.checked = nil;
			if ( strsub(value, 1, 12) == "RAID_TARGET_"and value ~= "RAID_TARGET_ICON" ) then
				local raidTargetIndex = GetRaidTargetIndex("target");
				if ( raidTargetIndex == index ) then
					info.checked = 1;
				end
			elseif ( value == "LARGE_FOCUS" ) then
				if (GetCVarBool("fullSizeFocusFrame")) then
					info.checked = 1;
				end
			end
			
			if ( UnitPopupButtons[value].nested ) then
				info.hasArrow = 1;
			else
				info.hasArrow = nil;
			end
			if ( UnitPopupButtons[value].isNotRadio ) then
				info.isNotRadio = 1
			else
				info.isNotRadio = nil;
			end
			
			-- Setup newbie tooltips
			info.tooltipTitle = UnitPopupButtons[value].text;
			tooltipText = _G["NEWBIE_TOOLTIP_UNIT_"..value];
			if ( not tooltipText ) then
				tooltipText = UnitPopupButtons[value].tooltipText;
			end
			info.tooltipText = tooltipText;
			UIDropDownMenu_AddButton(info);
		end
	end
	PlaySound("igMainMenuOpen");
end

function UnitPopup_HideButtons ()
	local dropdownMenu = UIDROPDOWNMENU_INIT_MENU;
	local inInstance, instanceType = IsInInstance();
	local inParty = 0;
	if ( IsInGroup() ) then
		inParty = 1;
	end

	local inRaid = 0;
	if ( IsInRaid() ) then
		inRaid = 1;
	end

	local isLeader = 0;
	if ( UnitIsGroupLeader("player") ) then
		isLeader = 1;
	end

	local isAssistant = 0;
	if ( UnitIsGroupAssistant("player") ) then
		isAssistant = 1;
	end

	local inBattleground = 0;
	if ( UnitInBattleground("player") ) then
		inBattleground = 1;
	end
	
	local canCoop = 0;
	if ( dropdownMenu.unit and UnitCanCooperate("player", dropdownMenu.unit) ) then
		canCoop = 1;
	end
	
	local haveBattleTag;
	if ( BNFeaturesEnabledAndConnected() ) then
		local _, battleTag = BNGetInfo();
		if ( battleTag ) then
			haveBattleTag = true;
		end
	end

