<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
	<Script file="UnitFrame.lua"/>
	<Texture name="MyHealPredictionBarTemplate" virtual="true" file="Interface\TargetingFrame\UI-StatusBar">
		<Color r="0.0" g="0.827" b="0.765"/>
	</Texture>
	<Texture name="OtherHealPredictionBarTemplate" virtual="true" file="Interface\TargetingFrame\UI-StatusBar">
		<Color r="0.0" g="0.631" b="0.557"/>
	</Texture>
	<Texture name="TotalAbsorbBarTemplate" virtual="true" file="Interface\RaidFrame\Shield-Fill"/>
	<Texture name="HealAbsorbBarTemplate" virtual="true"/>
	<Texture name="HealAbsorbBarLeftShadowTemplate" virtual="true" file="Interface\RaidFrame\Absorb-Edge"/>
	<Texture name="HealAbsorbBarRightShadowTemplate" virtual="true" file="Interface\RaidFrame\Absorb-Edge">
		<TexCoords left="1" right="0" top="0" bottom="1"/>
	</Texture>
	
	<!--The tile size is set up in UnitFrame_Initialize-->
	<Texture name="TotalAbsorbBarOverlayTemplate" virtual="true" file="Interface\RaidFrame\Shield-Overlay" vertTile="true" horizTile="true"/>
	<Texture name="OverAbsorbGlowTemplate" virtual="true" file="Interface\RaidFrame\Shield-Overshield" alphaMode="ADD">
		<Size x="16" y="0"/>
	</Texture>
	<Texture name="OverHealAbsorbGlowTemplate" virtual="true" file="Interface\RaidFrame\Absorb-Overabsorb" alphaMode="ADD">
		<Size x="16" y="0"/>
	</Texture>
</Ui>