	for index, value in ipairs(UnitPopupMenus[UIDROPDOWNMENU_MENU_VALUE] or UnitPopupMenus[dropdownMenu.which]) do
		UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 1;
		if ( value == "TRADE" ) then
			if ( canCoop == 0 ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "ADD_FRIEND" ) then
			if ( haveBattleTag or canCoop == 0 or not UnitIsPlayer(dropdownMenu.unit) or not UnitIsSameServer(dropdownMenu.unit) or GetFriendInfo(UnitName(dropdownMenu.unit)) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "ADD_FRIEND_MENU" ) then
			if ( not haveBattleTag or not UnitIsPlayer(dropdownMenu.unit) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "GUILD_BATTLETAG_FRIEND" ) then
			if ( not haveBattleTag or UnitName("player" ) == dropdownMenu.name ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "INVITE" ) then
			if ( dropdownMenu.unit ) then
				if ( canCoop == 0  or UnitIsUnit("player", dropdownMenu.unit) ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			elseif ( (dropdownMenu == ChannelRosterDropDown) ) then
				if ( UnitInRaid(dropdownMenu.name) ~= nil ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			elseif ( dropdownMenu == FriendsDropDown and dropdownMenu.isMobile ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			elseif ( dropdownMenu == GuildMenuDropDown and dropdownMenu.isMobile ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			else
				if ( dropdownMenu.name == UnitName("party1") or
					 dropdownMenu.name == UnitName("party2") or
					 dropdownMenu.name == UnitName("party3") or
					 dropdownMenu.name == UnitName("party4") or
					 dropdownMenu.name == UnitName("player")) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "BN_INVITE" ) then
			local presenceID, presenceName, battleTag, isBattleTagPresence, toonName = BNGetFriendInfoByID(dropdownMenu.presenceID);
			if ( CanCooperateWithToon(dropdownMenu.presenceID) and (UnitInParty(toonName) or UnitInRaid(toonName)) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "FOLLOW" ) then
			if ( canCoop == 0 ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "WHISPER" ) then
			local playerName, playerServer = UnitName("player");
			if ( dropdownMenu.unit ) then
				if ( canCoop == 0  or (dropdownMenu.name == playerName and dropdownMenu.server == playerServer) ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "CREATE_CONVERSATION_WITH" ) then
			if ( not dropdownMenu.presenceID or not BNFeaturesEnabledAndConnected()) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			else
				local presenceID, presenceName, battleTag, isBattleTagPresence, toonName, toonID, client, isOnline = BNGetFriendInfoByID(dropdownMenu.presenceID);
				if ( not isOnline ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "DUEL" ) then
			if ( UnitCanAttack("player", dropdownMenu.unit) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "PET_BATTLE_PVP_DUEL" ) then
			if ( not UnitCanPetBattle("player", dropdownMenu.unit) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "INSPECT" or value == "ACHIEVEMENTS" ) then
			if ( not dropdownMenu.unit or UnitCanAttack("player", dropdownMenu.unit) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "IGNORE" ) then
			if ( dropdownMenu.name == UnitName("player") and dropdownMenu.unit and canCoop == 0 ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "REMOVE_FRIEND" ) then
			if ( not dropdownMenu.friendsList ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "SET_NOTE" ) then
			if ( not dropdownMenu.friendsList ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "BN_SET_NOTE" ) then
			if ( not dropdownMenu.friendsList ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "BN_VIEW_FRIENDS" ) then
			if ( not dropdownMenu.friendsList ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "BN_REMOVE_FRIEND" ) then
			if ( not dropdownMenu.friendsList ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "BLOCK_COMMUNICATION" ) then
			-- only show it for presence IDs that are not friends
			if ( dropdownMenu.presenceID and BNFeaturesEnabledAndConnected()) then
				local presenceID, presenceName, battleTag, isBattleTagPresence, toonName, toonID, client, isOnline, lastOnline, isAFK, isDND, broadcastText, noteText, isFriend = BNGetFriendInfoByID(dropdownMenu.presenceID);
				if ( isFriend ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			else
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "BN_REPORT" ) then
			if ( not dropdownMenu.presenceID or not BNFeaturesEnabledAndConnected() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "REPORT_PLAYER" ) then
			if ( (not dropdownMenu.unit) and 
				(not dropdownMenu.lineID or not CanComplainChat(dropdownMenu.lineID)) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "REPORT_SPAM" ) then
			if ( not dropdownMenu.lineID or not CanComplainChat(dropdownMenu.lineID) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "REPORT_BAD_LANGUAGE" ) then
			if ( not dropdownMenu.lineID or not CanComplainChat(dropdownMenu.lineID) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "POP_OUT_CHAT" ) then
			if ( (dropdownMenu.chatType ~= "WHISPER" and dropdownMenu.chatType ~= "BN_WHISPER") or dropdownMenu.chatTarget == UnitName("player") or
				FCFManager_GetNumDedicatedFrames(dropdownMenu.chatType, dropdownMenu.chatTarget) > 0 ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "TARGET" ) then
			-- We don't want to show a menu option that will end up being blocked
			if ( InCombatLockdown() or not issecure() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			elseif ( dropdownMenu.isMobile ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "BN_TARGET" ) then
			-- We don't want to show a menu option that will end up being blocked
			if ( not dropdownMenu.presenceID or InCombatLockdown() or not issecure() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "PROMOTE" ) then
			if ( (inParty == 0) or (isLeader == 0) or HasLFGRestrictions()) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "PROMOTE_GUIDE" ) then
			if ( (inParty == 0) or (isLeader == 0) or not HasLFGRestrictions()) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "GUILD_PROMOTE" ) then
			if ( not IsGuildLeader() or dropdownMenu.name == UnitName("player") ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "GUILD_LEAVE" ) then
			if ( dropdownMenu.name ~= UnitName("player") ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "UNINVITE" ) then
			if ( (inParty == 0) or (isLeader == 0) or (instanceType == "pvp") or (instanceType == "arena") or HasLFGRestrictions() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "VOTE_TO_KICK" ) then
			if ( (inParty == 0) or (instanceType == "pvp") or (instanceType == "arena") or (not HasLFGRestrictions())) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "LEAVE" ) then
			if ( inParty == 0 or IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or (instanceType == "pvp") or (instanceType == "arena") ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "INSTANCE_LEAVE" ) then
			if ( inParty == 0 or not IsInGroup(LE_PARTY_CATEGORY_INSTANCE) or instanceType == "pvp" or instanceType == "arena" ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "FREE_FOR_ALL" ) then
			if ( (inParty == 0) or ((isLeader == 0) and (GetLootMethod() ~= "freeforall")) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "ROUND_ROBIN" ) then
			if ( (inParty == 0) or ((isLeader == 0) and (GetLootMethod() ~= "roundrobin")) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "MASTER_LOOTER" ) then
			if ( (inParty == 0) or ((isLeader == 0) and (GetLootMethod() ~= "master")) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "GROUP_LOOT" ) then
			if ( (inParty == 0) or ((isLeader == 0) and (GetLootMethod() ~= "group")) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "NEED_BEFORE_GREED" ) then
			if ( (inParty == 0) or ((isLeader == 0) and (GetLootMethod() ~= "needbeforegreed")) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "LOOT_THRESHOLD" ) then
			if ( inParty == 0 or HasLFGRestrictions() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "MOVE_PLAYER_FRAME" ) then
			if ( dropdownMenu ~= PlayerFrameDropDown ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "LOCK_PLAYER_FRAME" ) then
			if ( not PLAYER_FRAME_UNLOCKED ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "UNLOCK_PLAYER_FRAME" ) then
			if ( PLAYER_FRAME_UNLOCKED ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "MOVE_TARGET_FRAME" ) then
			if ( dropdownMenu ~= TargetFrameDropDown ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "LOCK_TARGET_FRAME" ) then
			if ( not TARGET_FRAME_UNLOCKED ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "UNLOCK_TARGET_FRAME" ) then
			if ( TARGET_FRAME_UNLOCKED ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
	   elseif ( value == "LARGE_FOCUS" ) then
			if ( dropdownMenu ~= FocusFrameDropDown ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
	   elseif ( value == "MOVE_FOCUS_FRAME" ) then
			if ( dropdownMenu ~= FocusFrameDropDown ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "LOCK_FOCUS_FRAME" ) then
			if ( FocusFrame_IsLocked() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "UNLOCK_FOCUS_FRAME" ) then
			if ( not FocusFrame_IsLocked() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "OPT_OUT_LOOT_TITLE" ) then
			if ( inParty == 0 or ( inParty == 1 and GetLootMethod() == "freeforall" ) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "LOOT_PROMOTE" ) then
			local lootMethod;
			local partyIndex, raidIndex;
			local isMaster = nil;
			lootMethod, partyIndex, raidIndex = GetLootMethod();
			if ( (dropdownMenu.which == "RAID") or (dropdownMenu.which == "RAID_PLAYER") ) then
				if ( raidIndex and (dropdownMenu.unit == "raid"..raidIndex) ) then
					isMaster = 1;
				end
			elseif ( dropdownMenu.which == "SELF" ) then
				 if ( partyIndex and (partyIndex == 0) ) then
					isMaster = 1;
				 end
			else
				if ( partyIndex and (dropdownMenu.unit == "party"..partyIndex) ) then
					isMaster = 1;
				end
			end
			if ( (inParty == 0) or (isLeader == 0) or (lootMethod ~= "master") or isMaster ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "LOOT_METHOD" ) then
			if ( inParty == 0 ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "SELECT_LOOT_SPECIALIZATION" ) then
			if ( not GetSpecialization() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( strsub(value, 1, 20) == "LOOT_SPECIALIZATION_" ) then
			if ( UnitPopupButtons[value].specializationID == -1 ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "CONVERT_TO_RAID" ) then
			if ( inParty ~= 1 or inRaid == 1 or isLeader ~= 1 or IsInGroup(LE_PARTY_CATEGORY_INSTANCE) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "CONVERT_TO_PARTY" ) then
			if ( inRaid ~= 1 or isLeader ~= 1 or IsInGroup(LE_PARTY_CATEGORY_INSTANCE) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "RESET_INSTANCES" ) then
			if ( ( inParty == 1 and isLeader == 0 ) or inInstance) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "RESET_CHALLENGE_MODE" ) then
			if ( not inInstance or not GetChallengeMode() or ( inParty == 1 and isLeader == 0 ) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "DUNGEON_DIFFICULTY" ) then
			if ( UnitLevel("player") < 65 and GetDungeonDifficultyID() == UnitPopupButtons[value].defaultDifficultyID ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "RAID_DIFFICULTY" ) then
			if ( UnitLevel("player") < 65 and GetRaidDifficultyID() == UnitPopupButtons[value].defaultDifficultyID ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "MUTE" ) then
			if ( not IsVoiceChatEnabled() or (dropdownMenu.unit and not UnitIsConnected(dropdownMenu.unit)) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;			
			else
				-- Hide if already muted.
				local playerName, playerServer = UnitName("player");
				if ( (dropdownMenu.name == playerName and dropdownMenu.server == playerServer) or IsMuted(dropdownMenu.name) ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "UNMUTE" ) then
			if ( not IsVoiceChatEnabled() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;			
			else
				-- Hide if not muted or not online.
				if ( dropdownMenu.name == UnitName("player") or not IsMuted(dropdownMenu.name) ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "RAID_LEADER" ) then
			if ( (isLeader == 0) or UnitIsGroupLeader(dropdownMenu.unit)or not dropdownMenu.name ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "RAID_PROMOTE" ) then
			if ( isLeader == 0 or IsEveryoneAssistant() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			elseif ( isLeader == 1 ) then
				if ( UnitIsGroupAssistant(dropdownMenu.unit) ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end			
			end
		elseif ( value == "RAID_DEMOTE" ) then
			if ( ( isLeader == 0 and isAssistant == 0 ) or not dropdownMenu.name ) then			
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			elseif ( not GetPartyAssignment("MAINTANK", dropdownMenu.name, 1) and not GetPartyAssignment("MAINASSIST", dropdownMenu.name, 1) ) then
				if ( isLeader == 0  and isAssistant == 1 and UnitIsGroupAssistant(dropdownMenu.unit) ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				elseif ( isLeader == 1 or isAssistant == 1 ) then
					if ( UnitIsGroupLeader(dropdownMenu.unit) or not UnitIsGroupAssistant(dropdownMenu.unit) or IsEveryoneAssistant()) then
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
				end
			end
		elseif ( value == "RAID_MAINTANK" ) then
			-- We don't want to show a menu option that will end up being blocked
            if ( not issecure() or (isLeader == 0 and isAssistant == 0) or GetPartyAssignment("MAINTANK", dropdownMenu.unit) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "RAID_MAINASSIST" ) then
			-- We don't want to show a menu option that will end up being blocked
            if ( not issecure() or (isLeader == 0 and isAssistant == 0) or GetPartyAssignment("MAINASSIST", dropdownMenu.unit) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "RAID_REMOVE" ) then
			if ( HasLFGRestrictions() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			elseif ( ( isLeader == 0 and isAssistant == 0 ) or not dropdownMenu.name or (instanceType == "pvp") or (instanceType == "arena") ) then			
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			elseif ( isLeader == 0 and isAssistant == 1 and UnitIsGroupAssistant(dropdownMenu.unit) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			elseif ( isLeader == 1 and UnitIsUnit(dropdownMenu.unit, "player") ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "PVP_REPORT_AFK" ) then
			if ( IsRatedMap() or  (not IsInActiveWorldPVP() and (inBattleground == 0 or GetCVar("enablePVPNotifyAFK") == "0") ) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			elseif ( dropdownMenu.unit ) then
				if ( UnitIsUnit(dropdownMenu.unit,"player") ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				elseif ( not UnitInBattleground(dropdownMenu.unit) and not IsInActiveWorldPVP(dropdownMenu.unit) ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				elseif ( (PlayerIsPVPInactive(dropdownMenu.unit)) ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			elseif ( dropdownMenu.name ) then
				if ( dropdownMenu.name == UnitName("player") ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				elseif ( not UnitInBattleground(dropdownMenu.name) and not IsInActiveWorldPVP(dropdownMenu.name) ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "RAF_SUMMON" ) then
			if( not IsReferAFriendLinked(dropdownMenu.unit) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "RAF_GRANT_LEVEL" ) then
			if( not IsReferAFriendLinked(dropdownMenu.unit) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "PET_PAPERDOLL" ) then
			if( not PetCanBeAbandoned() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "PET_RENAME" ) then
			if( not PetCanBeAbandoned() or not PetCanBeRenamed() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "PET_ABANDON" ) then
			if( not PetCanBeAbandoned() or not PetHasActionBar() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "PET_DISMISS" ) then
			if( ( PetCanBeAbandoned() and not IsSpellKnown(HUNTER_DISMISS_PET) ) or not PetCanBeDismissed() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( strsub(value, 1, 12)  == "RAID_TARGET_" ) then
			-- Task #30755. Let any party member mark targets
			-- Task 34335 - But only raid leaders can mark targets.
			if ( inRaid == 1 and isLeader == 0 and isAssistant == 0 ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
			if ( not (dropdownMenu.which == "SELF") ) then
				if ( UnitExists("target") and not UnitPlayerOrPetInParty("target") and not UnitPlayerOrPetInRaid("target") ) then
					if ( UnitIsPlayer("target") and (not UnitCanCooperate("player", "target") and not UnitIsUnit("target", "player")) ) then
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
				end
			end

		elseif ( value == "CHAT_PROMOTE" ) then
			if ( dropdownMenu.category == "CHANNEL_CATEGORY_GROUP" ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			else
				if ( not IsDisplayChannelOwner() or dropdownMenu.owner or dropdownMenu.moderator or dropdownMenu.name == UnitName("player") ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "CHAT_DEMOTE" ) then
			if ( dropdownMenu.category == "CHANNEL_CATEGORY_GROUP" ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			else
				if ( not IsDisplayChannelOwner() or dropdownMenu.owner or not dropdownMenu.moderator or dropdownMenu.name == UnitName("player") ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "CHAT_OWNER" ) then
			if ( dropdownMenu.category == "CHANNEL_CATEGORY_GROUP" ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			else
				if ( not IsDisplayChannelOwner() or dropdownMenu.owner or dropdownMenu.name == UnitName("player") ) then
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "CHAT_SILENCE" ) then
			if ( not IsVoiceChatEnabled() or not dropdownMenu.name or dropdownMenu.name == UNKNOWNOBJECT or not GetVoiceStatus(dropdownMenu.name) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;			
			else
				if ( IsDisplayChannelModerator() and dropdownMenu.name ~= UnitName("player") ) then
					if ( IsSilenced(dropdownMenu.name) ) then
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
				else
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "CHAT_UNSILENCE" ) then
			if ( not IsVoiceChatEnabled() or not dropdownMenu.name or dropdownMenu.name == UNKNOWNOBJECT or not GetVoiceStatus(dropdownMenu.name) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;			
			else
				if ( IsDisplayChannelModerator() ) then
					if ( not IsSilenced(dropdownMenu.name) ) then
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
				else
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "PARTY_SILENCE" ) then
			if ( not IsVoiceChatEnabled() or not dropdownMenu.name or dropdownMenu.name == UNKNOWNOBJECT or not GetVoiceStatus(dropdownMenu.name) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;			
			else
				if ( ( inParty == 1 and isLeader == 1 and inRaid == 0 ) and dropdownMenu.name ~= UnitName("player") ) then
					if ( UnitIsSilenced(dropdownMenu.name, "party") ) then
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
					dropdownMenu.channelName = "party";
				else
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "PARTY_UNSILENCE" ) then
			if ( not IsVoiceChatEnabled() or not dropdownMenu.name or dropdownMenu.name == UNKNOWNOBJECT or not GetVoiceStatus(dropdownMenu.name) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;			
			else
				if ( ( inParty == 1 and isLeader == 1 and inRaid == 0 ) ) then
					if ( not UnitIsSilenced(dropdownMenu.name, "party") ) then
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
					dropdownMenu.channelName = "party";
				else
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "RAID_SILENCE" ) then
			if ( not IsVoiceChatEnabled() or not dropdownMenu.name or dropdownMenu.name == UNKNOWNOBJECT or not GetVoiceStatus(dropdownMenu.name) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;			
			else
				if (  inBattleground == 0 ) then
					if ( ( inParty == 1 and isAssistant == 1 and inRaid == 1 ) and dropdownMenu.name ~= UnitName("player") ) then
						if ( UnitIsSilenced(dropdownMenu.name, "raid") ) then
							UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
						end
						dropdownMenu.channelName = "raid";
					else
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
				else
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "RAID_UNSILENCE" ) then
			if ( not IsVoiceChatEnabled() or not dropdownMenu.name or dropdownMenu.name == UNKNOWNOBJECT or not GetVoiceStatus(dropdownMenu.name) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;			
			else
				if (  inBattleground == 0 ) then
					if ( ( inParty == 1 and isAssistant == 1 and inRaid == 1 ) ) then
						if ( not UnitIsSilenced(dropdownMenu.name, "raid") ) then
							UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
						end
						dropdownMenu.channelName = "raid";
					else
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
				else
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "BATTLEGROUND_SILENCE" ) then
			if ( not IsVoiceChatEnabled() or not dropdownMenu.name or dropdownMenu.name == UNKNOWNOBJECT or not GetVoiceStatus(dropdownMenu.name) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;	
			else
				if (  inBattleground == 1 ) then
					if ( ( inParty == 1 and isAssistant == 1 and inRaid == 1 ) and dropdownMenu.name ~= UnitName("player") ) then
						if ( UnitIsSilenced(dropdownMenu.name, "battleground") ) then
							UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
						end
						dropdownMenu.channelName = "battleground";
					else
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
				else
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "BATTLEGROUND_UNSILENCE" ) then
			if ( not IsVoiceChatEnabled() or not dropdownMenu.name or dropdownMenu.name == UNKNOWNOBJECT or not GetVoiceStatus(dropdownMenu.name) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;			
			else
				if (  inBattleground == 1 ) then
					if ( ( inParty == 1 and isAssistant == 1 and inRaid == 1 ) ) then
						if ( not UnitIsSilenced(dropdownMenu.name, "battleground") ) then
							UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
						end
						dropdownMenu.channelName = "battleground";
					else
						UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
					end
				else
					UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
				end
			end
		elseif ( value == "CHAT_KICK" ) then
			UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
		elseif ( value == "CHAT_LEAVE" ) then
			if ( not dropdownMenu.active or dropdownMenu.group) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "VEHICLE_LEAVE" ) then
			if ( not CanExitVehicle() ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		elseif ( value == "SELECT_ROLE" ) then
			if ( C_Scenario.IsInScenario() or not ( IsInGroup() and not HasLFGRestrictions() and (isLeader ~= 0 or isAssistant ~= 0 or UnitIsUnit(dropdownMenu.unit, "player")) ) ) then
				UnitPopupShown[UIDROPDOWNMENU_MENU_LEVEL][index] = 0;
			end
		end
	end
end

function UnitPopup_OnUpdate (elapsed)
	if ( not DropDownList1:IsShown() ) then
		return;
	end

	-- If none of the untipopup frames are visible then return
	for index, value in ipairs(UnitPopupFrames) do
		if ( UIDROPDOWNMENU_OPEN_MENU == _G[value] ) then
			break;
		elseif ( index == #UnitPopupFrames ) then
			return;
		end
	end

	local currentDropDown = UIDROPDOWNMENU_OPEN_MENU;

	local inParty = 0;
	if ( IsInGroup() ) then
		inParty = 1;
	end

	local isLeader = 0;
	if ( UnitIsGroupLeader("player") ) then
		isLeader = 1;
	end
	local isAssistant = 0;
	if ( UnitIsGroupAssistant("player") ) then
		isAssistant = 1;
	end
	
	-- dynamic difficulty
	local toggleDifficultyID;
	local _, instanceType, instanceDifficultyID, _, _, _, isDynamicInstance = GetInstanceInfo();
	if ( isDynamicInstance and CanChangePlayerDifficulty() ) then
		_, _, _, _, toggleDifficultyID = GetDifficultyInfo(instanceDifficultyID);
	end
	
	-- Loop through all menus and enable/disable their buttons appropriately
	local count, tempCount;
	local inInstance, instanceType = IsInInstance();
	for level, dropdownFrame in pairs(OPEN_DROPDOWNMENUS) do
		if ( dropdownFrame ) then
			count = 0;
			for index, value in ipairs(UnitPopupMenus[dropdownFrame.which]) do
				if ( UnitPopupShown[level][index] == 1 ) then
					count = count + 1;
					local enable = 1;
					if ( UnitPopupButtons[value].dist > 0 ) then
						if ( not CheckInteractDistance(dropdownFrame.unit, UnitPopupButtons[value].dist) ) then
							enable = 0;
						end
					end

					if ( value == "TRADE" ) then
						if ( UnitIsDeadOrGhost("player") or (not HasFullControl()) or UnitIsDeadOrGhost(dropdownFrame.unit) ) then
							enable = 0;
						end
					elseif ( value == "LEAVE" ) then
						if ( inParty == 0 ) then
							enable = 0;
						end
					elseif ( value == "INSTANCE_LEAVE" ) then
						if ( inParty == 0 ) then
							enable = 0;
						end
					elseif ( value == "INVITE" ) then
						if ( inParty == 1 and (isLeader == 0 and isAssistant == 0) ) then
							enable = 0;
						end
					elseif ( value == "UNINVITE" ) then
						if ( inParty == 0 or (isLeader == 0) or HasLFGRestrictions() or (instanceType == "pvp") or (instanceType == "arena") ) then
							enable = 0;
						end
					elseif ( value == "BN_INVITE" ) then
						if ( not currentDropDown.presenceID or not CanGroupWithAccount(currentDropDown.presenceID) ) then
							enable = 0;
						end
					elseif ( value == "BN_TARGET" ) then
						if ( not currentDropDown.presenceID) then
							enable = 0;
						else
							local _, _, _, _, _, _, client = BNGetFriendInfoByID(currentDropDown.presenceID);
							if (client ~= BNET_CLIENT_WOW) then
								enable = 0;
							end
						end
					elseif ( value == "VOTE_TO_KICK" ) then
						if ( inParty == 0 or not HasLFGRestrictions() ) then
							enable = 0;
						end
					elseif ( value == "PROMOTE" or value == "PROMOTE_GUIDE" ) then
						if ( inParty == 0 or isLeader == 0 or ( dropdownFrame.unit and not UnitIsConnected(dropdownFrame.unit) ) ) then
							enable = 0;
						end
					elseif ( value == "WHISPER" ) then
						if ( dropdownFrame.unit and not UnitIsConnected(dropdownFrame.unit) ) then
							enable = 0;
						end
					elseif ( value == "MUTE" ) then
						if ( dropdownFrame.unit and not UnitIsConnected(dropdownFrame.unit) ) then
							enable = 0;
						end
					elseif ( value == "INSPECT" ) then
						if ( UnitIsDeadOrGhost("player") ) then
							enable = 0;
						end
					elseif ( value == "FOLLOW" ) then
						if ( UnitIsDead("player") ) then
							enable = 0;
						end
					elseif ( value == "DUEL" ) then
						if ( UnitIsDeadOrGhost("player") or (not HasFullControl()) or UnitIsDeadOrGhost(dropdownFrame.unit) ) then
							enable = 0;
						end
					elseif ( value == "PET_BATTLE_PVP_DUEL" ) then
						if ( UnitIsDeadOrGhost("player") or (not HasFullControl()) or UnitIsDeadOrGhost(dropdownFrame.unit) ) then
							enable = 0;
						end
					elseif ( value == "LOOT_METHOD" ) then
						if ( isLeader == 0 or HasLFGRestrictions() ) then
							enable = 0;
						end
					elseif ( value == "LOOT_PROMOTE" ) then
						local lootMethod;
						local partyMaster, raidMaster;
						lootMethod, partyMaster, raidMaster = GetLootMethod();
						if ( (inParty == 0) or (isLeader == 0) or (lootMethod ~= "master") ) then
							enable = 0;
						else
							local masterName = 0;
							if ( partyMaster and (partyMaster == 0) ) then
								masterName = "player";
							elseif ( partyMaster ) then
								masterName = "party"..partyMaster;
							elseif ( raidMaster ) then
								masterName = "raid"..raidMaster;
							end
							if ( dropdownFrame.unit and UnitIsUnit(dropdownFrame.unit, masterName) ) then
								enable = 0;
							end
						end
					elseif ( value == "DUNGEON_DIFFICULTY" and inInstance ) then
						enable = 0;
					elseif ( ( strsub(value, 1, 18) == "DUNGEON_DIFFICULTY" ) and ( strlen(value) > 18 ) ) then
						if ( ( inParty == 1 and isLeader == 0 ) or inInstance or HasLFGRestrictions() ) then
							enable = 0;	
						end
					elseif ( value == "RAID_DIFFICULTY" and inInstance and not toggleDifficultyID ) then
						enable = 0;
					elseif ( ( strsub(value, 1, 15) == "RAID_DIFFICULTY" ) and ( strlen(value) > 15 ) ) then
						if ( ( inParty == 1 and isLeader == 0 ) or inInstance ) then
							enable = 0;	
						end
						if ( toggleDifficultyID and toggleDifficultyID == UnitPopupButtons[value].difficultyID ) then
							enable = 1;
						end
					elseif ( value == "CONVERT_TO_PARTY" ) then
						if ( GetNumGroupMembers() > MEMBERS_PER_RAID_GROUP ) then
							enable = 0;
						end
					elseif ( value == "RESET_INSTANCES" ) then
						if ( ( inParty == 1 and isLeader == 0 ) or inInstance or HasLFGRestrictions() ) then
							enable = 0;			
						end
					elseif ( value == "RAF_SUMMON" ) then
						if( not CanSummonFriend(dropdownFrame.unit) ) then
							enable = 0;
						end
					elseif ( value == "RAF_GRANT_LEVEL" ) then
						if( not CanGrantLevel(dropdownFrame.unit) ) then
							enable = 0;
						end
					elseif ( value == "SET_ROLE_TANK" ) then
						local canBeTank, canBeHealer, canBeDamager = UnitGetAvailableRoles(dropdownFrame.unit);
						if ( not canBeTank ) then
							enable = 0;
						end
					elseif ( value == "SET_ROLE_HEALER" ) then
						local canBeTank, canBeHealer, canBeDamager = UnitGetAvailableRoles(dropdownFrame.unit);
						if ( not canBeHealer ) then
							enable = 0;
						end
					elseif ( value == "SET_ROLE_DAMAGER" ) then
						local canBeTank, canBeHealer, canBeDamager = UnitGetAvailableRoles(dropdownFrame.unit);
						if ( not canBeDamager ) then
							enable = 0;
						end
					elseif ( value == "BATTLETAG_FRIEND" ) then
						if ( not BNFeaturesEnabledAndConnected() ) then
							enable = 0;
						end
					elseif ( value == "GUILD_BATTLETAG_FRIEND" ) then
						-- the unit popup menu cannot handle colors of options that can be disabled
						if ( not BNFeaturesEnabledAndConnected() ) then
							enable = 0;
						end
					elseif ( value == "CHARACTER_FRIEND" ) then
						if ( not UnitCanCooperate("player", UIDROPDOWNMENU_INIT_MENU.unit) ) then
							enable = 0;
						else
							-- disable if player is from another realm or already on friends list
							if ( not UnitIsSameServer(UIDROPDOWNMENU_INIT_MENU.unit) or GetFriendInfo(UnitName(UIDROPDOWNMENU_INIT_MENU.unit)) ) then
								enable = 0;
							end
						end
					end

					if ( level > 1 ) then
						tempCount = count;
					else
						tempCount = count + 1;
					end

					if ( enable == 1 ) then
						UIDropDownMenu_EnableButton(level, tempCount);
					else
						UIDropDownMenu_DisableButton(level, tempCount);
					end
				end
			end
		end
	end
end

function UnitPopup_OnClick (self)
	local dropdownFrame = UIDROPDOWNMENU_INIT_MENU;
	local button = self.value;
	local unit = dropdownFrame.unit;
	local name = dropdownFrame.name;
	local server = dropdownFrame.server;
	local fullname = name;
	
	if ( server and (not unit or UnitRealmRelationship(unit) ~= LE_REALM_RELATION_SAME) ) then
		fullname = name.."-"..server;
	end
	
	local inParty = 0;
	if ( IsInGroup() ) then
		inParty = 1;
	end

	local isLeader = 0;
	if ( UnitIsGroupLeader("player") ) then
		isLeader = 1;
	end
	local isAssistant = 0;
	if ( UnitIsGroupAssistant("player") ) then
		isAssistant = 1;
	end

	if ( button == "TRADE" ) then
		InitiateTrade(unit);
	elseif ( button == "WHISPER" ) then
		if ( dropdownFrame.presenceID ) then
			ChatFrame_SendSmartTell(fullname, dropdownFrame.chatFrame);
		else
			ChatFrame_SendTell(fullname, dropdownFrame.chatFrame);
		end
	elseif ( button == "CREATE_CONVERSATION_WITH" ) then
		BNConversationInvite_NewConversation(dropdownFrame.presenceID)
	elseif ( button == "INSPECT" ) then
		InspectUnit(unit);
	elseif ( button == "ACHIEVEMENTS" ) then
		InspectAchievements(unit);
	elseif ( button == "TARGET" ) then
		TargetUnit(fullname, 1);
	elseif ( button == "IGNORE" ) then
		AddOrDelIgnore(fullname);
	elseif ( button == "REPORT_SPAM" ) then
		local dialog = StaticPopup_Show("CONFIRM_REPORT_SPAM_CHAT", fullname);
		if ( dialog ) then
			dialog.data = dropdownFrame.unit or tonumber(dropdownFrame.lineID);
		end
	elseif ( button == "REPORT_BAD_LANGUAGE" ) then
		local dialog = StaticPopup_Show("CONFIRM_REPORT_BAD_LANGUAGE_CHAT", fullname);
		if ( dialog ) then
			dialog.data = dropdownFrame.unit or tonumber(dropdownFrame.lineID);
		end
	elseif ( button == "REPORT_BAD_NAME" ) then
		if ( GMQuickTicketSystemEnabled() and not GMQuickTicketSystemThrottled() ) then
			HelpFrame_ShowReportPlayerNameDialog(dropdownFrame.unit or tonumber(dropdownFrame.lineID));
		else
			UIErrorsFrame:AddMessage(ERR_REPORT_SUBMISSION_FAILED , 1.0, 0.1, 0.1, 1.0);
			local info = ChatTypeInfo["SYSTEM"];
			if ( dropdownFrame.chatFrame ) then
				dropdownFrame.chatFrame:AddMessage(ERR_REPORT_SUBMISSION_FAILED, info.r, info.g, info.b);
			else
				DEFAULT_CHAT_FRAME:AddMessage(ERR_REPORT_SUBMISSION_FAILED, info.r, info.g, info.b);
			end
		end
	elseif ( button == "REPORT_PET" ) then
		SetPendingReportPetTarget(unit);
		StaticPopup_Show("CONFIRM_REPORT_PET_NAME", fullname);
	elseif ( button == "REPORT_BATTLE_PET" ) then
		C_PetBattles.SetPendingReportTargetFromUnit(unit);
		StaticPopup_Show("CONFIRM_REPORT_BATTLEPET_NAME", fullname);
	elseif ( button == "REPORT_CHEATING" ) then
		if ( GMQuickTicketSystemEnabled() and not GMQuickTicketSystemThrottled() ) then
			HelpFrame_ShowReportCheatingDialog(dropdownFrame.unit or tonumber(dropdownFrame.lineID));
		else
			UIErrorsFrame:AddMessage(ERR_REPORT_SUBMISSION_FAILED , 1.0, 0.1, 0.1, 1.0);
			local info = ChatTypeInfo["SYSTEM"];
			if ( dropdownFrame.chatFrame ) then
				dropdownFrame.chatFrame:AddMessage(ERR_REPORT_SUBMISSION_FAILED, info.r, info.g, info.b);
			else
				DEFAULT_CHAT_FRAME:AddMessage(ERR_REPORT_SUBMISSION_FAILED, info.r, info.g, info.b);
			end
		end
	elseif ( button == "POP_OUT_CHAT" ) then
		FCF_OpenTemporaryWindow(dropdownFrame.chatType, dropdownFrame.chatTarget, dropdownFrame.chatFrame, true);
	elseif ( button == "DUEL" ) then
		StartDuel(unit, 1);
	elseif ( button == "PET_BATTLE_PVP_DUEL" ) then
		C_PetBattles.StartPVPDuel(unit, 1);
	elseif ( button == "INVITE" ) then
		InviteToGroup(fullname);
	elseif ( button == "UNINVITE" or button == "VOTE_TO_KICK" ) then
		UninviteUnit(fullname, nil, 1);
	elseif ( button == "REMOVE_FRIEND" ) then
		RemoveFriend(fullname);
	elseif ( button == "SET_NOTE" ) then
		FriendsFrame.NotesID = fullname;
		StaticPopup_Show("SET_FRIENDNOTE", fullname);
		PlaySound("igCharacterInfoClose");
	elseif ( button == "BN_REMOVE_FRIEND" ) then
		local presenceID, presenceName, _, isBattleTagPresence = BNGetFriendInfoByID(dropdownFrame.presenceID);
		if ( presenceID ) then
			local promptText;
			if ( isBattleTagPresence ) then
				promptText = string.format(BATTLETAG_REMOVE_FRIEND_CONFIRMATION, presenceName);
			else
				promptText = string.format(REMOVE_FRIEND_CONFIRMATION, presenceName);
			end
			local dialog = StaticPopup_Show("CONFIRM_REMOVE_FRIEND", promptText, nil, presenceID);
		end
	elseif ( button == "BN_SET_NOTE" ) then
		FriendsFrame.NotesID = dropdownFrame.presenceID;
		StaticPopup_Show("SET_BNFRIENDNOTE", fullname);
		PlaySound("igCharacterInfoClose");
	elseif ( button == "BN_VIEW_FRIENDS" ) then
		FriendsFriendsFrame_Show(dropdownFrame.presenceID);
	elseif ( button == "BN_INVITE" ) then
		FriendsFrame_BattlenetInvite(nil, dropdownFrame.presenceID);
	elseif ( button == "BN_TARGET" ) then
		local presenceID, presenceName, battleTag, isBattleTagPresence, toonName = BNGetFriendInfoByID(dropdownFrame.presenceID);
		if ( toonName ) then
			TargetUnit(toonName);
		end
	elseif ( button == "BLOCK_COMMUNICATION" ) then
		BNSetToonBlocked(dropdownFrame.presenceID, true);
	elseif ( button == "PROMOTE" or button == "PROMOTE_GUIDE" ) then
		PromoteToLeader(unit, 1);
	elseif ( button == "GUILD_PROMOTE" ) then
		local dialog = StaticPopup_Show("CONFIRM_GUILD_PROMOTE", fullname);
		dialog.data = fullname;
	elseif ( button == "GUILD_LEAVE" ) then
		StaticPopup_Show("CONFIRM_GUILD_LEAVE", GetGuildInfo("player"));
	elseif ( button == "LEAVE" ) then
		LeaveParty();
	elseif ( button == "INSTANCE_LEAVE" ) then
		ConfirmOrLeaveLFGParty();
	elseif ( button == "PET_DISMISS" ) then
		if ( PetCanBeAbandoned() ) then
			CastSpellByID(HUNTER_DISMISS_PET);
		else
			PetDismiss();
		end
	elseif ( button == "PET_ABANDON" ) then
		StaticPopup_Show("ABANDON_PET");
	elseif ( button == "PET_PAPERDOLL" ) then
		if (not PetPaperDollFrame:IsVisible()) then
			ToggleCharacter("PetPaperDollFrame");
		end
	elseif ( button == "PET_RENAME" ) then
		StaticPopup_Show("RENAME_PET");
	elseif ( button == "PET_SHOW_IN_JOURNAL" ) then
		if (not PetJournalParent) then
			PetJournal_LoadUI();
		end
		if (not PetJournalParent:IsShown()) then
			ShowUIPanel(PetJournalParent);
		end
		PetJournalParent_SetTab(PetJournalParent, 2);
		PetJournal_SelectSpecies(PetJournal, UnitBattlePetSpeciesID(unit));
	elseif ( button == "FREE_FOR_ALL" ) then
		SetLootMethod("freeforall");
		UIDropDownMenu_SetButtonText(self:GetParent().parentLevel, self:GetParent().parentID, UnitPopupButtons[button].text);
		UIDropDownMenu_Refresh(dropdownFrame, nil, 1);
	elseif ( button == "ROUND_ROBIN" ) then
		SetLootMethod("roundrobin");
		UIDropDownMenu_SetButtonText(self:GetParent().parentLevel, self:GetParent().parentID, UnitPopupButtons[button].text);
		UIDropDownMenu_Refresh(dropdownFrame, nil, 1);
	elseif ( button == "MASTER_LOOTER" ) then
		SetLootMethod("master", fullname, 1);
		UIDropDownMenu_SetButtonText(self:GetParent().parentLevel, self:GetParent().parentID, UnitPopupButtons[button].text);
		UIDropDownMenu_Refresh(dropdownFrame, nil, 1);
	elseif ( button == "GROUP_LOOT" ) then
		SetLootMethod("group");
		UIDropDownMenu_SetButtonText(self:GetParent().parentLevel, self:GetParent().parentID, UnitPopupButtons[button].text);
		UIDropDownMenu_Refresh(dropdownFrame, nil, 1);
	elseif ( button == "NEED_BEFORE_GREED" ) then
		SetLootMethod("needbeforegreed");
		UIDropDownMenu_SetButtonText(self:GetParent().parentLevel, self:GetParent().parentID, UnitPopupButtons[button].text);
		UIDropDownMenu_Refresh(dropdownFrame, nil, 1);
	elseif ( button == "OPT_OUT_LOOT_ENABLE" ) then
		SetOptOutOfLoot(1);
		CloseDropDownMenus()
	elseif ( button == "OPT_OUT_LOOT_DISABLE" ) then
		SetOptOutOfLoot(nil);
		CloseDropDownMenus();
	elseif ( strsub(button, 1, 20) == "LOOT_SPECIALIZATION_" ) then
		SetLootSpecialization(UnitPopupButtons[button].specializationID);
	elseif ( strsub(button, 1, 18) == "DUNGEON_DIFFICULTY" and (strlen(button) > 18) ) then
		local dungeonDifficultyID = UnitPopupButtons[button].difficultyID;
		SetDungeonDifficultyID(dungeonDifficultyID);
	elseif ( strsub(button, 1, 15) == "RAID_DIFFICULTY" and (strlen(button) > 15) ) then
		local raidDifficultyID = UnitPopupButtons[button].difficultyID;
		SetRaidDifficultyID(raidDifficultyID);
	elseif ( button == "LOOT_PROMOTE" ) then
		SetLootMethod("master", fullname, 1);
	elseif ( button == "PVP_ENABLE" ) then
		SetPVP(1);
	elseif ( button == "PVP_DISABLE" ) then
		SetPVP(nil);
	elseif ( button == "CONVERT_TO_RAID" ) then
		ConvertToRaid();
	elseif ( button == "CONVERT_TO_PARTY" ) then
		ConvertToParty();
	elseif ( button == "RESET_INSTANCES" ) then
		StaticPopup_Show("CONFIRM_RESET_INSTANCES");
	elseif ( button == "RESET_CHALLENGE_MODE" ) then
		StaticPopup_Show("CONFIRM_RESET_CHALLENGE_MODE");
	elseif ( button == "FOLLOW" ) then
		FollowUnit(fullname, 1);
	elseif ( button == "MUTE" ) then
		AddMute(fullname);
	elseif ( button == "UNMUTE" ) then
		DelMute(fullname);
	elseif ( button == "RAID_LEADER" ) then
		PromoteToLeader(fullname, 1)
	elseif ( button == "RAID_PROMOTE" ) then
		PromoteToAssistant(fullname, 1);
	elseif ( button == "RAID_DEMOTE" ) then
		if ( isLeader == 1 and UnitIsGroupAssistant(unit) ) then
			DemoteAssistant(fullname, 1);
		end
		if ( GetPartyAssignment("MAINTANK", fullname, 1) ) then
			ClearPartyAssignment("MAINTANK", fullname, 1);
		elseif ( GetPartyAssignment("MAINASSIST", fullname, 1) ) then	
			ClearPartyAssignment("MAINASSIST", fullname, 1);
		end
	elseif ( button == "RAID_MAINTANK" ) then
		SetPartyAssignment("MAINTANK", fullname, 1);
	elseif ( button == "RAID_MAINASSIST" ) then
		SetPartyAssignment("MAINASSIST", fullname, 1);
	elseif ( button == "RAID_REMOVE" ) then
		UninviteUnit(fullname, nil, 1);
	elseif ( button == "PVP_REPORT_AFK" ) then
		ReportPlayerIsPVPAFK(fullname);
	elseif ( button == "RAF_SUMMON" ) then
		SummonFriend(unit)
	elseif ( button == "RAF_GRANT_LEVEL" ) then
		GrantLevel(unit);
	elseif ( button == "ITEM_QUALITY2_DESC" or button == "ITEM_QUALITY3_DESC" or button == "ITEM_QUALITY4_DESC" ) then
		local id = self:GetID()+1;
		SetLootThreshold(id);
		UIDropDownMenu_SetButtonText(self:GetParent().parentLevel, self:GetParent().parentID, UnitPopupButtons[button].text, ITEM_QUALITY_COLORS[id].hex);
	elseif ( strsub(button, 1, 12) == "RAID_TARGET_" and button ~= "RAID_TARGET_ICON" ) then
		local raidTargetIndex = strsub(button, 13);
		if ( raidTargetIndex == "NONE" ) then
			raidTargetIndex = 0;
		end
		SetRaidTargetIcon(unit, tonumber(raidTargetIndex));
	elseif ( button == "CHAT_PROMOTE" ) then
		ChannelModerator(dropdownFrame.channelName, fullname);
	elseif ( button == "CHAT_DEMOTE" ) then
		ChannelUnmoderator(dropdownFrame.channelName, fullname);
	elseif ( button == "CHAT_OWNER" ) then
		SetChannelOwner(dropdownFrame.channelName, fullname);
	elseif ( button == "CHAT_SILENCE" or button == "PARTY_SILENCE" or button == "RAID_SILENCE" or button == "BATTLEGROUND_SILENCE" ) then
		ChannelSilenceVoice(dropdownFrame.channelName, fullname);
	elseif ( button == "CHAT_UNSILENCE" or button == "PARTY_UNSILENCE" or button == "RAID_UNSILENCE" or button == "BATTLEGROUND_UNSILENCE" ) then
		ChannelUnSilenceVoice(dropdownFrame.channelName, fullname);
	elseif ( button == "CHAT_KICK" ) then
		ChannelKick(dropdownFrame.channelName, fullname);
	elseif ( button == "CHAT_BAN" ) then
		ChannelBan(dropdownFrame.channelName, fullname);
	elseif ( button == "VEHICLE_LEAVE" ) then
		VehicleExit();
	elseif ( button == "SET_FOCUS" ) then
		FocusUnit(unit);
	elseif ( button == "CLEAR_FOCUS" ) then
		ClearFocus(unit);
	elseif ( button == "LOCK_FOCUS_FRAME" ) then
		FocusFrame_SetLock(true);
	elseif ( button == "UNLOCK_FOCUS_FRAME" ) then
		FocusFrame_SetLock(false);
	elseif ( button == "LOCK_PLAYER_FRAME" ) then
		PlayerFrame_SetLocked(true);
	elseif ( button == "UNLOCK_PLAYER_FRAME" ) then
		PlayerFrame_SetLocked(false);
	elseif ( button == "LOCK_TARGET_FRAME" ) then
		TargetFrame_SetLocked(true);
	elseif ( button == "UNLOCK_TARGET_FRAME" ) then
		TargetFrame_SetLocked(false);
	elseif ( button == "RESET_PLAYER_FRAME_POSITION" ) then
		PlayerFrame_ResetUserPlacedPosition();
	elseif ( button == "RESET_TARGET_FRAME_POSITION" ) then
		TargetFrame_ResetUserPlacedPosition();
	elseif ( button == "TARGET_FRAME_BUFFS_ON_TOP" ) then
		TARGET_FRAME_BUFFS_ON_TOP = not TARGET_FRAME_BUFFS_ON_TOP;
		TargetFrame_UpdateBuffsOnTop();
	elseif ( button == "FOCUS_FRAME_BUFFS_ON_TOP" ) then
		FOCUS_FRAME_BUFFS_ON_TOP = not FOCUS_FRAME_BUFFS_ON_TOP;
		FocusFrame_UpdateBuffsOnTop();
	elseif ( button == "LARGE_FOCUS" ) then
		local setting = GetCVarBool("fullSizeFocusFrame");
		setting = not setting;
		SetCVar("fullSizeFocusFrame", setting and "1" or "0" )
		FocusFrame_SetSmallSize(not setting, true);
	elseif ( button == "PLAYER_FRAME_SHOW_CASTBARS" ) then
		PLAYER_FRAME_CASTBARS_SHOWN = not PLAYER_FRAME_CASTBARS_SHOWN;
		if ( PLAYER_FRAME_CASTBARS_SHOWN ) then
			PlayerFrame_AttachCastBar();
		else
			PlayerFrame_DetachCastBar();
		end
	elseif ( strsub(button, 1, 10) == "BN_REPORT_" ) then
		BNet_InitiateReport(dropdownFrame.presenceID, strsub(button, 11));
	elseif ( strsub(button, 1, 9) == "SET_ROLE_" ) then
		UnitSetRole(dropdownFrame.unit, strsub(button, 10));
	elseif ( button == "ADD_FRIEND" or button == "CHARACTER_FRIEND" ) then
		AddFriend(fullname);
	elseif ( button == "BATTLETAG_FRIEND" ) then
		local _, battleTag = BNGetInfo();
		if ( not battleTag ) then
			StaticPopupSpecial_Show(CreateBattleTagFrame);
		else
			BNCheckBattleTagInviteToUnit(unit);
		end
		CloseDropDownMenus();
	elseif ( button == "GUILD_BATTLETAG_FRIEND" ) then
		local _, battleTag = BNGetInfo();
		if ( not battleTag ) then
			StaticPopupSpecial_Show(CreateBattleTagFrame);
		else
			BNCheckBattleTagInviteToGuildMember(fullname);
		end
		CloseDropDownMenus();
	end
	PlaySound("UChatScrollButton");
end